mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 18:50:29 +00:00
97 lines
2.7 KiB
C
97 lines
2.7 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2012 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <stdint.h>
|
|
|
|
#include "rarch_console_settings.h"
|
|
#include "rarch_console_video.h"
|
|
|
|
#if defined(HAVE_HLSL)
|
|
#include "../gfx/shader_hlsl.h"
|
|
#elif defined(HAVE_CG) && defined(HAVE_OPENGL)
|
|
#include "../gfx/shader_cg.h"
|
|
#endif
|
|
|
|
struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = {
|
|
{ "1:1", 1.0f },
|
|
{ "2:1", 2.0f },
|
|
{ "3:2", 1.5f },
|
|
{ "3:4", 0.75f },
|
|
{ "4:1", 4.0f },
|
|
{ "4:3", 1.3333f },
|
|
{ "4:4", 1.0f },
|
|
{ "5:4", 1.25f },
|
|
{ "6:5", 1.2f },
|
|
{ "7:9", 0.7777f },
|
|
{ "8:3", 2.6666f },
|
|
{ "8:7", 1.1428f },
|
|
{ "16:9", 1.7778f },
|
|
{ "16:10", 1.6f },
|
|
{ "16:15", 3.2f },
|
|
{ "19:12", 1.5833f },
|
|
{ "19:14", 1.3571f },
|
|
{ "30:17", 1.7647f },
|
|
{ "32:9", 3.5555f },
|
|
{ "Auto", 1.0f },
|
|
{ "Custom", 0.0f }
|
|
};
|
|
|
|
char rotation_lut[ASPECT_RATIO_END][PATH_MAX] =
|
|
{
|
|
"Normal",
|
|
"Vertical",
|
|
"Flipped",
|
|
"Flipped Rotated"
|
|
};
|
|
|
|
void rarch_set_auto_viewport(unsigned width, unsigned height)
|
|
{
|
|
if(width == 0 || height == 0)
|
|
return;
|
|
|
|
unsigned aspect_x, aspect_y, len, highest, i;
|
|
|
|
len = width < height ? width : height;
|
|
highest = 1;
|
|
for (i = 1; i < len; i++)
|
|
{
|
|
if ((width % i) == 0 && (height % i) == 0)
|
|
highest = i;
|
|
}
|
|
|
|
aspect_x = width / highest;
|
|
aspect_y = height / highest;
|
|
|
|
snprintf(aspectratio_lut[ASPECT_RATIO_AUTO].name, sizeof(aspectratio_lut[ASPECT_RATIO_AUTO].name), "%d:%d (Auto)", aspect_x, aspect_y);
|
|
aspectratio_lut[ASPECT_RATIO_AUTO].value = (int)aspect_x / (int)aspect_y;
|
|
}
|
|
|
|
#if defined(HAVE_HLSL) || defined(HAVE_CG) || defined(HAVE_GLSL)
|
|
void rarch_load_shader(unsigned slot, const char *path)
|
|
{
|
|
#if defined(HAVE_HLSL)
|
|
hlsl_load_shader(slot, path);
|
|
#elif defined(HAVE_CG) && defined(HAVE_OPENGL)
|
|
gl_cg_load_shader(slot, path);
|
|
#else
|
|
RARCH_WARN("Shader support is not implemented for this build.\n");
|
|
#endif
|
|
|
|
if (g_console.info_msg_enable)
|
|
rarch_settings_msg(S_MSG_SHADER_LOADING_SUCCEEDED, S_DELAY_180);
|
|
}
|
|
#endif
|