/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include #include "../msg_hash.h" #include "../verbosity.h" #include "video_shader_parse.h" #define WRAP_MODE_CLAMP_TO_BORDER 0x3676ed11U #define WRAP_MODE_CLAMP_TO_EDGE 0x9427a608U #define WRAP_MODE_REPEAT 0x192dec66U #define WRAP_MODE_MIRRORED_REPEAT 0x117ac9a9U #define SCALE_TYPE_SOURCE 0x1c3aff76U #define SCALE_TYPE_VIEWPORT 0xe8f01225U #define SCALE_TYPE_ABSOLUTE 0x8cc74f64U #define SEMANTIC_CAPTURE 0xb2f5d639U #define SEMANTIC_CAPTURE_PREVIOUS 0x64d6d495U #define SEMANTIC_TRANSITION 0x96486f70U #define SEMANTIC_TRANSITION_PREVIOUS 0x536abbacU #define SEMANTIC_TRANSITION_COUNT 0x3ef2af78U #define SEMANTIC_PYTHON 0x15efc547U /** * wrap_mode_to_str: * @type : Wrap type. * * Translates wrap mode to human-readable string identifier. * * Returns: human-readable string identifier of wrap mode. **/ static const char *wrap_mode_to_str(enum gfx_wrap_type type) { switch (type) { case RARCH_WRAP_BORDER: return "clamp_to_border"; case RARCH_WRAP_EDGE: return "clamp_to_edge"; case RARCH_WRAP_REPEAT: return "repeat"; case RARCH_WRAP_MIRRORED_REPEAT: return "mirrored_repeat"; default: break; } return "???"; } /** * wrap_str_to_mode: * @type : Wrap type in human-readable string format. * * Translates wrap mode from human-readable string to enum mode value. * * Returns: enum mode value of wrap type. **/ static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode) { uint32_t wrap_mode_hash = djb2_calculate(wrap_mode); switch (wrap_mode_hash) { case WRAP_MODE_CLAMP_TO_BORDER: return RARCH_WRAP_BORDER; case WRAP_MODE_CLAMP_TO_EDGE: return RARCH_WRAP_EDGE; case WRAP_MODE_REPEAT: return RARCH_WRAP_REPEAT; case WRAP_MODE_MIRRORED_REPEAT: return RARCH_WRAP_MIRRORED_REPEAT; } RARCH_WARN("Invalid wrapping type %s. Valid ones are: clamp_to_border (default), clamp_to_edge, repeat and mirrored_repeat. Falling back to default.\n", wrap_mode); return RARCH_WRAP_DEFAULT; } /** * video_shader_parse_pass: * @conf : Preset file to read from. * @pass : Shader passes handle. * @i : Index of shader pass. * * Parses shader pass from preset file. * * Returns: true (1) if successful, otherwise false (0). **/ static bool video_shader_parse_pass(config_file_t *conf, struct video_shader_pass *pass, unsigned i) { char shader_name[64] = {0}; char filter_name_buf[64] = {0}; char wrap_name_buf[64] = {0}; char wrap_mode[64] = {0}; char frame_count_mod_buf[64] = {0}; char srgb_output_buf[64] = {0}; char fp_fbo_buf[64] = {0}; char mipmap_buf[64] = {0}; char alias_buf[64] = {0}; char scale_name_buf[64] = {0}; char attr_name_buf[64] = {0}; char scale_type[64] = {0}; char scale_type_x[64] = {0}; char scale_type_y[64] = {0}; char frame_count_mod[64] = {0}; struct gfx_fbo_scale *scale = NULL; bool tmp_bool = false; char tmp_str[PATH_MAX_LENGTH]= {0}; float fattr = 0.0f; int iattr = 0; /* Source */ snprintf(shader_name, sizeof(shader_name), "shader%u", i); if (!config_get_path(conf, shader_name, tmp_str, sizeof(tmp_str))) { RARCH_ERR("Couldn't parse shader source (%s).\n", shader_name); return false; } strlcpy(pass->source.path, tmp_str, sizeof(pass->source.path)); /* Smooth */ snprintf(filter_name_buf, sizeof(filter_name_buf), "filter_linear%u", i); if (config_get_bool(conf, filter_name_buf, &tmp_bool)) { bool smooth = tmp_bool; pass->filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST; } else pass->filter = RARCH_FILTER_UNSPEC; /* Wrapping mode */ snprintf(wrap_name_buf, sizeof(wrap_name_buf), "wrap_mode%u", i); if (config_get_array(conf, wrap_name_buf, wrap_mode, sizeof(wrap_mode))) pass->wrap = wrap_str_to_mode(wrap_mode); /* Frame count mod */ snprintf(frame_count_mod_buf, sizeof(frame_count_mod_buf), "frame_count_mod%u", i); if (config_get_array(conf, frame_count_mod_buf, frame_count_mod, sizeof(frame_count_mod))) pass->frame_count_mod = strtoul(frame_count_mod, NULL, 0); /* FBO types and mipmapping */ snprintf(srgb_output_buf, sizeof(srgb_output_buf), "srgb_framebuffer%u", i); if (config_get_bool(conf, srgb_output_buf, &tmp_bool)) pass->fbo.srgb_fbo = tmp_bool; snprintf(fp_fbo_buf, sizeof(fp_fbo_buf), "float_framebuffer%u", i); if (config_get_bool(conf, fp_fbo_buf, &tmp_bool)) pass->fbo.fp_fbo = tmp_bool; snprintf(mipmap_buf, sizeof(mipmap_buf), "mipmap_input%u", i); if (config_get_bool(conf, mipmap_buf, &tmp_bool)) pass->mipmap = tmp_bool; snprintf(alias_buf, sizeof(alias_buf), "alias%u", i); if (!config_get_array(conf, alias_buf, pass->alias, sizeof(pass->alias))) *pass->alias = '\0'; /* Scale */ scale = &pass->fbo; snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type%u", i); config_get_array(conf, scale_name_buf, scale_type, sizeof(scale_type)); snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type_x%u", i); config_get_array(conf, scale_name_buf, scale_type_x, sizeof(scale_type_x)); snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type_y%u", i); config_get_array(conf, scale_name_buf, scale_type_y, sizeof(scale_type_y)); if (!*scale_type && !*scale_type_x && !*scale_type_y) return true; if (*scale_type) { strlcpy(scale_type_x, scale_type, sizeof(scale_type_x)); strlcpy(scale_type_y, scale_type, sizeof(scale_type_y)); } scale->valid = true; scale->type_x = RARCH_SCALE_INPUT; scale->type_y = RARCH_SCALE_INPUT; scale->scale_x = 1.0; scale->scale_y = 1.0; if (*scale_type_x) { uint32_t scale_type_x_hash = djb2_calculate(scale_type_x); switch (scale_type_x_hash) { case SCALE_TYPE_SOURCE: scale->type_x = RARCH_SCALE_INPUT; break; case SCALE_TYPE_VIEWPORT: scale->type_x = RARCH_SCALE_VIEWPORT; break; case SCALE_TYPE_ABSOLUTE: scale->type_x = RARCH_SCALE_ABSOLUTE; break; default: RARCH_ERR("Invalid attribute.\n"); return false; } } if (*scale_type_y) { uint32_t scale_type_y_hash = djb2_calculate(scale_type_y); switch (scale_type_y_hash) { case SCALE_TYPE_SOURCE: scale->type_y = RARCH_SCALE_INPUT; break; case SCALE_TYPE_VIEWPORT: scale->type_y = RARCH_SCALE_VIEWPORT; break; case SCALE_TYPE_ABSOLUTE: scale->type_y = RARCH_SCALE_ABSOLUTE; break; default: RARCH_ERR("Invalid attribute.\n"); return false; } } snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i); if (scale->type_x == RARCH_SCALE_ABSOLUTE) { if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_x = iattr; else { snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i); if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_x = iattr; } } else { if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_x = fattr; else { snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i); if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_x = fattr; } } snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i); if (scale->type_y == RARCH_SCALE_ABSOLUTE) { if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_y = iattr; else { snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i); if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_y = iattr; } } else { if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_y = fattr; else { snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i); if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_y = fattr; } } return true; } /** * video_shader_parse_textures: * @conf : Preset file to read from. * @shader : Shader pass handle. * * Parses shader textures. * * Returns: true (1) if successful, otherwise false (0). **/ static bool video_shader_parse_textures(config_file_t *conf, struct video_shader *shader) { const char *id = NULL; char *save = NULL; char textures[1024] = {0}; if (!config_get_array(conf, "textures", textures, sizeof(textures))) return true; for (id = strtok_r(textures, ";", &save); id && shader->luts < GFX_MAX_TEXTURES; shader->luts++, id = strtok_r(NULL, ";", &save)) { char id_filter[64] = {0}; char id_wrap[64] = {0}; char wrap_mode[64] = {0}; char id_mipmap[64] = {0}; bool mipmap = false; bool smooth = false; if (!config_get_array(conf, id, shader->lut[shader->luts].path, sizeof(shader->lut[shader->luts].path))) { RARCH_ERR("Cannot find path to texture \"%s\" ...\n", id); return false; } strlcpy(shader->lut[shader->luts].id, id, sizeof(shader->lut[shader->luts].id)); snprintf(id_filter, sizeof(id_filter), "%s_linear", id); if (config_get_bool(conf, id_filter, &smooth)) shader->lut[shader->luts].filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST; else shader->lut[shader->luts].filter = RARCH_FILTER_UNSPEC; snprintf(id_wrap, sizeof(id_wrap), "%s_wrap_mode", id); if (config_get_array(conf, id_wrap, wrap_mode, sizeof(wrap_mode))) shader->lut[shader->luts].wrap = wrap_str_to_mode(wrap_mode); snprintf(id_mipmap, sizeof(id_mipmap), "%s_mipmap", id); if (config_get_bool(conf, id_mipmap, &mipmap)) shader->lut[shader->luts].mipmap = mipmap; else shader->lut[shader->luts].mipmap = false; } return true; } /** * video_shader_parse_find_parameter: * @params : Shader parameter handle. * @num_params : Number of shader params in @params. * @id : Identifier to search for. * * Finds a shader parameter with identifier @id in @params.. * * Returns: handle to shader parameter if successful, otherwise NULL. **/ static struct video_shader_parameter *video_shader_parse_find_parameter( struct video_shader_parameter *params, unsigned num_params, const char *id) { unsigned i; for (i = 0; i < num_params; i++) { if (string_is_equal(params[i].id, id)) return ¶ms[i]; } return NULL; } /** * video_shader_set_current_parameters: * @conf : Preset file to read from. * @shader : Shader passes handle. * * Reads the current value for all parameters from config file. * * Returns: true (1) if successful, otherwise false (0). **/ bool video_shader_resolve_current_parameters(config_file_t *conf, struct video_shader *shader) { char parameters[4096] = {0}; const char *id = NULL; char *save = NULL; if (!conf) return false; /* Read in parameters which override the defaults. */ if (!config_get_array(conf, "parameters", parameters, sizeof(parameters))) return true; for (id = strtok_r(parameters, ";", &save); id; id = strtok_r(NULL, ";", &save)) { struct video_shader_parameter *parameter = (struct video_shader_parameter*) video_shader_parse_find_parameter(shader->parameters, shader->num_parameters, id); if (!parameter) { RARCH_WARN("[CGP/GLSLP]: Parameter %s is set in the preset, but no shader uses this parameter, ignoring.\n", id); continue; } if (!config_get_float(conf, id, ¶meter->current)) RARCH_WARN("[CGP/GLSLP]: Parameter %s is not set in preset.\n", id); } return true; } /** * video_shader_resolve_parameters: * @conf : Preset file to read from. * @shader : Shader passes handle. * * Resolves all shader parameters belonging to shaders. * * Returns: true (1) if successful, otherwise false (0). **/ bool video_shader_resolve_parameters(config_file_t *conf, struct video_shader *shader) { unsigned i; struct video_shader_parameter *param = &shader->parameters[0]; shader->num_parameters = 0; /* Find all parameters in our shaders. */ for (i = 0; i < shader->passes; i++) { char line[4096] = {0}; RFILE *file = filestream_open(shader->pass[i].source.path, RFILE_MODE_READ_TEXT, -1); if (!file) continue; while (shader->num_parameters < ARRAY_SIZE(shader->parameters) && filestream_gets(file, line, sizeof(line))) { int ret = sscanf(line, "#pragma parameter %63s \"%63[^\"]\" %f %f %f %f", param->id, param->desc, ¶m->initial, ¶m->minimum, ¶m->maximum, ¶m->step); if (ret < 5) continue; param->id[63] = '\0'; param->desc[63] = '\0'; if (ret == 5) param->step = 0.1f * (param->maximum - param->minimum); RARCH_LOG("Found #pragma parameter %s (%s) %f %f %f %f\n", param->desc, param->id, param->initial, param->minimum, param->maximum, param->step); param->current = param->initial; shader->num_parameters++; param++; } filestream_close(file); } if (conf && !video_shader_resolve_current_parameters(conf, shader)) return false; return true; } /** * video_shader_parse_imports: * @conf : Preset file to read from. * @shader : Shader passes handle. * * Resolves import parameters belonging to shaders. * * Returns: true (1) if successful, otherwise false (0). **/ static bool video_shader_parse_imports(config_file_t *conf, struct video_shader *shader) { const char *id = NULL; char *save = NULL; char imports[1024] = {0}; char tmp_str[PATH_MAX_LENGTH]= {0}; if (!config_get_array(conf, "imports", imports, sizeof(imports))) return true; for (id = strtok_r(imports, ";", &save); id && shader->variables < GFX_MAX_VARIABLES; shader->variables++, id = strtok_r(NULL, ";", &save)) { uint32_t semantic_hash; char semantic_buf[64] = {0}; char wram_buf[64] = {0}; char input_slot_buf[64] = {0}; char mask_buf[64] = {0}; char equal_buf[64] = {0}; char semantic[64] = {0}; unsigned addr = 0; unsigned mask = 0; unsigned equal = 0; struct state_tracker_uniform_info *var = &shader->variable[shader->variables]; strlcpy(var->id, id, sizeof(var->id)); snprintf(semantic_buf, sizeof(semantic_buf), "%s_semantic", id); snprintf(wram_buf, sizeof(wram_buf), "%s_wram", id); snprintf(input_slot_buf, sizeof(input_slot_buf), "%s_input_slot", id); snprintf(mask_buf, sizeof(mask_buf), "%s_mask", id); snprintf(equal_buf, sizeof(equal_buf), "%s_equal", id); if (!config_get_array(conf, semantic_buf, semantic, sizeof(semantic))) { RARCH_ERR("No semantic for import variable.\n"); return false; } semantic_hash = djb2_calculate(semantic); switch (semantic_hash) { case SEMANTIC_CAPTURE: var->type = RARCH_STATE_CAPTURE; break; case SEMANTIC_TRANSITION: var->type = RARCH_STATE_TRANSITION; break; case SEMANTIC_TRANSITION_COUNT: var->type = RARCH_STATE_TRANSITION_COUNT; break; case SEMANTIC_CAPTURE_PREVIOUS: var->type = RARCH_STATE_CAPTURE_PREV; break; case SEMANTIC_TRANSITION_PREVIOUS: var->type = RARCH_STATE_TRANSITION_PREV; break; case SEMANTIC_PYTHON: var->type = RARCH_STATE_PYTHON; break; default: RARCH_ERR("Invalid semantic.\n"); return false; } if (var->type != RARCH_STATE_PYTHON) { unsigned input_slot = 0; if (config_get_uint(conf, input_slot_buf, &input_slot)) { switch (input_slot) { case 1: var->ram_type = RARCH_STATE_INPUT_SLOT1; break; case 2: var->ram_type = RARCH_STATE_INPUT_SLOT2; break; default: RARCH_ERR("Invalid input slot for import.\n"); return false; } } else if (config_get_hex(conf, wram_buf, &addr)) { var->ram_type = RARCH_STATE_WRAM; var->addr = addr; } else { RARCH_ERR("No address assigned to semantic.\n"); return false; } } if (config_get_hex(conf, mask_buf, &mask)) var->mask = mask; if (config_get_hex(conf, equal_buf, &equal)) var->equal = equal; } if (config_get_path(conf, "import_script", tmp_str, sizeof(tmp_str))) strlcpy(shader->script_path, tmp_str, sizeof(shader->script_path)); config_get_array(conf, "import_script_class", shader->script_class, sizeof(shader->script_class)); return true; } /** * video_shader_read_conf_cgp: * @conf : Preset file to read from. * @shader : Shader passes handle. * * Loads preset file and all associated state (passes, * textures, imports, etc). * * Returns: true (1) if successful, otherwise false (0). **/ bool video_shader_read_conf_cgp(config_file_t *conf, struct video_shader *shader) { unsigned shaders, i; memset(shader, 0, sizeof(*shader)); shader->type = RARCH_SHADER_CG; shaders = 0; if (!config_get_uint(conf, "shaders", &shaders)) { RARCH_ERR("Cannot find \"shaders\" param.\n"); return false; } if (!shaders) { RARCH_ERR("Need to define at least 1 shader.\n"); return false; } if (!config_get_int(conf, "feedback_pass", &shader->feedback_pass)) shader->feedback_pass = -1; shader->passes = MIN(shaders, GFX_MAX_SHADERS); for (i = 0; i < shader->passes; i++) { if (!video_shader_parse_pass(conf, &shader->pass[i], i)) return false; } if (!video_shader_parse_textures(conf, shader)) return false; if (!video_shader_parse_imports(conf, shader)) return false; return true; } /* CGP store */ static const char *scale_type_to_str(enum gfx_scale_type type) { switch (type) { case RARCH_SCALE_INPUT: return "source"; case RARCH_SCALE_VIEWPORT: return "viewport"; case RARCH_SCALE_ABSOLUTE: return "absolute"; default: break; } return "?"; } static void shader_write_scale_dim(config_file_t *conf, const char *dim, enum gfx_scale_type type, float scale, unsigned absolute, unsigned i) { char key[64] = {0}; snprintf(key, sizeof(key), "scale_type_%s%u", dim, i); config_set_string(conf, key, scale_type_to_str(type)); snprintf(key, sizeof(key), "scale_%s%u", dim, i); if (type == RARCH_SCALE_ABSOLUTE) config_set_int(conf, key, absolute); else config_set_float(conf, key, scale); } static void shader_write_fbo(config_file_t *conf, const struct gfx_fbo_scale *fbo, unsigned i) { char key[64] = {0}; snprintf(key, sizeof(key), "float_framebuffer%u", i); config_set_bool(conf, key, fbo->fp_fbo); snprintf(key, sizeof(key), "srgb_framebuffer%u", i); config_set_bool(conf, key, fbo->srgb_fbo); if (!fbo->valid) return; shader_write_scale_dim(conf, "x", fbo->type_x, fbo->scale_x, fbo->abs_x, i); shader_write_scale_dim(conf, "y", fbo->type_y, fbo->scale_y, fbo->abs_y, i); } /** * import_semantic_to_string: * @type : Import semantic type from state tracker. * * Translates import semantic to human-readable string identifier. * * Returns: human-readable string identifier of import semantic. **/ static const char *import_semantic_to_str(enum state_tracker_type type) { switch (type) { case RARCH_STATE_CAPTURE: return "capture"; case RARCH_STATE_TRANSITION: return "transition"; case RARCH_STATE_TRANSITION_COUNT: return "transition_count"; case RARCH_STATE_CAPTURE_PREV: return "capture_previous"; case RARCH_STATE_TRANSITION_PREV: return "transition_previous"; case RARCH_STATE_PYTHON: return "python"; default: break; } return "?"; } /** * shader_write_variable: * @conf : Preset file to read from. * @info : State tracker uniform info handle. * * Writes variable to shader preset file. **/ static void shader_write_variable(config_file_t *conf, const struct state_tracker_uniform_info *info) { char semantic_buf[64] = {0}; char wram_buf[64] = {0}; char input_slot_buf[64] = {0}; char mask_buf[64] = {0}; char equal_buf[64] = {0}; const char *id = info->id; snprintf(semantic_buf, sizeof(semantic_buf), "%s_semantic", id); snprintf(wram_buf, sizeof(wram_buf), "%s_wram", id); snprintf(input_slot_buf, sizeof(input_slot_buf), "%s_input_slot", id); snprintf(mask_buf, sizeof(mask_buf), "%s_mask", id); snprintf(equal_buf, sizeof(equal_buf), "%s_equal", id); config_set_string(conf, semantic_buf, import_semantic_to_str(info->type)); config_set_hex(conf, mask_buf, info->mask); config_set_hex(conf, equal_buf, info->equal); switch (info->ram_type) { case RARCH_STATE_INPUT_SLOT1: config_set_int(conf, input_slot_buf, 1); break; case RARCH_STATE_INPUT_SLOT2: config_set_int(conf, input_slot_buf, 2); break; case RARCH_STATE_WRAM: config_set_hex(conf, wram_buf, info->addr); break; case RARCH_STATE_NONE: break; } } /** * video_shader_write_conf_cgp: * @conf : Preset file to read from. * @shader : Shader passes handle. * * Saves preset and all associated state (passes, * textures, imports, etc) to disk. **/ void video_shader_write_conf_cgp(config_file_t *conf, struct video_shader *shader) { unsigned i; config_set_int(conf, "shaders", shader->passes); if (shader->feedback_pass >= 0) config_set_int(conf, "feedback_pass", shader->feedback_pass); for (i = 0; i < shader->passes; i++) { char key[64] = {0}; const struct video_shader_pass *pass = &shader->pass[i]; snprintf(key, sizeof(key), "shader%u", i); config_set_string(conf, key, pass->source.path); if (pass->filter != RARCH_FILTER_UNSPEC) { snprintf(key, sizeof(key), "filter_linear%u", i); config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR); } snprintf(key, sizeof(key), "wrap_mode%u", i); config_set_string(conf, key, wrap_mode_to_str(pass->wrap)); if (pass->frame_count_mod) { snprintf(key, sizeof(key), "frame_count_mod%u", i); config_set_int(conf, key, pass->frame_count_mod); } snprintf(key, sizeof(key), "mipmap_input%u", i); config_set_bool(conf, key, pass->mipmap); snprintf(key, sizeof(key), "alias%u", i); config_set_string(conf, key, pass->alias); shader_write_fbo(conf, &pass->fbo, i); } if (shader->num_parameters) { char parameters[4096] = {0}; strlcpy(parameters, shader->parameters[0].id, sizeof(parameters)); for (i = 1; i < shader->num_parameters; i++) { /* O(n^2), but number of parameters is very limited. */ strlcat(parameters, ";", sizeof(parameters)); strlcat(parameters, shader->parameters[i].id, sizeof(parameters)); } config_set_string(conf, "parameters", parameters); for (i = 0; i < shader->num_parameters; i++) config_set_float(conf, shader->parameters[i].id, shader->parameters[i].current); } if (shader->luts) { char textures[4096] = {0}; strlcpy(textures, shader->lut[0].id, sizeof(textures)); for (i = 1; i < shader->luts; i++) { /* O(n^2), but number of textures is very limited. */ strlcat(textures, ";", sizeof(textures)); strlcat(textures, shader->lut[i].id, sizeof(textures)); } config_set_string(conf, "textures", textures); for (i = 0; i < shader->luts; i++) { char key[64] = {0}; config_set_string(conf, shader->lut[i].id, shader->lut[i].path); if (shader->lut[i].filter != RARCH_FILTER_UNSPEC) { snprintf(key, sizeof(key), "%s_linear", shader->lut[i].id); config_set_bool(conf, key, shader->lut[i].filter == RARCH_FILTER_LINEAR); } snprintf(key, sizeof(key), "%s_wrap_mode", shader->lut[i].id); config_set_string(conf, key, wrap_mode_to_str(shader->lut[i].wrap)); snprintf(key, sizeof(key), "%s_mipmap", shader->lut[i].id); config_set_bool(conf, key, shader->lut[i].mipmap); } } if (*shader->script_path) config_set_string(conf, "import_script", shader->script_path); if (*shader->script_class) config_set_string(conf, "import_script_class", shader->script_class); if (shader->variables) { char variables[4096] = {0}; strlcpy(variables, shader->variable[0].id, sizeof(variables)); for (i = 1; i < shader->variables; i++) { strlcat(variables, ";", sizeof(variables)); strlcat(variables, shader->variable[i].id, sizeof(variables)); } config_set_string(conf, "imports", variables); for (i = 0; i < shader->variables; i++) shader_write_variable(conf, &shader->variable[i]); } } /** * video_shader_parse_type: * @path : Shader path. * @fallback : Fallback shader type in case no * type could be found. * * Parses type of shader. * * Returns: value of shader type on success, otherwise will return * user-supplied @fallback value. **/ enum rarch_shader_type video_shader_parse_type(const char *path, enum rarch_shader_type fallback) { if (!path) return fallback; switch (msg_hash_to_file_type(msg_hash_calculate(path_get_extension(path)))) { case FILE_TYPE_SHADER_CG: case FILE_TYPE_SHADER_PRESET_CGP: return RARCH_SHADER_CG; case FILE_TYPE_SHADER_GLSL: case FILE_TYPE_SHADER_PRESET_GLSLP: return RARCH_SHADER_GLSL; case FILE_TYPE_SHADER_SLANG: case FILE_TYPE_SHADER_PRESET_SLANGP: return RARCH_SHADER_SLANG; default: break; } return fallback; } /** * video_shader_resolve_relative: * @shader : Shader pass handle. * @ref_path : Relative shader path. * * Resolves relative shader path (@ref_path) into absolute * shader paths. **/ void video_shader_resolve_relative(struct video_shader *shader, const char *ref_path) { unsigned i; char tmp_path[4096] = {0}; for (i = 0; i < shader->passes; i++) { if (!*shader->pass[i].source.path) continue; strlcpy(tmp_path, shader->pass[i].source.path, sizeof(tmp_path)); fill_pathname_resolve_relative(shader->pass[i].source.path, ref_path, tmp_path, sizeof(shader->pass[i].source.path)); } for (i = 0; i < shader->luts; i++) { strlcpy(tmp_path, shader->lut[i].path, sizeof(tmp_path)); fill_pathname_resolve_relative(shader->lut[i].path, ref_path, tmp_path, sizeof(shader->lut[i].path)); } if (*shader->script_path) { strlcpy(tmp_path, shader->script_path, sizeof(tmp_path)); fill_pathname_resolve_relative(shader->script_path, ref_path, tmp_path, sizeof(shader->script_path)); } }