/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * Copyright (C) 2012-2015 - Michael Lelli * Copyright (C) 2014-2015 - Jay McCarthy * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "dynamic.h" #include "performance.h" #include "retroarch_logger.h" #include "intl/intl.h" #include "retroarch.h" #include "runloop.h" #ifdef HAVE_MENU #include "menu/menu.h" #endif #ifdef HAVE_NETPLAY #include "netplay.h" #endif /* Convenience macros. */ #define check_oneshot_func(trigger_input) (check_is_oneshot(BIT64_GET(trigger_input, RARCH_FRAMEADVANCE), BIT64_GET(trigger_input, RARCH_REWIND))) #define check_slowmotion_func(input) (check_slowmotion(BIT64_GET(input, RARCH_SLOWMOTION))) #define check_quit_key_func(input) (BIT64_GET(input, RARCH_QUIT_KEY)) #define check_pause_func(input) (check_pause(BIT64_GET(input, RARCH_PAUSE_TOGGLE), BIT64_GET(input, RARCH_FRAMEADVANCE))) #define check_stateslots_func(trigger_input) (check_stateslots(BIT64_GET(trigger_input, RARCH_STATE_SLOT_PLUS), BIT64_GET(trigger_input, RARCH_STATE_SLOT_MINUS))) #define check_rewind_func(input) (check_rewind(BIT64_GET(input, RARCH_REWIND))) #define check_fast_forward_button_func(input, old_input, trigger_input) (check_fast_forward_button(BIT64_GET(trigger_input, RARCH_FAST_FORWARD_KEY), BIT64_GET(input, RARCH_FAST_FORWARD_HOLD_KEY), BIT64_GET(old_input, RARCH_FAST_FORWARD_HOLD_KEY))) #define check_enter_menu_func(input) (BIT64_GET(input, RARCH_MENU_TOGGLE)) #define check_shader_dir_func(trigger_input) (check_shader_dir(BIT64_GET(trigger_input, RARCH_SHADER_NEXT), BIT64_GET(trigger_input, RARCH_SHADER_PREV))) /** * set_volume: * @gain : amount of gain to be applied to current volume level. * * Adjusts the current audio volume level. * **/ static void set_volume(float gain) { char msg[PATH_MAX_LENGTH]; g_settings.audio.volume += gain; g_settings.audio.volume = max(g_settings.audio.volume, -80.0f); g_settings.audio.volume = min(g_settings.audio.volume, 12.0f); snprintf(msg, sizeof(msg), "Volume: %.1f dB", g_settings.audio.volume); msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_LOG("%s\n", msg); g_extern.audio_data.volume_gain = db_to_gain(g_settings.audio.volume); } /** * check_pause: * @pressed : was libretro pause key pressed? * @frameadvance_pressed : was frameadvance key pressed? * * Check if libretro pause key was pressed. If so, pause or * unpause the libretro core. * * Returns: true if libretro pause key was toggled, otherwise false. **/ static bool check_pause(bool pressed, bool frameadvance_pressed) { static bool old_focus = true; bool focus = true; bool old_is_paused = g_extern.is_paused; unsigned cmd = RARCH_CMD_NONE; /* FRAMEADVANCE will set us into pause mode. */ pressed |= !g_extern.is_paused && frameadvance_pressed; if (g_settings.pause_nonactive) focus = driver.video->focus(driver.video_data); if (focus && pressed) cmd = RARCH_CMD_PAUSE_TOGGLE; else if (focus && !old_focus) cmd = RARCH_CMD_UNPAUSE; else if (!focus && old_focus) cmd = RARCH_CMD_PAUSE; old_focus = focus; if (cmd != RARCH_CMD_NONE) rarch_main_command(cmd); if (g_extern.is_paused == old_is_paused) return false; return true; } /** * check_is_oneshot: * @oneshot_pressed : is this a oneshot frame? * @rewind_pressed : was rewind key pressed? * * Checks if the current frame is one-shot frame type. * * Rewind buttons works like FRAMEREWIND when paused. * We will one-shot in that case. * * Returns: true if libretro frame is one-shot, otherwise false.. * **/ static inline bool check_is_oneshot(bool oneshot_pressed, bool rewind_pressed) { return (oneshot_pressed | rewind_pressed); } /** * check_fast_forward_button: * @fastforward_pressed : is fastforward key pressed? * @hold_pressed : is fastforward key pressed and held? * @old_hold_pressed : was fastforward key pressed and held the last frame? * * Checks if the fast forward key has been pressed for this frame. * **/ static void check_fast_forward_button(bool fastforward_pressed, bool hold_pressed, bool old_hold_pressed) { /* To avoid continous switching if we hold the button down, we require * that the button must go from pressed to unpressed back to pressed * to be able to toggle between then. */ if (fastforward_pressed) driver.nonblock_state = !driver.nonblock_state; else if (old_hold_pressed != hold_pressed) driver.nonblock_state = hold_pressed; else return; driver_set_nonblock_state(driver.nonblock_state); } /** * check_stateslots: * @pressed_increase : is state slot increase key pressed? * @pressed_decrease : is state slot decrease key pressed? * * Checks if the state increase/decrease keys have been pressed * for this frame. * **/ static void check_stateslots(bool pressed_increase, bool pressed_decrease) { char msg[PATH_MAX_LENGTH]; /* Save state slots */ if (pressed_increase) g_settings.state_slot++; else if (pressed_decrease) { if (g_settings.state_slot > 0) g_settings.state_slot--; } else return; if (g_extern.msg_queue) msg_queue_clear(g_extern.msg_queue); snprintf(msg, sizeof(msg), "State slot: %d", g_settings.state_slot); if (g_extern.msg_queue) msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_LOG("%s\n", msg); } static inline void setup_rewind_audio(void) { unsigned i; /* Push audio ready to be played. */ g_extern.audio_data.rewind_ptr = g_extern.audio_data.rewind_size; for (i = 0; i < g_extern.audio_data.data_ptr; i += 2) { g_extern.audio_data.rewind_buf[--g_extern.audio_data.rewind_ptr] = g_extern.audio_data.conv_outsamples[i + 1]; g_extern.audio_data.rewind_buf[--g_extern.audio_data.rewind_ptr] = g_extern.audio_data.conv_outsamples[i + 0]; } g_extern.audio_data.data_ptr = 0; } /** * check_rewind: * @pressed : was rewind key pressed or held? * * Checks if rewind toggle/hold was being pressed and/or held. **/ static void check_rewind(bool pressed) { static bool first = true; if (g_extern.frame_is_reverse) { /* We just rewound. Flush rewind audio buffer. */ retro_flush_audio(g_extern.audio_data.rewind_buf + g_extern.audio_data.rewind_ptr, g_extern.audio_data.rewind_size - g_extern.audio_data.rewind_ptr); g_extern.frame_is_reverse = false; } if (first) { first = false; return; } if (!g_extern.state_manager) return; if (pressed) { const void *buf = NULL; msg_queue_clear(g_extern.msg_queue); if (state_manager_pop(g_extern.state_manager, &buf)) { g_extern.frame_is_reverse = true; setup_rewind_audio(); msg_queue_push(g_extern.msg_queue, RETRO_MSG_REWINDING, 0, g_extern.is_paused ? 1 : 30); pretro_unserialize(buf, g_extern.state_size); if (g_extern.bsv.movie) bsv_movie_frame_rewind(g_extern.bsv.movie); } else msg_queue_push(g_extern.msg_queue, RETRO_MSG_REWIND_REACHED_END, 0, 30); } else { static unsigned cnt = 0; cnt = (cnt + 1) % (g_settings.rewind_granularity ? g_settings.rewind_granularity : 1); /* Avoid possible SIGFPE. */ if ((cnt == 0) || g_extern.bsv.movie) { void *state = NULL; state_manager_push_where(g_extern.state_manager, &state); RARCH_PERFORMANCE_INIT(rewind_serialize); RARCH_PERFORMANCE_START(rewind_serialize); pretro_serialize(state, g_extern.state_size); RARCH_PERFORMANCE_STOP(rewind_serialize); state_manager_push_do(g_extern.state_manager); } } retro_set_rewind_callbacks(); } /** * check_slowmotion: * @pressed : was slow motion key pressed or held? * * Checks if slowmotion toggle/hold was being pressed and/or held. **/ static void check_slowmotion(bool pressed) { g_extern.is_slowmotion = pressed; if (!g_extern.is_slowmotion) return; if (g_settings.video.black_frame_insertion) rarch_render_cached_frame(); msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, g_extern.frame_is_reverse ? "Slow motion rewind." : "Slow motion.", 0, 30); } static bool check_movie_init(void) { char path[PATH_MAX_LENGTH], msg[PATH_MAX_LENGTH]; bool ret = true; if (g_extern.bsv.movie) return false; g_settings.rewind_granularity = 1; if (g_settings.state_slot > 0) { snprintf(path, sizeof(path), "%s%d.bsv", g_extern.bsv.movie_path, g_settings.state_slot); } else { snprintf(path, sizeof(path), "%s.bsv", g_extern.bsv.movie_path); } snprintf(msg, sizeof(msg), "Starting movie record to \"%s\".", path); g_extern.bsv.movie = bsv_movie_init(path, RARCH_MOVIE_RECORD); if (!g_extern.bsv.movie) ret = false; msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, g_extern.bsv.movie ? msg : "Failed to start movie record.", 1, 180); if (g_extern.bsv.movie) RARCH_LOG("Starting movie record to \"%s\".\n", path); else RARCH_ERR("Failed to start movie record.\n"); return ret; } /** * check_movie_record: * * Checks if movie is being recorded. * * Returns: true (1) if movie is being recorded, otherwise false (0). **/ static bool check_movie_record(void) { if (!g_extern.bsv.movie) return false; msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, RETRO_MSG_MOVIE_RECORD_STOPPING, 2, 180); RARCH_LOG(RETRO_LOG_MOVIE_RECORD_STOPPING); rarch_main_command(RARCH_CMD_BSV_MOVIE_DEINIT); return true; } /** * check_movie_playback: * * Checks if movie is being played. * * Returns: true (1) if movie is being played, otherwise false (0). **/ static bool check_movie_playback(void) { if (!g_extern.bsv.movie_end) return false; msg_queue_push(g_extern.msg_queue, RETRO_MSG_MOVIE_PLAYBACK_ENDED, 1, 180); RARCH_LOG(RETRO_LOG_MOVIE_PLAYBACK_ENDED); rarch_main_command(RARCH_CMD_BSV_MOVIE_DEINIT); g_extern.bsv.movie_end = false; g_extern.bsv.movie_playback = false; return true; } static bool check_movie(void) { if (g_extern.bsv.movie_playback) return check_movie_playback(); if (!g_extern.bsv.movie) return check_movie_init(); return check_movie_record(); } static void check_shader_dir(bool pressed_next, bool pressed_prev) { char msg[PATH_MAX_LENGTH]; const char *shader = NULL, *ext = NULL; enum rarch_shader_type type = RARCH_SHADER_NONE; if (!g_extern.shader_dir.list || !driver.video->set_shader) return; if (pressed_next) { g_extern.shader_dir.ptr = (g_extern.shader_dir.ptr + 1) % g_extern.shader_dir.list->size; } else if (pressed_prev) { if (g_extern.shader_dir.ptr == 0) g_extern.shader_dir.ptr = g_extern.shader_dir.list->size - 1; else g_extern.shader_dir.ptr--; } else return; shader = g_extern.shader_dir.list->elems[g_extern.shader_dir.ptr].data; ext = path_get_extension(shader); if (strcmp(ext, "glsl") == 0 || strcmp(ext, "glslp") == 0) type = RARCH_SHADER_GLSL; else if (strcmp(ext, "cg") == 0 || strcmp(ext, "cgp") == 0) type = RARCH_SHADER_CG; else return; msg_queue_clear(g_extern.msg_queue); snprintf(msg, sizeof(msg), "Shader #%u: \"%s\".", (unsigned)g_extern.shader_dir.ptr, shader); msg_queue_push(g_extern.msg_queue, msg, 1, 120); RARCH_LOG("Applying shader \"%s\".\n", shader); if (!driver.video->set_shader(driver.video_data, type, shader)) RARCH_WARN("Failed to apply shader.\n"); } /** * check_cheats: * @trigger_input : difference' input sample - difference * * Checks if any one of the cheat keys has been pressed for this frame: * a) Next cheat index. * b) Previous cheat index. * c) Toggle on/off of current cheat index. **/ static void check_cheats(retro_input_t trigger_input) { if (BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_PLUS)) cheat_manager_index_next(g_extern.cheat); else if (BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_MINUS)) cheat_manager_index_prev(g_extern.cheat); else if (BIT64_GET(trigger_input, RARCH_CHEAT_TOGGLE)) cheat_manager_toggle(g_extern.cheat); } /** * do_state_checks: * @input : input sample for this frame * @old_input : input sample of the previous frame * @trigger_input : difference' input sample - difference * between 'input' and 'old_input' * * Checks for state changes in this frame. * * Returns: 1 if RetroArch is in pause mode, 0 otherwise. **/ static int do_state_checks( retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { if (BIT64_GET(trigger_input, RARCH_SCREENSHOT)) rarch_main_command(RARCH_CMD_TAKE_SCREENSHOT); if (BIT64_GET(trigger_input, RARCH_MUTE)) rarch_main_command(RARCH_CMD_AUDIO_MUTE_TOGGLE); if (BIT64_GET(input, RARCH_VOLUME_UP)) set_volume(0.5f); else if (BIT64_GET(input, RARCH_VOLUME_DOWN)) set_volume(-0.5f); if (BIT64_GET(trigger_input, RARCH_GRAB_MOUSE_TOGGLE)) rarch_main_command(RARCH_CMD_GRAB_MOUSE_TOGGLE); if (BIT64_GET(trigger_input, RARCH_OVERLAY_NEXT)) rarch_main_command(RARCH_CMD_OVERLAY_NEXT); if (!g_extern.is_paused) { if (BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY)) rarch_main_command(RARCH_CMD_FULLSCREEN_TOGGLE); } #ifdef HAVE_NETPLAY if (driver.netplay_data) { if (BIT64_GET(trigger_input, RARCH_NETPLAY_FLIP)) rarch_main_command(RARCH_CMD_NETPLAY_FLIP_PLAYERS); if (BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY)) rarch_main_command(RARCH_CMD_FULLSCREEN_TOGGLE); return 0; } #endif check_pause_func(trigger_input); if (g_extern.is_paused) { if (BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY)) { rarch_main_command(RARCH_CMD_FULLSCREEN_TOGGLE); rarch_render_cached_frame(); } if (!check_oneshot_func(trigger_input)) return 1; } check_fast_forward_button_func(input, old_input, trigger_input); check_stateslots_func(trigger_input); if (BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY)) rarch_main_command(RARCH_CMD_SAVE_STATE); else if (BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY)) rarch_main_command(RARCH_CMD_LOAD_STATE); check_rewind_func(input); check_slowmotion_func(input); if (BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE)) check_movie(); check_shader_dir_func(trigger_input); if (BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE)) rarch_main_command(RARCH_CMD_DISK_EJECT_TOGGLE); else if (BIT64_GET(trigger_input, RARCH_DISK_NEXT)) rarch_main_command(RARCH_CMD_DISK_NEXT); else if (BIT64_GET(trigger_input, RARCH_DISK_PREV)) rarch_main_command(RARCH_CMD_DISK_PREV); if (BIT64_GET(trigger_input, RARCH_RESET)) rarch_main_command(RARCH_CMD_RESET); if (g_extern.cheat) check_cheats(trigger_input); return 0; } /** * time_to_exit: * @input : input sample for this frame * * rarch_main_iterate() checks this to see if it's time to * exit out of the main loop. * * Reasons for exiting: * a) Shutdown environment callback was invoked. * b) Quit key was pressed. * c) Frame count exceeds or equals maximum amount of frames to run. * d) Video driver no longer alive. * e) End of BSV movie and BSV EOF exit is true. (TODO/FIXME - explain better) * * Returns: 1 if any of the above conditions are true, otherwise 0. **/ static inline int time_to_exit(retro_input_t input) { if ( g_extern.system.shutdown || check_quit_key_func(input) || (g_extern.max_frames && g_extern.frame_count >= g_extern.max_frames) || (g_extern.bsv.movie_end && g_extern.bsv.eof_exit) || !driver.video->alive(driver.video_data) ) return 1; return 0; } static void update_frame_time(void) { retro_time_t curr_time = rarch_get_time_usec(); retro_time_t delta = curr_time - g_extern.system.frame_time_last; bool is_locked_fps = g_extern.is_paused || driver.nonblock_state; is_locked_fps |= !!driver.recording_data; if (!g_extern.system.frame_time_last || is_locked_fps) delta = g_extern.system.frame_time.reference; if (!is_locked_fps && g_extern.is_slowmotion) delta /= g_settings.slowmotion_ratio; g_extern.system.frame_time_last = curr_time; if (is_locked_fps) g_extern.system.frame_time_last = 0; g_extern.system.frame_time.callback(delta); } #ifdef HAVE_MENU static void do_state_check_menu_toggle(void) { if (g_extern.is_menu) { if (g_extern.main_is_init && !g_extern.libretro_dummy) rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING_FINISHED); return; } rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING); } #endif static void limit_frame_time(void) { retro_time_t current = rarch_get_time_usec(); retro_time_t target = 0, to_sleep_ms = 0; double effective_fps = g_extern.system.av_info.timing.fps * g_settings.fastforward_ratio; double mft_f = 1000000.0f / effective_fps; g_extern.frame_limit.minimum_frame_time = (retro_time_t) roundf(mft_f); target = g_extern.frame_limit.last_frame_time + g_extern.frame_limit.minimum_frame_time; to_sleep_ms = (target - current) / 1000; if (to_sleep_ms > 0) { rarch_sleep((unsigned int)to_sleep_ms); /* Combat jitter a bit. */ g_extern.frame_limit.last_frame_time += g_extern.frame_limit.minimum_frame_time; } else g_extern.frame_limit.last_frame_time = rarch_get_time_usec(); } static void check_block_hotkey(bool enable_hotkey) { bool use_hotkey_enable; static const struct retro_keybind *bind = &g_settings.input.binds[0][RARCH_ENABLE_HOTKEY]; static const struct retro_keybind *autoconf_bind = &g_settings.input.autoconf_binds[0][RARCH_ENABLE_HOTKEY]; /* Don't block the check to RARCH_ENABLE_HOTKEY * unless we're really supposed to. */ driver.block_hotkey = driver.block_input; // If we haven't bound anything to this, always allow hotkeys. use_hotkey_enable = bind->key != RETROK_UNKNOWN || bind->joykey != NO_BTN || bind->joyaxis != AXIS_NONE || autoconf_bind->key != RETROK_UNKNOWN || autoconf_bind->joykey != NO_BTN || autoconf_bind->joyaxis != AXIS_NONE;; driver.block_hotkey = driver.block_input || (use_hotkey_enable && !enable_hotkey); /* If we hold ENABLE_HOTKEY button, block all libretro input to allow * hotkeys to be bound to same keys as RetroPad. */ driver.block_libretro_input = use_hotkey_enable && enable_hotkey; } /** * input_keys_pressed: * * Grab an input sample for this frame. * * TODO: In case RARCH_BIND_LIST_END starts exceeding 64, * and you need a bitmask of more than 64 entries, reimplement * it to use something like rarch_bits_t. * * Returns: Input sample containg a mask of all pressed keys. */ static inline retro_input_t input_keys_pressed(void) { int key; unsigned i; static const struct retro_keybind *binds[MAX_USERS] = { g_settings.input.binds[0], g_settings.input.binds[1], g_settings.input.binds[2], g_settings.input.binds[3], g_settings.input.binds[4], g_settings.input.binds[5], g_settings.input.binds[6], g_settings.input.binds[7], g_settings.input.binds[8], g_settings.input.binds[9], g_settings.input.binds[10], g_settings.input.binds[11], g_settings.input.binds[12], g_settings.input.binds[13], g_settings.input.binds[14], g_settings.input.binds[15], }; retro_input_t ret = 0; g_extern.turbo_count++; check_block_hotkey(driver.input->key_pressed(driver.input_data, RARCH_ENABLE_HOTKEY)); input_push_analog_dpad((struct retro_keybind*)binds[0], (g_settings.input.analog_dpad_mode[0] == ANALOG_DPAD_NONE) ? ANALOG_DPAD_LSTICK : g_settings.input.analog_dpad_mode[0]); for (i = 0; i < g_settings.input.max_users; i++) { input_push_analog_dpad(g_settings.input.autoconf_binds[i], g_settings.input.analog_dpad_mode[i]); if (driver.block_libretro_input) g_extern.turbo_frame_enable[i] = 0; else g_extern.turbo_frame_enable[i] = driver.input->input_state(driver.input_data, binds, i, RETRO_DEVICE_JOYPAD, 0, RARCH_TURBO_ENABLE); } for (key = 0; key < RARCH_BIND_LIST_END; key++) { bool state = false; if ( (!driver.block_libretro_input && (key < RARCH_FIRST_META_KEY)) || !driver.block_hotkey) state = driver.input->key_pressed(driver.input_data, key); #ifdef HAVE_OVERLAY state = state || (driver.overlay_state.buttons & (1ULL << key)); #endif #ifdef HAVE_COMMAND if (driver.command) state = state || rarch_cmd_get(driver.command, key); #endif if (state) ret |= (1ULL << key); } input_pop_analog_dpad((struct retro_keybind*)binds[0]); for (i = 0; i < g_settings.input.max_users; i++) input_pop_analog_dpad(g_settings.input.autoconf_binds[i]); return ret; } /** * input_flush: * @input : input sample for this frame * * Resets input sample. * * Returns: always true (1). */ static bool input_flush(retro_input_t *input) { *input = 0; /* If core was paused before entering menu, evoke * pause toggle to wake it up. */ if (g_extern.is_paused) BIT64_SET(*input, RARCH_PAUSE_TOGGLE); return true; } /** * rarch_main_iterate: * * Run Libretro core in RetroArch for one frame. * * Returns: 0 on successful run, 1 if we have to wait until button input in order * to wake up the loop, -1 if we forcibly quit out of the RetroArch iteration loop. **/ int rarch_main_iterate(void) { unsigned i; retro_input_t trigger_input; int ret = 0; static retro_input_t last_input = 0; retro_input_t old_input = last_input; retro_input_t input = input_keys_pressed(); last_input = input; if (driver.flushing_input) driver.flushing_input = (input) ? input_flush(&input) : false; trigger_input = input & ~old_input; if (time_to_exit(input)) return -1; if (g_extern.system.frame_time.callback) update_frame_time(); #ifdef HAVE_MENU if (check_enter_menu_func(trigger_input) || (g_extern.libretro_dummy)) do_state_check_menu_toggle(); if (g_extern.is_menu) { if (menu_iterate(input, old_input, trigger_input) == -1) rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING_FINISHED); if (!input && g_settings.menu.pause_libretro) ret = 1; goto success; } #endif if (g_extern.exec) { g_extern.exec = false; return -1; } if (do_state_checks(input, old_input, trigger_input)) { /* RetroArch has been paused */ driver.retro_ctx.poll_cb(); rarch_sleep(10); return 1; } #if defined(HAVE_THREADS) lock_autosave(); #endif #ifdef HAVE_NETPLAY if (driver.netplay_data) netplay_pre_frame((netplay_t*)driver.netplay_data); #endif if (g_extern.bsv.movie) bsv_movie_set_frame_start(g_extern.bsv.movie); if (g_extern.system.camera_callback.caps) driver_camera_poll(); /* Update binds for analog dpad modes. */ for (i = 0; i < g_settings.input.max_users; i++) { if (!g_settings.input.analog_dpad_mode[i]) continue; input_push_analog_dpad(g_settings.input.binds[i], g_settings.input.analog_dpad_mode[i]); input_push_analog_dpad(g_settings.input.autoconf_binds[i], g_settings.input.analog_dpad_mode[i]); } if ((g_settings.video.frame_delay > 0) && !driver.nonblock_state) rarch_sleep(g_settings.video.frame_delay); /* Run libretro for one frame. */ pretro_run(); for (i = 0; i < g_settings.input.max_users; i++) { if (!g_settings.input.analog_dpad_mode[i]) continue; input_pop_analog_dpad(g_settings.input.binds[i]); input_pop_analog_dpad(g_settings.input.autoconf_binds[i]); } if (g_extern.bsv.movie) bsv_movie_set_frame_end(g_extern.bsv.movie); #ifdef HAVE_NETPLAY if (driver.netplay_data) netplay_post_frame((netplay_t*)driver.netplay_data); #endif #if defined(HAVE_THREADS) unlock_autosave(); #endif success: if (g_settings.fastforward_ratio_throttle_enable) limit_frame_time(); return ret; }