/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../general.h" #include "../driver.h" static void *null_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data) { *input = NULL; *input_data = NULL; (void)video; return (void*)-1; } static bool null_gfx_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { (void)data; (void)frame; (void)width; (void)height; (void)pitch; (void)msg; return true; } static void null_gfx_set_nonblock_state(void *data, bool toggle) { (void)data; (void)toggle; } static bool null_gfx_alive(void *data) { (void)data; return true; } static bool null_gfx_focus(void *data) { (void)data; return true; } static void null_gfx_free(void *data) { (void)data; } static bool null_gfx_set_shader(void *data, enum rarch_shader_type type, const char *path) { (void)data; (void)type; (void)path; return false; } static void null_gfx_set_rotation(void *data, unsigned rotation) { (void)data; (void)rotation; } static void null_gfx_viewport_info(void *data, struct rarch_viewport *vp) { (void)data; (void)vp; } static bool null_gfx_read_viewport(void *data, uint8_t *buffer) { (void)data; (void)buffer; return false; } static void null_gfx_get_poke_interface(void *data, const video_poke_interface_t **iface) { (void)data; (void)iface; } const video_driver_t video_null = { null_gfx_init, null_gfx_frame, null_gfx_set_nonblock_state, null_gfx_alive, null_gfx_focus, null_gfx_set_shader, null_gfx_free, "null", null_gfx_set_rotation, null_gfx_viewport_info, null_gfx_read_viewport, #ifdef HAVE_OVERLAY NULL, /* overlay_interface */ #endif null_gfx_get_poke_interface, };