RetroArch/input/input_overlay.h
2021-09-30 21:29:35 +02:00

421 lines
10 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_OVERLAY_H__
#define INPUT_OVERLAY_H__
#include <stdint.h>
#include <boolean.h>
#include <retro_common_api.h>
#include <retro_miscellaneous.h>
#include <formats/image.h>
#include <queues/task_queue.h>
#include "input_types.h"
#define OVERLAY_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1)
#define OVERLAY_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32)
#define MAX_VISIBILITY 32
RETRO_BEGIN_DECLS
/* Overlay driver acts as a medium between input drivers
* and video driver.
*
* Coordinates are fetched from input driver, and an
* overlay with pressable actions are displayed on-screen.
*
* This interface requires that the video driver has support
* for the overlay interface.
*/
typedef struct video_overlay_interface
{
void (*enable)(void *data, bool state);
bool (*load)(void *data,
const void *images, unsigned num_images);
void (*tex_geom)(void *data, unsigned image,
float x, float y, float w, float h);
void (*vertex_geom)(void *data, unsigned image,
float x, float y, float w, float h);
void (*full_screen)(void *data, bool enable);
void (*set_alpha)(void *data, unsigned image, float mod);
} video_overlay_interface_t;
enum overlay_hitbox
{
OVERLAY_HITBOX_RADIAL = 0,
OVERLAY_HITBOX_RECT
};
enum overlay_type
{
OVERLAY_TYPE_BUTTONS = 0,
OVERLAY_TYPE_ANALOG_LEFT,
OVERLAY_TYPE_ANALOG_RIGHT,
OVERLAY_TYPE_KEYBOARD
};
enum overlay_status
{
OVERLAY_STATUS_NONE = 0,
OVERLAY_STATUS_DEFERRED_LOAD,
OVERLAY_STATUS_DEFERRED_LOADING_IMAGE,
OVERLAY_STATUS_DEFERRED_LOADING_IMAGE_PROCESS,
OVERLAY_STATUS_DEFERRED_LOADING,
OVERLAY_STATUS_DEFERRED_LOADING_RESOLVE,
OVERLAY_STATUS_DEFERRED_DONE,
OVERLAY_STATUS_DEFERRED_ERROR
};
enum overlay_image_transfer_status
{
OVERLAY_IMAGE_TRANSFER_NONE = 0,
OVERLAY_IMAGE_TRANSFER_BUSY,
OVERLAY_IMAGE_TRANSFER_DONE,
OVERLAY_IMAGE_TRANSFER_DESC_IMAGE_ITERATE,
OVERLAY_IMAGE_TRANSFER_DESC_ITERATE,
OVERLAY_IMAGE_TRANSFER_DESC_DONE,
OVERLAY_IMAGE_TRANSFER_ERROR
};
enum overlay_visibility
{
OVERLAY_VISIBILITY_DEFAULT = 0,
OVERLAY_VISIBILITY_VISIBLE,
OVERLAY_VISIBILITY_HIDDEN
};
enum overlay_orientation
{
OVERLAY_ORIENTATION_NONE = 0,
OVERLAY_ORIENTATION_LANDSCAPE,
OVERLAY_ORIENTATION_PORTRAIT
};
enum overlay_show_input_type
{
OVERLAY_SHOW_INPUT_NONE = 0,
OVERLAY_SHOW_INPUT_TOUCHED,
OVERLAY_SHOW_INPUT_PHYSICAL,
OVERLAY_SHOW_INPUT_LAST
};
struct overlay_desc
{
struct texture_image image;
enum overlay_hitbox hitbox;
enum overlay_type type;
bool updated;
bool movable;
unsigned next_index;
unsigned image_index;
float alpha_mod;
float range_mod;
float analog_saturate_pct;
float range_x, range_y;
float range_x_mod, range_y_mod;
float mod_x, mod_y, mod_w, mod_h;
float delta_x, delta_y;
float x;
float y;
/* These are 'raw' x/y values shifted
* by a user-configured offset (c.f.
* OVERLAY_X/Y_SEPARATION). Used to determine
* correct hitbox locations. By default,
* will be equal to x/y */
float x_shift;
float y_shift;
/* This is a retro_key value for keyboards */
unsigned retro_key_idx;
/* This is a bit mask of all input binds to set with this overlay control */
input_bits_t button_mask;
char next_index_name[64];
};
struct overlay
{
struct overlay_desc *descs;
struct texture_image *load_images;
struct texture_image image;
unsigned load_images_size;
unsigned id;
unsigned pos_increment;
size_t size;
size_t pos;
float mod_x, mod_y, mod_w, mod_h;
float x, y, w, h;
float center_x, center_y;
float aspect_ratio;
struct
{
float alpha_mod;
float range_mod;
struct
{
unsigned size;
char key[64];
} descs;
struct
{
char key[64];
char path[PATH_MAX_LENGTH];
} paths;
struct
{
char key[64];
} names;
struct
{
char array[256];
char key[64];
} rect;
bool normalized;
} config;
bool full_screen;
bool block_scale;
bool block_x_separation;
bool block_y_separation;
char name[64];
};
typedef struct input_overlay_state
{
uint32_t keys[RETROK_LAST / 32 + 1];
/* Left X, Left Y, Right X, Right Y */
int16_t analog[4];
/* This is a bitmask of (1 << key_bind_id). */
input_bits_t buttons;
} input_overlay_state_t;
struct input_overlay
{
struct overlay *overlays;
const struct overlay *active;
void *iface_data;
const video_overlay_interface_t *iface;
input_overlay_state_t overlay_state;
size_t index;
size_t size;
unsigned next_index;
enum overlay_status state;
bool enable;
bool blocked;
bool alive;
};
/* Holds general layout information for an
* overlay (overall scaling + positional
* offset factors) */
typedef struct
{
float scale_landscape;
float aspect_adjust_landscape;
float x_separation_landscape;
float y_separation_landscape;
float x_offset_landscape;
float y_offset_landscape;
float scale_portrait;
float aspect_adjust_portrait;
float x_separation_portrait;
float y_separation_portrait;
float x_offset_portrait;
float y_offset_portrait;
float touch_scale;
bool auto_scale;
} overlay_layout_desc_t;
/* Holds derived overlay layout information
* for a specific display orientation */
typedef struct
{
float x_scale;
float y_scale;
float x_separation;
float y_separation;
float x_offset;
float y_offset;
} overlay_layout_t;
typedef struct overlay_desc overlay_desc_t;
typedef struct input_overlay input_overlay_t;
typedef struct
{
struct overlay *overlays;
struct overlay *active;
size_t size;
float overlay_opacity;
overlay_layout_desc_t layout_desc;
bool overlay_enable;
bool hide_in_menu;
bool hide_when_gamepad_connected;
} overlay_task_data_t;
void input_overlay_free_overlay(struct overlay *overlay);
void input_overlay_set_visibility(int overlay_idx,enum overlay_visibility vis);
/**
* input_overlay_add_inputs:
* @desc : pointer to overlay description
* @ol_state : pointer to overlay state. If valid, inputs
* that are actually 'touched' on the overlay
* itself will displayed. If NULL, inputs from
* the device connected to 'port' will be displayed.
* @port : when ol_state is NULL, specifies the port of
* the input device from which input will be
* displayed.
*
* Adds inputs from current_input to the overlay, so it's displayed
* returns true if an input that is pressed will change the overlay
*/
bool input_overlay_add_inputs_inner(overlay_desc_t *desc,
input_overlay_state_t *ol_state, unsigned port);
bool input_overlay_add_inputs(input_overlay_t *ol,
bool show_touched, unsigned port);
/* Attempts to automatically rotate the specified overlay.
* Depends upon proper naming conventions in overlay
* config file. */
void input_overlay_auto_rotate_(
unsigned video_driver_width,
unsigned video_driver_height,
bool input_overlay_enable,
input_overlay_t *ol);
void input_overlay_poll(
input_overlay_t *ol,
input_overlay_state_t *out,
int16_t norm_x, int16_t norm_y, float touch_scale);
/**
* input_overlay_poll_clear:
* @ol : overlay handle
*
* Call when there is nothing to poll. Allows overlay to
* clear certain state.
**/
void input_overlay_poll_clear(
enum overlay_visibility *visibility,
input_overlay_t *ol, float opacity);
/**
* input_overlay_post_poll:
*
* Called after all the input_overlay_poll() calls to
* update the range modifiers for pressed/unpressed regions
* and alpha mods.
**/
void input_overlay_post_poll(
enum overlay_visibility *visibility,
input_overlay_t *ol,
bool show_input, float opacity);
void input_overlay_load_active(
enum overlay_visibility *visibility,
input_overlay_t *ol, float opacity);
void input_overlay_parse_layout(
const struct overlay *ol,
const overlay_layout_desc_t *layout_desc,
float display_aspect_ratio,
overlay_layout_t *overlay_layout);
void input_overlay_set_vertex_geom(input_overlay_t *ol);
void input_overlay_free_overlays(input_overlay_t *ol);
/**
* input_overlay_scale:
* @ol : Overlay handle.
* @layout : Scale + offset factors.
*
* Scales the overlay and all its associated descriptors
* and applies any aspect ratio/offset factors.
**/
void input_overlay_scale(struct overlay *ol,
const overlay_layout_t *layout);
/**
* input_overlay_set_scale_factor:
* @ol : Overlay handle.
* @layout_desc : Scale + offset factors.
*
* Scales the overlay and applies any aspect ratio/
* offset factors.
**/
void input_overlay_set_scale_factor(
input_overlay_t *ol, const overlay_layout_desc_t *layout_desc,
unsigned video_driver_width,
unsigned video_driver_height);
/**
* input_overlay_set_alpha_mod:
* @ol : Overlay handle.
* @mod : New modulating factor to apply.
*
* Sets a modulating factor for alpha channel. Default is 1.0.
* The alpha factor is applied for all overlays.
**/
void input_overlay_set_alpha_mod(
enum overlay_visibility *visibility,
input_overlay_t *ol, float mod);
enum overlay_visibility input_overlay_get_visibility(
enum overlay_visibility *visibility,
int overlay_idx);
/**
* input_overlay_free:
* @ol : Overlay handle.
*
* Frees overlay handle.
**/
void input_overlay_free(input_overlay_t *ol);
RETRO_END_DECLS
#endif