/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include "image.h" #include "../file.h" #include #include #include #include "../general.h" #include "rpng/rpng.h" #ifdef HAVE_SDL_IMAGE #include "SDL_image.h" bool texture_image_load_argb_shift(const char *path, struct texture_image *out_img, unsigned a_shift, unsigned r_shift, unsigned g_shift, unsigned b_shift) { SDL_Surface *img = IMG_Load(path); if (!img) return false; out_img->width = img->w; out_img->height = img->h; size_t size = out_img->width * out_img->height * sizeof(uint32_t); out_img->pixels = (uint32_t*)malloc(size); if (!out_img->pixels) { SDL_FreeSurface(img); return false; } const SDL_PixelFormat *fmt = img->format; RARCH_LOG("SDL_image: %dx%d @ %d bpp\n", img->w, img->h, img->format->BitsPerPixel); if (img->format->BitsPerPixel == 32) { for (int y = 0; y < img->h; y++) { uint32_t *dst = out_img->pixels + y * img->w; const uint32_t *src = (const uint32_t*)img->pixels + y * img->pitch / sizeof(uint32_t); for (int x = 0; x < img->w; x++) { uint32_t r = (src[x] & fmt->Rmask) >> fmt->Rshift; uint32_t g = (src[x] & fmt->Gmask) >> fmt->Gshift; uint32_t b = (src[x] & fmt->Bmask) >> fmt->Bshift; uint32_t a = (src[x] & fmt->Amask) >> fmt->Ashift; dst[x] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift); } } } else if (img->format->BitsPerPixel == 24) { for (int y = 0; y < img->h; y++) { uint32_t *dst = out_img->pixels + y * img->w; const uint8_t *src = (const uint8_t*)img->pixels + y * img->pitch; for (int x = 0; x < img->w; x++) { // Correct? uint32_t color = 0; color |= src[3 * x + 0] << 0; color |= src[3 * x + 1] << 8; color |= src[3 * x + 2] << 16; uint32_t r = (color & fmt->Rmask) >> fmt->Rshift; uint32_t g = (color & fmt->Gmask) >> fmt->Gshift; uint32_t b = (color & fmt->Bmask) >> fmt->Bshift; dst[x] = (0xff << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift); } } } else { RARCH_ERR("8-bit and 16-bit image support are not implemented.\n"); SDL_FreeSurface(img); return false; } SDL_FreeSurface(img); return true; } #else static bool texture_image_load_tga_shift(const char *path, struct texture_image *out_img, unsigned a_shift, unsigned r_shift, unsigned g_shift, unsigned b_shift) { void *raw_buf = NULL; ssize_t len = read_file(path, &raw_buf); if (len < 0) { RARCH_ERR("Failed to read image: %s.\n", path); return false; } uint8_t *buf = (uint8_t*)raw_buf; if (buf[2] != 2) // Uncompressed RGB { RARCH_ERR("TGA image is not uncompressed RGB.\n"); free(buf); return false; } unsigned width = 0; unsigned height = 0; uint8_t info[6]; memcpy(info, buf + 12, 6); width = info[0] + ((unsigned)info[1] * 256); height = info[2] + ((unsigned)info[3] * 256); unsigned bits = info[4]; RARCH_LOG("Loaded TGA: (%ux%u @ %u bpp)\n", width, height, bits); unsigned size = width * height * sizeof(uint32_t); out_img->pixels = (uint32_t*)malloc(size); out_img->width = width; out_img->height = height; if (!out_img->pixels) { RARCH_ERR("Failed to allocate TGA pixels.\n"); free(buf); return false; } const uint8_t *tmp = buf + 18; if (bits == 32) { for (unsigned i = 0; i < width * height; i++) { uint32_t b = tmp[i * 4 + 0]; uint32_t g = tmp[i * 4 + 1]; uint32_t r = tmp[i * 4 + 2]; uint32_t a = tmp[i * 4 + 3]; out_img->pixels[i] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift); } } else if (bits == 24) { for (unsigned i = 0; i < width * height; i++) { uint32_t b = tmp[i * 3 + 0]; uint32_t g = tmp[i * 3 + 1]; uint32_t r = tmp[i * 3 + 2]; uint32_t a = 0xff; out_img->pixels[i] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift); } } else { RARCH_ERR("Bit depth of TGA image is wrong. Only 32-bit and 24-bit supported.\n"); free(buf); free(out_img->pixels); out_img->pixels = NULL; return false; } free(buf); return true; } bool texture_image_load_argb_shift(const char *path, struct texture_image *out_img, unsigned a_shift, unsigned r_shift, unsigned g_shift, unsigned b_shift) { if (strstr(path, ".tga")) return texture_image_load_tga_shift(path, out_img, a_shift, r_shift, g_shift, b_shift); #ifdef HAVE_ZLIB else if (strstr(path, ".png")) { RARCH_LOG("[RPNG]: Using RPNG loader.\n"); bool ret = rpng_load_image_argb(path, &out_img->pixels, &out_img->width, &out_img->height); if (!ret) return false; // This is quite uncommon ... if (a_shift != 24 || r_shift != 16 || g_shift != 8 || b_shift != 0) { unsigned num_pixels = out_img->width * out_img->height; uint32_t *pixels = out_img->pixels; for (unsigned i = 0; i < num_pixels; i++) { uint32_t col = pixels[i]; uint8_t a = (uint8_t)(col >> 24); uint8_t r = (uint8_t)(col >> 16); uint8_t g = (uint8_t)(col >> 8); uint8_t b = (uint8_t)(col >> 0); pixels[i] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift); } } return true; } #endif return false; } #endif bool texture_image_load(const char *path, struct texture_image *out_img) { // This interface "leak" is very ugly. FIXME: Fix this properly ... if (driver.gfx_use_rgba) return texture_image_load_argb_shift(path, out_img, 24, 0, 8, 16); else return texture_image_load_argb_shift(path, out_img, 24, 16, 8, 0); }