mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-25 17:10:12 +00:00
6904101c44
== DETAILS Really simple code cleanup, because my editor flags trailing whitespaces and it's pretty annoying.
333 lines
9.0 KiB
C
333 lines
9.0 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2017 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include <xenos/xe.h>
|
|
#include <xenos/xenos.h>
|
|
#include <xenos/edram.h>
|
|
#include <xenos/xenos.h>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "../../config.h"
|
|
#endif
|
|
|
|
#include "../font_driver.h"
|
|
|
|
#include "../../driver.h"
|
|
|
|
#define XE_W 512
|
|
#define XE_H 512
|
|
|
|
#define UV_BOTTOM 0
|
|
#define UV_TOP 1
|
|
#define UV_LEFT 2
|
|
#define UV_RIGHT 3
|
|
|
|
/* pixel shader */
|
|
const unsigned int g_xps_PS[] =
|
|
{
|
|
0x102a1100, 0x000000b4, 0x0000003c, 0x00000000, 0x00000024, 0x00000000,
|
|
0x0000008c, 0x00000000, 0x00000000, 0x00000064, 0x0000001c, 0x00000057,
|
|
0xffff0300, 0x00000001, 0x0000001c, 0x00000000, 0x00000050, 0x00000030,
|
|
0x00030000, 0x00010000, 0x00000040, 0x00000000, 0x54657874, 0x75726553,
|
|
0x616d706c, 0x657200ab, 0x0004000c, 0x00010001, 0x00010000, 0x00000000,
|
|
0x70735f33, 0x5f300032, 0x2e302e32, 0x30333533, 0x2e3000ab, 0x00000000,
|
|
0x0000003c, 0x10000100, 0x00000008, 0x00000000, 0x00001842, 0x00010003,
|
|
0x00000001, 0x00003050, 0x0000f1a0, 0x00011002, 0x00001200, 0xc4000000,
|
|
0x00001003, 0x00002200, 0x00000000, 0x10081001, 0x1f1ff688, 0x00004000,
|
|
0xc80f8000, 0x00000000, 0xe2010100, 0x00000000, 0x00000000, 0x00000000
|
|
};
|
|
|
|
/* vertex shader */
|
|
const unsigned int g_xvs_VS[] =
|
|
{
|
|
0x102a1101, 0x0000009c, 0x00000078, 0x00000000, 0x00000024, 0x00000000,
|
|
0x00000058, 0x00000000, 0x00000000, 0x00000030, 0x0000001c, 0x00000023,
|
|
0xfffe0300, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0x76735f33,
|
|
0x5f300032, 0x2e302e32, 0x30333533, 0x2e3000ab, 0x00000000, 0x00000078,
|
|
0x00110002, 0x00000000, 0x00000000, 0x00001842, 0x00000001, 0x00000003,
|
|
0x00000002, 0x00000290, 0x00100003, 0x0000a004, 0x00305005, 0x00003050,
|
|
0x0001f1a0, 0x00001007, 0x00001008, 0x70153003, 0x00001200, 0xc2000000,
|
|
0x00001006, 0x00001200, 0xc4000000, 0x00002007, 0x00002200, 0x00000000,
|
|
0x05f82000, 0x00000688, 0x00000000, 0x05f81000, 0x00000688, 0x00000000,
|
|
0x05f80000, 0x00000fc8, 0x00000000, 0xc80f803e, 0x00000000, 0xe2020200,
|
|
0xc8038000, 0x00b0b000, 0xe2000000, 0xc80f8001, 0x00000000, 0xe2010100,
|
|
0x00000000, 0x00000000, 0x00000000
|
|
};
|
|
|
|
typedef struct DrawVerticeFormats
|
|
{
|
|
float x, y, z, w;
|
|
unsigned int color;
|
|
float u, v;
|
|
} DrawVerticeFormats;
|
|
|
|
typedef struct xenon360_video xenon360_video_t;
|
|
|
|
static bool g_quitting;
|
|
|
|
typedef struct gl
|
|
{
|
|
unsigned char *screen;
|
|
struct XenosVertexBuffer *vb;
|
|
struct XenosDevice * gl_device;
|
|
struct XenosDevice real_device;
|
|
struct XenosShader * g_pVertexShader;
|
|
struct XenosShader * g_pPixelTexturedShader;
|
|
struct XenosSurface * g_pTexture;
|
|
} gl_t;
|
|
|
|
static float ScreenUv[4] = {0.f, 1.0f, 1.0f, 0.f};
|
|
|
|
static void xenon360_gfx_free(void *data)
|
|
{
|
|
gl_t *vid = data;
|
|
if (!vid)
|
|
return;
|
|
|
|
free(vid);
|
|
}
|
|
|
|
static void *xenon360_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data)
|
|
{
|
|
gl_t * gl = calloc(1, sizeof(gl_t));
|
|
if (!gl)
|
|
return NULL;
|
|
|
|
gl->gl_device = &gl->real_device;
|
|
|
|
Xe_Init(gl->gl_device);
|
|
|
|
Xe_SetRenderTarget(gl->gl_device, Xe_GetFramebufferSurface(gl->gl_device));
|
|
|
|
static const struct XenosVBFFormat vbf =
|
|
{
|
|
3,
|
|
{
|
|
{XE_USAGE_POSITION, 0, XE_TYPE_FLOAT4},
|
|
{XE_USAGE_COLOR, 0, XE_TYPE_UBYTE4},
|
|
{XE_USAGE_TEXCOORD, 0, XE_TYPE_FLOAT2},
|
|
}
|
|
};
|
|
|
|
gl->g_pPixelTexturedShader = Xe_LoadShaderFromMemory(gl->gl_device, (void*)g_xps_PS);
|
|
Xe_InstantiateShader(gl->gl_device, gl->g_pPixelTexturedShader, 0);
|
|
|
|
gl->g_pVertexShader = Xe_LoadShaderFromMemory(gl->gl_device, (void*)g_xvs_VS);
|
|
Xe_InstantiateShader(gl->gl_device, gl->g_pVertexShader, 0);
|
|
Xe_ShaderApplyVFetchPatches(gl->gl_device, gl->g_pVertexShader, 0, &vbf);
|
|
|
|
gl->g_pTexture = Xe_CreateTexture(gl->gl_device, XE_W, XE_H, 1, XE_FMT_5551 | XE_FMT_16BE, 0);
|
|
gl->g_pTexture->use_filtering = 1;
|
|
|
|
edram_init(gl->gl_device);
|
|
|
|
|
|
/* enable filtering for now */
|
|
|
|
float x = -1.0f;
|
|
float y = 1.0f;
|
|
float w = 4.0f;
|
|
float h = 4.0f;
|
|
|
|
gl->vb = Xe_CreateVertexBuffer(gl->gl_device, 3 * sizeof(DrawVerticeFormats));
|
|
DrawVerticeFormats *Rect = Xe_VB_Lock(gl->gl_device, gl->vb, 0, 3 * sizeof (DrawVerticeFormats), XE_LOCK_WRITE);
|
|
|
|
ScreenUv[UV_TOP] = ScreenUv[UV_TOP] * 2;
|
|
ScreenUv[UV_LEFT] = ScreenUv[UV_LEFT] * 2;
|
|
|
|
/* top left */
|
|
Rect[0].x = x;
|
|
Rect[0].y = y;
|
|
Rect[0].u = ScreenUv[UV_BOTTOM];
|
|
Rect[0].v = ScreenUv[UV_RIGHT];
|
|
Rect[0].color = 0;
|
|
|
|
/* bottom left */
|
|
Rect[1].x = x;
|
|
Rect[1].y = y - h;
|
|
Rect[1].u = ScreenUv[UV_BOTTOM];
|
|
Rect[1].v = ScreenUv[UV_LEFT];
|
|
Rect[1].color = 0;
|
|
|
|
/* top right */
|
|
Rect[2].x = x + w;
|
|
Rect[2].y = y;
|
|
Rect[2].u = ScreenUv[UV_TOP];
|
|
Rect[2].v = ScreenUv[UV_RIGHT];
|
|
Rect[2].color = 0;
|
|
|
|
Rect[3].x = x + w;
|
|
Rect[3].y = y;
|
|
Rect[3].u = ScreenUv[UV_TOP];
|
|
Rect[3].v = ScreenUv[UV_RIGHT];
|
|
Rect[3].color = 0;
|
|
|
|
int i = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
Rect[i].z = 0.0;
|
|
Rect[i].w = 1.0;
|
|
}
|
|
|
|
Xe_VB_Unlock(gl->gl_device, gl->vb);
|
|
|
|
Xe_SetClearColor(gl->gl_device, 0);
|
|
|
|
return gl;
|
|
}
|
|
|
|
static bool xenon360_gfx_frame(void *data, const void *frame, unsigned width, unsigned height,
|
|
uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info)
|
|
{
|
|
gl_t *vid = data;
|
|
|
|
ScreenUv[UV_TOP] = ((float) (width) / (float) XE_W)*2;
|
|
ScreenUv[UV_LEFT] = ((float) (height) / (float) XE_H)*2;
|
|
|
|
DrawVerticeFormats * Rect = Xe_VB_Lock(vid->gl_device, vid->vb, 0, 3 * sizeof(DrawVerticeFormats), XE_LOCK_WRITE);
|
|
|
|
/* bottom left */
|
|
Rect[1].v = ScreenUv[UV_LEFT];
|
|
Rect[2].u = ScreenUv[UV_TOP];
|
|
|
|
Xe_VB_Unlock(vid->gl_device, vid->vb);
|
|
|
|
/* Refresh texture cache */
|
|
uint16_t *dst = Xe_Surface_LockRect(vid->gl_device, vid->g_pTexture, 0, 0, 0, 0, XE_LOCK_WRITE);
|
|
const uint16_t *src = frame;
|
|
unsigned stride_in = pitch >>1;
|
|
unsigned stride_out = vid->g_pTexture->wpitch >> 1;
|
|
unsigned copy_size = width << 1;
|
|
|
|
for (unsigned y = 0; y < height; y++, dst += stride_out, src += stride_in)
|
|
memcpy(dst, src, copy_size);
|
|
Xe_Surface_Unlock(vid->gl_device, vid->g_pTexture);
|
|
|
|
/* Reset states */
|
|
Xe_InvalidateState(vid->gl_device);
|
|
Xe_SetClearColor(vid->gl_device, 0);
|
|
|
|
/* Select stream */
|
|
Xe_SetTexture(vid->gl_device, 0, vid->g_pTexture);
|
|
Xe_SetCullMode(vid->gl_device, XE_CULL_NONE);
|
|
Xe_SetStreamSource(vid->gl_device, 0, vid->vb, 0, sizeof(DrawVerticeFormats));
|
|
|
|
/* Select shaders */
|
|
Xe_SetShader(vid->gl_device, SHADER_TYPE_PIXEL, vid->g_pPixelTexturedShader, 0);
|
|
Xe_SetShader(vid->gl_device, SHADER_TYPE_VERTEX, vid->g_pVertexShader, 0);
|
|
|
|
#ifdef HAVE_MENU
|
|
menu_driver_frame(video_info);
|
|
#endif
|
|
|
|
/* Draw */
|
|
Xe_DrawPrimitive(vid->gl_device, XE_PRIMTYPE_TRIANGLELIST, 0, 1);
|
|
|
|
/* Resolve */
|
|
Xe_Resolve(vid->gl_device);
|
|
Xe_Sync(vid->gl_device);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void xenon360_gfx_set_nonblock_state(void *data, bool state)
|
|
{
|
|
(void)data;
|
|
(void)state;
|
|
}
|
|
|
|
static bool xenon360_gfx_alive(void *data)
|
|
{
|
|
(void)data;
|
|
return !g_quitting;
|
|
}
|
|
|
|
static bool xenon360_gfx_focus(void *data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
|
|
static bool xenon360_gfx_suppress_screensaver(void *data, bool enable)
|
|
{
|
|
(void)data;
|
|
(void)enable;
|
|
return false;
|
|
}
|
|
|
|
static void xenon360_gfx_set_rotation(void *data, unsigned rotation)
|
|
{
|
|
(void)data;
|
|
(void)rotation;
|
|
}
|
|
|
|
static bool xenon360_gfx_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path)
|
|
{
|
|
(void)data;
|
|
(void)type;
|
|
(void)path;
|
|
|
|
return false;
|
|
}
|
|
|
|
static void xenon360_gfx_viewport_info(void *data, struct video_viewport *vp)
|
|
{
|
|
(void)data;
|
|
(void)vp;
|
|
}
|
|
|
|
static bool xenon360_gfx_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
|
{
|
|
(void)data;
|
|
(void)buffer;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void xenon360_gfx_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
(void)iface;
|
|
}
|
|
|
|
video_driver_t video_xenon360 = {
|
|
xenon360_gfx_init,
|
|
xenon360_gfx_frame,
|
|
xenon360_gfx_set_nonblock_state,
|
|
xenon360_gfx_alive,
|
|
xenon360_gfx_focus,
|
|
xenon360_gfx_suppress_screensaver,
|
|
NULL, /* has_windowed */
|
|
xenon360_gfx_set_shader,
|
|
xenon360_gfx_free,
|
|
"xenon360",
|
|
NULL, /* set_viewport */
|
|
xenon360_gfx_set_rotation,
|
|
xenon360_gfx_viewport_info,
|
|
xenon360_gfx_read_viewport,
|
|
NULL, /* read_frame_raw */
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
NULL, /* overlay_interface */
|
|
#endif
|
|
xenon360_gfx_get_poke_interface
|
|
};
|