/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see .
*/
#ifndef __SSNES_MSG_QUEUE_H
#define __SSNES_MSG_QUEUE_H
#include
typedef struct msg_queue msg_queue_t;
// Creates a message queue with maximum size different messages. Returns NULL if allocation error.
msg_queue_t *msg_queue_new(size_t size);
// Higher prio is... higher prio :) Duration is how many times a message can be pulled from queue before it vanishes. (E.g. show a message for 3 seconds @ 60fps = 180 duration).
void msg_queue_push(msg_queue_t *queue, const char *msg, unsigned prio, unsigned duration);
// Pulls highest prio message in queue. Returns NULL if no message in queue.
const char *msg_queue_pull(msg_queue_t *queue);
// Clear out everything in queue.
void msg_queue_clear(msg_queue_t *queue);
void msg_queue_free(msg_queue_t *queue);
#endif