RetroArch/input/input_types.h
gblues 1d84c0eca1 Fix analog for DS3, plus some cleanups
== DETAILS

- DS3 analog wasn't working mainly because I forgot to actually declare the
  axes in input/input_autoconfig.c when declaring the pad. Whoops.
- I also moved the axis decoding logic to a more central place, because it
  clearly is not Wii U specific.
- Removed some dead commented-out code

== TESTING

Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core.

Haven't tested with any actual analog games, but I did confirm via logging
that the correct ranges are produced.
2018-04-23 23:22:27 -07:00

33 lines
1.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __INPUT_TYPES__H
#define __INPUT_TYPES__H
typedef struct rarch_joypad_driver input_device_driver_t;
typedef struct input_keyboard_line input_keyboard_line_t;
typedef struct rarch_joypad_info rarch_joypad_info_t;
typedef struct input_driver input_driver_t;
typedef struct input_keyboard_ctx_wait input_keyboard_ctx_wait_t;
typedef struct {
uint32_t data[8];
uint16_t analogs[8];
} input_bits_t;
typedef struct joypad_connection joypad_connection_t;
typedef struct pad_connection_listener_interface pad_connection_listener_t;
#endif /* __INPUT_TYPES__H */