/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2014-2017 - Jean-André Santoni * Copyright (C) 2015-2017 - Andrés Suárez * Copyright (C) 2016-2019 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "file_path_special.h" #include "audio/audio_driver.h" #include "gfx/video_driver.h" #include "input/input_driver.h" #include "configuration.h" #include "content.h" #include "config.def.h" #include "config.features.h" #include "input/input_keymaps.h" #include "input/input_remapping.h" #include "led/led_defines.h" #include "defaults.h" #include "core.h" #include "dirs.h" #include "paths.h" #include "retroarch.h" #include "verbosity.h" #include "lakka.h" #include "tasks/task_content.h" #include "tasks/tasks_internal.h" #include "../list_special.h" #include "record/record_driver.h" #if defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP #include "uwp/uwp_func.h" #endif static const char* invalid_filename_chars[] = { /* https://support.microsoft.com/en-us/help/905231/information-about-the-characters-that-you-cannot-use-in-site-names--fo */ "~", "#", "%", "&", "*", "{", "}", "\\", ":", "[", "]", "?", "/", "|", "\'", "\"", NULL }; /* All config related settings go here. */ struct config_bool_setting { const char *ident; bool *ptr; bool def_enable; bool def; bool handle; enum rarch_override_setting override; }; struct config_int_setting { const char *ident; int *ptr; bool def_enable; int def; bool handle; enum rarch_override_setting override; }; struct config_uint_setting { const char *ident; unsigned *ptr; bool def_enable; unsigned def; bool handle; enum rarch_override_setting override; }; struct config_size_setting { const char *ident; size_t *ptr; bool def_enable; size_t def; bool handle; enum rarch_override_setting override; }; struct config_float_setting { const char *ident; float *ptr; bool def_enable; float def; bool handle; enum rarch_override_setting override; }; struct config_array_setting { const char *ident; char *ptr; bool def_enable; const char *def; bool handle; enum rarch_override_setting override; }; struct config_path_setting { const char *ident; char *ptr; bool def_enable; char *def; bool handle; }; enum video_driver_enum { VIDEO_GL = 0, VIDEO_GL1, VIDEO_GL_CORE, VIDEO_VULKAN, VIDEO_METAL, VIDEO_DRM, VIDEO_XVIDEO, VIDEO_SDL, VIDEO_SDL2, VIDEO_EXT, VIDEO_WII, VIDEO_WIIU, VIDEO_XENON360, VIDEO_PSP1, VIDEO_VITA2D, VIDEO_PS2, VIDEO_CTR, VIDEO_SWITCH, VIDEO_D3D8, VIDEO_D3D9, VIDEO_D3D10, VIDEO_D3D11, VIDEO_D3D12, VIDEO_VG, VIDEO_OMAP, VIDEO_EXYNOS, VIDEO_SUNXI, VIDEO_DISPMANX, VIDEO_CACA, VIDEO_GDI, VIDEO_VGA, VIDEO_NULL }; enum audio_driver_enum { AUDIO_RSOUND = VIDEO_NULL + 1, AUDIO_AUDIOIO, AUDIO_OSS, AUDIO_ALSA, AUDIO_ALSATHREAD, AUDIO_TINYALSA, AUDIO_ROAR, AUDIO_AL, AUDIO_SL, AUDIO_JACK, AUDIO_SDL, AUDIO_SDL2, AUDIO_XAUDIO, AUDIO_PULSE, AUDIO_EXT, AUDIO_DSOUND, AUDIO_WASAPI, AUDIO_COREAUDIO, AUDIO_COREAUDIO3, AUDIO_PS3, AUDIO_XENON360, AUDIO_WII, AUDIO_WIIU, AUDIO_RWEBAUDIO, AUDIO_PSP, AUDIO_PS2, AUDIO_CTR, AUDIO_SWITCH, AUDIO_NULL }; enum audio_resampler_driver_enum { AUDIO_RESAMPLER_CC = AUDIO_NULL + 1, AUDIO_RESAMPLER_SINC, AUDIO_RESAMPLER_NEAREST, AUDIO_RESAMPLER_NULL }; enum input_driver_enum { INPUT_ANDROID = AUDIO_RESAMPLER_NULL + 1, INPUT_SDL, INPUT_SDL2, INPUT_X, INPUT_WAYLAND, INPUT_DINPUT, INPUT_PS4, INPUT_PS3, INPUT_PSP, INPUT_PS2, INPUT_CTR, INPUT_SWITCH, INPUT_XENON360, INPUT_WII, INPUT_WIIU, INPUT_XINPUT, INPUT_UWP, INPUT_UDEV, INPUT_LINUXRAW, INPUT_COCOA, INPUT_QNX, INPUT_RWEBINPUT, INPUT_DOS, INPUT_WINRAW, INPUT_NULL }; enum joypad_driver_enum { JOYPAD_PS3 = INPUT_NULL + 1, JOYPAD_XINPUT, JOYPAD_GX, JOYPAD_WIIU, JOYPAD_XDK, JOYPAD_PS4, JOYPAD_PSP, JOYPAD_PS2, JOYPAD_CTR, JOYPAD_SWITCH, JOYPAD_DINPUT, JOYPAD_UDEV, JOYPAD_LINUXRAW, JOYPAD_ANDROID, JOYPAD_SDL, JOYPAD_DOS, JOYPAD_HID, JOYPAD_QNX, JOYPAD_RWEBPAD, JOYPAD_MFI, JOYPAD_NULL }; enum camera_driver_enum { CAMERA_V4L2 = JOYPAD_NULL + 1, CAMERA_RWEBCAM, CAMERA_ANDROID, CAMERA_AVFOUNDATION, CAMERA_NULL }; enum wifi_driver_enum { WIFI_CONNMANCTL = CAMERA_NULL + 1, WIFI_NULL }; enum location_driver_enum { LOCATION_ANDROID = WIFI_NULL + 1, LOCATION_CORELOCATION, LOCATION_NULL }; enum osk_driver_enum { OSK_PS3 = LOCATION_NULL + 1, OSK_NULL }; enum menu_driver_enum { MENU_RGUI = OSK_NULL + 1, MENU_XUI, MENU_MATERIALUI, MENU_XMB, MENU_STRIPES, MENU_OZONE, MENU_NULL }; enum record_driver_enum { RECORD_FFMPEG = MENU_NULL + 1, RECORD_NULL }; enum midi_driver_enum { MIDI_WINMM = RECORD_NULL + 1, MIDI_ALSA, MIDI_NULL }; #if defined(HAVE_METAL) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_METAL; #elif defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(__CELLOS_LV2__) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL; #elif defined(HAVE_OPENGL_CORE) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL_CORE; #elif defined(HAVE_OPENGL1) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL1; #elif defined(GEKKO) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WII; #elif defined(WIIU) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WIIU; #elif defined(XENON) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XENON360; #elif defined(HAVE_D3D11) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11; #elif defined(HAVE_D3D12) /* FIXME/WARNING: DX12 performance on Xbox is horrible for * some reason. For now, we will default to D3D11 when possible. */ static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D12; #elif defined(HAVE_D3D10) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D10; #elif defined(HAVE_D3D9) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D9; #elif defined(HAVE_D3D8) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D8; #elif defined(HAVE_VG) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_VG; #elif defined(HAVE_VITA2D) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_VITA2D; #elif defined(PSP) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_PSP1; #elif defined(PS2) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_PS2; #elif defined(_3DS) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_CTR; #elif defined(SWITCH) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_SWITCH; #elif defined(HAVE_XVIDEO) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XVIDEO; #elif defined(HAVE_SDL) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_SDL; #elif defined(HAVE_SDL2) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_SDL2; #elif defined(_WIN32) && !defined(_XBOX) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GDI; #elif defined(DJGPP) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_VGA; #elif defined(HAVE_DYLIB) && !defined(ANDROID) static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_EXT; #else static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_NULL; #endif #if defined(__CELLOS_LV2__) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PS3; #elif defined(XENON) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_XENON360; #elif defined(GEKKO) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_WII; #elif defined(WIIU) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_WIIU; #elif defined(PSP) || defined(VITA) || defined(ORBIS) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PSP; #elif defined(PS2) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PS2; #elif defined(_3DS) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_CTR; #elif defined(SWITCH) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SWITCH; #elif defined(HAVE_PULSE) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PULSE; #elif defined(HAVE_ALSA) && defined(HAVE_VIDEOCORE) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_ALSATHREAD; #elif defined(HAVE_ALSA) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_ALSA; #elif defined(HAVE_TINYALSA) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_TINYALSA; #elif defined(HAVE_AUDIOIO) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_AUDIOIO; #elif defined(HAVE_OSS) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_OSS; #elif defined(HAVE_JACK) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_JACK; #elif defined(HAVE_COREAUDIO) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_COREAUDIO; #elif defined(HAVE_COREAUDIO3) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_COREAUDIO3; #elif defined(HAVE_XAUDIO) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_XAUDIO; #elif defined(HAVE_DSOUND) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_DSOUND; #elif defined(HAVE_WASAPI) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_WASAPI; #elif defined(HAVE_AL) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_AL; #elif defined(HAVE_SL) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SL; #elif defined(EMSCRIPTEN) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_RWEBAUDIO; #elif defined(HAVE_SDL) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SDL; #elif defined(HAVE_SDL2) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SDL2; #elif defined(HAVE_RSOUND) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_RSOUND; #elif defined(HAVE_ROAR) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_ROAR; #elif defined(HAVE_DYLIB) && !defined(ANDROID) static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_EXT; #else static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_NULL; #endif #if defined(PSP) || defined(EMSCRIPTEN) static enum audio_resampler_driver_enum AUDIO_DEFAULT_RESAMPLER_DRIVER = AUDIO_RESAMPLER_CC; #else static enum audio_resampler_driver_enum AUDIO_DEFAULT_RESAMPLER_DRIVER = AUDIO_RESAMPLER_SINC; #endif #if defined(HAVE_FFMPEG) static enum record_driver_enum RECORD_DEFAULT_DRIVER = RECORD_FFMPEG; #else static enum record_driver_enum RECORD_DEFAULT_DRIVER = RECORD_NULL; #endif #ifdef HAVE_WINMM static enum midi_driver_enum MIDI_DEFAULT_DRIVER = MIDI_WINMM; #elif defined(HAVE_ALSA) && !defined(HAVE_HAKCHI) static enum midi_driver_enum MIDI_DEFAULT_DRIVER = MIDI_ALSA; #else static enum midi_driver_enum MIDI_DEFAULT_DRIVER = MIDI_NULL; #endif #if defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_UWP; #elif defined(XENON) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_XENON360; #elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_XINPUT; #elif defined(ANDROID) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_ANDROID; #elif defined(EMSCRIPTEN) && defined(HAVE_SDL2) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL2; #elif defined(EMSCRIPTEN) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_RWEBINPUT; #elif defined(_WIN32) && defined(HAVE_DINPUT) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_DINPUT; #elif defined(_WIN32) && !defined(HAVE_DINPUT) && _WIN32_WINNT >= 0x0501 static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WINRAW; #elif defined(ORBIS) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_PS4; #elif defined(__CELLOS_LV2__) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_PS3; #elif defined(PSP) || defined(VITA) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_PSP; #elif defined(PS2) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_PS2; #elif defined(_3DS) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_CTR; #elif defined(SWITCH) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SWITCH; #elif defined(GEKKO) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WII; #elif defined(WIIU) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WIIU; #elif defined(HAVE_X11) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_X; #elif defined(HAVE_UDEV) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_UDEV; #elif defined(__linux__) && !defined(ANDROID) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_LINUXRAW; #elif defined(HAVE_WAYLAND) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WAYLAND; #elif defined(HAVE_COCOA) || defined(HAVE_COCOATOUCH) || defined(HAVE_COCOA_METAL) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_COCOA; #elif defined(__QNX__) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_QNX; #elif defined(HAVE_SDL) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL; #elif defined(HAVE_SDL2) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL2; #elif defined(DJGPP) static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_DOS; #else static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_NULL; #endif #if defined(__CELLOS_LV2__) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_PS3; #elif defined(HAVE_XINPUT) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_XINPUT; #elif defined(GEKKO) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_GX; #elif defined(WIIU) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_WIIU; #elif defined(_XBOX) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_XDK; #elif defined(ORBIS) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_PS4; #elif defined(PSP) || defined(VITA) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_PSP; #elif defined(PS2) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_PS2; #elif defined(_3DS) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_CTR; #elif defined(SWITCH) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_SWITCH; #elif defined(HAVE_DINPUT) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_DINPUT; #elif defined(HAVE_UDEV) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_UDEV; #elif defined(__linux) && !defined(ANDROID) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_LINUXRAW; #elif defined(ANDROID) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_ANDROID; #elif defined(HAVE_SDL) || defined(HAVE_SDL2) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_SDL; #elif defined(DJGPP) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_DOS; #elif defined(IOS) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_MFI; #elif defined(HAVE_HID) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_HID; #elif defined(__QNX__) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_QNX; #elif defined(EMSCRIPTEN) static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_RWEBPAD; #else static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_NULL; #endif #if defined(HAVE_V4L2) static enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_V4L2; #elif defined(EMSCRIPTEN) static enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_RWEBCAM; #elif defined(ANDROID) static enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_ANDROID; #else static enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_NULL; #endif #if defined(HAVE_LAKKA) static enum wifi_driver_enum WIFI_DEFAULT_DRIVER = WIFI_CONNMANCTL; #else static enum wifi_driver_enum WIFI_DEFAULT_DRIVER = WIFI_NULL; #endif #if defined(ANDROID) static enum location_driver_enum LOCATION_DEFAULT_DRIVER = LOCATION_ANDROID; #else static enum location_driver_enum LOCATION_DEFAULT_DRIVER = LOCATION_NULL; #endif #if defined(_3DS) && defined(HAVE_RGUI) static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_RGUI; #else #if defined(HAVE_XUI) static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_XUI; #elif defined(HAVE_MATERIALUI) && defined(RARCH_MOBILE) static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_MATERIALUI; #elif defined(HAVE_OZONE) && (defined(HAVE_LIBNX) || TARGET_OS_TV) static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_OZONE; #elif defined(HAVE_XMB) && !defined(_XBOX) static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_XMB; #elif defined(HAVE_RGUI) static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_RGUI; #else static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_NULL; #endif #endif #define GENERAL_SETTING(key, configval, default_enable, default_setting, type, handle_setting) \ { \ tmp[count].ident = key; \ tmp[count].ptr = configval; \ tmp[count].def_enable = default_enable; \ if (default_enable) \ tmp[count].def = default_setting; \ tmp[count].handle = handle_setting; \ count++; \ } #define SETTING_BOOL(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_bool_setting, handle_setting) #define SETTING_FLOAT(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_float_setting, handle_setting) #define SETTING_INT(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_int_setting, handle_setting) #define SETTING_UINT(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_uint_setting, handle_setting) #define SETTING_SIZE(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_size_setting, handle_setting) #define SETTING_PATH(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_path_setting, handle_setting) #define SETTING_ARRAY(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_array_setting, handle_setting) #define SETTING_OVERRIDE(override_setting) \ tmp[count-1].override = override_setting struct defaults g_defaults; static settings_t *configuration_settings = NULL; settings_t *config_get_ptr(void) { return configuration_settings; } void config_free(void) { free(configuration_settings); configuration_settings = NULL; } void rarch_config_init(void) { configuration_settings = (settings_t*)calloc(1, sizeof(settings_t)); } /** * config_get_default_audio: * * Gets default audio driver. * * Returns: Default audio driver. **/ const char *config_get_default_audio(void) { enum audio_driver_enum default_driver = AUDIO_DEFAULT_DRIVER; switch (default_driver) { case AUDIO_RSOUND: return "rsound"; case AUDIO_AUDIOIO: return "audioio"; case AUDIO_OSS: return "oss"; case AUDIO_ALSA: return "alsa"; case AUDIO_ALSATHREAD: return "alsathread"; case AUDIO_TINYALSA: return "tinyalsa"; case AUDIO_ROAR: return "roar"; case AUDIO_COREAUDIO: return "coreaudio"; case AUDIO_COREAUDIO3: return "coreaudio3"; case AUDIO_AL: return "openal"; case AUDIO_SL: return "opensl"; case AUDIO_SDL: return "sdl"; case AUDIO_SDL2: return "sdl2"; case AUDIO_DSOUND: return "dsound"; case AUDIO_WASAPI: return "wasapi"; case AUDIO_XAUDIO: return "xaudio"; case AUDIO_PULSE: return "pulse"; case AUDIO_EXT: return "ext"; case AUDIO_XENON360: return "xenon360"; case AUDIO_PS3: return "ps3"; case AUDIO_WII: return "gx"; case AUDIO_WIIU: return "AX"; case AUDIO_PSP: #if defined(VITA) return "vita"; #elif defined(ORBIS) return "orbis"; #else return "psp"; #endif case AUDIO_PS2: return "ps2"; case AUDIO_CTR: return "dsp"; case AUDIO_SWITCH: return "switch"; case AUDIO_RWEBAUDIO: return "rwebaudio"; case AUDIO_JACK: return "jack"; case AUDIO_NULL: break; } return "null"; } const char *config_get_default_record(void) { enum record_driver_enum default_driver = RECORD_DEFAULT_DRIVER; switch (default_driver) { case RECORD_FFMPEG: return "ffmpeg"; case RECORD_NULL: break; } return "null"; } /** * config_get_default_audio_resampler: * * Gets default audio resampler driver. * * Returns: Default audio resampler driver. **/ const char *config_get_default_audio_resampler(void) { enum audio_resampler_driver_enum default_driver = AUDIO_DEFAULT_RESAMPLER_DRIVER; switch (default_driver) { case AUDIO_RESAMPLER_CC: return "cc"; case AUDIO_RESAMPLER_SINC: return "sinc"; case AUDIO_RESAMPLER_NEAREST: return "nearest"; case AUDIO_RESAMPLER_NULL: break; } return "null"; } /** * config_get_default_video: * * Gets default video driver. * * Returns: Default video driver. **/ const char *config_get_default_video(void) { enum video_driver_enum default_driver = VIDEO_DEFAULT_DRIVER; switch (default_driver) { case VIDEO_GL: return "gl"; case VIDEO_GL1: return "gl1"; case VIDEO_GL_CORE: return "glcore"; case VIDEO_VULKAN: return "vulkan"; case VIDEO_METAL: return "metal"; case VIDEO_DRM: return "drm"; case VIDEO_WII: return "gx"; case VIDEO_WIIU: return "gx2"; case VIDEO_XENON360: return "xenon360"; case VIDEO_D3D8: return "d3d8"; case VIDEO_D3D9: return "d3d9"; case VIDEO_D3D10: return "d3d10"; case VIDEO_D3D11: return "d3d11"; case VIDEO_D3D12: return "d3d12"; case VIDEO_PSP1: return "psp1"; case VIDEO_PS2: return "ps2"; case VIDEO_VITA2D: return "vita2d"; case VIDEO_CTR: return "ctr"; case VIDEO_SWITCH: return "switch"; case VIDEO_XVIDEO: return "xvideo"; case VIDEO_SDL: return "sdl"; case VIDEO_SDL2: return "sdl2"; case VIDEO_EXT: return "ext"; case VIDEO_VG: return "vg"; case VIDEO_OMAP: return "omap"; case VIDEO_EXYNOS: return "exynos"; case VIDEO_DISPMANX: return "dispmanx"; case VIDEO_SUNXI: return "sunxi"; case VIDEO_CACA: return "caca"; case VIDEO_GDI: return "gdi"; case VIDEO_VGA: return "vga"; case VIDEO_NULL: break; } return "null"; } /** * config_get_default_input: * * Gets default input driver. * * Returns: Default input driver. **/ const char *config_get_default_input(void) { enum input_driver_enum default_driver = INPUT_DEFAULT_DRIVER; switch (default_driver) { case INPUT_ANDROID: return "android"; case INPUT_PS4: return "ps4"; case INPUT_PS3: return "ps3"; case INPUT_PSP: #ifdef VITA return "vita"; #else return "psp"; #endif case INPUT_PS2: return "ps2"; case INPUT_CTR: return "ctr"; case INPUT_SWITCH: return "switch"; case INPUT_SDL: return "sdl"; case INPUT_SDL2: return "sdl2"; case INPUT_DINPUT: return "dinput"; case INPUT_WINRAW: return "raw"; case INPUT_X: return "x"; case INPUT_WAYLAND: return "wayland"; case INPUT_XENON360: return "xenon360"; case INPUT_XINPUT: return "xinput"; case INPUT_UWP: return "uwp"; case INPUT_WII: return "gx"; case INPUT_WIIU: return "wiiu"; case INPUT_LINUXRAW: return "linuxraw"; case INPUT_UDEV: return "udev"; case INPUT_COCOA: return "cocoa"; case INPUT_QNX: return "qnx_input"; case INPUT_RWEBINPUT: return "rwebinput"; case INPUT_DOS: return "dos"; case INPUT_NULL: break; } return "null"; } /** * config_get_default_joypad: * * Gets default input joypad driver. * * Returns: Default input joypad driver. **/ const char *config_get_default_joypad(void) { enum joypad_driver_enum default_driver = JOYPAD_DEFAULT_DRIVER; switch (default_driver) { case JOYPAD_PS4: return "ps4"; case JOYPAD_PS3: return "ps3"; case JOYPAD_XINPUT: return "xinput"; case JOYPAD_GX: return "gx"; case JOYPAD_WIIU: return "wiiu"; case JOYPAD_XDK: return "xdk"; case JOYPAD_PSP: #ifdef VITA return "vita"; #else return "psp"; #endif case JOYPAD_PS2: return "ps2"; case JOYPAD_CTR: return "ctr"; case JOYPAD_SWITCH: return "switch"; case JOYPAD_DINPUT: return "dinput"; case JOYPAD_UDEV: return "udev"; case JOYPAD_LINUXRAW: return "linuxraw"; case JOYPAD_ANDROID: return "android"; case JOYPAD_SDL: #ifdef HAVE_SDL2 return "sdl2"; #else return "sdl"; #endif case JOYPAD_HID: return "hid"; case JOYPAD_QNX: return "qnx"; case JOYPAD_RWEBPAD: return "rwebpad"; case JOYPAD_DOS: return "dos"; case JOYPAD_MFI: return "mfi"; case JOYPAD_NULL: break; } return "null"; } /** * config_get_default_camera: * * Gets default camera driver. * * Returns: Default camera driver. **/ const char *config_get_default_camera(void) { enum camera_driver_enum default_driver = CAMERA_DEFAULT_DRIVER; switch (default_driver) { case CAMERA_V4L2: return "video4linux2"; case CAMERA_RWEBCAM: return "rwebcam"; case CAMERA_ANDROID: return "android"; case CAMERA_AVFOUNDATION: return "avfoundation"; case CAMERA_NULL: break; } return "null"; } /** * config_get_default_wifi: * * Gets default wifi driver. * * Returns: Default wifi driver. **/ const char *config_get_default_wifi(void) { enum wifi_driver_enum default_driver = WIFI_DEFAULT_DRIVER; switch (default_driver) { case WIFI_CONNMANCTL: return "connmanctl"; case WIFI_NULL: break; } return "null"; } /** * config_get_default_led: * * Gets default led driver. * * Returns: Default led driver. **/ const char *config_get_default_led(void) { return "null"; } /** * config_get_default_location: * * Gets default location driver. * * Returns: Default location driver. **/ const char *config_get_default_location(void) { enum location_driver_enum default_driver = LOCATION_DEFAULT_DRIVER; switch (default_driver) { case LOCATION_ANDROID: return "android"; case LOCATION_CORELOCATION: return "corelocation"; case LOCATION_NULL: break; } return "null"; } /** * config_get_default_menu: * * Gets default menu driver. * * Returns: Default menu driver. **/ const char *config_get_default_menu(void) { #ifdef HAVE_MENU enum menu_driver_enum default_driver = MENU_DEFAULT_DRIVER; if (!string_is_empty(g_defaults.settings.menu)) return g_defaults.settings.menu; switch (default_driver) { case MENU_RGUI: return "rgui"; case MENU_XUI: return "xui"; case MENU_OZONE: return "ozone"; case MENU_MATERIALUI: return "glui"; case MENU_XMB: return "xmb"; case MENU_STRIPES: return "stripes"; case MENU_NULL: break; } #endif return "null"; } const char *config_get_default_midi(void) { enum midi_driver_enum default_driver = MIDI_DEFAULT_DRIVER; switch (default_driver) { case MIDI_WINMM: return "winmm"; case MIDI_ALSA: return "alsa"; case MIDI_NULL: break; } return "null"; } const char *config_get_midi_driver_options(void) { return char_list_new_special(STRING_LIST_MIDI_DRIVERS, NULL); } bool config_overlay_enable_default(void) { if (g_defaults.overlay.set) return g_defaults.overlay.enable; return true; } static struct config_array_setting *populate_settings_array(settings_t *settings, int *size) { unsigned count = 0; struct config_array_setting *tmp = (struct config_array_setting*)calloc(1, (*size + 1) * sizeof(struct config_array_setting)); if (!tmp) return NULL; /* Arrays */ SETTING_ARRAY("playlist_names", settings->arrays.playlist_names, false, NULL, true); SETTING_ARRAY("playlist_cores", settings->arrays.playlist_cores, false, NULL, true); SETTING_ARRAY("video_driver", settings->arrays.video_driver, false, NULL, true); SETTING_ARRAY("record_driver", settings->arrays.record_driver, false, NULL, true); SETTING_ARRAY("camera_driver", settings->arrays.camera_driver, false, NULL, true); SETTING_ARRAY("wifi_driver", settings->arrays.wifi_driver, false, NULL, true); SETTING_ARRAY("location_driver", settings->arrays.location_driver,false, NULL, true); #ifdef HAVE_MENU SETTING_ARRAY("menu_driver", settings->arrays.menu_driver, false, NULL, true); #endif SETTING_ARRAY("audio_device", settings->arrays.audio_device, false, NULL, true); SETTING_ARRAY("camera_device", settings->arrays.camera_device, false, NULL, true); #ifdef HAVE_CHEEVOS SETTING_ARRAY("cheevos_username", settings->arrays.cheevos_username, false, NULL, true); SETTING_ARRAY("cheevos_password", settings->arrays.cheevos_password, false, NULL, true); SETTING_ARRAY("cheevos_token", settings->arrays.cheevos_token, false, NULL, true); #endif SETTING_ARRAY("video_context_driver", settings->arrays.video_context_driver, false, NULL, true); SETTING_ARRAY("audio_driver", settings->arrays.audio_driver, false, NULL, true); SETTING_ARRAY("audio_resampler", settings->arrays.audio_resampler, false, NULL, true); SETTING_ARRAY("input_driver", settings->arrays.input_driver, false, NULL, true); SETTING_ARRAY("input_joypad_driver", settings->arrays.input_joypad_driver, false, NULL, true); SETTING_ARRAY("input_keyboard_layout", settings->arrays.input_keyboard_layout, false, NULL, true); SETTING_ARRAY("bundle_assets_src_path", settings->arrays.bundle_assets_src, false, NULL, true); SETTING_ARRAY("bundle_assets_dst_path", settings->arrays.bundle_assets_dst, false, NULL, true); SETTING_ARRAY("bundle_assets_dst_path_subdir", settings->arrays.bundle_assets_dst_subdir, false, NULL, true); SETTING_ARRAY("led_driver", settings->arrays.led_driver, false, NULL, true); SETTING_ARRAY("netplay_mitm_server", settings->arrays.netplay_mitm_server, false, NULL, true); SETTING_ARRAY("midi_driver", settings->arrays.midi_driver, false, NULL, true); SETTING_ARRAY("midi_input", settings->arrays.midi_input, true, midi_input, true); SETTING_ARRAY("midi_output", settings->arrays.midi_output, true, midi_output, true); SETTING_ARRAY("youtube_stream_key", settings->arrays.youtube_stream_key, true, NULL, true); SETTING_ARRAY("discord_app_id", settings->arrays.discord_app_id, true, default_discord_app_id, true); SETTING_ARRAY("translation_service_url", settings->arrays.translation_service_url, true, default_translation_service_url, true); *size = count; return tmp; } static struct config_path_setting *populate_settings_path(settings_t *settings, int *size) { unsigned count = 0; global_t *global = global_get_ptr(); struct config_path_setting *tmp = (struct config_path_setting*)calloc(1, (*size + 1) * sizeof(struct config_path_setting)); if (!tmp) return NULL; /* Paths */ #ifdef HAVE_XMB SETTING_PATH("xmb_font", settings->paths.path_menu_xmb_font, false, NULL, true); #endif SETTING_PATH("content_show_settings_password", settings->paths.menu_content_show_settings_password, false, NULL, true); SETTING_PATH("kiosk_mode_password", settings->paths.kiosk_mode_password, false, NULL, true); SETTING_PATH("netplay_nickname", settings->paths.username, false, NULL, true); SETTING_PATH("video_filter", settings->paths.path_softfilter_plugin, false, NULL, true); SETTING_PATH("audio_dsp_plugin", settings->paths.path_audio_dsp_plugin, false, NULL, true); SETTING_PATH("core_updater_buildbot_url", settings->paths.network_buildbot_url, false, NULL, true); SETTING_PATH("core_updater_buildbot_assets_url", settings->paths.network_buildbot_assets_url, false, NULL, true); #ifdef HAVE_NETWORKING SETTING_PATH("netplay_ip_address", settings->paths.netplay_server, false, NULL, true); SETTING_PATH("netplay_password", settings->paths.netplay_password, false, NULL, true); SETTING_PATH("netplay_spectate_password", settings->paths.netplay_spectate_password, false, NULL, true); #endif SETTING_PATH("libretro_directory", settings->paths.directory_libretro, false, NULL, false); SETTING_PATH("core_options_path", settings->paths.path_core_options, false, NULL, true); SETTING_PATH("libretro_info_path", settings->paths.path_libretro_info, false, NULL, true); SETTING_PATH("video_shader", settings->paths.path_shader, false, NULL, true); SETTING_PATH("content_database_path", settings->paths.path_content_database, false, NULL, true); SETTING_PATH("cheat_database_path", settings->paths.path_cheat_database, false, NULL, true); #ifdef HAVE_MENU SETTING_PATH("menu_wallpaper", settings->paths.path_menu_wallpaper, false, NULL, true); SETTING_PATH("rgui_menu_theme_preset", settings->paths.path_rgui_theme_preset, false, NULL, true); #endif SETTING_PATH("content_history_path", settings->paths.path_content_history, false, NULL, true); SETTING_PATH("content_favorites_path", settings->paths.path_content_favorites, false, NULL, true); SETTING_PATH("content_music_history_path", settings->paths.path_content_music_history, false, NULL, true); SETTING_PATH("content_video_history_path", settings->paths.path_content_video_history, false, NULL, true); SETTING_PATH("content_image_history_path", settings->paths.path_content_image_history, false, NULL, true); #ifdef HAVE_OVERLAY SETTING_PATH("input_overlay", settings->paths.path_overlay, false, NULL, true); #endif #ifdef HAVE_VIDEO_LAYOUT SETTING_PATH("video_layout_path", settings->paths.path_video_layout, false, NULL, true); SETTING_PATH("video_layout_directory", settings->paths.directory_video_layout, true, NULL, true); #endif SETTING_PATH("video_record_config", settings->paths.path_record_config, false, NULL, true); SETTING_PATH("video_stream_config", settings->paths.path_stream_config, false, NULL, true); SETTING_PATH("video_stream_url", settings->paths.path_stream_url, false, NULL, true); SETTING_PATH("video_font_path", settings->paths.path_font, false, NULL, true); SETTING_PATH("cursor_directory", settings->paths.directory_cursor, false, NULL, true); SETTING_PATH("content_history_dir", settings->paths.directory_content_history, false, NULL, true); SETTING_PATH("screenshot_directory", settings->paths.directory_screenshot, true, NULL, true); SETTING_PATH("system_directory", settings->paths.directory_system, true, NULL, true); SETTING_PATH("cache_directory", settings->paths.directory_cache, false, NULL, true); SETTING_PATH("input_remapping_directory", settings->paths.directory_input_remapping, false, NULL, true); SETTING_PATH("resampler_directory", settings->paths.directory_resampler, false, NULL, true); SETTING_PATH("video_shader_dir", settings->paths.directory_video_shader, true, NULL, true); SETTING_PATH("video_filter_dir", settings->paths.directory_video_filter, true, NULL, true); SETTING_PATH("core_assets_directory", settings->paths.directory_core_assets, true, NULL, true); SETTING_PATH("assets_directory", settings->paths.directory_assets, true, NULL, true); SETTING_PATH("dynamic_wallpapers_directory", settings->paths.directory_dynamic_wallpapers, true, NULL, true); SETTING_PATH("thumbnails_directory", settings->paths.directory_thumbnails, true, NULL, true); SETTING_PATH("playlist_directory", settings->paths.directory_playlist, true, NULL, true); SETTING_PATH("runtime_log_directory", settings->paths.directory_runtime_log, true, NULL, true); SETTING_PATH("joypad_autoconfig_dir", settings->paths.directory_autoconfig, false, NULL, true); SETTING_PATH("audio_filter_dir", settings->paths.directory_audio_filter, true, NULL, true); SETTING_PATH("savefile_directory", dir_get_ptr(RARCH_DIR_SAVEFILE), true, NULL, false); SETTING_PATH("savestate_directory", dir_get_ptr(RARCH_DIR_SAVESTATE), true, NULL, false); #ifdef HAVE_MENU SETTING_PATH("rgui_browser_directory", settings->paths.directory_menu_content, true, NULL, true); SETTING_PATH("rgui_config_directory", settings->paths.directory_menu_config, true, NULL, true); #endif #ifdef HAVE_OVERLAY SETTING_PATH("overlay_directory", settings->paths.directory_overlay, true, NULL, true); #endif #ifdef HAVE_VIDEO_LAYOUT SETTING_PATH("video_layout_directory", settings->paths.directory_video_layout, true, NULL, true); #endif #ifndef HAVE_DYNAMIC SETTING_PATH("libretro_path", path_get_ptr(RARCH_PATH_CORE), false, NULL, false); #endif SETTING_PATH( "screenshot_directory", settings->paths.directory_screenshot, true, NULL, false); if (global) { SETTING_PATH("recording_output_directory", global->record.output_dir, false, NULL, true); SETTING_PATH("recording_config_directory", global->record.config_dir, false, NULL, true); } SETTING_ARRAY("log_dir", settings->paths.log_dir, true, NULL, true); *size = count; return tmp; } static struct config_bool_setting *populate_settings_bool(settings_t *settings, int *size) { struct config_bool_setting *tmp = (struct config_bool_setting*)calloc(1, (*size + 1) * sizeof(struct config_bool_setting)); unsigned count = 0; SETTING_BOOL("crt_switch_resolution_use_custom_refresh_rate", &settings->bools.crt_switch_custom_refresh_enable, true, false, false); SETTING_BOOL("automatically_add_content_to_playlist", &settings->bools.automatically_add_content_to_playlist, true, automatically_add_content_to_playlist, false); SETTING_BOOL("ui_companion_start_on_boot", &settings->bools.ui_companion_start_on_boot, true, ui_companion_start_on_boot, false); SETTING_BOOL("ui_companion_enable", &settings->bools.ui_companion_enable, true, ui_companion_enable, false); SETTING_BOOL("ui_companion_toggle", &settings->bools.ui_companion_toggle, false, ui_companion_toggle, false); SETTING_BOOL("desktop_menu_enable", &settings->bools.desktop_menu_enable, true, desktop_menu_enable, false); SETTING_BOOL("video_gpu_record", &settings->bools.video_gpu_record, true, gpu_record, false); SETTING_BOOL("input_remap_binds_enable", &settings->bools.input_remap_binds_enable, true, true, false); SETTING_BOOL("all_users_control_menu", &settings->bools.input_all_users_control_menu, true, all_users_control_menu, false); SETTING_BOOL("menu_swap_ok_cancel_buttons", &settings->bools.input_menu_swap_ok_cancel_buttons, true, menu_swap_ok_cancel_buttons, false); #ifdef HAVE_NETWORKING SETTING_BOOL("netplay_public_announce", &settings->bools.netplay_public_announce, true, netplay_public_announce, false); SETTING_BOOL("netplay_start_as_spectator", &settings->bools.netplay_start_as_spectator, false, netplay_start_as_spectator, false); SETTING_BOOL("netplay_allow_slaves", &settings->bools.netplay_allow_slaves, true, netplay_allow_slaves, false); SETTING_BOOL("netplay_require_slaves", &settings->bools.netplay_require_slaves, true, netplay_require_slaves, false); SETTING_BOOL("netplay_stateless_mode", &settings->bools.netplay_stateless_mode, true, netplay_stateless_mode, false); SETTING_OVERRIDE(RARCH_OVERRIDE_SETTING_NETPLAY_STATELESS_MODE); SETTING_BOOL("netplay_use_mitm_server", &settings->bools.netplay_use_mitm_server, true, netplay_use_mitm_server, false); SETTING_BOOL("netplay_request_device_p1", &settings->bools.netplay_request_devices[0], true, false, false); SETTING_BOOL("netplay_request_device_p2", &settings->bools.netplay_request_devices[1], true, false, false); SETTING_BOOL("netplay_request_device_p3", &settings->bools.netplay_request_devices[2], true, false, false); SETTING_BOOL("netplay_request_device_p4", &settings->bools.netplay_request_devices[3], true, false, false); SETTING_BOOL("netplay_request_device_p5", &settings->bools.netplay_request_devices[4], true, false, false); SETTING_BOOL("netplay_request_device_p6", &settings->bools.netplay_request_devices[5], true, false, false); SETTING_BOOL("netplay_request_device_p7", &settings->bools.netplay_request_devices[6], true, false, false); SETTING_BOOL("netplay_request_device_p8", &settings->bools.netplay_request_devices[7], true, false, false); SETTING_BOOL("netplay_request_device_p9", &settings->bools.netplay_request_devices[8], true, false, false); SETTING_BOOL("netplay_request_device_p10", &settings->bools.netplay_request_devices[9], true, false, false); SETTING_BOOL("netplay_request_device_p11", &settings->bools.netplay_request_devices[10], true, false, false); SETTING_BOOL("netplay_request_device_p12", &settings->bools.netplay_request_devices[11], true, false, false); SETTING_BOOL("netplay_request_device_p13", &settings->bools.netplay_request_devices[12], true, false, false); SETTING_BOOL("netplay_request_device_p14", &settings->bools.netplay_request_devices[13], true, false, false); SETTING_BOOL("netplay_request_device_p15", &settings->bools.netplay_request_devices[14], true, false, false); SETTING_BOOL("netplay_request_device_p16", &settings->bools.netplay_request_devices[15], true, false, false); #endif SETTING_BOOL("input_descriptor_label_show", &settings->bools.input_descriptor_label_show, true, input_descriptor_label_show, false); SETTING_BOOL("input_descriptor_hide_unbound", &settings->bools.input_descriptor_hide_unbound, true, input_descriptor_hide_unbound, false); SETTING_BOOL("load_dummy_on_core_shutdown", &settings->bools.load_dummy_on_core_shutdown, true, load_dummy_on_core_shutdown, false); SETTING_BOOL("check_firmware_before_loading", &settings->bools.check_firmware_before_loading, true, check_firmware_before_loading, false); SETTING_BOOL("builtin_mediaplayer_enable", &settings->bools.multimedia_builtin_mediaplayer_enable, false, false /* TODO */, false); SETTING_BOOL("builtin_imageviewer_enable", &settings->bools.multimedia_builtin_imageviewer_enable, true, true, false); SETTING_BOOL("fps_show", &settings->bools.video_fps_show, true, fps_show, false); SETTING_BOOL("statistics_show", &settings->bools.video_statistics_show, true, statistics_show, false); SETTING_BOOL("framecount_show", &settings->bools.video_framecount_show, true, framecount_show, false); SETTING_BOOL("memory_show", &settings->bools.video_memory_show, true, memory_show, false); SETTING_BOOL("ui_menubar_enable", &settings->bools.ui_menubar_enable, true, true, false); SETTING_BOOL("suspend_screensaver_enable", &settings->bools.ui_suspend_screensaver_enable, true, true, false); SETTING_BOOL("rewind_enable", &settings->bools.rewind_enable, true, rewind_enable, false); SETTING_BOOL("vrr_runloop_enable", &settings->bools.vrr_runloop_enable, true, vrr_runloop_enable, false); SETTING_BOOL("apply_cheats_after_toggle", &settings->bools.apply_cheats_after_toggle, true, apply_cheats_after_toggle, false); SETTING_BOOL("apply_cheats_after_load", &settings->bools.apply_cheats_after_load, true, apply_cheats_after_load, false); SETTING_BOOL("run_ahead_enabled", &settings->bools.run_ahead_enabled, true, false, false); SETTING_BOOL("run_ahead_secondary_instance", &settings->bools.run_ahead_secondary_instance, true, false, false); SETTING_BOOL("run_ahead_hide_warnings", &settings->bools.run_ahead_hide_warnings, true, false, false); SETTING_BOOL("audio_sync", &settings->bools.audio_sync, true, audio_sync, false); SETTING_BOOL("video_shader_enable", &settings->bools.video_shader_enable, true, shader_enable, false); SETTING_BOOL("video_shader_watch_files", &settings->bools.video_shader_watch_files, true, video_shader_watch_files, false); /* Let implementation decide if automatic, or 1:1 PAR. */ SETTING_BOOL("video_aspect_ratio_auto", &settings->bools.video_aspect_ratio_auto, true, aspect_ratio_auto, false); SETTING_BOOL("video_allow_rotate", &settings->bools.video_allow_rotate, true, allow_rotate, false); SETTING_BOOL("video_windowed_fullscreen", &settings->bools.video_windowed_fullscreen, true, windowed_fullscreen, false); SETTING_BOOL("video_crop_overscan", &settings->bools.video_crop_overscan, true, crop_overscan, false); SETTING_BOOL("video_scale_integer", &settings->bools.video_scale_integer, true, scale_integer, false); SETTING_BOOL("video_smooth", &settings->bools.video_smooth, true, video_smooth, false); SETTING_BOOL("video_force_aspect", &settings->bools.video_force_aspect, true, force_aspect, false); SETTING_BOOL("video_threaded", video_driver_get_threaded(), true, video_threaded, false); SETTING_BOOL("video_shared_context", &settings->bools.video_shared_context, true, video_shared_context, false); SETTING_BOOL("auto_screenshot_filename", &settings->bools.auto_screenshot_filename, true, auto_screenshot_filename, false); SETTING_BOOL("video_force_srgb_disable", &settings->bools.video_force_srgb_disable, true, false, false); SETTING_BOOL("video_fullscreen", &settings->bools.video_fullscreen, true, fullscreen, false); SETTING_BOOL("bundle_assets_extract_enable", &settings->bools.bundle_assets_extract_enable, true, bundle_assets_extract_enable, false); SETTING_BOOL("video_vsync", &settings->bools.video_vsync, true, vsync, false); SETTING_BOOL("video_adaptive_vsync", &settings->bools.video_adaptive_vsync, true, adaptive_vsync, false); SETTING_BOOL("video_hard_sync", &settings->bools.video_hard_sync, true, hard_sync, false); SETTING_BOOL("video_black_frame_insertion", &settings->bools.video_black_frame_insertion, true, black_frame_insertion, false); SETTING_BOOL("video_disable_composition", &settings->bools.video_disable_composition, true, disable_composition, false); SETTING_BOOL("pause_nonactive", &settings->bools.pause_nonactive, true, pause_nonactive, false); SETTING_BOOL("video_gpu_screenshot", &settings->bools.video_gpu_screenshot, true, gpu_screenshot, false); SETTING_BOOL("video_post_filter_record", &settings->bools.video_post_filter_record, true, post_filter_record, false); SETTING_BOOL("keyboard_gamepad_enable", &settings->bools.input_keyboard_gamepad_enable, true, true, false); SETTING_BOOL("core_set_supports_no_game_enable", &settings->bools.set_supports_no_game_enable, true, true, false); SETTING_BOOL("audio_enable", &settings->bools.audio_enable, true, audio_enable, false); SETTING_BOOL("menu_enable_widgets", &settings->bools.menu_enable_widgets, true, menu_enable_widgets, false); SETTING_BOOL("audio_enable_menu", &settings->bools.audio_enable_menu, true, audio_enable_menu, false); SETTING_BOOL("audio_enable_menu_ok", &settings->bools.audio_enable_menu_ok, true, audio_enable_menu_ok, false); SETTING_BOOL("audio_enable_menu_cancel", &settings->bools.audio_enable_menu_cancel, true, audio_enable_menu_cancel, false); SETTING_BOOL("audio_enable_menu_notice", &settings->bools.audio_enable_menu_notice, true, audio_enable_menu_notice, false); SETTING_BOOL("audio_enable_menu_bgm", &settings->bools.audio_enable_menu_bgm, true, audio_enable_menu_bgm, false); SETTING_BOOL("audio_mute_enable", audio_get_bool_ptr(AUDIO_ACTION_MUTE_ENABLE), true, false, false); SETTING_BOOL("audio_mixer_mute_enable", audio_get_bool_ptr(AUDIO_ACTION_MIXER_MUTE_ENABLE), true, false, false); SETTING_BOOL("location_allow", &settings->bools.location_allow, true, false, false); SETTING_BOOL("video_font_enable", &settings->bools.video_font_enable, true, font_enable, false); SETTING_BOOL("core_updater_auto_extract_archive", &settings->bools.network_buildbot_auto_extract_archive, true, true, false); SETTING_BOOL("camera_allow", &settings->bools.camera_allow, true, false, false); SETTING_BOOL("discord_allow", &settings->bools.discord_enable, true, false, false); #if defined(VITA) SETTING_BOOL("input_backtouch_enable", &settings->bools.input_backtouch_enable, false, false, false); SETTING_BOOL("input_backtouch_toggle", &settings->bools.input_backtouch_toggle, false, false, false); #endif #if TARGET_OS_IPHONE SETTING_BOOL("small_keyboard_enable", &settings->bools.input_small_keyboard_enable, true, false, false); #endif #ifdef GEKKO SETTING_BOOL("video_vfilter", &settings->bools.video_vfilter, true, video_vfilter, false); #endif #ifdef HAVE_THREADS SETTING_BOOL("threaded_data_runloop_enable", &settings->bools.threaded_data_runloop_enable, true, threaded_data_runloop_enable, false); #endif #ifdef HAVE_MENU SETTING_BOOL("menu_unified_controls", &settings->bools.menu_unified_controls, true, false, false); SETTING_BOOL("menu_throttle_framerate", &settings->bools.menu_throttle_framerate, true, true, false); SETTING_BOOL("menu_linear_filter", &settings->bools.menu_linear_filter, true, true, false); SETTING_BOOL("menu_horizontal_animation", &settings->bools.menu_horizontal_animation, true, true, false); SETTING_BOOL("dpi_override_enable", &settings->bools.menu_dpi_override_enable, true, menu_dpi_override_enable, false); SETTING_BOOL("menu_pause_libretro", &settings->bools.menu_pause_libretro, true, true, false); SETTING_BOOL("menu_mouse_enable", &settings->bools.menu_mouse_enable, true, def_mouse_enable, false); SETTING_BOOL("menu_pointer_enable", &settings->bools.menu_pointer_enable, true, pointer_enable, false); SETTING_BOOL("menu_timedate_enable", &settings->bools.menu_timedate_enable, true, true, false); SETTING_BOOL("menu_battery_level_enable", &settings->bools.menu_battery_level_enable, true, true, false); SETTING_BOOL("menu_core_enable", &settings->bools.menu_core_enable, true, true, false); SETTING_BOOL("menu_show_sublabels", &settings->bools.menu_show_sublabels, true, menu_show_sublabels, false); SETTING_BOOL("menu_dynamic_wallpaper_enable", &settings->bools.menu_dynamic_wallpaper_enable, true, false, false); SETTING_BOOL("quick_menu_show_recording", &settings->bools.quick_menu_show_recording, true, quick_menu_show_recording, false); SETTING_BOOL("quick_menu_show_streaming", &settings->bools.quick_menu_show_streaming, true, quick_menu_show_streaming, false); SETTING_BOOL("quick_menu_show_save_load_state", &settings->bools.quick_menu_show_save_load_state, true, quick_menu_show_save_load_state, false); SETTING_BOOL("quick_menu_show_take_screenshot", &settings->bools.quick_menu_show_take_screenshot, true, quick_menu_show_take_screenshot, false); SETTING_BOOL("quick_menu_show_save_load_state", &settings->bools.quick_menu_show_save_load_state, true, quick_menu_show_save_load_state, false); SETTING_BOOL("quick_menu_show_undo_save_load_state", &settings->bools.quick_menu_show_undo_save_load_state, true, quick_menu_show_undo_save_load_state, false); SETTING_BOOL("quick_menu_show_add_to_favorites", &settings->bools.quick_menu_show_add_to_favorites, true, quick_menu_show_add_to_favorites, false); SETTING_BOOL("quick_menu_show_start_recording", &settings->bools.quick_menu_show_start_recording, true, quick_menu_show_start_recording, false); SETTING_BOOL("quick_menu_show_start_streaming", &settings->bools.quick_menu_show_start_streaming, true, quick_menu_show_start_streaming, false); SETTING_BOOL("quick_menu_show_reset_core_association", &settings->bools.quick_menu_show_reset_core_association, true, quick_menu_show_reset_core_association, false); SETTING_BOOL("quick_menu_show_options", &settings->bools.quick_menu_show_options, true, quick_menu_show_options, false); SETTING_BOOL("quick_menu_show_controls", &settings->bools.quick_menu_show_controls, true, quick_menu_show_controls, false); SETTING_BOOL("quick_menu_show_cheats", &settings->bools.quick_menu_show_cheats, true, quick_menu_show_cheats, false); SETTING_BOOL("quick_menu_show_shaders", &settings->bools.quick_menu_show_shaders, true, quick_menu_show_shaders, false); SETTING_BOOL("quick_menu_show_save_core_overrides", &settings->bools.quick_menu_show_save_core_overrides, true, quick_menu_show_save_core_overrides, false); SETTING_BOOL("quick_menu_show_save_game_overrides", &settings->bools.quick_menu_show_save_game_overrides, true, quick_menu_show_save_game_overrides, false); SETTING_BOOL("quick_menu_show_save_content_dir_overrides", &settings->bools.quick_menu_show_save_content_dir_overrides, true, quick_menu_show_save_content_dir_overrides, false); SETTING_BOOL("quick_menu_show_information", &settings->bools.quick_menu_show_information, true, quick_menu_show_information, false); SETTING_BOOL("kiosk_mode_enable", &settings->bools.kiosk_mode_enable, true, kiosk_mode_enable, false); SETTING_BOOL("menu_use_preferred_system_color_theme", &settings->bools.menu_use_preferred_system_color_theme, true, menu_use_preferred_system_color_theme, false); SETTING_BOOL("content_show_settings", &settings->bools.menu_content_show_settings, true, content_show_settings, false); SETTING_BOOL("content_show_favorites", &settings->bools.menu_content_show_favorites, true, content_show_favorites, false); #ifdef HAVE_IMAGEVIEWER SETTING_BOOL("content_show_images", &settings->bools.menu_content_show_images, true, content_show_images, false); #endif SETTING_BOOL("content_show_music", &settings->bools.menu_content_show_music, true, content_show_music, false); #if defined(HAVE_FFMPEG) || defined(HAVE_MPV) SETTING_BOOL("content_show_video", &settings->bools.menu_content_show_video, true, content_show_video, false); #endif #ifdef HAVE_NETWORKING SETTING_BOOL("content_show_netplay", &settings->bools.menu_content_show_netplay, true, content_show_netplay, false); #endif SETTING_BOOL("content_show_history", &settings->bools.menu_content_show_history, true, content_show_history, false); #ifdef HAVE_LIBRETRODB SETTING_BOOL("content_show_add", &settings->bools.menu_content_show_add, true, content_show_add, false); #endif SETTING_BOOL("content_show_playlists", &settings->bools.menu_content_show_playlists, true, content_show_playlists, false); SETTING_BOOL("menu_show_load_core", &settings->bools.menu_show_load_core, true, menu_show_load_core, false); SETTING_BOOL("menu_show_load_content", &settings->bools.menu_show_load_content, true, menu_show_load_content, false); SETTING_BOOL("menu_show_information", &settings->bools.menu_show_information, true, menu_show_information, false); SETTING_BOOL("menu_show_configurations", &settings->bools.menu_show_configurations, true, menu_show_configurations, false); SETTING_BOOL("menu_show_latency", &settings->bools.menu_show_latency, true, true, false); SETTING_BOOL("menu_show_rewind", &settings->bools.menu_show_rewind, true, true, false); SETTING_BOOL("menu_show_overlays", &settings->bools.menu_show_overlays, true, true, false); #ifdef HAVE_VIDEO_LAYOUT SETTING_BOOL("menu_show_video_layout", &settings->bools.menu_show_video_layout, true, true, false); #endif SETTING_BOOL("menu_show_help", &settings->bools.menu_show_help, true, menu_show_help, false); SETTING_BOOL("menu_show_quit_retroarch", &settings->bools.menu_show_quit_retroarch, true, menu_show_quit_retroarch, false); SETTING_BOOL("menu_show_reboot", &settings->bools.menu_show_reboot, true, menu_show_reboot, false); SETTING_BOOL("menu_show_shutdown", &settings->bools.menu_show_shutdown, true, menu_show_shutdown, false); SETTING_BOOL("menu_show_online_updater", &settings->bools.menu_show_online_updater, true, menu_show_online_updater, false); SETTING_BOOL("menu_show_core_updater", &settings->bools.menu_show_core_updater, true, menu_show_core_updater, false); SETTING_BOOL("filter_by_current_core", &settings->bools.filter_by_current_core, false, false /* TODO */, false); SETTING_BOOL("rgui_show_start_screen", &settings->bools.menu_show_start_screen, false, false /* TODO */, false); SETTING_BOOL("menu_navigation_wraparound_enable", &settings->bools.menu_navigation_wraparound_enable, true, true, false); SETTING_BOOL("menu_navigation_browser_filter_supported_extensions_enable", &settings->bools.menu_navigation_browser_filter_supported_extensions_enable, true, true, false); SETTING_BOOL("menu_show_advanced_settings", &settings->bools.menu_show_advanced_settings, true, show_advanced_settings, false); #ifdef HAVE_MATERIALUI SETTING_BOOL("materialui_icons_enable", &settings->bools.menu_materialui_icons_enable, true, materialui_icons_enable, false); #endif #ifdef HAVE_RGUI SETTING_BOOL("rgui_background_filler_thickness_enable", &settings->bools.menu_rgui_background_filler_thickness_enable, true, true, false); SETTING_BOOL("rgui_border_filler_thickness_enable", &settings->bools.menu_rgui_border_filler_thickness_enable, true, true, false); SETTING_BOOL("rgui_border_filler_enable", &settings->bools.menu_rgui_border_filler_enable, true, true, false); SETTING_BOOL("menu_rgui_shadows", &settings->bools.menu_rgui_shadows, true, rgui_shadows, false); SETTING_BOOL("menu_rgui_full_width_layout", &settings->bools.menu_rgui_full_width_layout, true, rgui_full_width_layout, false); SETTING_BOOL("rgui_inline_thumbnails", &settings->bools.menu_rgui_inline_thumbnails, true, rgui_inline_thumbnails, false); SETTING_BOOL("rgui_swap_thumbnails", &settings->bools.menu_rgui_swap_thumbnails, true, rgui_swap_thumbnails, false); SETTING_BOOL("rgui_extended_ascii", &settings->bools.menu_rgui_extended_ascii, true, rgui_extended_ascii, false); #endif #ifdef HAVE_XMB SETTING_BOOL("xmb_shadows_enable", &settings->bools.menu_xmb_shadows_enable, true, xmb_shadows_enable, false); SETTING_BOOL("xmb_vertical_thumbnails", &settings->bools.menu_xmb_vertical_thumbnails, true, xmb_vertical_thumbnails, false); #endif #endif #ifdef HAVE_CHEEVOS SETTING_BOOL("cheevos_enable", &settings->bools.cheevos_enable, true, cheevos_enable, false); SETTING_BOOL("cheevos_test_unofficial", &settings->bools.cheevos_test_unofficial, true, false, false); SETTING_BOOL("cheevos_hardcore_mode_enable", &settings->bools.cheevos_hardcore_mode_enable, true, false, false); SETTING_BOOL("cheevos_leaderboards_enable", &settings->bools.cheevos_leaderboards_enable, true, false, false); SETTING_BOOL("cheevos_verbose_enable", &settings->bools.cheevos_verbose_enable, true, false, false); SETTING_BOOL("cheevos_auto_screenshot", &settings->bools.cheevos_auto_screenshot, true, false, false); SETTING_BOOL("cheevos_old_enable", &settings->bools.cheevos_old_enable, true, false, false); /* RCHEEVOS TODO: remove line above */ #ifdef HAVE_XMB SETTING_BOOL("cheevos_badges_enable", &settings->bools.cheevos_badges_enable, true, false, false); #endif #endif #ifdef HAVE_OVERLAY SETTING_BOOL("input_overlay_enable", &settings->bools.input_overlay_enable, true, config_overlay_enable_default(), false); SETTING_BOOL("input_overlay_enable_autopreferred", &settings->bools.input_overlay_enable_autopreferred, true, true, false); SETTING_BOOL("input_overlay_show_physical_inputs", &settings->bools.input_overlay_show_physical_inputs, true, false, false); SETTING_BOOL("input_overlay_hide_in_menu", &settings->bools.input_overlay_hide_in_menu, true, overlay_hide_in_menu, false); #endif #ifdef HAVE_VIDEO_LAYOUT SETTING_BOOL("video_layout_enable", &settings->bools.video_layout_enable, true, true, false); #endif #ifdef HAVE_COMMAND SETTING_BOOL("network_cmd_enable", &settings->bools.network_cmd_enable, true, network_cmd_enable, false); SETTING_BOOL("stdin_cmd_enable", &settings->bools.stdin_cmd_enable, true, stdin_cmd_enable, false); #endif #ifdef HAVE_NETWORKGAMEPAD SETTING_BOOL("network_remote_enable", &settings->bools.network_remote_enable, false, false /* TODO */, false); #endif #ifdef HAVE_NETWORKING SETTING_BOOL("netplay_nat_traversal", &settings->bools.netplay_nat_traversal, true, true, false); #endif SETTING_BOOL("block_sram_overwrite", &settings->bools.block_sram_overwrite, true, block_sram_overwrite, false); SETTING_BOOL("savestate_auto_index", &settings->bools.savestate_auto_index, true, savestate_auto_index, false); SETTING_BOOL("savestate_auto_save", &settings->bools.savestate_auto_save, true, savestate_auto_save, false); SETTING_BOOL("savestate_auto_load", &settings->bools.savestate_auto_load, true, savestate_auto_load, false); SETTING_BOOL("savestate_thumbnail_enable", &settings->bools.savestate_thumbnail_enable, true, savestate_thumbnail_enable, false); SETTING_BOOL("history_list_enable", &settings->bools.history_list_enable, true, def_history_list_enable, false); SETTING_BOOL("playlist_entry_remove", &settings->bools.playlist_entry_remove, true, def_playlist_entry_remove, false); SETTING_BOOL("playlist_entry_rename", &settings->bools.playlist_entry_rename, true, def_playlist_entry_rename, false); SETTING_BOOL("game_specific_options", &settings->bools.game_specific_options, true, default_game_specific_options, false); SETTING_BOOL("auto_overrides_enable", &settings->bools.auto_overrides_enable, true, default_auto_overrides_enable, false); SETTING_BOOL("auto_remaps_enable", &settings->bools.auto_remaps_enable, true, default_auto_remaps_enable, false); SETTING_BOOL("auto_shaders_enable", &settings->bools.auto_shaders_enable, true, default_auto_shaders_enable, false); SETTING_BOOL("scan_without_core_match", &settings->bools.scan_without_core_match, true, scan_without_core_match, false); SETTING_BOOL("sort_savefiles_enable", &settings->bools.sort_savefiles_enable, true, default_sort_savefiles_enable, false); SETTING_BOOL("sort_savestates_enable", &settings->bools.sort_savestates_enable, true, default_sort_savestates_enable, false); SETTING_BOOL("config_save_on_exit", &settings->bools.config_save_on_exit, true, config_save_on_exit, false); SETTING_BOOL("show_hidden_files", &settings->bools.show_hidden_files, true, show_hidden_files, false); SETTING_BOOL("input_autodetect_enable", &settings->bools.input_autodetect_enable, true, input_autodetect_enable, false); SETTING_BOOL("audio_rate_control", &settings->bools.audio_rate_control, true, rate_control, false); #ifdef HAVE_WASAPI SETTING_BOOL("audio_wasapi_exclusive_mode", &settings->bools.audio_wasapi_exclusive_mode, true, wasapi_exclusive_mode, false); SETTING_BOOL("audio_wasapi_float_format", &settings->bools.audio_wasapi_float_format, true, wasapi_float_format, false); #endif SETTING_BOOL("savestates_in_content_dir", &settings->bools.savestates_in_content_dir, true, default_savestates_in_content_dir, false); SETTING_BOOL("savefiles_in_content_dir", &settings->bools.savefiles_in_content_dir, true, default_savefiles_in_content_dir, false); SETTING_BOOL("systemfiles_in_content_dir", &settings->bools.systemfiles_in_content_dir, true, default_systemfiles_in_content_dir, false); SETTING_BOOL("screenshots_in_content_dir", &settings->bools.screenshots_in_content_dir, true, default_screenshots_in_content_dir, false); SETTING_BOOL("video_msg_bgcolor_enable", &settings->bools.video_msg_bgcolor_enable, true, message_bgcolor_enable, false); SETTING_BOOL("video_window_show_decorations", &settings->bools.video_window_show_decorations, true, window_decorations, false); SETTING_BOOL("video_window_save_positions", &settings->bools.video_window_save_positions, true, false, false); SETTING_BOOL("sustained_performance_mode", &settings->bools.sustained_performance_mode, true, sustained_performance_mode, false); #ifdef _3DS SETTING_BOOL("video_3ds_lcd_bottom", &settings->bools.video_3ds_lcd_bottom, true, video_3ds_lcd_bottom, false); #endif SETTING_BOOL("playlist_use_old_format", &settings->bools.playlist_use_old_format, true, playlist_use_old_format, false); SETTING_BOOL("content_runtime_log", &settings->bools.content_runtime_log, true, content_runtime_log, false); SETTING_BOOL("content_runtime_log_aggregate", &settings->bools.content_runtime_log_aggregate, true, content_runtime_log_aggregate, false); SETTING_BOOL("playlist_show_sublabels", &settings->bools.playlist_show_sublabels, true, playlist_show_sublabels, false); SETTING_BOOL("playlist_sort_alphabetical", &settings->bools.playlist_sort_alphabetical, true, playlist_sort_alphabetical, false); SETTING_BOOL("playlist_fuzzy_archive_match", &settings->bools.playlist_fuzzy_archive_match, true, playlist_fuzzy_archive_match, false); SETTING_BOOL("quit_press_twice", &settings->bools.quit_press_twice, true, quit_press_twice, false); SETTING_BOOL("vibrate_on_keypress", &settings->bools.vibrate_on_keypress, true, vibrate_on_keypress, false); SETTING_BOOL("enable_device_vibration", &settings->bools.enable_device_vibration, true, enable_device_vibration, false); #ifdef HAVE_OZONE SETTING_BOOL("ozone_collapse_sidebar", &settings->bools.ozone_collapse_sidebar, true, ozone_collapse_sidebar, false); #endif SETTING_BOOL("translation_service_enable", &settings->bools.translation_service_enable, true, default_translation_service_enable, false); SETTING_BOOL("log_to_file", &settings->bools.log_to_file, true, default_log_to_file, false); SETTING_BOOL("log_to_file_timestamp", &settings->bools.log_to_file_timestamp, true, log_to_file_timestamp, false); *size = count; return tmp; } static struct config_float_setting *populate_settings_float(settings_t *settings, int *size) { unsigned count = 0; struct config_float_setting *tmp = (struct config_float_setting*)calloc(1, (*size + 1) * sizeof(struct config_float_setting)); if (!tmp) return NULL; SETTING_FLOAT("video_aspect_ratio", &settings->floats.video_aspect_ratio, true, aspect_ratio, false); SETTING_FLOAT("video_scale", &settings->floats.video_scale, false, 0.0f, false); SETTING_FLOAT("crt_video_refresh_rate", &settings->floats.crt_video_refresh_rate, true, crt_refresh_rate, false); SETTING_FLOAT("video_refresh_rate", &settings->floats.video_refresh_rate, true, refresh_rate, false); SETTING_FLOAT("audio_rate_control_delta", audio_get_float_ptr(AUDIO_ACTION_RATE_CONTROL_DELTA), true, rate_control_delta, false); SETTING_FLOAT("audio_max_timing_skew", &settings->floats.audio_max_timing_skew, true, max_timing_skew, false); SETTING_FLOAT("audio_volume", &settings->floats.audio_volume, true, audio_volume, false); SETTING_FLOAT("audio_mixer_volume", &settings->floats.audio_mixer_volume, true, audio_mixer_volume, false); #ifdef HAVE_OVERLAY SETTING_FLOAT("input_overlay_opacity", &settings->floats.input_overlay_opacity, true, default_input_overlay_opacity, false); SETTING_FLOAT("input_overlay_scale", &settings->floats.input_overlay_scale, true, 1.0f, false); #endif #ifdef HAVE_MENU SETTING_FLOAT("menu_wallpaper_opacity", &settings->floats.menu_wallpaper_opacity, true, menu_wallpaper_opacity, false); SETTING_FLOAT("menu_framebuffer_opacity", &settings->floats.menu_framebuffer_opacity, true, menu_framebuffer_opacity, false); SETTING_FLOAT("menu_footer_opacity", &settings->floats.menu_footer_opacity, true, menu_footer_opacity, false); SETTING_FLOAT("menu_header_opacity", &settings->floats.menu_header_opacity, true, menu_header_opacity, false); SETTING_FLOAT("menu_ticker_speed", &settings->floats.menu_ticker_speed, true, menu_ticker_speed, false); #endif SETTING_FLOAT("video_message_pos_x", &settings->floats.video_msg_pos_x, true, message_pos_offset_x, false); SETTING_FLOAT("video_message_pos_y", &settings->floats.video_msg_pos_y, true, message_pos_offset_y, false); SETTING_FLOAT("video_font_size", &settings->floats.video_font_size, true, font_size, false); SETTING_FLOAT("fastforward_ratio", &settings->floats.fastforward_ratio, true, fastforward_ratio, false); SETTING_FLOAT("slowmotion_ratio", &settings->floats.slowmotion_ratio, true, slowmotion_ratio, false); SETTING_FLOAT("input_axis_threshold", input_driver_get_float(INPUT_ACTION_AXIS_THRESHOLD), true, axis_threshold, false); SETTING_FLOAT("input_analog_deadzone", &settings->floats.input_analog_deadzone, true, analog_deadzone, false); SETTING_FLOAT("input_analog_sensitivity", &settings->floats.input_analog_sensitivity, true, analog_sensitivity, false); SETTING_FLOAT("video_msg_bgcolor_opacity", &settings->floats.video_msg_bgcolor_opacity, true, message_bgcolor_opacity, false); *size = count; return tmp; } static struct config_uint_setting *populate_settings_uint(settings_t *settings, int *size) { unsigned count = 0; struct config_uint_setting *tmp = (struct config_uint_setting*)calloc(1, (*size + 1) * sizeof(struct config_uint_setting)); if (!tmp) return NULL; #ifdef HAVE_NETWORKING SETTING_UINT("streaming_mode", &settings->uints.streaming_mode, true, STREAMING_MODE_TWITCH, false); #endif SETTING_UINT("crt_switch_resolution", &settings->uints.crt_switch_resolution, true, crt_switch_resolution, false); SETTING_UINT("input_bind_timeout", &settings->uints.input_bind_timeout, true, input_bind_timeout, false); SETTING_UINT("input_bind_hold", &settings->uints.input_bind_hold, true, input_bind_hold, false); SETTING_UINT("input_turbo_period", &settings->uints.input_turbo_period, true, turbo_period, false); SETTING_UINT("input_duty_cycle", &settings->uints.input_turbo_duty_cycle, true, turbo_duty_cycle, false); SETTING_UINT("input_max_users", input_driver_get_uint(INPUT_ACTION_MAX_USERS), true, input_max_users, false); SETTING_UINT("input_menu_toggle_gamepad_combo", &settings->uints.input_menu_toggle_gamepad_combo, true, menu_toggle_gamepad_combo, false); SETTING_UINT("audio_latency", &settings->uints.audio_latency, false, 0 /* TODO */, false); SETTING_UINT("audio_resampler_quality", &settings->uints.audio_resampler_quality, true, audio_resampler_quality_level, false); SETTING_UINT("audio_block_frames", &settings->uints.audio_block_frames, true, 0, false); #ifdef ANDROID SETTING_UINT("input_block_timeout", &settings->uints.input_block_timeout, true, 1, false); #endif SETTING_UINT("rewind_granularity", &settings->uints.rewind_granularity, true, rewind_granularity, false); SETTING_UINT("rewind_buffer_size_step", &settings->uints.rewind_buffer_size_step, true, rewind_buffer_size_step, false); SETTING_UINT("autosave_interval", &settings->uints.autosave_interval, true, autosave_interval, false); SETTING_UINT("libretro_log_level", &settings->uints.libretro_log_level, true, libretro_log_level, false); SETTING_UINT("keyboard_gamepad_mapping_type",&settings->uints.input_keyboard_gamepad_mapping_type, true, 1, false); SETTING_UINT("input_poll_type_behavior", &settings->uints.input_poll_type_behavior, true, 2, false); SETTING_UINT("video_monitor_index", &settings->uints.video_monitor_index, true, monitor_index, false); SETTING_UINT("video_fullscreen_x", &settings->uints.video_fullscreen_x, true, fullscreen_x, false); SETTING_UINT("video_fullscreen_y", &settings->uints.video_fullscreen_y, true, fullscreen_y, false); SETTING_UINT("video_window_opacity", &settings->uints.video_window_opacity, true, window_opacity, false); #ifdef HAVE_VIDEO_LAYOUT SETTING_UINT("video_layout_selected_view", &settings->uints.video_layout_selected_view, true, 0, false); #endif #ifdef HAVE_COMMAND SETTING_UINT("network_cmd_port", &settings->uints.network_cmd_port, true, network_cmd_port, false); #endif #ifdef HAVE_NETWORKGAMEPAD SETTING_UINT("network_remote_base_port", &settings->uints.network_remote_base_port, true, network_remote_base_port, false); #endif #ifdef GEKKO SETTING_UINT("video_viwidth", &settings->uints.video_viwidth, true, video_viwidth, false); #endif #ifdef HAVE_MENU SETTING_UINT("dpi_override_value", &settings->uints.menu_dpi_override_value, true, menu_dpi_override_value, false); SETTING_UINT("menu_thumbnails", &settings->uints.menu_thumbnails, true, menu_thumbnails_default, false); SETTING_UINT("menu_timedate_style", &settings->uints.menu_timedate_style, true, menu_timedate_style, false); SETTING_UINT("menu_ticker_type", &settings->uints.menu_ticker_type, true, menu_ticker_type, false); #ifdef HAVE_RGUI SETTING_UINT("rgui_menu_color_theme", &settings->uints.menu_rgui_color_theme, true, rgui_color_theme, false); SETTING_UINT("rgui_thumbnail_downscaler", &settings->uints.menu_rgui_thumbnail_downscaler, true, rgui_thumbnail_downscaler, false); SETTING_UINT("rgui_thumbnail_delay", &settings->uints.menu_rgui_thumbnail_delay, true, rgui_thumbnail_delay, false); SETTING_UINT("rgui_internal_upscale_level", &settings->uints.menu_rgui_internal_upscale_level, true, rgui_internal_upscale_level, false); SETTING_UINT("rgui_aspect_ratio", &settings->uints.menu_rgui_aspect_ratio, true, rgui_aspect, false); SETTING_UINT("rgui_aspect_ratio_lock", &settings->uints.menu_rgui_aspect_ratio_lock, true, rgui_aspect_lock, false); SETTING_UINT("rgui_particle_effect", &settings->uints.menu_rgui_particle_effect, true, rgui_particle_effect, false); #endif #ifdef HAVE_LIBNX SETTING_UINT("split_joycon_p1", &settings->uints.input_split_joycon[0], true, 0, false); SETTING_UINT("split_joycon_p2", &settings->uints.input_split_joycon[1], true, 0, false); SETTING_UINT("split_joycon_p3", &settings->uints.input_split_joycon[2], true, 0, false); SETTING_UINT("split_joycon_p4", &settings->uints.input_split_joycon[3], true, 0, false); SETTING_UINT("split_joycon_p5", &settings->uints.input_split_joycon[4], true, 0, false); SETTING_UINT("split_joycon_p6", &settings->uints.input_split_joycon[5], true, 0, false); SETTING_UINT("split_joycon_p7", &settings->uints.input_split_joycon[6], true, 0, false); SETTING_UINT("split_joycon_p8", &settings->uints.input_split_joycon[7], true, 0, false); #endif #ifdef HAVE_XMB SETTING_UINT("menu_left_thumbnails", &settings->uints.menu_left_thumbnails, true, menu_left_thumbnails_default, false); SETTING_UINT("xmb_alpha_factor", &settings->uints.menu_xmb_alpha_factor, true, xmb_alpha_factor, false); SETTING_UINT("xmb_scale_factor", &settings->uints.menu_xmb_scale_factor, true, xmb_scale_factor, false); SETTING_UINT("xmb_layout", &settings->uints.menu_xmb_layout, true, xmb_menu_layout, false); SETTING_UINT("xmb_theme", &settings->uints.menu_xmb_theme, true, xmb_icon_theme, false); SETTING_UINT("xmb_menu_color_theme", &settings->uints.menu_xmb_color_theme, true, xmb_theme, false); SETTING_UINT("menu_font_color_red", &settings->uints.menu_font_color_red, true, menu_font_color_red, false); SETTING_UINT("menu_font_color_green", &settings->uints.menu_font_color_green, true, menu_font_color_green, false); SETTING_UINT("menu_font_color_blue", &settings->uints.menu_font_color_blue, true, menu_font_color_blue, false); #endif SETTING_UINT("materialui_menu_color_theme", &settings->uints.menu_materialui_color_theme, true, MATERIALUI_THEME_BLUE, false); SETTING_UINT("menu_shader_pipeline", &settings->uints.menu_xmb_shader_pipeline, true, menu_shader_pipeline, false); #ifdef HAVE_OZONE SETTING_UINT("ozone_menu_color_theme", &settings->uints.menu_ozone_color_theme, true, 1, false); #endif #endif SETTING_UINT("audio_out_rate", &settings->uints.audio_out_rate, true, out_rate, false); SETTING_UINT("custom_viewport_width", &settings->video_viewport_custom.width, false, 0 /* TODO */, false); SETTING_UINT("crt_switch_resolution_super", &settings->uints.crt_switch_resolution_super, true, crt_switch_resolution_super, false); SETTING_UINT("custom_viewport_height", &settings->video_viewport_custom.height, false, 0 /* TODO */, false); SETTING_UINT("custom_viewport_x", (unsigned*)&settings->video_viewport_custom.x, false, 0 /* TODO */, false); SETTING_UINT("custom_viewport_y", (unsigned*)&settings->video_viewport_custom.y, false, 0 /* TODO */, false); SETTING_UINT("content_history_size", &settings->uints.content_history_size, true, default_content_history_size, false); SETTING_UINT("video_hard_sync_frames", &settings->uints.video_hard_sync_frames, true, hard_sync_frames, false); SETTING_UINT("video_frame_delay", &settings->uints.video_frame_delay, true, frame_delay, false); SETTING_UINT("video_max_swapchain_images", &settings->uints.video_max_swapchain_images, true, max_swapchain_images, false); SETTING_UINT("video_swap_interval", &settings->uints.video_swap_interval, true, swap_interval, false); SETTING_UINT("video_rotation", &settings->uints.video_rotation, true, ORIENTATION_NORMAL, false); SETTING_UINT("screen_orientation", &settings->uints.screen_orientation, true, ORIENTATION_NORMAL, false); SETTING_UINT("aspect_ratio_index", &settings->uints.video_aspect_ratio_idx, true, aspect_ratio_idx, false); #ifdef HAVE_NETWORKING SETTING_UINT("netplay_ip_port", &settings->uints.netplay_port, true, RARCH_DEFAULT_PORT, false); SETTING_OVERRIDE(RARCH_OVERRIDE_SETTING_NETPLAY_IP_PORT); SETTING_UINT("netplay_input_latency_frames_min",&settings->uints.netplay_input_latency_frames_min, true, 0, false); SETTING_UINT("netplay_input_latency_frames_range",&settings->uints.netplay_input_latency_frames_range, true, 0, false); SETTING_UINT("netplay_share_digital", &settings->uints.netplay_share_digital, true, netplay_share_digital, false); SETTING_UINT("netplay_share_analog", &settings->uints.netplay_share_analog, true, netplay_share_analog, false); #endif #ifdef HAVE_LANGEXTRA SETTING_UINT("user_language", msg_hash_get_uint(MSG_HASH_USER_LANGUAGE), true, def_user_language, false); #endif SETTING_UINT("bundle_assets_extract_version_current", &settings->uints.bundle_assets_extract_version_current, true, 0, false); SETTING_UINT("bundle_assets_extract_last_version", &settings->uints.bundle_assets_extract_last_version, true, 0, false); SETTING_UINT("input_overlay_show_physical_inputs_port", &settings->uints.input_overlay_show_physical_inputs_port, true, 0, false); SETTING_UINT("video_msg_bgcolor_red", &settings->uints.video_msg_bgcolor_red, true, message_bgcolor_red, false); SETTING_UINT("video_msg_bgcolor_green", &settings->uints.video_msg_bgcolor_green, true, message_bgcolor_green, false); SETTING_UINT("video_msg_bgcolor_blue", &settings->uints.video_msg_bgcolor_blue, true, message_bgcolor_blue, false); SETTING_UINT("run_ahead_frames", &settings->uints.run_ahead_frames, true, 1, false); SETTING_UINT("midi_volume", &settings->uints.midi_volume, true, midi_volume, false); SETTING_UINT("video_stream_port", &settings->uints.video_stream_port, true, RARCH_STREAM_DEFAULT_PORT, false); SETTING_UINT("video_record_quality", &settings->uints.video_record_quality, true, RECORD_CONFIG_TYPE_RECORDING_LOSSLESS_QUALITY, false); SETTING_UINT("video_stream_quality", &settings->uints.video_stream_quality, true, RECORD_CONFIG_TYPE_STREAMING_LOW_QUALITY, false); SETTING_UINT("video_record_scale_factor", &settings->uints.video_record_scale_factor, true, 1, false); SETTING_UINT("video_stream_scale_factor", &settings->uints.video_stream_scale_factor, true, 1, false); SETTING_UINT("video_windowed_position_x", &settings->uints.window_position_x, true, 0, false); SETTING_UINT("video_windowed_position_y", &settings->uints.window_position_y, true, 0, false); SETTING_UINT("video_windowed_position_width", &settings->uints.window_position_width, true, window_width, false); SETTING_UINT("video_windowed_position_height", &settings->uints.window_position_height, true, window_height, false); SETTING_UINT("video_record_threads", &settings->uints.video_record_threads, true, video_record_threads, false); #ifdef HAVE_LIBNX SETTING_UINT("libnx_overclock", &settings->uints.libnx_overclock, true, SWITCH_DEFAULT_CPU_PROFILE, false); #endif #ifdef _3DS SETTING_UINT("video_3ds_display_mode", &settings->uints.video_3ds_display_mode, true, video_3ds_display_mode, false); #endif #ifdef HAVE_MENU SETTING_UINT("playlist_show_inline_core_name", &settings->uints.playlist_show_inline_core_name, true, playlist_show_inline_core_name, false); SETTING_UINT("playlist_sublabel_runtime_type", &settings->uints.playlist_sublabel_runtime_type, true, playlist_sublabel_runtime_type, false); #endif *size = count; return tmp; } static struct config_size_setting *populate_settings_size(settings_t *settings, int *size) { unsigned count = 0; struct config_size_setting *tmp = (struct config_size_setting*)calloc((*size + 1), sizeof(struct config_size_setting)); if (!tmp) return NULL; SETTING_SIZE("rewind_buffer_size", &settings->sizes.rewind_buffer_size, true, rewind_buffer_size, false); *size = count; return tmp; } static struct config_int_setting *populate_settings_int(settings_t *settings, int *size) { unsigned count = 0; struct config_int_setting *tmp = (struct config_int_setting*)calloc((*size + 1), sizeof(struct config_int_setting)); if (!tmp) return NULL; SETTING_INT("state_slot", &settings->ints.state_slot, false, 0 /* TODO */, false); #ifdef HAVE_NETWORKING SETTING_INT("netplay_check_frames", &settings->ints.netplay_check_frames, true, netplay_check_frames, false); SETTING_OVERRIDE(RARCH_OVERRIDE_SETTING_NETPLAY_CHECK_FRAMES); #endif #ifdef HAVE_WASAPI SETTING_INT("audio_wasapi_sh_buffer_length", &settings->ints.audio_wasapi_sh_buffer_length, true, wasapi_sh_buffer_length, false); #endif SETTING_INT("crt_switch_center_adjust", &settings->ints.crt_switch_center_adjust, false, 0 /* TODO */, false); *size = count; return tmp; } /** * config_set_defaults: * * Set 'default' configuration values. **/ void config_set_defaults(void) { unsigned i, j; #ifdef HAVE_MENU static bool first_initialized = true; #endif settings_t *settings = config_get_ptr(); int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder); int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder); int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder); int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder); int size_settings_size = sizeof(settings->sizes) / sizeof(settings->sizes.placeholder); const char *def_video = config_get_default_video(); const char *def_audio = config_get_default_audio(); const char *def_audio_resampler = config_get_default_audio_resampler(); const char *def_input = config_get_default_input(); const char *def_joypad = config_get_default_joypad(); #ifdef HAVE_MENU const char *def_menu = config_get_default_menu(); #endif const char *def_camera = config_get_default_camera(); const char *def_wifi = config_get_default_wifi(); const char *def_led = config_get_default_led(); const char *def_location = config_get_default_location(); const char *def_record = config_get_default_record(); const char *def_midi = config_get_default_midi(); const char *def_mitm = netplay_mitm_server; struct config_float_setting *float_settings = populate_settings_float (settings, &float_settings_size); struct config_bool_setting *bool_settings = populate_settings_bool (settings, &bool_settings_size); struct config_int_setting *int_settings = populate_settings_int (settings, &int_settings_size); struct config_uint_setting *uint_settings = populate_settings_uint (settings, &uint_settings_size); struct config_size_setting *size_settings = populate_settings_size (settings, &size_settings_size); if (bool_settings && (bool_settings_size > 0)) { for (i = 0; i < (unsigned)bool_settings_size; i++) { if (bool_settings[i].def_enable) *bool_settings[i].ptr = bool_settings[i].def; } free(bool_settings); } if (int_settings && (int_settings_size > 0)) { for (i = 0; i < (unsigned)int_settings_size; i++) { if (int_settings[i].def_enable) *int_settings[i].ptr = int_settings[i].def; } free(int_settings); } if (uint_settings && (uint_settings_size > 0)) { for (i = 0; i < (unsigned)uint_settings_size; i++) { if (uint_settings[i].def_enable) *uint_settings[i].ptr = uint_settings[i].def; } free(uint_settings); } if (size_settings && (size_settings_size > 0)) { for (i = 0; i < (unsigned)size_settings_size; i++) { if (size_settings[i].def_enable) *size_settings[i].ptr = size_settings[i].def; } free(size_settings); } if (float_settings && (float_settings_size > 0)) { for (i = 0; i < (unsigned)float_settings_size; i++) { if (float_settings[i].def_enable) *float_settings[i].ptr = float_settings[i].def; } free(float_settings); } if (def_camera) strlcpy(settings->arrays.camera_driver, def_camera, sizeof(settings->arrays.camera_driver)); if (def_wifi) strlcpy(settings->arrays.wifi_driver, def_wifi, sizeof(settings->arrays.wifi_driver)); if (def_led) strlcpy(settings->arrays.led_driver, def_led, sizeof(settings->arrays.led_driver)); if (def_location) strlcpy(settings->arrays.location_driver, def_location, sizeof(settings->arrays.location_driver)); if (def_video) strlcpy(settings->arrays.video_driver, def_video, sizeof(settings->arrays.video_driver)); if (def_audio) strlcpy(settings->arrays.audio_driver, def_audio, sizeof(settings->arrays.audio_driver)); if (def_audio_resampler) strlcpy(settings->arrays.audio_resampler, def_audio_resampler, sizeof(settings->arrays.audio_resampler)); if (def_input) strlcpy(settings->arrays.input_driver, def_input, sizeof(settings->arrays.input_driver)); if (def_joypad) strlcpy(settings->arrays.input_joypad_driver, def_joypad, sizeof(settings->arrays.input_joypad_driver)); if (def_record) strlcpy(settings->arrays.record_driver, def_record, sizeof(settings->arrays.record_driver)); if (def_midi) strlcpy(settings->arrays.midi_driver, def_midi, sizeof(settings->arrays.midi_driver)); if (def_mitm) strlcpy(settings->arrays.netplay_mitm_server, def_mitm, sizeof(settings->arrays.netplay_mitm_server)); #ifdef HAVE_MENU if (def_menu) strlcpy(settings->arrays.menu_driver, def_menu, sizeof(settings->arrays.menu_driver)); #ifdef HAVE_XMB *settings->paths.path_menu_xmb_font = '\0'; #endif strlcpy(settings->arrays.discord_app_id, default_discord_app_id, sizeof(settings->arrays.discord_app_id)); strlcpy(settings->arrays.translation_service_url, default_translation_service_url, sizeof(settings->arrays.translation_service_url)); #ifdef HAVE_MATERIALUI if (g_defaults.menu.materialui.menu_color_theme_enable) settings->uints.menu_materialui_color_theme = g_defaults.menu.materialui.menu_color_theme; #endif #endif #if defined(HAVE_FFMPEG) || defined(HAVE_MPV) configuration_set_bool(settings, settings->bools.multimedia_builtin_mediaplayer_enable, true); #else configuration_set_bool(settings, settings->bools.multimedia_builtin_mediaplayer_enable, false); #endif settings->floats.video_scale = scale; if (g_defaults.settings.video_threaded_enable != video_threaded) video_driver_set_threaded(g_defaults.settings.video_threaded_enable); settings->floats.video_msg_color_r = ((message_color >> 16) & 0xff) / 255.0f; settings->floats.video_msg_color_g = ((message_color >> 8) & 0xff) / 255.0f; settings->floats.video_msg_color_b = ((message_color >> 0) & 0xff) / 255.0f; if (g_defaults.settings.video_refresh_rate > 0.0 && g_defaults.settings.video_refresh_rate != refresh_rate) settings->floats.video_refresh_rate = g_defaults.settings.video_refresh_rate; if (audio_device) strlcpy(settings->arrays.audio_device, audio_device, sizeof(settings->arrays.audio_device)); if (!g_defaults.settings.out_latency) g_defaults.settings.out_latency = out_latency; settings->uints.audio_latency = g_defaults.settings.out_latency; audio_set_float(AUDIO_ACTION_VOLUME_GAIN, settings->floats.audio_volume); audio_set_float(AUDIO_ACTION_MIXER_VOLUME_GAIN, settings->floats.audio_mixer_volume); #ifdef HAVE_LAKKA settings->bools.ssh_enable = filestream_exists(LAKKA_SSH_PATH); settings->bools.samba_enable = filestream_exists(LAKKA_SAMBA_PATH); settings->bools.bluetooth_enable = filestream_exists(LAKKA_BLUETOOTH_PATH); #endif #ifdef HAVE_MENU if (first_initialized) settings->bools.menu_show_start_screen = default_menu_show_start_screen; #endif #ifdef HAVE_CHEEVOS *settings->arrays.cheevos_username = '\0'; *settings->arrays.cheevos_password = '\0'; *settings->arrays.cheevos_token = '\0'; #endif input_config_reset(); input_remapping_set_defaults(true); input_autoconfigure_reset(); /* Verify that binds are in proper order. */ for (i = 0; i < MAX_USERS; i++) { for (j = 0; j < RARCH_BIND_LIST_END; j++) { const struct retro_keybind *keyval = &input_config_binds[i][j]; if (keyval->valid) retro_assert(j == keyval->id); } } strlcpy(settings->paths.network_buildbot_url, buildbot_server_url, sizeof(settings->paths.network_buildbot_url)); strlcpy(settings->paths.network_buildbot_assets_url, buildbot_assets_server_url, sizeof(settings->paths.network_buildbot_assets_url)); *settings->arrays.input_keyboard_layout = '\0'; for (i = 0; i < MAX_USERS; i++) { settings->uints.input_joypad_map[i] = i; #ifdef SWITCH /* Switch prefered default dpad mode */ settings->uints.input_analog_dpad_mode[i] = ANALOG_DPAD_LSTICK; #else settings->uints.input_analog_dpad_mode[i] = ANALOG_DPAD_NONE; #endif input_config_set_device(i, RETRO_DEVICE_JOYPAD); settings->uints.input_mouse_index[i] = 0; } video_driver_reset_custom_viewport(); /* Make sure settings from other configs carry over into defaults * for another config. */ if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL)) dir_clear(RARCH_DIR_SAVEFILE); if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL)) dir_clear(RARCH_DIR_SAVESTATE); *settings->paths.path_libretro_info = '\0'; *settings->paths.directory_libretro = '\0'; *settings->paths.directory_cursor = '\0'; *settings->paths.directory_resampler = '\0'; *settings->paths.directory_screenshot = '\0'; *settings->paths.directory_system = '\0'; *settings->paths.directory_cache = '\0'; *settings->paths.directory_input_remapping = '\0'; *settings->paths.directory_core_assets = '\0'; *settings->paths.directory_assets = '\0'; *settings->paths.directory_dynamic_wallpapers = '\0'; *settings->paths.directory_thumbnails = '\0'; *settings->paths.directory_playlist = '\0'; *settings->paths.directory_runtime_log = '\0'; *settings->paths.directory_autoconfig = '\0'; #ifdef HAVE_MENU *settings->paths.directory_menu_content = '\0'; *settings->paths.directory_menu_config = '\0'; #endif *settings->paths.directory_video_shader = '\0'; *settings->paths.directory_video_filter = '\0'; *settings->paths.directory_audio_filter = '\0'; rarch_ctl(RARCH_CTL_UNSET_UPS_PREF, NULL); rarch_ctl(RARCH_CTL_UNSET_BPS_PREF, NULL); rarch_ctl(RARCH_CTL_UNSET_IPS_PREF, NULL); { global_t *global = global_get_ptr(); if (global) { *global->record.output_dir = '\0'; *global->record.config_dir = '\0'; } } *settings->paths.path_core_options = '\0'; *settings->paths.path_content_history = '\0'; *settings->paths.path_content_favorites = '\0'; *settings->paths.path_content_music_history = '\0'; *settings->paths.path_content_image_history = '\0'; *settings->paths.path_content_video_history = '\0'; *settings->paths.path_cheat_settings = '\0'; *settings->paths.path_shader = '\0'; #ifndef IOS *settings->arrays.bundle_assets_src = '\0'; *settings->arrays.bundle_assets_dst = '\0'; *settings->arrays.bundle_assets_dst_subdir = '\0'; #endif *settings->paths.path_cheat_database = '\0'; *settings->paths.path_menu_wallpaper = '\0'; *settings->paths.path_rgui_theme_preset = '\0'; *settings->paths.path_content_database = '\0'; *settings->paths.path_overlay = '\0'; #ifdef HAVE_VIDEO_LAYOUT *settings->paths.path_video_layout = '\0'; #endif *settings->paths.path_record_config = '\0'; *settings->paths.path_stream_config = '\0'; *settings->paths.path_stream_url = '\0'; *settings->paths.path_softfilter_plugin = '\0'; *settings->arrays.playlist_names = '\0'; *settings->arrays.playlist_cores = '\0'; *settings->paths.directory_content_history = '\0'; *settings->paths.path_audio_dsp_plugin = '\0'; *settings->paths.log_dir = '\0'; video_driver_default_settings(); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_WALLPAPERS])) strlcpy(settings->paths.directory_dynamic_wallpapers, g_defaults.dirs[DEFAULT_DIR_WALLPAPERS], sizeof(settings->paths.directory_dynamic_wallpapers)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_THUMBNAILS])) strlcpy(settings->paths.directory_thumbnails, g_defaults.dirs[DEFAULT_DIR_THUMBNAILS], sizeof(settings->paths.directory_thumbnails)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_REMAP])) strlcpy(settings->paths.directory_input_remapping, g_defaults.dirs[DEFAULT_DIR_REMAP], sizeof(settings->paths.directory_input_remapping)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CACHE])) strlcpy(settings->paths.directory_cache, g_defaults.dirs[DEFAULT_DIR_CACHE], sizeof(settings->paths.directory_cache)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_ASSETS])) strlcpy(settings->paths.directory_assets, g_defaults.dirs[DEFAULT_DIR_ASSETS], sizeof(settings->paths.directory_assets)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS])) strlcpy(settings->paths.directory_core_assets, g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS], sizeof(settings->paths.directory_core_assets)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_PLAYLIST])) strlcpy(settings->paths.directory_playlist, g_defaults.dirs[DEFAULT_DIR_PLAYLIST], sizeof(settings->paths.directory_playlist)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CORE])) fill_pathname_expand_special(settings->paths.directory_libretro, g_defaults.dirs[DEFAULT_DIR_CORE], sizeof(settings->paths.directory_libretro)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_AUDIO_FILTER])) strlcpy(settings->paths.directory_audio_filter, g_defaults.dirs[DEFAULT_DIR_AUDIO_FILTER], sizeof(settings->paths.directory_audio_filter)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_VIDEO_FILTER])) strlcpy(settings->paths.directory_video_filter, g_defaults.dirs[DEFAULT_DIR_VIDEO_FILTER], sizeof(settings->paths.directory_video_filter)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SHADER])) fill_pathname_expand_special(settings->paths.directory_video_shader, g_defaults.dirs[DEFAULT_DIR_SHADER], sizeof(settings->paths.directory_video_shader)); if (!string_is_empty(g_defaults.path.buildbot_server_url)) strlcpy(settings->paths.network_buildbot_url, g_defaults.path.buildbot_server_url, sizeof(settings->paths.network_buildbot_url)); if (!string_is_empty(g_defaults.path.core)) path_set(RARCH_PATH_CORE, g_defaults.path.core); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_DATABASE])) strlcpy(settings->paths.path_content_database, g_defaults.dirs[DEFAULT_DIR_DATABASE], sizeof(settings->paths.path_content_database)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CURSOR])) strlcpy(settings->paths.directory_cursor, g_defaults.dirs[DEFAULT_DIR_CURSOR], sizeof(settings->paths.directory_cursor)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CHEATS])) strlcpy(settings->paths.path_cheat_database, g_defaults.dirs[DEFAULT_DIR_CHEATS], sizeof(settings->paths.path_cheat_database)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CORE_INFO])) fill_pathname_expand_special(settings->paths.path_libretro_info, g_defaults.dirs[DEFAULT_DIR_CORE_INFO], sizeof(settings->paths.path_libretro_info)); #ifdef HAVE_OVERLAY if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_OVERLAY])) { fill_pathname_expand_special(settings->paths.directory_overlay, g_defaults.dirs[DEFAULT_DIR_OVERLAY], sizeof(settings->paths.directory_overlay)); #ifdef RARCH_MOBILE if (string_is_empty(settings->paths.path_overlay)) fill_pathname_join(settings->paths.path_overlay, settings->paths.directory_overlay, "gamepads/flat/retropad.cfg", sizeof(settings->paths.path_overlay)); #endif } #endif #ifdef HAVE_VIDEO_LAYOUT if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_VIDEO_LAYOUT])) { fill_pathname_expand_special(settings->paths.directory_video_layout, g_defaults.dirs[DEFAULT_DIR_VIDEO_LAYOUT], sizeof(settings->paths.directory_video_layout)); } #endif #ifdef HAVE_MENU if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG])) { strlcpy(settings->paths.directory_menu_config, g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG], sizeof(settings->paths.directory_menu_config)); #if TARGET_OS_IPHONE { char *config_file_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); size_t config_file_path_size = PATH_MAX_LENGTH * sizeof(char); fill_pathname_join(config_file_path, settings->paths.directory_menu_config, file_path_str(FILE_PATH_MAIN_CONFIG), config_file_path_size); path_set(RARCH_PATH_CONFIG, config_file_path); } #endif } if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_MENU_CONTENT])) strlcpy(settings->paths.directory_menu_content, g_defaults.dirs[DEFAULT_DIR_MENU_CONTENT], sizeof(settings->paths.directory_menu_content)); #endif if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG])) strlcpy(settings->paths.directory_autoconfig, g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG], sizeof(settings->paths.directory_autoconfig)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SAVESTATE])) dir_set(RARCH_DIR_SAVESTATE, g_defaults.dirs[DEFAULT_DIR_SAVESTATE]); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SRAM])) dir_set(RARCH_DIR_SAVEFILE, g_defaults.dirs[DEFAULT_DIR_SRAM]); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SYSTEM])) strlcpy(settings->paths.directory_system, g_defaults.dirs[DEFAULT_DIR_SYSTEM], sizeof(settings->paths.directory_system)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT])) strlcpy(settings->paths.directory_screenshot, g_defaults.dirs[DEFAULT_DIR_SCREENSHOT], sizeof(settings->paths.directory_screenshot)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_RESAMPLER])) strlcpy(settings->paths.directory_resampler, g_defaults.dirs[DEFAULT_DIR_RESAMPLER], sizeof(settings->paths.directory_resampler)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY])) strlcpy(settings->paths.directory_content_history, g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY], sizeof(settings->paths.directory_content_history)); if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_LOGS])) strlcpy(settings->paths.log_dir, g_defaults.dirs[DEFAULT_DIR_LOGS], sizeof(settings->paths.log_dir)); if (!string_is_empty(g_defaults.path.config)) { char *temp_str = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); temp_str[0] = '\0'; fill_pathname_expand_special(temp_str, g_defaults.path.config, PATH_MAX_LENGTH * sizeof(char)); path_set(RARCH_PATH_CONFIG, temp_str); free(temp_str); } if (midi_input) strlcpy(settings->arrays.midi_input, midi_input, sizeof(settings->arrays.midi_input)); if (midi_output) strlcpy(settings->arrays.midi_output, midi_output, sizeof(settings->arrays.midi_output)); /* Avoid reloading config on every content load */ if (default_block_config_read) rarch_ctl(RARCH_CTL_SET_BLOCK_CONFIG_READ, NULL); else rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL); #ifdef HAVE_MENU first_initialized = false; #endif } /** * open_default_config_file * * Open a default config file. Platform-specific. * * Returns: handle to config file if found, otherwise NULL. **/ static config_file_t *open_default_config_file(void) { bool has_application_data = false; size_t path_size = PATH_MAX_LENGTH * sizeof(char); char *application_data = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *conf_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *app_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); config_file_t *conf = NULL; (void)has_application_data; application_data[0] = conf_path[0] = app_path[0] = '\0'; (void)path_size; #if defined(_WIN32) && !defined(_XBOX) #if defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP /* On UWP, the app install directory is not writable so use the writable LocalState dir instead */ fill_pathname_home_dir(app_path, path_size); #else fill_pathname_application_dir(app_path, path_size); #endif fill_pathname_resolve_relative(conf_path, app_path, file_path_str(FILE_PATH_MAIN_CONFIG), path_size); conf = config_file_new(conf_path); if (!conf) { if (fill_pathname_application_data(application_data, path_size)) { fill_pathname_join(conf_path, application_data, file_path_str(FILE_PATH_MAIN_CONFIG), path_size); conf = config_file_new(conf_path); } } if (!conf) { bool saved = false; /* Try to create a new config file. */ conf = config_file_new(NULL); if (conf) { /* Since this is a clean config file, we can * safely use config_save_on_exit. */ fill_pathname_resolve_relative(conf_path, app_path, file_path_str(FILE_PATH_MAIN_CONFIG), path_size); config_set_bool(conf, "config_save_on_exit", true); saved = config_file_write(conf, conf_path, true); } if (!saved) { /* WARN here to make sure user has a good chance of seeing it. */ RARCH_ERR("Failed to create new config file in: \"%s\".\n", conf_path); goto error; } RARCH_WARN("Created new config file in: \"%s\".\n", conf_path); } #elif defined(OSX) if (!fill_pathname_application_data(application_data, path_size)) goto error; /* Group config file with menu configs, remaps, etc: */ strlcat(application_data, "/config", path_size); path_mkdir(application_data); fill_pathname_join(conf_path, application_data, file_path_str(FILE_PATH_MAIN_CONFIG), path_size); conf = config_file_new(conf_path); if (!conf) { bool saved = false; conf = config_file_new(NULL); if (conf) { config_set_bool(conf, "config_save_on_exit", true); saved = config_file_write(conf, conf_path, true); } if (!saved) { /* WARN here to make sure user has a good chance of seeing it. */ RARCH_ERR("Failed to create new config file in: \"%s\".\n", conf_path); goto error; } RARCH_WARN("Created new config file in: \"%s\".\n", conf_path); } #elif !defined(RARCH_CONSOLE) has_application_data = fill_pathname_application_data(application_data, path_size); if (has_application_data) { fill_pathname_join(conf_path, application_data, file_path_str(FILE_PATH_MAIN_CONFIG), path_size); RARCH_LOG("Looking for config in: \"%s\".\n", conf_path); conf = config_file_new(conf_path); } /* Fallback to $HOME/.retroarch.cfg. */ if (!conf && getenv("HOME")) { fill_pathname_join(conf_path, getenv("HOME"), ".retroarch.cfg", path_size); RARCH_LOG("Looking for config in: \"%s\".\n", conf_path); conf = config_file_new(conf_path); } if (!conf && has_application_data) { char *basedir = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); basedir[0] = '\0'; /* Try to create a new config file. */ strlcpy(conf_path, application_data, path_size); fill_pathname_basedir(basedir, conf_path, path_size); fill_pathname_join(conf_path, conf_path, file_path_str(FILE_PATH_MAIN_CONFIG), path_size); if (path_mkdir(basedir)) { char *skeleton_conf = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); bool saved = false; skeleton_conf[0] = '\0'; free(basedir); /* Build a retroarch.cfg path from the global config directory (/etc). */ fill_pathname_join(skeleton_conf, GLOBAL_CONFIG_DIR, file_path_str(FILE_PATH_MAIN_CONFIG), path_size); conf = config_file_new(skeleton_conf); if (conf) RARCH_WARN("Config: using skeleton config \"%s\" as base for a new config file.\n", skeleton_conf); else conf = config_file_new(NULL); free(skeleton_conf); if (conf) { /* Since this is a clean config file, we can safely use config_save_on_exit. */ config_set_bool(conf, "config_save_on_exit", true); saved = config_file_write(conf, conf_path, true); } if (!saved) { /* WARN here to make sure user has a good chance of seeing it. */ RARCH_ERR("Failed to create new config file in: \"%s\".\n", conf_path); goto error; } RARCH_WARN("Config: Created new config file in: \"%s\".\n", conf_path); } else { free(basedir); } } #endif (void)application_data; (void)conf_path; (void)app_path; if (!conf) goto error; path_set(RARCH_PATH_CONFIG, conf_path); free(application_data); free(conf_path); free(app_path); return conf; error: if (conf) config_file_free(conf); free(application_data); free(conf_path); free(app_path); return NULL; } #if defined(HAVE_MENU) && defined(HAVE_RGUI) static bool check_menu_driver_compatibility(void) { settings_t *settings = config_get_ptr(); char *video_driver = settings->arrays.video_driver; char *menu_driver = settings->arrays.menu_driver; if (string_is_equal (menu_driver, "rgui") || string_is_equal(menu_driver, "null") || string_is_equal(video_driver, "null")) return true; /* TODO/FIXME - maintenance hazard */ if (string_is_equal(video_driver, "d3d9") || string_is_equal(video_driver, "d3d10") || string_is_equal(video_driver, "d3d11") || string_is_equal(video_driver, "d3d12") || string_is_equal(video_driver, "gdi") || string_is_equal(video_driver, "gl") || string_is_equal(video_driver, "gl1") || string_is_equal(video_driver, "gx2") || string_is_equal(video_driver, "vulkan") || string_is_equal(video_driver, "glcore") || string_is_equal(video_driver, "metal") || string_is_equal(video_driver, "ctr") || string_is_equal(video_driver, "vita2d")) return true; return false; } #endif static bool check_shader_compatibility(enum file_path_enum enum_idx) { settings_t *settings = config_get_ptr(); if (string_is_equal(settings->arrays.video_driver, "vulkan") || string_is_equal(settings->arrays.video_driver, "metal") || string_is_equal(settings->arrays.video_driver, "glcore") || string_is_equal(settings->arrays.video_driver, "d3d11") || string_is_equal(settings->arrays.video_driver, "d3d12") || string_is_equal(settings->arrays.video_driver, "gx2")) { if (enum_idx != FILE_PATH_SLANGP_EXTENSION) return false; return true; } if (string_is_equal(settings->arrays.video_driver, "gl") || string_is_equal(settings->arrays.video_driver, "d3d8") || string_is_equal(settings->arrays.video_driver, "d3d9") ) { if (enum_idx == FILE_PATH_SLANGP_EXTENSION) return false; return true; } return false; } /** * config_load: * @path : path to be read from. * @set_defaults : set default values first before * reading the values from the config file * * Loads a config file and reads all the values into memory. * */ static bool config_load_file(const char *path, settings_t *settings) { unsigned i; size_t path_size = PATH_MAX_LENGTH * sizeof(char); char *tmp_str = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); bool ret = false; bool tmp_bool = false; unsigned msg_color = 0; char *save = NULL; char *override_username = NULL; const char *path_core = NULL; const char *path_config = NULL; const char *shader_ext = NULL; int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder); int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder); int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder); int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder); int size_settings_size = sizeof(settings->sizes) / sizeof(settings->sizes.placeholder); int array_settings_size = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder); int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder); struct config_bool_setting *bool_settings = populate_settings_bool (settings, &bool_settings_size); struct config_float_setting *float_settings = populate_settings_float (settings, &float_settings_size); struct config_int_setting *int_settings = populate_settings_int (settings, &int_settings_size); struct config_uint_setting *uint_settings = populate_settings_uint (settings, &uint_settings_size); struct config_size_setting *size_settings = populate_settings_size (settings, &size_settings_size); struct config_array_setting *array_settings = populate_settings_array (settings, &array_settings_size); struct config_path_setting *path_settings = populate_settings_path (settings, &path_settings_size); config_file_t *conf = path ? config_file_new(path) : open_default_config_file(); tmp_str[0] = '\0'; if (!conf) { if (!path) ret = true; goto end; } if (!path_is_empty(RARCH_PATH_CONFIG_APPEND)) { /* Don't destroy append_config_path, store in temporary * variable. */ char *tmp_append_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); const char *extra_path = NULL; tmp_append_path[0] = '\0'; strlcpy(tmp_append_path, path_get(RARCH_PATH_CONFIG_APPEND), path_size); extra_path = strtok_r(tmp_append_path, "|", &save); while (extra_path) { bool result = config_append_file(conf, extra_path); RARCH_LOG("Config: appending config \"%s\"\n", extra_path); if (!result) RARCH_ERR("Config: failed to append config \"%s\"\n", extra_path); extra_path = strtok_r(NULL, "|", &save); } free(tmp_append_path); } #if 0 if (verbosity_is_enabled()) { RARCH_LOG_OUTPUT("=== Config ===\n"); config_file_dump_all(conf); RARCH_LOG_OUTPUT("=== Config end ===\n"); } #endif /* Overrides */ if (rarch_ctl(RARCH_CTL_HAS_SET_USERNAME, NULL)) override_username = strdup(settings->paths.username); /* Boolean settings */ for (i = 0; i < (unsigned)bool_settings_size; i++) { bool tmp = false; if (config_get_bool(conf, bool_settings[i].ident, &tmp)) *bool_settings[i].ptr = tmp; } #ifdef HAVE_NETWORKGAMEPAD for (i = 0; i < MAX_USERS; i++) { char tmp[64]; tmp[0] = '\0'; snprintf(tmp, sizeof(tmp), "network_remote_enable_user_p%u", i + 1); if (config_get_bool(conf, tmp, &tmp_bool)) settings->bools.network_remote_enable_user[i] = tmp_bool; } #endif if (config_get_bool(conf, "log_verbosity", &tmp_bool)) { if (tmp_bool) verbosity_enable(); else verbosity_disable(); } { char tmp[64]; tmp[0] = '\0'; strlcpy(tmp, "perfcnt_enable", sizeof(tmp)); if (config_get_bool(conf, tmp, &tmp_bool)) { if (tmp_bool) rarch_ctl(RARCH_CTL_SET_PERFCNT_ENABLE, NULL); else rarch_ctl(RARCH_CTL_UNSET_PERFCNT_ENABLE, NULL); } } /* Integer settings */ for (i = 0; i < (unsigned)int_settings_size; i++) { int tmp = 0; if (config_get_int(conf, int_settings[i].ident, &tmp)) *int_settings[i].ptr = tmp; } for (i = 0; i < (unsigned)uint_settings_size; i++) { int tmp = 0; if (config_get_int(conf, uint_settings[i].ident, &tmp)) *uint_settings[i].ptr = tmp; } for (i = 0; i < (unsigned)size_settings_size; i++) { size_t tmp = 0; if (config_get_size_t(conf, size_settings[i].ident, &tmp)) *size_settings[i].ptr = tmp ; /* Special case for rewind_buffer_size - need to convert low values to what they were * intended to be based on the default value in config.def.h * If the value is less than 10000 then multiple by 1MB because if the retroarch.cfg * file contains rewind_buffer_size = "100" then that ultimately gets interpreted as * 100MB, so ensure the internal values represent that.*/ if (string_is_equal(size_settings[i].ident, "rewind_buffer_size")) if (*size_settings[i].ptr < 10000) *size_settings[i].ptr = *size_settings[i].ptr * 1024 * 1024; } for (i = 0; i < MAX_USERS; i++) { char buf[64]; buf[0] = '\0'; snprintf(buf, sizeof(buf), "input_player%u_joypad_index", i + 1); CONFIG_GET_INT_BASE(conf, settings, uints.input_joypad_map[i], buf); snprintf(buf, sizeof(buf), "input_player%u_analog_dpad_mode", i + 1); CONFIG_GET_INT_BASE(conf, settings, uints.input_analog_dpad_mode[i], buf); snprintf(buf, sizeof(buf), "input_player%u_mouse_index", i + 1); CONFIG_GET_INT_BASE(conf, settings, uints.input_mouse_index[i], buf); snprintf(buf, sizeof(buf), "input_libretro_device_p%u", i + 1); CONFIG_GET_INT_BASE(conf, settings, uints.input_libretro_device[i], buf); } /* LED map for use by the led driver */ for (i = 0; i < MAX_LEDS; i++) { char buf[64]; buf[0] = '\0'; snprintf(buf, sizeof(buf), "led%u_map", i + 1); settings->uints.led_map[i]=-1; CONFIG_GET_INT_BASE(conf, settings, uints.led_map[i], buf); } /* Hexadecimal settings */ if (config_get_hex(conf, "video_message_color", &msg_color)) { settings->floats.video_msg_color_r = ((msg_color >> 16) & 0xff) / 255.0f; settings->floats.video_msg_color_g = ((msg_color >> 8) & 0xff) / 255.0f; settings->floats.video_msg_color_b = ((msg_color >> 0) & 0xff) / 255.0f; } /* Float settings */ for (i = 0; i < (unsigned)float_settings_size; i++) { float tmp = 0.0f; if (config_get_float(conf, float_settings[i].ident, &tmp)) *float_settings[i].ptr = tmp; } /* Array settings */ for (i = 0; i < (unsigned)array_settings_size; i++) { if (!array_settings[i].handle) continue; config_get_array(conf, array_settings[i].ident, array_settings[i].ptr, PATH_MAX_LENGTH); } /* Path settings */ for (i = 0; i < (unsigned)path_settings_size; i++) { if (!path_settings[i].handle) continue; if (config_get_path(conf, path_settings[i].ident, tmp_str, path_size)) strlcpy(path_settings[i].ptr, tmp_str, PATH_MAX_LENGTH); } if (config_get_path(conf, "libretro_directory", tmp_str, path_size)) strlcpy(settings->paths.directory_libretro, tmp_str, sizeof(settings->paths.directory_libretro)); #ifndef HAVE_DYNAMIC if (config_get_path(conf, "libretro_path", tmp_str, path_size)) path_set(RARCH_PATH_CORE, tmp_str); #endif #ifdef RARCH_CONSOLE video_driver_load_settings(conf); #endif /* Post-settings load */ if (rarch_ctl(RARCH_CTL_HAS_SET_USERNAME, NULL) && override_username) { strlcpy(settings->paths.username, override_username, sizeof(settings->paths.username)); free(override_username); } if (settings->uints.video_hard_sync_frames > 3) settings->uints.video_hard_sync_frames = 3; if (settings->uints.video_frame_delay > 15) settings->uints.video_frame_delay = 15; settings->uints.video_swap_interval = MAX(settings->uints.video_swap_interval, 1); settings->uints.video_swap_interval = MIN(settings->uints.video_swap_interval, 4); audio_set_float(AUDIO_ACTION_VOLUME_GAIN, settings->floats.audio_volume); audio_set_float(AUDIO_ACTION_MIXER_VOLUME_GAIN, settings->floats.audio_mixer_volume); path_config = path_get(RARCH_PATH_CONFIG); path_core = path_get(RARCH_PATH_CORE); if (string_is_empty(settings->paths.path_content_history)) { if (string_is_empty(settings->paths.directory_content_history)) fill_pathname_resolve_relative( settings->paths.path_content_history, path_config, file_path_str(FILE_PATH_CONTENT_HISTORY), sizeof(settings->paths.path_content_history)); else fill_pathname_join(settings->paths.path_content_history, settings->paths.directory_content_history, file_path_str(FILE_PATH_CONTENT_HISTORY), sizeof(settings->paths.path_content_history)); } if (string_is_empty(settings->paths.path_content_favorites)) { if (string_is_empty(settings->paths.directory_content_history)) fill_pathname_resolve_relative( settings->paths.path_content_favorites, path_config, file_path_str(FILE_PATH_CONTENT_FAVORITES), sizeof(settings->paths.path_content_favorites)); else fill_pathname_join(settings->paths.path_content_favorites, settings->paths.directory_content_history, file_path_str(FILE_PATH_CONTENT_FAVORITES), sizeof(settings->paths.path_content_favorites)); } if (string_is_empty(settings->paths.path_content_music_history)) { if (string_is_empty(settings->paths.directory_content_history)) fill_pathname_resolve_relative( settings->paths.path_content_music_history, path_config, file_path_str(FILE_PATH_CONTENT_MUSIC_HISTORY), sizeof(settings->paths.path_content_music_history)); else fill_pathname_join(settings->paths.path_content_music_history, settings->paths.directory_content_history, file_path_str(FILE_PATH_CONTENT_MUSIC_HISTORY), sizeof(settings->paths.path_content_music_history)); } if (string_is_empty(settings->paths.path_content_video_history)) { if (string_is_empty(settings->paths.directory_content_history)) fill_pathname_resolve_relative( settings->paths.path_content_video_history, path_config, file_path_str(FILE_PATH_CONTENT_VIDEO_HISTORY), sizeof(settings->paths.path_content_video_history)); else fill_pathname_join(settings->paths.path_content_video_history, settings->paths.directory_content_history, file_path_str(FILE_PATH_CONTENT_VIDEO_HISTORY), sizeof(settings->paths.path_content_video_history)); } if (string_is_empty(settings->paths.path_content_image_history)) { if (string_is_empty(settings->paths.directory_content_history)) fill_pathname_resolve_relative( settings->paths.path_content_image_history, path_config, file_path_str(FILE_PATH_CONTENT_IMAGE_HISTORY), sizeof(settings->paths.path_content_image_history)); else fill_pathname_join(settings->paths.path_content_image_history, settings->paths.directory_content_history, file_path_str(FILE_PATH_CONTENT_IMAGE_HISTORY), sizeof(settings->paths.path_content_image_history)); } if (!string_is_empty(settings->paths.directory_screenshot)) { if (string_is_equal(settings->paths.directory_screenshot, "default")) *settings->paths.directory_screenshot = '\0'; else if (!path_is_directory(settings->paths.directory_screenshot)) { RARCH_WARN("screenshot_directory is not an existing directory, ignoring ...\n"); *settings->paths.directory_screenshot = '\0'; } } #ifdef RARCH_CONSOLE if (!string_is_empty(path_core)) { #endif /* Safe-guard against older behavior. */ if (path_is_directory(path_core)) { RARCH_WARN("\"libretro_path\" is a directory, using this for \"libretro_directory\" instead.\n"); strlcpy(settings->paths.directory_libretro, path_core, sizeof(settings->paths.directory_libretro)); path_clear(RARCH_PATH_CORE); } #ifdef RARCH_CONSOLE } #endif if (string_is_equal(settings->paths.path_menu_wallpaper, "default")) *settings->paths.path_menu_wallpaper = '\0'; if (string_is_equal(settings->paths.path_rgui_theme_preset, "default")) *settings->paths.path_rgui_theme_preset = '\0'; if (string_is_equal(settings->paths.directory_video_shader, "default")) *settings->paths.directory_video_shader = '\0'; if (string_is_equal(settings->paths.directory_video_filter, "default")) *settings->paths.directory_video_filter = '\0'; if (string_is_equal(settings->paths.directory_audio_filter, "default")) *settings->paths.directory_audio_filter = '\0'; if (string_is_equal(settings->paths.directory_core_assets, "default")) *settings->paths.directory_core_assets = '\0'; if (string_is_equal(settings->paths.directory_assets, "default")) *settings->paths.directory_assets = '\0'; if (string_is_equal(settings->paths.directory_dynamic_wallpapers, "default")) *settings->paths.directory_dynamic_wallpapers = '\0'; if (string_is_equal(settings->paths.directory_thumbnails, "default")) *settings->paths.directory_thumbnails = '\0'; if (string_is_equal(settings->paths.directory_playlist, "default")) *settings->paths.directory_playlist = '\0'; if (string_is_equal(settings->paths.directory_runtime_log, "default")) *settings->paths.directory_runtime_log = '\0'; #ifdef HAVE_MENU if (string_is_equal(settings->paths.directory_menu_content, "default")) *settings->paths.directory_menu_content = '\0'; if (string_is_equal(settings->paths.directory_menu_config, "default")) *settings->paths.directory_menu_config = '\0'; #endif #ifdef HAVE_OVERLAY if (string_is_equal(settings->paths.directory_overlay, "default")) *settings->paths.directory_overlay = '\0'; #endif #ifdef HAVE_VIDEO_LAYOUT if (string_is_equal(settings->paths.directory_video_layout, "default")) *settings->paths.directory_video_layout = '\0'; #endif if (string_is_equal(settings->paths.directory_system, "default")) *settings->paths.directory_system = '\0'; /* Log directory is a special case, since it must contain * a valid path as soon as possible - if config file * value is 'default' must copy g_defaults.dirs[DEFAULT_DIR_LOGS] * directly... */ if (string_is_equal(settings->paths.log_dir, "default")) { if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_LOGS])) strlcpy(settings->paths.log_dir, g_defaults.dirs[DEFAULT_DIR_LOGS], sizeof(settings->paths.log_dir)); else *settings->paths.log_dir = '\0'; } if (settings->floats.slowmotion_ratio < 1.0f) configuration_set_float(settings, settings->floats.slowmotion_ratio, 1.0f); /* Sanitize fastforward_ratio value - previously range was -1 * and up (with 0 being skipped) */ if (settings->floats.fastforward_ratio < 0.0f) configuration_set_float(settings, settings->floats.fastforward_ratio, 0.0f); #ifdef HAVE_LAKKA settings->bools.ssh_enable = filestream_exists(LAKKA_SSH_PATH); settings->bools.samba_enable = filestream_exists(LAKKA_SAMBA_PATH); settings->bools.bluetooth_enable = filestream_exists(LAKKA_BLUETOOTH_PATH); #endif if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL) && config_get_path(conf, "savefile_directory", tmp_str, path_size)) { if (string_is_equal(tmp_str, "default")) dir_set(RARCH_DIR_SAVEFILE, g_defaults.dirs[DEFAULT_DIR_SRAM]); else if (path_is_directory(tmp_str)) { global_t *global = global_get_ptr(); dir_set(RARCH_DIR_SAVEFILE, tmp_str); if (global) { strlcpy(global->name.savefile, tmp_str, sizeof(global->name.savefile)); fill_pathname_dir(global->name.savefile, path_get(RARCH_PATH_BASENAME), file_path_str(FILE_PATH_SRM_EXTENSION), sizeof(global->name.savefile)); } } else RARCH_WARN("savefile_directory is not a directory, ignoring ...\n"); } if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL) && config_get_path(conf, "savestate_directory", tmp_str, path_size)) { if (string_is_equal(tmp_str, "default")) dir_set(RARCH_DIR_SAVESTATE, g_defaults.dirs[DEFAULT_DIR_SAVESTATE]); else if (path_is_directory(tmp_str)) { global_t *global = global_get_ptr(); dir_set(RARCH_DIR_SAVESTATE, tmp_str); if (global) { strlcpy(global->name.savestate, tmp_str, sizeof(global->name.savestate)); fill_pathname_dir(global->name.savestate, path_get(RARCH_PATH_BASENAME), file_path_str(FILE_PATH_STATE_EXTENSION), sizeof(global->name.savestate)); } } else RARCH_WARN("savestate_directory is not a directory, ignoring ...\n"); } config_read_keybinds_conf(conf); shader_ext = path_get_extension(settings->paths.path_shader); if (!string_is_empty(shader_ext)) { for (i = FILE_PATH_CGP_EXTENSION; i <= FILE_PATH_SLANGP_EXTENSION; i++) { enum file_path_enum ext = (enum file_path_enum)(i); if (!strstr(file_path_str(ext), shader_ext)) continue; if (check_shader_compatibility(ext)) continue; RARCH_LOG("Incompatible shader for backend %s, clearing...\n", settings->arrays.video_driver); settings->paths.path_shader[0] = '\0'; break; } } #if defined(HAVE_MENU) && defined(HAVE_RGUI) if (!check_menu_driver_compatibility()) strlcpy(settings->arrays.menu_driver, "rgui", sizeof(settings->arrays.menu_driver)); #endif #ifdef HAVE_LIBNX /* Apply initial clocks */ extern void libnx_apply_overclock(); libnx_apply_overclock(); #endif frontend_driver_set_sustained_performance_mode(settings->bools.sustained_performance_mode); recording_driver_update_streaming_url(); if (!config_entry_exists(conf, "user_language")) msg_hash_set_uint(MSG_HASH_USER_LANGUAGE, frontend_driver_get_user_language()); ret = true; end: if (conf) config_file_free(conf); if (bool_settings) free(bool_settings); if (int_settings) free(int_settings); if (uint_settings) free(uint_settings); if (float_settings) free(float_settings); if (array_settings) free(array_settings); if (path_settings) free(path_settings); if (size_settings) free(size_settings); free(tmp_str); return ret; } /** * config_load_override: * * Tries to append game-specific and core-specific configuration. * These settings will always have precedence, thus this feature * can be used to enforce overrides. * * This function only has an effect if a game-specific or core-specific * configuration file exists at respective locations. * * core-specific: $CONFIG_DIR/$CORE_NAME/$CORE_NAME.cfg * fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$CORE_NAME.cfg * * game-specific: $CONFIG_DIR/$CORE_NAME/$ROM_NAME.cfg * fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$GAME_NAME.cfg * * Returns: false if there was an error or no action was performed. * */ bool config_load_override(void) { size_t path_size = PATH_MAX_LENGTH * sizeof(char); char *buf = NULL; char *core_path = NULL; char *game_path = NULL; char *content_path = NULL; char *config_directory = NULL; bool should_append = false; rarch_system_info_t *system = runloop_get_system_info(); const char *core_name = system ? system->info.library_name : NULL; const char *rarch_path_basename = path_get(RARCH_PATH_BASENAME); const char *game_name = path_basename(rarch_path_basename); char content_dir_name[PATH_MAX_LENGTH]; if (!string_is_empty(rarch_path_basename)) fill_pathname_parent_dir_name(content_dir_name, rarch_path_basename, sizeof(content_dir_name)); if (string_is_empty(core_name) || string_is_empty(game_name)) return false; game_path = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); core_path = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); content_path = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); buf = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); config_directory = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); config_directory[0] = core_path[0] = game_path[0] = '\0'; fill_pathname_application_special(config_directory, path_size, APPLICATION_SPECIAL_DIRECTORY_CONFIG); /* Concatenate strings into full paths for core_path, game_path, content_path */ fill_pathname_join_special_ext(game_path, config_directory, core_name, game_name, file_path_str(FILE_PATH_CONFIG_EXTENSION), path_size); fill_pathname_join_special_ext(content_path, config_directory, core_name, content_dir_name, file_path_str(FILE_PATH_CONFIG_EXTENSION), path_size); fill_pathname_join_special_ext(core_path, config_directory, core_name, core_name, file_path_str(FILE_PATH_CONFIG_EXTENSION), path_size); free(config_directory); /* per-core overrides */ /* Create a new config file from core_path */ if (config_file_exists(core_path)) { RARCH_LOG("[Overrides] core-specific overrides found at %s.\n", core_path); path_set(RARCH_PATH_CONFIG_APPEND, core_path); should_append = true; } else RARCH_LOG("[Overrides] no core-specific overrides found at %s.\n", core_path); /* per-content-dir overrides */ /* Create a new config file from content_path */ if (config_file_exists(content_path)) { char *temp_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); temp_path[0] = '\0'; RARCH_LOG("[Overrides] content-dir-specific overrides found at %s.\n", game_path); if (should_append) { RARCH_LOG("[Overrides] content-dir-specific overrides stacking on top of previous overrides.\n"); strlcpy(temp_path, path_get(RARCH_PATH_CONFIG_APPEND), path_size); strlcat(temp_path, "|", path_size); strlcat(temp_path, content_path, path_size); } else strlcpy(temp_path, content_path, path_size); path_set(RARCH_PATH_CONFIG_APPEND, temp_path); free(temp_path); should_append = true; } else RARCH_LOG("[Overrides] no content-dir-specific overrides found at %s.\n", content_path); /* per-game overrides */ /* Create a new config file from game_path */ if (config_file_exists(game_path)) { char *temp_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); temp_path[0] = '\0'; RARCH_LOG("[Overrides] game-specific overrides found at %s.\n", game_path); if (should_append) { RARCH_LOG("[Overrides] game-specific overrides stacking on top of previous overrides\n"); strlcpy(temp_path, path_get(RARCH_PATH_CONFIG_APPEND), path_size); strlcat(temp_path, "|", path_size); strlcat(temp_path, game_path, path_size); } else strlcpy(temp_path, game_path, path_size); path_set(RARCH_PATH_CONFIG_APPEND, temp_path); free(temp_path); should_append = true; } else RARCH_LOG("[Overrides] no game-specific overrides found at %s.\n", game_path); if (!should_append) goto error; /* Re-load the configuration with any overrides * that might have been found */ buf[0] = '\0'; /* Store the libretro_path we're using since it will be * overwritten by the override when reloading. */ strlcpy(buf, path_get(RARCH_PATH_CORE), path_size); /* Toggle has_save_path to false so it resets */ retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL); retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL); if (!config_load_file(path_get(RARCH_PATH_CONFIG), config_get_ptr())) goto error; /* Restore the libretro_path we're using * since it will be overwritten by the override when reloading. */ path_set(RARCH_PATH_CORE, buf); runloop_msg_queue_push(msg_hash_to_str(MSG_CONFIG_OVERRIDE_LOADED), 1, 100, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO); /* Reset save paths. */ retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL); retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL); path_clear(RARCH_PATH_CONFIG_APPEND); free(buf); free(core_path); free(content_path); free(game_path); return true; error: free(buf); free(core_path); free(content_path); free(game_path); return false; } /** * config_unload_override: * * Unloads configuration overrides if overrides are active. * * * Returns: false if there was an error. */ bool config_unload_override(void) { path_clear(RARCH_PATH_CONFIG_APPEND); /* Toggle has_save_path to false so it resets */ retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL); retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL); if (!config_load_file(path_get(RARCH_PATH_CONFIG), config_get_ptr())) return false; RARCH_LOG("[Overrides] configuration overrides unloaded, original configuration restored.\n"); /* Reset save paths */ retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL); retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL); return true; } /** * config_load_remap: * * Tries to append game-specific and core-specific remap files. * * This function only has an effect if a game-specific or core-specific * configuration file exists at respective locations. * * core-specific: $REMAP_DIR/$CORE_NAME/$CORE_NAME.cfg * game-specific: $REMAP_DIR/$CORE_NAME/$GAME_NAME.cfg * * Returns: false if there was an error or no action was performed. */ bool config_load_remap(void) { size_t path_size = PATH_MAX_LENGTH * sizeof(char); config_file_t *new_conf = NULL; char *remap_directory = NULL; char *core_path = NULL; char *game_path = NULL; char *content_path = NULL; settings_t *settings = config_get_ptr(); rarch_system_info_t *system = runloop_get_system_info(); const char *core_name = system ? system->info.library_name : NULL; const char *rarch_path_basename = path_get(RARCH_PATH_BASENAME); const char *game_name = path_basename(rarch_path_basename); char content_dir_name[PATH_MAX_LENGTH]; if (string_is_empty(core_name) || string_is_empty(game_name)) return false; /* Remap directory: remap_directory. * Try remap directory setting, no fallbacks defined */ if (string_is_empty(settings->paths.directory_input_remapping)) return false; if (!string_is_empty(rarch_path_basename)) fill_pathname_parent_dir_name(content_dir_name, rarch_path_basename, sizeof(content_dir_name)); /* path to the directory containing retroarch.cfg (prefix) */ remap_directory = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for core-specific configuration (prefix+suffix) */ core_path = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for game-specific configuration (prefix+suffix) */ game_path = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for content-dir-specific configuration (prefix+suffix) */ content_path = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); remap_directory[0] = core_path[0] = game_path[0] = '\0'; strlcpy(remap_directory, settings->paths.directory_input_remapping, path_size); RARCH_LOG("[Remaps]: remap directory: %s\n", remap_directory); /* Concatenate strings into full paths for core_path, game_path */ fill_pathname_join_special_ext(core_path, remap_directory, core_name, core_name, file_path_str(FILE_PATH_REMAP_EXTENSION), path_size); fill_pathname_join_special_ext(content_path, remap_directory, core_name, content_dir_name, file_path_str(FILE_PATH_REMAP_EXTENSION), path_size); fill_pathname_join_special_ext(game_path, remap_directory, core_name, game_name, file_path_str(FILE_PATH_REMAP_EXTENSION), path_size); /* Create a new config file from game_path */ new_conf = config_file_new(game_path); /* If a game remap file exists, load it. */ if (new_conf) { RARCH_LOG("[Remaps]: game-specific remap found at %s.\n", game_path); if (input_remapping_load_file(new_conf, game_path)) { runloop_msg_queue_push(msg_hash_to_str( MSG_GAME_REMAP_FILE_LOADED), 1, 100, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO); rarch_ctl(RARCH_CTL_SET_REMAPS_GAME_ACTIVE, NULL); goto success; } } else { RARCH_LOG("[Remaps]: no game-specific remap found at %s.\n", game_path); input_remapping_set_defaults(false); } /* Create a new config file from content_path */ new_conf = config_file_new(content_path); /* If a content-dir remap file exists, load it. */ if (new_conf) { RARCH_LOG("[Remaps]: content-dir-specific remap found at %s.\n", content_path); if (input_remapping_load_file(new_conf, content_path)) { runloop_msg_queue_push(msg_hash_to_str( MSG_GAME_REMAP_FILE_LOADED), 1, 100, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO); rarch_ctl(RARCH_CTL_SET_REMAPS_CONTENT_DIR_ACTIVE, NULL); goto success; } } else { RARCH_LOG("[Remaps]: no content-dir-specific remap found at %s.\n", content_path); input_remapping_set_defaults(false); } /* Create a new config file from core_path */ new_conf = config_file_new(core_path); /* If a core remap file exists, load it. */ if (new_conf) { RARCH_LOG("[Remaps]: core-specific remap found at %s.\n", core_path); if (input_remapping_load_file(new_conf, core_path)) { rarch_ctl(RARCH_CTL_SET_REMAPS_CORE_ACTIVE, NULL); goto success; } } else { RARCH_LOG("[Remaps]: no core-specific remap found at %s.\n", core_path); input_remapping_set_defaults(false); } new_conf = NULL; free(content_path); free(remap_directory); free(core_path); free(game_path); return false; success: free(content_path); free(remap_directory); free(core_path); free(game_path); return true; } static bool config_load_shader_preset_internal( const char *shader_directory, const char *core_name, const char *special_name) { unsigned idx; size_t path_size = PATH_MAX_LENGTH * sizeof(char); bool ret = false; char *shader_path = (char*)malloc(path_size); shader_path[0] = '\0'; for (idx = FILE_PATH_CGP_EXTENSION; idx <= FILE_PATH_SLANGP_EXTENSION; idx++) { if (!check_shader_compatibility((enum file_path_enum)(idx))) continue; /* Concatenate strings into full paths */ fill_pathname_join_special_ext(shader_path, shader_directory, core_name, special_name, file_path_str((enum file_path_enum)(idx)), path_size); if (!config_file_exists(shader_path)) continue; /* Shader preset exists, load it. */ RARCH_LOG("[Shaders]: Specific shader preset found at %s.\n", shader_path); retroarch_set_shader_preset(shader_path); ret = true; break; } free(shader_path); return ret; } /** * config_load_shader_preset: * * Tries to append game-specific and core-specific shader presets. * * This function only has an effect if a game-specific or core-specific * configuration file exists at respective locations. * * core-specific: $SHADER_DIR/presets/$CORE_NAME/$CORE_NAME.cfg * game-specific: $SHADER_DIR/presets/$CORE_NAME/$GAME_NAME.cfg * * Returns: false if there was an error or no action was performed. */ bool config_load_shader_preset(void) { size_t path_size = PATH_MAX_LENGTH * sizeof(char); settings_t *settings = config_get_ptr(); rarch_system_info_t *system = runloop_get_system_info(); const char *core_name = system ? system->info.library_name : NULL; const char *rarch_path_basename = path_get(RARCH_PATH_BASENAME); const char *game_name = path_basename(rarch_path_basename); const char *video_shader_directory = settings->paths.directory_video_shader; char *shader_directory = NULL; if ( string_is_empty(core_name) || string_is_empty(game_name) || string_is_empty(video_shader_directory) ) return false; shader_directory = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); shader_directory[0] = '\0'; fill_pathname_join (shader_directory, video_shader_directory, "presets", path_size); RARCH_LOG("[Shaders]: preset directory: %s\n", shader_directory); if (config_load_shader_preset_internal(shader_directory, core_name, game_name)) { RARCH_LOG("[Shaders]: game-specific shader preset found.\n"); goto success; } { char content_dir_name[PATH_MAX_LENGTH]; if (!string_is_empty(rarch_path_basename)) fill_pathname_parent_dir_name(content_dir_name, rarch_path_basename, sizeof(content_dir_name)); if (config_load_shader_preset_internal(shader_directory, core_name, content_dir_name)) { RARCH_LOG("[Shaders]: content dir-specific shader preset found.\n"); goto success; } } if (config_load_shader_preset_internal(shader_directory, core_name, core_name)) { RARCH_LOG("[Shaders]: core-specific shader preset found.\n"); goto success; } free(shader_directory); return false; success: free(shader_directory); return true; } static void parse_config_file(void) { const char *config_path = path_get(RARCH_PATH_CONFIG); if (path_is_empty(RARCH_PATH_CONFIG)) { RARCH_LOG("[config] Loading default config.\n"); } RARCH_LOG("[config] loading config from: %s.\n", config_path); if (config_load_file(config_path, config_get_ptr())) return; RARCH_ERR("[config] couldn't find config at path: \"%s\"\n", config_path); } /** * config_load: * * Loads a config file and reads all the values into memory. * */ void config_load(void) { /* Flush out some states that could have been * set by core environment variables */ core_unset_input_descriptors(); if (rarch_ctl(RARCH_CTL_IS_BLOCK_CONFIG_READ, NULL)) return; config_set_defaults(); parse_config_file(); } /** * config_save_autoconf_profile: * @path : Path that shall be written to. * @user : Controller number to save * Writes a controller autoconf file to disk. **/ bool config_save_autoconf_profile(const char *path, unsigned user) { unsigned i; config_file_t *conf = NULL; size_t path_size = PATH_MAX_LENGTH * sizeof(char); int32_t pid_user = 0; int32_t vid_user = 0; bool ret = false; settings_t *settings = config_get_ptr(); const char *autoconf_dir = settings->paths.directory_autoconfig; const char *joypad_ident = settings->arrays.input_joypad_driver; char *buf = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); char *autoconf_file = (char*) malloc(PATH_MAX_LENGTH * sizeof(char)); char *path_new = strdup(path); buf[0] = autoconf_file[0] = '\0'; for (i = 0; invalid_filename_chars[i]; i++) { while (1) { char *tmp = strstr(path_new, invalid_filename_chars[i]); if (tmp) *tmp = '_'; else break; } } path = path_new; fill_pathname_join(buf, autoconf_dir, joypad_ident, path_size); if (path_is_directory(buf)) { char *buf_new = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); buf_new[0] = '\0'; fill_pathname_join(buf_new, buf, path, path_size); fill_pathname_noext(autoconf_file, buf_new, file_path_str(FILE_PATH_CONFIG_EXTENSION), path_size); free(buf_new); } else { fill_pathname_join(buf, autoconf_dir, path, path_size); fill_pathname_noext(autoconf_file, buf, file_path_str(FILE_PATH_CONFIG_EXTENSION), path_size); } free(buf); free(path_new); conf = config_file_new(autoconf_file); if (!conf) { conf = config_file_new(NULL); if (!conf) { free(autoconf_file); return false; } } config_set_string(conf, "input_driver", joypad_ident); config_set_string(conf, "input_device", input_config_get_device_name(user)); pid_user = input_config_get_pid(user); vid_user = input_config_get_vid(user); if (pid_user && vid_user) { config_set_int(conf, "input_vendor_id", vid_user); config_set_int(conf, "input_product_id", pid_user); } for (i = 0; i < RARCH_FIRST_META_KEY; i++) { const struct retro_keybind *bind = &input_config_binds[user][i]; if (bind->valid) input_config_save_keybind( conf, "input", input_config_bind_map_get_base(i), bind, false); } ret = config_file_write(conf, autoconf_file, false); config_file_free(conf); free(autoconf_file); return ret; } /** * config_save_file: * @path : Path that shall be written to. * * Writes a config file to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ bool config_save_file(const char *path) { float msg_color; unsigned i = 0; bool ret = false; struct config_bool_setting *bool_settings = NULL; struct config_int_setting *int_settings = NULL; struct config_uint_setting *uint_settings = NULL; struct config_size_setting *size_settings = NULL; struct config_float_setting *float_settings = NULL; struct config_array_setting *array_settings = NULL; struct config_path_setting *path_settings = NULL; config_file_t *conf = config_file_new(path); settings_t *settings = config_get_ptr(); int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder); int float_settings_size = sizeof(settings->floats)/ sizeof(settings->floats.placeholder); int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder); int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder); int size_settings_size = sizeof(settings->sizes) / sizeof(settings->sizes.placeholder); int array_settings_size = sizeof(settings->arrays)/ sizeof(settings->arrays.placeholder); int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder); if (!conf) conf = config_file_new(NULL); if (!conf || rarch_ctl(RARCH_CTL_IS_OVERRIDES_ACTIVE, NULL)) { if (conf) config_file_free(conf); return false; } bool_settings = populate_settings_bool (settings, &bool_settings_size); int_settings = populate_settings_int (settings, &int_settings_size); uint_settings = populate_settings_uint (settings, &uint_settings_size); size_settings = populate_settings_size (settings, &size_settings_size); float_settings = populate_settings_float (settings, &float_settings_size); array_settings = populate_settings_array (settings, &array_settings_size); path_settings = populate_settings_path (settings, &path_settings_size); /* Path settings */ if (path_settings && (path_settings_size > 0)) { for (i = 0; i < (unsigned)path_settings_size; i++) { const char *value = path_settings[i].ptr; if (path_settings[i].def_enable && string_is_empty(path_settings[i].ptr)) value = "default"; config_set_path(conf, path_settings[i].ident, value); } free(path_settings); } #ifdef HAVE_MENU config_set_path(conf, "xmb_font", !string_is_empty(settings->paths.path_menu_xmb_font) ? settings->paths.path_menu_xmb_font : ""); #endif /* String settings */ if (array_settings && (array_settings_size > 0)) { for (i = 0; i < (unsigned)array_settings_size; i++) if (!array_settings[i].override || !retroarch_override_setting_is_set(array_settings[i].override, NULL)) config_set_string(conf, array_settings[i].ident, array_settings[i].ptr); free(array_settings); } /* Float settings */ if (float_settings && (float_settings_size > 0)) { for (i = 0; i < (unsigned)float_settings_size; i++) if (!float_settings[i].override || !retroarch_override_setting_is_set(float_settings[i].override, NULL)) config_set_float(conf, float_settings[i].ident, *float_settings[i].ptr); free(float_settings); } /* Integer settings */ if (int_settings && (int_settings_size > 0)) { for (i = 0; i < (unsigned)int_settings_size; i++) if (!int_settings[i].override || !retroarch_override_setting_is_set(int_settings[i].override, NULL)) config_set_int(conf, int_settings[i].ident, *int_settings[i].ptr); free(int_settings); } if (uint_settings && (uint_settings_size > 0)) { for (i = 0; i < (unsigned)uint_settings_size; i++) if (!uint_settings[i].override || !retroarch_override_setting_is_set(uint_settings[i].override, NULL)) config_set_int(conf, uint_settings[i].ident, *uint_settings[i].ptr); free(uint_settings); } if (size_settings && (size_settings_size > 0)) { for (i = 0; i < (unsigned)size_settings_size; i++) if (!size_settings[i].override || !retroarch_override_setting_is_set(size_settings[i].override, NULL)) config_set_int(conf, size_settings[i].ident, (int)*size_settings[i].ptr); free(size_settings); } for (i = 0; i < MAX_USERS; i++) { char cfg[64]; cfg[0] = '\0'; snprintf(cfg, sizeof(cfg), "input_device_p%u", i + 1); config_set_int(conf, cfg, settings->uints.input_device[i]); snprintf(cfg, sizeof(cfg), "input_player%u_joypad_index", i + 1); config_set_int(conf, cfg, settings->uints.input_joypad_map[i]); snprintf(cfg, sizeof(cfg), "input_libretro_device_p%u", i + 1); config_set_int(conf, cfg, input_config_get_device(i)); snprintf(cfg, sizeof(cfg), "input_player%u_analog_dpad_mode", i + 1); config_set_int(conf, cfg, settings->uints.input_analog_dpad_mode[i]); snprintf(cfg, sizeof(cfg), "input_player%u_mouse_index", i + 1); config_set_int(conf, cfg, settings->uints.input_mouse_index[i]); } /* Boolean settings */ if (bool_settings && (bool_settings_size > 0)) { for (i = 0; i < (unsigned)bool_settings_size; i++) if (!bool_settings[i].override || !retroarch_override_setting_is_set(bool_settings[i].override, NULL)) config_set_bool(conf, bool_settings[i].ident, *bool_settings[i].ptr); free(bool_settings); } #ifdef HAVE_NETWORKGAMEPAD for (i = 0; i < MAX_USERS; i++) { char tmp[64]; tmp[0] = '\0'; snprintf(tmp, sizeof(tmp), "network_remote_enable_user_p%u", i + 1); config_set_bool(conf, tmp, settings->bools.network_remote_enable_user[i]); } #endif /* Verbosity isn't in bool_settings since it needs to be loaded differently */ if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_VERBOSITY, NULL)) { config_set_bool(conf, "log_verbosity", verbosity_is_enabled()); } config_set_bool(conf, "perfcnt_enable", rarch_ctl(RARCH_CTL_IS_PERFCNT_ENABLE, NULL)); msg_color = (((int)(settings->floats.video_msg_color_r * 255.0f) & 0xff) << 16) + (((int)(settings->floats.video_msg_color_g * 255.0f) & 0xff) << 8) + (((int)(settings->floats.video_msg_color_b * 255.0f) & 0xff)); /* Hexadecimal settings */ config_set_hex(conf, "video_message_color", msg_color); video_driver_save_settings(conf); #ifdef HAVE_LAKKA if (settings->bools.ssh_enable) filestream_close(filestream_open(LAKKA_SSH_PATH, RETRO_VFS_FILE_ACCESS_WRITE, RETRO_VFS_FILE_ACCESS_HINT_NONE)); else filestream_delete(LAKKA_SSH_PATH); if (settings->bools.samba_enable) filestream_close(filestream_open(LAKKA_SAMBA_PATH, RETRO_VFS_FILE_ACCESS_WRITE, RETRO_VFS_FILE_ACCESS_HINT_NONE)); else filestream_delete(LAKKA_SAMBA_PATH); if (settings->bools.bluetooth_enable) filestream_close(filestream_open(LAKKA_BLUETOOTH_PATH, RETRO_VFS_FILE_ACCESS_WRITE, RETRO_VFS_FILE_ACCESS_HINT_NONE)); else filestream_delete(LAKKA_BLUETOOTH_PATH); #endif for (i = 0; i < MAX_USERS; i++) input_config_save_keybinds_user(conf, i); ret = config_file_write(conf, path, true); config_file_free(conf); return ret; } /** * config_save_overrides: * @path : Path that shall be written to. * * Writes a config file override to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ bool config_save_overrides(int override_type) { size_t path_size = PATH_MAX_LENGTH * sizeof(char); int tmp_i = 0; unsigned i = 0; bool ret = false; config_file_t *conf = NULL; settings_t *settings = NULL; struct config_bool_setting *bool_settings = NULL; struct config_bool_setting *bool_overrides = NULL; struct config_int_setting *int_settings = NULL; struct config_uint_setting *uint_settings = NULL; struct config_size_setting *size_settings = NULL; struct config_int_setting *int_overrides = NULL; struct config_uint_setting *uint_overrides = NULL; struct config_size_setting *size_overrides = NULL; struct config_float_setting *float_settings = NULL; struct config_float_setting *float_overrides= NULL; struct config_array_setting *array_settings = NULL; struct config_array_setting *array_overrides= NULL; struct config_path_setting *path_settings = NULL; struct config_path_setting *path_overrides = NULL; char *config_directory = NULL; char *override_directory = NULL; char *core_path = NULL; char *game_path = NULL; char *content_path = NULL; settings_t *overrides = config_get_ptr(); int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder); int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder); int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder); int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder); int size_settings_size = sizeof(settings->sizes) / sizeof(settings->sizes.placeholder); int array_settings_size = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder); int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder); rarch_system_info_t *system = runloop_get_system_info(); const char *core_name = system ? system->info.library_name : NULL; const char *rarch_path_basename = path_get(RARCH_PATH_BASENAME); const char *game_name = path_basename(rarch_path_basename); char content_dir_name[PATH_MAX_LENGTH]; if (!string_is_empty(rarch_path_basename)) fill_pathname_parent_dir_name(content_dir_name, rarch_path_basename, sizeof(content_dir_name)); if (string_is_empty(core_name) || string_is_empty(game_name)) return false; settings = (settings_t*)calloc(1, sizeof(settings_t)); config_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); override_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); content_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); config_directory[0] = override_directory[0] = core_path[0] = game_path[0] = '\0'; fill_pathname_application_special(config_directory, path_size, APPLICATION_SPECIAL_DIRECTORY_CONFIG); fill_pathname_join(override_directory, config_directory, core_name, path_size); if (!path_is_directory(override_directory)) path_mkdir(override_directory); /* Concatenate strings into full paths for core_path, game_path */ fill_pathname_join_special_ext(game_path, config_directory, core_name, game_name, file_path_str(FILE_PATH_CONFIG_EXTENSION), path_size); fill_pathname_join_special_ext(content_path, config_directory, core_name, content_dir_name, file_path_str(FILE_PATH_CONFIG_EXTENSION), path_size); fill_pathname_join_special_ext(core_path, config_directory, core_name, core_name, file_path_str(FILE_PATH_CONFIG_EXTENSION), path_size); if (!conf) conf = config_file_new(NULL); /* Load the original config file in memory */ config_load_file(path_get(RARCH_PATH_CONFIG), settings); bool_settings = populate_settings_bool(settings, &bool_settings_size); tmp_i = sizeof(settings->bools) / sizeof(settings->bools.placeholder); bool_overrides = populate_settings_bool(overrides, &tmp_i); int_settings = populate_settings_int(settings, &int_settings_size); tmp_i = sizeof(settings->ints) / sizeof(settings->ints.placeholder); int_overrides = populate_settings_int (overrides, &tmp_i); uint_settings = populate_settings_uint(settings, &uint_settings_size); tmp_i = sizeof(settings->uints) / sizeof(settings->uints.placeholder); uint_overrides = populate_settings_uint (overrides, &tmp_i); size_settings = populate_settings_size(settings, &size_settings_size); tmp_i = sizeof(settings->sizes) / sizeof(settings->sizes.placeholder); size_overrides = populate_settings_size (overrides, &tmp_i); float_settings = populate_settings_float(settings, &float_settings_size); tmp_i = sizeof(settings->floats) / sizeof(settings->floats.placeholder); float_overrides = populate_settings_float(overrides, &tmp_i); array_settings = populate_settings_array(settings, &array_settings_size); tmp_i = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder); array_overrides = populate_settings_array (overrides, &tmp_i); path_settings = populate_settings_path(settings, &path_settings_size); tmp_i = sizeof(settings->paths) / sizeof(settings->paths.placeholder); path_overrides = populate_settings_path (overrides, &tmp_i); RARCH_LOG("[Overrides] looking for changed settings... \n"); if (conf) { for (i = 0; i < (unsigned)bool_settings_size; i++) { if ((*bool_settings[i].ptr) != (*bool_overrides[i].ptr)) { RARCH_LOG(" original: %s=%d\n", bool_settings[i].ident, (*bool_settings[i].ptr)); RARCH_LOG(" override: %s=%d\n", bool_overrides[i].ident, (*bool_overrides[i].ptr)); config_set_bool(conf, bool_overrides[i].ident, (*bool_overrides[i].ptr)); } } for (i = 0; i < (unsigned)int_settings_size; i++) { if ((*int_settings[i].ptr) != (*int_overrides[i].ptr)) { RARCH_LOG(" original: %s=%d\n", int_settings[i].ident, (*int_settings[i].ptr)); RARCH_LOG(" override: %s=%d\n", int_overrides[i].ident, (*int_overrides[i].ptr)); config_set_int(conf, int_overrides[i].ident, (*int_overrides[i].ptr)); } } for (i = 0; i < (unsigned)uint_settings_size; i++) { if ((*uint_settings[i].ptr) != (*uint_overrides[i].ptr)) { RARCH_LOG(" original: %s=%d\n", uint_settings[i].ident, (*uint_settings[i].ptr)); RARCH_LOG(" override: %s=%d\n", uint_overrides[i].ident, (*uint_overrides[i].ptr)); config_set_int(conf, uint_overrides[i].ident, (*uint_overrides[i].ptr)); } } for (i = 0; i < (unsigned)size_settings_size; i++) { if ((*size_settings[i].ptr) != (*size_overrides[i].ptr)) { RARCH_LOG(" original: %s=%d\n", size_settings[i].ident, (*size_settings[i].ptr)); RARCH_LOG(" override: %s=%d\n", size_overrides[i].ident, (*size_overrides[i].ptr)); config_set_int(conf, size_overrides[i].ident, (int)(*size_overrides[i].ptr)); } } for (i = 0; i < (unsigned)float_settings_size; i++) { if ((*float_settings[i].ptr) != (*float_overrides[i].ptr)) { RARCH_LOG(" original: %s=%f\n", float_settings[i].ident, *float_settings[i].ptr); RARCH_LOG(" override: %s=%f\n", float_overrides[i].ident, *float_overrides[i].ptr); config_set_float(conf, float_overrides[i].ident, *float_overrides[i].ptr); } } for (i = 0; i < (unsigned)array_settings_size; i++) { if (!string_is_equal(array_settings[i].ptr, array_overrides[i].ptr)) { RARCH_LOG(" original: %s=%s\n", array_settings[i].ident, array_settings[i].ptr); RARCH_LOG(" override: %s=%s\n", array_overrides[i].ident, array_overrides[i].ptr); config_set_string(conf, array_overrides[i].ident, array_overrides[i].ptr); } } for (i = 0; i < (unsigned)path_settings_size; i++) { /* blacklist video_shader, better handled by shader presets*/ /* to-do: add setting to control blacklisting */ if (string_is_equal(path_settings[i].ident, "video_shader")) continue; if (!string_is_equal(path_settings[i].ptr, path_overrides[i].ptr)) { RARCH_LOG(" original: %s=%s\n", path_settings[i].ident, path_settings[i].ptr); RARCH_LOG(" override: %s=%s\n", path_overrides[i].ident, path_overrides[i].ptr); config_set_path(conf, path_overrides[i].ident, path_overrides[i].ptr); } } for (i = 0; i < MAX_USERS; i++) { char cfg[64]; cfg[0] = '\0'; if (settings->uints.input_device[i] != overrides->uints.input_device[i]) { snprintf(cfg, sizeof(cfg), "input_device_p%u", i + 1); config_set_int(conf, cfg, overrides->uints.input_device[i]); } if (settings->uints.input_joypad_map[i] != overrides->uints.input_joypad_map[i]) { snprintf(cfg, sizeof(cfg), "input_player%u_joypad_index", i + 1); config_set_int(conf, cfg, overrides->uints.input_joypad_map[i]); } /* blacklist these since they are handled by remaps */ /* to-do: add setting to control blacklisting if (settings->uints.input_libretro_device[i] != overrides->uints.input_libretro_device[i]) { snprintf(cfg, sizeof(cfg), "input_libretro_device_p%u", i + 1); config_set_int(conf, cfg, overrides->uints.input_libretro_device[i]); } if (settings->uints.input_analog_dpad_mode[i] != overrides->uints.input_analog_dpad_mode[i]) { snprintf(cfg, sizeof(cfg), "input_player%u_analog_dpad_mode", i + 1); config_set_int(conf, cfg, overrides->uints.input_analog_dpad_mode[i]); } */ } ret = false; switch (override_type) { case OVERRIDE_CORE: /* Create a new config file from core_path */ RARCH_LOG ("[Overrides] path %s\n", core_path); ret = config_file_write(conf, core_path, true); break; case OVERRIDE_GAME: /* Create a new config file from core_path */ RARCH_LOG ("[Overrides] path %s\n", game_path); ret = config_file_write(conf, game_path, true); break; case OVERRIDE_CONTENT_DIR: /* Create a new config file from content_path */ RARCH_LOG ("[Overrides] path %s\n", content_path); ret = config_file_write(conf, content_path, true); break; default: break; } config_file_free(conf); } if (bool_settings) free(bool_settings); if (bool_overrides) free(bool_overrides); if (int_settings) free(int_settings); if (uint_settings) free(uint_settings); if (size_settings) free(size_settings); if (int_overrides) free(int_overrides); if (uint_overrides) free(uint_overrides); if (float_settings) free(float_settings); if (float_overrides) free(float_overrides); if (array_settings) free(array_settings); if (array_overrides) free(array_overrides); if (path_settings) free(path_settings); if (path_overrides) free(path_overrides); if (size_overrides) free(size_overrides); free(settings); free(config_directory); free(override_directory); free(core_path); free(game_path); return ret; } /* Replaces currently loaded configuration file with * another one. Will load a dummy core to flush state * properly. */ bool config_replace(bool config_replace_save_on_exit, char *path) { content_ctx_info_t content_info = {0}; const char *rarch_path_config = path_get(RARCH_PATH_CONFIG); /* If config file to be replaced is the same as the * current config file, exit. */ if (string_is_equal(path, rarch_path_config)) return false; if (config_replace_save_on_exit && !path_is_empty(RARCH_PATH_CONFIG)) config_save_file(rarch_path_config); path_set(RARCH_PATH_CONFIG, path); rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL); /* Load core in new config. */ path_clear(RARCH_PATH_CORE); if (!task_push_start_dummy_core(&content_info)) return false; return true; }