/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __INTL_FRENCH_H #define __INTL_FRENCH_H /* IMPORTANT: * For non-english characters to work without proper unicode support, * we need this file to be encoded in ISO 8859-1 (Latin1), not UTF-8. * If you save this file as UTF-8, you'll break non-english characters * (e.g. German "Umlauts" and Portugese diacritics). */ /* DO NOT REMOVE THIS. If it causes build failure, it's because you saved the file as UTF-8. Read the above comment. */ extern const char force_iso_8859_1[sizeof("àèéìòù")==6+1 ? 1 : -1]; #define RETRO_LBL_JOYPAD_B "Bouton RetroPad B" #define RETRO_LBL_JOYPAD_Y "Bouton RetroPad Y" #define RETRO_LBL_JOYPAD_SELECT "Bouton RetroPad Select" #define RETRO_LBL_JOYPAD_START "Bouton RetroPad Start" #define RETRO_LBL_JOYPAD_UP "RetroPad D-Pad Up" #define RETRO_LBL_JOYPAD_DOWN "Croix directionnelle RetroPad Haut" #define RETRO_LBL_JOYPAD_LEFT "Croix directionnelle RetroPad Gauche" #define RETRO_LBL_JOYPAD_RIGHT "Croix directionnelle RetroPad Droite" #define RETRO_LBL_JOYPAD_A "Bouton RetroPad A" #define RETRO_LBL_JOYPAD_X "Bouton RetroPad X" #define RETRO_LBL_JOYPAD_L "Bouton RetroPad L" #define RETRO_LBL_JOYPAD_R "Bouton RetroPad R" #define RETRO_LBL_JOYPAD_L2 "Bouton RetroPad L2" #define RETRO_LBL_JOYPAD_R2 "Bouton RetroPad R2" #define RETRO_LBL_JOYPAD_L3 "Bouton RetroPad L3" #define RETRO_LBL_JOYPAD_R3 "Bouton RetroPad R3" #define RETRO_LBL_TURBO_ENABLE "Turbo Activé" #define RETRO_LBL_ANALOG_LEFT_X "Analogue Gauche X" #define RETRO_LBL_ANALOG_LEFT_Y "Analogue Gauche Y" #define RETRO_LBL_ANALOG_RIGHT_X "Analogue Droite X" #define RETRO_LBL_ANALOG_RIGHT_Y "Analogue Droite Y" #define RETRO_LBL_ANALOG_LEFT_X_PLUS "Analogue Gauche X +" #define RETRO_LBL_ANALOG_LEFT_X_MINUS "Analogue Gauche X -" #define RETRO_LBL_ANALOG_LEFT_Y_PLUS "Analogue Gauche Y +" #define RETRO_LBL_ANALOG_LEFT_Y_MINUS "Analogue Gauche Y -" #define RETRO_LBL_ANALOG_RIGHT_X_PLUS "Analogue Droite X +" #define RETRO_LBL_ANALOG_RIGHT_X_MINUS "Analogue Droite X -" #define RETRO_LBL_ANALOG_RIGHT_Y_PLUS "Analogue Droite Y +" #define RETRO_LBL_ANALOG_RIGHT_Y_MINUS "Analogue Droite Y -" #define RETRO_LBL_FAST_FORWARD_KEY "Avance Rapide" #define RETRO_LBL_FAST_FORWARD_HOLD_KEY "Avance Rapide Appui Maintenu" #define RETRO_LBL_LOAD_STATE_KEY "Charger une savestate" #define RETRO_LBL_SAVE_STATE_KEY "Sauvegarder une savestate" #define RETRO_LBL_FULLSCREEN_TOGGLE_KEY "Mode plein écran" #define RETRO_LBL_QUIT_KEY "Quitter" #define RETRO_LBL_STATE_SLOT_PLUS "État Slot Suivant" #define RETRO_LBL_STATE_SLOT_MINUS "État Slot Antérieur" #define RETRO_LBL_REWIND "Rembobinage" #define RETRO_LBL_MOVIE_RECORD_TOGGLE "Commutateur enregistrement vidéo" #define RETRO_LBL_PAUSE_TOGGLE "Pause" #define RETRO_LBL_FRAMEADVANCE "Défiler image" #define RETRO_LBL_RESET "Reset" #define RETRO_LBL_SHADER_NEXT "Prochain Shader" #define RETRO_LBL_SHADER_PREV "Précédent Shader" #define RETRO_LBL_CHEAT_INDEX_PLUS "Index Cheat Suivant" #define RETRO_LBL_CHEAT_INDEX_MINUS "Index Cheat Antérieur" #define RETRO_LBL_CHEAT_TOGGLE "Commutateur Mode Triche" #define RETRO_LBL_SCREENSHOT "Capture d'écran" #define RETRO_LBL_MUTE "Couper le son" #define RETRO_LBL_OSK "Active le clavier visuel" #define RETRO_LBL_NETPLAY_FLIP "Inversement des joueurs Netplay" #define RETRO_LBL_SLOWMOTION "Ralenti" #define RETRO_LBL_ENABLE_HOTKEY "Active raccourci clavier" #define RETRO_LBL_VOLUME_UP "Augmenter le volume" #define RETRO_LBL_VOLUME_DOWN "Diminuer le volume" #define RETRO_LBL_OVERLAY_NEXT "Prochain Overlay" #define RETRO_LBL_DISK_EJECT_TOGGLE "Commutateur éjecter le disque" #define RETRO_LBL_DISK_NEXT "Prochain Changement Disque" #define RETRO_LBL_DISK_PREV "Précédent Changement Disque" #define RETRO_LBL_GRAB_MOUSE_TOGGLE "Commutateur capturer la souris" #define RETRO_LBL_MENU_TOGGLE "Commutateur Menu" #endif