RetroArch/gfx/context/sdl_ctx.c
2012-06-29 09:48:37 +02:00

442 lines
11 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Compatibility wrapper between SDL 1.2/1.3 for OpenGL.
// Wraps functions which differ in 1.2 and 1.3.
#include "../gfx_context.h"
#include "../gfx_common.h"
#include "../../general.h"
#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#endif
#include "sdl_ctx.h"
// SDL 1.2 is portable, sure, but you still need some platform specific workarounds ;)
// Hopefully SDL 1.3 will solve this more cleanly :D
// Welcome to #ifdef HELL. :D
//
#if SDL_MODERN
static SDL_Window* g_window;
static SDL_GLContext g_ctx;
#endif
static bool g_fullscreen;
static unsigned g_interval;
void gfx_ctx_set_swap_interval(unsigned interval, bool inited)
{
g_interval = interval;
bool success = true;
#if SDL_MODERN
if (g_window)
success = SDL_GL_SetSwapInterval(g_interval) == 0;
#else
if (inited)
{
#if defined(_WIN32)
static BOOL (APIENTRY *wgl_swap_interval)(int) = NULL;
if (!wgl_swap_interval)
SDL_SYM_WRAP(wgl_swap_interval, "wglSwapIntervalEXT");
if (wgl_swap_interval)
success = wgl_swap_interval(g_interval);
#elif defined(__APPLE__) && defined(HAVE_OPENGL)
GLint val = g_interval;
success = CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &val) == 0;
#else
static int (*glx_swap_interval)(int) = NULL;
if (!glx_swap_interval)
SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalSGI");
if (!glx_swap_interval)
SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalMESA");
if (glx_swap_interval)
success = glx_swap_interval(g_interval) == 0;
else
RARCH_WARN("Could not find GLX VSync call.\n");
#endif
}
#endif
if (!success)
RARCH_WARN("Failed to set swap interval.\n");
}
static void gfx_ctx_wm_set_caption(const char *str)
{
#if SDL_MODERN
SDL_SetWindowTitle(g_window, str);
#else
SDL_WM_SetCaption(str, NULL);
#endif
}
void gfx_ctx_update_window_title(bool reset)
{
if (reset)
gfx_window_title_reset();
char buf[128];
if (gfx_window_title(buf, sizeof(buf)))
gfx_ctx_wm_set_caption(buf);
}
void gfx_ctx_get_video_size(unsigned *width, unsigned *height)
{
const SDL_VideoInfo *video_info = SDL_GetVideoInfo();
rarch_assert(video_info);
*width = video_info->current_w;
*height = video_info->current_h;
}
bool gfx_ctx_init(void)
{
#if SDL_MODERN
bool ret = SDL_VideoInit(NULL) == 0;
#else
if (SDL_WasInit(SDL_INIT_VIDEO))
return true;
bool ret = SDL_Init(SDL_INIT_VIDEO) == 0;
#endif
if (!ret)
RARCH_ERR("Failed to init SDL video.\n");
return ret;
}
#if SDL_MODERN
void gfx_ctx_destroy(void)
{
if (g_ctx)
SDL_GL_DeleteContext(g_ctx);
if (g_window)
SDL_DestroyWindow(g_window);
g_ctx = NULL;
g_window = NULL;
SDL_VideoQuit();
}
#else
void gfx_ctx_destroy(void)
{
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
#endif
bool gfx_ctx_set_video_mode(
unsigned width, unsigned height,
unsigned bits, bool fullscreen)
{
#if SDL_MODERN
if (g_window)
return true;
#endif
#if SDL_MODERN
static const int resizable = SDL_WINDOW_RESIZABLE;
#else
#ifndef __APPLE__ // Resizing on OSX is broken in 1.2 it seems :)
static const int resizable = SDL_RESIZABLE;
#else
static const int resizable = 0;
#endif
#endif
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#if !SDL_MODERN
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, g_interval);
#endif
#if SDL_MODERN
if (bits == 15)
{
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
}
g_window = SDL_CreateWindow("SSNES", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | (fullscreen ? SDL_WINDOW_FULLSCREEN : resizable));
if (!g_window)
{
RARCH_ERR("Failed to create SDL window.\n");
return false;
}
g_ctx = SDL_GL_CreateContext(g_window);
#else
if (!SDL_SetVideoMode(width, height, bits,
SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : resizable)))
{
RARCH_ERR("Failed to create SDL window.\n");
return false;
}
#endif
int attr = 0;
#if SDL_MODERN
SDL_GL_SetSwapInterval(g_interval);
#else
SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &attr);
if (attr <= 0 && g_interval)
{
RARCH_WARN("SDL failed to setup VSync, attempting to recover using native calls.\n");
gfx_ctx_set_swap_interval(g_interval, true);
}
#endif
g_fullscreen = fullscreen;
attr = 0;
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &attr);
if (attr <= 0)
RARCH_WARN("GL double buffer has not been enabled.\n");
// Remove that ugly mouse :D
SDL_ShowCursor(SDL_DISABLE);
return true;
}
// SDL 1.2 has an awkward model where you need to "confirm" window resizing.
// SDL 1.3 luckily removes this quirk.
void gfx_ctx_set_resize(unsigned width, unsigned height)
{
#if SDL_MODERN
(void)width;
(void)height;
#else
#ifndef __APPLE__ // Resizing on OSX is broken in 1.2 it seems :)
static const int resizable = SDL_RESIZABLE;
#else
static const int resizable = 0;
#endif
SDL_SetVideoMode(width, height, 0, SDL_OPENGL | (g_fullscreen ? SDL_FULLSCREEN : resizable));
#endif
}
void gfx_ctx_swap_buffers(void)
{
#if SDL_MODERN
SDL_GL_SwapWindow(g_window);
#else
SDL_GL_SwapBuffers();
#endif
}
bool gfx_ctx_key_pressed(int key)
{
int num_keys;
#if SDL_MODERN
Uint8 *keymap = SDL_GetKeyboardState(&num_keys);
key = SDL_GetScancodeFromKey(key);
if (key >= num_keys)
return false;
return keymap[key];
#else
Uint8 *keymap = SDL_GetKeyState(&num_keys);
if (key >= num_keys)
return false;
return keymap[key];
#endif
}
// 1.2 specific workaround for tiling WMs. In 1.3 we call GetSize directly, so we don't need to rely on
// proper event handling (I hope).
#if !SDL_MODERN && !defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_X11)
// This X11 is set on OSX for some reason.
static bool gfx_ctx_get_window_size(unsigned *width, unsigned *height)
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWMInfo(&info) != 1)
return false;
XWindowAttributes target;
info.info.x11.lock_func();
XGetWindowAttributes(info.info.x11.display, info.info.x11.window,
&target);
info.info.x11.unlock_func();
*width = target.width;
*height = target.height;
return true;
}
#endif
#if SDL_MODERN
static void check_window_modern(bool *quit,
bool *resize, unsigned *width, unsigned *height)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
*quit = true;
return;
case SDL_WINDOWEVENT:
switch (event.window.event)
{
case SDL_WINDOWEVENT_CLOSE:
*quit = true;
return;
case SDL_WINDOWEVENT_RESIZED:
*resize = true;
*width = event.window.data1;
*height = event.window.data2;
break;
}
break;
}
}
if (!*resize)
{
int w, h;
SDL_GetWindowSize(g_window, &w, &h);
if (*width != (unsigned)w || *height != (unsigned)h)
{
*resize = true;
*width = w;
*height = h;
}
}
}
#else
static void check_window_legacy(bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
*quit = true;
break;
case SDL_VIDEORESIZE:
*resize = true;
*width = event.resize.w;
*height = event.resize.h;
break;
}
}
#if defined(SDL_VIDEO_DRIVER_X11) && !defined(__APPLE__)
if (!*resize && !g_fullscreen)
{
unsigned new_width, new_height;
// Hack to workaround bugs in tiling WMs ... Very ugly.
// We trigger a resize, to force a resize event to occur.
// Some tiling WMs will immediately change window size, and not trigger an event in SDL to notify that the window
// size has in fact, changed.
// By forcing a dummy resize to original size, we can make sure events are triggered.
if (gfx_ctx_get_window_size(&new_width, &new_height) &&
((new_width != *width || new_height != *height) || (frame_count == 10))) // 10 here is chosen arbitrarily.
{
*resize = true;
*width = new_width;
*height = new_height;
RARCH_LOG("GL: Verified window size: %u x %u\n", *width, *height);
}
}
#endif
}
#endif
void gfx_ctx_check_window(bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
*quit = false;
*resize = false;
#if SDL_MODERN
check_window_modern(quit, resize, width, height);
#else
check_window_legacy(quit, resize, width, height, frame_count);
#endif
}
bool gfx_ctx_get_wm_info(SDL_SysWMinfo *info)
{
#ifdef XENON
(void)info;
return false;
#elif SDL_MODERN
if (g_window)
return SDL_GetWindowWMInfo(g_window, info);
else
return SDL_GetWMInfo(info) == 1;
#else
return SDL_GetWMInfo(info) == 1;
#endif
}
bool gfx_ctx_window_has_focus(void)
{
#if SDL_MODERN
Uint32 flags = SDL_GetWindowFlags(g_window);
flags &= SDL_WINDOW_INPUT_FOCUS;
return flags == SDL_WINDOW_INPUT_FOCUS;
#else
return (SDL_GetAppState() & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) == (SDL_APPINPUTFOCUS | SDL_APPACTIVE);
#endif
}
void gfx_ctx_input_driver(const input_driver_t **input, void **input_data)
{
void *sdl_input = input_sdl.init();
if (sdl_input)
{
*input = &input_sdl;
*input_data = sdl_input;
}
else
*input = NULL;
}
#ifdef HAVE_OPENGL
void gfx_ctx_set_projection(gl_t *gl, const struct gl_ortho *ortho, bool allow_rotate)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (allow_rotate)
glRotatef(gl->rotation, 0, 0, 1);
glOrtho(ortho->left, ortho->right, ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
#endif