RetroArch/input/common
Nathan Strong feb4f266fa WIIU: Fix L3/R3 buttons
== DETAILS
After a bisect, the culprit was changing the gamepad interface from
returing a single button (bool) to multiple (int16).

The issue is that the Wii U gamepad (and presumably the Pro controller too)
have more than 16 buttons, which means some buttons get lost. Notably, L3 (18)
and R3 (17).

The solution: use int32 instead of int16.

I did a test build and confirmed that this change restores L3/R3 functionality
with the gamepad. Don't have a pro controller to test, but it should work too.
2021-08-07 23:23:33 -07:00
..
hid WIIU: Fix L3/R3 buttons 2021-08-07 23:23:33 -07:00
input_hid_common.c Cleanups 2020-08-28 20:40:06 +02:00
input_x11_common.c Cleanups 2020-08-28 20:40:06 +02:00
input_x11_common.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
linux_common.c Cleanups 2020-07-24 22:23:52 +02:00
linux_common.h Cleanups 2020-07-24 22:23:52 +02:00
wayland_common.c Get rid of RARCH_LOG in wayland_common - gets rid of warning/error 2021-03-22 23:35:14 +01:00
wayland_common.h (Wayland) Fix serious warnings - input struct pointer was being passed 2020-08-31 19:56:03 +02:00