RetroArch/input/input_autodetect_builtin.c

679 lines
21 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
#include <retro_environment.h>
#include "../tasks/tasks_internal.h"
#include "input_driver.h"
#ifdef __QNX__
#include <screen/screen.h>
#endif
#ifdef WIIU
#include <wiiu/pad_strings.h>
#endif
#define DECL_BTN(btn, bind) "input_" #btn "_btn = " #bind "\n"
#define DECL_BTN_EX(btn, bind, name) "input_" #btn "_btn = " #bind "\ninput_" #btn "_btn_label = \"" name "\"\n"
#define DECL_AXIS(axis, bind) "input_" #axis "_axis = " #bind "\n"
#define DECL_AXIS_EX(axis, bind, name) "input_" #axis "_axis = " #bind "\ninput_" #axis "_axis_label = \"" name "\"\n"
#define DECL_MENU(btn) "input_menu_toggle_btn = " #btn "\n"
#define DECL_AUTOCONF_DEVICE(device, driver, binds) "input_device = \"" device "\"\ninput_driver = \"" driver "\"\n" binds
#define DECL_AUTOCONF_PID(pid, vid, driver, binds) "input_product_id = " #pid "\ninput_vendor_id = " #vid "\ninput_driver = \"" driver "\"\n" binds
/* TODO/FIXME - Missing L2/R2 */
#define SDL2_DEFAULT_BINDS \
DECL_BTN(a, 1) \
DECL_BTN(b, 0) \
DECL_BTN(x, 3) \
DECL_BTN(y, 2) \
DECL_BTN(start, 6) \
DECL_BTN(select, 4) \
DECL_BTN(up, 11) \
DECL_BTN(down, 12) \
DECL_BTN(left, 13) \
DECL_BTN(right, 14) \
DECL_BTN(l, 9) \
DECL_BTN(r, 10) \
DECL_BTN(l3, 7) \
DECL_BTN(r3, 8) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#if defined(ANDROID)
#define ANDROID_DEFAULT_BINDS \
DECL_BTN(a, 97) \
DECL_BTN(b, 96) \
DECL_BTN(x, 100) \
DECL_BTN(y, 99) \
DECL_BTN(start, 108) \
DECL_BTN(select, 4) \
DECL_BTN(up, h0up) \
DECL_BTN(down, h0down) \
DECL_BTN(left, h0left) \
DECL_BTN(right, h0right) \
DECL_BTN(l, 102) \
DECL_BTN(r, 103) \
DECL_AXIS(l2, +6) \
DECL_AXIS(r2, +7) \
DECL_BTN(l3, 106) \
DECL_BTN(r3, 107) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#endif
#ifdef __QNX__
#define QNX_DEFAULT_BINDS \
DECL_BTN(a, 3) \
DECL_BTN(b, 2 ) \
DECL_BTN(x, 4 ) \
DECL_BTN(y, 1 ) \
DECL_BTN(start, 10) \
DECL_BTN(select, 9 ) \
DECL_MENU(13) \
DECL_BTN(up, 16 ) \
DECL_BTN(down, 17) \
DECL_BTN(left, 18 ) \
DECL_BTN(right, 19 ) \
DECL_BTN(l, 5 ) \
DECL_BTN(r, 6 ) \
DECL_BTN(l2, 7 ) \
DECL_BTN(r2, 8 ) \
DECL_BTN(l3, 11 ) \
DECL_BTN(r3, 12 ) \
DECL_BTN(enable_hotkey, 0) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#define QNX_DUALSHOCK_BINDS \
DECL_BTN(a, 3) \
DECL_BTN(b, 2 ) \
DECL_BTN(x, 4 ) \
DECL_BTN(y, 1 ) \
DECL_BTN(start, 10) \
DECL_BTN(select, 9 ) \
DECL_MENU(13) \
DECL_BTN(up, 16 ) \
DECL_BTN(down, 17) \
DECL_BTN(left, 18 ) \
DECL_BTN(right, 19 ) \
DECL_BTN(l, 5 ) \
DECL_BTN(r, 6 ) \
DECL_BTN(l2, 7 ) \
DECL_BTN(r2, 8 ) \
DECL_BTN(l3, 11 ) \
DECL_BTN(r3, 12 ) \
DECL_BTN(enable_hotkey, 0) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#endif
#define PSPINPUT_DEFAULT_BINDS \
DECL_BTN_EX(a, 8, "Circle") \
DECL_BTN_EX(b, 0, "Cross") \
DECL_BTN_EX(x, 9, "Triangle") \
DECL_BTN_EX(y, 1, "Square") \
DECL_BTN_EX(start, 3, "Start") \
DECL_BTN_EX(select, 2, "Select") \
DECL_BTN_EX(up, 4, "D-Pad up") \
DECL_BTN_EX(down, 5, "D-Pad down") \
DECL_BTN_EX(left, 6, "D-Pad left") \
DECL_BTN_EX(right, 7, "D-Pad right") \
DECL_BTN_EX(l, 10, "L1") \
DECL_BTN_EX(r, 11, "R1") \
DECL_BTN_EX(l2, 12, "L2") \
DECL_BTN_EX(r2, 13, "R2") \
DECL_BTN_EX(l3, 14, "L3") \
DECL_BTN_EX(r3, 15, "R3") \
DECL_AXIS_EX(l_x_plus, +0, "L-Stick right") \
DECL_AXIS_EX(l_x_minus, -0, "L-Stick left") \
DECL_AXIS_EX(l_y_plus, +1, "L-Stick down") \
DECL_AXIS_EX(l_y_minus, -1, "L-Stick up") \
DECL_AXIS_EX(r_x_plus, +2, "R-Stick right") \
DECL_AXIS_EX(r_x_minus, -2, "R-Stick left") \
DECL_AXIS_EX(r_y_plus, +3, "R-Stick down") \
DECL_AXIS_EX(r_y_minus, -3, "R-Stick up")
#define CTRINPUT_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#define DOSINPUT_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#ifdef WIIU
#define WIIUINPUT_GAMECUBE_DEFAULT_BINDS \
DECL_BTN_EX(a, 8, "A") \
DECL_BTN_EX(b, 0, "B") \
DECL_BTN_EX(x, 9, "X") \
DECL_BTN_EX(y, 1, "Y") \
DECL_BTN_EX(left, 6, "D-Pad Left") \
DECL_BTN_EX(right, 7, "D-Pad Right") \
DECL_BTN_EX(down, 5, "D-Pad Down") \
DECL_BTN_EX(up, 4, "D-Pad Up") \
DECL_BTN_EX(start, 3, "Start/Pause") \
DECL_BTN_EX(select, 2, "Z") \
DECL_BTN_EX(r, 10, "R Trigger") \
DECL_BTN_EX(l, 11, "L Trigger") \
DECL_AXIS_EX(l_x_plus, +1, "Analog right") \
DECL_AXIS_EX(l_x_minus, -1, "Analog left") \
DECL_AXIS_EX(l_y_plus, +0, "Analog up") \
DECL_AXIS_EX(l_y_minus, -0, "Analog down") \
DECL_AXIS_EX(r_x_plus, +3, "C-stick right") \
DECL_AXIS_EX(r_x_minus, -3, "C-stick left") \
DECL_AXIS_EX(r_y_plus, +2, "C-stick up") \
DECL_AXIS_EX(r_y_minus, -2, "C-stick down")
#define WIIUINPUT_DS3_DEFAULT_BINDS \
DECL_BTN_EX(menu_toggle, 16, "Playstation") \
DECL_BTN_EX(select, 2, "Select") \
DECL_BTN_EX(start, 3, "Start") \
DECL_BTN_EX(a, 8, "Circle") \
DECL_BTN_EX(y, 1, "Triangle") \
DECL_BTN_EX(b, 0, "Cross") \
DECL_BTN_EX(x, 9, "Square") \
DECL_BTN_EX(r, 11, "R1") \
DECL_BTN_EX(l, 10, "L1") \
DECL_BTN_EX(r2, 13, "R2") \
DECL_BTN_EX(l2, 12, "L2") \
DECL_BTN_EX(up, 4, "D-Pad Up") \
DECL_BTN_EX(down, 5, "D-Pad Down") \
DECL_BTN_EX(left, 6, "D-Pad left") \
DECL_BTN_EX(right, 7, "D-Pad Right") \
DECL_BTN_EX(r3, 15, "R3") \
DECL_BTN_EX(l3, 14, "L3") \
DECL_AXIS_EX(l_x_plus, +1, "L Analog right") \
DECL_AXIS_EX(l_x_minus, -1, "L Analog left") \
DECL_AXIS_EX(l_y_plus, +0, "L Analog up") \
DECL_AXIS_EX(l_y_minus, -0, "L Analog down") \
DECL_AXIS_EX(r_x_plus, +3, "R Analog right") \
DECL_AXIS_EX(r_x_minus, -3, "R Analog left") \
DECL_AXIS_EX(r_y_plus, +2, "R Analog up") \
DECL_AXIS_EX(r_y_minus, -2, "R Analog down")
#define WIIUINPUT_GAMEPAD_DEFAULT_BINDS \
DECL_BTN_EX(menu_toggle, 1, "Home") \
DECL_BTN_EX(select, 2, "-") \
DECL_BTN_EX(start, 3, "+") \
DECL_BTN_EX(r, 4, "R") \
DECL_BTN_EX(l, 5, "L") \
DECL_BTN_EX(r2, 6, "ZR") \
DECL_BTN_EX(l2, 7, "ZL") \
DECL_BTN_EX(down, 8, "D-Pad Down") \
DECL_BTN_EX(up, 9, "D-Pad Up") \
DECL_BTN_EX(right, 10, "D-Pad Right") \
DECL_BTN_EX(left, 11, "D-Pad Left") \
DECL_BTN_EX(y, 12, "Y") \
DECL_BTN_EX(x, 13, "X") \
DECL_BTN_EX(b, 14, "B") \
DECL_BTN_EX(a, 15, "A") \
DECL_BTN_EX(r3, 17, "Right Thumb") \
DECL_BTN_EX(l3, 18, "Left Thumb") \
DECL_AXIS_EX(l_x_plus, +0, "L-Stick right") \
DECL_AXIS_EX(l_x_minus, -0, "L-Stick left") \
DECL_AXIS_EX(l_y_minus, +1, "L-Stick up") \
DECL_AXIS_EX(l_y_plus, -1, "L-Stick down") \
DECL_AXIS_EX(r_x_plus, +2, "R-Stick right") \
DECL_AXIS_EX(r_x_minus, -2, "R-Stick left") \
DECL_AXIS_EX(r_y_minus, +3, "R-Stick up") \
DECL_AXIS_EX(r_y_plus, -3, "R-Stick down")
#define WIIUINPUT_PRO_CONTROLLER_DEFAULT_BINDS \
DECL_BTN_EX(up, 0, "D-Pad Up") \
DECL_BTN_EX(left, 1, "D-Pad Left") \
DECL_BTN_EX(r2, 2, "ZR") \
DECL_BTN_EX(x, 3, "X") \
DECL_BTN_EX(a, 4, "A") \
DECL_BTN_EX(y, 5, "Y") \
DECL_BTN_EX(b, 6, "B") \
DECL_BTN_EX(l2, 7, "ZL") \
DECL_BTN_EX(r, 9, "R") \
DECL_BTN_EX(start, 10, "+") \
DECL_BTN_EX(menu_toggle, 11, "Home") \
DECL_BTN_EX(select, 12, "-") \
DECL_BTN_EX(l, 13, "L") \
DECL_BTN_EX(down, 14, "D-Pad Down") \
DECL_BTN_EX(right, 15, "D-Pad Right") \
DECL_BTN_EX(r3, 16, "Right Thumb") \
DECL_BTN_EX(l3, 17, "Left Thumb") \
DECL_AXIS_EX(l_x_plus, +0, "L-Stick right") \
DECL_AXIS_EX(l_x_minus, -0, "L-Stick left") \
DECL_AXIS_EX(l_y_minus, +1, "L-Stick up") \
DECL_AXIS_EX(l_y_plus, -1, "L-Stick down") \
DECL_AXIS_EX(r_x_plus, +2, "R-Stick right") \
DECL_AXIS_EX(r_x_minus, -2, "R-Stick left") \
DECL_AXIS_EX(r_y_minus, +3, "R-Stick up") \
DECL_AXIS_EX(r_y_plus, -3, "R-Stick down")
#define WIIUINPUT_CLASSIC_CONTROLLER_DEFAULT_BINDS \
DECL_BTN_EX(up, 0, "D-Pad Up") \
DECL_BTN_EX(left, 1, "D-Pad Left") \
DECL_BTN_EX(r2, 2, "ZR") \
DECL_BTN_EX(x, 3, "X") \
DECL_BTN_EX(a, 4, "A") \
DECL_BTN_EX(y, 5, "Y") \
DECL_BTN_EX(b, 6, "B") \
DECL_BTN_EX(l2, 7, "ZL") \
DECL_BTN_EX(r, 9, "R") \
DECL_BTN_EX(start, 10, "+") \
DECL_BTN_EX(menu_toggle, 11, "Home") \
DECL_BTN_EX(select, 12, "-") \
DECL_BTN_EX(l, 13, "L") \
DECL_BTN_EX(down, 14, "D-Pad Down") \
DECL_BTN_EX(right, 15, "D-Pad Right") \
DECL_AXIS_EX(l_x_plus, +0, "L-Stick right") \
DECL_AXIS_EX(l_x_minus, -0, "L-Stick left") \
DECL_AXIS_EX(l_y_minus, +1, "L-Stick up") \
DECL_AXIS_EX(l_y_plus, -1, "L-Stick down") \
DECL_AXIS_EX(r_x_plus, +2, "R-Stick right") \
DECL_AXIS_EX(r_x_minus, -2, "R-Stick left") \
DECL_AXIS_EX(r_y_minus, +3, "R-Stick up") \
DECL_AXIS_EX(r_y_plus, -3, "R-Stick down")
#define WIIUINPUT_WIIMOTE_DEFAULT_BINDS \
DECL_BTN_EX(down, 0, "D-Pad Left") \
DECL_BTN_EX(up, 1, "D-Pad Right") \
DECL_BTN_EX(right, 2, "D-Pad Down") \
DECL_BTN_EX(left, 3, "D-Pad Up") \
DECL_BTN_EX(start, 4, "+") \
DECL_BTN_EX(a, 8, "2") \
DECL_BTN_EX(b, 9, "1") \
DECL_BTN_EX(x, 10, "B") \
DECL_BTN_EX(y, 11, "A") \
DECL_BTN_EX(select, 12, "-") \
DECL_BTN_EX(l, 13, "Z") \
DECL_BTN_EX(r, 14, "C") \
DECL_BTN_EX(menu_toggle, 15, "Home")
#define WIIUINPUT_NUNCHUK_DEFAULT_BINDS \
DECL_BTN_EX(left, 0, "D-Pad Left") \
DECL_BTN_EX(right, 1, "D-Pad Right") \
DECL_BTN_EX(down, 2, "D-Pad Down") \
DECL_BTN_EX(up, 3, "D-Pad Up") \
DECL_BTN_EX(start, 4, "+") \
DECL_BTN_EX(y, 8, "2") \
DECL_BTN_EX(x, 9, "1") \
DECL_BTN_EX(b, 10, "B") \
DECL_BTN_EX(a, 11, "A") \
DECL_BTN_EX(select, 12, "-") \
DECL_BTN_EX(l, 13, "Z") \
DECL_BTN_EX(r, 14, "C") \
DECL_BTN_EX(menu_toggle, 15, "Home") \
DECL_AXIS_EX(l_x_plus, +0, "Stick Right") \
DECL_AXIS_EX(l_x_minus, -0, "Stick Left") \
DECL_AXIS_EX(l_y_minus, +1, "Stick Up") \
DECL_AXIS_EX(l_y_plus, -1, "Stick Down") \
#endif
#define GXINPUT_GAMECUBE_DEFAULT_BINDS \
DECL_BTN(a, 0) \
DECL_BTN(b, 1) \
DECL_BTN(x, 2) \
DECL_BTN(y, 3) \
DECL_BTN(start, 4) \
DECL_BTN(select, 6) \
DECL_BTN(up, 9) \
DECL_BTN(down, 10) \
DECL_BTN(left, 11) \
DECL_BTN(right, 12) \
DECL_BTN(l, 7) \
DECL_BTN(r, 8) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#define GXINPUT_WIIMOTE_DEFAULT_BINDS \
DECL_BTN_EX(a, 31, "2") \
DECL_BTN_EX(b, 30, "1") \
DECL_BTN_EX(x, 29, "B") \
DECL_BTN_EX(y, 28, "A") \
DECL_BTN_EX(start, 32, "+") \
DECL_BTN_EX(select, 33, "-") \
DECL_BTN_EX(menu_toggle, 34, "Home") \
DECL_BTN_EX(up, 35, "D-Pad Up") \
DECL_BTN_EX(down, 36, "D-Pad Down") \
DECL_BTN_EX(left, 37, "D-Pad Left") \
DECL_BTN_EX(right, 38, "D-Pad right")
#define GXINPUT_NUNCHUK_DEFAULT_BINDS \
DECL_BTN_EX(a, 28, "A") \
DECL_BTN_EX(b, 29, "B") \
DECL_BTN_EX(x, 30, "1") \
DECL_BTN_EX(y, 31, "2") \
DECL_BTN_EX(start, 32, "+") \
DECL_BTN_EX(select, 33, "-") \
DECL_BTN_EX(menu_toggle, 34, "Home") \
DECL_BTN_EX(up, 35, "D-Pad Up" ) \
DECL_BTN_EX(down, 36, "D-Pad Down") \
DECL_BTN_EX(left, 37, "D-Pad Left") \
DECL_BTN_EX(right, 38, "D-Pad right") \
DECL_BTN_EX(l, 39, "Z") \
DECL_BTN_EX(r, 40, "C") \
DECL_AXIS_EX(l_x_plus, +0, "Stick Right") \
DECL_AXIS_EX(l_x_minus, -0, "Stick Left") \
DECL_AXIS_EX(l_y_plus, +1, "Stick Down") \
DECL_AXIS_EX(l_y_minus, -1, "Stick Up")
#define GXINPUT_CLASSIC_DEFAULT_BINDS \
DECL_BTN_EX(a, 13, "A") \
DECL_BTN_EX(b, 14, "B") \
DECL_BTN_EX(x, 15, "X") \
DECL_BTN_EX(y, 16, "Y") \
DECL_BTN_EX(start, 17, "+") \
DECL_BTN_EX(select, 18, "-") \
DECL_BTN_EX(menu_toggle, 19, "Home") \
DECL_BTN_EX(up, 24, "D-Pad Up") \
DECL_BTN_EX(down, 25, "D-Pad Down") \
DECL_BTN_EX(left, 26, "D-Pad left") \
DECL_BTN_EX(right, 27, "D-Pad right") \
DECL_BTN_EX(l, 20, "L") \
DECL_BTN_EX(r, 21, "R") \
DECL_BTN_EX(l2, 22, "ZL") \
DECL_BTN_EX(r2, 23, "ZR") \
DECL_AXIS_EX(l_x_plus, +0, "L-Stick Right") \
DECL_AXIS_EX(l_x_minus, -0, "L-Stick Left") \
DECL_AXIS_EX(l_y_plus, +1, "L-Stick Down") \
DECL_AXIS_EX(l_y_minus, -1, "L-Stick Up") \
DECL_AXIS_EX(r_x_plus, +2, "R-Stick Right") \
DECL_AXIS_EX(r_x_minus, -2, "R-Stick Left") \
DECL_AXIS_EX(r_y_plus, +3, "R-Stick Down") \
DECL_AXIS_EX(r_y_minus, -3, "R-Stick Up")
#define PS3INPUT_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l3, 14) \
DECL_BTN(r3, 15) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#ifndef _XBOX
#define XINPUT_DEFAULT_BINDS \
DECL_BTN(a, 1) \
DECL_BTN(b, 0) \
DECL_BTN(x, 3) \
DECL_BTN(y, 2) \
DECL_BTN(start, 6) \
DECL_BTN(select, 7) \
DECL_BTN(up, h0up) \
DECL_BTN(down, h0down) \
DECL_BTN(left, h0left) \
DECL_BTN(right, h0right) \
DECL_BTN(l, 4) \
DECL_BTN(r, 5) \
DECL_BTN(l3, 8) \
DECL_BTN(r3, 9) \
DECL_MENU(10) \
DECL_AXIS(l2, +4) \
DECL_AXIS(r2, +5) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, -1) \
DECL_AXIS(l_y_minus, +1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#else
#define XINPUT_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, h0up) \
DECL_BTN(down, h0down) \
DECL_BTN(left, h0left) \
DECL_BTN(right, h0right) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l3, 14) \
DECL_BTN(r3, 15) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, -1) \
DECL_AXIS(l_y_minus, +1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#endif
#define SWITCH_DEFAULT_BINDS \
DECL_BTN(a, 0) \
DECL_BTN(b, 1) \
DECL_BTN(x, 2) \
DECL_BTN(y, 3) \
DECL_BTN(start, 10) \
DECL_BTN(select, 11) \
DECL_BTN(up, 13) \
DECL_BTN(down, 15) \
DECL_BTN(left, 12) \
DECL_BTN(right, 14) \
DECL_BTN(l, 6) \
DECL_BTN(r, 7) \
DECL_BTN(l2, 8) \
DECL_BTN(r2, 9) \
DECL_BTN(l3, 4) \
DECL_BTN(r3, 5) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, +3) \
DECL_AXIS(r_y_minus, -3)
#define EMSCRIPTEN_DEFAULT_BINDS \
DECL_BTN(a, 1) \
DECL_BTN(b, 0) \
DECL_BTN(x, 3) \
DECL_BTN(y, 2) \
DECL_BTN(start, 9) \
DECL_BTN(select, 8) \
DECL_BTN(up, 12) \
DECL_BTN(down, 13) \
DECL_BTN(left, 14) \
DECL_BTN(right, 15) \
DECL_BTN(l, 4) \
DECL_BTN(r, 5) \
DECL_BTN(l2, 6) \
DECL_BTN(r2, 7) \
DECL_BTN(l3, 10) \
DECL_BTN(r3, 11) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, +3) \
DECL_AXIS(r_y_minus, -3)
const char* const input_builtin_autoconfs[] =
{
#if defined(_WIN32) && defined(_XBOX)
DECL_AUTOCONF_DEVICE("XInput Controller (User 1)", "xdk", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XInput Controller (User 2)", "xdk", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XInput Controller (User 3)", "xdk", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XInput Controller (User 4)", "xdk", XINPUT_DEFAULT_BINDS),
#elif defined(_WIN32)
#if !defined(__STDC_C89__) && !defined(__STDC_C89_AMENDMENT_1__)
DECL_AUTOCONF_DEVICE("XInput Controller (User 1)", "xinput", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XInput Controller (User 2)", "xinput", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XInput Controller (User 3)", "xinput", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XInput Controller (User 4)", "xinput", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XBOX One Controller (User 1)", "xinput", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XBOX One Controller (User 2)", "xinput", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XBOX One Controller (User 3)", "xinput", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XBOX One Controller (User 4)", "xinput", XINPUT_DEFAULT_BINDS),
#endif
#endif
#ifdef HAVE_SDL2
DECL_AUTOCONF_DEVICE("Standard Gamepad", "sdl2", SDL2_DEFAULT_BINDS),
#endif
#if defined(ANDROID)
DECL_AUTOCONF_DEVICE("Android Gamepad", "android", ANDROID_DEFAULT_BINDS),
#endif
#ifdef __QNX__
DECL_AUTOCONF_DEVICE("QNX Controller", "qnx", QNX_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("DS4 Controller", "qnx", QNX_DUALSHOCK_BINDS),
#endif
#if defined(VITA) || defined(SN_TARGET_PSP2)
DECL_AUTOCONF_DEVICE("Vita Controller", "vita", PSPINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("DS3 Controller", "vita", PSPINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("DS4 Controller", "vita", PSPINPUT_DEFAULT_BINDS),
#elif defined(PSP)
DECL_AUTOCONF_DEVICE("PSP Controller", "psp", PSPINPUT_DEFAULT_BINDS),
#endif
#ifdef _3DS
DECL_AUTOCONF_DEVICE("3DS Controller", "ctr", CTRINPUT_DEFAULT_BINDS),
#endif
#ifdef DJGPP
DECL_AUTOCONF_DEVICE("DOS Controller", "dos", DOSINPUT_DEFAULT_BINDS),
#endif
#ifdef GEKKO
DECL_AUTOCONF_DEVICE("GameCube Controller", "gx", GXINPUT_GAMECUBE_DEFAULT_BINDS),
#ifdef HW_RVL
DECL_AUTOCONF_DEVICE("Wiimote Controller", "gx", GXINPUT_WIIMOTE_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("Nunchuk Controller", "gx", GXINPUT_NUNCHUK_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("Classic Controller", "gx", GXINPUT_CLASSIC_DEFAULT_BINDS),
#endif
#endif
#ifdef WIIU
DECL_AUTOCONF_DEVICE(PAD_NAME_WIIU_GAMEPAD, "wiiu", WIIUINPUT_GAMEPAD_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE(PAD_NAME_WIIU_PRO, "wiiu", WIIUINPUT_PRO_CONTROLLER_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE(PAD_NAME_WIIMOTE, "wiiu", WIIUINPUT_WIIMOTE_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE(PAD_NAME_NUNCHUK, "wiiu", WIIUINPUT_NUNCHUK_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE(PAD_NAME_CLASSIC, "wiiu", WIIUINPUT_CLASSIC_CONTROLLER_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE(PAD_NAME_HID, "wiiu", WIIUINPUT_GAMEPAD_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("GameCube Controller", "wiiu", WIIUINPUT_GAMECUBE_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("Sony DualShock 3", "wiiu", WIIUINPUT_DS3_DEFAULT_BINDS),
#endif
#ifdef __CELLOS_LV2__
DECL_AUTOCONF_DEVICE("SixAxis Controller", "ps3", PS3INPUT_DEFAULT_BINDS),
#endif
#ifdef __SWITCH__
DECL_AUTOCONF_DEVICE("Switch Controller", "switch", SWITCH_DEFAULT_BINDS),
#endif
#ifdef EMSCRIPTEN
DECL_AUTOCONF_PID(1, 1, "rwebpad", EMSCRIPTEN_DEFAULT_BINDS),
#endif
NULL
};