/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifndef __SSNES_MOVIE_H #define __SSNES_MOVIE_H #include #include typedef struct bsv_movie bsv_movie_t; enum ssnes_movie_type { SSNES_MOVIE_PLAYBACK, SSNES_MOVIE_RECORD, }; bsv_movie_t *bsv_movie_init(const char *path, enum ssnes_movie_type type); // Playback bool bsv_movie_get_input(bsv_movie_t *handle, int16_t *input); // Recording void bsv_movie_set_input(bsv_movie_t *handle, int16_t input); // Used for rewinding while playback/record. void bsv_movie_set_frame_start(bsv_movie_t *handle); // Debugging purposes. void bsv_movie_set_frame_end(bsv_movie_t *handle); void bsv_movie_frame_rewind(bsv_movie_t *handle); void bsv_movie_free(bsv_movie_t *handle); uint32_t crc32_calculate(const uint8_t *data, unsigned length); uint32_t crc32_adjust(uint32_t crc32, uint8_t input); #endif