## Skeleton config file for RetroArch # If set to a directory, the content history playlist will be saved # to this directory. # content_history_dir = # Automatically saves a savestate at the end of RetroArch's lifetime. # The path is $SRAM_PATH.auto. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. # savestate_auto_save = false # savestate_auto_load = true # Load libretro from a dynamic location for dynamically built RetroArch. # This option is mandatory. # Path to a libretro implementation. # libretro_path = "/path/to/libretro.so" # Sets log level for libretro cores (GET_LOG_INTERFACE). # If a log level issued by a libretro core is below libretro_log_level, it is ignored. # DEBUG logs are always ignored unless verbose mode is activated (--verbose). # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3. # libretro_log_level = 0 # Enable or disable verbosity level of frontend. # log_verbosity = false # If this option is enabled, every content file loaded in RetroArch will be # automatically added to a history list. # history_list_enable = true # Enable performance counters # perfcnt_enable = false # Path to core options config file. # This config file is used to expose core-specific options. # It will be written to by RetroArch. # A default path will be assigned if not set. # core_options_path = # Path to content history file. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_history_path = # Path to music content history file (optional). # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_music_history_path = # Path to image content history file (optional). # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_image_history_path = # Path to video content history file (optional). # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_video_history_path = # Number of entries that will be kept in content history file. # content_history_size = 200 # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY. # Usually set by developers who bundle libretro/RetroArch apps to point to assets. # content_directory = # Sets start directory for menu config browser. # rgui_config_directory = # Show startup screen in menu. # Is automatically set to false when seen for the first time. # This is only updated in config if config_save_on_exit is set to true, however. # rgui_show_start_screen = true # Flushes config to disk on exit. Useful for menu as settings can be modified. # Overwrites the config. #include's and comments are not preserved. # config_save_on_exit = true # Shows hidden files and folders in directory listings. # show_hidden_files = false #### Driver # Input driver. Depending on video driver, it might force a different input driver. # input_driver = sdl # Joypad driver. ("udev", "linuxraw", "paraport", "sdl2", "hid", "dinput") # input_joypad_driver = # Video driver to use. "gl", "xvideo", "sdl", "d3d" # video_driver = "gl" # Which context implementation to use. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl. # By default, tries to use first suitable driver. # video_context_driver = # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. # audio_driver = # Audio resampler driver backend. Which audio resampler to use. # Default will use "sinc". # audio_resampler = # Camera driver. # camera_driver = # Location driver. # location_driver = # Menu driver to use. ("rgui", "xmb", "glui") # menu_driver = "rgui" # Record driver. Used when recording video. # record_driver = #### Video # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored # by video driver. # suspend_screensaver_enable = true # Display framerate. # fps_show = false # Display memory. # memory_show = false # Display total number of frames rendered. (only displays if fps_show is enabled) # framecount_show = # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), # suggests RetroArch to use that particular monitor. # video_monitor_index = 0 # Start in fullscreen. Can be changed at runtime. # video_fullscreen = false # If fullscreen, prefer using a windowed fullscreen mode. # video_windowed_fullscreen = true # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. # video_fullscreen_x = 0 # video_fullscreen_y = 0 # Video refresh rate of your CRT monitor. # Used to calculate a suitable audio input rate. # crt_video_refresh_rate = 59.94 # Video refresh rate of your monitor. # Used to calculate a suitable audio input rate. # video_refresh_rate = 59.94 # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows # have video problems with sRGB FBO support enabled. # video_force_srgb_disable = false # If this is true and video_aspect_ratio is not set, # aspect ratio is decided by libretro implementation. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. # video_aspect_ratio_auto = false # A floating point value for video aspect ratio (width / height). # If this is not set, aspect ratio is assumed to be automatic. # Behavior then is defined by video_aspect_ratio_auto. # video_aspect_ratio = # Windowed x resolution scale and y resolution scale # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) # video_scale = 3.0 # Percentage of opacity to use for the window (100 is completely opaque). # video_window_opacity = 100 # Whether to enable the default window decorations like border, titlebar etc. # video_window_show_decorations = true # Forcibly disable composition. Only works in Windows Vista/7 for now. # video_disable_composition = false # Video vsync. # video_vsync = true # Interval at which a Vsync swap is performed. # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc. # video_swap_interval = 1 # Max amount of swapchain images. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering # video_max_swapchain_images = 3 # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance. # video_hard_sync = false # Sets how many frames CPU can run ahead of GPU when using video_hard_sync. # Maximum is 3. # video_hard_sync_frames = 0 # Sets how many milliseconds to delay after VSync before running the core. # Can reduce latency at cost of higher risk of stuttering. # Maximum is 15. # video_frame_delay = 0 # Inserts a black frame inbetween frames. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2). # video_black_frame_insertion = false # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering. # video_threaded = false # Use a shared context for HW rendered libretro cores. # Avoids having to assume HW state changes inbetween frames. # video_shared_context = false # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. # video_smooth = true # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio. # video_force_aspect = true # Only scales video in integer steps. # The base size depends on system-reported geometry and aspect ratio. # If video_force_aspect is not set, X/Y will be integer scaled independently. # video_scale_integer = false # Index of the aspect ratio selection in the menu. # 20 = Config, 21 = 1:1 PAR, 22 = Core Provided, 23 = Custom Aspect Ratio # aspect_ratio_index = 20 # Forces cropping of overscanned frames. # Exact behavior of this option is implementation specific. # video_crop_overscan = true # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset) # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}" # Load video_shader on startup. # Other shaders can still be loaded later in runtime. # video_shader_enable = false # CPU-based video filter. Path to a dynamic library. # video_filter = # Path to a font used for rendering messages. This path must be defined to enable fonts. # Do note that the _full_ path of the font is necessary! # video_font_path = # Size of the font rendered in points. # video_font_size = 32 # Enable usage of OSD messages. # video_font_enable = true # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. # [0.0, 0.0] maps to the lower left corner of the screen. # video_message_pos_x = 0.05 # video_message_pos_y = 0.05 # Color for message. The value is treated as a hexadecimal value. # It is a regular RGB hex number, i.e. red is "ff0000". # video_message_color = ffffff # Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0. # video_message_bgcolor_enable = false # video_message_bgcolor_red = 0 # video_message_bgcolor_green = 0 # video_message_bgcolor_blue = 0 # video_message_bgcolor_opacity = 1.0 # Allows libretro cores to set rotation modes. # Setting this to false will honor, but ignore this request. # This is useful for vertically oriented content where one manually rotates the monitor. # video_allow_rotate = true # Forces a certain rotation of the video. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate). # The angle is * 90 degrees counter-clockwise. # video_rotation = 0 # Forces a certain orientation of the screen from the operating system. # The angle is * 90 degrees counter-clockwise. # screen_orientation = 0 # HDR settings # video_hdr_enable = false # video_hdr_max_nits = 1000.0f # video_hdr_paper_white_nits = 200.0f # video_hdr_contrast = 1.0f # video_hdr_expand_gamut = true #### Audio # Enable audio. # audio_enable = true # Enable menu audio sounds. # audio_enable_menu = false # audio_enable_menu_ok = false # audio_enable_menu_cancel = false # audio_enable_menu_notice = false # audio_enable_menu_bgm = false # Mutes audio. # audio_mute_enable = false # Mutes audio mixer volume globally. # audio_mixer_mute_enable = false # Audio output samplerate. # audio_out_rate = 48000 # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... # audio_device = # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library. # audio_dsp_plugin = # Will sync (block) on audio. Recommended. # audio_sync = true # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. # audio_latency = 64 # Enable audio rate control. # audio_rate_control = true # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta) # audio_rate_control_delta = 0.005 # Controls maximum audio timing skew. Defines the maximum change in input rate. # Input rate = in_rate * (1.0 +/- max_timing_skew) # audio_max_timing_skew = 0.05 # Audio volume. Volume is expressed in dB. # 0 dB is normal volume. No gain will be applied. # Gain can be controlled in runtime with input_volume_up/input_volume_down. # audio_volume = 0.0 # Audio mixer volume. Volume is expressed in dB. # 0 dB is normal volume. No gain will be applied. # audio_mixer_volume = 0.0 #### Overlay # Enable the overlay. # input_overlay_enable = true # Show the overlay behind the menu instead of in front. # input_overlay_behind_menu = "false" # Hide the current overlay from appearing inside the menu. # input_overlay_hide_in_menu = true # Path to input overlay. # input_overlay = # Opacity of all the UI elements of the overlay. # input_overlay_opacity = 1.0 # Scale of all UI elements of the overlay. # input_overlay_scale = 1.0 # Center of all UI elements of the overlay. # input_overlay_center_x = 0.5 # input_overlay_center_y = 0.5 #### Input # Path to input remapping file. # input_remapping_path = # Input bind timer timeout. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1 # input_bind_timeout = 1 # If enabled, overrides the input binds with the remapped binds set for the current core. # input_remap_binds_enable = true # Maximum amount of users supported by RetroArch. # input_max_users = 16 # Keyboard layout for input driver if applicable (udev/evdev for now). # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). # input_keyboard_layout = # Defines axis threshold. Possible values are [0.0, 1.0] # input_axis_threshold = 0.5 # input_analog_deadzone = 0.0 # input_analog_sensitivity = 1.0 # Enable input auto-detection. Will attempt to autoconfigure # joypads, Plug-and-Play style. # input_autodetect_enable = true # Show the input descriptors set by the core instead of the # default ones. # input_descriptor_label_show = true # Hide input descriptors that were not set by the core. # input_descriptor_hide_unbound = false # Influence how input polling is done inside RetroArch. # 0 : Early - Input polling is performed before call to retro_run. # 1 : Normal - Input polling is performed when retro_input_poll is # requested. # 2 : Late - Input polling is performed on first call to retro_input_state # per frame # # Setting it to 0 or 2 can result in less latency depending on # your configuration. # # When netplay is enabled, the default polling behavior (1) will # be used regardless of the value set here. # input_poll_type_behavior = 1 # Sets which libretro device is used for a user. # Devices are indentified with a number. # This is normally saved by the menu. # Device IDs are found in libretro.h. # These settings are overridden by explicit command-line arguments which refer to input devices. # None: 0 # Joypad (RetroPad): 1 # Mouse: 2 # Keyboard: 3 # Generic Lightgun: 4 # Joypad w/ Analog (RetroPad + Analog sticks): 5 # Multitap (SNES specific): 257 # Super Scope (SNES specific): 260 # Justifier (SNES specific): 516 # Justifiers (SNES specific): 772 # input_libretro_device_p1 = # input_libretro_device_p2 = # input_libretro_device_p3 = # input_libretro_device_p4 = # input_libretro_device_p5 = # input_libretro_device_p6 = # input_libretro_device_p7 = # input_libretro_device_p8 = # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_" # is for keypad keys): # # left, right, up, down, enter, kp_enter, tab, insert, del, end, home, # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt # # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, # rather than relying on a default. # input_player1_a = "x" # input_player1_b = "z" # input_player1_y = "a" # input_player1_x = "s" # input_player1_start = "enter" # input_player1_select = "rshift" # input_player1_l = "q" # input_player1_r = "w" # input_player1_left = "left" # input_player1_right = "right" # input_player1_up = "up" # input_player1_down = "down" # input_player1_l2 = # input_player1_r2 = # input_player1_l3 = # input_player1_r3 = # Two analog sticks (DualShock-esque). # Bound as usual, however, if a real analog axis is bound, # it can be read as a true analog. # Positive X axis is right, Positive Y axis is down. # input_player1_l_x_plus = # input_player1_l_x_minus = # input_player1_l_y_plus = # input_player1_l_y_minus = # input_player1_r_x_plus = # input_player1_r_x_minus = # input_player1_r_y_plus = # input_player1_r_y_minus = # If desired, it is possible to override which joypads are being used for user 1 through 8. # First joypad available is 0. # input_player1_joypad_index = 0 # input_player2_joypad_index = 1 # input_player3_joypad_index = 2 # input_player4_joypad_index = 3 # input_player5_joypad_index = 4 # input_player6_joypad_index = 5 # input_player7_joypad_index = 6 # input_player8_joypad_index = 7 # Input device buttons. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. # E.g. "h0up" # input_player1_a_btn = # input_player1_b_btn = # input_player1_y_btn = # input_player1_x_btn = # input_player1_start_btn = # input_player1_select_btn = # input_player1_l_btn = # input_player1_r_btn = # input_player1_left_btn = # input_player1_right_btn = # input_player1_up_btn = # input_player1_down_btn = # input_player1_l2_btn = # input_player1_r2_btn = # input_player1_l3_btn = # input_player1_r3_btn = # Menu buttons. # menu_search_btn = # menu_info_btn = # menu_default_btn = # menu_scroll_down_btn = # menu_scroll_up_btn = # Swap buttons for OK/Cancel # menu_swap_ok_cancel_buttons = false # Axis for RetroArch D-Pad. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. # input_player1_left_axis = # input_player1_right_axis = # input_player1_up_axis = # input_player1_down_axis = # Holding the turbo while pressing another button will let the button enter a turbo mode # where the button state is modulated with a periodic signal. # The modulation stops when the button itself (not turbo button) is released. # input_player1_turbo = # Describes the period and how long of that period a turbo-enabled button should behave. # Numbers are described in frames. # input_turbo_period = 6 # input_turbo_duty_cycle = 3 # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. # Toggles fullscreen. # input_toggle_fullscreen = f # Saves state. # input_save_state = f2 # Loads state. # input_load_state = f4 # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). # When slot is != 0, path will be $path%d, where %d is slot number. # input_state_slot_increase = f7 # input_state_slot_decrease = f6 # Toggles between fast-forwarding and normal speed. # input_toggle_fast_forward = space # Hold for fast-forward. Releasing button disables fast-forward. # input_hold_fast_forward = l # Key to exit RetroArch cleanly. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization. # input_exit_emulator = escape # Applies next and previous shader in directory. # input_shader_next = m # input_shader_prev = n # Hold button down to rewind. Rewinding must be enabled. # input_rewind = r # Toggle between recording and not. # input_movie_record_toggle = o # Toggle between paused and non-paused state # input_pause_toggle = p # Frame advance when content is paused # input_frame_advance = k # Reset the content. # input_reset = h # Cheats. # input_cheat_index_plus = y # input_cheat_index_minus = t # input_cheat_toggle = u # Mute/unmute audio # input_audio_mute = f9 # Take screenshot # input_screenshot = f8 # Netplay flip users. # input_netplay_flip_players = i # Hold for slowmotion. # input_slowmotion = e # Toggles sync to exact content framerate. # input_toggle_vrr_runloop = # Enable other hotkeys. # If this hotkey is bound to either keyboard, joybutton or joyaxis, # all other hotkeys will be disabled unless this hotkey is also held at the same time. # This is useful for RETRO_KEYBOARD centric implementations # which query a large area of the keyboard, where it is not desirable # that hotkeys get in the way. # Alternatively, all hotkeys for keyboard could be disabled by the user. # input_enable_hotkey_btn = # Adds a delay in frames before the assigned hotkey blocks input. Useful if the the # hotkey input is mapped to another action. # input_hotkey_block_delay = "5" # Increases audio volume. # input_volume_up = kp_plus # Decreases audio volume. # input_volume_down = kp_minus # Toggles to next overlay. Wraps around. # input_overlay_next = # Toggles eject for disks. Used for multiple-disk content. # input_disk_eject_toggle = # Cycles through disk images. Use after ejecting. # Complete by toggling eject again. # input_disk_next = # Toggles menu. # input_menu_toggle = f1 # Toggles display of on-screen technical statistics. # input_toggle_statistics = # RetroPad button combination to toggle menu # 0: None # 1: Down + Y + L1 + R1 # 2: L3 + R3 # 3: L1 + R1 + Start + Select # 4: Start + Select # 5: L3 + R1 # 6: L1 + R1 # 7: Hold Start (2 seconds) # 8: Hold Select (2 seconds) # 9: Down + Select # 10: L2 + R2 # input_menu_toggle_gamepad_combo = 0 # RetroPad button combination to quit # 0: None # 1: Down + Y + L1 + R1 # 2: L3 + R3 # 3: L1 + R1 + Start + Select # 4: Start + Select # 5: L3 + R1 # 6: L1 + R1 # 7: Hold Start (2 seconds) # 8: Hold Select (2 seconds) # 9: Down + Select # 10: L2 + R2 # input_quit_gamepad_combo = 0 # allow any RetroPad to control the menu # all_users_control_menu = false # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse, # and keeps the mouse pointer inside the window to allow relative mouse input # to work better. # input_grab_mouse_toggle = f11 #### Menu # If disabled, will hide 'Online Updater' inside the menu. # menu_show_online_updater = true # If disabled, will hide the ability to update cores (and core info files) inside the menu. # menu_show_core_updater = true # If disabled, the libretro core will keep running in the background when we # are in the menu. # menu_pause_libretro = false # If disabled, we use separate controls for menu operation. # menu_unified_controls = false # Enable mouse controls inside the menu. # menu_mouse_enable = false # Enable touch controls inside the menu. # menu_pointer_enable = false # Shows current date and/or time inside menu. # menu_timedate_enable = true # Shows current battery level inside menu. # menu_battery_level_enable = true # Shows current core inside menu. # menu_core_enable = true # Path to an image to set as menu wallpaper. # menu_wallpaper = # Dynamically load a new wallpaper depending on context. # menu_dynamic_wallpaper_enable = false # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts # menu_thumbnails = 0 # menu_left_thumbnails = 0 # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically. # menu_navigation_wraparound_enable = false # Filter files being shown in filebrowser by supported extensions. # menu_navigation_browser_filter_supported_extensions_enable = true # Collapse subgroup settings into main group to create one big listing of settings # per category. # menu_collapse_subgroups_enable = false #### Core # # Prevent libretro cores from closing RetroArch on exit by loading a dummy core. # load_dummy_on_core_shutdown = "true" # Check for firmware requirement(s) before loading a content. # check_firmware_before_loading = "false" #### User Interface # Start UI companion driver's interface on boot (if available). # ui_companion_start_on_boot = true # Toggle companion UI on startup (currently only used to show the WIMP UI) # ui_companion_toggle = false # Only init the WIMP UI for this session if this is enabled # desktop_menu_enable = true #### Camera # Override the default camera device the camera driver uses. This is driver dependant. # camera_device = # Override the default privacy permission for cores that want to access camera services. Is "false" by default. # camera_allow = false #### Location # Override the default privacy permission for cores that want to access location services. Is "false" by default. # location_allow = false #### Core Updater # URL to core update directory on buildbot. # core_updater_buildbot_url = "http://buildbot.libretro.com" # URL to assets update directory on buildbot. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" # After downloading, automatically extract archives that the downloads are contained inside. # core_updater_auto_extract_archive = true #### Network # When being client over netplay, use keybinds for user 1. # netplay_client_swap_input = false # The username of the person running RetroArch. This will be used for playing online, for instance. # netplay_nickname = # The amount of delay frames to use for netplay. Increasing this value will increase # performance, but introduce more latency. # netplay_delay_frames = 0 # Netplay mode for the current user. # false is Server, true is Client. # netplay_mode = false # Enable or disable spectator mode for the user during netplay. # netplay_spectator_mode_enable = false # The IP Address of the host to connect to. # netplay_ip_address = # The port of the host IP Address. Can be either a TCP or UDP port. # netplay_ip_port = 55435 # Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems. # netplay_use_mitm_server = false # The requested MITM server to use. # netplay_mitm_server = "nyc" #### Directory # Sets the System/BIOS directory. # Implementations can query for this directory to load BIOSes, system-specific configs, etc. # system_directory = # Save all downloaded files to this directory. # core_assets_directory = # Assets directory. This location is queried by default when menu interfaces try to look for # loadable assets, etc. # assets_directory = # Dynamic wallpapers directory. The place to store the wallpapers dynamically # loaded by the menu depending on context. # dynamic_wallpapers_directory = # Thumbnails directory. To store thumbnail files. # thumbnails_directory = # File browser directory. Sets start directory for menu file browser. # rgui_browser_directory = # Core directory for libretro core implementations. # libretro_directory = # Core info directory for libretro core information. # libretro_info_path = # Path to content database directory. # content_database_path = # Saved queries are stored to this directory. # cursor_directory = # Path to cheat database directory. # cheat_database_path = # Defines a directory where CPU-based video filters are kept. # video_filter_dir = # Directory where DSP plugins are kept. # audio_filter_dir = # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access. # video_shader_dir = # Recording output directory. Where recordings are saved. # recording_output_directory = # Recording config directory. Where recording settings are kept. # recording_config_directory = # Overlay directory. Where overlays are kept for easy access. # overlay_directory = # Directory to dump screenshots to. # screenshot_directory = # Directory for joypad autoconfigs. # If a joypad is plugged in, that joypad will be autoconfigured if a config file # corresponding to that joypad is present in joypad_autoconfig_dir. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend. # Requires input_autodetect_enable to be enabled. # joypad_autoconfig_dir = # Save all remapped controls to this directory. # input_remapping_directory = # Save all playlists/collections to this directory. # playlist_directory = # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... # This will be overridden by explicit command line options. # savefile_directory = # Save all save states (*.state) to this directory. # This will be overridden by explicit command line options. # savestate_directory = # If set to a directory, content which is temporarily extracted # will be extracted to this directory. # cache_directory = #### RetroAchievements # Enable the RetroAchievements feature. # cheevos_enable = false # RetroAchievements.org credentials. # cheevos_username = # cheevos_password = # The hardcore mode disables savestates and cheating features, but it # makes the achievements points double. # cheevos_hardcore_mode_enable = false # Play the 'unlock' audio sound when an achievement is unlocked. # cheevos_unlock_sound_enable = false # Show RetroAchievements related messages right after loading a game, such as # successfull login and the number of cheevos you have unlocked for the game. # cheevos_verbose_enable = false # Show achievements' badges in Quick Menu > Achievements List. # (note: has no effect if menu_driver = rgui). # cheevos_badges_enable = false # Take a screenshot when an achievement is triggered. # cheevos_auto_screenshot = false # Besides achievements, some games also have leaderboards, where you can # compete for high-scores, speedruns, etc. # cheevos_leaderboards_enable = false # Show an on-screen indicator when attempting challenging achievements # to provide feedback when the attempt has failed (for achievements that # support it) # cheevos_challenge_indicators = true # Send some messages to the RetroAchievements.org saying, for example, # where you are in the game, how many lives you have, your score, etc. # cheevos_richpresence_enable = true # Even after unlocking achievements in previous sessions, you may still want # to see them triggering in the current session. # cheevos_start_active = false # Unnoficial achievements are used only for achievement creators and testers. # cheevos_test_unofficial = false #### Misc # Enable rewinding. This will take a performance hit when playing, so it is disabled by default. # rewind_enable = false # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. # The buffer should be approx. 20MB per minute of buffer time. # rewind_buffer_size = 20 # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. # rewind_granularity = 1 # Pause gameplay when window focus is lost. # pause_nonactive = true # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. # The interval is measured in seconds. A value of 0 disables autosave. # autosave_interval = # Records video after CPU video filter. # video_post_filter_record = false # Records output of GPU shaded material if available. # video_gpu_record = false # Screenshots output of GPU shaded material if available. # video_gpu_screenshot = true # Watch content shader files for changes and auto-apply as necessary. # video_shader_watch_files = false # Block SRAM from being overwritten when loading save states. # Might potentially lead to buggy games. # block_sram_overwrite = false # When saving a savestate, save state index is automatically increased before # it is saved. # Also, when loading content, the index will be set to the highest existing index. # There is no upper bound on the index. # savestate_auto_index = false # Slowmotion ratio. When slowmotion, content will slow down by factor. # slowmotion_ratio = 3.0 # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap). # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded. # Do not rely on this cap to be perfectly accurate. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap) # fastforward_ratio = 0.0 # Enable stdin/network command interface. # network_cmd_enable = false # network_cmd_port = 55355 # stdin_cmd_enable = false # Enable Sustained Performance Mode in Android 7.0+ # sustained_performance_mode = true # File format to use when writing playlists to disk # playlist_use_old_format = false # Keep track of how long each core+content has been running for over time # content_runtime_log = false # vibrate_on_keypress = false # Enable device vibration for supported cores # enable_device_vibration = false # Enable game mode on supported platforms. # Depending on the system, it can result in more stable frame times, less audio # crackling, better performance and lower latency. On Linux, Feral GameMode # needs to be installed (https://github.com/FeralInteractive/gamemode). # # gamemode_enable = true