/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include #include #include "menu.h" #include "xdk360_video.h" CSSNES app; int ssnes_main(int argc, char *argv[]); #undef main int xui_init (void) { HRESULT hr; xdk360_video_t *vid = (xdk360_video_t*)g_d3d; hr = app.InitShared(vid->xdk360_render_device, &vid->d3dpp, XuiTextureLoader); if (FAILED(hr)) { OutputDebugString("Failed initializing XUI application.\n"); return 1; } /* Register font */ hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/ssnes.ttf" ); if (FAILED(hr)) { OutputDebugString("Failed to register default typeface.\n"); return 1; } return 0; } int main(int argc, char *argv[]) { //for devkits only, we will need to mount all partitions for retail //in a different way //DmMapDevkitDrive(); xdk360_video_init(); char arg1[] = "ssnes"; char arg2[] = "d:\\roms\\mario.sfc"; char arg3[] = "-v"; char arg4[] = "-c"; char arg5[] = "d:\\ssnes.cfg"; char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL }; return ssnes_main(sizeof(argv_) / sizeof(argv_[0]) - 1, argv_); xdk360_video_deinit(); }