mirror of
https://github.com/libretro/RetroArch.git
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8a3686df58
This reverts commit 0e3b478f8c
.
79 lines
2.5 KiB
C
79 lines
2.5 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2021 - Daniel De Matteis
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* Copyright (C) 2019-2021 - James Leaver
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MENU_SCREENSAVER_H
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#define _MENU_SCREENSAVER_H
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#include <retro_common_api.h>
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#include <libretro.h>
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#include "menu_defines.h"
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#include "../retroarch.h"
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#include "../gfx/gfx_display.h"
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#include "../gfx/gfx_animation.h"
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RETRO_BEGIN_DECLS
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/* Prevent direct access to menu_screensaver_t members */
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typedef struct menu_ss_handle menu_screensaver_t;
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/******************/
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/* Initialisation */
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/******************/
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/* Creates a new, 'blank' screensaver object. Auxiliary
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* internal structures will be initialised on the first
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* call of menu_screensaver_iterate().
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* Returned object must be freed using menu_screensaver_free().
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* Returns NULL in the event of an error. */
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menu_screensaver_t *menu_screensaver_init(void);
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/* Frees specified screensaver object */
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void menu_screensaver_free(menu_screensaver_t *screensaver);
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/*********************/
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/* Context functions */
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/*********************/
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/* Called when the graphics context is destroyed
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* or reset (a dedicated 'reset' function is
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* unnecessary) */
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void menu_screensaver_context_destroy(menu_screensaver_t *screensaver);
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/**********************/
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/* Run loop functions */
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/**********************/
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/* Processes screensaver animation logic
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* Called every frame on the main thread
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* (Note: particle_tint is in RGB24 format) */
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void menu_screensaver_iterate(
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menu_screensaver_t *screensaver,
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gfx_display_t *p_disp, gfx_animation_t *p_anim,
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enum menu_screensaver_effect effect, float effect_speed,
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uint32_t particle_tint, unsigned width, unsigned height,
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const char *dir_assets);
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/* Draws screensaver
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* Called every frame (on the video thread,
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* if threaded video is on) */
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void menu_screensaver_frame(menu_screensaver_t *screensaver,
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video_frame_info_t *video_info, gfx_display_t *p_disp);
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RETRO_END_DECLS
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#endif
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