/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "driver.h" #include "general.h" #include "file.h" #include #include #include #include "compat/posix_string.h" #include "audio/utils.h" #include "audio/resampler.h" #include "gfx/thread_wrapper.h" #include "audio/thread_wrapper.h" #include "gfx/gfx_common.h" #ifdef HAVE_X11 #include "gfx/context/x11_common.h" #endif #ifdef HAVE_CONFIG_H #include "config.h" #endif static const audio_driver_t *audio_drivers[] = { #ifdef HAVE_ALSA &audio_alsa, #ifndef __QNX__ &audio_alsathread, #endif #endif #if defined(HAVE_OSS) || defined(HAVE_OSS_BSD) &audio_oss, #endif #ifdef HAVE_RSOUND &audio_rsound, #endif #ifdef HAVE_COREAUDIO &audio_coreaudio, #endif #ifdef HAVE_AL &audio_openal, #endif #ifdef HAVE_SL &audio_opensl, #endif #ifdef HAVE_ROAR &audio_roar, #endif #ifdef HAVE_JACK &audio_jack, #endif #ifdef HAVE_SDL &audio_sdl, #endif #ifdef HAVE_XAUDIO &audio_xa, #endif #ifdef HAVE_DSOUND &audio_dsound, #endif #ifdef HAVE_PULSE &audio_pulse, #endif #ifdef __CELLOS_LV2__ &audio_ps3, #endif #ifdef XENON &audio_xenon360, #endif #ifdef GEKKO &audio_gx, #endif #ifdef EMSCRIPTEN &audio_rwebaudio, #endif #ifdef HAVE_NULLAUDIO &audio_null, #endif }; static const video_driver_t *video_drivers[] = { #ifdef HAVE_OPENGL &video_gl, #endif #ifdef XENON &video_xenon360, #endif #if defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) &video_xdk_d3d, #endif #if defined(HAVE_WIN32_D3D9) &video_d3d9, #endif #ifdef SN_TARGET_PSP2 &video_vita, #endif //#ifdef PSP //&video_psp1, //#endif #ifdef HAVE_SDL &video_sdl, #endif #ifdef HAVE_XVIDEO &video_xvideo, #endif #ifdef GEKKO &video_gx, #endif #ifdef HAVE_VG &video_vg, #endif #ifdef HAVE_NULLVIDEO &video_null, #endif #ifdef HAVE_OMAP &video_omap, #endif }; static const input_driver_t *input_drivers[] = { #ifdef __CELLOS_LV2__ &input_ps3, #endif #if defined(SN_TARGET_PSP2) || defined(PSP) &input_psp, #endif #ifdef HAVE_SDL &input_sdl, #endif #ifdef HAVE_DINPUT &input_dinput, #endif #ifdef HAVE_X11 &input_x, #endif #ifdef XENON &input_xenon360, #endif #if defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1) &input_xinput, #endif #ifdef GEKKO &input_gx, #endif #ifdef ANDROID &input_android, #endif #if defined(__linux__) && !defined(ANDROID) &input_linuxraw, #endif #if defined(IOS) || defined(OSX) //< Don't use __APPLE__ as it breaks basic SDL builds &input_apple, #endif #ifdef __BLACKBERRY_QNX__ &input_qnx, #endif #ifdef EMSCRIPTEN &input_rwebinput, #endif #ifdef HAVE_NULLINPUT &input_null, #endif }; static void find_audio_driver(void) { unsigned i; for (i = 0; i < ARRAY_SIZE(audio_drivers); i++) { if (strcasecmp(g_settings.audio.driver, audio_drivers[i]->ident) == 0) { driver.audio = audio_drivers[i]; return; } } RARCH_ERR("Couldn't find any audio driver named \"%s\"\n", g_settings.audio.driver); RARCH_LOG_OUTPUT("Available audio drivers are:\n"); for (i = 0; i < ARRAY_SIZE(audio_drivers); i++) RARCH_LOG_OUTPUT("\t%s\n", audio_drivers[i]->ident); rarch_fail(1, "find_audio_driver()"); } static void find_video_driver(void) { unsigned i; #if defined(HAVE_OPENGL) && defined(HAVE_FBO) if (g_extern.system.hw_render_callback.context_type) { RARCH_LOG("Using HW render, OpenGL driver forced.\n"); driver.video = &video_gl; return; } #endif for (i = 0; i < ARRAY_SIZE(video_drivers); i++) { if (strcasecmp(g_settings.video.driver, video_drivers[i]->ident) == 0) { driver.video = video_drivers[i]; return; } } RARCH_ERR("Couldn't find any video driver named \"%s\"\n", g_settings.video.driver); RARCH_LOG_OUTPUT("Available video drivers are:\n"); for (i = 0; i < ARRAY_SIZE(video_drivers); i++) RARCH_LOG_OUTPUT("\t%s\n", video_drivers[i]->ident); rarch_fail(1, "find_video_driver()"); } static void find_input_driver(void) { unsigned i; for (i = 0; i < ARRAY_SIZE(input_drivers); i++) { if (strcasecmp(g_settings.input.driver, input_drivers[i]->ident) == 0) { driver.input = input_drivers[i]; return; } } RARCH_ERR("Couldn't find any input driver named \"%s\"\n", g_settings.input.driver); RARCH_LOG_OUTPUT("Available input drivers are:\n"); for (i = 0; i < ARRAY_SIZE(input_drivers); i++) RARCH_LOG_OUTPUT("\t%s\n", input_drivers[i]->ident); rarch_fail(1, "find_input_driver()"); } void init_drivers_pre(void) { find_audio_driver(); find_video_driver(); find_input_driver(); } static void adjust_system_rates(void) { g_extern.system.force_nonblock = false; const struct retro_system_timing *info = &g_extern.system.av_info.timing; if (info->fps <= 0.0 || info->sample_rate <= 0.0) return; float timing_skew = fabs(1.0f - info->fps / g_settings.video.refresh_rate); if (timing_skew > 0.05f) // We don't want to adjust pitch too much. If we have extreme cases, just don't readjust at all. { RARCH_LOG("Timings deviate too much. Will not adjust. (Display = %.2f Hz, Game = %.2f Hz)\n", g_settings.video.refresh_rate, (float)info->fps); // We won't be able to do VSync reliably as game FPS > monitor FPS. if (info->fps > g_settings.video.refresh_rate) { g_extern.system.force_nonblock = true; RARCH_LOG("Game FPS > Monitor FPS. Cannot rely on VSync.\n"); } g_settings.audio.in_rate = info->sample_rate; } else g_settings.audio.in_rate = info->sample_rate * (g_settings.video.refresh_rate / info->fps); RARCH_LOG("Set audio input rate to: %.2f Hz.\n", g_settings.audio.in_rate); if (driver.video_data) { if (g_extern.system.force_nonblock) video_set_nonblock_state_func(true); else driver_set_nonblock_state(driver.nonblock_state); } } void driver_set_monitor_refresh_rate(float hz) { char msg[256]; snprintf(msg, sizeof(msg), "Setting refresh rate to: %.3f Hz.", hz); msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_LOG("%s\n", msg); g_settings.video.refresh_rate = hz; adjust_system_rates(); g_extern.audio_data.orig_src_ratio = g_extern.audio_data.src_ratio = (double)g_settings.audio.out_rate / g_settings.audio.in_rate; } void driver_set_nonblock_state(bool nonblock) { // Only apply non-block-state for video if we're using vsync. if (g_extern.video_active && driver.video_data) { bool video_nb = nonblock; if (!g_settings.video.vsync || g_extern.system.force_nonblock) video_nb = true; video_set_nonblock_state_func(video_nb); } if (g_extern.audio_active && driver.audio_data) audio_set_nonblock_state_func(g_settings.audio.sync ? nonblock : true); g_extern.audio_data.chunk_size = nonblock ? g_extern.audio_data.nonblock_chunk_size : g_extern.audio_data.block_chunk_size; } bool driver_set_rumble_state(unsigned port, enum retro_rumble_effect effect, uint16_t strength) { if (driver.input && driver.input_data && driver.input->set_rumble) return driver.input->set_rumble(driver.input_data, port, effect, strength); else return false; } uintptr_t driver_get_current_framebuffer(void) { #ifdef HAVE_FBO if (driver.video_poke && driver.video_poke->get_current_framebuffer) return driver.video_poke->get_current_framebuffer(driver.video_data); else #endif return 0; } retro_proc_address_t driver_get_proc_address(const char *sym) { #ifdef HAVE_FBO if (driver.video_poke && driver.video_poke->get_proc_address) return driver.video_poke->get_proc_address(driver.video_data, sym); else #endif return NULL; } // Only called once on init and deinit. // Video and input drivers need to be active (owned) // before retroarch core starts. // Core handles audio. // FIXME - start() and stop() can't be ifdeffable with // RARCH_CONSOLE since more systems now need similar functionality void global_init_drivers(void) { unsigned i; init_drivers_pre(); // Set driver.* function callbacks. #if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI) driver.video->start(); // Statically starts video driver. Sets driver.video_data. #endif driver.input_data = driver.input->init(); for(i = 0; i < MAX_PLAYERS; i++) if (driver.input->set_keybinds) driver.input->set_keybinds(driver.input_data, g_settings.input.device[i], i, 0, (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS)); #ifdef HAVE_OVERLAY if (*g_settings.input.overlay) { driver.overlay = input_overlay_new(g_settings.input.overlay); if (!driver.overlay) RARCH_ERR("Failed to load overlay.\n"); } #endif } void global_uninit_drivers(void) { if (driver.video_data) { driver.video_data = NULL; } if (driver.input_data) { driver.input->free(driver.input_data); driver.input_data = NULL; } } void init_drivers(void) { driver.video_data_own = !driver.video_data; driver.audio_data_own = !driver.audio_data; driver.input_data_own = !driver.input_data; adjust_system_rates(); g_extern.frame_count = 0; init_video_input(); if (!driver.video_cache_context_ack && g_extern.system.hw_render_callback.context_reset) g_extern.system.hw_render_callback.context_reset(); driver.video_cache_context_ack = false; init_audio(); // Keep non-throttled state as good as possible. if (driver.nonblock_state) driver_set_nonblock_state(driver.nonblock_state); g_extern.system.frame_time_last = 0; } void uninit_drivers(void) { uninit_audio(); if (g_extern.system.hw_render_callback.context_destroy && !driver.video_cache_context) g_extern.system.hw_render_callback.context_destroy(); uninit_video_input(); if (driver.video_data_own) driver.video_data = NULL; if (driver.audio_data_own) driver.audio_data = NULL; if (driver.input_data_own) driver.input_data = NULL; driver.video_data_own = false; driver.audio_data_own = false; driver.input_data_own = false; } #ifdef HAVE_DYLIB static void init_dsp_plugin(void) { if (!(*g_settings.audio.dsp_plugin)) return; rarch_dsp_info_t info = {0}; g_extern.audio_data.dsp_lib = dylib_load(g_settings.audio.dsp_plugin); if (!g_extern.audio_data.dsp_lib) { RARCH_ERR("Failed to open DSP plugin: \"%s\" ...\n", g_settings.audio.dsp_plugin); return; } const rarch_dsp_plugin_t* (RARCH_API_CALLTYPE *plugin_init)(void) = (const rarch_dsp_plugin_t *(RARCH_API_CALLTYPE*)(void))dylib_proc(g_extern.audio_data.dsp_lib, "rarch_dsp_plugin_init"); if (!plugin_init) { RARCH_ERR("Failed to find symbol \"rarch_dsp_plugin_init\" in DSP plugin.\n"); goto error; } g_extern.audio_data.dsp_plugin = plugin_init(); if (!g_extern.audio_data.dsp_plugin) { RARCH_ERR("Failed to get a valid DSP plugin.\n"); goto error; } if (g_extern.audio_data.dsp_plugin->api_version != RARCH_DSP_API_VERSION) { RARCH_ERR("DSP plugin API mismatch. RetroArch: %d, Plugin: %d\n", RARCH_DSP_API_VERSION, g_extern.audio_data.dsp_plugin->api_version); goto error; } RARCH_LOG("Loaded DSP plugin: \"%s\"\n", g_extern.audio_data.dsp_plugin->ident ? g_extern.audio_data.dsp_plugin->ident : "Unknown"); info.input_rate = g_settings.audio.in_rate; g_extern.audio_data.dsp_handle = g_extern.audio_data.dsp_plugin->init(&info); if (!g_extern.audio_data.dsp_handle) { RARCH_ERR("Failed to init DSP plugin.\n"); goto error; } return; error: if (g_extern.audio_data.dsp_lib) dylib_close(g_extern.audio_data.dsp_lib); g_extern.audio_data.dsp_plugin = NULL; g_extern.audio_data.dsp_lib = NULL; } static void deinit_dsp_plugin(void) { if (g_extern.audio_data.dsp_lib && g_extern.audio_data.dsp_plugin) { g_extern.audio_data.dsp_plugin->free(g_extern.audio_data.dsp_handle); dylib_close(g_extern.audio_data.dsp_lib); } } #endif void init_audio(void) { audio_convert_init_simd(); // Resource leaks will follow if audio is initialized twice. if (driver.audio_data) return; // Accomodate rewind since at some point we might have two full buffers. size_t max_bufsamples = AUDIO_CHUNK_SIZE_NONBLOCKING * 2; size_t outsamples_max = max_bufsamples * AUDIO_MAX_RATIO * g_settings.slowmotion_ratio; // Used for recording even if audio isn't enabled. rarch_assert(g_extern.audio_data.conv_outsamples = (int16_t*)malloc(outsamples_max * sizeof(int16_t))); g_extern.audio_data.block_chunk_size = AUDIO_CHUNK_SIZE_BLOCKING; g_extern.audio_data.nonblock_chunk_size = AUDIO_CHUNK_SIZE_NONBLOCKING; g_extern.audio_data.chunk_size = g_extern.audio_data.block_chunk_size; // Needs to be able to hold full content of a full max_bufsamples in addition to its own. rarch_assert(g_extern.audio_data.rewind_buf = (int16_t*)malloc(max_bufsamples * sizeof(int16_t))); g_extern.audio_data.rewind_size = max_bufsamples; if (!g_settings.audio.enable) { g_extern.audio_active = false; return; } #ifdef HAVE_THREADS find_audio_driver(); if (g_extern.system.audio_callback.callback) { RARCH_LOG("Starting threaded audio driver ...\n"); if (!rarch_threaded_audio_init(&driver.audio, &driver.audio_data, *g_settings.audio.device ? g_settings.audio.device : NULL, g_settings.audio.out_rate, g_settings.audio.latency, driver.audio)) { RARCH_ERR("Cannot open threaded audio driver ... Exiting ...\n"); rarch_fail(1, "init_audio()"); } } else #endif { driver.audio_data = audio_init_func(*g_settings.audio.device ? g_settings.audio.device : NULL, g_settings.audio.out_rate, g_settings.audio.latency); } if (!driver.audio_data) { RARCH_ERR("Failed to initialize audio driver. Will continue without audio.\n"); g_extern.audio_active = false; } g_extern.audio_data.use_float = false; if (g_extern.audio_active && driver.audio->use_float && audio_use_float_func()) g_extern.audio_data.use_float = true; if (!g_settings.audio.sync && g_extern.audio_active) { audio_set_nonblock_state_func(true); g_extern.audio_data.chunk_size = g_extern.audio_data.nonblock_chunk_size; } g_extern.audio_data.orig_src_ratio = g_extern.audio_data.src_ratio = (double)g_settings.audio.out_rate / g_settings.audio.in_rate; const char *resampler = *g_settings.audio.resampler ? g_settings.audio.resampler : NULL; if (!rarch_resampler_realloc(&g_extern.audio_data.resampler_data, &g_extern.audio_data.resampler, resampler, g_extern.audio_data.orig_src_ratio)) { RARCH_ERR("Failed to initialize resampler \"%s\".\n", resampler ? resampler : "(default)"); g_extern.audio_active = false; } rarch_assert(g_extern.audio_data.data = (float*)malloc(max_bufsamples * sizeof(float))); g_extern.audio_data.data_ptr = 0; rarch_assert(g_settings.audio.out_rate < g_settings.audio.in_rate * AUDIO_MAX_RATIO); rarch_assert(g_extern.audio_data.outsamples = (float*)malloc(outsamples_max * sizeof(float))); g_extern.audio_data.rate_control = false; if (!g_extern.system.audio_callback.callback && g_extern.audio_active && g_settings.audio.rate_control) { if (driver.audio->buffer_size && driver.audio->write_avail) { g_extern.audio_data.driver_buffer_size = audio_buffer_size_func(); g_extern.audio_data.rate_control = true; } else RARCH_WARN("Audio rate control was desired, but driver does not support needed features.\n"); } g_extern.audio_data.volume_db = g_settings.audio.volume; g_extern.audio_data.volume_gain = db_to_gain(g_settings.audio.volume); #ifdef HAVE_DYLIB init_dsp_plugin(); #endif g_extern.measure_data.buffer_free_samples_count = 0; if (g_extern.audio_active && !g_extern.audio_data.mute && g_extern.system.audio_callback.callback) // Threaded driver is initially stopped. audio_start_func(); } static void compute_audio_buffer_statistics(void) { unsigned i, samples; samples = min(g_extern.measure_data.buffer_free_samples_count, AUDIO_BUFFER_FREE_SAMPLES_COUNT); if (samples < 3) return; uint64_t accum = 0; for (i = 1; i < samples; i++) accum += g_extern.measure_data.buffer_free_samples[i]; int avg = accum / (samples - 1); uint64_t accum_var = 0; for (i = 1; i < samples; i++) { int diff = avg - g_extern.measure_data.buffer_free_samples[i]; accum_var += diff * diff; } unsigned stddev = (unsigned)sqrt((double)accum_var / (samples - 2)); float avg_filled = 1.0f - (float)avg / g_extern.audio_data.driver_buffer_size; float deviation = (float)stddev / g_extern.audio_data.driver_buffer_size; unsigned low_water_size = g_extern.audio_data.driver_buffer_size * 3 / 4; unsigned high_water_size = g_extern.audio_data.driver_buffer_size / 4; unsigned low_water_count = 0; unsigned high_water_count = 0; for (i = 1; i < samples; i++) { if (g_extern.measure_data.buffer_free_samples[i] >= low_water_size) low_water_count++; else if (g_extern.measure_data.buffer_free_samples[i] <= high_water_size) high_water_count++; } RARCH_LOG("Average audio buffer saturation: %.2f %%, standard deviation (percentage points): %.2f %%.\n", avg_filled * 100.0, deviation * 100.0); RARCH_LOG("Amount of time spent close to underrun: %.2f %%. Close to blocking: %.2f %%.\n", (100.0 * low_water_count) / (samples - 1), (100.0 * high_water_count) / (samples - 1)); } bool driver_monitor_fps_statistics(double *refresh_rate, double *deviation, unsigned *sample_points) { unsigned i; if (g_settings.video.threaded) return false; unsigned samples = min(MEASURE_FRAME_TIME_SAMPLES_COUNT, g_extern.measure_data.frame_time_samples_count); if (samples < 2) return false; // Measure statistics on frame time (microsecs), *not* FPS. rarch_time_t accum = 0; for (i = 0; i < samples; i++) accum += g_extern.measure_data.frame_time_samples[i]; #if 0 for (i = 0; i < samples; i++) RARCH_LOG("Interval #%u: %d usec / frame.\n", i, (int)g_extern.measure_data.frame_time_samples[i]); #endif rarch_time_t avg = accum / samples; rarch_time_t accum_var = 0; // Drop first measurement. It is likely to be bad. for (i = 0; i < samples; i++) { rarch_time_t diff = g_extern.measure_data.frame_time_samples[i] - avg; accum_var += diff * diff; } *deviation = sqrt((double)accum_var / (samples - 1)) / avg; *refresh_rate = 1000000.0 / avg; *sample_points = samples; return true; } static void compute_monitor_fps_statistics(void) { if (g_settings.video.threaded) { RARCH_LOG("Monitor FPS estimation is disabled for threaded video.\n"); return; } if (g_extern.measure_data.frame_time_samples_count < 2 * MEASURE_FRAME_TIME_SAMPLES_COUNT) { RARCH_LOG("Does not have enough samples for monitor refresh rate estimation. Requires to run for at least %u frames.\n", 2 * MEASURE_FRAME_TIME_SAMPLES_COUNT); return; } double avg_fps = 0.0; double stddev = 0.0; unsigned samples = 0; if (driver_monitor_fps_statistics(&avg_fps, &stddev, &samples)) { RARCH_LOG("Average monitor Hz: %.6f Hz. (%.3f %% frame time deviation, based on %u last samples).\n", avg_fps, 100.0 * stddev, samples); } } void uninit_audio(void) { if (driver.audio_data && driver.audio) driver.audio->free(driver.audio_data); free(g_extern.audio_data.conv_outsamples); g_extern.audio_data.conv_outsamples = NULL; g_extern.audio_data.data_ptr = 0; free(g_extern.audio_data.rewind_buf); g_extern.audio_data.rewind_buf = NULL; if (!g_settings.audio.enable) { g_extern.audio_active = false; return; } rarch_resampler_freep(&g_extern.audio_data.resampler, &g_extern.audio_data.resampler_data); free(g_extern.audio_data.data); g_extern.audio_data.data = NULL; free(g_extern.audio_data.outsamples); g_extern.audio_data.outsamples = NULL; #ifdef HAVE_DYLIB deinit_dsp_plugin(); #endif compute_audio_buffer_statistics(); } #ifdef HAVE_DYLIB static void deinit_filter(void) { g_extern.filter.active = false; if (g_extern.filter.lib) dylib_close(g_extern.filter.lib); g_extern.filter.lib = NULL; free(g_extern.filter.buffer); free(g_extern.filter.colormap); free(g_extern.filter.scaler_out); g_extern.filter.buffer = NULL; g_extern.filter.colormap = NULL; g_extern.filter.scaler_out = NULL; scaler_ctx_gen_reset(&g_extern.filter.scaler); memset(&g_extern.filter.scaler, 0, sizeof(g_extern.filter.scaler)); } static void init_filter(bool rgb32) { unsigned i; if (g_extern.filter.active) return; if (!*g_settings.video.filter_path) return; if (g_extern.system.hw_render_callback.context_type) { RARCH_WARN("Cannot use CPU filters when hardware rendering is used.\n"); return; } RARCH_LOG("Loading bSNES filter from \"%s\"\n", g_settings.video.filter_path); g_extern.filter.lib = dylib_load(g_settings.video.filter_path); if (!g_extern.filter.lib) { RARCH_ERR("Failed to load filter \"%s\"\n", g_settings.video.filter_path); return; } struct retro_game_geometry *geom = &g_extern.system.av_info.geometry; unsigned width = geom->max_width; unsigned height = geom->max_height; unsigned pow2_x = 0; unsigned pow2_y = 0; unsigned maxsize = 0; g_extern.filter.psize = (void (*)(unsigned*, unsigned*))dylib_proc(g_extern.filter.lib, "filter_size"); g_extern.filter.prender = (void (*)(uint32_t*, uint32_t*, unsigned, const uint16_t*, unsigned, unsigned, unsigned))dylib_proc(g_extern.filter.lib, "filter_render"); if (!g_extern.filter.psize || !g_extern.filter.prender) { RARCH_ERR("Failed to find functions in filter...\n"); goto error; } g_extern.filter.active = true; g_extern.filter.psize(&width, &height); pow2_x = next_pow2(width); pow2_y = next_pow2(height); maxsize = pow2_x > pow2_y ? pow2_x : pow2_y; g_extern.filter.scale = maxsize / RARCH_SCALE_BASE; g_extern.filter.buffer = (uint32_t*)malloc(RARCH_SCALE_BASE * RARCH_SCALE_BASE * g_extern.filter.scale * g_extern.filter.scale * sizeof(uint32_t)); if (!g_extern.filter.buffer) goto error; g_extern.filter.pitch = RARCH_SCALE_BASE * g_extern.filter.scale * sizeof(uint32_t); g_extern.filter.colormap = (uint32_t*)malloc(0x10000 * sizeof(uint32_t)); if (!g_extern.filter.colormap) goto error; // Set up conversion map from 16-bit XRGB1555 to 32-bit ARGB. for (i = 0; i < 0x10000; i++) { unsigned r = (i >> 10) & 0x1f; unsigned g = (i >> 5) & 0x1f; unsigned b = (i >> 0) & 0x1f; r = (r << 3) | (r >> 2); g = (g << 3) | (g >> 2); b = (b << 3) | (b >> 2); g_extern.filter.colormap[i] = (r << 16) | (g << 8) | (b << 0); } g_extern.filter.scaler_out = (uint16_t*)malloc(sizeof(uint16_t) * geom->max_width * geom->max_height); if (!g_extern.filter.scaler_out) goto error; g_extern.filter.scaler.scaler_type = SCALER_TYPE_POINT; g_extern.filter.scaler.in_fmt = rgb32 ? SCALER_FMT_ARGB8888 : SCALER_FMT_RGB565; g_extern.filter.scaler.out_fmt = SCALER_FMT_0RGB1555; if (!scaler_ctx_gen_filter(&g_extern.filter.scaler)) goto error; return; error: RARCH_ERR("CPU filter init failed.\n"); deinit_filter(); } #endif static void deinit_shader_dir(void) { // It handles NULL, no worries :D dir_list_free(g_extern.shader_dir.list); g_extern.shader_dir.list = NULL; g_extern.shader_dir.ptr = 0; } static void init_shader_dir(void) { unsigned i; if (!*g_settings.video.shader_dir) return; g_extern.shader_dir.list = dir_list_new(g_settings.video.shader_dir, "shader|cg|cgp|glsl|glslp", false); if (!g_extern.shader_dir.list || g_extern.shader_dir.list->size == 0) { deinit_shader_dir(); return; } g_extern.shader_dir.ptr = 0; dir_list_sort(g_extern.shader_dir.list, false); for (i = 0; i < g_extern.shader_dir.list->size; i++) RARCH_LOG("Found shader \"%s\"\n", g_extern.shader_dir.list->elems[i].data); } static void deinit_pixel_converter(void) { scaler_ctx_gen_reset(&driver.scaler); memset(&driver.scaler, 0, sizeof(driver.scaler)); free(driver.scaler_out); driver.scaler_out = NULL; } static bool init_video_pixel_converter(unsigned size) { // This function can be called multiple times without deiniting first on consoles. deinit_pixel_converter(); if (g_extern.system.pix_fmt == RETRO_PIXEL_FORMAT_0RGB1555) { RARCH_WARN("0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.\n"); driver.scaler.scaler_type = SCALER_TYPE_POINT; driver.scaler.in_fmt = SCALER_FMT_0RGB1555; // TODO: Pick either ARGB8888 or RGB565 depending on driver ... driver.scaler.out_fmt = SCALER_FMT_RGB565; if (!scaler_ctx_gen_filter(&driver.scaler)) return false; driver.scaler_out = calloc(sizeof(uint16_t), size * size); } return true; } void init_video_input(void) { #ifdef HAVE_DYLIB init_filter(g_extern.system.pix_fmt == RETRO_PIXEL_FORMAT_XRGB8888); #endif init_shader_dir(); const struct retro_game_geometry *geom = &g_extern.system.av_info.geometry; unsigned max_dim = max(geom->max_width, geom->max_height); unsigned scale = next_pow2(max_dim) / RARCH_SCALE_BASE; scale = max(scale, 1); if (g_extern.filter.active) scale = g_extern.filter.scale; // Update core-dependent aspect ratio values. gfx_set_square_pixel_viewport(geom->base_width, geom->base_height); gfx_set_core_viewport(); gfx_set_config_viewport(); // Update CUSTOM viewport. rarch_viewport_t *custom_vp = &g_extern.console.screen.viewports.custom_vp; if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { float default_aspect = aspectratio_lut[ASPECT_RATIO_CORE].value; aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (custom_vp->width && custom_vp->height) ? (float)custom_vp->width / custom_vp->height : default_aspect; } g_extern.system.aspect_ratio = aspectratio_lut[g_settings.video.aspect_ratio_idx].value; unsigned width; unsigned height; if (g_settings.video.fullscreen) { width = g_settings.video.fullscreen_x; height = g_settings.video.fullscreen_y; } else { if (g_settings.video.force_aspect) { // Do rounding here to simplify integer scale correctness. unsigned base_width = roundf(geom->base_height * g_extern.system.aspect_ratio); width = roundf(base_width * g_settings.video.xscale); height = roundf(geom->base_height * g_settings.video.yscale); } else { width = roundf(geom->base_width * g_settings.video.xscale); height = roundf(geom->base_height * g_settings.video.yscale); } } if (width && height) RARCH_LOG("Video @ %ux%u\n", width, height); else RARCH_LOG("Video @ fullscreen\n"); driver.display_type = RARCH_DISPLAY_NONE; driver.video_display = 0; driver.video_window = 0; if (!init_video_pixel_converter(RARCH_SCALE_BASE * scale)) { RARCH_ERR("Failed to init pixel converter.\n"); rarch_fail(1, "init_video_input()"); } video_info_t video = {0}; video.width = width; video.height = height; video.fullscreen = g_settings.video.fullscreen; video.vsync = g_settings.video.vsync && !g_extern.system.force_nonblock; video.force_aspect = g_settings.video.force_aspect; video.smooth = g_settings.video.smooth; video.input_scale = scale; video.rgb32 = g_extern.filter.active || (g_extern.system.pix_fmt == RETRO_PIXEL_FORMAT_XRGB8888); const input_driver_t *tmp = driver.input; find_video_driver(); // Need to grab the "real" video driver interface on a reinit. #ifdef HAVE_THREADS if (g_settings.video.threaded && !g_extern.system.hw_render_callback.context_type) // Can't do hardware rendering with threaded driver currently. { RARCH_LOG("Starting threaded video driver ...\n"); if (!rarch_threaded_video_init(&driver.video, &driver.video_data, &driver.input, &driver.input_data, driver.video, &video)) { RARCH_ERR("Cannot open threaded video driver ... Exiting ...\n"); rarch_fail(1, "init_video_input()"); } } else #endif driver.video_data = video_init_func(&video, &driver.input, &driver.input_data); if (driver.video_data == NULL) { RARCH_ERR("Cannot open video driver ... Exiting ...\n"); rarch_fail(1, "init_video_input()"); } driver.video_poke = NULL; if (driver.video->poke_interface) driver.video->poke_interface(driver.video_data, &driver.video_poke); // Force custom viewport to have sane parameters. if (!custom_vp->width || !custom_vp->height) { custom_vp->width = width; custom_vp->height = height; driver.video->viewport_info(driver.video_data, custom_vp); } if (driver.video->set_rotation) video_set_rotation_func((g_settings.video.rotation + g_extern.system.rotation) % 4); #ifdef HAVE_X11 if (driver.display_type == RARCH_DISPLAY_X11) { RARCH_LOG("Suspending screensaver (X11).\n"); x11_suspend_screensaver(driver.video_window); } #endif // Video driver didn't provide an input driver so we use configured one. if (driver.input == NULL) { RARCH_LOG("Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.\n"); driver.input = tmp; if (driver.input != NULL) { driver.input_data = input_init_func(); if (driver.input_data == NULL) { RARCH_ERR("Cannot init input driver. Exiting ...\n"); rarch_fail(1, "init_video_input()"); } } else { RARCH_ERR("Cannot find input driver. Exiting ...\n"); rarch_fail(1, "init_video_input()"); } } #ifdef HAVE_OVERLAY if (driver.overlay) { input_overlay_free(driver.overlay); driver.overlay = NULL; } if (*g_settings.input.overlay) { driver.overlay = input_overlay_new(g_settings.input.overlay); if (!driver.overlay) RARCH_ERR("Failed to load overlay.\n"); } #endif g_extern.measure_data.frame_time_samples_count = 0; } void uninit_video_input(void) { #ifdef HAVE_OVERLAY if (driver.overlay) { input_overlay_free(driver.overlay); driver.overlay = NULL; memset(&driver.overlay_state, 0, sizeof(driver.overlay_state)); } #endif if (driver.input_data != driver.video_data && driver.input) input_free_func(); if (driver.video_data && driver.video) video_free_func(); deinit_pixel_converter(); #ifdef HAVE_DYLIB deinit_filter(); #endif deinit_shader_dir(); compute_monitor_fps_statistics(); } driver_t driver;