RetroArch/driver_funcs.h
twinaphex 29ef7dc4ed (Android) Initial implementation of input overlay key input code -
not working yet due to need to determine whether or not touchscreen
is pressed in input_state_pressed
2012-12-21 01:31:01 +01:00

179 lines
8.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Convenience macros.
#ifndef _RARCH_DRIVER_FUNCS_H
#define _RARCH_DRIVER_FUNCS_H
#if !defined(HAVE_GRIFFIN) /* Normal */
#define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency)
#define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size)
#define audio_stop_func() driver.audio->stop(driver.audio_data)
#define audio_start_func() driver.audio->start(driver.audio_data)
#define audio_set_nonblock_state_func(state) driver.audio->set_nonblock_state(driver.audio_data, state)
#define audio_free_func() driver.audio->free(driver.audio_data)
#define audio_use_float_func() driver.audio->use_float(driver.audio_data)
#define audio_write_avail_func() driver.audio->write_avail(driver.audio_data)
#define audio_buffer_size_func() driver.audio->buffer_size(driver.audio_data)
#define video_init_func(video_info, input, input_data) \
driver.video->init(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
driver.video->frame(driver.video_data, data, width, height, pitch, msg)
#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
#define video_alive_func() driver.video->alive(driver.video_data)
#define video_focus_func() driver.video->focus(driver.video_data)
#define video_set_shader_func(type, path) driver.video->set_shader(driver.video_data, type, path)
#define video_set_rotation_func(rotate) driver.video->set_rotation(driver.video_data, rotate)
#define video_set_aspect_ratio_func(aspect_idx) driver.video->set_aspect_ratio(driver.video_data, aspect_idx)
#define video_viewport_info_func(info) driver.video->viewport_info(driver.video_data, info)
#define video_read_viewport_func(buffer) driver.video->read_viewport(driver.video_data, buffer)
#define video_overlay_interface_func(iface) driver.video->overlay_interface(driver.video_data, iface)
#define video_free_func() driver.video->free(driver.video_data)
#define input_init_func() driver.input->init()
#define input_poll_func() driver.input->poll(driver.input_data)
#define input_input_state_func(retro_keybinds, port, device, index, id) \
driver.input->input_state(driver.input_data, retro_keybinds, port, device, index, id)
#define input_free_func() driver.input->free(driver.input_data)
static inline bool input_key_pressed_func(int key)
{
if (driver.block_hotkey)
return false;
bool ret = driver.input->key_pressed(driver.input_data, key);
ret |= driver.overlay_state & (UINT64_C(1) << key);
#ifdef HAVE_COMMAND
if (!ret && driver.command)
ret = rarch_cmd_get(driver.command, key);
#endif
return ret;
}
#else /* for Griffin */
#if !defined(HAVE_RSOUND) && defined(HAVE_SL)
#define audio_init_func(device, rate, latency) sl_init(device, rate, latency)
#define audio_write_func(buf, size) sl_write(driver.audio_data, buf, size)
#define audio_stop_func() sl_stop(driver.audio_data)
#define audio_start_func() sl_start(driver.audio_data)
#define audio_set_nonblock_state_func(state) sl_set_nonblock_state(driver.audio_data, state)
#define audio_free_func() sl_free(driver.audio_data)
#define audio_use_float_func() driver.audio->use_float(driver.audio_data)
#define audio_write_avail_func() sl_write_avail(driver.audio_data)
#define audio_buffer_size_func() (BUFFER_SIZE * ((sl_t*)driver.audio_data)->buf_count)
#else
#define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency)
#define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size)
#define audio_stop_func() driver.audio->stop(driver.audio_data)
#define audio_start_func() driver.audio->start(driver.audio_data)
#define audio_set_nonblock_state_func(state) driver.audio->set_nonblock_state(driver.audio_data, state)
#define audio_free_func() driver.audio->free(driver.audio_data)
#define audio_use_float_func() driver.audio->use_float(driver.audio_data)
#define audio_write_avail_func() driver.audio->write_avail(driver.audio_data)
#define audio_buffer_size_func() driver.audio->buffer_size(driver.audio_data)
#endif
/*============================================================
VIDEO
============================================================ */
#define CONCAT2(A, B) A##B
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) /* GL */
#define MAKENAME_VIDEO(A) CONCAT2(gl, A)
#define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx)
#define gfx_ctx_window_has_focus() (true)
#elif defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) /* D3D */
#define MAKENAME_VIDEO(A) CONCAT2(xdk_d3d, A)
#define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx)
#define gfx_ctx_window_has_focus() (true)
#elif defined(GEKKO) /* Gamecube, Wii */
#define MAKENAME_VIDEO(A) CONCAT2(gx, A)
#define video_set_aspect_ratio_func(aspectratio_idx) gx_set_aspect_ratio(driver.video_data, aspectratio_idx)
#define video_viewport_size_func(width, height) ((void)0)
#define video_read_viewport_func(buffer) (false)
#elif defined(PSP) /* PSP1 */
#define MAKENAME_VIDEO(A) CONCAT2(psp, A)
#define video_set_aspect_ratio_func(aspectratio_idx) (true)
#else /* NULL */
#define MAKENAME_VIDEO(A) CONCAT2(nullvideo, A)
#define video_set_aspect_ratio_func(aspectratio_idx) (true)
#endif
#define video_viewport_info_func(info) driver.video->viewport_info(driver.video_data, info)
#define video_init_func(video_info, input, input_data) MAKENAME_VIDEO(_init)(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
MAKENAME_VIDEO(_frame)(driver.video_data, data, width, height, pitch, msg)
#define video_alive_func() MAKENAME_VIDEO(_alive)(driver.video_data)
#define video_focus_func() MAKENAME_VIDEO(_focus)(driver.video_data)
#define video_free_func() MAKENAME_VIDEO(_free)(driver.video_data)
#define video_set_nonblock_state_func(state) MAKENAME_VIDEO(_set_nonblock_state)(driver.video_data, state)
#define video_set_rotation_func(rotation) MAKENAME_VIDEO(_set_rotation)(driver.video_data, rotation)
#define video_stop_func() MAKENAME_VIDEO(_stop)()
#define video_start_func() MAKENAME_VIDEO(_start)()
#define video_set_shader_func(type, path) MAKENAME_VIDEO(_set_shader)(driver.video_data, type, path)
#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
/*============================================================
INPUT
============================================================ */
#if defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) /* D3D */
#define MAKENAME_INPUT(A) CONCAT2(xdk, A)
#elif defined(GEKKO) /* Gamecube, Wii */
#define MAKENAME_INPUT(A) CONCAT2(gx, A)
#define gfx_ctx_window_has_focus() (true)
#elif defined(__CELLOS_LV2__) /* PS3 */
#define MAKENAME_INPUT(A) CONCAT2(ps3, A)
#elif defined(ANDROID) /* ANDROID */
#define MAKENAME_INPUT(A) CONCAT2(android, A)
#else
#define MAKENAME_INPUT(A) CONCAT2(nullinput, A)
#endif
#define gfx_ctx_window_has_focus() (true)
#define input_init_func() MAKENAME_INPUT(_input_init)()
#define input_poll_func() MAKENAME_INPUT(_input_poll)(driver.input_data)
#define input_input_state_func(retro_keybinds, port, device, index, id) \
MAKENAME_INPUT(_input_state)(driver.input_data, retro_keybinds, port, device, index, id)
#define input_key_pressed_func(key) MAKENAME_INPUT(_input_key_pressed)(driver.input_data, key)
#define input_free_func() MAKENAME_INPUT(_input_free_input)(driver.input_data)
#define video_overlay_interface_func(iface) driver.video->overlay_interface(driver.video_data, iface)
#endif
#endif /* _RARCH_DRIVER_FUNCS_H */