/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
#include "image.h"
#include "../file.h"
#include
#include
#include
#include "../general.h"
#include "rpng/rpng.h"
#ifdef HAVE_SDL_IMAGE
#include "SDL_image.h"
bool texture_image_load_argb_shift(const char *path, struct texture_image *out_img,
unsigned a_shift, unsigned r_shift, unsigned g_shift, unsigned b_shift)
{
SDL_Surface *img = IMG_Load(path);
if (!img)
return false;
out_img->width = img->w;
out_img->height = img->h;
size_t size = out_img->width * out_img->height * sizeof(uint32_t);
out_img->pixels = (uint32_t*)malloc(size);
if (!out_img->pixels)
{
SDL_FreeSurface(img);
return false;
}
const SDL_PixelFormat *fmt = img->format;
RARCH_LOG("SDL_image: %dx%d @ %d bpp\n", img->w, img->h, img->format->BitsPerPixel);
if (img->format->BitsPerPixel == 32)
{
for (int y = 0; y < img->h; y++)
{
uint32_t *dst = out_img->pixels + y * img->w;
const uint32_t *src = (const uint32_t*)img->pixels + y * img->pitch / sizeof(uint32_t);
for (int x = 0; x < img->w; x++)
{
uint32_t r = (src[x] & fmt->Rmask) >> fmt->Rshift;
uint32_t g = (src[x] & fmt->Gmask) >> fmt->Gshift;
uint32_t b = (src[x] & fmt->Bmask) >> fmt->Bshift;
uint32_t a = (src[x] & fmt->Amask) >> fmt->Ashift;
dst[x] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift);
}
}
}
else if (img->format->BitsPerPixel == 24)
{
for (int y = 0; y < img->h; y++)
{
uint32_t *dst = out_img->pixels + y * img->w;
const uint8_t *src = (const uint8_t*)img->pixels + y * img->pitch;
for (int x = 0; x < img->w; x++)
{
// Correct?
uint32_t color = 0;
color |= src[3 * x + 0] << 0;
color |= src[3 * x + 1] << 8;
color |= src[3 * x + 2] << 16;
uint32_t r = (color & fmt->Rmask) >> fmt->Rshift;
uint32_t g = (color & fmt->Gmask) >> fmt->Gshift;
uint32_t b = (color & fmt->Bmask) >> fmt->Bshift;
dst[x] = (0xff << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift);
}
}
}
else
{
RARCH_ERR("8-bit and 16-bit image support are not implemented.\n");
SDL_FreeSurface(img);
return false;
}
SDL_FreeSurface(img);
return true;
}
#else
static bool texture_image_load_tga_shift(const char *path, struct texture_image *out_img,
unsigned a_shift, unsigned r_shift, unsigned g_shift, unsigned b_shift)
{
void *raw_buf = NULL;
ssize_t len = read_file(path, &raw_buf);
if (len < 0)
{
RARCH_ERR("Failed to read image: %s.\n", path);
return false;
}
uint8_t *buf = (uint8_t*)raw_buf;
if (buf[2] != 2) // Uncompressed RGB
{
RARCH_ERR("TGA image is not uncompressed RGB.\n");
free(buf);
return false;
}
unsigned width = 0;
unsigned height = 0;
uint8_t info[6];
memcpy(info, buf + 12, 6);
width = info[0] + ((unsigned)info[1] * 256);
height = info[2] + ((unsigned)info[3] * 256);
unsigned bits = info[4];
RARCH_LOG("Loaded TGA: (%ux%u @ %u bpp)\n", width, height, bits);
unsigned size = width * height * sizeof(uint32_t);
out_img->pixels = (uint32_t*)malloc(size);
out_img->width = width;
out_img->height = height;
if (!out_img->pixels)
{
RARCH_ERR("Failed to allocate TGA pixels.\n");
free(buf);
return false;
}
const uint8_t *tmp = buf + 18;
if (bits == 32)
{
for (unsigned i = 0; i < width * height; i++)
{
uint32_t b = tmp[i * 4 + 0];
uint32_t g = tmp[i * 4 + 1];
uint32_t r = tmp[i * 4 + 2];
uint32_t a = tmp[i * 4 + 3];
out_img->pixels[i] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift);
}
}
else if (bits == 24)
{
for (unsigned i = 0; i < width * height; i++)
{
uint32_t b = tmp[i * 3 + 0];
uint32_t g = tmp[i * 3 + 1];
uint32_t r = tmp[i * 3 + 2];
uint32_t a = 0xff;
out_img->pixels[i] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift);
}
}
else
{
RARCH_ERR("Bit depth of TGA image is wrong. Only 32-bit and 24-bit supported.\n");
free(buf);
free(out_img->pixels);
out_img->pixels = NULL;
return false;
}
free(buf);
return true;
}
bool texture_image_load_argb_shift(const char *path, struct texture_image *out_img,
unsigned a_shift, unsigned r_shift, unsigned g_shift, unsigned b_shift)
{
if (strstr(path, ".tga"))
return texture_image_load_tga_shift(path, out_img, a_shift, r_shift, g_shift, b_shift);
#ifdef HAVE_ZLIB
else if (strstr(path, ".png"))
{
RARCH_LOG("[RPNG]: Using RPNG loader.\n");
bool ret = rpng_load_image_argb(path, &out_img->pixels, &out_img->width, &out_img->height);
if (!ret)
return false;
// This is quite uncommon ...
if (a_shift != 24 || r_shift != 16 || g_shift != 8 || b_shift != 0)
{
unsigned num_pixels = out_img->width * out_img->height;
uint32_t *pixels = out_img->pixels;
for (unsigned i = 0; i < num_pixels; i++)
{
uint32_t col = pixels[i];
uint8_t a = (uint8_t)(col >> 24);
uint8_t r = (uint8_t)(col >> 16);
uint8_t g = (uint8_t)(col >> 8);
uint8_t b = (uint8_t)(col >> 0);
pixels[i] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift);
}
}
return true;
}
#endif
return false;
}
#endif
bool texture_image_load(const char *path, struct texture_image *out_img)
{
// This interface "leak" is very ugly. FIXME: Fix this properly ...
if (driver.gfx_use_rgba)
return texture_image_load_argb_shift(path, out_img, 24, 0, 8, 16);
else
return texture_image_load_argb_shift(path, out_img, 24, 16, 8, 0);
}