RetroArch/network/netplay/netplay.h
Jamiras bbe7afcd82
(cheevos) use rc_client for state management (#15912)
* use rc_client for achievement processing

* log disconnect/reconnect messages

* address compiler warnings

* address c89 warning

* address c89 warning
2023-11-15 13:18:20 -08:00

213 lines
5.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2017 - Gregor Richards
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RARCH_NETPLAY_H
#define __RARCH_NETPLAY_H
#include <stdint.h>
#include <stddef.h>
#include <boolean.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <retro_miscellaneous.h>
#include <net/net_compat.h>
#include "netplay_defines.h"
#include "../../msg_hash.h"
#include "../natt.h"
typedef struct netplay netplay_t;
typedef struct netplay_client_info
{
uint32_t protocol;
uint32_t devices;
uint32_t slowdowns;
int32_t ping;
int id;
enum rarch_netplay_connection_mode mode;
char name[NETPLAY_NICK_LEN];
} netplay_client_info_t;
typedef struct mitm_server
{
const char *name;
enum msg_hash_enums description;
} mitm_server_t;
#ifndef HAVE_DYNAMIC
struct netplay_fork_args
{
size_t size;
char args[PATH_MAX_LENGTH];
};
#endif
struct netplay_room
{
struct netplay_room *next;
int id;
int gamecrc;
int port;
int mitm_port;
int host_method;
char nickname[NETPLAY_NICK_LEN];
char frontend[NETPLAY_HOST_STR_LEN];
char corename[NETPLAY_HOST_STR_LEN];
char coreversion[NETPLAY_HOST_STR_LEN];
char retroarch_version[NETPLAY_HOST_STR_LEN];
char gamename[NETPLAY_HOST_LONGSTR_LEN];
char subsystem_name[NETPLAY_HOST_LONGSTR_LEN];
char country[3];
char address[NETPLAY_HOST_LONGSTR_LEN];
char mitm_handle[NETPLAY_HOST_STR_LEN];
char mitm_address[NETPLAY_HOST_LONGSTR_LEN];
char mitm_session[NETPLAY_HOST_STR_LEN];
bool has_password;
bool has_spectate_password;
bool connectable;
bool is_retroarch;
bool lan;
};
struct netplay_rooms
{
struct netplay_room *head;
struct netplay_room *cur;
};
struct netplay_host
{
int content_crc;
int port;
char address[16];
char nick[NETPLAY_NICK_LEN];
char frontend[NETPLAY_HOST_STR_LEN];
char core[NETPLAY_HOST_STR_LEN];
char core_version[NETPLAY_HOST_STR_LEN];
char retroarch_version[NETPLAY_HOST_STR_LEN];
char content[NETPLAY_HOST_LONGSTR_LEN];
char subsystem_name[NETPLAY_HOST_LONGSTR_LEN];
bool has_password;
bool has_spectate_password;
};
struct netplay_host_list
{
struct netplay_host *hosts;
size_t allocated;
size_t size;
};
struct netplay_chat_buffer
{
struct
{
uint8_t alpha;
char nick[NETPLAY_NICK_LEN];
char msg[NETPLAY_CHAT_MAX_SIZE];
} messages[NETPLAY_CHAT_MAX_MESSAGES];
uint32_t color_name;
uint32_t color_msg;
};
typedef struct
{
#ifndef HAVE_DYNAMIC
struct netplay_fork_args fork_args;
#endif
/* NAT traversal info (if NAT traversal is used and serving) */
struct nat_traversal_data nat_traversal_request;
#ifdef HAVE_NETPLAYDISCOVERY
/* List of discovered hosts */
struct netplay_host_list discovered_hosts;
#endif
struct netplay_chat_buffer chat_buffer;
struct netplay_room host_room;
struct netplay_room *room_list;
struct netplay_rooms *rooms_data;
struct retro_netpacket_callback *core_netpacket_interface;
/* Used while Netplay is running */
netplay_t *data;
netplay_client_info_t *client_info;
size_t client_info_count;
#ifdef HAVE_NETPLAYDISCOVERY
/* LAN discovery sockets */
int lan_ad_server_fd;
int lan_ad_client_fd;
#endif
int room_count;
int latest_ping;
unsigned server_port_deferred;
uint8_t flags;
char server_address_deferred[256];
char server_session_deferred[32];
} net_driver_state_t;
net_driver_state_t *networking_state_get_ptr(void);
bool netplay_compatible_version(const char *version);
bool netplay_decode_hostname(const char *hostname,
char *address, unsigned *port, char *session, size_t len);
int netplay_rooms_parse(const char *buf, size_t len);
int netplay_rooms_get_count(void);
struct netplay_room *netplay_room_get(int index);
void netplay_rooms_free(void);
/**
* init_netplay
* @server : server address to connect to (client only)
* @port : TCP port to host on/connect to
* @mitm_session : Session id for MITM/tunnel (client only).
*
* Initializes netplay.
*
* If netplay is already initialized, will return false (0).
*
* Returns: true (1) if successful, otherwise false (0).
**/
bool init_netplay(const char *server, unsigned port, const char *mitm_session);
bool init_netplay_deferred(const char *server, unsigned port,
const char *mitm_session);
void deinit_netplay(void);
bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data);
bool netplay_is_spectating(void);
#ifdef HAVE_NETPLAYDISCOVERY
/** Initialize Netplay discovery */
bool init_netplay_discovery(void);
/** Deinitialize and free Netplay discovery */
void deinit_netplay_discovery(void);
/** Discovery control */
bool netplay_discovery_driver_ctl(enum rarch_netplay_discovery_ctl_state state,
void *data);
#endif
extern const mitm_server_t netplay_mitm_server_list[NETPLAY_MITM_SERVERS];
#endif