/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __VIDEO_DRIVER__H #define __VIDEO_DRIVER__H #include #include #include #include #include #include "video_filter.h" #include "video_shader_parse.h" #include "video_viewport.h" #include "../libretro.h" #include "../input/input_driver.h" #ifdef __cplusplus extern "C" { #endif typedef struct video_info { unsigned width; unsigned height; bool fullscreen; bool vsync; bool force_aspect; #ifdef GEKKO /* TODO - we can't really have driver system-specific * variables in here. There should be some * kind of publicly accessible driver implementation * video struct for specific things like this. */ unsigned viwidth; #endif bool vfilter; bool smooth; /* Maximum input size: RARCH_SCALE_BASE * input_scale */ unsigned input_scale; /* Use 32bit RGBA rather than native XBGR1555. */ bool rgb32; } video_info_t; enum text_alignment { TEXT_ALIGN_LEFT = 0, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER }; struct font_params { float x; float y; float scale; /* Drop shadow color multiplier. */ float drop_mod; /* Drop shadow offset. * If both are 0, no drop shadow will be rendered. */ int drop_x, drop_y; /* ABGR. Use the macros. */ uint32_t color; bool full_screen; enum text_alignment text_align; }; enum texture_filter_type { TEXTURE_FILTER_LINEAR = 0, TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_MIPMAP_LINEAR, TEXTURE_FILTER_MIPMAP_NEAREST, }; #define FONT_COLOR_RGBA(r, g, b, a) (((r) << 24) | ((g) << 16) | ((b) << 8) | ((a) << 0)) #define FONT_COLOR_GET_RED(col) (((col) >> 24) & 0xff) #define FONT_COLOR_GET_GREEN(col) (((col) >> 16) & 0xff) #define FONT_COLOR_GET_BLUE(col) (((col) >> 8) & 0xff) #define FONT_COLOR_GET_ALPHA(col) (((col) >> 0) & 0xff) #define FONT_COLOR_ARGB_TO_RGBA(col) ( (((col) >> 24) & 0xff) | (((col) << 8) & 0xffffff00) ) /* Optionally implemented interface to poke more * deeply into video driver. */ typedef struct video_poke_interface { void (*set_video_mode)(void *data, unsigned width, unsigned height, bool fullscreen); void (*set_filtering)(void *data, unsigned index, bool smooth); void (*get_video_output_size)(void *data, unsigned *width, unsigned *height); void (*get_video_output_prev)(void *data); void (*get_video_output_next)(void *data); uintptr_t (*get_current_framebuffer)(void *data); retro_proc_address_t (*get_proc_address)(void *data, const char *sym); void (*set_aspect_ratio)(void *data, unsigned aspectratio_index); void (*apply_state_changes)(void *data); #ifdef HAVE_MENU /* Update texture. */ void (*set_texture_frame)(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha); /* Enable or disable rendering. */ void (*set_texture_enable)(void *data, bool enable, bool full_screen); #endif void (*set_osd_msg)(void *data, const char *msg, const struct font_params *params, void *font); void (*show_mouse)(void *data, bool state); void (*grab_mouse_toggle)(void *data); struct video_shader *(*get_current_shader)(void *data); } video_poke_interface_t; typedef struct video_driver { /* Should the video driver act as an input driver as well? * The video initialization might preinitialize an input driver * to override the settings in case the video driver relies on * input driver for event handling. */ void *(*init)(const video_info_t *video, const input_driver_t **input, void **input_data); /* msg is for showing a message on the screen along with the video frame. */ bool (*frame)(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg); /* Should we care about syncing to vblank? Fast forwarding. */ void (*set_nonblock_state)(void *data, bool toggle); /* Is the window still active? */ bool (*alive)(void *data); /* Does the window have focus? */ bool (*focus)(void *data); /* Should the screensaver be suppressed? */ bool (*suppress_screensaver)(void *data, bool enable); /* Does the graphics context support windowed mode? */ bool (*has_windowed)(void *data); /* Sets shader. Might not be implemented. Will be moved to * poke_interface later. */ bool (*set_shader)(void *data, enum rarch_shader_type type, const char *path); /* Frees driver. */ void (*free)(void *data); /* Human-readable identifier. */ const char *ident; void (*set_rotation)(void *data, unsigned rotation); void (*viewport_info)(void *data, struct video_viewport *vp); /* Reads out in BGR byte order (24bpp). */ bool (*read_viewport)(void *data, uint8_t *buffer); /* Returns a pointer to a newly allocated buffer that can * (and must) be passed to free() by the caller, containing a * copy of the current raw frame in the active pixel format * and sets width, height and pitch to the correct values. */ void* (*read_frame_raw)(void *data, unsigned *width, unsigned *height, size_t *pitch); #ifdef HAVE_OVERLAY void (*overlay_interface)(void *data, const video_overlay_interface_t **iface); #endif void (*poke_interface)(void *data, const video_poke_interface_t **iface); unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type); } video_driver_t; extern video_driver_t video_gl; extern video_driver_t video_psp1; extern video_driver_t video_vita; extern video_driver_t video_ctr; extern video_driver_t video_d3d; extern video_driver_t video_gx; extern video_driver_t video_xenon360; extern video_driver_t video_xvideo; extern video_driver_t video_xdk_d3d; extern video_driver_t video_sdl; extern video_driver_t video_sdl2; extern video_driver_t video_vg; extern video_driver_t video_omap; extern video_driver_t video_exynos; extern video_driver_t video_dispmanx; extern video_driver_t video_sunxi; extern video_driver_t video_null; enum rarch_display_type { /* Non-bindable types like consoles, KMS, VideoCore, etc. */ RARCH_DISPLAY_NONE = 0, /* video_display => Display*, video_window => Window */ RARCH_DISPLAY_X11, /* video_display => N/A, video_window => HWND */ RARCH_DISPLAY_WIN32, RARCH_DISPLAY_OSX }; /** * video_driver_find_handle: * @index : index of driver to get handle to. * * Returns: handle to video driver at index. Can be NULL * if nothing found. **/ const void *video_driver_find_handle(int index); /** * video_driver_find_ident: * @index : index of driver to get handle to. * * Returns: Human-readable identifier of video driver at index. Can be NULL * if nothing found. **/ const char *video_driver_find_ident(int index); /** * config_get_video_driver_options: * * Get an enumerated list of all video driver names, separated by '|'. * * Returns: string listing of all video driver names, separated by '|'. **/ const char* config_get_video_driver_options(void); void find_video_driver(void); /** * video_driver_get_ptr: * @drv : real video driver will be set to this. * * Use this if you need the real video driver * and driver data pointers. * * Returns: video driver's userdata. **/ void *video_driver_get_ptr(const video_driver_t **drv); /** * video_driver_get_current_framebuffer: * * Gets pointer to current hardware renderer framebuffer object. * Used by RETRO_ENVIRONMENT_SET_HW_RENDER. * * Returns: pointer to hardware framebuffer object, otherwise 0. **/ uintptr_t video_driver_get_current_framebuffer(void); retro_proc_address_t video_driver_get_proc_address(const char *sym); bool video_driver_is_alive(void); bool video_driver_has_focus(void); bool video_driver_set_shader(enum rarch_shader_type type, const char *shader); void uninit_video_input(void); void init_video(void); bool video_driver_has_windowed(void); void video_driver_set_nonblock_state(bool toggle); bool video_driver_set_rotation(unsigned rotation); void video_driver_set_video_mode(unsigned width, unsigned height, bool fullscreen); bool video_driver_get_video_output_size( unsigned *width, unsigned *height); void video_driver_set_aspect_ratio(unsigned aspectratio_index); void video_driver_show_mouse(bool state); void video_driver_set_osd_msg(const char *msg, const struct font_params *params, void *font); void video_driver_set_texture_enable(bool enable, bool full_screen); void video_driver_set_texture_frame(const void *frame, bool rgb32, unsigned width, unsigned height, float alpha); bool video_driver_viewport_info(struct video_viewport *vp); bool video_driver_read_viewport(uint8_t *buffer); bool video_driver_set_shader(enum rarch_shader_type type, const char *path); bool video_driver_focus(void); #ifdef HAVE_OVERLAY bool video_driver_overlay_interface(const video_overlay_interface_t **iface); #endif void * video_driver_read_frame_raw(unsigned *width, unsigned *height, size_t *pitch); void video_driver_set_filtering(unsigned index, bool smooth); void video_driver_apply_state_changes(void); void video_driver_get_video_output_next(void); void video_driver_get_video_output_prev(void); bool video_driver_frame(const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg); bool video_driver_suppress_screensaver(bool enable); const char *video_driver_get_ident(void); #ifdef __cplusplus } #endif #endif