/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2017 - Gregor Richards
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include
#include
#include
#include
#include "netplay_private.h"
#include "../../configuration.h"
#include "../../retroarch.h"
#include "../../tasks/tasks_internal.h"
#if 0
#define DEBUG_NETPLAY_STEPS 1
static void print_state(netplay_t *netplay)
{
char msg[512];
size_t cur = 0;
uint32_t player;
#define APPEND(out) cur += snprintf out
#define M msg + cur, sizeof(msg) - cur
APPEND((M, "NETPLAY: S:%u U:%u O:%u", netplay->self_frame_count, netplay->unread_frame_count, netplay->other_frame_count));
if (!netplay->is_server)
APPEND((M, " H:%u", netplay->server_frame_count));
for (player = 0; player < MAX_USERS; player++)
{
if ((netplay->connected_players & (1<read_frame_count[player]));
}
APPEND((M, "\n"));
msg[sizeof(msg)-1] = '\0';
RARCH_LOG("%s\n", msg);
#undef APPEND
#undef M
}
#endif
/**
* remote_unpaused
*
* Mark a particular remote connection as unpaused and, if relevant, inform
* every one else that they may resume.
*/
static void remote_unpaused(netplay_t *netplay, struct netplay_connection *connection)
{
size_t i;
connection->paused = false;
netplay->remote_paused = false;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *sc = &netplay->connections[i];
if (sc->active && sc->paused)
{
netplay->remote_paused = true;
break;
}
}
if (!netplay->remote_paused && !netplay->local_paused)
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_RESUME, NULL, 0);
}
/**
* netplay_hangup:
*
* Disconnects an active Netplay connection due to an error
*/
void netplay_hangup(netplay_t *netplay, struct netplay_connection *connection)
{
char msg[512];
const char *dmsg;
if (!netplay)
return;
if (!connection->active)
return;
msg[0] = msg[sizeof(msg)-1] = '\0';
dmsg = msg;
/* Report this disconnection */
if (netplay->is_server)
{
if (connection->nick[0])
snprintf(msg, sizeof(msg)-1, msg_hash_to_str(MSG_NETPLAY_SERVER_NAMED_HANGUP), connection->nick);
else
dmsg = msg_hash_to_str(MSG_NETPLAY_SERVER_HANGUP);
}
else
{
dmsg = msg_hash_to_str(MSG_NETPLAY_CLIENT_HANGUP);
netplay->is_connected = false;
}
RARCH_LOG("%s\n", dmsg);
runloop_msg_queue_push(dmsg, 1, 180, false);
socket_close(connection->fd);
connection->active = false;
netplay_deinit_socket_buffer(&connection->send_packet_buffer);
netplay_deinit_socket_buffer(&connection->recv_packet_buffer);
if (!netplay->is_server)
{
netplay->self_mode = NETPLAY_CONNECTION_NONE;
netplay->connected_players = 0;
netplay->stall = NETPLAY_STALL_NONE;
}
else
{
/* Mark the player for removal */
if (connection->mode == NETPLAY_CONNECTION_PLAYING ||
connection->mode == NETPLAY_CONNECTION_SLAVE)
{
/* This special mode keeps the connection object alive long enough to
* send the disconnection message at the correct time */
connection->mode = NETPLAY_CONNECTION_DELAYED_DISCONNECT;
connection->delay_frame = netplay->read_frame_count[connection->player];
/* Mark them as not playing anymore */
netplay->connected_players &= ~(1<player);
netplay->connected_slaves &= ~(1<player);
}
}
/* Unpause them */
if (connection->paused)
remote_unpaused(netplay, connection);
}
/**
* netplay_delayed_state_change:
*
* Handle any pending state changes which are ready as of the beginning of the
* current frame.
*/
void netplay_delayed_state_change(netplay_t *netplay)
{
struct netplay_connection *connection;
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
connection = &netplay->connections[i];
if ((connection->active || connection->mode == NETPLAY_CONNECTION_DELAYED_DISCONNECT) &&
connection->delay_frame &&
connection->delay_frame <= netplay->self_frame_count)
{
/* Something was delayed! Prepare the MODE command */
uint32_t payload[2];
payload[0] = htonl(connection->delay_frame);
payload[1] = htonl(connection->player);
/* Remove the connection entirely if relevant */
if (connection->mode == NETPLAY_CONNECTION_DELAYED_DISCONNECT)
connection->mode = NETPLAY_CONNECTION_NONE;
/* Then send the mode change packet */
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
/* And forget the delay frame */
connection->delay_frame = 0;
}
}
}
/* Send the specified input data */
static bool send_input_frame(netplay_t *netplay,
struct netplay_connection *only, struct netplay_connection *except,
uint32_t frame, uint32_t player, uint32_t *state)
{
uint32_t buffer[2 + WORDS_PER_FRAME];
size_t i;
buffer[0] = htonl(NETPLAY_CMD_INPUT);
buffer[1] = htonl(WORDS_PER_FRAME * sizeof(uint32_t));
buffer[2] = htonl(frame);
buffer[3] = htonl(player);
buffer[4] = htonl(state[0]);
buffer[5] = htonl(state[1]);
buffer[6] = htonl(state[2]);
if (only)
{
if (!netplay_send(&only->send_packet_buffer, only->fd, buffer, sizeof(buffer)))
{
netplay_hangup(netplay, only);
return false;
}
}
else
{
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection == except) continue;
if (connection->active &&
connection->mode >= NETPLAY_CONNECTION_CONNECTED &&
(connection->mode != NETPLAY_CONNECTION_PLAYING ||
connection->player != player))
{
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
buffer, sizeof(buffer)))
netplay_hangup(netplay, connection);
}
}
}
return true;
}
/**
* netplay_send_cur_input
*
* Send the current input frame to a given connection.
*
* Returns true if successful, false otherwise.
*/
bool netplay_send_cur_input(netplay_t *netplay,
struct netplay_connection *connection)
{
struct delta_frame *dframe = &netplay->buffer[netplay->self_ptr];
uint32_t player;
if (netplay->is_server)
{
/* Send the other players' input data */
for (player = 0; player < MAX_USERS; player++)
{
if (connection->mode == NETPLAY_CONNECTION_PLAYING &&
connection->player == player)
continue;
if ((netplay->connected_players & (1<have_real[player])
{
if (!send_input_frame(netplay, connection, NULL,
netplay->self_frame_count, player,
dframe->real_input_state[player]))
return false;
}
}
}
/* If we're not playing, send a NOINPUT */
if (netplay->self_mode != NETPLAY_CONNECTION_PLAYING)
{
uint32_t payload = htonl(netplay->self_frame_count);
if (!netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_NOINPUT,
&payload, sizeof(payload)))
return false;
}
}
/* Send our own data */
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING ||
netplay->self_mode == NETPLAY_CONNECTION_SLAVE)
{
if (!send_input_frame(netplay, connection, NULL,
netplay->self_frame_count,
(netplay->is_server ? NETPLAY_CMD_INPUT_BIT_SERVER : 0) | netplay->self_player,
dframe->self_state))
return false;
}
if (!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
false))
return false;
return true;
}
/**
* netplay_send_raw_cmd
*
* Send a raw Netplay command to the given connection.
*
* Returns true on success, false on failure.
*/
bool netplay_send_raw_cmd(netplay_t *netplay,
struct netplay_connection *connection, uint32_t cmd, const void *data,
size_t size)
{
uint32_t cmdbuf[2];
cmdbuf[0] = htonl(cmd);
cmdbuf[1] = htonl(size);
if (!netplay_send(&connection->send_packet_buffer, connection->fd, cmdbuf,
sizeof(cmdbuf)))
return false;
if (size > 0)
if (!netplay_send(&connection->send_packet_buffer, connection->fd, data, size))
return false;
return true;
}
/**
* netplay_send_raw_cmd_all
*
* Send a raw Netplay command to all connections, optionally excluding one
* (typically the client that the relevant command came from)
*/
void netplay_send_raw_cmd_all(netplay_t *netplay,
struct netplay_connection *except, uint32_t cmd, const void *data,
size_t size)
{
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection == except)
continue;
if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED)
{
if (!netplay_send_raw_cmd(netplay, connection, cmd, data, size))
netplay_hangup(netplay, connection);
}
}
}
/**
* netplay_send_flush_all
*
* Flush all of our output buffers
*/
static void netplay_send_flush_all(netplay_t *netplay,
struct netplay_connection *except)
{
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection == except)
continue;
if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED)
{
if (!netplay_send_flush(&connection->send_packet_buffer,
connection->fd, true))
netplay_hangup(netplay, connection);
}
}
}
static bool netplay_cmd_nak(netplay_t *netplay,
struct netplay_connection *connection)
{
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_NAK, NULL, 0);
return false;
}
/**
* netplay_cmd_crc
*
* Send a CRC command to all active clients.
*/
bool netplay_cmd_crc(netplay_t *netplay, struct delta_frame *delta)
{
uint32_t payload[2];
bool success = true;
size_t i;
payload[0] = htonl(delta->frame);
payload[1] = htonl(delta->crc);
for (i = 0; i < netplay->connections_size; i++)
{
if (netplay->connections[i].active &&
netplay->connections[i].mode >= NETPLAY_CONNECTION_CONNECTED)
success = netplay_send_raw_cmd(netplay, &netplay->connections[i],
NETPLAY_CMD_CRC, payload, sizeof(payload)) && success;
}
return success;
}
/**
* netplay_cmd_request_savestate
*
* Send a savestate request command.
*/
bool netplay_cmd_request_savestate(netplay_t *netplay)
{
if (netplay->connections_size == 0 ||
!netplay->connections[0].active ||
netplay->connections[0].mode < NETPLAY_CONNECTION_CONNECTED)
return false;
if (netplay->savestate_request_outstanding)
return true;
netplay->savestate_request_outstanding = true;
return netplay_send_raw_cmd(netplay, &netplay->connections[0],
NETPLAY_CMD_REQUEST_SAVESTATE, NULL, 0);
}
/**
* netplay_cmd_mode
*
* Send a mode request command to either play or spectate.
*/
bool netplay_cmd_mode(netplay_t *netplay,
struct netplay_connection *connection,
enum rarch_netplay_connection_mode mode)
{
uint32_t cmd;
uint32_t payloadBuf, *payload = NULL;
switch (mode)
{
case NETPLAY_CONNECTION_SPECTATING:
cmd = NETPLAY_CMD_SPECTATE;
break;
case NETPLAY_CONNECTION_SLAVE:
payload = &payloadBuf;
payloadBuf = htonl(NETPLAY_CMD_PLAY_BIT_SLAVE);
/* Intentional fallthrough */
case NETPLAY_CONNECTION_PLAYING:
cmd = NETPLAY_CMD_PLAY;
break;
default:
return false;
}
return netplay_send_raw_cmd(netplay, connection, cmd, payload,
payload ? sizeof(uint32_t) : 0);
}
/**
* netplay_cmd_stall
*
* Send a stall command.
*/
bool netplay_cmd_stall(netplay_t *netplay,
struct netplay_connection *connection,
uint32_t frames)
{
frames = htonl(frames);
return netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_STALL, &frames, sizeof(frames));
}
#undef RECV
#define RECV(buf, sz) \
recvd = netplay_recv(&connection->recv_packet_buffer, connection->fd, (buf), \
(sz), false); \
if (recvd >= 0 && recvd < (ssize_t) (sz)) goto shrt; \
else if (recvd < 0)
static bool netplay_get_cmd(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
uint32_t cmd;
uint32_t flip_frame;
uint32_t cmd_size;
ssize_t recvd;
char msg[512];
/* We don't handle the initial handshake here */
if (connection->mode < NETPLAY_CONNECTION_CONNECTED)
return netplay_handshake(netplay, connection, had_input);
RECV(&cmd, sizeof(cmd))
return false;
cmd = ntohl(cmd);
RECV(&cmd_size, sizeof(cmd_size))
return false;
cmd_size = ntohl(cmd_size);
netplay->timeout_cnt = 0;
switch (cmd)
{
case NETPLAY_CMD_ACK:
/* Why are we even bothering? */
break;
case NETPLAY_CMD_NAK:
/* Disconnect now! */
return false;
case NETPLAY_CMD_INPUT:
{
uint32_t buffer[WORDS_PER_FRAME];
uint32_t player;
unsigned i;
struct delta_frame *dframe;
if (cmd_size != WORDS_PER_FRAME * sizeof(uint32_t))
{
RARCH_ERR("NETPLAY_CMD_INPUT received an unexpected payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(buffer, sizeof(buffer))
{
RARCH_ERR("Failed to receive NETPLAY_CMD_INPUT input.\n");
return netplay_cmd_nak(netplay, connection);
}
for (i = 0; i < WORDS_PER_FRAME; i++)
buffer[i] = ntohl(buffer[i]);
if (netplay->is_server)
{
/* Ignore the claimed player #, must be this client */
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
{
RARCH_ERR("Netplay input from non-participating player.\n");
return netplay_cmd_nak(netplay, connection);
}
player = connection->player;
}
else
{
player = buffer[1] & ~NETPLAY_CMD_INPUT_BIT_SERVER;
}
if (player >= MAX_USERS || !(netplay->connected_players & (1<mode == NETPLAY_CONNECTION_PLAYING)
{
if (buffer[0] < netplay->read_frame_count[player])
{
/* We already had this, so ignore the new transmission */
break;
}
else if (buffer[0] > netplay->read_frame_count[player])
{
/* Out of order = out of luck */
RARCH_ERR("Netplay input out of order.\n");
return netplay_cmd_nak(netplay, connection);
}
}
/* The data's good! */
dframe = &netplay->buffer[netplay->read_ptr[player]];
if (!netplay_delta_frame_ready(netplay, dframe, netplay->read_frame_count[player]))
{
/* Hopefully we'll be ready after another round of input */
goto shrt;
}
memcpy(dframe->real_input_state[player], buffer + 2,
WORDS_PER_INPUT*sizeof(uint32_t));
dframe->have_real[player] = true;
/* Slaves may go through several packets of data in the same frame
* if latency is choppy, so we advance and send their data after
* handling all network data this frame */
if (connection->mode == NETPLAY_CONNECTION_PLAYING)
{
netplay->read_ptr[player] = NEXT_PTR(netplay->read_ptr[player]);
netplay->read_frame_count[player]++;
if (netplay->is_server)
{
/* Forward it on if it's past data*/
if (dframe->frame <= netplay->self_frame_count)
send_input_frame(netplay, NULL, connection, buffer[0],
player, dframe->real_input_state[player]);
}
}
/* If this was server data, advance our server pointer too */
if (!netplay->is_server && (buffer[1] & NETPLAY_CMD_INPUT_BIT_SERVER))
{
netplay->server_ptr = netplay->read_ptr[player];
netplay->server_frame_count = netplay->read_frame_count[player];
}
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("Received input from %u\n", player);
print_state(netplay);
#endif
break;
}
case NETPLAY_CMD_NOINPUT:
{
uint32_t frame;
if (netplay->is_server)
{
RARCH_ERR("NETPLAY_CMD_NOINPUT from a client.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frame, sizeof(frame))
{
RARCH_ERR("Failed to receive NETPLAY_CMD_NOINPUT payload.\n");
return netplay_cmd_nak(netplay, connection);
}
frame = ntohl(frame);
if (frame < netplay->server_frame_count)
{
/* We already had this, so ignore the new transmission */
break;
}
if (frame != netplay->server_frame_count)
{
RARCH_ERR("NETPLAY_CMD_NOINPUT for invalid frame.\n");
return netplay_cmd_nak(netplay, connection);
}
netplay->server_ptr = NEXT_PTR(netplay->server_ptr);
netplay->server_frame_count++;
break;
}
case NETPLAY_CMD_FLIP_PLAYERS:
if (cmd_size != sizeof(uint32_t))
{
RARCH_ERR("CMD_FLIP_PLAYERS received an unexpected command size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&flip_frame, sizeof(flip_frame))
{
RARCH_ERR("Failed to receive CMD_FLIP_PLAYERS argument.\n");
return netplay_cmd_nak(netplay, connection);
}
if (netplay->is_server)
{
RARCH_ERR("NETPLAY_CMD_FLIP_PLAYERS from a client.\n");
return netplay_cmd_nak(netplay, connection);
}
flip_frame = ntohl(flip_frame);
if (flip_frame < netplay->server_frame_count)
{
RARCH_ERR("Host asked us to flip users in the past. Not possible ...\n");
return netplay_cmd_nak(netplay, connection);
}
netplay->flip ^= true;
netplay->flip_frame = flip_frame;
/* Force a rewind to assure the flip happens: This just prevents us
* from skipping other past the flip because our prediction was
* correct */
if (flip_frame < netplay->self_frame_count)
netplay->force_rewind = true;
RARCH_LOG("%s.\n", msg_hash_to_str(MSG_NETPLAY_USERS_HAS_FLIPPED));
runloop_msg_queue_push(
msg_hash_to_str(MSG_NETPLAY_USERS_HAS_FLIPPED), 1, 180, false);
break;
case NETPLAY_CMD_SPECTATE:
{
uint32_t payload[2];
if (!netplay->is_server)
{
RARCH_ERR("NETPLAY_CMD_SPECTATE from a server.\n");
return netplay_cmd_nak(netplay, connection);
}
if (connection->mode == NETPLAY_CONNECTION_PLAYING ||
connection->mode == NETPLAY_CONNECTION_SLAVE)
{
/* The frame we haven't received is their end frame */
connection->delay_frame = netplay->read_frame_count[connection->player];
/* Mark them as not playing anymore */
connection->mode = NETPLAY_CONNECTION_SPECTATING;
netplay->connected_players &= ~(1<player);
netplay->connected_slaves &= ~(1<player);
/* Announce it */
msg[sizeof(msg)-1] = '\0';
snprintf(msg, sizeof(msg)-1, "Player %d has left", connection->player+1);
RARCH_LOG("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
}
else
{
payload[0] = htonl(0);
}
/* Tell the player even if they were confused */
payload[1] = htonl(NETPLAY_CMD_MODE_BIT_YOU | connection->player);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
break;
}
case NETPLAY_CMD_PLAY:
{
uint32_t payload[2];
uint32_t player = 0;
bool slave = false;
settings_t *settings = config_get_ptr();
/* Check if they requested slave mode */
if (cmd_size == sizeof(uint32_t))
{
RECV(payload, sizeof(uint32_t))
{
RARCH_ERR("Failed to receive NETPLAY_CMD_PLAY payload.\n");
return netplay_cmd_nak(netplay, connection);
}
payload[0] = ntohl(payload[0]);
if (payload[0] & NETPLAY_CMD_PLAY_BIT_SLAVE)
slave = true;
}
else if (cmd_size != 0)
{
RARCH_ERR("Invalid payload size for NETPLAY_CMD_PLAY.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Check if their slave mode request corresponds with what we allow */
if (settings->bools.netplay_require_slaves)
slave = true;
else if (!settings->bools.netplay_allow_slaves)
slave = false;
payload[0] = htonl(netplay->self_frame_count + 1);
if (!netplay->is_server)
{
RARCH_ERR("NETPLAY_CMD_PLAY from a server.\n");
return netplay_cmd_nak(netplay, connection);
}
if (connection->delay_frame)
{
/* Can't switch modes while a mode switch is already in progress. */
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_TOO_FAST);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
break;
}
if (!connection->can_play)
{
/* Not allowed to play */
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_UNPRIVILEGED);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
break;
}
/* Find an available player slot */
for (player = 0; player <= netplay->player_max; player++)
{
if (!(netplay->self_mode == NETPLAY_CONNECTION_PLAYING &&
netplay->self_player == player) &&
!(netplay->connected_players & (1< netplay->player_max)
{
/* No slots free! */
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_NO_SLOTS);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
break;
}
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
{
/* Mark them as playing */
connection->mode = slave ? NETPLAY_CONNECTION_SLAVE :
NETPLAY_CONNECTION_PLAYING;
connection->player = player;
netplay->connected_players |= 1<connected_slaves |= 1<player);
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
/* Announce it */
msg[sizeof(msg)-1] = '\0';
snprintf(msg, sizeof(msg)-1, "Player %d has joined", player+1);
RARCH_LOG("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
}
/* Tell the player even if they were confused */
payload[1] = htonl(NETPLAY_CMD_MODE_BIT_PLAYING |
((connection->mode == NETPLAY_CONNECTION_SLAVE)?
NETPLAY_CMD_MODE_BIT_SLAVE:0) |
NETPLAY_CMD_MODE_BIT_YOU |
connection->player);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
/* And expect their data */
netplay->read_ptr[player] = NEXT_PTR(netplay->self_ptr);
netplay->read_frame_count[player] = netplay->self_frame_count + 1;
break;
}
case NETPLAY_CMD_MODE:
{
uint32_t payload[2];
uint32_t frame, mode, player;
size_t ptr;
struct delta_frame *dframe;
#define START(which) \
do { \
ptr = which; \
dframe = &netplay->buffer[ptr]; \
} while(0)
#define NEXT() \
do { \
ptr = NEXT_PTR(ptr); \
dframe = &netplay->buffer[ptr]; \
} while(0)
if (cmd_size != sizeof(payload) ||
netplay->is_server)
{
RARCH_ERR("Invalid payload size for NETPLAY_CMD_MODE.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(payload, sizeof(payload))
{
RARCH_ERR("NETPLAY_CMD_MODE failed to receive payload.\n");
return netplay_cmd_nak(netplay, connection);
}
frame = ntohl(payload[0]);
/* We're changing past input, so must replay it */
if (frame < netplay->self_frame_count)
netplay->force_rewind = true;
mode = ntohl(payload[1]);
player = mode & 0xFFFF;
if (player >= MAX_USERS)
{
RARCH_ERR("Received NETPLAY_CMD_MODE for a higher player number than we support.\n");
return netplay_cmd_nak(netplay, connection);
}
if (mode & NETPLAY_CMD_MODE_BIT_YOU)
{
/* A change to me! */
if (mode & NETPLAY_CMD_MODE_BIT_PLAYING)
{
if (frame != netplay->server_frame_count)
{
RARCH_ERR("Received mode change out of order.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Hooray, I get to play now! */
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING)
{
RARCH_ERR("Received player mode change even though I'm already a player.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Our mode is based on whether we have the slave bit set */
if (mode & NETPLAY_CMD_MODE_BIT_SLAVE)
{
netplay->self_mode = NETPLAY_CONNECTION_SLAVE;
/* In slave mode we receive the data from the remote side, so
* we actually consider ourself a connected player */
netplay->connected_players |= (1<read_ptr[player] = netplay->server_ptr;
netplay->read_frame_count[player] = netplay->server_frame_count;
}
else
{
netplay->self_mode = NETPLAY_CONNECTION_PLAYING;
}
netplay->self_player = player;
/* Fix up current frame info */
if (frame <= netplay->self_frame_count)
{
/* It wanted past frames, better send 'em! */
START(netplay->server_ptr);
while (dframe->used && dframe->frame <= netplay->self_frame_count)
{
memcpy(dframe->real_input_state[player], dframe->self_state, sizeof(dframe->self_state));
dframe->have_real[player] = true;
send_input_frame(netplay, connection, NULL, dframe->frame, player, dframe->self_state);
if (dframe->frame == netplay->self_frame_count) break;
NEXT();
}
}
else
{
uint32_t frame_count;
/* It wants future frames, make sure we don't capture or send intermediate ones */
START(netplay->self_ptr);
frame_count = netplay->self_frame_count;
while (true)
{
if (!dframe->used)
{
/* Make sure it's ready */
if (!netplay_delta_frame_ready(netplay, dframe, frame_count))
{
RARCH_ERR("Received mode change but delta frame isn't ready!\n");
return netplay_cmd_nak(netplay, connection);
}
}
memset(dframe->self_state, 0, sizeof(dframe->self_state));
memset(dframe->real_input_state[player], 0, sizeof(dframe->self_state));
dframe->have_local = true;
/* Go on to the next delta frame */
NEXT();
frame_count++;
if (frame_count >= frame)
break;
}
}
/* Announce it */
msg[sizeof(msg)-1] = '\0';
snprintf(msg, sizeof(msg)-1, "You have joined as player %d", player+1);
RARCH_LOG("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("Received mode change self->%u\n", player);
print_state(netplay);
#endif
}
else /* YOU && !PLAYING */
{
/* I'm no longer playing, but I should already know this */
if (netplay->self_mode != NETPLAY_CONNECTION_SPECTATING)
{
RARCH_ERR("Received mode change to spectator unprompted.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Unmark ourself, in case we were in slave mode */
netplay->connected_players &= ~(1<spectating\n", netplay->self_player);
print_state(netplay);
#endif
}
}
else /* !YOU */
{
/* Somebody else is joining or parting */
if (mode & NETPLAY_CMD_MODE_BIT_PLAYING)
{
if (frame != netplay->server_frame_count)
{
RARCH_ERR("Received mode change out of order.\n");
return netplay_cmd_nak(netplay, connection);
}
netplay->connected_players |= (1<read_ptr[player] = netplay->server_ptr;
netplay->read_frame_count[player] = netplay->server_frame_count;
/* Announce it */
msg[sizeof(msg)-1] = '\0';
snprintf(msg, sizeof(msg)-1, "Player %d has joined", player+1);
RARCH_LOG("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("Received mode change spectator->%u\n", player);
print_state(netplay);
#endif
}
else
{
netplay->connected_players &= ~(1<spectator\n", player);
print_state(netplay);
#endif
}
}
break;
#undef START
#undef NEXT
}
case NETPLAY_CMD_MODE_REFUSED:
{
uint32_t reason;
const char *dmsg = NULL;
if (netplay->is_server)
{
RARCH_ERR("NETPLAY_CMD_MODE_REFUSED from client.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != sizeof(uint32_t))
{
RARCH_ERR("Received invalid payload size for NETPLAY_CMD_MODE_REFUSED.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&reason, sizeof(reason))
{
RARCH_ERR("Failed to receive NETPLAY_CMD_MODE_REFUSED payload.\n");
return netplay_cmd_nak(netplay, connection);
}
reason = ntohl(reason);
switch (reason)
{
case NETPLAY_CMD_MODE_REFUSED_REASON_UNPRIVILEGED:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_UNPRIVILEGED);
break;
case NETPLAY_CMD_MODE_REFUSED_REASON_NO_SLOTS:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_NO_SLOTS);
break;
default:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY);
}
if (dmsg)
{
RARCH_LOG("%s\n", dmsg);
runloop_msg_queue_push(dmsg, 1, 180, false);
}
break;
}
case NETPLAY_CMD_DISCONNECT:
netplay_hangup(netplay, connection);
return true;
case NETPLAY_CMD_CRC:
{
uint32_t buffer[2];
size_t tmp_ptr = netplay->run_ptr;
bool found = false;
if (cmd_size != sizeof(buffer))
{
RARCH_ERR("NETPLAY_CMD_CRC received unexpected payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(buffer, sizeof(buffer))
{
RARCH_ERR("NETPLAY_CMD_CRC failed to receive payload.\n");
return netplay_cmd_nak(netplay, connection);
}
buffer[0] = ntohl(buffer[0]);
buffer[1] = ntohl(buffer[1]);
/* Received a CRC for some frame. If we still have it, check if it
* matched. This approach could be improved with some quick modular
* arithmetic. */
do
{
if ( netplay->buffer[tmp_ptr].used
&& netplay->buffer[tmp_ptr].frame == buffer[0])
{
found = true;
break;
}
tmp_ptr = PREV_PTR(tmp_ptr);
} while (tmp_ptr != netplay->run_ptr);
if (!found)
{
/* Oh well, we got rid of it! */
break;
}
if (buffer[0] <= netplay->other_frame_count)
{
/* We've already replayed up to this frame, so we can check it
* directly */
uint32_t local_crc = netplay_delta_frame_crc(
netplay, &netplay->buffer[tmp_ptr]);
if (buffer[1] != local_crc)
{
/* Problem! */
netplay_cmd_request_savestate(netplay);
}
}
else
{
/* We'll have to check it when we catch up */
netplay->buffer[tmp_ptr].crc = buffer[1];
}
break;
}
case NETPLAY_CMD_REQUEST_SAVESTATE:
/* Delay until next frame so we don't send the savestate after the
* input */
netplay->force_send_savestate = true;
break;
case NETPLAY_CMD_LOAD_SAVESTATE:
case NETPLAY_CMD_RESET:
{
uint32_t frame;
uint32_t isize;
uint32_t rd, wn;
uint32_t player;
struct compression_transcoder *ctrans;
/* Make sure we're ready for it */
if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
{
if (!netplay->is_replay)
{
netplay->is_replay = true;
netplay->replay_ptr = netplay->run_ptr;
netplay->replay_frame_count = netplay->run_frame_count;
netplay_wait_and_init_serialization(netplay);
netplay->is_replay = false;
}
else
{
netplay_wait_and_init_serialization(netplay);
}
}
/* Only players may load states */
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
{
RARCH_ERR("Netplay state load from a spectator.\n");
return netplay_cmd_nak(netplay, connection);
}
/* We only allow players to load state if we're in a simple
* two-player situation */
if (netplay->is_server && netplay->connections_size > 1)
{
RARCH_ERR("Netplay state load from a client with other clients connected disallowed.\n");
return netplay_cmd_nak(netplay, connection);
}
/* There is a subtlty in whether the load comes before or after the
* current frame:
*
* If it comes before the current frame, then we need to force a
* rewind to that point.
*
* If it comes after the current frame, we need to jump ahead, then
* (strangely) force a rewind to the frame we're already on, so it
* gets loaded. This is just to avoid having reloading implemented in
* too many places. */
/* Check the payload size */
if ((cmd == NETPLAY_CMD_LOAD_SAVESTATE &&
(cmd_size < 2*sizeof(uint32_t) || cmd_size > netplay->zbuffer_size + 2*sizeof(uint32_t))) ||
(cmd == NETPLAY_CMD_RESET && cmd_size != sizeof(uint32_t)))
{
RARCH_ERR("CMD_LOAD_SAVESTATE received an unexpected payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frame, sizeof(frame))
{
RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive savestate frame.\n");
return netplay_cmd_nak(netplay, connection);
}
frame = ntohl(frame);
if ((netplay->is_server && frame != netplay->read_frame_count[connection->player]) ||
(!netplay->is_server && frame != netplay->server_frame_count))
{
RARCH_ERR("CMD_LOAD_SAVESTATE loading a state out of order!\n");
return netplay_cmd_nak(netplay, connection);
}
if (!netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->read_ptr[connection->player]], frame))
{
/* Hopefully it will be after another round of input */
goto shrt;
}
/* Now we switch based on whether we're loading a state or resetting */
if (cmd == NETPLAY_CMD_LOAD_SAVESTATE)
{
RECV(&isize, sizeof(isize))
{
RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive inflated size.\n");
return netplay_cmd_nak(netplay, connection);
}
isize = ntohl(isize);
if (isize != netplay->state_size)
{
RARCH_ERR("CMD_LOAD_SAVESTATE received an unexpected save state size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(netplay->zbuffer, cmd_size - 2*sizeof(uint32_t))
{
RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive savestate.\n");
return netplay_cmd_nak(netplay, connection);
}
/* And decompress it */
switch (connection->compression_supported)
{
case NETPLAY_COMPRESSION_ZLIB:
ctrans = &netplay->compress_zlib;
break;
default:
ctrans = &netplay->compress_nil;
}
ctrans->decompression_backend->set_in(ctrans->decompression_stream,
netplay->zbuffer, cmd_size - 2*sizeof(uint32_t));
ctrans->decompression_backend->set_out(ctrans->decompression_stream,
(uint8_t*)netplay->buffer[netplay->read_ptr[connection->player]].state,
(unsigned)netplay->state_size);
ctrans->decompression_backend->trans(ctrans->decompression_stream,
true, &rd, &wn, NULL);
/* Force a rewind to the relevant frame */
netplay->force_rewind = true;
}
else
{
/* Resetting */
netplay->force_reset = true;
}
/* Skip ahead if it's past where we are */
if (frame > netplay->run_frame_count ||
cmd == NETPLAY_CMD_RESET)
{
/* This is squirrely: We need to assure that when we advance the
* frame in post_frame, THEN we're referring to the frame to
* load into. If we refer directly to read_ptr, then we'll end
* up never reading the input for read_frame_count itself, which
* will make the other side unhappy. */
netplay->run_ptr = PREV_PTR(netplay->read_ptr[connection->player]);
netplay->run_frame_count = frame - 1;
if (frame > netplay->self_frame_count)
{
netplay->self_ptr = netplay->run_ptr;
netplay->self_frame_count = netplay->run_frame_count;
}
}
/* Don't expect earlier data from other clients */
for (player = 0; player < MAX_USERS; player++)
{
if (!(netplay->connected_players & (1< netplay->read_frame_count[player])
{
netplay->read_ptr[player] = netplay->read_ptr[connection->player];
netplay->read_frame_count[player] = frame;
}
}
/* Make sure our states are correct */
netplay->savestate_request_outstanding = false;
netplay->other_ptr = netplay->read_ptr[connection->player];
netplay->other_frame_count = frame;
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("Loading state at %u\n", frame);
print_state(netplay);
#endif
break;
}
case NETPLAY_CMD_PAUSE:
{
char msg[512], nick[NETPLAY_NICK_LEN];
msg[sizeof(msg)-1] = '\0';
/* Read in the paused nick */
if (cmd_size != sizeof(nick))
{
RARCH_ERR("NETPLAY_CMD_PAUSE received invalid payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(nick, sizeof(nick))
{
RARCH_ERR("Failed to receive paused nickname.\n");
return netplay_cmd_nak(netplay, connection);
}
nick[sizeof(nick)-1] = '\0';
/* We outright ignore pausing from spectators and slaves */
if (connection->mode != NETPLAY_CONNECTION_PLAYING)
break;
connection->paused = true;
netplay->remote_paused = true;
if (netplay->is_server)
{
/* Inform peers */
snprintf(msg, sizeof(msg)-1, msg_hash_to_str(MSG_NETPLAY_PEER_PAUSED), connection->nick);
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_PAUSE,
connection->nick, NETPLAY_NICK_LEN);
/* We may not reach post_frame soon, so flush the pause message
* immediately. */
netplay_send_flush_all(netplay, connection);
}
else
{
snprintf(msg, sizeof(msg)-1, msg_hash_to_str(MSG_NETPLAY_PEER_PAUSED), nick);
}
RARCH_LOG("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
break;
}
case NETPLAY_CMD_RESUME:
remote_unpaused(netplay, connection);
break;
case NETPLAY_CMD_STALL:
{
uint32_t frames;
if (cmd_size != sizeof(uint32_t))
{
RARCH_ERR("NETPLAY_CMD_STALL with incorrect payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frames, sizeof(frames))
{
RARCH_ERR("Failed to receive NETPLAY_CMD_STALL payload.\n");
return netplay_cmd_nak(netplay, connection);
}
frames = ntohl(frames);
if (frames > NETPLAY_MAX_REQ_STALL_TIME)
frames = NETPLAY_MAX_REQ_STALL_TIME;
if (netplay->is_server)
{
/* Only servers can request a stall! */
RARCH_ERR("Netplay client requested a stall?\n");
return netplay_cmd_nak(netplay, connection);
}
/* We can only stall for one reason at a time */
if (!netplay->stall)
{
connection->stall = netplay->stall = NETPLAY_STALL_SERVER_REQUESTED;
netplay->stall_time = 0;
connection->stall_frame = frames;
}
break;
}
default:
RARCH_ERR("%s.\n", msg_hash_to_str(MSG_UNKNOWN_NETPLAY_COMMAND_RECEIVED));
return netplay_cmd_nak(netplay, connection);
}
netplay_recv_flush(&connection->recv_packet_buffer);
netplay->timeout_cnt = 0;
if (had_input)
*had_input = true;
return true;
shrt:
/* No more data, reset and try again */
netplay_recv_reset(&connection->recv_packet_buffer);
return true;
#undef RECV
}
/**
* netplay_poll_net_input
*
* Poll input from the network
*/
int netplay_poll_net_input(netplay_t *netplay, bool block)
{
bool had_input = false;
int max_fd = 0;
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active && connection->fd >= max_fd)
max_fd = connection->fd + 1;
}
if (max_fd == 0)
return 0;
netplay->timeout_cnt = 0;
do
{
had_input = false;
netplay->timeout_cnt++;
/* Read input from each connection */
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active && !netplay_get_cmd(netplay, connection, &had_input))
netplay_hangup(netplay, connection);
}
if (block)
{
netplay_update_unread_ptr(netplay);
/* If we were blocked for input, pass if we have this frame's input */
if (netplay->unread_frame_count > netplay->run_frame_count)
break;
/* If we're supposed to block but we didn't have enough input, wait for it */
if (!had_input)
{
fd_set fds;
struct timeval tv = {0};
tv.tv_usec = RETRY_MS * 1000;
FD_ZERO(&fds);
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active)
FD_SET(connection->fd, &fds);
}
if (socket_select(max_fd, &fds, NULL, NULL, &tv) < 0)
return -1;
RARCH_LOG("Network is stalling at frame %u, count %u of %d ...\n",
netplay->run_frame_count, netplay->timeout_cnt, MAX_RETRIES);
if (netplay->timeout_cnt >= MAX_RETRIES && !netplay->remote_paused)
return -1;
}
}
} while (had_input || block);
return 0;
}
/**
* netplay_handle_slaves
*
* Handle any slave connections
*/
void netplay_handle_slaves(netplay_t *netplay)
{
struct delta_frame *frame = &netplay->buffer[netplay->self_ptr];
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active &&
connection->mode == NETPLAY_CONNECTION_SLAVE)
{
int player = connection->player;
/* This is a slave connection. First, should we do anything at all? If
* we've already "read" this data, then we can just ignore it */
if (netplay->read_frame_count[player] > netplay->self_frame_count)
continue;
/* Alright, we have to send something. Do we need to generate it first? */
if (!frame->have_real[player])
{
/* Copy the previous frame's data */
memcpy(frame->real_input_state[player],
netplay->buffer[PREV_PTR(netplay->self_ptr)].real_input_state[player],
WORDS_PER_INPUT*sizeof(uint32_t));
frame->have_real[player] = true;
}
/* Send it along */
send_input_frame(netplay, NULL, NULL, netplay->self_frame_count,
player, frame->real_input_state[player]);
/* And mark it as "read" */
netplay->read_ptr[player] = NEXT_PTR(netplay->self_ptr);
netplay->read_frame_count[player] = netplay->self_frame_count + 1;
}
}
}
/**
* netplay_flip_port
*
* Should we flip ports 0 and 1?
*/
bool netplay_flip_port(netplay_t *netplay)
{
size_t frame = netplay->self_frame_count;
if (netplay->flip_frame == 0)
return false;
if (netplay->is_replay)
frame = netplay->replay_frame_count;
return netplay->flip ^ (frame < netplay->flip_frame);
}
/**
* netplay_announce_nat_traversal
*
* Announce successful NAT traversal.
*/
void netplay_announce_nat_traversal(netplay_t *netplay)
{
#ifndef HAVE_SOCKET_LEGACY
char msg[512], host[PATH_MAX_LENGTH], port[6];
if (netplay->nat_traversal_state.have_inet4)
{
if (getnameinfo((const struct sockaddr *) &netplay->nat_traversal_state.ext_inet4_addr,
sizeof(struct sockaddr_in),
host, PATH_MAX_LENGTH, port, 6, NI_NUMERICHOST|NI_NUMERICSERV) != 0)
return;
}
#ifdef HAVE_INET6
else if (netplay->nat_traversal_state.have_inet6)
{
if (getnameinfo((const struct sockaddr *) &netplay->nat_traversal_state.ext_inet6_addr,
sizeof(struct sockaddr_in6),
host, PATH_MAX_LENGTH, port, 6, NI_NUMERICHOST|NI_NUMERICSERV) != 0)
return;
}
#endif
else
return;
snprintf(msg, sizeof(msg), "%s: %s:%s\n",
msg_hash_to_str(MSG_PUBLIC_ADDRESS),
host, port);
runloop_msg_queue_push(msg, 1, 180, false);
RARCH_LOG("%s\n", msg);
#endif
}
/**
* netplay_init_nat_traversal
*
* Initialize the NAT traversal library and try to open a port
*/
void netplay_init_nat_traversal(netplay_t *netplay)
{
memset(&netplay->nat_traversal_state, 0, sizeof(netplay->nat_traversal_state));
netplay->nat_traversal_task_oustanding = true;
task_push_netplay_nat_traversal(&netplay->nat_traversal_state, netplay->tcp_port);
}