RetroArch/tools
Antonio Orefice da5ecaa45a
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Add OriginalAspect and OriginalAspectRot uniforms (#17123)
* Initial implementation of CoreAspect uniform

* float -> float_t

* Possibly fix wii_u building

* vulkan: use float instead of float_t;

* slangp: Advertise support of CoreAspect uniform
by defining _RARCH_HAS_COREASPECT_UNIFORM early in the shader source, just after "#extension GL_GOOGLE_cpp_style_line_directive : require"

* CoreAspect + glsl fix: use glUniform1f()

* Add CoreAspectRot uniform.
It reports CoreAspect value or 1/CoreAspect when the content is rotated by 90 or 270 deg.

* Fixed stupid typo

* Just use _HAS_COREASPECT_UNIFORMS to check for CoreAspect uniforms support (was _RARCH_HAS_COREASPECT_UNIFORMS)

* Rename CoreAspect, CoreAspectRot, _HAS_COREASPECT_UNIFORMS to OriginalAspect, OriginlAspectRot, _HAS_ORIGINALASPECT_UNIFORMS

* GLCore: void Pass::build_semantic_float needs glUniform1f.
...how on earth did it worked for UBO !?

* d3d10,11,12, wrong function called by overlook.

* Add test shader, will remove that before PR

* Fix metal rotated aspect reporting

* remove test shader

* Fix C89 Build

* Use OriginalAspectRotated instead of OriginalAspectRot
2024-11-02 04:04:12 -07:00
..
com-parser Fix typos (#17068) 2024-10-01 17:36:33 -07:00
ps3/ps3py Clean up white space. 2019-02-03 16:00:50 -08:00
ranetplayer (Network) Get rid of the timeout_enable parameter for socket_connect (#14351) 2022-08-25 04:40:19 +02:00
cg2glsl.py Add OriginalAspect and OriginalAspectRot uniforms (#17123) 2024-11-02 04:04:12 -07:00
gas-preprocessor.pl Fix typos (#17068) 2024-10-01 17:36:33 -07:00
vulkan_loader_generator.py Clean up white space. 2019-02-03 16:00:50 -08:00