/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #ifdef HAVE_THREADS #include #endif #ifdef HAVE_MENU #include "../menu/menu_driver.h" #include "../menu/menu_setting.h" #endif #ifdef HAVE_OPENGL #include "common/gl_common.h" #endif #include "video_thread_wrapper.h" #include "video_driver.h" #include "../frontend/frontend_driver.h" #include "../record/record_driver.h" #include "../config.def.h" #include "../configuration.h" #include "../driver.h" #include "../retroarch.h" #include "../input/input_driver.h" #include "../list_special.h" #include "../core.h" #include "../command.h" #include "../msg_hash.h" #include "../verbosity.h" #define MEASURE_FRAME_TIME_SAMPLES_COUNT (2 * 1024) #define TIME_TO_FPS(last_time, new_time, frames) ((1000000.0f * (frames)) / ((new_time) - (last_time))) #define FPS_UPDATE_INTERVAL 256 #ifdef HAVE_THREADS #define video_driver_is_threaded() ((!video_driver_is_hw_context() && video_driver_threaded) ? true : false) #else #define video_driver_is_threaded() (false) #endif #ifdef HAVE_THREADS #define video_driver_lock() \ if (display_lock) \ slock_lock(display_lock) #define video_driver_unlock() \ if (display_lock) \ slock_unlock(display_lock) #define video_driver_context_lock() \ if (context_lock) \ slock_lock(context_lock) #define video_driver_context_unlock() \ if (context_lock) \ slock_unlock(context_lock) #define video_driver_lock_free() \ slock_free(display_lock); \ slock_free(context_lock); \ display_lock = NULL; \ context_lock = NULL #define video_driver_threaded_lock(is_threaded) \ if (is_threaded) \ video_driver_lock() #define video_driver_threaded_unlock(is_threaded) \ if (is_threaded) \ video_driver_unlock() #else #define video_driver_lock() ((void)0) #define video_driver_unlock() ((void)0) #define video_driver_lock_free() ((void)0) #define video_driver_threaded_lock(is_threaded) ((void)0) #define video_driver_threaded_unlock(is_threaded) ((void)0) #define video_driver_context_lock() ((void)0) #define video_driver_context_unlock() ((void)0) #endif typedef struct video_pixel_scaler { struct scaler_ctx *scaler; void *scaler_out; } video_pixel_scaler_t; static void (*video_driver_cb_shader_use)(void *data, void *shader_data, unsigned index, bool set_active); static bool (*video_driver_cb_shader_set_mvp)(void *data, void *shader_data, const math_matrix_4x4 *mat); bool (*video_driver_cb_has_focus)(void); /* Opaque handles to currently running window. * Used by e.g. input drivers which bind to a window. * Drivers are responsible for setting these if an input driver * could potentially make use of this. */ static uintptr_t video_driver_display = 0; static uintptr_t video_driver_window = 0; static rarch_softfilter_t *video_driver_state_filter = NULL; static void *video_driver_state_buffer = NULL; static unsigned video_driver_state_scale = 0; static unsigned video_driver_state_out_bpp = 0; static bool video_driver_state_out_rgb32 = false; static struct retro_system_av_info video_driver_av_info; static enum retro_pixel_format video_driver_pix_fmt = RETRO_PIXEL_FORMAT_0RGB1555; static const void *frame_cache_data = NULL; static unsigned frame_cache_width = 0; static unsigned frame_cache_height = 0; static size_t frame_cache_pitch = 0; static bool video_driver_threaded = false; static float video_driver_aspect_ratio = 0.0f; static unsigned video_driver_width = 0; static unsigned video_driver_height = 0; static enum rarch_display_type video_driver_display_type = RARCH_DISPLAY_NONE; static char video_driver_title_buf[64] = {0}; static char video_driver_window_title[128] = {0}; static bool video_driver_window_title_update = true; static retro_time_t video_driver_frame_time_samples[MEASURE_FRAME_TIME_SAMPLES_COUNT]; static uint64_t video_driver_frame_time_count = 0; static uint64_t video_driver_frame_count = 0; static video_viewport_t video_viewport_custom; static void *video_driver_data = NULL; static video_driver_t *current_video = NULL; /* Interface for "poking". */ static const video_poke_interface_t *video_driver_poke = NULL; /* Used for 15-bit -> 16-bit conversions that take place before * being passed to video driver. */ static video_pixel_scaler_t *video_driver_scaler_ptr = NULL; static struct retro_hw_render_callback hw_render; static const struct retro_hw_render_context_negotiation_interface * hw_render_context_negotiation = NULL; /* Graphics driver requires RGBA byte order data (ABGR on little-endian) * for 32-bit. * This takes effect for overlay and shader cores that wants to load * data into graphics driver. Kinda hackish to place it here, it is only * used for GLES. * TODO: Refactor this better. */ static bool video_driver_use_rgba = false; static bool video_driver_data_own = false; static bool video_driver_active = false; static video_driver_frame_t frame_bak = NULL; /* If set during context deinit, the driver should keep * graphics context alive to avoid having to reset all * context state. */ static bool video_driver_cache_context = false; /* Set to true by driver if context caching succeeded. */ static bool video_driver_cache_context_ack = false; static uint8_t *video_driver_record_gpu_buffer = NULL; #ifdef HAVE_THREADS static slock_t *display_lock = NULL; static slock_t *context_lock = NULL; #endif static gfx_ctx_driver_t current_video_context; static void *video_context_data = NULL; shader_backend_t *current_shader = NULL; void *shader_data = NULL; struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = { { "4:3", 1.3333f }, { "16:9", 1.7778f }, { "16:10", 1.6f }, { "16:15", 16.0f / 15.0f }, { "1:1", 1.0f }, { "2:1", 2.0f }, { "3:2", 1.5f }, { "3:4", 0.75f }, { "4:1", 4.0f }, { "9:16", 0.5625f }, { "5:4", 1.25f }, { "6:5", 1.2f }, { "7:9", 0.7777f }, { "8:3", 2.6666f }, { "8:7", 1.1428f }, { "19:12", 1.5833f }, { "19:14", 1.3571f }, { "30:17", 1.7647f }, { "32:9", 3.5555f }, { "Config", 0.0f }, { "Square pixel", 1.0f }, { "Core provided", 1.0f }, { "Custom", 0.0f } }; static const video_driver_t *video_drivers[] = { #ifdef HAVE_VULKAN &video_vulkan, #endif #ifdef HAVE_OPENGL &video_gl, #endif #ifdef XENON &video_xenon360, #endif #if defined(HAVE_D3D) &video_d3d, #endif #ifdef HAVE_VITA2D &video_vita2d, #endif #ifdef PSP &video_psp1, #endif #ifdef _3DS &video_ctr, #endif #ifdef HAVE_SDL &video_sdl, #endif #ifdef HAVE_SDL2 &video_sdl2, #endif #ifdef HAVE_XVIDEO &video_xvideo, #endif #ifdef GEKKO &video_gx, #endif #ifdef WIIU &video_wiiu, #endif #ifdef HAVE_VG &video_vg, #endif #ifdef HAVE_OMAP &video_omap, #endif #ifdef HAVE_EXYNOS &video_exynos, #endif #ifdef HAVE_DISPMANX &video_dispmanx, #endif #ifdef HAVE_SUNXI &video_sunxi, #endif #ifdef HAVE_PLAIN_DRM &video_drm, #endif #ifdef HAVE_XSHM &video_xshm, #endif #if defined(_WIN32) && !defined(_XBOX) &video_gdi, #endif #ifdef HAVE_CACA &video_caca, #endif #ifdef DJGPP &video_vga, #endif &video_null, NULL, }; static const gfx_ctx_driver_t *gfx_ctx_drivers[] = { #if defined(__CELLOS_LV2__) &gfx_ctx_ps3, #endif #if defined(HAVE_D3D) &gfx_ctx_d3d, #endif #if defined(HAVE_VIDEOCORE) &gfx_ctx_videocore, #endif #if defined(HAVE_MALI_FBDEV) &gfx_ctx_mali_fbdev, #endif #if defined(HAVE_VIVANTE_FBDEV) &gfx_ctx_vivante_fbdev, #endif #if defined(HAVE_OPENDINGUX_FBDEV) &gfx_ctx_opendingux_fbdev, #endif #if defined(_WIN32) && (defined(HAVE_OPENGL) || defined(HAVE_VULKAN)) &gfx_ctx_wgl, #endif #if defined(HAVE_WAYLAND) &gfx_ctx_wayland, #endif #if defined(HAVE_X11) && !defined(HAVE_OPENGLES) #if defined(HAVE_OPENGL) || defined(HAVE_VULKAN) &gfx_ctx_x, #endif #endif #if defined(HAVE_X11) && defined(HAVE_OPENGL) && defined(HAVE_EGL) &gfx_ctx_x_egl, #endif #if defined(HAVE_KMS) &gfx_ctx_drm, #endif #if defined(ANDROID) &gfx_ctx_android, #endif #if defined(__QNX__) &gfx_ctx_qnx, #endif #if defined(HAVE_COCOA) || defined(HAVE_COCOATOUCH) &gfx_ctx_cocoagl, #endif #if defined(__APPLE__) && !defined(TARGET_IPHONE_SIMULATOR) && !defined(TARGET_OS_IPHONE) &gfx_ctx_cgl, #endif #if (defined(HAVE_SDL) || defined(HAVE_SDL2)) && defined(HAVE_OPENGL) &gfx_ctx_sdl_gl, #endif #ifdef HAVE_OSMESA &gfx_ctx_osmesa, #endif #ifdef EMSCRIPTEN &gfx_ctx_emscripten, #endif #if defined(HAVE_VULKAN) && defined(HAVE_VULKAN_DISPLAY) &gfx_ctx_khr_display, #endif #if defined(_WIN32) && !defined(_XBOX) &gfx_ctx_gdi, #endif &gfx_ctx_null, NULL }; static const shader_backend_t *shader_ctx_drivers[] = { #ifdef HAVE_GLSL &gl_glsl_backend, #endif #ifdef HAVE_CG &gl_cg_backend, #endif #ifdef HAVE_HLSL &hlsl_backend, #endif &shader_null_backend, NULL }; static const renderchain_driver_t *renderchain_drivers[] = { #if defined(_WIN32) && defined(HAVE_D3D9) && defined(HAVE_CG) &cg_d3d9_renderchain, #endif #ifdef _XBOX &xdk_d3d_renderchain, #endif &null_renderchain, NULL }; /* Stub functions */ static void update_window_title_null(void *data, void *data2) { } static void swap_buffers_null(void *data, void *data2) { } static bool get_metrics_null(void *data, enum display_metric_types type, float *value) { return false; } static bool set_resize_null(void *a, unsigned b, unsigned c) { return false; } void video_driver_set_resize(unsigned width, unsigned height) { if (current_video_context.set_resize) current_video_context.set_resize(video_context_data, width, height); } /** * video_driver_find_handle: * @idx : index of driver to get handle to. * * Returns: handle to video driver at index. Can be NULL * if nothing found. **/ const void *video_driver_find_handle(int idx) { const void *drv = video_drivers[idx]; if (!drv) return NULL; return drv; } /** * video_driver_find_ident: * @idx : index of driver to get handle to. * * Returns: Human-readable identifier of video driver at index. Can be NULL * if nothing found. **/ const char *video_driver_find_ident(int idx) { const video_driver_t *drv = video_drivers[idx]; if (!drv) return NULL; return drv->ident; } /** * config_get_video_driver_options: * * Get an enumerated list of all video driver names, separated by '|'. * * Returns: string listing of all video driver names, separated by '|'. **/ const char* config_get_video_driver_options(void) { return char_list_new_special(STRING_LIST_VIDEO_DRIVERS, NULL); } static bool hw_render_context_is_vulkan(enum retro_hw_context_type type) { return type == RETRO_HW_CONTEXT_VULKAN; } static bool hw_render_context_is_gl(enum retro_hw_context_type type) { switch (type) { case RETRO_HW_CONTEXT_OPENGL: case RETRO_HW_CONTEXT_OPENGLES2: case RETRO_HW_CONTEXT_OPENGL_CORE: case RETRO_HW_CONTEXT_OPENGLES3: case RETRO_HW_CONTEXT_OPENGLES_VERSION: return true; default: break; } return false; } bool *video_driver_get_threaded(void) { return &video_driver_threaded; } void video_driver_set_threaded(bool val) { video_driver_threaded = val; } /** * video_driver_get_ptr: * * Use this if you need the real video driver * and driver data pointers. * * Returns: video driver's userdata. **/ void *video_driver_get_ptr(bool force_nonthreaded_data) { #ifdef HAVE_THREADS if (video_driver_is_threaded() && !force_nonthreaded_data) return video_thread_get_ptr(NULL); #endif return video_driver_data; } const char *video_driver_get_ident(void) { return (current_video) ? current_video->ident : NULL; } const video_poke_interface_t *video_driver_get_poke(void) { return video_driver_poke; } static bool video_context_has_focus(void) { return current_video_context.has_focus(video_context_data); } static bool video_driver_has_focus(void) { return current_video->focus(video_driver_data); } static bool null_driver_has_focus(void) { return true; } static void video_context_driver_reset(void) { if (!current_video_context.get_metrics) current_video_context.get_metrics = get_metrics_null; if (!current_video_context.update_window_title) current_video_context.update_window_title = update_window_title_null; if (!current_video_context.set_resize) current_video_context.set_resize = set_resize_null; if (!current_video_context.swap_buffers) current_video_context.swap_buffers = swap_buffers_null; if (current_video_context.has_focus) video_driver_cb_has_focus = video_context_has_focus; } bool video_context_driver_set(const gfx_ctx_driver_t *data) { if (!data) return false; current_video_context = *data; video_context_driver_reset(); return true; } void video_context_driver_destroy(void) { current_video_context.init = NULL; current_video_context.bind_api = NULL; current_video_context.swap_interval = NULL; current_video_context.set_video_mode = NULL; current_video_context.get_video_size = NULL; current_video_context.get_video_output_size = NULL; current_video_context.get_video_output_prev = NULL; current_video_context.get_video_output_next = NULL; current_video_context.get_metrics = get_metrics_null; current_video_context.translate_aspect = NULL; current_video_context.update_window_title = update_window_title_null; current_video_context.check_window = NULL; current_video_context.set_resize = set_resize_null; current_video_context.has_focus = NULL; current_video_context.suppress_screensaver = NULL; current_video_context.has_windowed = NULL; current_video_context.swap_buffers = swap_buffers_null; current_video_context.input_driver = NULL; current_video_context.get_proc_address = NULL; current_video_context.image_buffer_init = NULL; current_video_context.image_buffer_write = NULL; current_video_context.show_mouse = NULL; current_video_context.ident = NULL; current_video_context.get_flags = NULL; current_video_context.set_flags = NULL; current_video_context.bind_hw_render = NULL; current_video_context.get_context_data = NULL; current_video_context.make_current = NULL; } /** * video_driver_get_current_framebuffer: * * Gets pointer to current hardware renderer framebuffer object. * Used by RETRO_ENVIRONMENT_SET_HW_RENDER. * * Returns: pointer to hardware framebuffer object, otherwise 0. **/ uintptr_t video_driver_get_current_framebuffer(void) { if (video_driver_poke && video_driver_poke->get_current_framebuffer) return video_driver_poke->get_current_framebuffer(video_driver_data); return 0; } retro_proc_address_t video_driver_get_proc_address(const char *sym) { if (video_driver_poke && video_driver_poke->get_proc_address) return video_driver_poke->get_proc_address(video_driver_data, sym); return NULL; } bool video_driver_set_shader(enum rarch_shader_type type, const char *path) { if (current_video->set_shader) return current_video->set_shader(video_driver_data, type, path); return false; } static void video_driver_filter_free(void) { if (video_driver_state_filter) rarch_softfilter_free(video_driver_state_filter); video_driver_state_filter = NULL; if (video_driver_state_buffer) { #ifdef _3DS linearFree(video_driver_state_buffer); #else free(video_driver_state_buffer); #endif } video_driver_state_buffer = NULL; video_driver_state_scale = 0; video_driver_state_out_bpp = 0; video_driver_state_out_rgb32 = false; } static void video_driver_init_filter(enum retro_pixel_format colfmt) { unsigned width, height, pow2_x, pow2_y, maxsize; void *buf = NULL; struct retro_game_geometry *geom = NULL; settings_t *settings = config_get_ptr(); struct retro_system_av_info *av_info = &video_driver_av_info; /* Deprecated format. Gets pre-converted. */ if (colfmt == RETRO_PIXEL_FORMAT_0RGB1555) colfmt = RETRO_PIXEL_FORMAT_RGB565; if (av_info) geom = (struct retro_game_geometry*)&av_info->geometry; if (!geom) return; width = geom->max_width; height = geom->max_height; video_driver_state_filter = rarch_softfilter_new( settings->paths.path_softfilter_plugin, RARCH_SOFTFILTER_THREADS_AUTO, colfmt, width, height); if (!video_driver_state_filter) { RARCH_ERR("[Video]: Failed to load filter.\n"); return; } rarch_softfilter_get_max_output_size(video_driver_state_filter, &width, &height); pow2_x = next_pow2(width); pow2_y = next_pow2(height); maxsize = MAX(pow2_x, pow2_y); video_driver_state_scale = maxsize / RARCH_SCALE_BASE; video_driver_state_out_rgb32 = rarch_softfilter_get_output_format( video_driver_state_filter) == RETRO_PIXEL_FORMAT_XRGB8888; video_driver_state_out_bpp = video_driver_state_out_rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); /* TODO: Aligned output. */ #ifdef _3DS buf = linearMemAlign( width * height * video_driver_state_out_bpp, 0x80); #else buf = malloc( width * height * video_driver_state_out_bpp); #endif if (!buf) { RARCH_ERR("[Video]: Softfilter initialization failed.\n"); video_driver_filter_free(); return; } video_driver_state_buffer = buf; } static void video_driver_init_input(const input_driver_t *tmp) { const input_driver_t **input = input_get_double_ptr(); if (*input) return; /* Video driver didn't provide an input driver, * so we use configured one. */ RARCH_LOG("[Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.\n"); if (tmp) *input = tmp; else input_driver_find_driver(); /* This should never really happen as tmp (driver.input) is always * found before this in find_driver_input(), or we have aborted * in a similar fashion anyways. */ if (!input_get_ptr()) goto error; if (input_driver_init()) return; error: RARCH_ERR("[Video]: Cannot initialize input driver. Exiting ...\n"); retroarch_fail(1, "video_driver_init_input()"); } /** * video_driver_monitor_compute_fps_statistics: * * Computes monitor FPS statistics. **/ static void video_driver_monitor_compute_fps_statistics(void) { double avg_fps = 0.0; double stddev = 0.0; unsigned samples = 0; if (video_driver_frame_time_count < (2 * MEASURE_FRAME_TIME_SAMPLES_COUNT)) { RARCH_LOG( "[Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least %u frames.\n", 2 * MEASURE_FRAME_TIME_SAMPLES_COUNT); return; } if (video_monitor_fps_statistics(&avg_fps, &stddev, &samples)) { RARCH_LOG("[Video]: Average monitor Hz: %.6f Hz. (%.3f %% frame time deviation, based on %u last samples).\n", avg_fps, 100.0 * stddev, samples); } } static void video_driver_pixel_converter_free(void) { if (!video_driver_scaler_ptr) return; scaler_ctx_gen_reset(video_driver_scaler_ptr->scaler); if (video_driver_scaler_ptr->scaler) free(video_driver_scaler_ptr->scaler); video_driver_scaler_ptr->scaler = NULL; if (video_driver_scaler_ptr->scaler_out) free(video_driver_scaler_ptr->scaler_out); video_driver_scaler_ptr->scaler_out = NULL; if (video_driver_scaler_ptr) free(video_driver_scaler_ptr); video_driver_scaler_ptr = NULL; } static void video_driver_free_internal(void) { #ifdef HAVE_THREADS bool is_threaded = video_driver_is_threaded(); #endif command_event(CMD_EVENT_OVERLAY_DEINIT, NULL); if (!video_driver_is_video_cache_context()) video_driver_free_hw_context(); if ( !input_driver_owns_driver() && !input_driver_is_data_ptr_same(video_driver_data) ) input_driver_deinit(); if ( !video_driver_data_own && video_driver_data && current_video && current_video->free ) current_video->free(video_driver_data); video_driver_pixel_converter_free(); video_driver_filter_free(); command_event(CMD_EVENT_SHADER_DIR_DEINIT, NULL); #ifdef HAVE_THREADS if (is_threaded) return; #endif video_driver_monitor_compute_fps_statistics(); } static bool video_driver_pixel_converter_init(unsigned size) { struct retro_hw_render_callback *hwr = video_driver_get_hw_context(); void *scalr_out = NULL; video_pixel_scaler_t *scalr = NULL; struct scaler_ctx *scalr_ctx = NULL; /* If pixel format is not 0RGB1555, we don't need to do * any internal pixel conversion. */ if (video_driver_pix_fmt != RETRO_PIXEL_FORMAT_0RGB1555) return true; /* No need to perform pixel conversion for HW rendering contexts. */ if (hwr && hwr->context_type != RETRO_HW_CONTEXT_NONE) return true; RARCH_WARN("0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.\n"); scalr = (video_pixel_scaler_t*)calloc(1, sizeof(*scalr)); if (!scalr) goto error; video_driver_scaler_ptr = scalr; scalr_ctx = (struct scaler_ctx*)calloc(1, sizeof(*scalr_ctx)); if (!scalr_ctx) goto error; video_driver_scaler_ptr->scaler = scalr_ctx; video_driver_scaler_ptr->scaler->scaler_type = SCALER_TYPE_POINT; video_driver_scaler_ptr->scaler->in_fmt = SCALER_FMT_0RGB1555; /* TODO: Pick either ARGB8888 or RGB565 depending on driver. */ video_driver_scaler_ptr->scaler->out_fmt = SCALER_FMT_RGB565; if (!scaler_ctx_gen_filter(scalr_ctx)) goto error; scalr_out = calloc(sizeof(uint16_t), size * size); if (!scalr_out) goto error; video_driver_scaler_ptr->scaler_out = scalr_out; return true; error: video_driver_pixel_converter_free(); video_driver_filter_free(); return false; } static bool video_driver_init_internal(bool *video_is_threaded) { video_info_t video; unsigned max_dim, scale, width, height; const input_driver_t *tmp = NULL; const struct retro_game_geometry *geom = NULL; rarch_system_info_t *system = NULL; static uint16_t dummy_pixels[32] = {0}; video_viewport_t *custom_vp = &video_viewport_custom; settings_t *settings = config_get_ptr(); struct retro_system_av_info *av_info = &video_driver_av_info; video_driver_filter_free(); if (!string_is_empty(settings->paths.path_softfilter_plugin)) { if (video_driver_is_hw_context()) { RARCH_WARN("Cannot use CPU filters when hardware rendering is used.\n"); } else video_driver_init_filter(video_driver_pix_fmt); } command_event(CMD_EVENT_SHADER_DIR_INIT, NULL); if (av_info) geom = (const struct retro_game_geometry*)&av_info->geometry; if (!geom) { RARCH_ERR("[Video]: AV geometry not initialized, cannot initialize video driver.\n"); goto error; } max_dim = MAX(geom->max_width, geom->max_height); scale = next_pow2(max_dim) / RARCH_SCALE_BASE; scale = MAX(scale, 1); if (video_driver_state_filter) scale = video_driver_state_scale; /* Update core-dependent aspect ratio values. */ video_driver_set_viewport_square_pixel(); video_driver_set_viewport_core(); video_driver_set_viewport_config(); /* Update CUSTOM viewport. */ if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { float default_aspect = aspectratio_lut[ASPECT_RATIO_CORE].value; aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (custom_vp->width && custom_vp->height) ? (float)custom_vp->width / custom_vp->height : default_aspect; } video_driver_set_aspect_ratio_value( aspectratio_lut[settings->uints.video_aspect_ratio_idx].value); if (settings->bools.video_fullscreen) { width = settings->uints.video_fullscreen_x; height = settings->uints.video_fullscreen_y; } else { if(settings->uints.video_window_x || settings->uints.video_window_y) { width = settings->uints.video_window_x; height = settings->uints.video_window_y; } else { if (settings->bools.video_force_aspect) { /* Do rounding here to simplify integer scale correctness. */ unsigned base_width = roundf(geom->base_height * video_driver_get_aspect_ratio()); width = roundf(base_width * settings->floats.video_scale); } else width = roundf(geom->base_width * settings->floats.video_scale); height = roundf(geom->base_height * settings->floats.video_scale); } } if (width && height) RARCH_LOG("[Video]: Video @ %ux%u\n", width, height); else RARCH_LOG("[Video]: Video @ fullscreen\n"); video_driver_display_type_set(RARCH_DISPLAY_NONE); video_driver_display_set(0); video_driver_window_set(0); if (!video_driver_pixel_converter_init(RARCH_SCALE_BASE * scale)) { RARCH_ERR("[Video]: Failed to initialize pixel converter.\n"); goto error; } video.width = width; video.height = height; video.fullscreen = settings->bools.video_fullscreen; video.vsync = settings->bools.video_vsync && !rarch_ctl(RARCH_CTL_IS_NONBLOCK_FORCED, NULL); video.force_aspect = settings->bools.video_force_aspect; video.font_enable = settings->bools.video_font_enable; video.swap_interval = settings->uints.video_swap_interval; #ifdef GEKKO video.viwidth = settings->uints.video_viwidth; video.vfilter = settings->bools.video_vfilter; #endif video.smooth = settings->bools.video_smooth; video.input_scale = scale; video.rgb32 = video_driver_state_filter ? video_driver_state_out_rgb32 : (video_driver_pix_fmt == RETRO_PIXEL_FORMAT_XRGB8888); /* Reset video frame count */ video_driver_frame_count = 0; tmp = input_get_ptr(); /* Need to grab the "real" video driver interface on a reinit. */ video_driver_find_driver(); #ifdef HAVE_THREADS video.is_threaded = video_driver_is_threaded(); *video_is_threaded = video.is_threaded; if (video.is_threaded) { /* Can't do hardware rendering with threaded driver currently. */ RARCH_LOG("[Video]: Starting threaded video driver ...\n"); if (!video_init_thread((const video_driver_t**)¤t_video, &video_driver_data, input_get_double_ptr(), input_driver_get_data_ptr(), current_video, video)) { RARCH_ERR("[Video]: Cannot open threaded video driver ... Exiting ...\n"); goto error; } } else #endif video_driver_data = current_video->init(&video, input_get_double_ptr(), input_driver_get_data_ptr()); if (!video_driver_data) { RARCH_ERR("[Video]: Cannot open video driver ... Exiting ...\n"); goto error; } if (current_video->focus) video_driver_cb_has_focus = video_driver_has_focus; video_driver_poke = NULL; if (current_video->poke_interface) current_video->poke_interface(video_driver_data, &video_driver_poke); if (current_video->viewport_info && (!custom_vp->width || !custom_vp->height)) { /* Force custom viewport to have sane parameters. */ custom_vp->width = width; custom_vp->height = height; video_driver_get_viewport_info(custom_vp); } system = runloop_get_system_info(); video_driver_set_rotation( (settings->uints.video_rotation + system->rotation) % 4); current_video->suppress_screensaver(video_driver_data, settings->bools.ui_suspend_screensaver_enable); video_driver_init_input(tmp); command_event(CMD_EVENT_OVERLAY_DEINIT, NULL); command_event(CMD_EVENT_OVERLAY_INIT, NULL); if (!core_is_game_loaded()) video_driver_cached_frame_set(&dummy_pixels, 4, 4, 8); #if defined(PSP) video_driver_set_texture_frame(&dummy_pixels, false, 1, 1, 1.0f); #endif video_context_driver_reset(); return true; error: retroarch_fail(1, "init_video()"); return false; } bool video_driver_set_viewport(unsigned width, unsigned height, bool force_fullscreen, bool allow_rotate) { if (!current_video || !current_video->set_viewport) return false; current_video->set_viewport(video_driver_data, width, height, force_fullscreen, allow_rotate); return true; } bool video_driver_set_rotation(unsigned rotation) { if (!current_video || !current_video->set_rotation) return false; current_video->set_rotation(video_driver_data, rotation); return true; } bool video_driver_set_video_mode(unsigned width, unsigned height, bool fullscreen) { gfx_ctx_mode_t mode; if (video_driver_poke && video_driver_poke->set_video_mode) { video_driver_poke->set_video_mode(video_driver_data, width, height, fullscreen); return true; } mode.width = width; mode.height = height; mode.fullscreen = fullscreen; return video_context_driver_set_video_mode(&mode); } bool video_driver_get_video_output_size(unsigned *width, unsigned *height) { if (!video_driver_poke || !video_driver_poke->get_video_output_size) return false; video_driver_poke->get_video_output_size(video_driver_data, width, height); return true; } void video_driver_set_osd_msg(const char *msg, const void *data, void *font) { video_frame_info_t video_info; video_driver_build_info(&video_info); if (video_driver_poke && video_driver_poke->set_osd_msg) video_driver_poke->set_osd_msg(video_driver_data, &video_info, msg, data, font); } void video_driver_set_texture_enable(bool enable, bool fullscreen) { if (video_driver_poke && video_driver_poke->set_texture_enable) video_driver_poke->set_texture_enable(video_driver_data, enable, fullscreen); } void video_driver_set_texture_frame(const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { #ifdef HAVE_MENU if (video_driver_poke && video_driver_poke->set_texture_frame) video_driver_poke->set_texture_frame(video_driver_data, frame, rgb32, width, height, alpha); #endif } #ifdef HAVE_OVERLAY bool video_driver_overlay_interface(const video_overlay_interface_t **iface) { if (!current_video || !current_video->overlay_interface) return false; current_video->overlay_interface(video_driver_data, iface); return true; } #endif void *video_driver_read_frame_raw(unsigned *width, unsigned *height, size_t *pitch) { if (!current_video || !current_video->read_frame_raw) return NULL; return current_video->read_frame_raw(video_driver_data, width, height, pitch); } void video_driver_set_filtering(unsigned index, bool smooth) { if (video_driver_poke && video_driver_poke->set_filtering) video_driver_poke->set_filtering(video_driver_data, index, smooth); } void video_driver_cached_frame_set(const void *data, unsigned width, unsigned height, size_t pitch) { if (data) frame_cache_data = data; frame_cache_width = width; frame_cache_height = height; frame_cache_pitch = pitch; } void video_driver_cached_frame_get(const void **data, unsigned *width, unsigned *height, size_t *pitch) { if (data) *data = frame_cache_data; if (width) *width = frame_cache_width; if (height) *height = frame_cache_height; if (pitch) *pitch = frame_cache_pitch; } void video_driver_get_size(unsigned *width, unsigned *height) { #ifdef HAVE_THREADS bool is_threaded = video_driver_is_threaded(); video_driver_threaded_lock(is_threaded); #endif if (width) *width = video_driver_width; if (height) *height = video_driver_height; #ifdef HAVE_THREADS video_driver_threaded_unlock(is_threaded); #endif } void video_driver_set_size(unsigned *width, unsigned *height) { #ifdef HAVE_THREADS bool is_threaded = video_driver_is_threaded(); video_driver_threaded_lock(is_threaded); #endif if (width) video_driver_width = *width; if (height) video_driver_height = *height; #ifdef HAVE_THREADS video_driver_threaded_unlock(is_threaded); #endif } /** * video_monitor_set_refresh_rate: * @hz : New refresh rate for monitor. * * Sets monitor refresh rate to new value. **/ void video_monitor_set_refresh_rate(float hz) { char msg[128]; settings_t *settings = config_get_ptr(); snprintf(msg, sizeof(msg), "Setting refresh rate to: %.3f Hz.", hz); runloop_msg_queue_push(msg, 1, 180, false); RARCH_LOG("%s\n", msg); configuration_set_float(settings, settings->floats.video_refresh_rate, hz); } /** * video_monitor_fps_statistics * @refresh_rate : Monitor refresh rate. * @deviation : Deviation from measured refresh rate. * @sample_points : Amount of sampled points. * * Gets the monitor FPS statistics based on the current * runtime. * * Returns: true (1) on success. * false (0) if: * a) threaded video mode is enabled * b) less than 2 frame time samples. * c) FPS monitor enable is off. **/ bool video_monitor_fps_statistics(double *refresh_rate, double *deviation, unsigned *sample_points) { unsigned i; retro_time_t accum = 0, avg, accum_var = 0; unsigned samples = MIN(MEASURE_FRAME_TIME_SAMPLES_COUNT, (unsigned)video_driver_frame_time_count); #ifdef HAVE_THREADS if (video_driver_is_threaded()) return false; #endif if (samples < 2) return false; /* Measure statistics on frame time (microsecs), *not* FPS. */ for (i = 0; i < samples; i++) accum += video_driver_frame_time_samples[i]; #if 0 for (i = 0; i < samples; i++) RARCH_LOG("[Video]: Interval #%u: %d usec / frame.\n", i, (int)frame_time_samples[i]); #endif avg = accum / samples; /* Drop first measurement. It is likely to be bad. */ for (i = 0; i < samples; i++) { retro_time_t diff = video_driver_frame_time_samples[i] - avg; accum_var += diff * diff; } *deviation = sqrt((double)accum_var / (samples - 1)) / avg; *refresh_rate = 1000000.0 / avg; *sample_points = samples; return true; } float video_driver_get_aspect_ratio(void) { return video_driver_aspect_ratio; } void video_driver_set_aspect_ratio_value(float value) { video_driver_aspect_ratio = value; } static bool video_driver_frame_filter( const void *data, video_frame_info_t *video_info, unsigned width, unsigned height, size_t pitch, unsigned *output_width, unsigned *output_height, unsigned *output_pitch) { rarch_softfilter_get_output_size(video_driver_state_filter, output_width, output_height, width, height); *output_pitch = (*output_width) * video_driver_state_out_bpp; rarch_softfilter_process(video_driver_state_filter, video_driver_state_buffer, *output_pitch, data, width, height, pitch); if (video_info->post_filter_record && recording_data) recording_dump_frame(video_driver_state_buffer, *output_width, *output_height, *output_pitch, video_info->runloop_is_idle); return true; } rarch_softfilter_t *video_driver_frame_filter_get_ptr(void) { return video_driver_state_filter; } enum retro_pixel_format video_driver_get_pixel_format(void) { return video_driver_pix_fmt; } void video_driver_set_pixel_format(enum retro_pixel_format fmt) { video_driver_pix_fmt = fmt; } /** * video_driver_cached_frame: * * Renders the current video frame. **/ bool video_driver_cached_frame(void) { void *recording = recording_driver_get_data_ptr(); /* Cannot allow recording when pushing duped frames. */ recording_data = NULL; retro_ctx.frame_cb( (frame_cache_data != RETRO_HW_FRAME_BUFFER_VALID) ? frame_cache_data : NULL, frame_cache_width, frame_cache_height, frame_cache_pitch); recording_data = recording; return true; } void video_driver_monitor_adjust_system_rates(void) { float timing_skew; struct retro_system_av_info *av_info = &video_driver_av_info; settings_t *settings = config_get_ptr(); float video_refresh_rate = settings->floats.video_refresh_rate; const struct retro_system_timing *info = (const struct retro_system_timing*)&av_info->timing; rarch_ctl(RARCH_CTL_UNSET_NONBLOCK_FORCED, NULL); if (!info || info->fps <= 0.0) return; timing_skew = fabs(1.0f - info->fps / video_refresh_rate); /* We don't want to adjust pitch too much. If we have extreme cases, * just don't readjust at all. */ if (timing_skew <= settings->floats.audio_max_timing_skew) return; RARCH_LOG("[Video]: Timings deviate too much. Will not adjust. (Display = %.2f Hz, Game = %.2f Hz)\n", video_refresh_rate, (float)info->fps); if (info->fps <= video_refresh_rate) return; /* We won't be able to do VSync reliably when game FPS > monitor FPS. */ rarch_ctl(RARCH_CTL_SET_NONBLOCK_FORCED, NULL); RARCH_LOG("[Video]: Game FPS > Monitor FPS. Cannot rely on VSync.\n"); } void video_driver_menu_settings(void **list_data, void *list_info_data, void *group_data, void *subgroup_data, const char *parent_group) { #ifdef HAVE_MENU rarch_setting_t **list = (rarch_setting_t**)list_data; rarch_setting_info_t *list_info = (rarch_setting_info_t*)list_info_data; rarch_setting_group_info_t *group_info = (rarch_setting_group_info_t*)group_data; rarch_setting_group_info_t *subgroup_info = (rarch_setting_group_info_t*)subgroup_data; global_t *global = global_get_ptr(); (void)list; (void)list_info; (void)group_info; (void)subgroup_info; (void)global; #if defined(GEKKO) || defined(__CELLOS_LV2__) CONFIG_ACTION( list, list_info, MENU_ENUM_LABEL_SCREEN_RESOLUTION, MENU_ENUM_LABEL_VALUE_SCREEN_RESOLUTION, group_info, subgroup_info, parent_group); #endif #if defined(__CELLOS_LV2__) CONFIG_BOOL( list, list_info, &global->console.screen.pal60_enable, MENU_ENUM_LABEL_PAL60_ENABLE, MENU_ENUM_LABEL_VALUE_PAL60_ENABLE, false, MENU_ENUM_LABEL_VALUE_OFF, MENU_ENUM_LABEL_VALUE_ON, group_info, subgroup_info, parent_group, general_write_handler, general_read_handler, SD_FLAG_NONE); #endif #if defined(GEKKO) || defined(_XBOX360) CONFIG_UINT( list, list_info, &global->console.screen.gamma_correction, MENU_ENUM_LABEL_VIDEO_GAMMA, MENU_ENUM_LABEL_VALUE_VIDEO_GAMMA, 0, group_info, subgroup_info, parent_group, general_write_handler, general_read_handler); menu_settings_list_current_add_cmd( list, list_info, CMD_EVENT_VIDEO_APPLY_STATE_CHANGES); menu_settings_list_current_add_range( list, list_info, 0, MAX_GAMMA_SETTING, 1, true, true); settings_data_list_current_add_flags(list, list_info, SD_FLAG_CMD_APPLY_AUTO|SD_FLAG_ADVANCED); #endif #if defined(_XBOX1) || defined(HW_RVL) CONFIG_BOOL( list, list_info, &global->console.softfilter_enable, MENU_ENUM_LABEL_VIDEO_SOFT_FILTER, MENU_ENUM_LABEL_VALUE_VIDEO_SOFT_FILTER, false, MENU_ENUM_LABEL_VALUE_OFF, MENU_ENUM_LABEL_VALUE_ON, group_info, subgroup_info, parent_group, general_write_handler, general_read_handler, SD_FLAG_NONE); menu_settings_list_current_add_cmd( list, list_info, CMD_EVENT_VIDEO_APPLY_STATE_CHANGES); #endif #ifdef _XBOX1 CONFIG_UINT( list, list_info, &global->console.screen.flicker_filter_index, MENU_ENUM_LABEL_VIDEO_FILTER_FLICKER, MENU_ENUM_LABEL_VALUE_VIDEO_FILTER_FLICKER, 0, group_info, subgroup_info, parent_group, general_write_handler, general_read_handler); menu_settings_list_current_add_range(list, list_info, 0, 5, 1, true, true); #endif #endif } static void video_driver_lock_new(void) { video_driver_lock_free(); #ifdef HAVE_THREADS if (!display_lock) display_lock = slock_new(); retro_assert(display_lock); if (!context_lock) context_lock = slock_new(); retro_assert(context_lock); #endif } void video_driver_destroy(void) { video_driver_cb_has_focus = null_driver_has_focus; video_driver_use_rgba = false; video_driver_data_own = false; video_driver_active = false; video_driver_cache_context = false; video_driver_cache_context_ack = false; video_driver_record_gpu_buffer = NULL; current_video = NULL; } void video_driver_set_cached_frame_ptr(const void *data) { if (data) frame_cache_data = data; } void video_driver_set_stub_frame(void) { frame_bak = current_video->frame; current_video->frame = video_null.frame; } void video_driver_unset_stub_frame(void) { if (frame_bak != NULL) current_video->frame = frame_bak; frame_bak = NULL; } bool video_driver_supports_recording(void) { settings_t *settings = config_get_ptr(); return settings->bools.video_gpu_record && current_video->read_viewport; } bool video_driver_supports_viewport_read(void) { settings_t *settings = config_get_ptr(); return (settings->bools.video_gpu_screenshot || (video_driver_is_hw_context() && !current_video->read_frame_raw)) && current_video->read_viewport && current_video->viewport_info; } bool video_driver_supports_read_frame_raw(void) { return current_video->read_frame_raw; } void video_driver_set_viewport_config(void) { settings_t *settings = config_get_ptr(); struct retro_system_av_info *av_info = &video_driver_av_info; if (settings->floats.video_aspect_ratio < 0.0f) { struct retro_game_geometry *geom = &av_info->geometry; if (!geom) return; if (geom->aspect_ratio > 0.0f && settings->bools.video_aspect_ratio_auto) aspectratio_lut[ASPECT_RATIO_CONFIG].value = geom->aspect_ratio; else { unsigned base_width = geom->base_width; unsigned base_height = geom->base_height; /* Get around division by zero errors */ if (base_width == 0) base_width = 1; if (base_height == 0) base_height = 1; aspectratio_lut[ASPECT_RATIO_CONFIG].value = (float)base_width / base_height; /* 1:1 PAR. */ } } else { aspectratio_lut[ASPECT_RATIO_CONFIG].value = settings->floats.video_aspect_ratio; } } void video_driver_set_viewport_square_pixel(void) { unsigned len, highest, i, aspect_x, aspect_y; unsigned width, height; struct retro_system_av_info *av_info = &video_driver_av_info; struct retro_game_geometry *geom = &av_info->geometry; if (!geom) return; width = geom->base_width; height = geom->base_height; if (width == 0 || height == 0) return; len = MIN(width, height); highest = 1; for (i = 1; i < len; i++) { if ((width % i) == 0 && (height % i) == 0) highest = i; } aspect_x = width / highest; aspect_y = height / highest; snprintf(aspectratio_lut[ASPECT_RATIO_SQUARE].name, sizeof(aspectratio_lut[ASPECT_RATIO_SQUARE].name), "1:1 PAR (%u:%u DAR)", aspect_x, aspect_y); aspectratio_lut[ASPECT_RATIO_SQUARE].value = (float)aspect_x / aspect_y; } void video_driver_set_viewport_core(void) { struct retro_system_av_info *av_info = &video_driver_av_info; struct retro_game_geometry *geom = &av_info->geometry; if (!geom || geom->base_width <= 0.0f || geom->base_height <= 0.0f) return; /* Fallback to 1:1 pixel ratio if none provided */ if (geom->aspect_ratio > 0.0f) { aspectratio_lut[ASPECT_RATIO_CORE].value = geom->aspect_ratio; } else { aspectratio_lut[ASPECT_RATIO_CORE].value = (float)geom->base_width / geom->base_height; } } void video_driver_reset_custom_viewport(void) { struct video_viewport *custom_vp = &video_viewport_custom; custom_vp->width = 0; custom_vp->height = 0; custom_vp->x = 0; custom_vp->y = 0; } void video_driver_set_rgba(void) { video_driver_lock(); video_driver_use_rgba = true; video_driver_unlock(); } void video_driver_unset_rgba(void) { video_driver_lock(); video_driver_use_rgba = false; video_driver_unlock(); } bool video_driver_supports_rgba(void) { bool tmp; video_driver_lock(); tmp = video_driver_use_rgba; video_driver_unlock(); return tmp; } bool video_driver_get_next_video_out(void) { if (!video_driver_poke) return false; if (!video_driver_poke->get_video_output_next) return video_context_driver_get_video_output_next(); video_driver_poke->get_video_output_next(video_driver_data); return true; } bool video_driver_get_prev_video_out(void) { if (!video_driver_poke) return false; if (!video_driver_poke->get_video_output_prev) return video_context_driver_get_video_output_prev(); video_driver_poke->get_video_output_prev(video_driver_data); return true; } bool video_driver_init(bool *video_is_threaded) { video_driver_lock_new(); return video_driver_init_internal(video_is_threaded); } void video_driver_destroy_data(void) { video_driver_data = NULL; } void video_driver_free(void) { video_driver_free_internal(); video_driver_lock_free(); video_driver_data = NULL; } void video_driver_monitor_reset(void) { video_driver_frame_time_count = 0; } void video_driver_set_aspect_ratio(void) { settings_t *settings = config_get_ptr(); if (!video_driver_poke || !video_driver_poke->set_aspect_ratio) return; video_driver_poke->set_aspect_ratio( video_driver_data, settings->uints.video_aspect_ratio_idx); } void video_driver_show_mouse(void) { if (video_driver_poke && video_driver_poke->show_mouse) video_driver_poke->show_mouse(video_driver_data, true); } void video_driver_hide_mouse(void) { if (video_driver_poke && video_driver_poke->show_mouse) video_driver_poke->show_mouse(video_driver_data, false); } void video_driver_set_nonblock_state(bool toggle) { if (current_video->set_nonblock_state) current_video->set_nonblock_state(video_driver_data, toggle); } bool video_driver_find_driver(void) { int i; driver_ctx_info_t drv; settings_t *settings = config_get_ptr(); if (video_driver_is_hw_context()) { struct retro_hw_render_callback *hwr = video_driver_get_hw_context(); current_video = NULL; if (hwr && hw_render_context_is_vulkan(hwr->context_type)) { #if defined(HAVE_VULKAN) RARCH_LOG("[Video]: Using HW render, Vulkan driver forced.\n"); current_video = &video_vulkan; #endif } if (hwr && hw_render_context_is_gl(hwr->context_type)) { #if defined(HAVE_OPENGL) && defined(HAVE_FBO) RARCH_LOG("[Video]: Using HW render, OpenGL driver forced.\n"); current_video = &video_gl; #endif } if (current_video) return true; } if (frontend_driver_has_get_video_driver_func()) { current_video = (video_driver_t*)frontend_driver_get_video_driver(); if (current_video) return true; RARCH_WARN("Frontend supports get_video_driver() but did not specify one.\n"); } drv.label = "video_driver"; drv.s = settings->arrays.video_driver; driver_ctl(RARCH_DRIVER_CTL_FIND_INDEX, &drv); i = (int)drv.len; if (i >= 0) current_video = (video_driver_t*)video_driver_find_handle(i); else { unsigned d; RARCH_ERR("Couldn't find any video driver named \"%s\"\n", settings->arrays.video_driver); RARCH_LOG_OUTPUT("Available video drivers are:\n"); for (d = 0; video_driver_find_handle(d); d++) RARCH_LOG_OUTPUT("\t%s\n", video_driver_find_ident(d)); RARCH_WARN("Going to default to first video driver...\n"); current_video = (video_driver_t*)video_driver_find_handle(0); if (!current_video) retroarch_fail(1, "find_video_driver()"); } return true; } void video_driver_apply_state_changes(void) { if (!video_driver_poke) return; if (video_driver_poke->apply_state_changes) video_driver_poke->apply_state_changes(video_driver_data); } bool video_driver_read_viewport(uint8_t *buffer, bool is_idle) { if ( current_video->read_viewport && current_video->read_viewport(video_driver_data, buffer, is_idle)) return true; return false; } bool video_driver_frame_filter_alive(void) { return !!video_driver_state_filter; } bool video_driver_frame_filter_is_32bit(void) { return video_driver_state_out_rgb32; } void video_driver_default_settings(void) { global_t *global = global_get_ptr(); if (!global) return; global->console.screen.gamma_correction = DEFAULT_GAMMA; global->console.flickerfilter_enable = false; global->console.softfilter_enable = false; global->console.screen.resolutions.current.id = 0; } void video_driver_load_settings(config_file_t *conf) { bool tmp_bool = false; global_t *global = global_get_ptr(); if (!conf) return; CONFIG_GET_BOOL_BASE(conf, global, console.screen.gamma_correction, "gamma_correction"); if (config_get_bool(conf, "flicker_filter_enable", &tmp_bool)) global->console.flickerfilter_enable = tmp_bool; if (config_get_bool(conf, "soft_filter_enable", &tmp_bool)) global->console.softfilter_enable = tmp_bool; CONFIG_GET_INT_BASE(conf, global, console.screen.soft_filter_index, "soft_filter_index"); CONFIG_GET_INT_BASE(conf, global, console.screen.resolutions.current.id, "current_resolution_id"); CONFIG_GET_INT_BASE(conf, global, console.screen.flicker_filter_index, "flicker_filter_index"); } void video_driver_save_settings(config_file_t *conf) { global_t *global = global_get_ptr(); if (!conf) return; config_set_bool(conf, "gamma_correction", global->console.screen.gamma_correction); config_set_bool(conf, "flicker_filter_enable", global->console.flickerfilter_enable); config_set_bool(conf, "soft_filter_enable", global->console.softfilter_enable); config_set_int(conf, "soft_filter_index", global->console.screen.soft_filter_index); config_set_int(conf, "current_resolution_id", global->console.screen.resolutions.current.id); config_set_int(conf, "flicker_filter_index", global->console.screen.flicker_filter_index); } void video_driver_reinit(void) { struct retro_hw_render_callback *hwr = video_driver_get_hw_context(); if (hwr->cache_context) video_driver_cache_context = true; else video_driver_cache_context = false; video_driver_cache_context_ack = false; command_event(CMD_EVENT_RESET_CONTEXT, NULL); video_driver_cache_context = false; } void video_driver_set_own_driver(void) { video_driver_data_own = true; } void video_driver_unset_own_driver(void) { video_driver_data_own = false; } bool video_driver_owns_driver(void) { return video_driver_data_own; } bool video_driver_is_hw_context(void) { bool is_hw_context = false; video_driver_context_lock(); is_hw_context = (hw_render.context_type != RETRO_HW_CONTEXT_NONE); video_driver_context_unlock(); return is_hw_context; } void video_driver_free_hw_context(void) { video_driver_context_lock(); if (hw_render.context_destroy) hw_render.context_destroy(); memset(&hw_render, 0, sizeof(hw_render)); video_driver_context_unlock(); hw_render_context_negotiation = NULL; } struct retro_hw_render_callback *video_driver_get_hw_context(void) { return &hw_render; } const struct retro_hw_render_context_negotiation_interface * video_driver_get_context_negotiation_interface(void) { return hw_render_context_negotiation; } void video_driver_set_context_negotiation_interface( const struct retro_hw_render_context_negotiation_interface *iface) { hw_render_context_negotiation = iface; } bool video_driver_is_video_cache_context(void) { return video_driver_cache_context; } void video_driver_set_video_cache_context_ack(void) { video_driver_cache_context_ack = true; } void video_driver_unset_video_cache_context_ack(void) { video_driver_cache_context_ack = false; } bool video_driver_is_video_cache_context_ack(void) { return video_driver_cache_context_ack; } void video_driver_set_active(void) { video_driver_active = true; } bool video_driver_is_active(void) { return video_driver_active; } void video_driver_get_record_status( bool *has_gpu_record, uint8_t **gpu_buf) { *gpu_buf = video_driver_record_gpu_buffer; *has_gpu_record = video_driver_record_gpu_buffer != NULL; } bool video_driver_gpu_record_init(unsigned size) { video_driver_record_gpu_buffer = (uint8_t*)malloc(size); if (!video_driver_record_gpu_buffer) return false; return true; } void video_driver_gpu_record_deinit(void) { free(video_driver_record_gpu_buffer); video_driver_record_gpu_buffer = NULL; } bool video_driver_get_current_software_framebuffer(struct retro_framebuffer *fb) { if ( video_driver_poke && video_driver_poke->get_current_software_framebuffer && video_driver_poke->get_current_software_framebuffer( video_driver_data, fb)) return true; return false; } bool video_driver_get_hw_render_interface( const struct retro_hw_render_interface **iface) { if ( video_driver_poke && video_driver_poke->get_hw_render_interface && video_driver_poke->get_hw_render_interface( video_driver_data, iface)) return true; return false; } bool video_driver_get_viewport_info(struct video_viewport *viewport) { if (!current_video || !current_video->viewport_info) return false; current_video->viewport_info(video_driver_data, viewport); return true; } void video_driver_set_title_buf(void) { struct retro_system_info info; core_get_system_info(&info); fill_pathname_noext(video_driver_title_buf, msg_hash_to_str(MSG_PROGRAM), " ", sizeof(video_driver_title_buf)); strlcat(video_driver_title_buf, info.library_name, sizeof(video_driver_title_buf)); strlcat(video_driver_title_buf, " ", sizeof(video_driver_title_buf)); strlcat(video_driver_title_buf, info.library_version, sizeof(video_driver_title_buf)); } /** * video_viewport_get_scaled_integer: * @vp : Viewport handle * @width : Width. * @height : Height. * @aspect_ratio : Aspect ratio (in float). * @keep_aspect : Preserve aspect ratio? * * Gets viewport scaling dimensions based on * scaled integer aspect ratio. **/ void video_viewport_get_scaled_integer(struct video_viewport *vp, unsigned width, unsigned height, float aspect_ratio, bool keep_aspect) { int padding_x = 0; int padding_y = 0; settings_t *settings = config_get_ptr(); if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { struct video_viewport *custom = &video_viewport_custom; if (custom) { padding_x = width - custom->width; padding_y = height - custom->height; width = custom->width; height = custom->height; } } else { unsigned base_width; /* Use system reported sizes as these define the * geometry for the "normal" case. */ struct retro_system_av_info *av_info = &video_driver_av_info; unsigned base_height = av_info->geometry.base_height; if (base_height == 0) base_height = 1; /* Account for non-square pixels. * This is sort of contradictory with the goal of integer scale, * but it is desirable in some cases. * * If square pixels are used, base_height will be equal to * system->av_info.base_height. */ base_width = (unsigned)roundf(base_height * aspect_ratio); /* Make sure that we don't get 0x scale ... */ if (width >= base_width && height >= base_height) { if (keep_aspect) { /* X/Y scale must be same. */ unsigned max_scale = MIN(width / base_width, height / base_height); padding_x = width - base_width * max_scale; padding_y = height - base_height * max_scale; } else { /* X/Y can be independent, each scaled as much as possible. */ padding_x = width % base_width; padding_y = height % base_height; } } width -= padding_x; height -= padding_y; } vp->width = width; vp->height = height; vp->x = padding_x / 2; vp->y = padding_y / 2; } struct retro_system_av_info *video_viewport_get_system_av_info(void) { return &video_driver_av_info; } struct video_viewport *video_viewport_get_custom(void) { return &video_viewport_custom; } unsigned video_pixel_get_alignment(unsigned pitch) { if (pitch & 1) return 1; if (pitch & 2) return 2; if (pitch & 4) return 4; return 8; } /** * video_driver_frame: * @data : pointer to data of the video frame. * @width : width of the video frame. * @height : height of the video frame. * @pitch : pitch of the video frame. * * Video frame render callback function. **/ void video_driver_frame(const void *data, unsigned width, unsigned height, size_t pitch) { static char video_driver_msg[256]; video_frame_info_t video_info; static retro_time_t curr_time; static retro_time_t fps_time; static float last_fps; unsigned output_width = 0; unsigned output_height = 0; unsigned output_pitch = 0; const char *msg = NULL; retro_time_t new_time = cpu_features_get_time_usec(); if (!video_driver_active) return; if (video_driver_scaler_ptr && data && (video_driver_pix_fmt == RETRO_PIXEL_FORMAT_0RGB1555) && (data != RETRO_HW_FRAME_BUFFER_VALID)) { if (video_pixel_frame_scale( video_driver_scaler_ptr->scaler, video_driver_scaler_ptr->scaler_out, data, width, height, pitch)) { data = video_driver_scaler_ptr->scaler_out; pitch = video_driver_scaler_ptr->scaler->out_stride; } } if (data) frame_cache_data = data; frame_cache_width = width; frame_cache_height = height; frame_cache_pitch = pitch; video_driver_build_info(&video_info); /* Get the amount of frames per seconds. */ if (video_driver_frame_count) { unsigned write_index = video_driver_frame_time_count++ & (MEASURE_FRAME_TIME_SAMPLES_COUNT - 1); video_driver_frame_time_samples[write_index] = new_time - fps_time; fps_time = new_time; if ((video_driver_frame_count % FPS_UPDATE_INTERVAL) == 0) { char frames_text[64]; fill_pathname_noext(video_driver_window_title, video_driver_title_buf, " || ", sizeof(video_driver_window_title)); if (video_info.fps_show) { last_fps = TIME_TO_FPS(curr_time, new_time, FPS_UPDATE_INTERVAL); snprintf(video_info.fps_text, sizeof(video_info.fps_text), " FPS: %6.1f || ", last_fps); strlcat(video_driver_window_title, video_info.fps_text, sizeof(video_driver_window_title)); } curr_time = new_time; strlcat(video_driver_window_title, "Frames: ", sizeof(video_driver_window_title)); snprintf(frames_text, sizeof(frames_text), STRING_REP_UINT64, (unsigned long long)video_driver_frame_count); strlcat(video_driver_window_title, frames_text, sizeof(video_driver_window_title)); video_driver_window_title_update = true; } if (video_info.fps_show) snprintf( video_info.fps_text, sizeof(video_info.fps_text), "FPS: %6.1f || %s: " STRING_REP_UINT64, last_fps, msg_hash_to_str(MSG_FRAMES), (unsigned long long)video_driver_frame_count); } else { curr_time = fps_time = new_time; strlcpy(video_driver_window_title, video_driver_title_buf, sizeof(video_driver_window_title)); if (video_info.fps_show) strlcpy(video_info.fps_text, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE), sizeof(video_info.fps_text)); video_driver_window_title_update = true; } /* Slightly messy code, * but we really need to do processing before blocking on VSync * for best possible scheduling. */ if ( ( !video_driver_state_filter || !video_info.post_filter_record || !data || video_driver_record_gpu_buffer ) && recording_data ) recording_dump_frame(data, width, height, pitch, video_info.runloop_is_idle); if (data && video_driver_state_filter && video_driver_frame_filter(data, &video_info, width, height, pitch, &output_width, &output_height, &output_pitch)) { data = video_driver_state_buffer; width = output_width; height = output_height; pitch = output_pitch; } video_driver_msg[0] = '\0'; if ( video_info.font_enable && runloop_msg_queue_pull((const char**)&msg) && msg) strlcpy(video_driver_msg, msg, sizeof(video_driver_msg)); video_driver_active = current_video->frame( video_driver_data, data, width, height, video_driver_frame_count, (unsigned)pitch, video_driver_msg, &video_info); video_driver_frame_count++; if (video_info.fps_show) runloop_msg_queue_push(video_info.fps_text, 1, 1, false); } void video_driver_display_type_set(enum rarch_display_type type) { video_driver_display_type = type; } uintptr_t video_driver_display_get(void) { return video_driver_display; } void video_driver_display_set(uintptr_t idx) { video_driver_display = idx; } enum rarch_display_type video_driver_display_type_get(void) { return video_driver_display_type; } void video_driver_window_set(uintptr_t idx) { video_driver_window = idx; } uintptr_t video_driver_window_get(void) { return video_driver_window; } bool video_driver_texture_load(void *data, enum texture_filter_type filter_type, uintptr_t *id) { if (!id || !video_driver_poke || !video_driver_poke->load_texture) return false; *id = video_driver_poke->load_texture(video_driver_data, data, video_driver_is_threaded(), filter_type); return true; } bool video_driver_texture_unload(uintptr_t *id) { if (!video_driver_poke || !video_driver_poke->unload_texture) return false; video_driver_poke->unload_texture(video_driver_data, *id); *id = 0; return true; } static void video_shader_driver_use_null(void *data, void *shader_data, unsigned idx, bool set_active) { (void)data; (void)idx; (void)set_active; } void video_driver_build_info(video_frame_info_t *video_info) { bool is_perfcnt_enable = false; bool is_paused = false; bool is_idle = false; bool is_slowmotion = false; settings_t *settings = NULL; #ifdef HAVE_THREADS bool is_threaded = video_driver_is_threaded(); video_driver_threaded_lock(is_threaded); #endif settings = config_get_ptr(); video_info->refresh_rate = settings->floats.video_refresh_rate; video_info->black_frame_insertion = settings->bools.video_black_frame_insertion; video_info->hard_sync = settings->bools.video_hard_sync; video_info->hard_sync_frames = settings->uints.video_hard_sync_frames; video_info->fps_show = settings->bools.video_fps_show; video_info->scale_integer = settings->bools.video_scale_integer; video_info->aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; video_info->post_filter_record = settings->bools.video_post_filter_record; video_info->max_swapchain_images = settings->uints.video_max_swapchain_images; video_info->windowed_fullscreen = settings->bools.video_windowed_fullscreen; video_info->fullscreen = settings->bools.video_fullscreen; video_info->monitor_index = settings->uints.video_monitor_index; video_info->shared_context = settings->bools.video_shared_context; video_info->font_enable = settings->bools.video_font_enable; video_info->font_msg_pos_x = settings->floats.video_msg_pos_x; video_info->font_msg_pos_y = settings->floats.video_msg_pos_y; video_info->font_msg_color_r = settings->floats.video_msg_color_r; video_info->font_msg_color_g = settings->floats.video_msg_color_g; video_info->font_msg_color_b = settings->floats.video_msg_color_b; video_info->custom_vp_x = video_viewport_custom.x; video_info->custom_vp_y = video_viewport_custom.y; video_info->custom_vp_width = video_viewport_custom.width; video_info->custom_vp_height = video_viewport_custom.height; video_info->custom_vp_full_width = video_viewport_custom.full_width; video_info->custom_vp_full_height = video_viewport_custom.full_height; video_info->fps_text[0] = '\0'; video_info->width = video_driver_width; video_info->height = video_driver_height; video_info->use_rgba = video_driver_use_rgba; video_info->libretro_running = false; #ifdef HAVE_MENU video_info->menu_is_alive = menu_driver_is_alive(); video_info->menu_footer_opacity = settings->floats.menu_footer_opacity; video_info->menu_header_opacity = settings->floats.menu_header_opacity; video_info->materialui_color_theme = settings->uints.menu_materialui_color_theme; video_info->menu_shader_pipeline = settings->uints.menu_xmb_shader_pipeline; video_info->xmb_theme = settings->uints.menu_xmb_theme; video_info->xmb_color_theme = settings->uints.menu_xmb_color_theme; video_info->timedate_enable = settings->bools.menu_timedate_enable; video_info->battery_level_enable = settings->bools.menu_battery_level_enable; video_info->xmb_shadows_enable = settings->bools.menu_xmb_shadows_enable; video_info->xmb_alpha_factor = settings->uints.menu_xmb_alpha_factor; video_info->menu_wallpaper_opacity = settings->floats.menu_wallpaper_opacity; video_info->libretro_running = core_is_game_loaded(); #else video_info->menu_is_alive = false; video_info->menu_footer_opacity = 0.0f; video_info->menu_header_opacity = 0.0f; video_info->materialui_color_theme = 0; video_info->menu_shader_pipeline = 0; video_info->xmb_color_theme = 0; video_info->xmb_theme = 0; video_info->timedate_enable = false; video_info->battery_level_enable = false; video_info->xmb_shadows_enable = false; video_info->xmb_alpha_factor = 0.0f; video_info->menu_wallpaper_opacity = 0.0f; #endif runloop_get_status(&is_paused, &is_idle, &is_slowmotion, &is_perfcnt_enable); video_info->is_perfcnt_enable = is_perfcnt_enable; video_info->runloop_is_paused = is_paused; video_info->runloop_is_idle = is_idle; video_info->runloop_is_slowmotion = is_slowmotion; video_info->input_driver_nonblock_state = input_driver_is_nonblock_state(); video_info->context_data = video_context_data; video_info->shader_data = shader_data; video_info->cb_update_window_title = current_video_context.update_window_title; video_info->cb_swap_buffers = current_video_context.swap_buffers; video_info->cb_get_metrics = current_video_context.get_metrics; video_info->cb_set_resize = current_video_context.set_resize; video_info->cb_shader_use = video_driver_cb_shader_use; video_info->cb_shader_set_mvp = video_driver_cb_shader_set_mvp; #ifdef HAVE_THREADS video_driver_threaded_unlock(is_threaded); #endif } /** * video_driver_translate_coord_viewport: * @mouse_x : Pointer X coordinate. * @mouse_y : Pointer Y coordinate. * @res_x : Scaled X coordinate. * @res_y : Scaled Y coordinate. * @res_screen_x : Scaled screen X coordinate. * @res_screen_y : Scaled screen Y coordinate. * * Translates pointer [X,Y] coordinates into scaled screen * coordinates based on viewport info. * * Returns: true (1) if successful, false if video driver doesn't support * viewport info. **/ bool video_driver_translate_coord_viewport( void *data, int mouse_x, int mouse_y, int16_t *res_x, int16_t *res_y, int16_t *res_screen_x, int16_t *res_screen_y) { int scaled_screen_x, scaled_screen_y, scaled_x, scaled_y; struct video_viewport *vp = (struct video_viewport*)data; int norm_vp_width = (int)vp->width; int norm_vp_height = (int)vp->height; int norm_full_vp_width = (int)vp->full_width; int norm_full_vp_height = (int)vp->full_height; if (norm_full_vp_width <= 0 || norm_full_vp_height <= 0) return false; if (mouse_x >= 0 && mouse_x <= norm_full_vp_width) scaled_screen_x = ((2 * mouse_x * 0x7fff) / norm_full_vp_width) - 0x7fff; else scaled_screen_x = -0x8000; /* OOB */ if (mouse_y >= 0 && mouse_y <= norm_full_vp_height) scaled_screen_y = ((2 * mouse_y * 0x7fff) / norm_full_vp_height) - 0x7fff; else scaled_screen_y = -0x8000; /* OOB */ mouse_x -= vp->x; mouse_y -= vp->y; if (mouse_x >= 0 && mouse_x <= norm_vp_width) scaled_x = ((2 * mouse_x * 0x7fff) / norm_vp_width) - 0x7fff; else scaled_x = -0x8000; /* OOB */ if (mouse_y >= 0 && mouse_y <= norm_vp_height) scaled_y = ((2 * mouse_y * 0x7fff) / norm_vp_height) - 0x7fff; else scaled_y = -0x8000; /* OOB */ *res_x = scaled_x; *res_y = scaled_y; *res_screen_x = scaled_screen_x; *res_screen_y = scaled_screen_y; return true; } void video_driver_get_window_title(char *buf, unsigned len) { if (buf && video_driver_window_title_update) { strlcpy(buf, video_driver_window_title, len); video_driver_window_title_update = false; } } void video_driver_get_status(uint64_t *frame_count, bool * is_alive, bool *is_focused) { *frame_count = video_driver_frame_count; *is_alive = current_video ? current_video->alive(video_driver_data) : true; *is_focused = video_driver_cb_has_focus(); } /** * find_video_context_driver_driver_index: * @ident : Identifier of resampler driver to find. * * Finds graphics context driver index by @ident name. * * Returns: graphics context driver index if driver was found, otherwise * -1. **/ static int find_video_context_driver_index(const char *ident) { unsigned i; for (i = 0; gfx_ctx_drivers[i]; i++) if (string_is_equal_noncase(ident, gfx_ctx_drivers[i]->ident)) return i; return -1; } /** * find_prev_context_driver: * * Finds previous driver in graphics context driver array. **/ bool video_context_driver_find_prev_driver(void) { settings_t *settings = config_get_ptr(); int i = find_video_context_driver_index( settings->arrays.video_context_driver); if (i > 0) { strlcpy(settings->arrays.video_context_driver, gfx_ctx_drivers[i - 1]->ident, sizeof(settings->arrays.video_context_driver)); return true; } RARCH_WARN("Couldn't find any previous video context driver.\n"); return false; } /** * find_next_context_driver: * * Finds next driver in graphics context driver array. **/ bool video_context_driver_find_next_driver(void) { settings_t *settings = config_get_ptr(); int i = find_video_context_driver_index(settings->arrays.video_context_driver); if (i >= 0 && gfx_ctx_drivers[i + 1]) { strlcpy(settings->arrays.video_context_driver, gfx_ctx_drivers[i + 1]->ident, sizeof(settings->arrays.video_context_driver)); return true; } RARCH_WARN("Couldn't find any next video context driver.\n"); return false; } /** * video_context_driver_init: * @data : Input data. * @ctx : Graphics context driver to initialize. * @ident : Identifier of graphics context driver to find. * @api : API of higher-level graphics API. * @major : Major version number of higher-level graphics API. * @minor : Minor version number of higher-level graphics API. * @hw_render_ctx : Request a graphics context driver capable of * hardware rendering? * * Initialize graphics context driver. * * Returns: graphics context driver if successfully initialized, otherwise NULL. **/ static const gfx_ctx_driver_t *video_context_driver_init( void *data, const gfx_ctx_driver_t *ctx, const char *ident, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx) { if (ctx->bind_api(data, api, major, minor)) { video_frame_info_t video_info; void *ctx_data = NULL; video_driver_build_info(&video_info); ctx_data = ctx->init(&video_info, data); if (!ctx_data) return NULL; if (ctx->bind_hw_render) ctx->bind_hw_render(ctx_data, video_info.shared_context && hw_render_ctx); video_context_driver_set_data(ctx_data); return ctx; } #ifndef _WIN32 RARCH_WARN("Failed to bind API (#%u, version %u.%u) on context driver \"%s\".\n", (unsigned)api, major, minor, ctx->ident); #endif return NULL; } /** * video_context_driver_find_driver: * @data : Input data. * @ident : Identifier of graphics context driver to find. * @api : API of higher-level graphics API. * @major : Major version number of higher-level graphics API. * @minor : Minor version number of higher-level graphics API. * @hw_render_ctx : Request a graphics context driver capable of * hardware rendering? * * Finds graphics context driver and initializes. * * Returns: graphics context driver if found, otherwise NULL. **/ static const gfx_ctx_driver_t *video_context_driver_find_driver(void *data, const char *ident, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx) { int i = find_video_context_driver_index(ident); if (i >= 0) return video_context_driver_init(data, gfx_ctx_drivers[i], ident, api, major, minor, hw_render_ctx); for (i = 0; gfx_ctx_drivers[i]; i++) { const gfx_ctx_driver_t *ctx = video_context_driver_init(data, gfx_ctx_drivers[i], ident, api, major, minor, hw_render_ctx); if (ctx) return ctx; } return NULL; } /** * video_context_driver_init_first: * @data : Input data. * @ident : Identifier of graphics context driver to find. * @api : API of higher-level graphics API. * @major : Major version number of higher-level graphics API. * @minor : Minor version number of higher-level graphics API. * @hw_render_ctx : Request a graphics context driver capable of * hardware rendering? * * Finds first suitable graphics context driver and initializes. * * Returns: graphics context driver if found, otherwise NULL. **/ const gfx_ctx_driver_t *video_context_driver_init_first(void *data, const char *ident, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx) { return video_context_driver_find_driver(data, ident, api, major, minor, hw_render_ctx); } bool video_context_driver_check_window(gfx_ctx_size_t *size_data) { if ( video_context_data && current_video_context.check_window) { bool is_shutdown = rarch_ctl(RARCH_CTL_IS_SHUTDOWN, NULL); current_video_context.check_window(video_context_data, size_data->quit, size_data->resize, size_data->width, size_data->height, is_shutdown); return true; } return false; } bool video_context_driver_init_image_buffer(const video_info_t *data) { if ( current_video_context.image_buffer_init && current_video_context.image_buffer_init(video_context_data, data)) return true; return false; } bool video_context_driver_write_to_image_buffer(gfx_ctx_image_t *img) { if ( current_video_context.image_buffer_write && current_video_context.image_buffer_write(video_context_data, img->frame, img->width, img->height, img->pitch, img->rgb32, img->index, img->handle)) return true; return false; } bool video_context_driver_get_video_output_prev(void) { if (!current_video_context.get_video_output_prev) return false; current_video_context.get_video_output_prev(video_context_data); return true; } bool video_context_driver_get_video_output_next(void) { if (!current_video_context.get_video_output_next) return false; current_video_context.get_video_output_next(video_context_data); return true; } bool video_context_driver_bind_hw_render(bool *enable) { if (!current_video_context.bind_hw_render) return false; current_video_context.bind_hw_render(video_context_data, *enable); return true; } void video_context_driver_make_current(bool release) { if (current_video_context.make_current) current_video_context.make_current(release); } bool video_context_driver_translate_aspect(gfx_ctx_aspect_t *aspect) { if (!video_context_data || !aspect) return false; if (!current_video_context.translate_aspect) return false; *aspect->aspect = current_video_context.translate_aspect( video_context_data, aspect->width, aspect->height); return true; } void video_context_driver_free(void) { if (current_video_context.destroy) current_video_context.destroy(video_context_data); video_context_driver_destroy(); video_context_data = NULL; } bool video_context_driver_get_video_output_size(gfx_ctx_size_t *size_data) { if (!size_data) return false; if (!current_video_context.get_video_output_size) return false; current_video_context.get_video_output_size(video_context_data, size_data->width, size_data->height); return true; } bool video_context_driver_swap_interval(unsigned *interval) { if (!current_video_context.swap_interval) return false; current_video_context.swap_interval(video_context_data, *interval); return true; } bool video_context_driver_get_proc_address(gfx_ctx_proc_address_t *proc) { if (!current_video_context.get_proc_address) return false; proc->addr = current_video_context.get_proc_address(proc->sym); return true; } bool video_context_driver_get_metrics(gfx_ctx_metrics_t *metrics) { if ( current_video_context.get_metrics(video_context_data, metrics->type, metrics->value)) return true; return false; } bool video_context_driver_input_driver(gfx_ctx_input_t *inp) { settings_t *settings = config_get_ptr(); const char *joypad_name = settings ? settings->arrays.input_joypad_driver : NULL; if (!current_video_context.input_driver) return false; current_video_context.input_driver( video_context_data, joypad_name, inp->input, inp->input_data); return true; } bool video_context_driver_suppress_screensaver(bool *bool_data) { if ( video_context_data && current_video_context.suppress_screensaver( video_context_data, *bool_data)) return true; return false; } bool video_context_driver_get_ident(gfx_ctx_ident_t *ident) { if (!ident) return false; ident->ident = current_video_context.ident; return true; } bool video_context_driver_set_video_mode(gfx_ctx_mode_t *mode_info) { video_frame_info_t video_info; if (!current_video_context.set_video_mode) return false; video_driver_build_info(&video_info); if (!current_video_context.set_video_mode( video_context_data, &video_info, mode_info->width, mode_info->height, mode_info->fullscreen)) return false; return true; } bool video_context_driver_get_video_size(gfx_ctx_mode_t *mode_info) { if (!current_video_context.get_video_size) return false; current_video_context.get_video_size(video_context_data, &mode_info->width, &mode_info->height); return true; } bool video_context_driver_get_context_data(void *data) { if (!current_video_context.get_context_data) return false; *(void**)data = current_video_context.get_context_data(video_context_data); return true; } bool video_context_driver_show_mouse(bool *bool_data) { if (!current_video_context.show_mouse) return false; current_video_context.show_mouse(video_context_data, *bool_data); return true; } void video_context_driver_set_data(void *data) { video_context_data = data; } bool video_context_driver_get_flags(gfx_ctx_flags_t *flags) { if (!flags) return false; if (!current_video_context.get_flags) return false; flags->flags = current_video_context.get_flags(video_context_data); return true; } bool video_context_driver_set_flags(gfx_ctx_flags_t *flags) { if (!flags) return false; if (!current_video_context.set_flags) return false; current_video_context.set_flags(video_context_data, flags->flags); return true; } bool video_driver_has_windowed(void) { #if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE) return false; #else if (video_driver_data && current_video->has_windowed) return current_video->has_windowed(video_driver_data); else if (video_context_data && current_video_context.has_windowed) return current_video_context.has_windowed(video_context_data); return false; #endif } bool video_driver_cached_frame_has_valid_framebuffer(void) { if (frame_cache_data) return (frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID); return false; } static const shader_backend_t *video_shader_set_backend(enum rarch_shader_type type) { switch (type) { case RARCH_SHADER_CG: { #ifdef HAVE_CG gfx_ctx_flags_t flags; flags.flags = 0; video_context_driver_get_flags(&flags); if (BIT32_GET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT)) { RARCH_ERR("[Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...\n"); return video_shader_set_backend(RARCH_SHADER_GLSL); } RARCH_LOG("[Shader driver]: Using Cg shader backend.\n"); return &gl_cg_backend; #else break; #endif } case RARCH_SHADER_GLSL: #ifdef HAVE_GLSL RARCH_LOG("[Shader driver]: Using GLSL shader backend.\n"); return &gl_glsl_backend; #else break; #endif case RARCH_SHADER_NONE: default: break; } return NULL; } bool video_shader_driver_get_prev_textures(video_shader_ctx_texture_t *texture) { if (!texture) return false; texture->id = current_shader->get_prev_textures(shader_data); return true; } bool video_shader_driver_get_ident(video_shader_ctx_ident_t *ident) { if (!ident) return false; ident->ident = current_shader->ident; return true; } bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader) { void *video_driver = video_driver_get_ptr(true); const video_poke_interface_t *video_poke = video_driver_get_poke(); shader->data = NULL; if (!video_poke || !video_driver || !video_poke->get_current_shader) return false; shader->data = video_poke->get_current_shader(video_driver); return true; } bool video_shader_driver_direct_get_current_shader(video_shader_ctx_t *shader) { shader->data = current_shader->get_current_shader(shader_data); return true; } bool video_shader_driver_deinit(void) { if (!current_shader) return false; if (current_shader->deinit) current_shader->deinit(shader_data); shader_data = NULL; current_shader = NULL; return true; } static enum gfx_wrap_type video_shader_driver_wrap_type_null( void *data, unsigned index) { return RARCH_WRAP_BORDER; } static bool video_shader_driver_set_mvp_null(void *data, void *shader_data, const math_matrix_4x4 *mat) { return false; } #ifdef HAVE_OPENGL #ifndef NO_GL_FF_MATRIX static bool video_shader_driver_set_mvp_null_gl(void *data, void *shader_data, const math_matrix_4x4 *mat) { gl_ff_matrix(mat); return false; } #endif #endif static bool video_shader_driver_set_coords_null(void *handle_data, void *shader_data, const struct video_coords *coords) { return false; } #ifdef HAVE_OPENGL #ifndef NO_GL_FF_VERTEX static bool video_shader_driver_set_coords_null_gl(void *handle_data, void *shader_data, const struct video_coords *coords) { gl_ff_vertex(coords); return false; } #endif #endif static struct video_shader *video_shader_driver_get_current_shader_null(void *data) { return NULL; } static void video_shader_driver_set_params_null(void *data, void *shader_data, unsigned width, unsigned height, unsigned tex_width, unsigned tex_height, unsigned out_width, unsigned out_height, unsigned frame_count, const void *info, const void *prev_info, const void *feedback_info, const void *fbo_info, unsigned fbo_info_cnt) { } static void video_shader_driver_scale_null(void *data, unsigned idx, struct gfx_fbo_scale *scale) { (void)idx; (void)scale; } static bool video_shader_driver_mipmap_input_null(void *data, unsigned idx) { (void)idx; return false; } static bool video_shader_driver_filter_type_null(void *data, unsigned idx, bool *smooth) { (void)idx; (void)smooth; return false; } static unsigned video_shader_driver_num_null(void *data) { return 0; } static bool video_shader_driver_get_feedback_pass_null(void *data, unsigned *idx) { (void)idx; return false; } static void video_shader_driver_reset_to_defaults(void) { if (!current_shader->wrap_type) current_shader->wrap_type = video_shader_driver_wrap_type_null; if (current_shader->set_mvp) video_driver_cb_shader_set_mvp = current_shader->set_mvp; else { #ifdef HAVE_OPENGL #ifndef NO_GL_FF_MATRIX if (string_is_equal_fast(video_driver_get_ident(), "gl", 2)) { current_shader->set_mvp = video_shader_driver_set_mvp_null_gl; video_driver_cb_shader_set_mvp = video_shader_driver_set_mvp_null_gl; } else #endif #endif { current_shader->set_mvp = video_shader_driver_set_mvp_null; video_driver_cb_shader_set_mvp = video_shader_driver_set_mvp_null; } } if (!current_shader->set_coords) { #ifdef HAVE_OPENGL #ifndef NO_GL_FF_VERTEX if (string_is_equal_fast(video_driver_get_ident(), "gl", 2)) current_shader->set_coords = video_shader_driver_set_coords_null_gl; else #endif #endif current_shader->set_coords = video_shader_driver_set_coords_null; } if (current_shader->use) video_driver_cb_shader_use = current_shader->use; else { current_shader->use = video_shader_driver_use_null; video_driver_cb_shader_use = video_shader_driver_use_null; } if (!current_shader->set_params) current_shader->set_params = video_shader_driver_set_params_null; if (!current_shader->shader_scale) current_shader->shader_scale = video_shader_driver_scale_null; if (!current_shader->mipmap_input) current_shader->mipmap_input = video_shader_driver_mipmap_input_null; if (!current_shader->filter_type) current_shader->filter_type = video_shader_driver_filter_type_null; if (!current_shader->num_shaders) current_shader->num_shaders = video_shader_driver_num_null; if (!current_shader->get_current_shader) current_shader->get_current_shader= video_shader_driver_get_current_shader_null; if (!current_shader->get_feedback_pass) current_shader->get_feedback_pass = video_shader_driver_get_feedback_pass_null; } /* Finds first suitable shader context driver. */ bool video_shader_driver_init_first(void) { current_shader = (shader_backend_t*)shader_ctx_drivers[0]; video_shader_driver_reset_to_defaults(); return true; } bool video_shader_driver_init(video_shader_ctx_init_t *init) { void *tmp = NULL; if (!init->shader || !init->shader->init) { init->shader = video_shader_set_backend(init->shader_type); if (!init->shader) return false; } tmp = init->shader->init(init->data, init->path); if (!tmp) return false; shader_data = tmp; current_shader = (shader_backend_t*)init->shader; video_shader_driver_reset_to_defaults(); return true; } bool video_shader_driver_get_feedback_pass(unsigned *data) { return current_shader->get_feedback_pass(shader_data, data); } bool video_shader_driver_mipmap_input(unsigned *index) { return current_shader->mipmap_input(shader_data, *index); } bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler) { if (!scaler || !scaler->scale) return false; scaler->scale->valid = false; current_shader->shader_scale(shader_data, scaler->idx, scaler->scale); return true; } bool video_shader_driver_info(video_shader_ctx_info_t *shader_info) { if (!shader_info) return false; shader_info->num = current_shader->num_shaders(shader_data); return true; } bool video_shader_driver_filter_type(video_shader_ctx_filter_t *filter) { return (filter) ? current_shader->filter_type(shader_data, filter->index, filter->smooth) : false; } bool video_shader_driver_compile_program(struct shader_program_info *program_info) { return (program_info) ? current_shader->compile_program(program_info->data, program_info->idx, NULL, program_info) : false; } bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap) { wrap->type = current_shader->wrap_type(shader_data, wrap->idx); return true; } bool renderchain_init_first(const renderchain_driver_t **renderchain_driver, void **renderchain_handle) { unsigned i; for (i = 0; renderchain_drivers[i]; i++) { void *data = renderchain_drivers[i]->chain_new(); if (!data) continue; *renderchain_driver = renderchain_drivers[i]; *renderchain_handle = data; return true; } return false; }