mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 07:59:42 +00:00
1042 lines
35 KiB
C
1042 lines
35 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2017 - Jean-André Santoni
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* Copyright (C) 2015-2018 - Andre Leiradella
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* Copyright (C) 2018-2020 - natinusala
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* Copyright (C) 2019-2020 - James Leaver
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string/stdstring.h>
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#include <file/file_path.h>
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#include "../gfx_widgets.h"
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#include "../gfx_animation.h"
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#include "../gfx_display.h"
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#include "../../core_info.h"
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#include "../../playlist.h"
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#include "../../paths.h"
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#define LOAD_CONTENT_ANIMATION_FADE_IN_DURATION 466.0f
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#define LOAD_CONTENT_ANIMATION_SLIDE_DURATION 666.0f
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#define LOAD_CONTENT_ANIMATION_WAIT_DURATION 1000.0f
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#define LOAD_CONTENT_ANIMATION_FADE_OUT_DURATION 433.0f
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/* Widget state */
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enum gfx_widget_load_content_animation_status
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{
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GFX_WIDGET_LOAD_CONTENT_IDLE = 0,
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GFX_WIDGET_LOAD_CONTENT_BEGIN,
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GFX_WIDGET_LOAD_CONTENT_FADE_IN,
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GFX_WIDGET_LOAD_CONTENT_SLIDE,
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GFX_WIDGET_LOAD_CONTENT_WAIT,
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GFX_WIDGET_LOAD_CONTENT_FADE_OUT
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};
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struct gfx_widget_load_content_animation_state
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{
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gfx_display_t *p_disp;
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uintptr_t icon_texture;
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unsigned bg_shadow_height;
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unsigned margin_shadow_width;
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unsigned icon_size;
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unsigned content_name_color;
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unsigned system_name_color;
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unsigned content_name_width;
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unsigned system_name_width;
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unsigned bg_width;
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unsigned bg_height;
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float timer; /* float alignment */
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float bg_x;
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float bg_y;
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float alpha;
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float slide_offset;
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float bg_shadow_top_y;
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float bg_shadow_bottom_y;
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float margin_shadow_left_x;
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float margin_shadow_right_x;
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float icon_x_start;
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float icon_x_end;
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float icon_y;
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float text_x_start;
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float text_x_end;
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float content_name_y;
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float system_name_y;
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float bg_alpha;
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float bg_underlay_alpha;
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float bg_shadow_alpha;
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float bg_color[16];
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float bg_underlay_color[16];
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float bg_shadow_top_color[16];
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float bg_shadow_bottom_color[16];
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float margin_shadow_left_color[16];
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float margin_shadow_right_color[16];
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float icon_color[16];
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size_t system_name_len;
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enum gfx_widget_load_content_animation_status status;
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char content_name[512];
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char system_name[512];
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char icon_directory[DIR_MAX_LENGTH];
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char icon_file[PATH_MAX_LENGTH];
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bool has_icon;
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};
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typedef struct gfx_widget_load_content_animation_state gfx_widget_load_content_animation_state_t;
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static gfx_widget_load_content_animation_state_t p_w_load_content_animation_st = {
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NULL, /* p_disp */
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0, /* icon_texture */
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0, /* bg_shadow_height */
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0, /* margin_shadow_width */
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0, /* icon_size */
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0xE0E0E0FF, /* content_name_color */
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0xCFCFCFFF, /* system_name_color */
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0, /* content_name_width */
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0, /* system_name_width */
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0, /* bg_width */
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0, /* bg_height */
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0.0f, /* timer */
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0.0f, /* bg_x */
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0.0f, /* bg_y */
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0.0f, /* alpha */
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0.0f, /* slide_offset */
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0.0f, /* bg_shadow_top_y */
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0.0f, /* bg_shadow_bottom_y */
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0.0f, /* margin_shadow_left_x */
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0.0f, /* margin_shadow_right_x */
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0.0f, /* icon_x_start */
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0.0f, /* icon_x_end */
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0.0f, /* icon_y */
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0.0f, /* text_x_start */
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0.0f, /* text_x_end */
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0.0f, /* content_name_y */
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0.0f, /* system_name_y */
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0.95f, /* bg_alpha */
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0.5f, /* bg_underlay_alpha */
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0.4f, /* bg_shadow_alpha */
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COLOR_HEX_TO_FLOAT(0x000000, 1.0f), /* bg_color */
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COLOR_HEX_TO_FLOAT(0x505050, 1.0f), /* bg_underlay_color */
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COLOR_HEX_TO_FLOAT(0x000000, 0.0f), /* bg_shadow_top_color */
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COLOR_HEX_TO_FLOAT(0x000000, 0.0f), /* bg_shadow_bottom_color */
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COLOR_HEX_TO_FLOAT(0x000000, 0.0f), /* margin_shadow_left_color */
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COLOR_HEX_TO_FLOAT(0x000000, 0.0f), /* margin_shadow_right_color */
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COLOR_HEX_TO_FLOAT(0xE0E0E0, 1.0f), /* icon_color */
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0, /* system_name_len */
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GFX_WIDGET_LOAD_CONTENT_IDLE, /* status */
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{'\0'}, /* content_name */
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{'\0'}, /* system_name */
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{'\0'}, /* icon_directory */
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{'\0'}, /* icon_file */
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false /* has_icon */
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};
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/* Utilities */
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static void gfx_widget_load_content_animation_reset(void)
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{
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gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
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uintptr_t alpha_tag = (uintptr_t)&state->alpha;
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uintptr_t slide_offset_tag = (uintptr_t)&state->slide_offset;
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uintptr_t timer_tag = (uintptr_t)&state->timer;
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/* Kill any existing timers/animations */
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gfx_animation_kill_by_tag(&timer_tag);
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gfx_animation_kill_by_tag(&alpha_tag);
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gfx_animation_kill_by_tag(&slide_offset_tag);
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/* Reset pertinent state parameters */
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state->status = GFX_WIDGET_LOAD_CONTENT_IDLE;
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state->alpha = 0.0f;
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state->slide_offset = 0.0f;
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state->content_name[0] = '\0';
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state->system_name[0] = '\0';
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state->icon_file[0] = '\0';
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state->has_icon = false;
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state->content_name_width = 0;
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state->system_name_width = 0;
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/* Unload any icon texture */
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if (state->icon_texture)
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{
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video_driver_texture_unload(&state->icon_texture);
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state->icon_texture = 0;
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}
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}
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static void gfx_widget_load_content_animation_load_icon(void)
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{
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gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
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/* In all cases, unload any existing icon texture */
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if (state->icon_texture)
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{
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video_driver_texture_unload(&state->icon_texture);
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state->icon_texture = 0;
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}
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/* If widget has a valid icon set, load it */
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if (state->has_icon)
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gfx_display_reset_textures_list(
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state->icon_file, state->icon_directory,
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&state->icon_texture,
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TEXTURE_FILTER_MIPMAP_LINEAR, NULL, NULL);
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}
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/* Callbacks */
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static void gfx_widget_load_content_animation_fade_out_cb(void *userdata)
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{
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/* Animation is complete - reset widget */
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gfx_widget_load_content_animation_reset();
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}
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static void gfx_widget_load_content_animation_wait_cb(void *userdata)
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{
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gfx_widget_load_content_animation_state_t *state = (gfx_widget_load_content_animation_state_t*)userdata;
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uintptr_t alpha_tag = (uintptr_t)&state->alpha;
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gfx_animation_ctx_entry_t animation_entry;
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/* Trigger fade out animation */
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state->alpha = 1.0f;
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animation_entry.easing_enum = EASING_OUT_QUAD;
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animation_entry.tag = alpha_tag;
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animation_entry.duration = LOAD_CONTENT_ANIMATION_FADE_OUT_DURATION;
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animation_entry.target_value = 0.0f;
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animation_entry.subject = &state->alpha;
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animation_entry.cb = gfx_widget_load_content_animation_fade_out_cb;
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animation_entry.userdata = NULL;
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gfx_animation_push(&animation_entry);
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state->status = GFX_WIDGET_LOAD_CONTENT_FADE_OUT;
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}
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static void gfx_widget_load_content_animation_slide_cb(void *userdata)
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{
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gfx_widget_load_content_animation_state_t *state = (gfx_widget_load_content_animation_state_t*)userdata;
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gfx_timer_ctx_entry_t timer;
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/* Start wait timer */
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timer.duration = LOAD_CONTENT_ANIMATION_WAIT_DURATION;
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timer.cb = gfx_widget_load_content_animation_wait_cb;
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timer.userdata = state;
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gfx_animation_timer_start(&state->timer, &timer);
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state->status = GFX_WIDGET_LOAD_CONTENT_WAIT;
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}
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static void gfx_widget_load_content_animation_fade_in_cb(void *userdata)
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{
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gfx_widget_load_content_animation_state_t *state = (gfx_widget_load_content_animation_state_t*)userdata;
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uintptr_t slide_offset_tag = (uintptr_t)&state->slide_offset;
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gfx_animation_ctx_entry_t animation_entry;
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/* Trigger slide animation */
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state->slide_offset = 0.0f;
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animation_entry.easing_enum = EASING_IN_OUT_QUAD;
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animation_entry.tag = slide_offset_tag;
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animation_entry.duration = LOAD_CONTENT_ANIMATION_SLIDE_DURATION;
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animation_entry.target_value = 1.0f;
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animation_entry.subject = &state->slide_offset;
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animation_entry.cb = gfx_widget_load_content_animation_slide_cb;
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animation_entry.userdata = state;
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gfx_animation_push(&animation_entry);
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state->status = GFX_WIDGET_LOAD_CONTENT_SLIDE;
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}
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/* Widget interface */
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bool gfx_widget_start_load_content_animation(void)
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{
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gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
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const char *content_path = path_get(RARCH_PATH_CONTENT);
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const char *core_path = path_get(RARCH_PATH_CORE);
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playlist_t *playlist = playlist_get_cached();
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core_info_t *core_info = NULL;
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bool playlist_entry_found = false;
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bool has_content = false;
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bool has_system = false;
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bool has_db_name = false;
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char icon_path[PATH_MAX_LENGTH];
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/* To ensure we leave the widget in a well defined
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* state, perform a reset before parsing variables */
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gfx_widget_load_content_animation_reset();
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/* Sanity check - we require both content and
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* core path
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* > Note that we would prefer to enable the load
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* content animation for 'content-less' cores as
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* well, but allowing no content would mean we
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* trigger a false positive every time the dummy
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* core is started (this higher level behaviour is
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* deeply ingrained in RetroArch, and too difficult
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* to change...) */
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if ( string_is_empty(content_path)
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|| string_is_empty(core_path)
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|| string_is_equal(core_path, "builtin"))
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return false;
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/* Check core validity */
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if (!core_info_find(core_path, &core_info))
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return false;
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core_path = core_info->path;
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/* Parse content path
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* > If we have a cached playlist, attempt to find
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* the entry label for the current content */
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if (playlist)
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{
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const struct playlist_entry *entry = NULL;
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#ifdef HAVE_MENU
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menu_handle_t *menu = menu_state_get_ptr()->driver_data;
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/* If we have an active menu, playlist entry
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* index can be obtained directly */
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if (menu)
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{
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if (playlist_index_is_valid(
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playlist, menu->rpl_entry_selection_ptr,
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content_path, core_path))
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playlist_get_index(
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playlist, menu->rpl_entry_selection_ptr,
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&entry);
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}
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else
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#endif
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{
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/* No menu - have to search playlist... */
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playlist_get_index_by_path(playlist, content_path,
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&entry);
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if (entry &&
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!string_is_empty(entry->core_path))
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{
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const char *entry_core_file = path_basename_nocompression(
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entry->core_path);
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/* Check whether core matches... */
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if ( string_is_empty(entry_core_file)
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|| !string_starts_with(entry_core_file,
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core_info->core_file_id.str))
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entry = NULL;
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}
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}
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/* If playlist entry is valid, extract all
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* available information */
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if (entry)
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{
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playlist_entry_found = true;
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/* Get entry label */
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if (!string_is_empty(entry->label))
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{
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strlcpy(state->content_name, entry->label,
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sizeof(state->content_name));
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has_content = true;
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}
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/* Get entry db_name, */
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if (!string_is_empty(entry->db_name))
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{
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strlcpy(state->system_name, entry->db_name,
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sizeof(state->system_name));
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path_remove_extension(state->system_name);
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has_system = true;
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has_db_name = true;
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}
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}
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/* If content was found in playlist but the entry
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* did not have a db_name, use playlist name itself
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* as the system name */
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if ( playlist_entry_found
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&& !has_system)
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{
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const char *playlist_path = playlist_get_conf_path(playlist);
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if (!string_is_empty(playlist_path))
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{
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char new_system_name[512];
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strlcpy(new_system_name, playlist_path, sizeof(new_system_name));
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path_remove_extension(new_system_name);
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state->system_name_len = fill_pathname_base(
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state->system_name, new_system_name,
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sizeof(state->system_name));
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/* Exclude history and favourites playlists */
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if ( string_ends_with_size(state->system_name, "_history",
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state->system_name_len, STRLEN_CONST("_history"))
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|| string_ends_with_size(state->system_name, "_favorites",
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state->system_name_len, STRLEN_CONST("_favorites")))
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state->system_name[0] = '\0';
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/* Check whether a valid system name was found */
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if (!string_is_empty(state->system_name))
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{
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has_system = true;
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has_db_name = true;
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}
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}
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}
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}
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/* If we haven't yet set the content name,
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* use content file name as a fallback */
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if (!has_content)
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{
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fill_pathname_base(state->content_name, content_path,
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sizeof(state->content_name));
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path_remove_extension(state->content_name);
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}
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/* Check whether system name has been set */
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if (!has_system)
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{
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/* Use core display name, if available */
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if (!string_is_empty(core_info->display_name))
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strlcpy(state->system_name, core_info->display_name,
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sizeof(state->system_name));
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/* Otherwise, just use 'RetroArch' as a fallback */
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else
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strlcpy(state->system_name, "RetroArch",
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sizeof(state->system_name));
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}
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/* > Content name has been determined
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* > System name has been determined
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* All that remains is the icon */
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/* Get icon filename
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* > Use db_name, if available */
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if (has_db_name)
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{
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size_t len = strlcpy(state->icon_file, state->system_name,
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sizeof(state->icon_file));
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strlcpy(state->icon_file + len,
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".png",
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sizeof(state->icon_file) - len);
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fill_pathname_join_special(icon_path,
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state->icon_directory, state->icon_file,
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sizeof(icon_path));
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state->has_icon = path_is_valid(icon_path);
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}
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/* > If db_name is unavailable (or was extracted
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* from a playlist with non-standard naming),
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* try to extract a valid system from the core
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* itself */
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if (!state->has_icon)
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{
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const char *core_db_name = NULL;
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struct string_list *databases_list =
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core_info->databases_list;
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/* We can only use the core db_name if the
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* core is associated with exactly one database */
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if (databases_list &&
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(databases_list->size == 1))
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core_db_name = databases_list->elems[0].data;
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if ( !string_is_empty(core_db_name)
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&& !string_is_equal(core_db_name, state->system_name))
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{
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size_t len = strlcpy(state->icon_file, core_db_name,
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sizeof(state->icon_file));
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strlcpy(state->icon_file + len,
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".png",
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sizeof(state->icon_file) - len);
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fill_pathname_join_special(icon_path,
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state->icon_directory, state->icon_file,
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|
sizeof(icon_path));
|
|
|
|
state->has_icon = path_is_valid(icon_path);
|
|
}
|
|
}
|
|
|
|
/* > If no system-specific icon is available,
|
|
* use default 'retroarch' icon as a fallback */
|
|
if (!state->has_icon)
|
|
{
|
|
strlcpy(state->icon_file, "retroarch.png", sizeof(state->icon_file));
|
|
fill_pathname_join_special(icon_path,
|
|
state->icon_directory, state->icon_file,
|
|
sizeof(icon_path));
|
|
|
|
state->has_icon = path_is_valid(icon_path);
|
|
}
|
|
|
|
/* All parameters are initialised
|
|
* > Signal that animation should begin */
|
|
state->status = GFX_WIDGET_LOAD_CONTENT_BEGIN;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Widget layout() */
|
|
|
|
static void gfx_widget_load_content_animation_layout(
|
|
void *data,
|
|
bool is_threaded, const char *dir_assets, char *font_path)
|
|
{
|
|
dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)data;
|
|
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
|
|
|
|
unsigned last_video_width = p_dispwidget->last_video_width;
|
|
unsigned last_video_height = p_dispwidget->last_video_height;
|
|
unsigned widget_padding = p_dispwidget->simple_widget_padding;
|
|
|
|
gfx_widget_font_data_t *font_regular = &p_dispwidget->gfx_widget_fonts.regular;
|
|
gfx_widget_font_data_t *font_bold = &p_dispwidget->gfx_widget_fonts.bold;
|
|
|
|
/* Icon layout */
|
|
state->icon_size = (unsigned)((((float)font_regular->line_height +
|
|
(float)font_bold->line_height) * 1.6f) + 0.5f);
|
|
state->icon_x_start = (float)(last_video_width - state->icon_size) * 0.5f;
|
|
state->icon_y = (float)(last_video_height - state->icon_size) * 0.5f;
|
|
/* > Note: cannot determine state->icon_x_end
|
|
* until text strings are set */
|
|
|
|
/* Background layout */
|
|
state->bg_width = last_video_width;
|
|
state->bg_height = state->icon_size + (widget_padding * 2);
|
|
state->bg_x = 0.0f;
|
|
state->bg_y = (float)(last_video_height - state->bg_height) * 0.5f;
|
|
|
|
/* Background shadow layout */
|
|
state->bg_shadow_height = (unsigned)((float)state->bg_height * 0.3f);
|
|
state->bg_shadow_top_y = state->bg_y - (float)state->bg_shadow_height;
|
|
state->bg_shadow_bottom_y = state->bg_y + (float)state->bg_height;
|
|
|
|
/* Margin shadow layout */
|
|
state->margin_shadow_width = widget_padding;
|
|
state->margin_shadow_left_x = 0.0f;
|
|
state->margin_shadow_right_x = (float)(last_video_width - widget_padding);
|
|
|
|
/* Text layout */
|
|
state->text_x_start = state->icon_x_start +
|
|
(float)(state->icon_size + widget_padding);
|
|
state->content_name_y = state->icon_y +
|
|
((float)state->icon_size * 0.3f) +
|
|
(float)font_bold->line_centre_offset;
|
|
state->system_name_y = state->icon_y +
|
|
((float)state->icon_size * 0.7f) +
|
|
(float)font_regular->line_centre_offset;
|
|
/* > Note: cannot determine state->text_x_end
|
|
* until text strings are set */
|
|
|
|
/* Recalculate end positions if layout changes after start */
|
|
if (state->status > GFX_WIDGET_LOAD_CONTENT_BEGIN)
|
|
{
|
|
int content_name_width;
|
|
int system_name_width;
|
|
int text_width;
|
|
|
|
/* Get overall text width */
|
|
content_name_width = font_driver_get_message_width(
|
|
font_bold->font, state->content_name,
|
|
strlen(state->content_name), 1.0f);
|
|
system_name_width = font_driver_get_message_width(
|
|
font_regular->font, state->system_name,
|
|
state->system_name_len, 1.0f);
|
|
|
|
state->content_name_width = (content_name_width > 0) ?
|
|
(unsigned)content_name_width : 0;
|
|
state->system_name_width = (system_name_width > 0) ?
|
|
(unsigned)system_name_width : 0;
|
|
|
|
text_width = (state->content_name_width > state->system_name_width) ?
|
|
(int)state->content_name_width : (int)state->system_name_width;
|
|
|
|
/* Now we have the text width, can determine
|
|
* final icon/text x draw positions */
|
|
state->icon_x_end = ((int)last_video_width - text_width -
|
|
(int)state->icon_size - (3 * (int)widget_padding)) >> 1;
|
|
if (state->icon_x_end < (int)widget_padding)
|
|
state->icon_x_end = widget_padding;
|
|
|
|
state->text_x_end = state->icon_x_end +
|
|
(float)(state->icon_size + widget_padding);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* Widget iterate() */
|
|
|
|
static void gfx_widget_load_content_animation_iterate(void *user_data,
|
|
unsigned width, unsigned height, bool fullscreen,
|
|
const char *dir_assets, char *font_path,
|
|
bool is_threaded)
|
|
{
|
|
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
|
|
|
|
if (state->status == GFX_WIDGET_LOAD_CONTENT_BEGIN)
|
|
{
|
|
dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)user_data;
|
|
unsigned last_video_width = p_dispwidget->last_video_width;
|
|
unsigned widget_padding = p_dispwidget->simple_widget_padding;
|
|
gfx_widget_font_data_t *font_regular = &p_dispwidget->gfx_widget_fonts.regular;
|
|
gfx_widget_font_data_t *font_bold = &p_dispwidget->gfx_widget_fonts.bold;
|
|
|
|
uintptr_t alpha_tag = (uintptr_t)&state->alpha;
|
|
|
|
int content_name_width;
|
|
int system_name_width;
|
|
int text_width;
|
|
gfx_animation_ctx_entry_t animation_entry;
|
|
|
|
/* Load icon texture */
|
|
gfx_widget_load_content_animation_load_icon();
|
|
|
|
/* Get overall text width */
|
|
content_name_width = font_driver_get_message_width(
|
|
font_bold->font, state->content_name,
|
|
strlen(state->content_name), 1.0f);
|
|
system_name_width = font_driver_get_message_width(
|
|
font_regular->font, state->system_name,
|
|
state->system_name_len, 1.0f);
|
|
|
|
state->content_name_width = (content_name_width > 0) ?
|
|
(unsigned)content_name_width : 0;
|
|
state->system_name_width = (system_name_width > 0) ?
|
|
(unsigned)system_name_width : 0;
|
|
|
|
text_width = (state->content_name_width > state->system_name_width) ?
|
|
(int)state->content_name_width : (int)state->system_name_width;
|
|
|
|
/* Now we have the text width, can determine
|
|
* final icon/text x draw positions */
|
|
state->icon_x_end = ((int)last_video_width - text_width -
|
|
(int)state->icon_size - (3 * (int)widget_padding)) >> 1;
|
|
if (state->icon_x_end < (int)widget_padding)
|
|
state->icon_x_end = widget_padding;
|
|
|
|
state->text_x_end = state->icon_x_end +
|
|
(float)(state->icon_size + widget_padding);
|
|
|
|
/* Trigger fade in animation */
|
|
state->alpha = 0.0f;
|
|
|
|
animation_entry.easing_enum = EASING_OUT_QUAD;
|
|
animation_entry.tag = alpha_tag;
|
|
animation_entry.duration = LOAD_CONTENT_ANIMATION_FADE_IN_DURATION;
|
|
animation_entry.target_value = 1.0f;
|
|
animation_entry.subject = &state->alpha;
|
|
animation_entry.cb = gfx_widget_load_content_animation_fade_in_cb;
|
|
animation_entry.userdata = state;
|
|
|
|
gfx_animation_push(&animation_entry);
|
|
state->status = GFX_WIDGET_LOAD_CONTENT_FADE_IN;
|
|
}
|
|
}
|
|
|
|
/* Widget frame() */
|
|
|
|
static void gfx_widget_load_content_animation_frame(void *data, void *user_data)
|
|
{
|
|
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
|
|
|
|
if (state->status != GFX_WIDGET_LOAD_CONTENT_IDLE)
|
|
{
|
|
float bg_alpha;
|
|
float icon_alpha;
|
|
float text_alpha;
|
|
|
|
float icon_x;
|
|
float text_x;
|
|
video_frame_info_t *video_info = (video_frame_info_t*)data;
|
|
dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)user_data;
|
|
|
|
unsigned video_width = video_info->width;
|
|
unsigned video_height = video_info->height;
|
|
void *userdata = video_info->userdata;
|
|
|
|
gfx_widget_font_data_t *font_regular = &p_dispwidget->gfx_widget_fonts.regular;
|
|
gfx_widget_font_data_t *font_bold = &p_dispwidget->gfx_widget_fonts.bold;
|
|
size_t msg_queue_size = p_dispwidget->current_msgs_size;
|
|
gfx_display_t *p_disp = state->p_disp;
|
|
gfx_display_ctx_driver_t *dispctx = p_disp->dispctx;
|
|
|
|
#ifdef HAVE_MENU
|
|
/* Draw nothing if menu is currently active */
|
|
if (menu_state_get_ptr()->flags & MENU_ST_FLAG_ALIVE)
|
|
return;
|
|
#endif
|
|
|
|
/* Determine status-dependent opacity/position
|
|
* values */
|
|
switch (state->status)
|
|
{
|
|
case GFX_WIDGET_LOAD_CONTENT_FADE_IN:
|
|
bg_alpha = 1.0f;
|
|
icon_alpha = state->alpha;
|
|
text_alpha = 0.0f;
|
|
icon_x = state->icon_x_start;
|
|
text_x = state->text_x_start;
|
|
break;
|
|
case GFX_WIDGET_LOAD_CONTENT_SLIDE:
|
|
bg_alpha = 1.0f;
|
|
icon_alpha = 1.0f;
|
|
/* Use 'slide_offset' as the alpha value
|
|
* > Saves having to trigger two animations */
|
|
text_alpha = state->slide_offset;
|
|
icon_x = state->icon_x_start + (state->slide_offset *
|
|
(state->icon_x_end - state->icon_x_start));
|
|
text_x = state->text_x_start + (state->slide_offset *
|
|
(state->text_x_end - state->text_x_start));
|
|
break;
|
|
case GFX_WIDGET_LOAD_CONTENT_WAIT:
|
|
bg_alpha = 1.0f;
|
|
icon_alpha = 1.0f;
|
|
text_alpha = 1.0f;
|
|
icon_x = state->icon_x_end;
|
|
text_x = state->text_x_end;
|
|
break;
|
|
case GFX_WIDGET_LOAD_CONTENT_FADE_OUT:
|
|
bg_alpha = state->alpha;
|
|
icon_alpha = state->alpha;
|
|
text_alpha = state->alpha;
|
|
icon_x = state->icon_x_end;
|
|
text_x = state->text_x_end;
|
|
break;
|
|
case GFX_WIDGET_LOAD_CONTENT_BEGIN:
|
|
default:
|
|
bg_alpha = 1.0f;
|
|
icon_alpha = 0.0f;
|
|
text_alpha = 0.0f;
|
|
icon_x = state->icon_x_start;
|
|
text_x = state->text_x_start;
|
|
break;
|
|
}
|
|
|
|
/* Draw background */
|
|
if (bg_alpha > 0.0f)
|
|
{
|
|
/* > Set opacity */
|
|
state->bg_shadow_top_color[3] = bg_alpha * state->bg_shadow_alpha;
|
|
state->bg_shadow_top_color[7] = bg_alpha * state->bg_shadow_alpha;
|
|
state->bg_shadow_bottom_color[11] = bg_alpha * state->bg_shadow_alpha;
|
|
state->bg_shadow_bottom_color[15] = bg_alpha * state->bg_shadow_alpha;
|
|
|
|
gfx_display_set_alpha(state->bg_color, bg_alpha * state->bg_alpha);
|
|
gfx_display_set_alpha(state->bg_underlay_color,
|
|
bg_alpha * state->bg_underlay_alpha);
|
|
|
|
/* > Background underlay */
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
0,
|
|
0,
|
|
video_width,
|
|
video_height,
|
|
video_width,
|
|
video_height,
|
|
state->bg_underlay_color,
|
|
NULL);
|
|
|
|
/* > Background shadow */
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
state->bg_x,
|
|
state->bg_shadow_top_y,
|
|
state->bg_width,
|
|
state->bg_shadow_height,
|
|
video_width,
|
|
video_height,
|
|
state->bg_shadow_top_color,
|
|
NULL);
|
|
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
state->bg_x,
|
|
state->bg_shadow_bottom_y,
|
|
state->bg_width,
|
|
state->bg_shadow_height,
|
|
video_width,
|
|
video_height,
|
|
state->bg_shadow_bottom_color,
|
|
NULL);
|
|
|
|
/* > Background */
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
state->bg_x,
|
|
state->bg_y,
|
|
state->bg_width,
|
|
state->bg_height,
|
|
video_width,
|
|
video_height,
|
|
state->bg_color,
|
|
NULL);
|
|
}
|
|
|
|
/* Draw icon */
|
|
if (icon_alpha > 0.0f)
|
|
{
|
|
gfx_display_set_alpha(state->icon_color, icon_alpha);
|
|
|
|
if (state->icon_texture)
|
|
{
|
|
if (dispctx && dispctx->blend_begin)
|
|
dispctx->blend_begin(userdata);
|
|
|
|
gfx_widgets_draw_icon(
|
|
userdata,
|
|
p_disp,
|
|
video_width,
|
|
video_height,
|
|
state->icon_size,
|
|
state->icon_size,
|
|
state->icon_texture,
|
|
icon_x,
|
|
state->icon_y,
|
|
0.0f, /* rad */
|
|
1.0f, /* cos(rad) = cos(0) = 1.0f */
|
|
0.0f, /* sine(rad) = sine(0) = 0.0f */
|
|
state->icon_color);
|
|
|
|
if (dispctx && dispctx->blend_end)
|
|
dispctx->blend_end(userdata);
|
|
}
|
|
/* If there is no icon, draw a placeholder
|
|
* (otherwise layout will look terrible...) */
|
|
else
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
icon_x,
|
|
state->icon_y,
|
|
state->icon_size,
|
|
state->icon_size,
|
|
video_width,
|
|
video_height,
|
|
state->icon_color,
|
|
NULL);
|
|
}
|
|
|
|
/* Draw text */
|
|
if (text_alpha > 0.0f)
|
|
{
|
|
unsigned text_alpha_int = (unsigned)(text_alpha * 255.0f);
|
|
|
|
/* > Set opacity */
|
|
state->content_name_color = COLOR_TEXT_ALPHA(state->content_name_color,
|
|
text_alpha_int);
|
|
state->system_name_color = COLOR_TEXT_ALPHA(state->system_name_color,
|
|
text_alpha_int);
|
|
|
|
/* > Content name */
|
|
gfx_widgets_draw_text(
|
|
font_bold,
|
|
state->content_name,
|
|
text_x,
|
|
state->content_name_y,
|
|
video_width,
|
|
video_height,
|
|
state->content_name_color,
|
|
TEXT_ALIGN_LEFT,
|
|
true);
|
|
|
|
/* > System name */
|
|
gfx_widgets_draw_text(
|
|
font_regular,
|
|
state->system_name,
|
|
text_x,
|
|
state->system_name_y,
|
|
video_width,
|
|
video_height,
|
|
state->system_name_color,
|
|
TEXT_ALIGN_LEFT,
|
|
true);
|
|
|
|
/* If the message queue is active, must flush the
|
|
* text here to avoid overlaps */
|
|
if (msg_queue_size > 0)
|
|
{
|
|
gfx_widgets_flush_text(video_width, video_height, font_regular);
|
|
gfx_widgets_flush_text(video_width, video_height, font_bold);
|
|
}
|
|
/* Must also flush text if it overlaps the edge of
|
|
* the screen (otherwise it will bleed through the
|
|
* 'margin' shadows) */
|
|
else
|
|
{
|
|
if (state->system_name_width > video_width -
|
|
(unsigned)text_x - state->margin_shadow_width)
|
|
gfx_widgets_flush_text(video_width, video_height, font_regular);
|
|
|
|
if (state->content_name_width > video_width -
|
|
(unsigned)text_x - state->margin_shadow_width)
|
|
gfx_widgets_flush_text(video_width, video_height, font_bold);
|
|
}
|
|
}
|
|
|
|
/* Draw 'margin' shadows
|
|
* > This ensures rendered text is cleanly
|
|
* truncated when it exceeds the width of
|
|
* the screen */
|
|
if (bg_alpha > 0.0f)
|
|
{
|
|
/* > Set opacity */
|
|
state->margin_shadow_left_color[3] = bg_alpha;
|
|
state->margin_shadow_left_color[11] = bg_alpha;
|
|
state->margin_shadow_right_color[7] = bg_alpha;
|
|
state->margin_shadow_right_color[15] = bg_alpha;
|
|
|
|
/* > Left */
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
state->margin_shadow_left_x,
|
|
state->bg_y,
|
|
state->margin_shadow_width,
|
|
state->bg_height,
|
|
video_width,
|
|
video_height,
|
|
state->margin_shadow_left_color,
|
|
NULL);
|
|
|
|
/* > Right */
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
state->margin_shadow_right_x,
|
|
state->bg_y,
|
|
state->margin_shadow_width,
|
|
state->bg_height,
|
|
video_width,
|
|
video_height,
|
|
state->margin_shadow_right_color,
|
|
NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Widget context_reset() */
|
|
|
|
static void gfx_widget_load_content_animation_context_reset(
|
|
bool is_threaded,
|
|
unsigned width, unsigned height, bool fullscreen,
|
|
const char *dir_assets, char *font_path,
|
|
char* menu_png_path,
|
|
char* widgets_png_path)
|
|
{
|
|
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
|
|
|
|
/* Cache icon directory */
|
|
if (string_is_empty(menu_png_path))
|
|
state->icon_directory[0] = '\0';
|
|
else
|
|
strlcpy(state->icon_directory, menu_png_path,
|
|
sizeof(state->icon_directory));
|
|
|
|
/* Reload icon texture */
|
|
gfx_widget_load_content_animation_load_icon();
|
|
}
|
|
|
|
/* Widget context_destroy() */
|
|
|
|
static void gfx_widget_load_content_animation_context_destroy(void)
|
|
{
|
|
gfx_widget_load_content_animation_state_t *state = &p_w_load_content_animation_st;
|
|
|
|
/* Unload any icon texture */
|
|
if (state->icon_texture)
|
|
{
|
|
video_driver_texture_unload(&state->icon_texture);
|
|
state->icon_texture = 0;
|
|
}
|
|
}
|
|
|
|
/* Widget free() */
|
|
|
|
static void gfx_widget_load_content_animation_free(void)
|
|
{
|
|
gfx_widget_load_content_animation_reset();
|
|
}
|
|
|
|
static bool gfx_widget_load_content_animation_init(
|
|
gfx_display_t *p_disp,
|
|
gfx_animation_t *p_anim,
|
|
bool video_is_threaded, bool fullscreen)
|
|
{
|
|
gfx_widget_load_content_animation_state_t *state =
|
|
&p_w_load_content_animation_st;
|
|
|
|
state->p_disp = p_disp;
|
|
|
|
return false;
|
|
}
|
|
/* Widget definition */
|
|
|
|
const gfx_widget_t gfx_widget_load_content_animation = {
|
|
gfx_widget_load_content_animation_init,
|
|
gfx_widget_load_content_animation_free,
|
|
gfx_widget_load_content_animation_context_reset,
|
|
gfx_widget_load_content_animation_context_destroy,
|
|
gfx_widget_load_content_animation_layout,
|
|
gfx_widget_load_content_animation_iterate,
|
|
gfx_widget_load_content_animation_frame
|
|
};
|