/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifndef __SSNES_FILE_H #define __SSNES_FILE_H #include #include #include #include #include #include "general.h" ssize_t read_file(const char *path, void **buf); bool load_state(const char* path); bool save_state(const char* path); void load_ram_file(const char* path, int type); void save_ram_file(const char* path, int type); bool init_rom_file(enum ssnes_game_type type); // Returns a NULL-terminated list of files in a directory with full paths. char** dir_list_new(const char *dir, const char *ext); void dir_list_free(char **dir_list); #endif