/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifndef __SSNES_MSG_QUEUE_H #define __SSNES_MSG_QUEUE_H #include typedef struct msg_queue msg_queue_t; // Creates a message queue with maximum size different messages. Returns NULL if allocation error. msg_queue_t *msg_queue_new(size_t size); // Higher prio is... higher prio :) Duration is how many times a message can be pulled from queue before it vanishes. (E.g. show a message for 3 seconds @ 60fps = 180 duration). void msg_queue_push(msg_queue_t *queue, const char *msg, unsigned prio, unsigned duration); // Pulls highest prio message in queue. Returns NULL if no message in queue. const char *msg_queue_pull(msg_queue_t *queue); // Pushes and pulls in a FIFO fashion, duration is fixed to one frame, prio doesn't matter. void msg_queue_push_simple(msg_queue_t *queue, const char *msg); const char *msg_queue_pull_simple(msg_queue_t *queue); // Clear out everything in queue. void msg_queue_clear(msg_queue_t *queue); void msg_queue_free(msg_queue_t *queue); #endif