RetroArch/gfx/common/d3d_common.c
2018-01-25 04:28:50 +01:00

2930 lines
70 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* For Xbox we will just link statically
* to Direct3D libraries instead. */
#if !defined(_XBOX) && defined(HAVE_DYLIB)
#define HAVE_DYNAMIC_D3D
#endif
#ifdef HAVE_DYNAMIC_D3D
#include <dynamic/dylib.h>
#endif
#include "../../configuration.h"
#include "../../verbosity.h"
#include "d3d_common.h"
#ifdef HAVE_D3DX
#if defined(HAVE_D3D9)
#ifdef _XBOX
#include <d3dx9core.h>
#include <d3dx9tex.h>
#else
#include "../include/d3d9/d3dx9tex.h"
#endif
#elif defined(HAVE_D3D8)
#ifdef _XBOX
#include <d3dx8core.h>
#include <d3dx8tex.h>
#else
#include "../include/d3d8/d3dx8tex.h"
#endif
#endif
#endif
static enum gfx_ctx_api d3d_common_api = GFX_CTX_NONE;
#ifdef _XBOX
#include <xgraphics.h>
#endif
static UINT SDKVersion = 0;
#ifdef HAVE_DYNAMIC_D3D
static dylib_t g_d3d_dll;
#ifdef HAVE_D3DX
static dylib_t g_d3dx_dll;
#endif
static bool dylib_initialized = false;
#endif
#if defined(HAVE_D3D9)
typedef IDirect3D9 *(__stdcall *D3DCreate_t)(UINT);
#ifdef HAVE_D3DX
typedef HRESULT (__stdcall
*D3DCompileShader_t)(
LPCSTR pSrcData,
UINT srcDataLen,
const D3DXMACRO *pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER *ppShader,
LPD3DXBUFFER *ppErrorMsgs,
LPD3DXCONSTANTTABLE *ppConstantTable);
typedef HRESULT (__stdcall
*D3DCompileShaderFromFile_t)(
LPCTSTR pSrcFile,
const D3DXMACRO *pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER *ppShader,
LPD3DXBUFFER *ppErrorMsgs,
LPD3DXCONSTANTTABLE *ppConstantTable);
typedef HRESULT (__stdcall
*D3DCreateTextureFromFile_t)(
LPDIRECT3DDEVICE9 pDevice,
LPCSTR pSrcFile,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE9* ppTexture);
typedef HRESULT (__stdcall
*D3DXCreateFontIndirect_t)(
LPDIRECT3DDEVICE9 pDevice,
D3DXFONT_DESC* pDesc,
LPD3DXFONT* ppFont);
#endif
#elif defined(HAVE_D3D8)
typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT);
#ifdef HAVE_D3DX
typedef HRESULT (__stdcall
*D3DCreateTextureFromFile_t)(
LPDIRECT3DDEVICE8 pDevice,
LPCSTR pSrcFile,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE8* ppTexture);
typedef HRESULT (__stdcall
*D3DXCreateFontIndirect_t)(
LPDIRECT3DDEVICE8 pDevice,
CONST LOGFONT* pDesc,
LPD3DXFONT* ppFont);
#endif
#endif
#ifdef HAVE_D3DX
static D3DXCreateFontIndirect_t D3DCreateFontIndirect;
static D3DCreateTextureFromFile_t D3DCreateTextureFromFile;
#ifdef HAVE_D3D9
static D3DCompileShaderFromFile_t D3DCompileShaderFromFile;
static D3DCompileShader_t D3DCompileShader;
#endif
#endif
static D3DCreate_t D3DCreate;
void *d3d_create(void)
{
return D3DCreate(SDKVersion);
}
#ifdef HAVE_DYNAMIC_D3D
#ifdef HAVE_D3DX
static const char *d3dx9_dll_list[] =
{
"d3dx9_24.dll",
"d3dx9_25.dll",
"d3dx9_26.dll",
"d3dx9_27.dll",
"d3dx9_28.dll",
"d3dx9_29.dll",
"d3dx9_30.dll",
"d3dx9_31.dll",
"d3dx9_32.dll",
"d3dx9_33.dll",
"d3dx9_34.dll",
"d3dx9_35.dll",
"d3dx9_36.dll",
"d3dx9_37.dll",
"d3dx9_38.dll",
"d3dx9_39.dll",
"d3dx9_40.dll",
"d3dx9_41.dll",
"d3dx9_42.dll",
"d3dx9_43.dll",
NULL
};
static dylib_t dylib_load_d3dx(void)
{
dylib_t dll = NULL;
#if defined(HAVE_D3D9)
const char **dll_name = d3dx9_dll_list;
while (!dll && *dll_name)
dll = dylib_load(*dll_name++);
#endif
return dll;
}
#endif
#endif
bool d3d_initialize_symbols(enum gfx_ctx_api api)
{
#ifdef HAVE_DYNAMIC_D3D
if (dylib_initialized)
return true;
switch (api)
{
case GFX_CTX_DIRECT3D9_API:
#if defined(HAVE_D3D9)
#if defined(DEBUG) || defined(_DEBUG)
g_d3d_dll = dylib_load("d3d9d.dll");
if(!g_d3d_dll)
#endif
g_d3d_dll = dylib_load("d3d9.dll");
#ifdef HAVE_D3DX
g_d3dx_dll = dylib_load_d3dx();
if (!g_d3dx_dll)
return false;
#endif
#endif
break;
case GFX_CTX_DIRECT3D8_API:
#if defined(HAVE_D3D8)
#if defined(DEBUG) || defined(_DEBUG)
g_d3d_dll = dylib_load("d3d8d.dll");
if(!g_d3d_dll)
#endif
g_d3d_dll = dylib_load("d3d8.dll");
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
if (!g_d3d_dll)
return false;
#endif
d3d_common_api = api;
#ifdef HAVE_DYNAMIC_D3D
#ifdef HAVE_D3DX
#ifdef UNICODE
D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3dx_dll, "D3DXCreateFontIndirectW");
#else
D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3dx_dll, "D3DXCreateFontIndirectA");
#endif
D3DCreateTextureFromFile = (D3DCreateTextureFromFile_t)dylib_proc(g_d3dx_dll, "D3DXCreateTextureFromFileExA");
D3DCompileShaderFromFile = (D3DCompileShaderFromFile_t)dylib_proc(g_d3dx_dll, "D3DXCompileShaderFromFile");
D3DCompileShader = (D3DCompileShader_t)dylib_proc(g_d3dx_dll, "D3DXCompileShader");
#endif
#else
#ifdef HAVE_D3DX
D3DCreateFontIndirect = D3DXCreateFontIndirect;
D3DCreateTextureFromFile = D3DXCreateTextureFromFileExA;
D3DCompileShaderFromFile = D3DXCompileShaderFromFile;
D3DCompileShader = D3DXCompileShader;
#endif
#endif
switch (api)
{
case GFX_CTX_DIRECT3D9_API:
SDKVersion = 31;
#ifdef HAVE_D3D9
#ifdef HAVE_DYNAMIC_D3D
D3DCreate = (D3DCreate_t)dylib_proc(g_d3d_dll, "Direct3DCreate9");
#else
D3DCreate = Direct3DCreate9;
#endif
#endif
break;
case GFX_CTX_DIRECT3D8_API:
SDKVersion = 220;
#ifdef HAVE_D3D8
#ifdef HAVE_DYNAMIC_D3D
D3DCreate = (D3DCreate_t)dylib_proc(g_d3d_dll, "Direct3DCreate8");
#ifdef HAVE_D3DX
D3DCreateFontIndirect = D3DXCreateFontIndirect;
D3DCreateTextureFromFile = D3DXCreateTextureFromFileExA;
#endif
#else
D3DCreate = Direct3DCreate8;
#endif
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
if (!D3DCreate)
goto error;
#ifdef _XBOX
SDKVersion = 0;
#endif
#ifdef HAVE_DYNAMIC_D3D
dylib_initialized = true;
#endif
return true;
error:
d3d_deinitialize_symbols();
return false;
}
void d3d_deinitialize_symbols(void)
{
#ifdef HAVE_DYNAMIC_D3D
if (g_d3d_dll)
dylib_close(g_d3d_dll);
#ifdef HAVE_D3DX
if (g_d3dx_dll)
dylib_close(g_d3dx_dll);
g_d3dx_dll = NULL;
#endif
g_d3d_dll = NULL;
dylib_initialized = false;
#endif
d3d_common_api = GFX_CTX_NONE;
}
bool d3d_check_device_type(void *_d3d,
unsigned idx,
D3DFORMAT disp_format,
D3DFORMAT backbuffer_format,
bool windowed_mode)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
if (!d3d)
return false;
#ifdef __cplusplus
if (FAILED(d3d->CheckDeviceType(
0,
D3DDEVTYPE_HAL,
disp_format,
backbuffer_format,
windowed_mode)))
return false;
#else
if (FAILED(IDirect3D9_CheckDeviceType(d3d,
0,
D3DDEVTYPE_HAL,
disp_format,
backbuffer_format,
windowed_mode)))
return false;
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
if (!d3d)
return false;
#ifdef __cplusplus
if (FAILED(d3d->CheckDeviceType(
0,
D3DDEVTYPE_HAL,
disp_format,
backbuffer_format,
windowed_mode)))
return false;
#else
if (FAILED(IDirect3D8_CheckDeviceType(d3d,
0,
D3DDEVTYPE_HAL,
disp_format,
backbuffer_format,
windowed_mode)))
return false;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
return false;
}
return true;
}
bool d3d_get_adapter_display_mode(
void *_d3d,
unsigned idx,
D3DDISPLAYMODE *display_mode)
{
if (!display_mode)
return false;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
if (!d3d)
return false;
#ifdef _XBOX
return true;
#elif defined(__cplusplus)
if (FAILED(d3d->GetAdapterDisplayMode(idx, display_mode)))
return false;
#else
if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, display_mode)))
return false;
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
if (!d3d)
return false;
#ifdef __cplusplus
if (FAILED(d3d->GetAdapterDisplayMode(idx, display_mode)))
return false;
#else
if (FAILED(IDirect3D8_GetAdapterDisplayMode(d3d, idx, display_mode)))
return false;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
return false;
}
return true;
}
bool d3d_swap(void *data, void *_dev)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
#ifdef _XBOX
dev->Present(NULL, NULL, NULL, NULL);
#else
if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
return false;
#endif
#else
#ifdef _XBOX
IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL);
#else
if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL)
== D3DERR_DEVICELOST)
return false;
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
return false;
#else
if (IDirect3DDevice8_Present(dev, NULL, NULL, NULL, NULL)
== D3DERR_DEVICELOST)
return false;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return true;
}
void d3d_set_transform(void *_dev,
D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX *matrix)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
/* XBox 360 D3D9 does not support fixed-function pipeline. */
#ifdef HAVE_D3D9
#ifndef _XBOX
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
dev->SetTransform(state, matrix);
#else
IDirect3DDevice9_SetTransform(dev, state, matrix);
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
dev->SetTransform(state, matrix);
#else
IDirect3DDevice8_SetTransform(dev, state, matrix);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
bool d3d_texture_get_level_desc(void *_tex,
unsigned idx, void *_ppsurface_level)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
#ifdef __cplusplus
if (SUCCEEDED(tex->GetLevelDesc(idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
#else
#if defined(_XBOX)
D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level);
return true;
#else
if (SUCCEEDED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
#ifdef __cplusplus
if (SUCCEEDED(tex->GetLevelDesc(idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
#else
if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return false;
}
bool d3d_texture_get_surface_level(void *_tex,
unsigned idx, void **_ppsurface_level)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return false;
#ifdef __cplusplus
if (SUCCEEDED(tex->GetSurfaceLevel(idx, (ID3DSURFACE**)_ppsurface_level)))
return true;
#else
if (SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
return true;
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (!tex)
return false;
#ifdef __cplusplus
if (SUCCEEDED(tex->GetSurfaceLevel(idx, (ID3DSURFACE**)_ppsurface_level)))
return true;
#else
if (SUCCEEDED(IDirect3DTexture8_GetSurfaceLevel(tex, idx, (IDirect3DSurface8**)_ppsurface_level)))
return true;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return false;
}
#ifdef HAVE_D3DX
static void *d3d_texture_new_from_file(
void *dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, D3DFORMAT format,
D3DPOOL pool, unsigned filter, unsigned mipfilter,
D3DCOLOR color_key, void *src_info_data,
PALETTEENTRY *palette)
{
void *buf = NULL;
HRESULT hr = E_FAIL;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#if defined(HAVE_D3D9)
hr = D3DCreateTextureFromFile((LPDIRECT3DDEVICE9)dev,
path, width, height, miplevels, usage, format,
pool, filter, mipfilter, color_key, src_info_data,
palette, (struct IDirect3DTexture9**)&buf);
#endif
break;
case GFX_CTX_DIRECT3D8_API:
#if defined(HAVE_D3D8)
hr = D3DCreateTextureFromFile((LPDIRECT3DDEVICE8)dev,
path, width, height, miplevels, usage, format,
pool, filter, mipfilter, color_key, src_info_data,
palette, (struct IDirect3DTeture8**)&buf);
#endif
break;
default:
break;
}
if (FAILED(hr))
return NULL;
return buf;
}
#endif
void *d3d_texture_new(void *_dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, D3DFORMAT format,
D3DPOOL pool, unsigned filter, unsigned mipfilter,
D3DCOLOR color_key, void *src_info_data,
PALETTEENTRY *palette, bool want_mipmap)
{
HRESULT hr = S_OK;
void *buf = NULL;
if (path)
{
#ifdef HAVE_D3DX
return d3d_texture_new_from_file(_dev,
path, width, height, miplevels,
usage, format, pool, filter, mipfilter,
color_key, src_info_data, palette);
#else
return NULL;
#endif
}
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifndef _XBOX
if (want_mipmap)
usage |= D3DUSAGE_AUTOGENMIPMAP;
#endif
#ifdef __cplusplus
hr = dev->CreateTexture(
width, height, miplevels, usage,
format, pool, (LPDIRECT3DTEXTURE9)&buf, NULL);
#else
hr = IDirect3DDevice9_CreateTexture(dev,
width, height, miplevels, usage,
format, pool, (struct IDirect3DTexture9**)&buf, NULL);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
hr = dev->CreateTexture(
width, height, miplevels, usage,
format, pool, (LPDIRECT3DTEXTURE8)&buf);
#else
hr = IDirect3DDevice8_CreateTexture(dev,
width, height, miplevels, usage,
format, pool, (LPDIRECT3DTEXTURE8)&buf);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
if (FAILED(hr))
return NULL;
return buf;
}
void d3d_texture_free(void *_tex)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return;
#ifdef __cplusplus
tex->Release();
#else
IDirect3DTexture9_Release(tex);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (!tex)
return;
#ifdef __cplusplus
tex->Release();
#else
IDirect3DTexture8_Release(tex);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
bool d3d_surface_lock_rect(void *data, void *data2)
{
LPDIRECT3DSURFACE surf = (LPDIRECT3DSURFACE)data;
if (!surf)
return false;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
#ifdef __cplusplus
if (FAILED(surf->LockRect((D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#else
#if defined(_XBOX)
IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY);
#else
if (FAILED(IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#endif
#endif
#endif
break;
case GFX_CTX_DIRECT3D8_API:
#ifdef HAVE_D3D8
#ifdef __cplusplus
if (FAILED(surf->LockRect((D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#else
if (FAILED(IDirect3DSurface8_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#endif
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
return true;
}
void d3d_surface_unlock_rect(void *data)
{
LPDIRECT3DSURFACE surf = (LPDIRECT3DSURFACE)data;
if (!surf)
return;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
#ifdef __cplusplus
surf->UnlockRect();
#else
IDirect3DSurface9_UnlockRect(surf);
#endif
#endif
break;
case GFX_CTX_DIRECT3D8_API:
#ifdef HAVE_D3D8
#ifdef __cplusplus
surf->UnlockRect();
#else
IDirect3DSurface8_UnlockRect(surf);
#endif
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_surface_free(void *data)
{
LPDIRECT3DSURFACE surf = (LPDIRECT3DSURFACE)data;
if (!surf)
return;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
#ifdef __cplusplus
surf->Release();
#else
IDirect3DSurface9_Release(surf);
#endif
#endif
break;
case GFX_CTX_DIRECT3D8_API:
#ifdef HAVE_D3D8
#ifdef __cplusplus
surf->Release();
#else
IDirect3DSurface8_Release(surf);
#endif
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_vertex_declaration_free(void *data)
{
if (!data)
return;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
#ifdef __cplusplus
{
LPDIRECT3DVERTEXDECLARATION vertex_decl =
(LPDIRECT3DVERTEXDECLARATION)data;
if (vertex_decl)
vertex_decl->Release();
}
#else
IDirect3DVertexDeclaration9_Release((LPDIRECT3DVERTEXDECLARATION)data);
#endif
#endif
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
}
bool d3d_vertex_declaration_new(void *_dev,
const void *vertex_data, void **decl_data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
const D3DVERTEXELEMENT *vertex_elements = (const D3DVERTEXELEMENT*)vertex_data;
LPDIRECT3DVERTEXDECLARATION **vertex_decl = (LPDIRECT3DVERTEXDECLARATION**)decl_data;
#if defined(__cplusplus)
if (SUCCEEDED(dev->CreateVertexDeclaration(vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_CreateVertexDeclaration(dev, vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl)))
return true;
#endif
}
#endif
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
return false;
}
LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(void *_dev,
unsigned length, unsigned usage,
unsigned fvf, D3DPOOL pool, void *handle)
{
HRESULT hr = S_OK;
LPDIRECT3DVERTEXBUFFER buf = NULL;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (usage == 0)
{
#ifndef _XBOX
#ifdef __cplusplus
if (dev->GetSoftwareVertexProcessing())
usage = D3DUSAGE_SOFTWAREPROCESSING;
#else
if (IDirect3DDevice9_GetSoftwareVertexProcessing(dev))
usage = D3DUSAGE_SOFTWAREPROCESSING;
#endif
#endif
}
#ifdef __cplusplus
hr = dev->CreateVertexBuffer(length, usage, fvf, pool, &buf, NULL);
#else
hr = IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf, pool,
&buf, NULL);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
hr = dev->CreateVertexBuffer(length, usage, fvf, pool, &buf, NULL);
#else
hr = IDirect3DDevice8_CreateVertexBuffer(dev, length, usage, fvf, pool,
&buf);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
if (FAILED(hr))
return NULL;
return buf;
}
void d3d_vertex_buffer_unlock(void *vertbuf_ptr)
{
LPDIRECT3DVERTEXBUFFER vertbuf = (LPDIRECT3DVERTEXBUFFER)vertbuf_ptr;
if (!vertbuf)
return;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
#ifdef __cplusplus
vertbuf->Unlock();
#else
IDirect3DVertexBuffer9_Unlock(vertbuf);
#endif
#endif
break;
case GFX_CTX_DIRECT3D8_API:
#ifdef HAVE_D3D8
#ifdef __cplusplus
vertbuf->Unlock();
#else
IDirect3DVertexBuffer8_Unlock(vertbuf);
#endif
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
}
void *d3d_vertex_buffer_lock(void *vertbuf_ptr)
{
void *buf = NULL;
LPDIRECT3DVERTEXBUFFER vertbuf = (LPDIRECT3DVERTEXBUFFER)vertbuf_ptr;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
#ifdef __cplusplus
vertbuf->Lock(0, 0, &buf, 0);
#else
IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0);
#endif
#endif
break;
case GFX_CTX_DIRECT3D8_API:
#ifdef HAVE_D3D8
#ifdef __cplusplus
vertbuf->Lock(0, 0, &buf, 0);
#else
IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0);
#endif
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
if (!buf)
return NULL;
return buf;
}
void d3d_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
if (vertex_data)
{
LPDIRECT3DVERTEXBUFFER buf = (LPDIRECT3DVERTEXBUFFER)vertex_data;
#ifdef __cplusplus
buf->Release();
#else
IDirect3DVertexBuffer9_Release(buf);
#endif
buf = NULL;
}
if (vertex_declaration)
{
LPDIRECT3DVERTEXDECLARATION vertex_decl = (LPDIRECT3DVERTEXDECLARATION)vertex_declaration;
d3d_vertex_declaration_free(vertex_decl);
vertex_decl = NULL;
}
#endif
break;
case GFX_CTX_DIRECT3D8_API:
#ifdef HAVE_D3D8
if (vertex_data)
{
LPDIRECT3DVERTEXBUFFER buf = (LPDIRECT3DVERTEXBUFFER)vertex_data;
#ifdef __cplusplus
buf->Release();
#else
IDirect3DVertexBuffer8_Release(buf);
#endif
buf = NULL;
}
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_set_stream_source(void *_dev, unsigned stream_no,
void *stream_vertbuf_ptr, unsigned offset_bytes,
unsigned stride)
{
LPDIRECT3DVERTEXBUFFER stream_vertbuf = (LPDIRECT3DVERTEXBUFFER)stream_vertbuf_ptr;
if (!stream_vertbuf)
return;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
dev->SetStreamSource(stream_no, stream_vertbuf, offset_bytes, stride);
#else
IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf,
offset_bytes,
stride);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
dev->SetStreamSource(stream_no, stream_vertbuf, offset_bytes, stride);
#else
IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
bool d3d_device_create_offscreen_plain_surface(
void *_dev,
unsigned width,
unsigned height,
unsigned format,
unsigned pool,
void **surf_data,
void *data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifndef _XBOX
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
if (SUCCEEDED(dev->CreateOffscreenPlainSurface(width, height,
(D3DFORMAT)format, (D3DPOOL)pool,
(LPDIRECT3DSURFACE*)surf_data,
(HANDLE*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_CreateOffscreenPlainSurface(dev,
width, height,
(D3DFORMAT)format, (D3DPOOL)pool,
(LPDIRECT3DSURFACE*)surf_data,
(HANDLE*)data)))
return true;
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
return false;
}
static void d3d_set_texture_stage_state(void *_dev,
unsigned sampler, unsigned type, unsigned value)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
/* XBox 360 has no fixed-function pipeline. */
#ifndef _XBOX
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
if (dev->SetTextureStageState(sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#else
if (IDirect3DDevice9_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
if (dev->SetTextureStageState(sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#else
if (IDirect3DDevice8_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_set_sampler_address_u(void *_dev,
unsigned sampler, unsigned value)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
d3d_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSU, value);
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_set_sampler_address_v(void *_dev,
unsigned sampler, unsigned value)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
d3d_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSV, value);
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_set_sampler_minfilter(void *_dev,
unsigned sampler, unsigned value)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
#ifdef HAVE_D3D8
d3d_set_texture_stage_state(_dev, sampler, D3DTSS_MINFILTER, value);
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_set_sampler_magfilter(void *_dev,
unsigned sampler, unsigned value)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
#ifdef HAVE_D3D8
d3d_set_texture_stage_state(_dev, sampler, D3DTSS_MAGFILTER, value);
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_set_sampler_mipfilter(void *_dev,
unsigned sampler, unsigned value)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
IDirect3DDevice9_SetSamplerState(dev, sampler,
D3DSAMP_MIPFILTER, value);
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
}
bool d3d_begin_scene(void *_dev)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#ifdef __cplusplus
if (FAILED(dev->BeginScene()))
return false;
#else
#if defined(_XBOX)
IDirect3DDevice9_BeginScene(dev);
#else
if (FAILED(IDirect3DDevice9_BeginScene(dev)))
return false;
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return false;
#ifdef __cplusplus
#ifdef _XBOX
dev->BeginScene();
#else
if (FAILED(dev->BeginScene()))
return false;
#endif
#else
#ifdef _XBOX
IDirect3DDevice8_BeginScene(dev);
#else
if (FAILED(IDirect3DDevice8_BeginScene(dev)))
return false;
#endif
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return true;
}
void d3d_end_scene(void *_dev)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->EndScene();
#else
IDirect3DDevice9_EndScene(dev);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->EndScene();
#else
IDirect3DDevice8_EndScene(dev);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
static void d3d_draw_primitive_internal(void *_dev,
D3DPRIMITIVETYPE type, unsigned start, unsigned count)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->DrawPrimitive(type, start, count);
#else
IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->DrawPrimitive(type, start, count);
#else
IDirect3DDevice8_DrawPrimitive(dev, type, start, count);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_draw_primitive(void *dev,
D3DPRIMITIVETYPE type, unsigned start, unsigned count)
{
if (!d3d_begin_scene(dev))
return;
d3d_draw_primitive_internal(dev, type, start, count);
d3d_end_scene(dev);
}
void d3d_clear(void *_dev,
unsigned count, const D3DRECT *rects, unsigned flags,
D3DCOLOR color, float z, unsigned stencil)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->Clear(count, rects, flags, color, z, stencil);
#else
IDirect3DDevice9_Clear(dev, count, rects, flags,
color, z, stencil);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->Clear(count, rects, flags, color, z, stencil);
#else
IDirect3DDevice8_Clear(dev, count, rects, flags,
color, z, stencil);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
bool d3d_device_get_render_target_data(void *_dev,
void *_src, void *_dst)
{
LPDIRECT3DSURFACE src = (LPDIRECT3DSURFACE)_src;
LPDIRECT3DSURFACE dst = (LPDIRECT3DSURFACE)_dst;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifndef _XBOX
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#ifdef __cplusplus
if (SUCCEEDED(dev->GetRenderTargetData(src, dst)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_GetRenderTargetData(
dev, src, dst)))
return true;
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
return false;
}
bool d3d_device_get_render_target(void *_dev,
unsigned idx, void **data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#ifdef __cplusplus
if (SUCCEEDED(dev->GetRenderTarget(idx,
(LPDIRECT3DSURFACE*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
idx, (LPDIRECT3DSURFACE*)data)))
return true;
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return false;
#ifdef __cplusplus
if (SUCCEEDED(dev->GetRenderTarget(
(LPDIRECT3DSURFACE*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice8_GetRenderTarget(dev,
(LPDIRECT3DSURFACE*)data)))
return true;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return false;
}
bool d3d_lock_rectangle(void *_tex,
unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return false;
#ifdef __cplusplus
if (FAILED(tex->LockRect(level, lock_rect, rect, flags)))
return false;
#else
#ifdef _XBOX
IDirect3DTexture9_LockRect(tex, level, lock_rect, (const RECT*)rect, flags);
#else
if (IDirect3DTexture9_LockRect(tex, level, lock_rect, (const RECT*)rect, flags) != D3D_OK)
return false;
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (!tex)
return false;
#ifdef __cplusplus
if (FAILED(tex->LockRect(level, lock_rect, rect, flags)))
return false;
#else
if (IDirect3DTexture8_LockRect(tex, level, lock_rect, rect, flags) != D3D_OK)
return false;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return true;
}
void d3d_unlock_rectangle(void *_tex)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return;
#ifdef __cplusplus
tex->UnlockRect(0);
#else
IDirect3DTexture9_UnlockRect(tex, 0);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (!tex)
return;
#ifdef __cplusplus
tex->UnlockRect(0);
#else
IDirect3DTexture8_UnlockRect(tex, 0);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_lock_rectangle_clear(void *tex,
unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
#if defined(_XBOX)
level = 0;
#endif
memset(lock_rect->pBits, level, rectangle_height * lock_rect->Pitch);
d3d_unlock_rectangle(tex);
}
void d3d_set_viewports(void *_dev, D3DVIEWPORT *vp)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->SetViewport(vp);
#else
IDirect3DDevice9_SetViewport(dev, vp);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->SetViewport(vp);
#else
IDirect3DDevice8_SetViewport(dev, vp);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_set_texture(void *_dev, unsigned sampler,
void *tex_data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)tex_data;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev || !tex)
return;
#ifdef __cplusplus
dev->SetTexture(sampler, tex);
#else
IDirect3DDevice9_SetTexture(dev, sampler,
(IDirect3DBaseTexture9*)tex);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)tex_data;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev || !tex)
return;
#ifdef __cplusplus
dev->SetTexture(sampler, tex);
#else
IDirect3DDevice8_SetTexture(dev, sampler,
(IDirect3DBaseTexture8*)tex);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_free_vertex_shader(void *_dev, void *data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DVertexShader9 *vs = (IDirect3DVertexShader9*)data;
if (!dev || !vs)
return;
#ifdef __cplusplus
vs->Release();
#else
IDirect3DVertexShader9_Release(vs);
#endif
}
#endif
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_free_pixel_shader(void *_dev, void *data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DPixelShader9 *ps = (IDirect3DPixelShader9*)data;
if (!dev || !ps)
return;
#ifdef __cplusplus
ps->Release();
#else
IDirect3DPixelShader9_Release(ps);
#endif
}
#endif
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
}
bool d3d_create_vertex_shader(void *_dev, const DWORD *a, void **b)
{
if (!_dev)
return false;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus)
if (dev->CreateVertexShader(a, (IDirect3DVertexShader9**)b) == D3D_OK)
return true;
#else
if (IDirect3DDevice9_CreateVertexShader(dev, a,
(LPDIRECT3DVERTEXSHADER*)b) == D3D_OK)
return true;
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
return false;
}
bool d3d_create_pixel_shader(void *_dev, const DWORD *a, void **b)
{
if (!_dev)
return false;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
if (dev->CreatePixelShader(a, (IDirect3DPixelShader9**)b) == D3D_OK)
return true;
#else
if (IDirect3DDevice9_CreatePixelShader(dev, a,
(LPDIRECT3DPIXELSHADER*)b) == D3D_OK)
return true;
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
return false;
}
bool d3d_set_pixel_shader(void *_dev, void *data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#ifdef HAVE_D3D9
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DPIXELSHADER d3dps = (LPDIRECT3DPIXELSHADER)data;
if (!dev || !d3dps)
return false;
#if defined(__cplusplus)
if (dev->SetPixelShader(d3dps) == D3D_OK)
return true;
#else
#ifdef _XBOX
/* Returns void on Xbox */
IDirect3DDevice9_SetPixelShader(dev, d3dps);
return true;
#else
if (IDirect3DDevice9_SetPixelShader(dev, d3dps) == D3D_OK)
return true;
#endif
#endif
}
#endif
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
return false;
}
bool d3d_set_vertex_shader(void *_dev, unsigned index,
void *data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data;
#ifdef __cplusplus
if (dev->SetVertexShader(shader) != D3D_OK)
return false;
#else
#ifdef _XBOX
IDirect3DDevice9_SetVertexShader(dev, shader);
#else
if (IDirect3DDevice9_SetVertexShader(dev, shader) != D3D_OK)
return false;
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
#ifdef HAVE_D3D8
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data;
if (dev->SetVertexShader(shader) != D3D_OK)
return false;
#else
if (IDirect3DDevice8_SetVertexShader(dev, index) != D3D_OK)
return false;
#endif
}
#endif
break;
case GFX_CTX_NONE:
default:
break;
}
return true;
}
bool d3d_set_vertex_shader_constantf(void *_dev,
UINT start_register,const float* constant_data,
unsigned vector4f_count)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#if defined(HAVE_D3D9)
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
#ifdef _XBOX
dev->SetVertexShaderConstantF(
start_register, constant_data, vector4f_count);
#else
if (dev->SetVertexShaderConstantF(
start_register, constant_data, vector4f_count) == D3D_OK)
return true;
#endif
#else
#ifdef _XBOX
IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count);
return true;
#else
if (IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count) == D3D_OK)
return true;
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
return false;
}
void d3d_texture_blit(unsigned pixel_size,
void *tex,
D3DLOCKED_RECT *lr, const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
unsigned y;
for (y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
memcpy(out, in, width * pixel_size);
}
}
bool d3d_get_render_state(void *data, D3DRENDERSTATETYPE state, DWORD *value)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
#ifdef __cplusplus
if (dev && dev->GetRenderState(state, value) == D3D_OK)
return true;
#else
#ifdef _XBOX
if (!dev)
return false;
IDirect3DDevice9_GetRenderState(dev, state, value);
return true;
#else
if (dev && IDirect3DDevice9_GetRenderState(dev, state, value) == D3D_OK)
return true;
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
#ifdef __cplusplus
if (dev && dev->GetRenderState(state, value) == D3D_OK)
return true;
#else
if (dev && IDirect3DDevice8_GetRenderState(dev, state, value) == D3D_OK)
return true;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return false;
}
void d3d_set_render_state(void *data, D3DRENDERSTATETYPE state, DWORD value)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return;
#ifdef __cplusplus
dev->SetRenderState(state, value);
#else
IDirect3DDevice9_SetRenderState(dev, state, value);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return;
#ifdef __cplusplus
dev->SetRenderState(state, value);
#else
IDirect3DDevice8_SetRenderState(dev, state, value);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_enable_blend_func(void *data)
{
if (!data)
return;
d3d_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
d3d_set_render_state(data, D3DRS_ALPHABLENDENABLE, true);
}
void d3d_device_set_render_target(void *_dev, unsigned idx,
void *data)
{
LPDIRECT3DSURFACE surf = (LPDIRECT3DSURFACE)data;
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->SetRenderTarget(idx, surf);
#else
IDirect3DDevice9_SetRenderTarget(dev, idx, surf);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->SetRenderTarget(idx, surf);
#else
IDirect3DDevice8_SetRenderTarget(dev, surf, NULL);
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_enable_alpha_blend_texture_func(void *data)
{
/* Also blend the texture with the set alpha value. */
d3d_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
}
void d3d_frame_postprocess(void *data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D8_API:
#ifdef HAVE_D3D8
{
#if defined(_XBOX)
global_t *global = global_get_ptr();
#ifdef __cplusplus
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return;
dev->SetFlickerFilter(global->console.screen.flicker_filter_index);
dev->SetSoftDisplayFilter(global->console.softfilter_enable);
#else
D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index);
D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable);
#endif
#endif
}
#endif
break;
case GFX_CTX_DIRECT3D9_API:
case GFX_CTX_NONE:
default:
break;
}
}
void d3d_disable_blend_func(void *data)
{
d3d_set_render_state(data, D3DRS_ALPHABLENDENABLE, false);
}
void d3d_set_vertex_declaration(void *data, void *vertex_data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#if defined(HAVE_D3D9)
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return;
#ifdef __cplusplus
dev->SetVertexDeclaration((LPDIRECT3DVERTEXDECLARATION)vertex_data);
#else
IDirect3DDevice9_SetVertexDeclaration(dev, (LPDIRECT3DVERTEXDECLARATION)vertex_data);
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
}
static bool d3d_reset_internal(void *data,
D3DPRESENT_PARAMETERS *d3dpp
)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return false;
#ifdef __cplusplus
if ((dev->Reset(d3dpp) == D3D_OK))
return true;
#else
if (IDirect3DDevice9_Reset(dev, d3dpp) == D3D_OK)
return true;
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return false;
#ifdef __cplusplus
if ((dev->Reset(d3dpp) == D3D_OK))
return true;
#else
if (IDirect3DDevice8_Reset(dev, d3dpp) == D3D_OK)
return true;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return false;
}
static HRESULT d3d_test_cooperative_level(void *data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifndef _XBOX
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return E_FAIL;
#ifdef __cplusplus
return dev->TestCooperativeLevel();
#else
return IDirect3DDevice9_TestCooperativeLevel(dev);
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifndef _XBOX
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return E_FAIL;
#ifdef __cplusplus
return dev->TestCooperativeLevel();
#else
return IDirect3DDevice8_TestCooperativeLevel(dev);
#endif
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return E_FAIL;
}
static bool d3d_create_device_internal(
void *data,
D3DPRESENT_PARAMETERS *d3dpp,
void *_d3d,
HWND focus_window,
unsigned cur_mon_id,
DWORD behavior_flags)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return false;
#ifdef __cplusplus
if (SUCCEEDED(d3d->CreateDevice(
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
dev)))
return true;
#else
if (SUCCEEDED(IDirect3D9_CreateDevice(d3d,
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
(IDirect3DDevice9**)dev)))
return true;
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return false;
#ifdef __cplusplus
if (SUCCEEDED(d3d->CreateDevice(
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
dev)))
return true;
#else
if (SUCCEEDED(IDirect3D8_CreateDevice(d3d,
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
dev)))
return true;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return false;
}
bool d3d_create_device(void *dev,
D3DPRESENT_PARAMETERS *d3dpp,
void *d3d,
HWND focus_window,
unsigned cur_mon_id)
{
if (!d3d_create_device_internal(dev,
d3dpp,
d3d,
focus_window,
cur_mon_id,
D3DCREATE_HARDWARE_VERTEXPROCESSING))
if (!d3d_create_device_internal(
dev, d3dpp, d3d, focus_window,
cur_mon_id,
D3DCREATE_SOFTWARE_VERTEXPROCESSING))
return false;
return true;
}
bool d3d_reset(void *dev, D3DPRESENT_PARAMETERS *d3dpp)
{
const char *err = NULL;
if (d3d_reset_internal(dev, d3dpp))
return true;
RARCH_WARN("[D3D]: Attempting to recover from dead state...\n");
#ifndef _XBOX
/* Try to recreate the device completely. */
switch (d3d_test_cooperative_level(dev))
{
case D3DERR_DEVICELOST:
err = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
err = "DEVICENOTRESET";
break;
case D3DERR_DRIVERINTERNALERROR:
err = "DRIVERINTERNALERROR";
break;
default:
err = "Unknown";
}
RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err);
#endif
return false;
}
bool d3d_device_get_backbuffer(void *_dev,
unsigned idx, unsigned swapchain_idx,
unsigned backbuffer_type, void **data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#ifdef __cplusplus
if (SUCCEEDED(dev->GetBackBuffer(
swapchain_idx, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev,
swapchain_idx, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE*)data)))
return true;
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return false;
#ifdef __cplusplus
if (SUCCEEDED(dev->GetBackBuffer(idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE*)data)))
return true;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return false;
}
void d3d_device_free(void *_dev, void *_pd3d)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
LPDIRECT3D9 pd3d = (LPDIRECT3D9)_pd3d;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev)
{
#ifdef __cplusplus
dev->Release();
#else
IDirect3DDevice9_Release(dev);
#endif
}
if (pd3d)
{
#ifdef __cplusplus
pd3d->Release();
#else
IDirect3D9_Release(pd3d);
#endif
}
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3D8
LPDIRECT3D8 pd3d = (LPDIRECT3D8)_pd3d;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (dev)
{
#ifdef __cplusplus
dev->Release();
#else
IDirect3DDevice8_Release(dev);
#endif
}
if (pd3d)
{
#if defined(__cplusplus)
pd3d->Release();
#else
IDirect3D8_Release(pd3d);
#endif
}
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
}
D3DTEXTUREFILTERTYPE d3d_translate_filter(unsigned type)
{
switch (type)
{
case RARCH_FILTER_UNSPEC:
{
settings_t *settings = config_get_ptr();
if (!settings->bools.video_smooth)
break;
}
/* fall-through */
case RARCH_FILTER_LINEAR:
return D3DTEXF_LINEAR;
case RARCH_FILTER_NEAREST:
break;
}
return D3DTEXF_POINT;
}
void *d3d_matrix_transpose(void *_pout, const void *_pm)
{
unsigned i,j;
D3DMATRIX *pout = (D3DMATRIX*)_pout;
CONST D3DMATRIX *pm = (D3DMATRIX*)_pm;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
pout->m[i][j] = pm->m[j][i];
}
return pout;
}
void *d3d_matrix_identity(void *_pout)
{
D3DMATRIX *pout = (D3DMATRIX*)_pout;
if ( !pout )
return NULL;
pout->m[0][1] = 0.0f;
pout->m[0][2] = 0.0f;
pout->m[0][3] = 0.0f;
pout->m[1][0] = 0.0f;
pout->m[1][2] = 0.0f;
pout->m[1][3] = 0.0f;
pout->m[2][0] = 0.0f;
pout->m[2][1] = 0.0f;
pout->m[2][3] = 0.0f;
pout->m[3][0] = 0.0f;
pout->m[3][1] = 0.0f;
pout->m[3][2] = 0.0f;
pout->m[0][0] = 1.0f;
pout->m[1][1] = 1.0f;
pout->m[2][2] = 1.0f;
pout->m[3][3] = 1.0f;
return pout;
}
void *d3d_matrix_ortho_off_center_lh(void *_pout, float l, float r, float b, float t, float zn, float zf)
{
D3DMATRIX *pout = (D3DMATRIX*)_pout;
d3d_matrix_identity(pout);
pout->m[0][0] = 2.0f / (r - l);
pout->m[1][1] = 2.0f / (t - b);
pout->m[2][2] = 1.0f / (zf -zn);
pout->m[3][0] = -1.0f -2.0f *l / (r - l);
pout->m[3][1] = 1.0f + 2.0f * t / (b - t);
pout->m[3][2] = zn / (zn -zf);
return pout;
}
void *d3d_matrix_multiply(void *_pout, const void *_pm1, const void *_pm2)
{
unsigned i,j;
D3DMATRIX *pout = (D3DMATRIX*)_pout;
CONST D3DMATRIX *pm1 = (CONST D3DMATRIX*)_pm1;
CONST D3DMATRIX *pm2 = (CONST D3DMATRIX*)_pm2;
for (i=0; i<4; i++)
{
for (j=0; j<4; j++)
pout->m[i][j] = pm1->m[i][0] * pm2->m[0][j] + pm1->m[i][1] * pm2->m[1][j] + pm1->m[i][2] * pm2->m[2][j] + pm1->m[i][3] * pm2->m[3][j];
}
return pout;
}
void *d3d_matrix_rotation_z(void *_pout, float angle)
{
D3DMATRIX *pout = (D3DMATRIX*)_pout;
d3d_matrix_identity(pout);
pout->m[0][0] = cos(angle);
pout->m[1][1] = cos(angle);
pout->m[0][1] = sin(angle);
pout->m[1][0] = -sin(angle);
return pout;
}
bool d3dx_create_font_indirect(void *_dev,
void *desc, void **font_data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3DX
#ifdef HAVE_D3D9
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
if (SUCCEEDED(D3DCreateFontIndirect(
dev, (D3DXFONT_DESC*)desc, font_data)))
return true;
#else
if (SUCCEEDED(D3DCreateFontIndirect(
dev, (D3DXFONT_DESC*)desc,
(struct ID3DXFont**)font_data)))
return true;
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
{
#ifdef HAVE_D3DX
#ifdef HAVE_D3D8
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (SUCCEEDED(D3DCreateFontIndirect(
dev, (CONST LOGFONT*)desc,
(struct ID3DXFont**)font_data)))
return true;
#endif
#endif
}
break;
case GFX_CTX_NONE:
default:
break;
}
return false;
}
void d3dxbuffer_release(void *data)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
{
#ifdef HAVE_D3D9
#ifdef HAVE_D3DX
#ifdef __cplusplus
ID3DXBuffer *p = (ID3DXBuffer*)data;
#else
LPD3DXBUFFER p = (LPD3DXBUFFER)data;
#endif
if (!p)
return;
#ifdef __cplusplus
p->Release();
#else
p->lpVtbl->Release(p);
#endif
#endif
#endif
}
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
}
bool d3dx_compile_shader(
const char *src,
unsigned src_data_len,
const void *pdefines,
void *pinclude,
const char *pfunctionname,
const char *pprofile,
unsigned flags,
void *ppshader,
void *pperrormsgs,
void *ppconstanttable)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#if defined(HAVE_D3DX) && defined(HAVE_D3D9)
if (D3DCompileShader)
if (D3DCompileShader(
(LPCTSTR)src,
(UINT)src_data_len,
(const D3DXMACRO*)pdefines,
(LPD3DXINCLUDE)pinclude,
(LPCSTR)pfunctionname,
(LPCSTR)pprofile,
(DWORD)flags,
(LPD3DXBUFFER*)ppshader,
(LPD3DXBUFFER*)pperrormsgs,
(LPD3DXCONSTANTTABLE*)ppconstanttable) >= 0)
return true;
#endif
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
return false;
}
bool d3dx_compile_shader_from_file(
const char *src,
const void *pdefines,
void *pinclude,
const char *pfunctionname,
const char *pprofile,
unsigned flags,
void *ppshader,
void *pperrormsgs,
void *ppconstanttable)
{
switch (d3d_common_api)
{
case GFX_CTX_DIRECT3D9_API:
#if defined(HAVE_D3DX) && defined(HAVE_D3D9)
if (D3DCompileShaderFromFile)
if (D3DCompileShaderFromFile(
(LPCTSTR)src,
(const D3DXMACRO*)pdefines,
(LPD3DXINCLUDE)pinclude,
(LPCSTR)pfunctionname,
(LPCSTR)pprofile,
(DWORD)flags,
(LPD3DXBUFFER*)ppshader,
(LPD3DXBUFFER*)pperrormsgs,
(LPD3DXCONSTANTTABLE*)ppconstanttable) >= 0)
return true;
#endif
break;
case GFX_CTX_DIRECT3D8_API:
case GFX_CTX_NONE:
default:
break;
}
return false;
}
D3DFORMAT d3d_get_rgb565_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_R5G6B5;
#else
return D3DFMT_R5G6B5;
#endif
}
D3DFORMAT d3d_get_argb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_A8R8G8B8;
#else
return D3DFMT_A8R8G8B8;
#endif
}
D3DFORMAT d3d_get_xrgb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_X8R8G8B8;
#else
return D3DFMT_X8R8G8B8;
#endif
}