/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef NETPLAY_COMPAT_H__ #define NETPLAY_COMPAT_H__ #ifdef HAVE_CONFIG_H #include "config.h" #endif #if defined(_WIN32) && !defined(_XBOX) #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0501 #endif #define WIN32_LEAN_AND_MEAN #include #include #include #elif defined(_XBOX) #define NOD3D #include #include #else #include #include #include #include #ifndef __PSL1GHT__ #include #endif #include #include #include #if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__) #include #include #else #include #endif #endif #ifdef _XBOX #define socklen_t int #ifndef h_addr #define h_addr h_addr_list[0] /* for backward compatibility */ #endif #ifndef SO_KEEPALIVE #define SO_KEEPALIVE 0 /* verify if correct */ #endif #endif #if defined(_WIN32) /* Woohoo, Winsock has headers * from the STONE AGE. :D */ #ifndef _XBOX360 #define close(x) closesocket(x) #endif #define CONST_CAST (const char*) #define NONCONST_CAST (char*) #else #define CONST_CAST #define NONCONST_CAST #include #include #if defined(__CELLOS_LV2__) #define close(x) socketclose(x) #define select(nfds, readfds, writefds, errorfds, timeout) socketselect(nfds, readfds, writefds, errorfds, timeout) #endif #endif /* Compatibility layer for legacy or incomplete BSD socket implementations. * Only for IPv4. Mostly useful for the consoles which do not support * anything reasonably modern on the socket API side of things. */ #ifdef HAVE_SOCKET_LEGACY #define sockaddr_storage sockaddr_in #define addrinfo addrinfo_rarch__ #define getaddrinfo(serv, port, hints, res) getaddrinfo_rarch__(serv, port, hints, res) #define freeaddrinfo(res) freeaddrinfo_rarch__(res) struct addrinfo { int ai_flags; int ai_family; int ai_socktype; int ai_protocol; size_t ai_addrlen; struct sockaddr *ai_addr; char *ai_canonname; struct addrinfo *ai_next; }; int getaddrinfo(const char *node, const char *service, const struct addrinfo *hints, struct addrinfo **res); void freeaddrinfo(struct addrinfo *res); #ifndef AI_PASSIVE #define AI_PASSIVE 1 #endif /* gai_strerror() not used, so we skip that. */ #endif #endif