/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #define HAVE_SHADERS 1 #endif #if defined(HAVE_ZLIB) || defined(HAVE_7ZIP) #define HAVE_COMPRESSION 1 #endif #if defined(_MSC_VER) #include #include #endif /*============================================================ MENU ============================================================ */ #ifdef HAVE_XUI #include "../menu/drivers/xui.cpp" #endif /*============================================================ UI ============================================================ */ #if defined(HAVE_QT) #include "../ui/drivers/ui_qt.cpp" #include "../ui/drivers/qt/ui_qt_window.cpp" #include "../ui/drivers/qt/ui_qt_browser_window.cpp" #include "../ui/drivers/qt/ui_qt_msg_window.cpp" #include "../ui/drivers/qt/ui_qt_application.cpp" #endif #if defined(HAVE_QT_WRAPPER) #include "../ui/drivers/ui_qt.cpp" #endif /*============================================================ VIDEO DRIVER ============================================================ */ #ifdef HAVE_VULKAN #include "../gfx/drivers_shader/shader_vulkan.cpp" #endif #ifdef HAVE_SPIRV_CROSS #include "../deps/SPIRV-Cross/spirv_cross.cpp" #include "../deps/SPIRV-Cross/spirv_cfg.cpp" #include "../deps/SPIRV-Cross/spirv_glsl.cpp" #include "../deps/SPIRV-Cross/spirv_hlsl.cpp" #include "../deps/SPIRV-Cross/spirv_msl.cpp" #ifdef HAVE_SLANG #include "../gfx/drivers_shader/glslang_util.cpp" #include "../gfx/drivers_shader/slang_preprocess.cpp" #include "../gfx/drivers_shader/slang_process.cpp" #include "../gfx/drivers_shader/slang_reflection.cpp" #endif #endif /*============================================================ FONTS ============================================================ */ #if defined(_XBOX360) #include "../gfx/drivers_font/xdk360_fonts.cpp" #endif #ifdef WANT_GLSLANG #ifdef _WIN32 #include "../deps/glslang/glslang/glslang/OSDependent/Windows/ossource.cpp" #endif #if defined(__linux__) #include "../deps/glslang/glslang/glslang/OSDependent/Unix/ossource.cpp" #endif #endif