RetroArch/menu/drivers/rgui.c

4855 lines
160 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2012-2015 - Michael Lelli
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <limits.h>
#include <string/stdstring.h>
#include <lists/file_list.h>
#include <lists/string_list.h>
#include <compat/strl.h>
#include <compat/posix_string.h>
#include <encodings/utf.h>
#include <file/file_path.h>
#include <formats/image.h>
#include <retro_inline.h>
#include <string/stdstring.h>
#include <encodings/utf.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#if defined(HAVE_MENU_WIDGETS)
#include "../widgets/menu_widgets.h"
#endif
#include "../../playlist.h"
#include "../../frontend/frontend_driver.h"
#include "menu_generic.h"
#include "../menu_driver.h"
#include "../menu_animation.h"
#include "../widgets/menu_input_dialog.h"
#include "../widgets/menu_osk.h"
#include "../../configuration.h"
#include "../../gfx/drivers_font_renderer/bitmap.h"
#include <file/config_file.h>
/* Thumbnail additions */
#include "../menu_thumbnail_path.h"
#include "../../tasks/tasks_internal.h"
#include <gfx/scaler/scaler.h>
#include <features/features_cpu.h>
#if defined(GEKKO)
/* Required for the Wii build, since we have
* to query the hardware for the actual display
* aspect ratio... */
#include "../../wii/libogc/include/ogc/conf.h"
#endif
#define MAX_FB_WIDTH 426
#define RGUI_ENTRY_VALUE_MAXLEN 19
#define RGUI_TICKER_SPACER " | "
#define NUM_FONT_GLYPHS_REGULAR 128
#define NUM_FONT_GLYPHS_EXTENDED 256
#define NUM_PARTICLES 256
#ifndef PI
#define PI 3.14159265359f
#endif
#define BATTERY_WARN_THRESHOLD 20
typedef struct
{
unsigned start_x;
unsigned start_y;
unsigned width;
unsigned height;
unsigned value_maxlen;
} rgui_term_layout_t;
static rgui_term_layout_t rgui_term_layout = {0};
typedef struct
{
uint32_t hover_color;
uint32_t normal_color;
uint32_t title_color;
uint32_t bg_dark_color;
uint32_t bg_light_color;
uint32_t border_dark_color;
uint32_t border_light_color;
uint32_t shadow_color;
uint32_t particle_color;
} rgui_theme_t;
static const rgui_theme_t rgui_theme_classic_red = {
0xFFFF362B, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFFF362B, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC08C0000, /* border_dark_color */
0xC0CC0E03, /* border_light_color */
0xC0000000, /* shadow_color */
0xC09E8686 /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_orange = {
0xFFF87217, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFF87217, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC0962800, /* border_dark_color */
0xC0E46C03, /* border_light_color */
0xC0000000, /* shadow_color */
0xC09E9286 /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_yellow = {
0xFFFFD801, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFFFD801, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC0AC7800, /* border_dark_color */
0xC0F3C60D, /* border_light_color */
0xC0000000, /* shadow_color */
0xC0999581 /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_green = {
0xFF64FF64, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFF64FF64, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC0204020, /* border_dark_color */
0xC0408040, /* border_light_color */
0xC0000000, /* shadow_color */
0xC0879E87 /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_blue = {
0xFF48BEFF, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFF48BEFF, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC0005BA6, /* border_dark_color */
0xC02E94E2, /* border_light_color */
0xC0000000, /* shadow_color */
0xC086949E /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_violet = {
0xFFD86EFF, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFD86EFF, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC04C0A60, /* border_dark_color */
0xC0842DCE, /* border_light_color */
0xC0000000, /* shadow_color */
0xC08E8299 /* particle_color */
};
static const rgui_theme_t rgui_theme_classic_grey = {
0xFFB6C1C7, /* hover_color */
0xFFFFFFFF, /* normal_color */
0xFFB6C1C7, /* title_color */
0xC0202020, /* bg_dark_color */
0xC0404040, /* bg_light_color */
0xC0505050, /* border_dark_color */
0xC0798A99, /* border_light_color */
0xC0000000, /* shadow_color */
0xC078828A /* particle_color */
};
static const rgui_theme_t rgui_theme_legacy_red = {
0xFFFFBDBD, /* hover_color */
0xFFFAF6D5, /* normal_color */
0xFFFF948A, /* title_color */
0xC09E4137, /* bg_dark_color */
0xC0B34B41, /* bg_light_color */
0xC0BF5E58, /* border_dark_color */
0xC0F27A6F, /* border_light_color */
0xC01F0C0A, /* shadow_color */
0xC0F75431 /* particle_color */
};
static const rgui_theme_t rgui_theme_dark_purple = {
0xFFF2B5D6, /* hover_color */
0xFFE8D0CC, /* normal_color */
0xFFC79FC2, /* title_color */
0xC0562D56, /* bg_dark_color */
0xC0663A66, /* bg_light_color */
0xC0885783, /* border_dark_color */
0xC0A675A1, /* border_light_color */
0xC0140A14, /* shadow_color */
0xC09786A0 /* particle_color */
};
static const rgui_theme_t rgui_theme_midnight_blue = {
0xFFB2D3ED, /* hover_color */
0xFFD3DCDE, /* normal_color */
0xFF86A1BA, /* title_color */
0xC024374A, /* bg_dark_color */
0xC03C4D5E, /* bg_light_color */
0xC046586A, /* border_dark_color */
0xC06D7F91, /* border_light_color */
0xC00A0F14, /* shadow_color */
0xC084849E /* particle_color */
};
static const rgui_theme_t rgui_theme_golden = {
0xFFFFE666, /* hover_color */
0xFFFFFFDC, /* normal_color */
0xFFFFCC00, /* title_color */
0xC0B88D0B, /* bg_dark_color */
0xC0BF962B, /* bg_light_color */
0xC0E1AD21, /* border_dark_color */
0xC0FCC717, /* border_light_color */
0xC0382B03, /* shadow_color */
0xC0F7D15E /* particle_color */
};
static const rgui_theme_t rgui_theme_electric_blue = {
0xFF7DF9FF, /* hover_color */
0xFFDBE9F4, /* normal_color */
0xFF86CDE0, /* title_color */
0xC02E69C6, /* bg_dark_color */
0xC0007FFF, /* bg_light_color */
0xC034A5D8, /* border_dark_color */
0xC070C9FF, /* border_light_color */
0xC012294D, /* shadow_color */
0xC080C7E6 /* particle_color */
};
static const rgui_theme_t rgui_theme_apple_green = {
0xFFB0FC64, /* hover_color */
0xFFD8F2CB, /* normal_color */
0xFFA6D652, /* title_color */
0xC04F7942, /* bg_dark_color */
0xC0688539, /* bg_light_color */
0xC0608E3A, /* border_dark_color */
0xC09AB973, /* border_light_color */
0xC01F2E19, /* shadow_color */
0xC0A3C44E /* particle_color */
};
static const rgui_theme_t rgui_theme_volcanic_red = {
0xFFFFCC99, /* hover_color */
0xFFD3D3D3, /* normal_color */
0xFFDDADAF, /* title_color */
0xC0922724, /* bg_dark_color */
0xC0BD0F1E, /* bg_light_color */
0xC0CE2029, /* border_dark_color */
0xC0FF0000, /* border_light_color */
0xC0330D0D, /* shadow_color */
0xC0E67D45 /* particle_color */
};
static const rgui_theme_t rgui_theme_lagoon = {
0xFFBCE1EB, /* hover_color */
0xFFCFCFC4, /* normal_color */
0xFF86C7C7, /* title_color */
0xC0495C6B, /* bg_dark_color */
0xC0526778, /* bg_light_color */
0xC058848F, /* border_dark_color */
0xC060909C, /* border_light_color */
0xC01C2329, /* shadow_color */
0xC09FB1C7 /* particle_color */
};
static const rgui_theme_t rgui_theme_brogrammer = {
0xFF3498DB, /* hover_color */
0xFFECF0F1, /* normal_color */
0xFF2ECC71, /* title_color */
0xC0242424, /* bg_dark_color */
0xC0242424, /* bg_light_color */
0xC0E74C3C, /* border_dark_color */
0xC0E74C3C, /* border_light_color */
0xC0000000, /* shadow_color */
0xC0606060 /* particle_color */
};
static const rgui_theme_t rgui_theme_dracula = {
0xFFBD93F9, /* hover_color */
0xFFF8F8F2, /* normal_color */
0xFFFF79C6, /* title_color */
0xC02F3240, /* bg_dark_color */
0xC02F3240, /* bg_light_color */
0xC06272A4, /* border_dark_color */
0xC06272A4, /* border_light_color */
0xC00F0F0F, /* shadow_color */
0xC06272A4 /* particle_color */
};
static const rgui_theme_t rgui_theme_fairyfloss = {
0xFFFFF352, /* hover_color */
0xFFF8F8F2, /* normal_color */
0xFFFFB8D1, /* title_color */
0xC0675F87, /* bg_dark_color */
0xC0675F87, /* bg_light_color */
0xC08077A8, /* border_dark_color */
0xC08077A8, /* border_light_color */
0xC0262433, /* shadow_color */
0xC0C5A3FF /* particle_color */
};
static const rgui_theme_t rgui_theme_flatui = {
0xFF0A74B9, /* hover_color */
0xFF2C3E50, /* normal_color */
0xFF8E44AD, /* title_color */
0xE0ECF0F1, /* bg_dark_color */
0xE0ECF0F1, /* bg_light_color */
0xE095A5A6, /* border_dark_color */
0xE095A5A6, /* border_light_color */
0xE0C3DBDE, /* shadow_color */
0xE0B3DFFF /* particle_color */
};
static const rgui_theme_t rgui_theme_gruvbox_dark = {
0xFFFE8019, /* hover_color */
0xFFEBDBB2, /* normal_color */
0xFF83A598, /* title_color */
0xC03D3D3D, /* bg_dark_color */
0xC03D3D3D, /* bg_light_color */
0xC099897A, /* border_dark_color */
0xC099897A, /* border_light_color */
0xC0000000, /* shadow_color */
0xC098971A /* particle_color */
};
static const rgui_theme_t rgui_theme_gruvbox_light = {
0xFFAF3A03, /* hover_color */
0xFF3C3836, /* normal_color */
0xFF076678, /* title_color */
0xE0FBEBC7, /* bg_dark_color */
0xE0FBEBC7, /* bg_light_color */
0xE0928374, /* border_dark_color */
0xE0928374, /* border_light_color */
0xE0D5C4A1, /* shadow_color */
0xE0D5C4A1 /* particle_color */
};
static const rgui_theme_t rgui_theme_hacking_the_kernel = {
0xFF83FF83, /* hover_color */
0xFF00E000, /* normal_color */
0xFF00FF00, /* title_color */
0xC0000000, /* bg_dark_color */
0xC0000000, /* bg_light_color */
0xC0036303, /* border_dark_color */
0xC0036303, /* border_light_color */
0xC0154D2B, /* shadow_color */
0xC0008C00 /* particle_color */
};
static const rgui_theme_t rgui_theme_nord = {
0xFF8FBCBB, /* hover_color */
0xFFD8DEE9, /* normal_color */
0xFF81A1C1, /* title_color */
0xC0363C4F, /* bg_dark_color */
0xC0363C4F, /* bg_light_color */
0xC04E596E, /* border_dark_color */
0xC04E596E, /* border_light_color */
0xC0040505, /* shadow_color */
0xC05E81AC /* particle_color */
};
static const rgui_theme_t rgui_theme_nova = {
0XFF7FC1CA, /* hover_color */
0XFFC5D4DD, /* normal_color */
0XFF9A93E1, /* title_color */
0xC0485B66, /* bg_dark_color */
0xC0485B66, /* bg_light_color */
0xC0627985, /* border_dark_color */
0xC0627985, /* border_light_color */
0xC01E272C, /* shadow_color */
0xC0889BA7 /* particle_color */
};
static const rgui_theme_t rgui_theme_one_dark = {
0XFF98C379, /* hover_color */
0XFFBBBBBB, /* normal_color */
0XFFD19A66, /* title_color */
0xC02D323B, /* bg_dark_color */
0xC02D323B, /* bg_light_color */
0xC0495162, /* border_dark_color */
0xC0495162, /* border_light_color */
0xC007080A, /* shadow_color */
0xC05F697A /* particle_color */
};
static const rgui_theme_t rgui_theme_palenight = {
0xFFC792EA, /* hover_color */
0xFFBFC7D5, /* normal_color */
0xFF82AAFF, /* title_color */
0xC02F3347, /* bg_dark_color */
0xC02F3347, /* bg_light_color */
0xC0697098, /* border_dark_color */
0xC0697098, /* border_light_color */
0xC00D0E14, /* shadow_color */
0xC0697098 /* particle_color */
};
static const rgui_theme_t rgui_theme_solarized_dark = {
0xFFB58900, /* hover_color */
0xFF839496, /* normal_color */
0xFF268BD2, /* title_color */
0xC0003542, /* bg_dark_color */
0xC0003542, /* bg_light_color */
0xC093A1A1, /* border_dark_color */
0xC093A1A1, /* border_light_color */
0xC000141A, /* shadow_color */
0xC0586E75 /* particle_color */
};
static const rgui_theme_t rgui_theme_solarized_light = {
0xFFB58900, /* hover_color */
0xFF657B83, /* normal_color */
0xFF268BD2, /* title_color */
0xE0FDEDDF, /* bg_dark_color */
0xE0FDEDDF, /* bg_light_color */
0xE093A1A1, /* border_dark_color */
0xE093A1A1, /* border_light_color */
0xE0E0DBC9, /* shadow_color */
0xE0FFC5AD /* particle_color */
};
static const rgui_theme_t rgui_theme_tango_dark = {
0xFF8AE234, /* hover_color */
0xFFEEEEEC, /* normal_color */
0xFF729FCF, /* title_color */
0xC0384042, /* bg_dark_color */
0xC0384042, /* bg_light_color */
0xC06A767A, /* border_dark_color */
0xC06A767A, /* border_light_color */
0xC01A1A1A, /* shadow_color */
0xC0C4A000 /* particle_color */
};
static const rgui_theme_t rgui_theme_tango_light = {
0xFF4E9A06, /* hover_color */
0xFF2E3436, /* normal_color */
0xFF204A87, /* title_color */
0xE0EEEEEC, /* bg_dark_color */
0xE0EEEEEC, /* bg_light_color */
0xE0C7C7C7, /* border_dark_color */
0xE0C7C7C7, /* border_light_color */
0xE0D3D7CF, /* shadow_color */
0xE0FFCA78 /* particle_color */
};
static const rgui_theme_t rgui_theme_zenburn = {
0xFFF0DFAF, /* hover_color */
0xFFDCDCCC, /* normal_color */
0xFF8FB28F, /* title_color */
0xC04F4F4F, /* bg_dark_color */
0xC04F4F4F, /* bg_light_color */
0xC0636363, /* border_dark_color */
0xC0636363, /* border_light_color */
0xC01F1F1F, /* shadow_color */
0xC0AC7373 /* particle_color */
};
static const rgui_theme_t rgui_theme_anti_zenburn = {
0xFF336C6C, /* hover_color */
0xFF232333, /* normal_color */
0xFF205070, /* title_color */
0xE0C0C0C0, /* bg_dark_color */
0xE0C0C0C0, /* bg_light_color */
0xE0A0A0A0, /* border_dark_color */
0xE0A0A0A0, /* border_light_color */
0xE0B0B0B0, /* shadow_color */
0xE0B090B0 /* particle_color */
};
typedef struct
{
uint16_t hover_color;
uint16_t normal_color;
uint16_t title_color;
uint16_t bg_dark_color;
uint16_t bg_light_color;
uint16_t border_dark_color;
uint16_t border_light_color;
uint16_t shadow_color;
uint16_t particle_color;
} rgui_colors_t;
typedef struct
{
unsigned aspect_ratio_idx;
video_viewport_t viewport;
} rgui_video_settings_t;
typedef struct
{
bool bg_modified;
bool force_redraw;
bool mouse_show;
unsigned last_width;
unsigned last_height;
bool bg_thickness;
bool border_thickness;
bool border_enable;
bool shadow_enable;
unsigned particle_effect;
bool extended_ascii_enable;
float scroll_y;
char msgbox[1024];
unsigned color_theme;
rgui_colors_t colors;
bool is_playlist;
bool entry_has_thumbnail;
bool entry_has_left_thumbnail;
bool show_fs_thumbnail;
menu_thumbnail_path_data_t *thumbnail_path_data;
uint32_t thumbnail_queue_size;
uint32_t left_thumbnail_queue_size;
bool thumbnail_load_pending;
retro_time_t thumbnail_load_trigger_time;
bool show_wallpaper;
char theme_preset_path[PATH_MAX_LENGTH]; /* Must be a fixed length array... */
char menu_title[255]; /* Must be a fixed length array... */
char menu_sublabel[MENU_SUBLABEL_MAX_LENGTH]; /* Must be a fixed length array... */
unsigned menu_aspect_ratio;
unsigned menu_aspect_ratio_lock;
bool aspect_update_pending;
rgui_video_settings_t menu_video_settings;
rgui_video_settings_t content_video_settings;
#if defined(HAVE_MENU_WIDGETS)
bool widgets_supported;
#endif
struct scaler_ctx image_scaler;
} rgui_t;
static unsigned mini_thumbnail_max_width = 0;
static unsigned mini_thumbnail_max_height = 0;
static bool font_lut[NUM_FONT_GLYPHS_EXTENDED][FONT_WIDTH * FONT_HEIGHT];
/* A 'particle' is just 4 float variables that can
* be used for any purpose - e.g.:
* > a = x pos
* > b = y pos
* > c = x velocity
* or:
* > a = radius
* > b = theta
* etc. */
typedef struct
{
float a;
float b;
float c;
float d;
} rgui_particle_t;
static rgui_particle_t particles[NUM_PARTICLES] = {{ 0.0f }};
/* ==============================
* Custom Symbols (glyphs) START
* ============================== */
enum rgui_symbol_type
{
RGUI_SYMBOL_BACKSPACE = 0,
RGUI_SYMBOL_ENTER,
RGUI_SYMBOL_SHIFT_UP,
RGUI_SYMBOL_SHIFT_DOWN,
RGUI_SYMBOL_NEXT,
RGUI_SYMBOL_TEXT_CURSOR,
RGUI_SYMBOL_CHARGING,
RGUI_SYMBOL_BATTERY_100,
RGUI_SYMBOL_BATTERY_80,
RGUI_SYMBOL_BATTERY_60,
RGUI_SYMBOL_BATTERY_40,
RGUI_SYMBOL_BATTERY_20
};
/* All custom symbols must have dimensions
* of exactly FONT_WIDTH * FONT_HEIGHT */
static const uint8_t rgui_symbol_data_backspace[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 1, 0, 0,
0, 1, 0, 0, 0,
1, 1, 1, 1, 1,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_enter[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 1, 0, 1,
0, 1, 0, 0, 1,
1, 1, 1, 1, 1,
0, 1, 0, 0, 0, /* Baseline */
0, 0, 1, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_shift_up[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 0, 0,
0, 1, 1, 1, 0,
1, 1, 0, 1, 1,
0, 1, 0, 1, 0,
0, 1, 0, 1, 0,
0, 1, 0, 1, 0,
0, 1, 1, 1, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_shift_down[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 1, 1, 1, 0,
0, 1, 0, 1, 0,
0, 1, 0, 1, 0,
0, 1, 0, 1, 0,
1, 1, 0, 1, 1,
0, 1, 1, 1, 0,
0, 0, 1, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_next[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 1, 1, 1, 0,
1, 0, 1, 0, 1,
1, 1, 1, 1, 1,
1, 0, 1, 0, 1,
0, 1, 1, 1, 0,
0, 0, 0, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_text_cursor[FONT_WIDTH * FONT_HEIGHT] = {
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1, /* Baseline */
1, 1, 1, 1, 1,
1, 1, 1, 1, 1};
static const uint8_t rgui_symbol_data_charging[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 1, 0, 1, 0,
0, 1, 0, 1, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 1, 1, 1, 0,
0, 0, 1, 0, 0,
0, 0, 1, 0, 0, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_battery_100[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_battery_80[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
0, 1, 0, 0, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_battery_60[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_battery_40[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
static const uint8_t rgui_symbol_data_battery_20[FONT_WIDTH * FONT_HEIGHT] = {
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 0, 0, 1,
0, 1, 1, 1, 1, /* Baseline */
0, 0, 0, 0, 0,
0, 0, 0, 0, 0};
/* ==============================
* Custom Symbols (glyphs) END
* ============================== */
typedef struct
{
unsigned max_width;
unsigned max_height;
unsigned width;
unsigned height;
bool is_valid;
char path[PATH_MAX_LENGTH];
uint16_t *data;
} thumbnail_t;
static thumbnail_t fs_thumbnail = {
0,
0,
0,
0,
false,
{0},
NULL
};
static thumbnail_t mini_thumbnail = {
0,
0,
0,
0,
false,
{0},
NULL
};
static thumbnail_t mini_left_thumbnail = {
0,
0,
0,
0,
false,
{0},
NULL
};
typedef struct
{
unsigned width;
unsigned height;
uint16_t *data;
} frame_buf_t;
static frame_buf_t rgui_frame_buf = {
0,
0,
NULL
};
static frame_buf_t rgui_background_buf = {
0,
0,
NULL
};
static frame_buf_t rgui_upscale_buf = {
0,
0,
NULL
};
/* ==============================
* pixel format conversion START
* ============================== */
/* PS2 */
static uint16_t argb32_to_abgr1555(uint32_t col)
{
/* Extract colour components */
unsigned a = (col >> 24) & 0xff;
unsigned r = (col >> 16) & 0xff;
unsigned g = (col >> 8) & 0xff;
unsigned b = col & 0xff;
if (a < 0xff)
{
/* Background and border colours are normally semi-transparent
* (so we can see suspended content when opening the quick menu).
* When no content is loaded, the 'image' behind the RGUI background
* and border is black - which has the effect of darkening the
* perceived background/border colours. All the preset theme (and
* default 'custom') colour values have been adjusted to account for
* this, but abgr1555 only has a 1 bit alpha channel. This means all
* colours become fully opaque, and consequently backgrounds/borders
* become abnormally bright.
* We therefore have to darken each RGB value according to the alpha
* component of the input colour... */
float a_factor = (float)a * (1.0 / 255.0);
r = (unsigned)(((float)r * a_factor) + 0.5) & 0xff;
g = (unsigned)(((float)g * a_factor) + 0.5) & 0xff;
b = (unsigned)(((float)b * a_factor) + 0.5) & 0xff;
}
/* Convert from 8 bit to 5 bit */
r = r >> 3;
g = g >> 3;
b = b >> 3;
/* Return final value - alpha always set to 1 */
return (1 << 15) | (b << 10) | (g << 5) | r;
}
/* GEKKO */
static uint16_t argb32_to_rgb5a3(uint32_t col)
{
/* Extract colour components */
unsigned a = (col >> 24) & 0xff;
unsigned r = (col >> 16) & 0xff;
unsigned g = (col >> 8) & 0xff;
unsigned b = col & 0xff;
unsigned a3 = a >> 5;
if (a < 0xff)
{
/* Gekko platforms only have a 3 bit alpha channel, which
* is one bit less than all 'standard' target platforms.
* As a result, Gekko colours are effectively ~6-7% less
* transparent than expected, which causes backgrounds and
* borders to appear too bright. We therefore have to darken
* each RGB component according to the difference between Gekko
* alpha and normal 4 bit alpha values... */
unsigned a4 = a >> 4;
float a_factor = 1.0;
if (a3 > 0)
{
/* Avoid divide by zero errors... */
a_factor = ((float)a4 * (1.0 / 15.0)) / ((float)a3 * (1.0 / 7.0));
}
r = (unsigned)(((float)r * a_factor) + 0.5);
g = (unsigned)(((float)g * a_factor) + 0.5);
b = (unsigned)(((float)b * a_factor) + 0.5);
/* a_factor can actually be greater than 1. This will never happen
* with the current preset theme colour values, but users can set
* any custom values they like, so we have to play it safe... */
r = (r <= 0xff) ? r : 0xff;
g = (g <= 0xff) ? g : 0xff;
b = (b <= 0xff) ? b : 0xff;
}
/* Convert RGB from 8 bit to 4 bit */
r = r >> 4;
g = g >> 4;
b = b >> 4;
/* Return final value */
return (a3 << 12) | (r << 8) | (g << 4) | b;
}
/* PSP */
static uint16_t argb32_to_abgr4444(uint32_t col)
{
unsigned a = ((col >> 24) & 0xff) >> 4;
unsigned r = ((col >> 16) & 0xff) >> 4;
unsigned g = ((col >> 8) & 0xff) >> 4;
unsigned b = ((col & 0xff) ) >> 4;
return (a << 12) | (b << 8) | (g << 4) | r;
}
/* D3D10/11/12 */
static uint16_t argb32_to_bgra4444(uint32_t col)
{
unsigned a = ((col >> 24) & 0xff) >> 4;
unsigned r = ((col >> 16) & 0xff) >> 4;
unsigned g = ((col >> 8) & 0xff) >> 4;
unsigned b = ((col & 0xff) ) >> 4;
return (b << 12) | (g << 8) | (r << 4) | a;
}
/* All other platforms */
static uint16_t argb32_to_rgba4444(uint32_t col)
{
unsigned a = ((col >> 24) & 0xff) >> 4;
unsigned r = ((col >> 16) & 0xff) >> 4;
unsigned g = ((col >> 8) & 0xff) >> 4;
unsigned b = ((col & 0xff) ) >> 4;
return (r << 12) | (g << 8) | (b << 4) | a;
}
static uint16_t (*argb32_to_pixel_platform_format)(uint32_t col) = argb32_to_rgba4444;
static void rgui_set_pixel_format_function(void)
{
const char *driver_ident = video_driver_get_ident();
/* Default fallback... */
if (string_is_empty(driver_ident))
{
argb32_to_pixel_platform_format = argb32_to_rgba4444;
return;
}
if ( string_is_equal(driver_ident, "ps2")) /* PS2 */
argb32_to_pixel_platform_format = argb32_to_abgr1555;
else if (string_is_equal(driver_ident, "gx")) /* GEKKO */
argb32_to_pixel_platform_format = argb32_to_rgb5a3;
else if (string_is_equal(driver_ident, "psp1")) /* PSP */
argb32_to_pixel_platform_format = argb32_to_abgr4444;
else if (string_is_equal(driver_ident, "d3d10") || /* D3D10/11/12 */
string_is_equal(driver_ident, "d3d11") ||
string_is_equal(driver_ident, "d3d12"))
argb32_to_pixel_platform_format = argb32_to_bgra4444;
else
argb32_to_pixel_platform_format = argb32_to_rgba4444;
}
/* ==============================
* pixel format conversion END
* ============================== */
static void rgui_fill_rect(
uint16_t *data,
unsigned fb_width, unsigned fb_height,
unsigned x, unsigned y,
unsigned width, unsigned height,
uint16_t dark_color, uint16_t light_color,
bool thickness)
{
unsigned x_index, y_index;
unsigned x_start = x <= fb_width ? x : fb_width;
unsigned y_start = y <= fb_height ? y : fb_height;
unsigned x_end = x + width;
unsigned y_end = y + height;
size_t x_size;
uint16_t scanline_even[MAX_FB_WIDTH]; /* Initial values don't matter here */
uint16_t scanline_odd[MAX_FB_WIDTH];
/* Note: unlike rgui_color_rect() and rgui_draw_particle(),
* this function is frequently used to fill large areas.
* We therefore gain significant performance benefits
* from using memcpy() tricks... */
x_end = x_end <= fb_width ? x_end : fb_width;
y_end = y_end <= fb_height ? y_end : fb_height;
x_size = (x_end - x_start) * sizeof(uint16_t);
/* Sanity check */
if (x_size == 0)
return;
/* If dark_color and light_color are the same,
* perform a solid fill */
if (dark_color == light_color)
{
uint16_t *src = scanline_even + x_start;
uint16_t *dst = data + x_start;
/* Populate source array */
for (x_index = x_start; x_index < x_end; x_index++)
*(scanline_even + x_index) = dark_color;
/* Fill destination array */
for (y_index = y_start; y_index < y_end; y_index++)
memcpy(dst + (y_index * fb_width), src, x_size);
}
else if (thickness)
{
uint16_t *src_a = NULL;
uint16_t *src_b = NULL;
uint16_t *src_c = NULL;
uint16_t *src_d = NULL;
uint16_t *dst = data + x_start;
/* Determine in which order the source arrays
* should be copied */
switch (y_start & 0x3)
{
case 0x1:
src_a = scanline_even + x_start;
src_b = scanline_odd + x_start;
src_c = src_b;
src_d = src_a;
break;
case 0x2:
src_a = scanline_odd + x_start;
src_b = src_a;
src_c = scanline_even + x_start;
src_d = src_c;
break;
case 0x3:
src_a = scanline_odd + x_start;
src_b = scanline_even + x_start;
src_c = src_b;
src_d = src_a;
break;
case 0x0:
default:
src_a = scanline_even + x_start;
src_b = src_a;
src_c = scanline_odd + x_start;
src_d = src_c;
break;
}
/* Populate source arrays */
for (x_index = x_start; x_index < x_end; x_index++)
{
bool x_is_even = (((x_index >> 1) & 1) == 0);
*(scanline_even + x_index) = x_is_even ? dark_color : light_color;
*(scanline_odd + x_index) = x_is_even ? light_color : dark_color;
}
/* Fill destination array */
for (y_index = y_start ; y_index < y_end; y_index += 4)
memcpy(dst + (y_index * fb_width), src_a, x_size);
for (y_index = y_start + 1; y_index < y_end; y_index += 4)
memcpy(dst + (y_index * fb_width), src_b, x_size);
for (y_index = y_start + 2; y_index < y_end; y_index += 4)
memcpy(dst + (y_index * fb_width), src_c, x_size);
for (y_index = y_start + 3; y_index < y_end; y_index += 4)
memcpy(dst + (y_index * fb_width), src_d, x_size);
}
else
{
uint16_t *src_a = NULL;
uint16_t *src_b = NULL;
uint16_t *dst = data + x_start;
/* Determine in which order the source arrays
* should be copied */
if ((y_start & 1) == 0)
{
src_a = scanline_even + x_start;
src_b = scanline_odd + x_start;
}
else
{
src_a = scanline_odd + x_start;
src_b = scanline_even + x_start;
}
/* Populate source arrays */
for (x_index = x_start; x_index < x_end; x_index++)
{
bool x_is_even = ((x_index & 1) == 0);
*(scanline_even + x_index) = x_is_even ? dark_color : light_color;
*(scanline_odd + x_index) = x_is_even ? light_color : dark_color;
}
/* Fill destination array */
for (y_index = y_start ; y_index < y_end; y_index += 2)
memcpy(dst + (y_index * fb_width), src_a, x_size);
for (y_index = y_start + 1; y_index < y_end; y_index += 2)
memcpy(dst + (y_index * fb_width), src_b, x_size);
}
}
static void rgui_color_rect(
uint16_t *data,
unsigned fb_width, unsigned fb_height,
unsigned x, unsigned y,
unsigned width, unsigned height,
uint16_t color)
{
unsigned x_index, y_index;
unsigned x_start = x <= fb_width ? x : fb_width;
unsigned y_start = y <= fb_height ? y : fb_height;
unsigned x_end = x + width;
unsigned y_end = y + height;
x_end = x_end <= fb_width ? x_end : fb_width;
y_end = y_end <= fb_height ? y_end : fb_height;
for (y_index = y_start; y_index < y_end; y_index++)
{
uint16_t *data_ptr = data + (y_index * fb_width);
for (x_index = x_start; x_index < x_end; x_index++)
*(data_ptr + x_index) = color;
}
}
static void rgui_render_border(rgui_t *rgui, uint16_t *data,
unsigned fb_width, unsigned fb_height)
{
uint16_t dark_color;
uint16_t light_color;
bool thickness;
/* Sanity check */
if (!rgui || !data)
return;
dark_color = rgui->colors.border_dark_color;
light_color = rgui->colors.border_light_color;
thickness = rgui->border_thickness;
/* Draw border */
rgui_fill_rect(data, fb_width, fb_height,
5, 5, fb_width - 10, 5,
dark_color, light_color, thickness);
rgui_fill_rect(data, fb_width, fb_height,
5, fb_height - 10, fb_width - 10, 5,
dark_color, light_color, thickness);
rgui_fill_rect(data, fb_width, fb_height,
5, 5, 5, fb_height - 10,
dark_color, light_color, thickness);
rgui_fill_rect(data, fb_width, fb_height,
fb_width - 10, 5, 5, fb_height - 10,
dark_color, light_color, thickness);
/* Draw drop shadow, if required */
if (rgui->shadow_enable)
{
uint16_t shadow_color = rgui->colors.shadow_color;
rgui_color_rect(data, fb_width, fb_height,
10, 10, 1, fb_height - 20, shadow_color);
rgui_color_rect(data, fb_width, fb_height,
10, 10, fb_width - 20, 1, shadow_color);
rgui_color_rect(data, fb_width, fb_height,
fb_width - 5, 6, 1, fb_height - 10, shadow_color);
rgui_color_rect(data, fb_width, fb_height,
6, fb_height - 5, fb_width - 10, 1, shadow_color);
}
}
/* Returns true if particle is on screen */
static bool INLINE rgui_draw_particle(
uint16_t *data,
unsigned fb_width, unsigned fb_height,
int x, int y,
unsigned width, unsigned height,
uint16_t color)
{
unsigned x_index, y_index;
/* This great convoluted mess just saves us
* having to perform comparisons on every
* iteration of the for loops... */
int x_start = x > 0 ? x : 0;
int y_start = y > 0 ? y : 0;
int x_end = x + width;
int y_end = y + height;
x_start = x_start <= (int)fb_width ? x_start : fb_width;
y_start = y_start <= (int)fb_height ? y_start : fb_height;
x_end = x_end > 0 ? x_end : 0;
x_end = x_end <= (int)fb_width ? x_end : fb_width;
y_end = y_end > 0 ? y_end : 0;
y_end = y_end <= (int)fb_height ? y_end : fb_height;
for (y_index = (unsigned)y_start; y_index < (unsigned)y_end; y_index++)
{
uint16_t *data_ptr = data + (y_index * fb_width);
for (x_index = (unsigned)x_start; x_index < (unsigned)x_end; x_index++)
*(data_ptr + x_index) = color;
}
return (x_end > x_start) && (y_end > y_start);
}
static void rgui_init_particle_effect(rgui_t *rgui)
{
size_t fb_pitch;
unsigned fb_width, fb_height;
size_t i;
/* Sanity check */
if (!rgui)
return;
menu_display_get_fb_size(&fb_width, &fb_height, &fb_pitch);
switch (rgui->particle_effect)
{
case RGUI_PARTICLE_EFFECT_SNOW:
case RGUI_PARTICLE_EFFECT_SNOW_ALT:
{
for (i = 0; i < NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &particles[i];
particle->a = (float)(rand() % fb_width);
particle->b = (float)(rand() % fb_height);
particle->c = (float)(rand() % 64 - 16) * 0.1f;
particle->d = (float)(rand() % 64 - 48) * 0.1f;
}
}
break;
case RGUI_PARTICLE_EFFECT_RAIN:
{
uint8_t weights[] = { /* 60 entries */
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6,
7, 7, 7, 7,
8, 8, 8,
9, 9,
10};
unsigned num_drops = (unsigned)(0.85f * ((float)fb_width / (float)MAX_FB_WIDTH) * (float)NUM_PARTICLES);
num_drops = num_drops < NUM_PARTICLES ? num_drops : NUM_PARTICLES;
for (i = 0; i < num_drops; i++)
{
rgui_particle_t *particle = &particles[i];
/* x pos */
particle->a = (float)(rand() % (fb_width / 3)) * 3.0f;
/* y pos */
particle->b = (float)(rand() % fb_height);
/* drop length */
particle->c = (float)weights[(unsigned)(rand() % 60)];
/* drop speed (larger drops fall faster) */
particle->d = (particle->c / 12.0f) * (0.5f + ((float)(rand() % 150) / 200.0f));
}
}
break;
case RGUI_PARTICLE_EFFECT_VORTEX:
{
float max_radius = (float)sqrt((double)((fb_width * fb_width) + (fb_height * fb_height))) / 2.0f;
float one_degree_radians = PI / 360.0f;
for (i = 0; i < NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &particles[i];
/* radius */
particle->a = 1.0f + (((float)rand() / (float)RAND_MAX) * max_radius);
/* theta */
particle->b = ((float)rand() / (float)RAND_MAX) * 2.0f * PI;
/* radial speed */
particle->c = (float)((rand() % 100) + 1) * 0.001f;
/* rotational speed */
particle->d = (((float)((rand() % 50) + 1) / 200.0f) + 0.1f) * one_degree_radians;
}
}
break;
case RGUI_PARTICLE_EFFECT_STARFIELD:
{
for (i = 0; i < NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &particles[i];
/* x pos */
particle->a = (float)(rand() % fb_width);
/* y pos */
particle->b = (float)(rand() % fb_height);
/* depth */
particle->c = (float)fb_width;
/* speed */
particle->d = 1.0f + ((float)(rand() % 20) * 0.01f);
}
}
break;
default:
/* Do nothing... */
break;
}
}
static void rgui_render_particle_effect(rgui_t *rgui)
{
size_t fb_pitch;
unsigned fb_width, fb_height;
size_t i;
/* Sanity check */
if (!rgui || !rgui_frame_buf.data)
return;
menu_display_get_fb_size(&fb_width, &fb_height, &fb_pitch);
/* Note: It would be more elegant to have 'update' and 'draw'
* as separate functions, since 'update' is the part that
* varies with particle effect whereas 'draw' is always
* pretty much the same. However, this has the following
* disadvantages:
* - It means we have to loop through all particles twice,
* and given that we're already using a heap of CPU cycles
* to draw these effects any further performance overheads
* are to be avoided
* - It locks us into a particular draw style. e.g. What if
* an effect calls for round particles, instead of square
* ones? This would make a mess of any 'standardised'
* drawing
* So we go with the simple option of having the entire
* update/draw sequence here. This results in some code
* repetition, but it has better performance and allows for
* complete flexibility */
switch (rgui->particle_effect)
{
case RGUI_PARTICLE_EFFECT_SNOW:
case RGUI_PARTICLE_EFFECT_SNOW_ALT:
{
unsigned particle_size;
bool on_screen;
for (i = 0; i < NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &particles[i];
/* Update particle 'speed' */
particle->c = particle->c + (float)(rand() % 16 - 9) * 0.01f;
particle->d = particle->d + (float)(rand() % 16 - 7) * 0.01f;
particle->c = (particle->c < -0.4f) ? -0.4f : particle->c;
particle->c = (particle->c > 0.1f) ? 0.1f : particle->c;
particle->d = (particle->d < -0.1f) ? -0.1f : particle->d;
particle->d = (particle->d > 0.4f) ? 0.4f : particle->d;
/* Update particle location */
particle->a = fmod(particle->a + particle->c, fb_width);
particle->b = fmod(particle->b + particle->d, fb_height);
/* Get particle size */
particle_size = 1;
if (rgui->particle_effect == RGUI_PARTICLE_EFFECT_SNOW_ALT)
{
/* Gives the following distribution:
* 1x1: 96
* 2x2: 128
* 3x3: 32 */
if (!(i & 0x2))
particle_size = 2;
else if ((i & 0x7) == 0x7)
particle_size = 3;
}
/* Draw particle */
on_screen = rgui_draw_particle(rgui_frame_buf.data, fb_width, fb_height,
(int)particle->a, (int)particle->b,
particle_size, particle_size, rgui->colors.particle_color);
/* Reset particle if it has fallen off screen */
if (!on_screen)
{
particle->a = (particle->a < 0.0f) ? (particle->a + (float)fb_width) : particle->a;
particle->b = (particle->b < 0.0f) ? (particle->b + (float)fb_height) : particle->b;
}
}
}
break;
case RGUI_PARTICLE_EFFECT_RAIN:
{
uint8_t weights[] = { /* 60 entries */
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6,
7, 7, 7, 7,
8, 8, 8,
9, 9,
10};
unsigned num_drops = (unsigned)(0.85f * ((float)fb_width / (float)MAX_FB_WIDTH) * (float)NUM_PARTICLES);
bool on_screen;
num_drops = num_drops < NUM_PARTICLES ? num_drops : NUM_PARTICLES;
for (i = 0; i < num_drops; i++)
{
rgui_particle_t *particle = &particles[i];
/* Draw particle */
on_screen = rgui_draw_particle(rgui_frame_buf.data, fb_width, fb_height,
(int)particle->a, (int)particle->b,
2, (unsigned)particle->c, rgui->colors.particle_color);
/* Update y pos */
particle->b += particle->d;
/* Reset particle if it has fallen off the bottom of the screen */
if (!on_screen)
{
/* x pos */
particle->a = (float)(rand() % (fb_width / 3)) * 3.0f;
/* y pos */
particle->b = 0.0f;
/* drop length */
particle->c = (float)weights[(unsigned)(rand() % 60)];
/* drop speed (larger drops fall faster) */
particle->d = (particle->c / 12.0f) * (0.5f + ((float)(rand() % 150) / 200.0f));
}
}
}
break;
case RGUI_PARTICLE_EFFECT_VORTEX:
{
float max_radius = (float)sqrt((double)((fb_width * fb_width) + (fb_height * fb_height))) / 2.0f;
float one_degree_radians = PI / 360.0f;
int x_centre = (int)(fb_width >> 1);
int y_centre = (int)(fb_height >> 1);
unsigned particle_size;
float r_speed, theta_speed;
int x, y;
for (i = 0; i < NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &particles[i];
/* Get particle location */
x = (int)(particle->a * cos(particle->b)) + x_centre;
y = (int)(particle->a * sin(particle->b)) + y_centre;
/* Get particle size */
particle_size = 1 + (unsigned)(((1.0f - ((max_radius - particle->a) / max_radius)) * 3.5f) + 0.5f);
/* Draw particle */
rgui_draw_particle(rgui_frame_buf.data, fb_width, fb_height,
x, y, particle_size, particle_size, rgui->colors.particle_color);
/* Update particle speed */
r_speed = particle->c;
theta_speed = particle->d;
if ((particle->a > 0.0f) && (particle->a < (float)fb_height))
{
float base_scale_factor = ((float)fb_height - particle->a) / (float)fb_height;
r_speed *= 1.0f + (base_scale_factor * 8.0f);
theta_speed *= 1.0f + (base_scale_factor * base_scale_factor * 6.0f);
}
particle->a -= r_speed;
particle->b += theta_speed;
/* Reset particle if it has reached the centre of the screen */
if (particle->a < 0.0f)
{
/* radius
* Note: In theory, this should be:
* > particle->a = max_radius;
* ...but it turns out that spawning new particles at random
* locations produces a more visually appealing result... */
particle->a = 1.0f + (((float)rand() / (float)RAND_MAX) * max_radius);
/* theta */
particle->b = ((float)rand() / (float)RAND_MAX) * 2.0f * PI;
/* radial speed */
particle->c = (float)((rand() % 100) + 1) * 0.001f;
/* rotational speed */
particle->d = (((float)((rand() % 50) + 1) / 200.0f) + 0.1f) * one_degree_radians;
}
}
}
break;
case RGUI_PARTICLE_EFFECT_STARFIELD:
{
float focal_length = (float)fb_width * 2.0f;
int x_centre = (int)(fb_width >> 1);
int y_centre = (int)(fb_height >> 1);
unsigned particle_size;
int x, y;
bool on_screen;
/* Based on an example found here:
* https://codepen.io/nodws/pen/pejBNb */
for (i = 0; i < NUM_PARTICLES; i++)
{
rgui_particle_t *particle = &particles[i];
/* Get particle location */
x = (int)((particle->a - (float)x_centre) * (focal_length / particle->c));
x += x_centre;
y = (int)((particle->b - (float)y_centre) * (focal_length / particle->c));
y += y_centre;
/* Get particle size */
particle_size = (unsigned)(focal_length / (2.0f * particle->c));
/* Draw particle */
on_screen = rgui_draw_particle(rgui_frame_buf.data, fb_width, fb_height,
x, y, particle_size, particle_size, rgui->colors.particle_color);
/* Update depth */
particle->c -= particle->d;
/* Reset particle if it has:
* - Dropped off the edge of the screen
* - Reached the screen depth
* - Grown larger than 16 pixels across
* (this is an arbitrary limit, set to reduce overall
* performance impact - i.e. larger particles are slower
* to draw, and without setting a limit they can fill the screen...) */
if (!on_screen || (particle->c <= 0.0f) || particle_size > 16)
{
/* x pos */
particle->a = (float)(rand() % fb_width);
/* y pos */
particle->b = (float)(rand() % fb_height);
/* depth */
particle->c = (float)fb_width;
/* speed */
particle->d = 1.0f + ((float)(rand() % 20) * 0.01f);
}
}
}
break;
default:
/* Do nothing... */
break;
}
/* If border is enabled, it must be drawn *above*
* particle effect
* (Wastes CPU cycles, but nothing we can do about it...) */
if (rgui->border_enable && !rgui->show_wallpaper)
rgui_render_border(rgui, rgui_frame_buf.data, fb_width, fb_height);
}
static void process_wallpaper(rgui_t *rgui, struct texture_image *image)
{
unsigned x, y;
/* Note: Ugly hacks required for the Wii, since GEKKO
* platforms only support a 16:9 framebuffer width of
* 424 instead of the usual 426... */
/* Sanity check */
if (!image->pixels ||
#if defined(GEKKO)
(image->width != ((rgui_background_buf.width == 424) ?
(rgui_background_buf.width + 2) : rgui_background_buf.width)) ||
#else
(image->width != rgui_background_buf.width) ||
#endif
(image->height != rgui_background_buf.height) ||
!rgui_background_buf.data)
return;
/* Copy image to wallpaper buffer, performing pixel format conversion */
for (x = 0; x < rgui_background_buf.width; x++)
{
for (y = 0; y < rgui_background_buf.height; y++)
{
rgui_background_buf.data[x + (y * rgui_background_buf.width)] =
#if defined(GEKKO)
argb32_to_pixel_platform_format(image->pixels[
x + ((rgui_background_buf.width == 424) ? 1 : 0) +
(y * image->width)]);
#else
argb32_to_pixel_platform_format(image->pixels[x + (y * rgui_background_buf.width)]);
#endif
}
}
rgui->show_wallpaper = true;
/* Tell menu that a display update is required */
rgui->force_redraw = true;
}
static bool request_thumbnail(
thumbnail_t *thumbnail,
enum menu_thumbnail_id thumbnail_id,
uint32_t *queue_size,
const char *path,
bool *file_missing)
{
/* Do nothing if current thumbnail path hasn't changed */
if (!string_is_empty(path) && !string_is_empty(thumbnail->path))
if (string_is_equal(thumbnail->path, path))
return true;
/* 'Reset' current thumbnail */
thumbnail->width = 0;
thumbnail->height = 0;
thumbnail->is_valid = false;
thumbnail->path[0] = '\0';
/* Ensure that new path is valid... */
if (!string_is_empty(path))
{
strlcpy(thumbnail->path, path, sizeof(thumbnail->path));
if (path_is_valid(path))
{
/* Would like to cancel any existing image load tasks
* here, but can't see how to do it... */
if(task_push_image_load(thumbnail->path,
video_driver_supports_rgba(), 0,
(thumbnail_id == MENU_THUMBNAIL_LEFT) ?
menu_display_handle_left_thumbnail_upload : menu_display_handle_thumbnail_upload, NULL))
{
*queue_size = *queue_size + 1;
return true;
}
}
else
*file_missing = true;
}
return false;
}
static bool downscale_thumbnail(rgui_t *rgui, unsigned max_width, unsigned max_height,
struct texture_image *image_src, struct texture_image *image_dst)
{
settings_t *settings = config_get_ptr();
/* Determine output dimensions */
float display_aspect_ratio = (float)max_width / (float)max_height;
float aspect_ratio = (float)image_src->width / (float)image_src->height;
if (aspect_ratio > display_aspect_ratio)
{
image_dst->width = max_width;
image_dst->height = image_src->height * max_width / image_src->width;
/* Account for any possible rounding errors... */
image_dst->height = (image_dst->height < 1) ? 1 : image_dst->height;
image_dst->height = (image_dst->height > max_height) ? max_height : image_dst->height;
}
else
{
image_dst->height = max_height;
image_dst->width = image_src->width * max_height / image_src->height;
/* Account for any possible rounding errors... */
image_dst->width = (image_dst->width < 1) ? 1 : image_dst->width;
image_dst->width = (image_dst->width > max_width) ? max_width : image_dst->width;
}
/* Allocate pixel buffer */
image_dst->pixels = (uint32_t*)calloc(image_dst->width * image_dst->height, sizeof(uint32_t));
if (!image_dst->pixels)
return false;
/* Determine scaling method */
if (settings->uints.menu_rgui_thumbnail_downscaler == RGUI_THUMB_SCALE_POINT)
{
uint32_t x_ratio, y_ratio;
unsigned x_src, y_src;
unsigned x_dst, y_dst;
/* Perform nearest neighbour resampling
* > Fastest method, minimal performance impact */
x_ratio = ((image_src->width << 16) / image_dst->width);
y_ratio = ((image_src->height << 16) / image_dst->height);
for (y_dst = 0; y_dst < image_dst->height; y_dst++)
{
y_src = (y_dst * y_ratio) >> 16;
for (x_dst = 0; x_dst < image_dst->width; x_dst++)
{
x_src = (x_dst * x_ratio) >> 16;
image_dst->pixels[(y_dst * image_dst->width) + x_dst] = image_src->pixels[(y_src * image_src->width) + x_src];
}
}
}
else
{
/* Perform either bilinear or sinc (Lanczos3) resampling
* using libretro-common scaler
* > Better quality, but substantially higher performance
* impact - although not an issue on desktop-class
* hardware */
rgui->image_scaler.in_width = image_src->width;
rgui->image_scaler.in_height = image_src->height;
rgui->image_scaler.in_stride = image_src->width * sizeof(uint32_t);
rgui->image_scaler.in_fmt = SCALER_FMT_ARGB8888;
rgui->image_scaler.out_width = image_dst->width;
rgui->image_scaler.out_height = image_dst->height;
rgui->image_scaler.out_stride = image_dst->width * sizeof(uint32_t);
rgui->image_scaler.out_fmt = SCALER_FMT_ARGB8888;
rgui->image_scaler.scaler_type = (settings->uints.menu_rgui_thumbnail_downscaler == RGUI_THUMB_SCALE_SINC) ?
SCALER_TYPE_SINC : SCALER_TYPE_BILINEAR;
/* This reset is redundant, since scaler_ctx_gen_filter()
* calls it - but do it anyway in case the
* scaler_ctx_gen_filter() internals ever change... */
scaler_ctx_gen_reset(&rgui->image_scaler);
if(!scaler_ctx_gen_filter(&rgui->image_scaler))
{
/* Could be leftovers if scaler_ctx_gen_filter()
* fails, so reset just in case... */
scaler_ctx_gen_reset(&rgui->image_scaler);
return false;
}
scaler_ctx_scale(&rgui->image_scaler, image_dst->pixels, image_src->pixels);
/* Reset again - don't want to leave anything hanging around
* if the user switches back to nearest neighbour scaling */
scaler_ctx_gen_reset(&rgui->image_scaler);
}
return true;
}
static void process_thumbnail(rgui_t *rgui, thumbnail_t *thumbnail, uint32_t *queue_size, struct texture_image *image_src)
{
unsigned x, y;
struct texture_image *image = NULL;
struct texture_image image_resampled = {
0,
0,
NULL,
false
};
/* Ensure that we only process the most recently loaded
* thumbnail image (i.e. don't waste CPU cycles processing
* old images if we have a backlog) */
if (*queue_size > 0)
*queue_size = *queue_size - 1;
if (*queue_size > 0)
return;
/* Sanity check */
if (!image_src->pixels || (image_src->width < 1) || (image_src->height < 1) || !thumbnail->data)
return;
/* Downscale thumbnail if it exceeds maximum size limits */
if ((image_src->width > thumbnail->max_width) || (image_src->height > thumbnail->max_height))
{
if (!downscale_thumbnail(rgui, thumbnail->max_width, thumbnail->max_height, image_src, &image_resampled))
return;
image = &image_resampled;
}
else
{
image = image_src;
}
thumbnail->width = image->width;
thumbnail->height = image->height;
/* Copy image to thumbnail buffer, performing pixel format conversion */
for (x = 0; x < thumbnail->width; x++)
{
for (y = 0; y < thumbnail->height; y++)
{
thumbnail->data[x + (y * thumbnail->width)] =
argb32_to_pixel_platform_format(image->pixels[x + (y * thumbnail->width)]);
}
}
thumbnail->is_valid = true;
/* Tell menu that a display update is required */
rgui->force_redraw = true;
/* Clean up */
image = NULL;
if (image_resampled.pixels)
free(image_resampled.pixels);
image_resampled.pixels = NULL;
}
static bool rgui_load_image(void *userdata, void *data, enum menu_image_type type)
{
rgui_t *rgui = (rgui_t*)userdata;
settings_t *settings = config_get_ptr();
if (!rgui || !settings)
{
return false;
}
if (!data)
{
/* This means we have a 'broken' image. There is no
* data, but we still have to decrement any thumbnail
* queues (otherwise further thumbnail processing will
* be blocked) */
if (type == MENU_IMAGE_THUMBNAIL)
{
if (rgui->thumbnail_queue_size > 0)
rgui->thumbnail_queue_size--;
}
else if (type == MENU_IMAGE_LEFT_THUMBNAIL)
{
if (rgui->left_thumbnail_queue_size > 0)
rgui->left_thumbnail_queue_size--;
}
return false;
}
switch (type)
{
case MENU_IMAGE_WALLPAPER:
{
struct texture_image *image = (struct texture_image*)data;
process_wallpaper(rgui, image);
}
break;
case MENU_IMAGE_THUMBNAIL:
{
struct texture_image *image = (struct texture_image*)data;
if (rgui->show_fs_thumbnail)
process_thumbnail(rgui, &fs_thumbnail, &rgui->thumbnail_queue_size, image);
else if (settings->bools.menu_rgui_inline_thumbnails)
process_thumbnail(rgui, &mini_thumbnail, &rgui->thumbnail_queue_size, image);
else
{
/* If user toggles settings rapidly on very slow systems,
* it is possible for a thumbnail to be requested without
* it ever being processed. In this case, we still have to
* decrement the thumbnail queue (otherwise image updates
* will get 'stuck') */
if (rgui->thumbnail_queue_size > 0)
rgui->thumbnail_queue_size--;
}
}
break;
case MENU_IMAGE_LEFT_THUMBNAIL:
{
struct texture_image *image = (struct texture_image*)data;
process_thumbnail(rgui, &mini_left_thumbnail, &rgui->left_thumbnail_queue_size, image);
}
break;
default:
break;
}
return true;
}
static void rgui_render_background(void)
{
size_t fb_pitch;
unsigned fb_width, fb_height;
if (rgui_frame_buf.data && rgui_background_buf.data)
{
menu_display_get_fb_size(&fb_width, &fb_height, &fb_pitch);
/* Sanity check */
if ((fb_width != rgui_frame_buf.width) || (fb_height != rgui_frame_buf.height) || (fb_pitch != rgui_frame_buf.width << 1))
return;
/* Copy background to framebuffer */
memcpy(rgui_frame_buf.data, rgui_background_buf.data, rgui_frame_buf.width * rgui_frame_buf.height * sizeof(uint16_t));
}
}
static void rgui_render_fs_thumbnail(rgui_t *rgui)
{
if (fs_thumbnail.is_valid && rgui_frame_buf.data && fs_thumbnail.data)
{
size_t fb_pitch;
unsigned fb_width, fb_height;
unsigned y;
unsigned fb_x_offset, fb_y_offset;
unsigned thumb_x_offset, thumb_y_offset;
unsigned width, height;
uint16_t *src = NULL;
uint16_t *dst = NULL;
menu_display_get_fb_size(&fb_width, &fb_height, &fb_pitch);
/* Ensure that thumbnail is centred
* > Have to perform some stupid tests here because we
* cannot assume fb_width and fb_height are constant and
* >= thumbnail.width and thumbnail.height (even though
* they are...) */
if (fs_thumbnail.width <= fb_width)
{
thumb_x_offset = 0;
fb_x_offset = (fb_width - fs_thumbnail.width) >> 1;
width = fs_thumbnail.width;
}
else
{
thumb_x_offset = (fs_thumbnail.width - fb_width) >> 1;
fb_x_offset = 0;
width = fb_width;
}
if (fs_thumbnail.height <= fb_height)
{
thumb_y_offset = 0;
fb_y_offset = (fb_height - fs_thumbnail.height) >> 1;
height = fs_thumbnail.height;
}
else
{
thumb_y_offset = (fs_thumbnail.height - fb_height) >> 1;
fb_y_offset = 0;
height = fb_height;
}
/* Copy thumbnail to framebuffer */
for (y = 0; y < height; y++)
{
src = fs_thumbnail.data + thumb_x_offset + ((y + thumb_y_offset) * fs_thumbnail.width);
dst = rgui_frame_buf.data + (y + fb_y_offset) * (fb_pitch >> 1) + fb_x_offset;
memcpy(dst, src, width * sizeof(uint16_t));
}
/* Draw drop shadow, if required */
if (rgui->shadow_enable)
{
unsigned shadow_x;
unsigned shadow_y;
unsigned shadow_width;
unsigned shadow_height;
/* Vertical component */
if (fs_thumbnail.width < fb_width)
{
shadow_width = fb_width - fs_thumbnail.width;
shadow_width = shadow_width > 2 ? 2 : shadow_width;
shadow_height = fs_thumbnail.height + 2 < fb_height ? fs_thumbnail.height : fb_height - 2;
shadow_x = fb_x_offset + fs_thumbnail.width;
shadow_y = fb_y_offset + 2;
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
shadow_x, shadow_y, shadow_width, shadow_height, rgui->colors.shadow_color);
}
/* Horizontal component */
if (fs_thumbnail.height < fb_height)
{
shadow_height = fb_height - fs_thumbnail.height;
shadow_height = shadow_height > 2 ? 2 : shadow_height;
shadow_width = fs_thumbnail.width + 2 < fb_width ? fs_thumbnail.width : fb_width - 2;
shadow_x = fb_x_offset + 2;
shadow_y = fb_y_offset + fs_thumbnail.height;
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
shadow_x, shadow_y, shadow_width, shadow_height, rgui->colors.shadow_color);
}
}
}
}
static unsigned INLINE rgui_get_mini_thumbnail_fullwidth(void)
{
unsigned width = mini_thumbnail.is_valid ? mini_thumbnail.width : 0;
unsigned left_width = mini_left_thumbnail.is_valid ? mini_left_thumbnail.width : 0;
return width >= left_width ? width : left_width;
}
static void rgui_render_mini_thumbnail(rgui_t *rgui, thumbnail_t *thumbnail, enum menu_thumbnail_id thumbnail_id)
{
settings_t *settings = config_get_ptr();
if (!thumbnail || !settings)
return;
if (thumbnail->is_valid && rgui_frame_buf.data && thumbnail->data)
{
size_t fb_pitch;
unsigned fb_width, fb_height;
unsigned term_width, term_height;
unsigned y;
unsigned fb_x_offset, fb_y_offset;
unsigned thumbnail_fullwidth = rgui_get_mini_thumbnail_fullwidth();
uint16_t *src = NULL;
uint16_t *dst = NULL;
menu_display_get_fb_size(&fb_width, &fb_height, &fb_pitch);
term_width = rgui_term_layout.width * FONT_WIDTH_STRIDE;
term_height = rgui_term_layout.height * FONT_HEIGHT_STRIDE;
/* Sanity check (this can never, ever happen, so just return
* instead of trying to crop the thumbnail image...) */
if ((thumbnail_fullwidth > term_width) || (thumbnail->height > term_height))
return;
fb_x_offset = (rgui_term_layout.start_x + term_width) -
(thumbnail->width + ((thumbnail_fullwidth - thumbnail->width) >> 1));
if (((thumbnail_id == MENU_THUMBNAIL_RIGHT) && !settings->bools.menu_rgui_swap_thumbnails) ||
((thumbnail_id == MENU_THUMBNAIL_LEFT) && settings->bools.menu_rgui_swap_thumbnails))
{
fb_y_offset = rgui_term_layout.start_y + ((thumbnail->max_height - thumbnail->height) >> 1);
}
else
{
fb_y_offset = (rgui_term_layout.start_y + term_height) -
(thumbnail->height + ((thumbnail->max_height - thumbnail->height) >> 1));
}
/* Copy thumbnail to framebuffer */
for (y = 0; y < thumbnail->height; y++)
{
src = thumbnail->data + (y * thumbnail->width);
dst = rgui_frame_buf.data + (y + fb_y_offset) * (fb_pitch >> 1) + fb_x_offset;
memcpy(dst, src, thumbnail->width * sizeof(uint16_t));
}
/* Draw drop shadow, if required */
if (rgui->shadow_enable)
{
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
fb_x_offset + thumbnail->width, fb_y_offset + 1, 1, thumbnail->height, rgui->colors.shadow_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
fb_x_offset + 1, fb_y_offset + thumbnail->height, thumbnail->width, 1, rgui->colors.shadow_color);
}
}
}
static const rgui_theme_t *get_theme(rgui_t *rgui)
{
switch (rgui->color_theme)
{
case RGUI_THEME_CLASSIC_RED:
return &rgui_theme_classic_red;
case RGUI_THEME_CLASSIC_ORANGE:
return &rgui_theme_classic_orange;
case RGUI_THEME_CLASSIC_YELLOW:
return &rgui_theme_classic_yellow;
case RGUI_THEME_CLASSIC_GREEN:
return &rgui_theme_classic_green;
case RGUI_THEME_CLASSIC_BLUE:
return &rgui_theme_classic_blue;
case RGUI_THEME_CLASSIC_VIOLET:
return &rgui_theme_classic_violet;
case RGUI_THEME_CLASSIC_GREY:
return &rgui_theme_classic_grey;
case RGUI_THEME_LEGACY_RED:
return &rgui_theme_legacy_red;
case RGUI_THEME_DARK_PURPLE:
return &rgui_theme_dark_purple;
case RGUI_THEME_MIDNIGHT_BLUE:
return &rgui_theme_midnight_blue;
case RGUI_THEME_GOLDEN:
return &rgui_theme_golden;
case RGUI_THEME_ELECTRIC_BLUE:
return &rgui_theme_electric_blue;
case RGUI_THEME_APPLE_GREEN:
return &rgui_theme_apple_green;
case RGUI_THEME_VOLCANIC_RED:
return &rgui_theme_volcanic_red;
case RGUI_THEME_LAGOON:
return &rgui_theme_lagoon;
case RGUI_THEME_BROGRAMMER:
return &rgui_theme_brogrammer;
case RGUI_THEME_DRACULA:
return &rgui_theme_dracula;
case RGUI_THEME_FAIRYFLOSS:
return &rgui_theme_fairyfloss;
case RGUI_THEME_FLATUI:
return &rgui_theme_flatui;
case RGUI_THEME_GRUVBOX_DARK:
return &rgui_theme_gruvbox_dark;
case RGUI_THEME_GRUVBOX_LIGHT:
return &rgui_theme_gruvbox_light;
case RGUI_THEME_HACKING_THE_KERNEL:
return &rgui_theme_hacking_the_kernel;
case RGUI_THEME_NORD:
return &rgui_theme_nord;
case RGUI_THEME_NOVA:
return &rgui_theme_nova;
case RGUI_THEME_ONE_DARK:
return &rgui_theme_one_dark;
case RGUI_THEME_PALENIGHT:
return &rgui_theme_palenight;
case RGUI_THEME_SOLARIZED_DARK:
return &rgui_theme_solarized_dark;
case RGUI_THEME_SOLARIZED_LIGHT:
return &rgui_theme_solarized_light;
case RGUI_THEME_TANGO_DARK:
return &rgui_theme_tango_dark;
case RGUI_THEME_TANGO_LIGHT:
return &rgui_theme_tango_light;
case RGUI_THEME_ZENBURN:
return &rgui_theme_zenburn;
case RGUI_THEME_ANTI_ZENBURN:
return &rgui_theme_anti_zenburn;
default:
break;
}
return &rgui_theme_classic_green;
}
static void load_custom_theme(rgui_t *rgui, rgui_theme_t *theme_colors, const char *theme_path)
{
unsigned normal_color, hover_color, title_color,
bg_dark_color, bg_light_color,
border_dark_color, border_light_color,
shadow_color, particle_color;
char wallpaper_file[PATH_MAX_LENGTH];
config_file_t *conf = NULL;
char *wallpaper_key = NULL;
settings_t *settings = config_get_ptr();
bool success = false;
/* Determine which type of wallpaper to load */
switch (settings->uints.menu_rgui_aspect_ratio)
{
case RGUI_ASPECT_RATIO_16_9:
case RGUI_ASPECT_RATIO_16_9_CENTRE:
wallpaper_key = "rgui_wallpaper_16_9";
break;
case RGUI_ASPECT_RATIO_16_10:
case RGUI_ASPECT_RATIO_16_10_CENTRE:
wallpaper_key = "rgui_wallpaper_16_10";
break;
default:
/* 4:3 */
wallpaper_key = "rgui_wallpaper";
break;
}
wallpaper_file[0] = '\0';
/* Sanity check */
if (string_is_empty(theme_path))
goto end;
if (!path_is_valid(theme_path))
goto end;
/* Open config file */
if (!(conf = config_file_new_from_path_to_string(theme_path)))
goto end;
/* Parse config file */
if(!config_get_hex(conf, "rgui_entry_normal_color", &normal_color))
goto end;
if(!config_get_hex(conf, "rgui_entry_hover_color", &hover_color))
goto end;
if(!config_get_hex(conf, "rgui_title_color", &title_color))
goto end;
if(!config_get_hex(conf, "rgui_bg_dark_color", &bg_dark_color))
goto end;
if(!config_get_hex(conf, "rgui_bg_light_color", &bg_light_color))
goto end;
if(!config_get_hex(conf, "rgui_border_dark_color", &border_dark_color))
goto end;
if(!config_get_hex(conf, "rgui_border_light_color", &border_light_color))
goto end;
/* Make shadow colour optional (fallback to fully opaque black)
* - i.e. if user has no intention of enabling shadows, they
* should not have to include this entry */
if(!config_get_hex(conf, "rgui_shadow_color", &shadow_color))
shadow_color = 0xFF000000;
/* Make particle colour optional too (fallback to normal
* rgb with bg_light alpha) */
if(!config_get_hex(conf, "rgui_particle_color", &particle_color))
particle_color = (normal_color & 0x00FFFFFF) |
(bg_light_color & 0xFF000000);
config_get_array(conf, wallpaper_key,
wallpaper_file, sizeof(wallpaper_file));
success = true;
end:
if (success)
{
theme_colors->normal_color = (uint32_t)normal_color;
theme_colors->hover_color = (uint32_t)hover_color;
theme_colors->title_color = (uint32_t)title_color;
theme_colors->bg_dark_color = (uint32_t)bg_dark_color;
theme_colors->bg_light_color = (uint32_t)bg_light_color;
theme_colors->border_dark_color = (uint32_t)border_dark_color;
theme_colors->border_light_color = (uint32_t)border_light_color;
theme_colors->shadow_color = (uint32_t)shadow_color;
theme_colors->particle_color = (uint32_t)particle_color;
/* Load wallpaper, if required */
if (!string_is_empty(wallpaper_file))
{
char wallpaper_path[PATH_MAX_LENGTH];
wallpaper_path[0] = '\0';
fill_pathname_resolve_relative(wallpaper_path, theme_path, wallpaper_file, sizeof(wallpaper_path));
/* Ensure that path is valid... */
if (path_is_valid(wallpaper_path))
/* Unlike thumbnails, we don't worry about queued images
* here - in general, wallpaper is loaded once per session
* and then forgotten, so performance issues are not a concern */
task_push_image_load(wallpaper_path,
video_driver_supports_rgba(), 0,
menu_display_handle_wallpaper_upload, NULL);
}
}
else
{
/* Use 'Classic Green' fallback */
theme_colors->normal_color = rgui_theme_classic_green.normal_color;
theme_colors->hover_color = rgui_theme_classic_green.hover_color;
theme_colors->title_color = rgui_theme_classic_green.title_color;
theme_colors->bg_dark_color = rgui_theme_classic_green.bg_dark_color;
theme_colors->bg_light_color = rgui_theme_classic_green.bg_light_color;
theme_colors->border_dark_color = rgui_theme_classic_green.border_dark_color;
theme_colors->border_light_color = rgui_theme_classic_green.border_light_color;
theme_colors->shadow_color = rgui_theme_classic_green.shadow_color;
theme_colors->particle_color = rgui_theme_classic_green.particle_color;
}
if (conf)
config_file_free(conf);
conf = NULL;
}
static void rgui_cache_background(rgui_t *rgui)
{
size_t fb_pitch;
unsigned fb_width, fb_height;
/* Only regenerate the background if we are *not*
* currently showing a wallpaper image */
if (rgui->show_wallpaper)
return;
menu_display_get_fb_size(&fb_width, &fb_height, &fb_pitch);
/* Sanity check */
if ((fb_width != rgui_background_buf.width) ||
(fb_height != rgui_background_buf.height) ||
(fb_pitch != rgui_background_buf.width << 1) ||
!rgui_background_buf.data)
return;
/* Fill background buffer with standard chequer pattern */
rgui_fill_rect(rgui_background_buf.data, fb_width, fb_height,
0, 0, fb_width, fb_height,
rgui->colors.bg_dark_color, rgui->colors.bg_light_color, rgui->bg_thickness);
/* Draw border, if required */
if (rgui->border_enable)
rgui_render_border(rgui, rgui_background_buf.data, fb_width, fb_height);
}
static void prepare_rgui_colors(rgui_t *rgui, settings_t *settings)
{
rgui_theme_t theme_colors;
rgui->color_theme = settings->uints.menu_rgui_color_theme;
rgui->show_wallpaper = false;
if (rgui->color_theme == RGUI_THEME_CUSTOM)
{
memcpy(rgui->theme_preset_path, settings->paths.path_rgui_theme_preset, sizeof(rgui->theme_preset_path));
load_custom_theme(rgui, &theme_colors, settings->paths.path_rgui_theme_preset);
}
else
{
const rgui_theme_t *current_theme = get_theme(rgui);
theme_colors.hover_color = current_theme->hover_color;
theme_colors.normal_color = current_theme->normal_color;
theme_colors.title_color = current_theme->title_color;
theme_colors.bg_dark_color = current_theme->bg_dark_color;
theme_colors.bg_light_color = current_theme->bg_light_color;
theme_colors.border_dark_color = current_theme->border_dark_color;
theme_colors.border_light_color = current_theme->border_light_color;
theme_colors.shadow_color = current_theme->shadow_color;
theme_colors.particle_color = current_theme->particle_color;
}
rgui->colors.hover_color = argb32_to_pixel_platform_format(theme_colors.hover_color);
rgui->colors.normal_color = argb32_to_pixel_platform_format(theme_colors.normal_color);
rgui->colors.title_color = argb32_to_pixel_platform_format(theme_colors.title_color);
rgui->colors.bg_dark_color = argb32_to_pixel_platform_format(theme_colors.bg_dark_color);
rgui->colors.bg_light_color = argb32_to_pixel_platform_format(theme_colors.bg_light_color);
rgui->colors.border_dark_color = argb32_to_pixel_platform_format(theme_colors.border_dark_color);
rgui->colors.border_light_color = argb32_to_pixel_platform_format(theme_colors.border_light_color);
rgui->colors.shadow_color = argb32_to_pixel_platform_format(theme_colors.shadow_color);
rgui->colors.particle_color = argb32_to_pixel_platform_format(theme_colors.particle_color);
rgui->bg_modified = true;
rgui->force_redraw = true;
}
/* ==============================
* blit_line/symbol() START
* ============================== */
/* NOTE: These functions are WET (Write Everything Twice).
* This is bad design and difficult to maintain, but we have
* no other choice here. blit_line() is so performance
* critical that we simply cannot afford to check user
* settings internally. */
/* blit_line() */
static void blit_line_regular(unsigned fb_width, int x, int y,
const char *message, uint16_t color, uint16_t shadow_color)
{
uint16_t *frame_buf_data = rgui_frame_buf.data;
while (!string_is_empty(message))
{
unsigned i, j;
uint8_t symbol = (uint8_t)*message++;
if (symbol >= NUM_FONT_GLYPHS_REGULAR)
continue;
if (symbol != ' ')
{
for (j = 0; j < FONT_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_WIDTH; i++)
{
if (font_lut[symbol][i + (j * FONT_WIDTH)])
*(frame_buf_data + buff_offset + i) = color;
}
}
}
x += FONT_WIDTH_STRIDE;
}
}
static void blit_line_regular_shadow(unsigned fb_width, int x, int y,
const char *message, uint16_t color, uint16_t shadow_color)
{
uint16_t *frame_buf_data = rgui_frame_buf.data;
uint16_t color_buf[2];
uint16_t shadow_color_buf[2];
color_buf[0] = color;
color_buf[1] = shadow_color;
shadow_color_buf[0] = shadow_color;
shadow_color_buf[1] = shadow_color;
while (!string_is_empty(message))
{
unsigned i, j;
uint8_t symbol = (uint8_t)*message++;
if (symbol >= NUM_FONT_GLYPHS_REGULAR)
continue;
if (symbol != ' ')
{
for (j = 0; j < FONT_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_WIDTH; i++)
{
if (font_lut[symbol][i + (j * FONT_WIDTH)])
{
uint16_t *frame_buf_ptr = frame_buf_data + buff_offset + i;
/* Text pixel + right shadow */
memcpy(frame_buf_ptr, color_buf, sizeof(color_buf));
/* Bottom shadow */
frame_buf_ptr += fb_width;
memcpy(frame_buf_ptr, shadow_color_buf, sizeof(shadow_color_buf));
}
}
}
}
x += FONT_WIDTH_STRIDE;
}
}
static void blit_line_extended(unsigned fb_width, int x, int y,
const char *message, uint16_t color, uint16_t shadow_color)
{
uint16_t *frame_buf_data = rgui_frame_buf.data;
while (!string_is_empty(message))
{
/* Deal with spaces first, for efficiency */
if (*message == ' ')
message++;
else
{
unsigned i, j;
uint32_t symbol = utf8_walk(&message);
/* Stupid cretinous hack: 'oe' ligatures are not
* really standard extended ASCII, so we have to
* waste CPU cycles performing a conversion from
* the unicode values...
* (Note: This is only really required for msg_hash_fr.h) */
if (symbol == 339) /* Latin small ligature oe */
symbol = 156;
if (symbol == 338) /* Latin capital ligature oe */
symbol = 140;
if (symbol >= NUM_FONT_GLYPHS_EXTENDED)
continue;
for (j = 0; j < FONT_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_WIDTH; i++)
{
if (font_lut[symbol][i + (j * FONT_WIDTH)])
*(frame_buf_data + buff_offset + i) = color;
}
}
}
x += FONT_WIDTH_STRIDE;
}
}
static void blit_line_extended_shadow(unsigned fb_width, int x, int y,
const char *message, uint16_t color, uint16_t shadow_color)
{
uint16_t *frame_buf_data = rgui_frame_buf.data;
uint16_t color_buf[2];
uint16_t shadow_color_buf[2];
color_buf[0] = color;
color_buf[1] = shadow_color;
shadow_color_buf[0] = shadow_color;
shadow_color_buf[1] = shadow_color;
while (!string_is_empty(message))
{
/* Deal with spaces first, for efficiency */
if (*message == ' ')
message++;
else
{
unsigned i, j;
uint32_t symbol = utf8_walk(&message);
/* Stupid cretinous hack: 'oe' ligatures are not
* really standard extended ASCII, so we have to
* waste CPU cycles performing a conversion from
* the unicode values...
* (Note: This is only really required for msg_hash_fr.h) */
if (symbol == 339) /* Latin small ligature oe */
symbol = 156;
if (symbol == 338) /* Latin capital ligature oe */
symbol = 140;
if (symbol >= NUM_FONT_GLYPHS_EXTENDED)
continue;
for (j = 0; j < FONT_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_WIDTH; i++)
{
if (font_lut[symbol][i + (j * FONT_WIDTH)])
{
uint16_t *frame_buf_ptr = frame_buf_data + buff_offset + i;
/* Text pixel + right shadow */
memcpy(frame_buf_ptr, color_buf, sizeof(color_buf));
/* Bottom shadow */
frame_buf_ptr += fb_width;
memcpy(frame_buf_ptr, shadow_color_buf, sizeof(shadow_color_buf));
}
}
}
}
x += FONT_WIDTH_STRIDE;
}
}
static void (*blit_line)(unsigned fb_width, int x, int y,
const char *message, uint16_t color, uint16_t shadow_color) = blit_line_regular;
/* blit_symbol() */
static const uint8_t *rgui_get_symbol_data(enum rgui_symbol_type symbol)
{
switch (symbol)
{
case RGUI_SYMBOL_BACKSPACE:
return rgui_symbol_data_backspace;
case RGUI_SYMBOL_ENTER:
return rgui_symbol_data_enter;
case RGUI_SYMBOL_SHIFT_UP:
return rgui_symbol_data_shift_up;
case RGUI_SYMBOL_SHIFT_DOWN:
return rgui_symbol_data_shift_down;
case RGUI_SYMBOL_NEXT:
return rgui_symbol_data_next;
case RGUI_SYMBOL_TEXT_CURSOR:
return rgui_symbol_data_text_cursor;
case RGUI_SYMBOL_CHARGING:
return rgui_symbol_data_charging;
case RGUI_SYMBOL_BATTERY_100:
return rgui_symbol_data_battery_100;
case RGUI_SYMBOL_BATTERY_80:
return rgui_symbol_data_battery_80;
case RGUI_SYMBOL_BATTERY_60:
return rgui_symbol_data_battery_60;
case RGUI_SYMBOL_BATTERY_40:
return rgui_symbol_data_battery_40;
case RGUI_SYMBOL_BATTERY_20:
return rgui_symbol_data_battery_20;
default:
break;
}
return NULL;
}
static void blit_symbol_regular(unsigned fb_width, int x, int y,
enum rgui_symbol_type symbol, uint16_t color, uint16_t shadow_color)
{
unsigned i, j;
uint16_t *frame_buf_data = rgui_frame_buf.data;
const uint8_t *symbol_data = rgui_get_symbol_data(symbol);
if (!symbol_data)
return;
for (j = 0; j < FONT_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_WIDTH; i++)
{
if (*symbol_data++ == 1)
*(frame_buf_data + buff_offset + i) = color;
}
}
}
static void blit_symbol_shadow(unsigned fb_width, int x, int y,
enum rgui_symbol_type symbol, uint16_t color, uint16_t shadow_color)
{
unsigned i, j;
uint16_t *frame_buf_data = rgui_frame_buf.data;
const uint8_t *symbol_data = rgui_get_symbol_data(symbol);
uint16_t color_buf[2];
uint16_t shadow_color_buf[2];
color_buf[0] = color;
color_buf[1] = shadow_color;
shadow_color_buf[0] = shadow_color;
shadow_color_buf[1] = shadow_color;
if (!symbol_data)
return;
for (j = 0; j < FONT_HEIGHT; j++)
{
unsigned buff_offset = ((y + j) * fb_width) + x;
for (i = 0; i < FONT_WIDTH; i++)
{
if (*symbol_data++ == 1)
{
uint16_t *frame_buf_ptr = frame_buf_data + buff_offset + i;
/* Symbol pixel + right shadow */
memcpy(frame_buf_ptr, color_buf, sizeof(color_buf));
/* Bottom shadow */
frame_buf_ptr += fb_width;
memcpy(frame_buf_ptr, shadow_color_buf, sizeof(shadow_color_buf));
}
}
}
}
static void (*blit_symbol)(unsigned fb_width, int x, int y,
enum rgui_symbol_type symbol, uint16_t color, uint16_t shadow_color) = blit_symbol_regular;
static void rgui_set_blit_functions(bool draw_shadow, bool extended_ascii)
{
if (draw_shadow)
{
if (extended_ascii)
blit_line = blit_line_extended_shadow;
else
blit_line = blit_line_regular_shadow;
blit_symbol = blit_symbol_shadow;
}
else
{
if (extended_ascii)
blit_line = blit_line_extended;
else
blit_line = blit_line_regular;
blit_symbol = blit_symbol_regular;
}
}
/* ==============================
* blit_line/symbol() END
* ============================== */
static void rgui_init_font_lut(void)
{
unsigned symbol_index, i, j;
/* Loop over all possible characters */
for (symbol_index = 0; symbol_index < NUM_FONT_GLYPHS_EXTENDED; symbol_index++)
{
for (j = 0; j < FONT_HEIGHT; j++)
{
for (i = 0; i < FONT_WIDTH; i++)
{
uint8_t rem = 1 << ((i + j * FONT_WIDTH) & 7);
unsigned offset = (i + j * FONT_WIDTH) >> 3;
/* LUT value is 'true' if specified glyph position contains a pixel */
font_lut[symbol_index][i + (j * FONT_WIDTH)] = (bitmap_bin[FONT_OFFSET(symbol_index) + offset] & rem) > 0;
}
}
}
}
static void rgui_set_message(void *data, const char *message)
{
rgui_t *rgui = (rgui_t*)data;
if (!rgui || !message)
return;
rgui->msgbox[0] = '\0';
if (!string_is_empty(message))
strlcpy(rgui->msgbox, message, sizeof(rgui->msgbox));
rgui->force_redraw = true;
}
static void rgui_render_messagebox(rgui_t *rgui, const char *message)
{
int x, y;
size_t i, fb_pitch;
unsigned fb_width, fb_height;
unsigned width, glyphs_width, height;
struct string_list *list = NULL;
if (!message || !*message)
return;
list = string_split(message, "\n");
if (!list)
return;
if (list->elems == 0)
goto end;
width = 0;
glyphs_width = 0;
menu_display_get_fb_size(&fb_width, &fb_height,
&fb_pitch);
for (i = 0; i < list->size; i++)
{
unsigned line_width;
char *msg = list->elems[i].data;
unsigned msglen = (unsigned)utf8len(msg);
if (msglen > rgui_term_layout.width)
{
msg[rgui_term_layout.width - 2] = '.';
msg[rgui_term_layout.width - 1] = '.';
msg[rgui_term_layout.width - 0] = '.';
msg[rgui_term_layout.width + 1] = '\0';
msglen = rgui_term_layout.width;
}
line_width = msglen * FONT_WIDTH_STRIDE - 1 + 6 + 10;
width = MAX(width, line_width);
glyphs_width = MAX(glyphs_width, msglen);
}
height = (unsigned)(FONT_HEIGHT_STRIDE * list->size + 6 + 10);
x = (fb_width - width) / 2;
y = (fb_height - height) / 2;
if (rgui_frame_buf.data)
{
uint16_t border_dark_color = rgui->colors.border_dark_color;
uint16_t border_light_color = rgui->colors.border_light_color;
bool border_thickness = rgui->border_thickness;
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
x + 5, y + 5, width - 10, height - 10,
rgui->colors.bg_dark_color, rgui->colors.bg_light_color, rgui->bg_thickness);
/* Note: We draw borders around message boxes regardless
* of the rgui->border_enable setting, because they look
* ridiculous without... */
/* Draw drop shadow, if required */
if (rgui->shadow_enable)
{
uint16_t shadow_color = rgui->colors.shadow_color;
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
x + 5, y + 5, 1, height - 5, shadow_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
x + 5, y + 5, width - 5, 1, shadow_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
x + width, y + 1, 1, height, shadow_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
x + 1, y + height, width, 1, shadow_color);
}
/* Draw border */
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
x, y, width - 5, 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
x + width - 5, y, 5, height - 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
x + 5, y + height - 5, width - 5, 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
x, y + 5, 5, height - 5,
border_dark_color, border_light_color, border_thickness);
}
for (i = 0; i < list->size; i++)
{
const char *msg = list->elems[i].data;
int offset_x = (int)(FONT_WIDTH_STRIDE * (glyphs_width - utf8len(msg)) / 2);
int offset_y = (int)(FONT_HEIGHT_STRIDE * i);
if (rgui_frame_buf.data)
blit_line(fb_width, x + 8 + offset_x, y + 8 + offset_y, msg,
rgui->colors.normal_color, rgui->colors.shadow_color);
}
end:
string_list_free(list);
}
static void rgui_blit_cursor(void)
{
size_t fb_pitch;
unsigned fb_width, fb_height;
int16_t x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
menu_display_get_fb_size(&fb_width, &fb_height,
&fb_pitch);
if (rgui_frame_buf.data)
{
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height, x, y - 5, 1, 11, 0xFFFF);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height, x - 5, y, 11, 1, 0xFFFF);
}
}
static void rgui_render_osk(rgui_t *rgui, menu_animation_ctx_ticker_t *ticker)
{
size_t fb_pitch;
unsigned fb_width, fb_height;
size_t key_index;
unsigned input_label_max_length;
unsigned input_str_max_length;
unsigned input_offset_x, input_offset_y;
unsigned key_width, key_height;
unsigned key_text_offset_x, key_text_offset_y;
unsigned ptr_width, ptr_height;
unsigned ptr_offset_x, ptr_offset_y;
unsigned keyboard_width, keyboard_height;
unsigned keyboard_offset_x, keyboard_offset_y;
unsigned osk_width, osk_height;
unsigned osk_x, osk_y;
int osk_ptr = menu_event_get_osk_ptr();
char **osk_grid = menu_event_get_osk_grid();
const char *input_str = menu_input_dialog_get_buffer();
const char *input_label = menu_input_dialog_get_label_buffer();
/* Sanity check 1 */
if (!rgui_frame_buf.data || osk_ptr < 0 || osk_ptr >= 44 || !osk_grid[0])
return;
/* Get dimensions/layout */
menu_display_get_fb_size(&fb_width, &fb_height, &fb_pitch);
key_text_offset_x = 8;
key_text_offset_y = 6;
key_width = FONT_WIDTH + (key_text_offset_x * 2);
key_height = FONT_HEIGHT + (key_text_offset_y * 2);
ptr_offset_x = 2;
ptr_offset_y = 2;
ptr_width = key_width - (ptr_offset_x * 2);
ptr_height = key_height - (ptr_offset_y * 2);
keyboard_width = key_width * OSK_CHARS_PER_LINE;
keyboard_height = key_height * 4;
keyboard_offset_x = 10;
keyboard_offset_y = 10 + 15 + (2 * FONT_HEIGHT_STRIDE);
input_label_max_length = (keyboard_width / FONT_WIDTH_STRIDE);
input_str_max_length = input_label_max_length - 1;
input_offset_x = 10 + (keyboard_width - (input_label_max_length * FONT_WIDTH_STRIDE)) / 2;
input_offset_y = 10;
osk_width = keyboard_width + 20;
osk_height = keyboard_offset_y + keyboard_height + 10;
osk_x = (fb_width - osk_width) / 2;
osk_y = (fb_height - osk_height) / 2;
/* Sanity check 2 */
if ((osk_width + 2 > fb_width) || (osk_height + 2 > fb_height))
{
/* This can never happen, but have to make sure...
* If OSK cannot physically fit on the screen,
* fallback to old style 'message box' implementation */
char msg[255];
msg[0] = '\0';
snprintf(msg, sizeof(msg), "%s\n%s", input_label, input_str);
rgui_render_messagebox(rgui, msg);
return;
}
/* Draw background */
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x + 5, osk_y + 5, osk_width - 10, osk_height - 10,
rgui->colors.bg_dark_color, rgui->colors.bg_light_color, rgui->bg_thickness);
/* Draw border */
if (rgui->border_enable)
{
uint16_t border_dark_color = rgui->colors.border_dark_color;
uint16_t border_light_color = rgui->colors.border_light_color;
bool border_thickness = rgui->border_thickness;
/* Draw drop shadow, if required */
if (rgui->shadow_enable)
{
uint16_t shadow_color = rgui->colors.shadow_color;
/* Frame */
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x + 5, osk_y + 5, osk_width - 10, 1, shadow_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x + osk_width, osk_y + 1, 1, osk_height, shadow_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x + 1, osk_y + osk_height, osk_width, 1, shadow_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x + 5, osk_y + 5, 1, osk_height - 10, shadow_color);
/* Divider */
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x + 5, osk_y + keyboard_offset_y - 5, osk_width - 10, 1, shadow_color);
}
/* Frame */
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x, osk_y, osk_width - 5, 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x + osk_width - 5, osk_y, 5, osk_height - 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x + 5, osk_y + osk_height - 5, osk_width - 5, 5,
border_dark_color, border_light_color, border_thickness);
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x, osk_y + 5, 5, osk_height - 5,
border_dark_color, border_light_color, border_thickness);
/* Divider */
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_x + 5, osk_y + keyboard_offset_y - 10, osk_width - 10, 5,
border_dark_color, border_light_color, border_thickness);
}
/* Draw input label text */
if (!string_is_empty(input_label))
{
char input_label_buf[255];
unsigned input_label_length;
int input_label_x, input_label_y;
input_label_buf[0] = '\0';
ticker->s = input_label_buf;
ticker->len = input_label_max_length;
ticker->str = input_label;
ticker->selected = true;
menu_animation_ticker(ticker);
input_label_length = (unsigned)(utf8len(input_label_buf) * FONT_WIDTH_STRIDE);
input_label_x = osk_x + input_offset_x + ((input_label_max_length * FONT_WIDTH_STRIDE) - input_label_length) / 2;
input_label_y = osk_y + input_offset_y;
blit_line(fb_width, input_label_x, input_label_y, input_label_buf,
rgui->colors.normal_color, rgui->colors.shadow_color);
}
/* Draw input buffer text */
{
unsigned input_str_char_offset;
int input_str_x, input_str_y;
int text_cursor_x;
unsigned input_str_length = (unsigned)strlen(input_str);
if (input_str_length > input_str_max_length)
{
input_str_char_offset = input_str_length - input_str_max_length;
input_str_length = input_str_max_length;
}
else
input_str_char_offset = 0;
input_str_x = osk_x + input_offset_x;
input_str_y = osk_y + input_offset_y + FONT_HEIGHT_STRIDE;
if (!string_is_empty(input_str + input_str_char_offset))
blit_line(fb_width, input_str_x, input_str_y, input_str + input_str_char_offset,
rgui->colors.hover_color, rgui->colors.shadow_color);
/* Draw text cursor */
text_cursor_x = osk_x + input_offset_x + (input_str_length * FONT_WIDTH_STRIDE);
blit_symbol(fb_width, text_cursor_x, input_str_y, RGUI_SYMBOL_TEXT_CURSOR,
rgui->colors.normal_color, rgui->colors.shadow_color);
}
/* Draw keyboard 'keys' */
for (key_index = 0; key_index < 44; key_index++)
{
unsigned key_row = (unsigned)(key_index / OSK_CHARS_PER_LINE);
unsigned key_column = (unsigned)(key_index - (key_row * OSK_CHARS_PER_LINE));
int key_text_x = osk_x + keyboard_offset_x + key_text_offset_x + (key_column * key_width);
int key_text_y = osk_y + keyboard_offset_y + key_text_offset_y + (key_row * key_height);
const char *key_text = osk_grid[key_index];
/* 'Command' keys use custom symbols - have to
* detect them and use blit_symbol(). Everything
* else is plain text, and can be drawn directly
* using blit_line(). */
#ifdef HAVE_LANGEXTRA
if ( string_is_equal(key_text, "\xe2\x87\xa6")) /* backspace character */
blit_symbol(fb_width, key_text_x, key_text_y, RGUI_SYMBOL_BACKSPACE,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "\xe2\x8f\x8e")) /* return character */
blit_symbol(fb_width, key_text_x, key_text_y, RGUI_SYMBOL_ENTER,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "\xe2\x87\xa7")) /* up arrow */
blit_symbol(fb_width, key_text_x, key_text_y, RGUI_SYMBOL_SHIFT_UP,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "\xe2\x87\xa9")) /* down arrow */
blit_symbol(fb_width, key_text_x, key_text_y, RGUI_SYMBOL_SHIFT_DOWN,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "\xe2\x8a\x95")) /* plus sign (next button) */
blit_symbol(fb_width, key_text_x, key_text_y, RGUI_SYMBOL_NEXT,
rgui->colors.normal_color, rgui->colors.shadow_color);
#else
if ( string_is_equal(key_text, "Bksp"))
blit_symbol(fb_width, key_text_x, key_text_y, RGUI_SYMBOL_BACKSPACE,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "Enter"))
blit_symbol(fb_width, key_text_x, key_text_y, RGUI_SYMBOL_ENTER,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "Upper"))
blit_symbol(fb_width, key_text_x, key_text_y, RGUI_SYMBOL_SHIFT_UP,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "Lower"))
blit_symbol(fb_width, key_text_x, key_text_y, RGUI_SYMBOL_SHIFT_DOWN,
rgui->colors.normal_color, rgui->colors.shadow_color);
else if (string_is_equal(key_text, "Next"))
blit_symbol(fb_width, key_text_x, key_text_y, RGUI_SYMBOL_NEXT,
rgui->colors.normal_color, rgui->colors.shadow_color);
#endif
else
blit_line(fb_width, key_text_x, key_text_y, key_text,
rgui->colors.normal_color, rgui->colors.shadow_color);
/* Draw selection pointer */
if (key_index == osk_ptr)
{
unsigned osk_ptr_x = osk_x + keyboard_offset_x + ptr_offset_x + (key_column * key_width);
unsigned osk_ptr_y = osk_y + keyboard_offset_y + ptr_offset_y + (key_row * key_height);
/* Draw drop shadow, if required */
if (rgui->shadow_enable)
{
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_ptr_x + 1, osk_ptr_y + 1, 1, ptr_height, rgui->colors.shadow_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_ptr_x + 1, osk_ptr_y + 1, ptr_width, 1, rgui->colors.shadow_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_ptr_x + ptr_width, osk_ptr_y + 1, 1, ptr_height, rgui->colors.shadow_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_ptr_x + 1, osk_ptr_y + ptr_height, ptr_width, 1, rgui->colors.shadow_color);
}
/* Draw selection rectangle */
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_ptr_x, osk_ptr_y, 1, ptr_height, rgui->colors.hover_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_ptr_x, osk_ptr_y, ptr_width, 1, rgui->colors.hover_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_ptr_x + ptr_width - 1, osk_ptr_y, 1, ptr_height, rgui->colors.hover_color);
rgui_color_rect(rgui_frame_buf.data, fb_width, fb_height,
osk_ptr_x, osk_ptr_y + ptr_height - 1, ptr_width, 1, rgui->colors.hover_color);
}
}
}
#if defined(GEKKO)
/* Need to forward declare this for the Wii build
* (I'm not going to reorder the functions and mess
* up the git diff for a single platform...) */
static bool rgui_set_aspect_ratio(rgui_t *rgui, bool delay_update);
#endif
static void rgui_render(void *data, bool is_idle)
{
menu_animation_ctx_ticker_t ticker;
static const char* const ticker_spacer = RGUI_TICKER_SPACER;
unsigned x, y;
size_t i, end, fb_pitch, old_start, new_start;
unsigned fb_width, fb_height;
int bottom;
size_t entries_end = 0;
bool msg_force = false;
bool fb_size_changed = false;
settings_t *settings = config_get_ptr();
rgui_t *rgui = (rgui_t*)data;
static bool display_kb = false;
bool current_display_cb = false;
/* Sanity check */
if (!rgui || !rgui_frame_buf.data || !settings)
return;
/* Apply pending aspect ratio update */
if (rgui->aspect_update_pending)
{
command_event(CMD_EVENT_VIDEO_SET_ASPECT_RATIO, NULL);
rgui->aspect_update_pending = false;
}
current_display_cb = menu_input_dialog_get_display_kb();
if (!rgui->force_redraw)
{
msg_force = menu_display_get_msg_force();
if (menu_entries_ctl(MENU_ENTRIES_CTL_NEEDS_REFRESH, NULL)
&& menu_driver_is_alive() && !msg_force)
return;
if (!display_kb && !current_display_cb && (is_idle || !menu_display_get_update_pending()))
return;
}
display_kb = current_display_cb;
menu_display_get_fb_size(&fb_width, &fb_height,
&fb_pitch);
/* If the framebuffer changed size, or the background config has
* changed, recache the background buffer */
fb_size_changed = (rgui->last_width != fb_width) || (rgui->last_height != fb_height);
#if defined(GEKKO)
/* Wii gfx driver changes menu framebuffer size at
* will... If a change is detected, all texture buffers
* must be regenerated - easiest way is to just call
* rgui_set_aspect_ratio() */
if (fb_size_changed)
rgui_set_aspect_ratio(rgui, false);
#endif
if (rgui->bg_modified || fb_size_changed)
{
rgui_cache_background(rgui);
/* Reinitialise particle effect, if required */
if (fb_size_changed && (rgui->particle_effect != RGUI_PARTICLE_EFFECT_NONE))
rgui_init_particle_effect(rgui);
rgui->last_width = fb_width;
rgui->last_height = fb_height;
}
if (rgui->bg_modified)
rgui->bg_modified = false;
menu_display_set_framebuffer_dirty_flag();
menu_animation_ctl(MENU_ANIMATION_CTL_CLEAR_ACTIVE, NULL);
rgui->force_redraw = false;
if (settings->bools.menu_pointer_enable)
{
unsigned new_val;
menu_entries_ctl(MENU_ENTRIES_CTL_START_GET, &old_start);
new_val = (unsigned)(menu_input_pointer_state(MENU_POINTER_Y_AXIS)
/ (11 - 2 + old_start));
menu_input_ctl(MENU_INPUT_CTL_POINTER_PTR, &new_val);
if (menu_input_ctl(MENU_INPUT_CTL_IS_POINTER_DRAGGED, NULL))
{
size_t start;
int16_t delta_y = menu_input_pointer_state(MENU_POINTER_DELTA_Y_AXIS);
rgui->scroll_y += delta_y;
start = -rgui->scroll_y / 11 + 2;
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &start);
if (rgui->scroll_y > 0)
rgui->scroll_y = 0;
}
}
if (settings->bools.menu_mouse_enable)
{
unsigned new_mouse_ptr;
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
menu_entries_ctl(MENU_ENTRIES_CTL_START_GET, &old_start);
new_mouse_ptr = (unsigned)(mouse_y / 11 - 2 + old_start);
menu_input_ctl(MENU_INPUT_CTL_MOUSE_PTR, &new_mouse_ptr);
}
/* Do not scroll if all items are visible. */
if (menu_entries_get_size() <= rgui_term_layout.height)
{
size_t start = 0;
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &start);
}
bottom = (int)(menu_entries_get_size() - rgui_term_layout.height);
menu_entries_ctl(MENU_ENTRIES_CTL_START_GET, &old_start);
if (old_start > (unsigned)bottom)
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &bottom);
menu_entries_ctl(MENU_ENTRIES_CTL_START_GET, &old_start);
entries_end = menu_entries_get_size();
end = ((old_start + rgui_term_layout.height) <= (entries_end)) ?
old_start + rgui_term_layout.height : entries_end;
/* Render background */
rgui_render_background();
/* Render particle effect, if required */
if (rgui->particle_effect != RGUI_PARTICLE_EFFECT_NONE)
rgui_render_particle_effect(rgui);
/* We use a single ticker for all text animations,
* with the following configuration: */
ticker.idx = menu_animation_get_ticker_idx();
ticker.type_enum = (enum menu_animation_ticker_type)settings->uints.menu_ticker_type;
ticker.spacer = ticker_spacer;
/* Note: On-screen keyboard takes precedence over
* normal menu thumbnail/text list display modes */
if (current_display_cb)
rgui_render_osk(rgui, &ticker);
else if (rgui->show_fs_thumbnail && rgui->entry_has_thumbnail && (fs_thumbnail.is_valid || (rgui->thumbnail_queue_size > 0)))
{
/* If fullscreen thumbnails are enabled and we are viewing a playlist,
* switch to fullscreen thumbnail view mode if either current thumbnail
* is valid or we are waiting for current thumbnail to load
* (if load is pending we'll get a blank screen + title, but
* this is better than switching back to the text playlist
* view, which causes ugly flickering when scrolling quickly
* through a list...) */
const char *thumbnail_title = NULL;
char thumbnail_title_buf[255];
unsigned title_x, title_width;
thumbnail_title_buf[0] = '\0';
/* Draw thumbnail */
rgui_render_fs_thumbnail(rgui);
/* Get thumbnail title */
if (menu_thumbnail_get_label(rgui->thumbnail_path_data, &thumbnail_title))
{
/* Format thumbnail title */
ticker.s = thumbnail_title_buf;
ticker.len = rgui_term_layout.width - 10;
ticker.str = thumbnail_title;
ticker.selected = true;
menu_animation_ticker(&ticker);
title_width = (unsigned)(utf8len(thumbnail_title_buf) * FONT_WIDTH_STRIDE);
title_x = rgui_term_layout.start_x + ((rgui_term_layout.width * FONT_WIDTH_STRIDE) - title_width) / 2;
/* Draw thumbnail title background */
rgui_fill_rect(rgui_frame_buf.data, fb_width, fb_height,
title_x - 5, 0, title_width + 10, FONT_HEIGHT_STRIDE,
rgui->colors.bg_dark_color, rgui->colors.bg_light_color, rgui->bg_thickness);
/* Draw thumbnail title */
blit_line(fb_width, (int)title_x, 0, thumbnail_title_buf,
rgui->colors.hover_color, rgui->colors.shadow_color);
}
}
else
{
/* Render usual text */
size_t selection = menu_navigation_get_selection();
char title_buf[255];
size_t title_max_len;
size_t title_len;
unsigned title_x;
unsigned title_y = rgui_term_layout.start_y - FONT_HEIGHT_STRIDE;
unsigned term_end_x = rgui_term_layout.start_x + (rgui_term_layout.width * FONT_WIDTH_STRIDE);
unsigned timedate_x = term_end_x - (5 * FONT_WIDTH_STRIDE);
unsigned core_name_len = ((timedate_x - rgui_term_layout.start_x) / FONT_WIDTH_STRIDE) - 3;
bool show_mini_thumbnails = rgui->is_playlist && settings->bools.menu_rgui_inline_thumbnails;
bool show_thumbnail = false;
bool show_left_thumbnail = false;
unsigned thumbnail_panel_width = 0;
unsigned term_mid_point = 0;
size_t powerstate_len = 0;
/* Cache mini thumbnail related parameters, if required */
if (show_mini_thumbnails)
{
/* Get whether each thumbnail type is enabled */
show_thumbnail = rgui->entry_has_thumbnail &&
(mini_thumbnail.is_valid || (rgui->thumbnail_queue_size > 0));
show_left_thumbnail = rgui->entry_has_left_thumbnail &&
(mini_left_thumbnail.is_valid || (rgui->left_thumbnail_queue_size > 0));
/* Get maximum width of thumbnail 'panel' on right side
* of screen */
thumbnail_panel_width = rgui_get_mini_thumbnail_fullwidth();
if ((rgui->entry_has_thumbnail && rgui->thumbnail_queue_size > 0) ||
(rgui->entry_has_left_thumbnail && rgui->left_thumbnail_queue_size > 0))
thumbnail_panel_width = mini_thumbnail_max_width;
/* Index (relative to first displayed menu entry) of
* the vertical centre of RGUI's 'terminal'
* (required to determine whether a particular entry
* is adjacent to the 'right' or 'left' thumbnail) */
term_mid_point = (unsigned)((rgui_term_layout.height * 0.5f) + 0.5f) - 1;
}
/* Show battery indicator, if required */
if (settings->bools.menu_battery_level_enable)
{
menu_display_ctx_powerstate_t powerstate;
char percent_str[12];
percent_str[0] = '\0';
powerstate.s = percent_str;
powerstate.len = sizeof(percent_str);
menu_display_powerstate(&powerstate);
if (powerstate.battery_enabled)
{
powerstate_len = strlen(percent_str);
if (powerstate_len > 0)
{
unsigned powerstate_x;
enum rgui_symbol_type powerstate_symbol;
uint16_t powerstate_color = (powerstate.percent > BATTERY_WARN_THRESHOLD || powerstate.charging) ?
rgui->colors.title_color : rgui->colors.hover_color;
if (powerstate.charging)
powerstate_symbol = RGUI_SYMBOL_CHARGING;
else
{
if (powerstate.percent > 80)
powerstate_symbol = RGUI_SYMBOL_BATTERY_100;
else if (powerstate.percent > 60)
powerstate_symbol = RGUI_SYMBOL_BATTERY_80;
else if (powerstate.percent > 40)
powerstate_symbol = RGUI_SYMBOL_BATTERY_60;
else if (powerstate.percent > 20)
powerstate_symbol = RGUI_SYMBOL_BATTERY_40;
else
powerstate_symbol = RGUI_SYMBOL_BATTERY_20;
}
/* Note: percent symbol is particularly hideous when
* drawn using RGUI's bitmap font, so strip it off the
* end of the output string... */
powerstate_len--;
percent_str[powerstate_len] = '\0';
powerstate_len += 2;
powerstate_x = (unsigned)(term_end_x - (powerstate_len * FONT_WIDTH_STRIDE));
/* Draw symbol */
blit_symbol(fb_width, powerstate_x, title_y, powerstate_symbol,
powerstate_color, rgui->colors.shadow_color);
/* Print text */
blit_line(fb_width, powerstate_x + (2 * FONT_WIDTH_STRIDE), title_y,
percent_str, powerstate_color, rgui->colors.shadow_color);
/* Final length of battery indicator is 'powerstate_len' + a
* spacer of 3 characters */
powerstate_len += 3;
}
}
}
/* Print title */
title_max_len = rgui_term_layout.width - 5 - (powerstate_len > 5 ? powerstate_len : 5);
title_buf[0] = '\0';
ticker.s = title_buf;
ticker.len = title_max_len;
ticker.str = rgui->menu_title;
ticker.selected = true;
menu_animation_ticker(&ticker);
string_to_upper(title_buf);
title_len = utf8len(title_buf);
title_x = rgui_term_layout.start_x +
(rgui_term_layout.width - title_len) * FONT_WIDTH_STRIDE / 2;
/* Title is always centred, unless it is long enough
* to infringe upon the battery indicator, in which case
* we shift it to the left */
if (powerstate_len > 5)
if (title_len > title_max_len - (powerstate_len - 5))
title_x -= (powerstate_len - 5) * FONT_WIDTH_STRIDE / 2;
blit_line(fb_width, title_x, title_y,
title_buf, rgui->colors.title_color, rgui->colors.shadow_color);
/* Print menu entries */
x = rgui_term_layout.start_x;
y = rgui_term_layout.start_y;
menu_entries_ctl(MENU_ENTRIES_CTL_START_GET, &new_start);
for (i = new_start; i < end; i++, y += FONT_HEIGHT_STRIDE)
{
char entry_title_buf[255];
char type_str_buf[255];
menu_entry_t entry;
const char *entry_label = NULL;
const char *entry_value = NULL;
size_t entry_title_max_len = 0;
unsigned entry_value_len = 0;
bool entry_selected = (i == selection);
uint16_t entry_color = entry_selected ?
rgui->colors.hover_color : rgui->colors.normal_color;
if (i > (selection + 100))
continue;
entry_title_buf[0] = '\0';
type_str_buf[0] = '\0';
/* Get current entry */
menu_entry_init(&entry);
entry.path_enabled = false;
entry.label_enabled = false;
entry.sublabel_enabled = false;
menu_entry_get(&entry, 0, (unsigned)i, NULL, true);
/* Read entry parameters */
menu_entry_get_rich_label(&entry, &entry_label);
menu_entry_get_value(&entry, &entry_value);
/* Get base length of entry title field */
entry_title_max_len = rgui_term_layout.width - (1 + 2);
/* If showing mini thumbnails, reduce title field length accordingly */
if (show_mini_thumbnails)
{
unsigned term_offset = settings->bools.menu_rgui_swap_thumbnails ?
(unsigned)(rgui_term_layout.height - (i - new_start) - 1) : (i - new_start);
unsigned thumbnail_width = 0;
/* Note:
* - 'Right' thumbnail is drawn at the top
* - 'Left' thumbnail is drawn at the bottom
* ...unless thumbnail postions are swapped.
* (legacy naming, unfortunately...) */
/* An annoyance - cannot assume terminal will have a
* standard layout (even though it always will...),
* so have to check whether there are an odd or even
* number of entries... */
if((rgui_term_layout.height & 1) == 0)
{
/* Even number of entries */
if ((show_thumbnail && (term_offset <= term_mid_point)) ||
(show_left_thumbnail && (term_offset > term_mid_point)))
thumbnail_width = thumbnail_panel_width;
}
else
{
/* Odd number of entries (will always be the case) */
if ((show_thumbnail && (term_offset < term_mid_point)) ||
(show_left_thumbnail && (term_offset > term_mid_point)) ||
((show_thumbnail || show_left_thumbnail) && (term_offset == term_mid_point)))
thumbnail_width = thumbnail_panel_width;
}
entry_title_max_len -= (thumbnail_width / FONT_WIDTH_STRIDE) + 1;
}
/* Determine whether entry has a value component */
if (!string_is_empty(entry_value))
{
if (settings->bools.menu_rgui_full_width_layout)
{
/* Resize fields according to actual length of value string */
entry_value_len = (unsigned)strlen(entry_value);
entry_value_len = entry_value_len > rgui_term_layout.value_maxlen ?
rgui_term_layout.value_maxlen : entry_value_len;
}
else
{
/* Use classic fixed width layout */
entry_value_len = menu_entry_get_spacing(&entry);
}
/* Update width of entry title field */
entry_title_max_len -= entry_value_len + 2;
}
/* Format entry title string */
ticker.s = entry_title_buf;
ticker.len = entry_title_max_len;
ticker.str = entry_label;
ticker.selected = entry_selected;
menu_animation_ticker(&ticker);
/* Print entry title */
blit_line(fb_width, x + (2 * FONT_WIDTH_STRIDE), y,
entry_title_buf,
entry_color, rgui->colors.shadow_color);
/* Print entry value, if required */
if (entry_value_len > 0)
{
/* Format entry value string */
ticker.s = type_str_buf;
ticker.len = entry_value_len;
ticker.str = entry_value;
menu_animation_ticker(&ticker);
/* Print entry value */
blit_line(fb_width, term_end_x - ((entry_value_len + 1) * FONT_WIDTH_STRIDE), y,
type_str_buf,
entry_color, rgui->colors.shadow_color);
}
/* Print selection marker, if required */
if (entry_selected)
blit_line(fb_width, x, y, ">",
entry_color, rgui->colors.shadow_color);
}
/* Draw mini thumbnails, if required */
if (show_mini_thumbnails)
{
if (show_thumbnail)
rgui_render_mini_thumbnail(rgui, &mini_thumbnail, MENU_THUMBNAIL_RIGHT);
if (show_left_thumbnail)
rgui_render_mini_thumbnail(rgui, &mini_left_thumbnail, MENU_THUMBNAIL_LEFT);
}
/* Print menu sublabel/core name (if required) */
if (settings->bools.menu_show_sublabels && !string_is_empty(rgui->menu_sublabel))
{
char sublabel_buf[MENU_SUBLABEL_MAX_LENGTH];
sublabel_buf[0] = '\0';
ticker.s = sublabel_buf;
ticker.len = core_name_len;
ticker.str = rgui->menu_sublabel;
ticker.selected = true;
menu_animation_ticker(&ticker);
blit_line(
fb_width,
rgui_term_layout.start_x + FONT_WIDTH_STRIDE,
(rgui_term_layout.height * FONT_HEIGHT_STRIDE) +
rgui_term_layout.start_y + 2, sublabel_buf,
rgui->colors.hover_color, rgui->colors.shadow_color);
}
else if (settings->bools.menu_core_enable)
{
char core_title[64];
char core_title_buf[64];
core_title[0] = core_title_buf[0] = '\0';
menu_entries_get_core_title(core_title, sizeof(core_title));
ticker.s = core_title_buf;
ticker.len = core_name_len;
ticker.str = core_title;
ticker.selected = true;
menu_animation_ticker(&ticker);
blit_line(
fb_width,
rgui_term_layout.start_x + FONT_WIDTH_STRIDE,
(rgui_term_layout.height * FONT_HEIGHT_STRIDE) +
rgui_term_layout.start_y + 2, core_title_buf,
rgui->colors.hover_color, rgui->colors.shadow_color);
}
/* Print clock (if required) */
if (settings->bools.menu_timedate_enable)
{
menu_display_ctx_datetime_t datetime;
char timedate[16];
timedate[0] = '\0';
datetime.s = timedate;
datetime.len = sizeof(timedate);
datetime.time_mode = 4;
menu_display_timedate(&datetime);
blit_line(
fb_width,
timedate_x,
(rgui_term_layout.height * FONT_HEIGHT_STRIDE) +
rgui_term_layout.start_y + 2, timedate,
rgui->colors.hover_color, rgui->colors.shadow_color);
}
}
if (!string_is_empty(rgui->msgbox))
{
rgui_render_messagebox(rgui, rgui->msgbox);
rgui->msgbox[0] = '\0';
rgui->force_redraw = true;
}
if (rgui->mouse_show)
{
bool cursor_visible = settings->bools.video_fullscreen ||
!video_driver_has_windowed();
if (settings->bools.menu_mouse_enable && cursor_visible)
rgui_blit_cursor();
}
}
static void rgui_framebuffer_free(void)
{
rgui_frame_buf.width = 0;
rgui_frame_buf.height = 0;
if (rgui_frame_buf.data)
free(rgui_frame_buf.data);
rgui_frame_buf.data = NULL;
}
static void rgui_background_free(void)
{
rgui_background_buf.width = 0;
rgui_background_buf.height = 0;
if (rgui_background_buf.data)
free(rgui_background_buf.data);
rgui_background_buf.data = NULL;
}
static void rgui_thumbnail_free(thumbnail_t *thumbnail)
{
if (!thumbnail)
return;
thumbnail->max_width = 0;
thumbnail->max_height = 0;
thumbnail->width = 0;
thumbnail->height = 0;
thumbnail->is_valid = false;
thumbnail->path[0] = '\0';
if (thumbnail->data)
free(thumbnail->data);
thumbnail->data = NULL;
}
bool rgui_is_video_config_equal(rgui_video_settings_t *config_a, rgui_video_settings_t *config_b)
{
return (config_a->aspect_ratio_idx == config_b->aspect_ratio_idx) &&
(config_a->viewport.width == config_b->viewport.width) &&
(config_a->viewport.height == config_b->viewport.height) &&
(config_a->viewport.x == config_b->viewport.x) &&
(config_a->viewport.y == config_b->viewport.y);
}
static void rgui_get_video_config(rgui_video_settings_t *video_settings)
{
settings_t *settings = config_get_ptr();
/* Could use settings->video_viewport_custom directly,
* but this seems to be the standard way of doing it... */
video_viewport_t *custom_vp = video_viewport_get_custom();
if (!settings)
return;
video_settings->aspect_ratio_idx = settings->uints.video_aspect_ratio_idx;
video_settings->viewport.width = custom_vp->width;
video_settings->viewport.height = custom_vp->height;
video_settings->viewport.x = custom_vp->x;
video_settings->viewport.y = custom_vp->y;
}
static void rgui_set_video_config(rgui_t *rgui, rgui_video_settings_t *video_settings, bool delay_update)
{
settings_t *settings = config_get_ptr();
/* Could use settings->video_viewport_custom directly,
* but this seems to be the standard way of doing it... */
video_viewport_t *custom_vp = video_viewport_get_custom();
if (!settings)
return;
settings->uints.video_aspect_ratio_idx = video_settings->aspect_ratio_idx;
custom_vp->width = video_settings->viewport.width;
custom_vp->height = video_settings->viewport.height;
custom_vp->x = video_settings->viewport.x;
custom_vp->y = video_settings->viewport.y;
aspectratio_lut[ASPECT_RATIO_CUSTOM].value =
(float)custom_vp->width / custom_vp->height;
if (delay_update)
rgui->aspect_update_pending = true;
else
{
command_event(CMD_EVENT_VIDEO_SET_ASPECT_RATIO, NULL);
rgui->aspect_update_pending = false;
}
}
/* Note: This function is only called when aspect ratio
* lock is enabled */
static void rgui_update_menu_viewport(rgui_t *rgui)
{
settings_t *settings = config_get_ptr();
size_t fb_pitch;
unsigned fb_width, fb_height;
struct video_viewport vp;
if (!settings)
return;
menu_display_get_fb_size(&fb_width, &fb_height, &fb_pitch);
video_driver_get_viewport_info(&vp);
/* Could do this once in rgui_init(), but seems cleaner to
* handle all video config in one place... */
rgui->menu_video_settings.aspect_ratio_idx = ASPECT_RATIO_CUSTOM;
/* Determine custom viewport layout */
if (fb_width > 0 && fb_height > 0 && vp.full_width > 0 && vp.full_height > 0)
{
#if defined(GEKKO)
/* The Wii is a special case, since it uses anamorphic
* widescreen. The display aspect ratio cannot therefore
* be determined simply by dividing viewport width by height */
#ifdef HW_RVL
float device_aspect = (CONF_GetAspectRatio() == CONF_ASPECT_4_3) ?
(4.0f / 3.0f) : (16.0f / 9.0f);
#else
float device_aspect = (4.0f / 3.0f);
#endif
float desired_aspect = (float)fb_width / (float)fb_height;
float delta;
if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
rgui->menu_video_settings.viewport.width = (unsigned)(2.0f * (float)vp.full_width * delta);
rgui->menu_video_settings.viewport.height = vp.full_height;
}
else
{
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
rgui->menu_video_settings.viewport.height = (unsigned)(2.0 * vp.full_height * delta);
rgui->menu_video_settings.viewport.width = vp.full_width;
}
#else
/* Check whether we need to perform integer scaling */
bool do_integer_scaling = (settings->uints.menu_rgui_aspect_ratio_lock == RGUI_ASPECT_RATIO_LOCK_INTEGER);
if (do_integer_scaling)
{
unsigned width_scale = (vp.full_width / fb_width);
unsigned height_scale = (vp.full_height / fb_height);
unsigned scale = (width_scale <= height_scale) ? width_scale : height_scale;
if (scale > 0)
{
rgui->menu_video_settings.viewport.width = scale * fb_width;
rgui->menu_video_settings.viewport.height = scale * fb_height;
}
else
do_integer_scaling = false;
}
if (!do_integer_scaling)
{
float display_aspect_ratio = (float)vp.full_width / (float)vp.full_height;
float aspect_ratio = (float)fb_width / (float)fb_height;
if (aspect_ratio > display_aspect_ratio)
{
rgui->menu_video_settings.viewport.width = vp.full_width;
rgui->menu_video_settings.viewport.height = fb_height * vp.full_width / fb_width;
}
else
{
rgui->menu_video_settings.viewport.height = vp.full_height;
rgui->menu_video_settings.viewport.width = fb_width * vp.full_height / fb_height;
}
}
#endif
/* Sanity check */
rgui->menu_video_settings.viewport.width = (rgui->menu_video_settings.viewport.width < 1) ?
1 : rgui->menu_video_settings.viewport.width;
rgui->menu_video_settings.viewport.height = (rgui->menu_video_settings.viewport.height < 1) ?
1 : rgui->menu_video_settings.viewport.height;
}
else
{
rgui->menu_video_settings.viewport.width = 1;
rgui->menu_video_settings.viewport.height = 1;
}
rgui->menu_video_settings.viewport.x = (vp.full_width - rgui->menu_video_settings.viewport.width) / 2;
rgui->menu_video_settings.viewport.y = (vp.full_height - rgui->menu_video_settings.viewport.height) / 2;
}
static bool rgui_set_aspect_ratio(rgui_t *rgui, bool delay_update)
{
unsigned base_term_width;
settings_t *settings = config_get_ptr();
rgui_framebuffer_free();
rgui_background_free();
rgui_thumbnail_free(&fs_thumbnail);
rgui_thumbnail_free(&mini_thumbnail);
rgui_thumbnail_free(&mini_left_thumbnail);
/* Cache new aspect ratio */
rgui->menu_aspect_ratio = settings->uints.menu_rgui_aspect_ratio;
#if defined(GEKKO)
{
size_t fb_pitch;
unsigned fb_width, fb_height;
menu_display_get_fb_size(&fb_width, &fb_height, &fb_pitch);
/* Set frame buffer dimensions */
rgui_frame_buf.height = fb_height;
switch (rgui->menu_aspect_ratio)
{
/* Note: Maximum Wii framebuffer width is 424, not
* the usual 426, since the last two bits of the
* width value must be zero... */
case RGUI_ASPECT_RATIO_16_9:
if (rgui_frame_buf.height == 240)
rgui_frame_buf.width = 424;
else
rgui_frame_buf.width = (unsigned)((16.0f / 9.0f) * (float)rgui_frame_buf.height) & ~3;
base_term_width = rgui_frame_buf.width;
break;
case RGUI_ASPECT_RATIO_16_9_CENTRE:
if (rgui_frame_buf.height == 240)
{
rgui_frame_buf.width = 424;
base_term_width = 320;
}
else
{
rgui_frame_buf.width = (unsigned)((16.0f / 9.0f) * (float)rgui_frame_buf.height) & ~3;
base_term_width = (unsigned)(( 4.0f / 3.0f) * (float)rgui_frame_buf.height) & ~3;
}
break;
case RGUI_ASPECT_RATIO_16_10:
if (rgui_frame_buf.height == 240)
rgui_frame_buf.width = 384;
else
rgui_frame_buf.width = (unsigned)((16.0f / 10.0f) * (float)rgui_frame_buf.height) & ~3;
base_term_width = rgui_frame_buf.width;
break;
case RGUI_ASPECT_RATIO_16_10_CENTRE:
if (rgui_frame_buf.height == 240)
{
rgui_frame_buf.width = 384;
base_term_width = 320;
}
else
{
rgui_frame_buf.width = (unsigned)((16.0f / 10.0f) * (float)rgui_frame_buf.height) & ~3;
base_term_width = (unsigned)(( 4.0f / 3.0f) * (float)rgui_frame_buf.height) & ~3;
}
break;
default:
/* 4:3 */
if (rgui_frame_buf.height == 240)
rgui_frame_buf.width = 320;
else
rgui_frame_buf.width = (unsigned)(( 4.0f / 3.0f) * (float)rgui_frame_buf.height) & ~3;
base_term_width = rgui_frame_buf.width;
break;
}
}
#else
/* Set frame buffer dimensions */
rgui_frame_buf.height = 240;
switch (rgui->menu_aspect_ratio)
{
case RGUI_ASPECT_RATIO_16_9:
rgui_frame_buf.width = 426;
base_term_width = rgui_frame_buf.width;
break;
case RGUI_ASPECT_RATIO_16_9_CENTRE:
rgui_frame_buf.width = 426;
base_term_width = 320;
break;
case RGUI_ASPECT_RATIO_16_10:
rgui_frame_buf.width = 384;
base_term_width = rgui_frame_buf.width;
break;
case RGUI_ASPECT_RATIO_16_10_CENTRE:
rgui_frame_buf.width = 384;
base_term_width = 320;
break;
default:
/* 4:3 */
rgui_frame_buf.width = 320;
base_term_width = rgui_frame_buf.width;
break;
}
#endif
/* Allocate frame buffer */
rgui_frame_buf.data = (uint16_t*)calloc(
rgui_frame_buf.width * rgui_frame_buf.height, sizeof(uint16_t));
if (!rgui_frame_buf.data)
return false;
/* Configure 'menu display' settings */
menu_display_set_width(rgui_frame_buf.width);
menu_display_set_height(rgui_frame_buf.height);
menu_display_set_framebuffer_pitch(rgui_frame_buf.width * sizeof(uint16_t));
/* Determine terminal layout */
rgui_term_layout.start_x = (3 * 5) + 1;
rgui_term_layout.start_y = (3 * 5) + FONT_HEIGHT_STRIDE;
rgui_term_layout.width = (base_term_width - (2 * rgui_term_layout.start_x)) / FONT_WIDTH_STRIDE;
rgui_term_layout.height = (rgui_frame_buf.height - (2 * rgui_term_layout.start_y)) / FONT_HEIGHT_STRIDE;
rgui_term_layout.value_maxlen = (unsigned)(((float)RGUI_ENTRY_VALUE_MAXLEN * (float)base_term_width / 320.0f) + 0.5);
/* > 'Start X/Y' adjustments */
rgui_term_layout.start_x = (rgui_frame_buf.width - (rgui_term_layout.width * FONT_WIDTH_STRIDE)) / 2;
rgui_term_layout.start_y = (rgui_frame_buf.height - (rgui_term_layout.height * FONT_HEIGHT_STRIDE)) / 2;
/* Allocate background buffer */
rgui_background_buf.width = rgui_frame_buf.width;
rgui_background_buf.height = rgui_frame_buf.height;
rgui_background_buf.data = (uint16_t*)calloc(
rgui_background_buf.width * rgui_background_buf.height, sizeof(uint16_t));
if (!rgui_background_buf.data)
return false;
/* Allocate thumbnail buffer */
fs_thumbnail.max_width = rgui_frame_buf.width;
fs_thumbnail.max_height = rgui_frame_buf.height;
fs_thumbnail.data = (uint16_t*)calloc(
fs_thumbnail.max_width * fs_thumbnail.max_height, sizeof(uint16_t));
if (!fs_thumbnail.data)
return false;
/* Allocate mini thumbnail buffers */
mini_thumbnail_max_width = ((rgui_term_layout.width - 4) > 19 ? 19 : (rgui_term_layout.width - 4)) * FONT_WIDTH_STRIDE;
mini_thumbnail_max_height = (unsigned)((rgui_term_layout.height * FONT_HEIGHT_STRIDE) * 0.5f) - 2;
mini_thumbnail.max_width = mini_thumbnail_max_width;
mini_thumbnail.max_height = mini_thumbnail_max_height;
mini_thumbnail.data = (uint16_t*)calloc(
mini_thumbnail.max_width * mini_thumbnail.max_height, sizeof(uint16_t));
if (!mini_thumbnail.data)
return false;
mini_left_thumbnail.max_width = mini_thumbnail_max_width;
mini_left_thumbnail.max_height = mini_thumbnail_max_height;
mini_left_thumbnail.data = (uint16_t*)calloc(
mini_left_thumbnail.max_width * mini_left_thumbnail.max_height, sizeof(uint16_t));
if (!mini_left_thumbnail.data)
return false;
/* Trigger background/display update */
rgui->theme_preset_path[0] = '\0';
rgui->bg_modified = true;
rgui->force_redraw = true;
/* If aspect ratio lock is enabled, notify
* video driver of change */
if (settings->uints.menu_rgui_aspect_ratio_lock != RGUI_ASPECT_RATIO_LOCK_NONE)
{
rgui_update_menu_viewport(rgui);
rgui_set_video_config(rgui, &rgui->menu_video_settings, delay_update);
}
return true;
}
static void *rgui_init(void **userdata, bool video_is_threaded)
{
unsigned new_font_height;
size_t start;
rgui_t *rgui = NULL;
settings_t *settings = config_get_ptr();
menu_handle_t *menu = (menu_handle_t*)calloc(1, sizeof(*menu));
if (!menu)
return NULL;
rgui = (rgui_t*)calloc(1, sizeof(rgui_t));
if (!rgui)
goto error;
*userdata = rgui;
#if defined(HAVE_MENU_WIDGETS)
/* We have to be somewhat careful here, since some
* platforms do not like video_driver_texture-related
* operations (e.g. 3DS). We would hope that these
* platforms will always have HAVE_MENU_WIDGETS disabled,
* but for extra safety we will only permit menu widget
* additions when the current gfx driver reports that it
* has widget support */
rgui->widgets_supported = menu_widgets_ready();
if (rgui->widgets_supported)
{
if (!menu_display_init_first_driver(video_is_threaded))
goto error;
menu_display_allocate_white_texture();
}
#endif
rgui->menu_title[0] = '\0';
rgui->menu_sublabel[0] = '\0';
/* Set pixel format conversion function */
rgui_set_pixel_format_function();
/* Cache initial video settings */
rgui_get_video_config(&rgui->content_video_settings);
/* Set aspect ratio
* - Allocates frame buffer
* - Configures variable 'menu display' settings */
rgui->menu_aspect_ratio_lock = settings->uints.menu_rgui_aspect_ratio_lock;
rgui->aspect_update_pending = false;
if (!rgui_set_aspect_ratio(rgui, false))
goto error;
/* Fixed 'menu display' settings */
new_font_height = FONT_HEIGHT_STRIDE * 2;
menu_display_set_header_height(new_font_height);
/* Prepare RGUI colors, to improve performance */
rgui->theme_preset_path[0] = '\0';
prepare_rgui_colors(rgui, settings);
start = 0;
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &start);
rgui_init_font_lut();
rgui->bg_thickness = settings->bools.menu_rgui_background_filler_thickness_enable;
rgui->border_thickness = settings->bools.menu_rgui_border_filler_thickness_enable;
rgui->border_enable = settings->bools.menu_rgui_border_filler_enable;
rgui->shadow_enable = settings->bools.menu_rgui_shadows;
rgui->particle_effect = settings->uints.menu_rgui_particle_effect;
rgui->extended_ascii_enable = settings->bools.menu_rgui_extended_ascii;
rgui->last_width = rgui_frame_buf.width;
rgui->last_height = rgui_frame_buf.height;
/* Initialise particle effect, if required */
if (rgui->particle_effect != RGUI_PARTICLE_EFFECT_NONE)
rgui_init_particle_effect(rgui);
/* Set initial 'blit_line/symbol' functions */
rgui_set_blit_functions(
settings->bools.menu_rgui_shadows, settings->bools.menu_rgui_extended_ascii);
rgui->thumbnail_path_data = menu_thumbnail_path_init();
if (!rgui->thumbnail_path_data)
goto error;
rgui->thumbnail_queue_size = 0;
rgui->left_thumbnail_queue_size = 0;
rgui->thumbnail_load_pending = false;
rgui->thumbnail_load_trigger_time = 0;
/* Ensure that we start with fullscreen thumbnails disabled */
rgui->show_fs_thumbnail = false;
return menu;
error:
rgui_framebuffer_free();
rgui_background_free();
rgui_thumbnail_free(&fs_thumbnail);
rgui_thumbnail_free(&mini_thumbnail);
rgui_thumbnail_free(&mini_left_thumbnail);
if (menu)
free(menu);
return NULL;
}
static void rgui_free(void *data)
{
rgui_t *rgui = (rgui_t*)data;
if (rgui)
{
if (rgui->thumbnail_path_data)
free(rgui->thumbnail_path_data);
}
rgui_framebuffer_free();
rgui_background_free();
rgui_thumbnail_free(&fs_thumbnail);
rgui_thumbnail_free(&mini_thumbnail);
rgui_thumbnail_free(&mini_left_thumbnail);
if (rgui_upscale_buf.data)
{
free(rgui_upscale_buf.data);
rgui_upscale_buf.data = NULL;
}
}
static void rgui_set_texture(void)
{
size_t fb_pitch;
unsigned fb_width, fb_height;
settings_t *settings = config_get_ptr();
if (!menu_display_get_framebuffer_dirty_flag())
return;
menu_display_get_fb_size(&fb_width, &fb_height,
&fb_pitch);
menu_display_unset_framebuffer_dirty_flag();
if (settings->uints.menu_rgui_internal_upscale_level == RGUI_UPSCALE_NONE)
{
video_driver_set_texture_frame(rgui_frame_buf.data,
false, fb_width, fb_height, 1.0f);
}
else
{
/* Get viewport dimensions */
struct video_viewport vp;
video_driver_get_viewport_info(&vp);
/* If viewport is currently the same size (or smaller)
* than the menu framebuffer, no scaling is required */
if ((vp.width <= fb_width) && (vp.height <= fb_height))
{
video_driver_set_texture_frame(rgui_frame_buf.data,
false, fb_width, fb_height, 1.0f);
}
else
{
unsigned out_width;
unsigned out_height;
uint32_t x_ratio, y_ratio;
unsigned x_src, y_src;
unsigned x_dst, y_dst;
/* Determine output size */
if (settings->uints.menu_rgui_internal_upscale_level == RGUI_UPSCALE_AUTO)
{
out_width = ((vp.width / fb_width) + 1) * fb_width;
out_height = ((vp.height / fb_height) + 1) * fb_height;
}
else
{
out_width = settings->uints.menu_rgui_internal_upscale_level * fb_width;
out_height = settings->uints.menu_rgui_internal_upscale_level * fb_height;
}
/* Allocate upscaling buffer, if required */
if ((rgui_upscale_buf.width != out_width) || (rgui_upscale_buf.height != out_height) || !rgui_upscale_buf.data)
{
rgui_upscale_buf.width = out_width;
rgui_upscale_buf.height = out_height;
if (rgui_upscale_buf.data)
{
free(rgui_upscale_buf.data);
rgui_upscale_buf.data = NULL;
}
rgui_upscale_buf.data = (uint16_t*)calloc(out_width * out_height, sizeof(uint16_t));
if (!rgui_upscale_buf.data)
{
/* Uh oh... This could mean we don't have enough
* memory, so disable upscaling and draw the usual
* framebuffer... */
settings->uints.menu_rgui_internal_upscale_level = RGUI_UPSCALE_NONE;
video_driver_set_texture_frame(rgui_frame_buf.data,
false, fb_width, fb_height, 1.0f);
return;
}
}
/* Perform nearest neighbour upscaling
* NB: We're duplicating code here, but trying to handle
* this with a polymorphic function is too much of a drag... */
x_ratio = ((fb_width << 16) / out_width);
y_ratio = ((fb_height << 16) / out_height);
for (y_dst = 0; y_dst < out_height; y_dst++)
{
y_src = (y_dst * y_ratio) >> 16;
for (x_dst = 0; x_dst < out_width; x_dst++)
{
x_src = (x_dst * x_ratio) >> 16;
rgui_upscale_buf.data[(y_dst * out_width) + x_dst] = rgui_frame_buf.data[(y_src * fb_width) + x_src];
}
}
/* Draw upscaled texture */
video_driver_set_texture_frame(rgui_upscale_buf.data,
false, out_width, out_height, 1.0f);
}
}
}
static void rgui_navigation_clear(void *data, bool pending_push)
{
size_t start;
rgui_t *rgui = (rgui_t*)data;
if (!rgui)
return;
start = 0;
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &start);
rgui->scroll_y = 0;
}
static void rgui_set_thumbnail_system(void *userdata, char *s, size_t len)
{
rgui_t *rgui = (rgui_t*)userdata;
if (!rgui)
return;
menu_thumbnail_set_system(rgui->thumbnail_path_data, s);
}
static void rgui_get_thumbnail_system(void *userdata, char *s, size_t len)
{
rgui_t *rgui = (rgui_t*)userdata;
const char *system = NULL;
if (!rgui)
return;
if (menu_thumbnail_get_system(rgui->thumbnail_path_data, &system))
strlcpy(s, system, len);
}
static void rgui_load_current_thumbnails(rgui_t *rgui, bool download_missing)
{
const char *thumbnail_path = NULL;
const char *left_thumbnail_path = NULL;
bool thumbnails_missing = false;
/* Right (or fullscreen) thumbnail */
if (menu_thumbnail_get_path(rgui->thumbnail_path_data,
MENU_THUMBNAIL_RIGHT, &thumbnail_path))
{
rgui->entry_has_thumbnail = request_thumbnail(
rgui->show_fs_thumbnail ? &fs_thumbnail : &mini_thumbnail,
MENU_THUMBNAIL_RIGHT,
&rgui->thumbnail_queue_size,
thumbnail_path,
&thumbnails_missing);
}
/* Left thumbnail
* (Note: there is no need to load this when viewing
* fullscreen thumbnails) */
if (!rgui->show_fs_thumbnail)
{
if (menu_thumbnail_get_path(rgui->thumbnail_path_data,
MENU_THUMBNAIL_LEFT, &left_thumbnail_path))
{
rgui->entry_has_left_thumbnail = request_thumbnail(
&mini_left_thumbnail,
MENU_THUMBNAIL_LEFT,
&rgui->left_thumbnail_queue_size,
left_thumbnail_path,
&thumbnails_missing);
}
}
/* Reset 'load pending' state */
rgui->thumbnail_load_pending = false;
/* Force a redraw (so 'entry_has_thumbnail' values are
* applied immediately) */
rgui->force_redraw = true;
#ifdef HAVE_NETWORKING
/* On demand thumbnail downloads */
if (thumbnails_missing && download_missing)
{
const char *system = NULL;
if (menu_thumbnail_get_system(rgui->thumbnail_path_data, &system))
task_push_pl_entry_thumbnail_download(system,
playlist_get_cached(), (unsigned)menu_navigation_get_selection(),
false, true);
}
#endif
}
static void rgui_scan_selected_entry_thumbnail(rgui_t *rgui, bool force_load)
{
bool has_thumbnail = false;
settings_t *settings = config_get_ptr();
if (!settings)
return;
rgui->entry_has_thumbnail = false;
rgui->entry_has_left_thumbnail = false;
rgui->thumbnail_load_pending = false;
/* Update thumbnail content/path */
if ((rgui->show_fs_thumbnail || settings->bools.menu_rgui_inline_thumbnails) && rgui->is_playlist)
{
if (menu_thumbnail_set_content_playlist(rgui->thumbnail_path_data,
playlist_get_cached(), menu_navigation_get_selection()))
{
if (menu_thumbnail_is_enabled(MENU_THUMBNAIL_RIGHT))
has_thumbnail = menu_thumbnail_update_path(rgui->thumbnail_path_data, MENU_THUMBNAIL_RIGHT);
if (settings->bools.menu_rgui_inline_thumbnails && menu_thumbnail_is_enabled(MENU_THUMBNAIL_LEFT))
has_thumbnail = menu_thumbnail_update_path(rgui->thumbnail_path_data, MENU_THUMBNAIL_LEFT) ||
has_thumbnail;
}
}
/* Check whether thumbnails should be loaded */
if (has_thumbnail)
{
/* Check whether thumbnails should be loaded immediately */
if ((settings->uints.menu_rgui_thumbnail_delay == 0) || force_load)
rgui_load_current_thumbnails(rgui, settings->bools.network_on_demand_thumbnails);
else
{
/* Schedule a delayed load */
rgui->thumbnail_load_pending = true;
rgui->thumbnail_load_trigger_time = cpu_features_get_time_usec();
}
}
}
static void rgui_update_thumbnail_image(void *userdata)
{
rgui_t *rgui = (rgui_t*)userdata;
settings_t *settings = config_get_ptr();
if (!rgui || !settings)
return;
rgui->show_fs_thumbnail = !rgui->show_fs_thumbnail;
/* It is possible that we are waiting for a 'right' thumbnail
* image to load at this point. If so, and we are displaying
* inline thumbnails, then 'fs_thumbnail' and 'mini_thumbnail'
* can get mixed up. To avoid this, we simply 'reset' the
* currently inactive right thumbnail. */
if (settings->bools.menu_rgui_inline_thumbnails)
{
if (rgui->show_fs_thumbnail)
{
mini_thumbnail.width = 0;
mini_thumbnail.height = 0;
mini_thumbnail.is_valid = false;
mini_thumbnail.path[0] = '\0';
}
else
{
fs_thumbnail.width = 0;
fs_thumbnail.height = 0;
fs_thumbnail.is_valid = false;
fs_thumbnail.path[0] = '\0';
}
}
/* Note that we always load thumbnails immediately
* when toggling via the 'scan' button (scheduling a
* delayed load here would make for a poor user
* experience...) */
rgui_scan_selected_entry_thumbnail(rgui, true);
}
static void rgui_refresh_thumbnail_image(void *userdata)
{
rgui_t *rgui = (rgui_t*)userdata;
settings_t *settings = config_get_ptr();
if (!rgui || !settings)
return;
/* Only refresh thumbnails if thumbnails are enabled */
if ((rgui->show_fs_thumbnail || settings->bools.menu_rgui_inline_thumbnails) &&
(menu_thumbnail_is_enabled(MENU_THUMBNAIL_RIGHT) || menu_thumbnail_is_enabled(MENU_THUMBNAIL_LEFT)))
{
/* In all cases, reset current thumbnails */
fs_thumbnail.width = 0;
fs_thumbnail.height = 0;
fs_thumbnail.is_valid = false;
fs_thumbnail.path[0] = '\0';
mini_thumbnail.width = 0;
mini_thumbnail.height = 0;
mini_thumbnail.is_valid = false;
mini_thumbnail.path[0] = '\0';
mini_left_thumbnail.width = 0;
mini_left_thumbnail.height = 0;
mini_left_thumbnail.is_valid = false;
mini_left_thumbnail.path[0] = '\0';
/* Only load thumbnails if currently viewing a
* playlist (note that thumbnails are loaded
* immediately, for an optimal user experience) */
if (rgui->is_playlist)
rgui_scan_selected_entry_thumbnail(rgui, true);
}
}
static void rgui_update_menu_sublabel(rgui_t *rgui)
{
size_t selection = menu_navigation_get_selection();
settings_t *settings = config_get_ptr();
rgui->menu_sublabel[0] = '\0';
if (settings->bools.menu_show_sublabels && selection < menu_entries_get_size())
{
menu_entry_t entry;
const char *sublabel = NULL;
menu_entry_init(&entry);
entry.path_enabled = false;
entry.label_enabled = false;
entry.rich_label_enabled = false;
entry.value_enabled = false;
menu_entry_get(&entry, 0, (unsigned)selection, NULL, true);
menu_entry_get_sublabel(&entry, &sublabel);
if (!string_is_empty(sublabel))
{
static const char* const sublabel_spacer = RGUI_TICKER_SPACER;
struct string_list *list = NULL;
size_t line_index;
bool prev_line_empty = true;
/* Sanitise sublabel
* > Replace newline characters with standard delimiter
* > Remove whitespace surrounding each sublabel line */
list = string_split(sublabel, "\n");
if (list)
{
for (line_index = 0; line_index < list->size; line_index++)
{
const char *line = string_trim_whitespace(list->elems[line_index].data);
if (!string_is_empty(line))
{
if (!prev_line_empty)
strlcat(rgui->menu_sublabel, sublabel_spacer, sizeof(rgui->menu_sublabel));
strlcat(rgui->menu_sublabel, line, sizeof(rgui->menu_sublabel));
prev_line_empty = false;
}
}
string_list_free(list);
}
}
}
}
static void rgui_navigation_set(void *data, bool scroll)
{
size_t start;
bool do_set_start = false;
size_t end = menu_entries_get_size();
size_t selection = menu_navigation_get_selection();
rgui_t *rgui = (rgui_t*)data;
if (!rgui)
return;
rgui_scan_selected_entry_thumbnail(rgui, false);
rgui_update_menu_sublabel(rgui);
if (!scroll)
return;
if (selection < rgui_term_layout.height /2)
{
start = 0;
do_set_start = true;
}
else if (selection >= (rgui_term_layout.height /2)
&& selection < (end - rgui_term_layout.height /2))
{
start = selection - rgui_term_layout.height /2;
do_set_start = true;
}
else if (selection >= (end - rgui_term_layout.height /2))
{
start = end - rgui_term_layout.height;
do_set_start = true;
}
if (do_set_start)
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &start);
}
static void rgui_navigation_set_last(void *data)
{
rgui_navigation_set(data, true);
}
static void rgui_navigation_descend_alphabet(void *data, size_t *unused)
{
rgui_navigation_set(data, true);
}
static void rgui_navigation_ascend_alphabet(void *data, size_t *unused)
{
rgui_navigation_set(data, true);
}
static void rgui_populate_entries(void *data,
const char *path,
const char *label, unsigned k)
{
rgui_t *rgui = (rgui_t*)data;
settings_t *settings = config_get_ptr();
if (!rgui || !settings)
return;
/* Check whether we are currently viewing a playlist */
rgui->is_playlist = string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_PLAYLIST_LIST)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_FAVORITES_LIST));
/* Set menu title */
menu_entries_get_title(rgui->menu_title, sizeof(rgui->menu_title));
/* Cancel any pending thumbnail load operations */
rgui->thumbnail_load_pending = false;
rgui_navigation_set(data, true);
/* If aspect ratio lock is enabled, must restore
* content video settings when accessing the video
* settings menu... */
if (settings->uints.menu_rgui_aspect_ratio_lock != RGUI_ASPECT_RATIO_LOCK_NONE)
{
if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DEFERRED_VIDEO_SETTINGS_LIST)))
{
/* Make sure that any changes made while accessing
* the video settings menu are preserved */
rgui_video_settings_t current_video_settings = {0};
rgui_get_video_config(&current_video_settings);
if (rgui_is_video_config_equal(&current_video_settings, &rgui->menu_video_settings))
rgui_set_video_config(rgui, &rgui->content_video_settings, false);
}
}
}
static int rgui_environ(enum menu_environ_cb type,
void *data, void *userdata)
{
rgui_t *rgui = (rgui_t*)userdata;
switch (type)
{
case MENU_ENVIRON_ENABLE_MOUSE_CURSOR:
if (!rgui)
return -1;
rgui->mouse_show = true;
menu_display_set_framebuffer_dirty_flag();
break;
case MENU_ENVIRON_DISABLE_MOUSE_CURSOR:
if (!rgui)
return -1;
rgui->mouse_show = false;
menu_display_unset_framebuffer_dirty_flag();
break;
case 0:
default:
break;
}
return -1;
}
static int rgui_pointer_tap(void *data,
unsigned x, unsigned y,
unsigned ptr, menu_file_list_cbs_t *cbs,
menu_entry_t *entry, unsigned action)
{
unsigned header_height = menu_display_get_header_height();
if (y < header_height)
{
size_t selection = menu_navigation_get_selection();
return menu_entry_action(entry, (unsigned)selection, MENU_ACTION_CANCEL);
}
else if (ptr <= (menu_entries_get_size() - 1))
{
size_t selection = menu_navigation_get_selection();
if (ptr == selection && cbs && cbs->action_select)
return menu_entry_action(entry, (unsigned)selection, MENU_ACTION_SELECT);
menu_navigation_set_selection(ptr);
menu_driver_navigation_set(false);
}
return 0;
}
static void rgui_frame(void *data, video_frame_info_t *video_info)
{
rgui_t *rgui = (rgui_t*)data;
settings_t *settings = config_get_ptr();
if (settings->bools.menu_rgui_background_filler_thickness_enable != rgui->bg_thickness)
{
rgui->bg_thickness = settings->bools.menu_rgui_background_filler_thickness_enable;
rgui->bg_modified = true;
rgui->force_redraw = true;
}
if (settings->bools.menu_rgui_border_filler_thickness_enable != rgui->border_thickness)
{
rgui->border_thickness = settings->bools.menu_rgui_border_filler_thickness_enable;
rgui->bg_modified = true;
rgui->force_redraw = true;
}
if (settings->bools.menu_rgui_border_filler_enable != rgui->border_enable)
{
rgui->border_enable = settings->bools.menu_rgui_border_filler_enable;
rgui->bg_modified = true;
rgui->force_redraw = true;
}
if (settings->bools.menu_rgui_shadows != rgui->shadow_enable)
{
rgui_set_blit_functions(
settings->bools.menu_rgui_shadows, settings->bools.menu_rgui_extended_ascii);
rgui->shadow_enable = settings->bools.menu_rgui_shadows;
rgui->bg_modified = true;
rgui->force_redraw = true;
}
if (settings->uints.menu_rgui_particle_effect != rgui->particle_effect)
{
rgui->particle_effect = settings->uints.menu_rgui_particle_effect;
if (rgui->particle_effect != RGUI_PARTICLE_EFFECT_NONE)
rgui_init_particle_effect(rgui);
rgui->force_redraw = true;
}
if (rgui->particle_effect != RGUI_PARTICLE_EFFECT_NONE)
rgui->force_redraw = true;
if (settings->bools.menu_rgui_extended_ascii != rgui->extended_ascii_enable)
{
rgui_set_blit_functions(
settings->bools.menu_rgui_shadows, settings->bools.menu_rgui_extended_ascii);
rgui->extended_ascii_enable = settings->bools.menu_rgui_extended_ascii;
rgui->force_redraw = true;
}
if (settings->uints.menu_rgui_color_theme != rgui->color_theme)
{
prepare_rgui_colors(rgui, settings);
}
else if (settings->uints.menu_rgui_color_theme == RGUI_THEME_CUSTOM)
{
if (string_is_not_equal_fast(settings->paths.path_rgui_theme_preset, rgui->theme_preset_path, sizeof(rgui->theme_preset_path)))
{
prepare_rgui_colors(rgui, settings);
}
}
/* Note: both rgui_set_aspect_ratio() and rgui_set_video_config()
* normally call command_event(CMD_EVENT_VIDEO_SET_ASPECT_RATIO, NULL)
* ## THIS CANNOT BE DONE INSIDE rgui_frame() IF THREADED VIDEO IS ENABLED ##
* Attempting to do so creates a deadlock, and causes RetroArch to hang.
* We therefore have to set the 'delay_update' argument, which causes
* command_event(CMD_EVENT_VIDEO_SET_ASPECT_RATIO, NULL) to be called at
* the next instance of rgui_render() */
if (settings->uints.menu_rgui_aspect_ratio != rgui->menu_aspect_ratio)
rgui_set_aspect_ratio(rgui, true);
if (settings->uints.menu_rgui_aspect_ratio_lock != rgui->menu_aspect_ratio_lock)
{
rgui->menu_aspect_ratio_lock = settings->uints.menu_rgui_aspect_ratio_lock;
if (settings->uints.menu_rgui_aspect_ratio_lock == RGUI_ASPECT_RATIO_LOCK_NONE)
{
rgui_set_video_config(rgui, &rgui->content_video_settings, true);
}
else
{
rgui_update_menu_viewport(rgui);
rgui_set_video_config(rgui, &rgui->menu_video_settings, true);
}
}
/* Handle pending thumbnail load operations */
if (rgui->thumbnail_load_pending)
{
/* Check whether current 'load delay' duration has elapsed
* Note: Delay is increased when viewing fullscreen thumbnails,
* since the flicker when switching between playlist view and
* fullscreen thumbnail view is incredibly jarring...) */
if ((cpu_features_get_time_usec() - rgui->thumbnail_load_trigger_time) >=
(settings->uints.menu_rgui_thumbnail_delay * 1000 * (rgui->show_fs_thumbnail ? 1.5f : 1.0f)))
rgui_load_current_thumbnails(rgui, settings->bools.network_on_demand_thumbnails);
}
}
static void rgui_toggle(void *userdata, bool menu_on)
{
rgui_t *rgui = (rgui_t*)userdata;
settings_t *settings = config_get_ptr();
/* TODO/FIXME - when we close RetroArch, this function
* gets called and settings is NULL at this point.
* Maybe fundamentally change control flow so that on RetroArch
* exit, this doesn't get called. */
if (!rgui || !settings)
return;
if (settings->uints.menu_rgui_aspect_ratio_lock != RGUI_ASPECT_RATIO_LOCK_NONE)
{
if (menu_on)
{
/* Cache content video settings */
rgui_get_video_config(&rgui->content_video_settings);
/* Update menu viewport */
rgui_update_menu_viewport(rgui);
/* Apply menu video settings */
rgui_set_video_config(rgui, &rgui->menu_video_settings, false);
}
else
{
/* Restore content video settings *if* user
* has not changed video settings since menu was
* last toggled on */
rgui_video_settings_t current_video_settings = {0};
rgui_get_video_config(&current_video_settings);
if (rgui_is_video_config_equal(&current_video_settings, &rgui->menu_video_settings))
rgui_set_video_config(rgui, &rgui->content_video_settings, false);
}
}
/* Upscaling buffer is only required while menu is on. Save
* memory by freeing it whenever we switch back to the current
* content */
if (!menu_on && rgui_upscale_buf.data)
{
free(rgui_upscale_buf.data);
rgui_upscale_buf.data = NULL;
}
}
#if defined(HAVE_MENU_WIDGETS)
static void rgui_context_reset(void *data, bool is_threaded)
{
rgui_t *rgui = (rgui_t*)data;
if (!rgui)
return;
if (rgui->widgets_supported)
menu_display_allocate_white_texture();
}
static void rgui_context_destroy(void *data)
{
rgui_t *rgui = (rgui_t*)data;
if (!rgui)
return;
if (rgui->widgets_supported)
video_driver_texture_unload(&menu_display_white_texture);
}
#endif
menu_ctx_driver_t menu_ctx_rgui = {
rgui_set_texture,
rgui_set_message,
generic_menu_iterate,
rgui_render,
rgui_frame,
rgui_init,
rgui_free,
#if defined(HAVE_MENU_WIDGETS)
rgui_context_reset,
rgui_context_destroy,
#else
NULL,
NULL,
#endif
rgui_populate_entries,
rgui_toggle,
rgui_navigation_clear,
NULL,
NULL,
rgui_navigation_set,
rgui_navigation_set_last,
rgui_navigation_descend_alphabet,
rgui_navigation_ascend_alphabet,
generic_menu_init_list,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
rgui_load_image,
"rgui",
rgui_environ,
rgui_pointer_tap,
NULL, /* update_thumbnail_path */
rgui_update_thumbnail_image,
rgui_refresh_thumbnail_image,
rgui_set_thumbnail_system,
rgui_get_thumbnail_system,
NULL, /* set_thumbnail_content */
NULL, /* osk_ptr_at_pos */
NULL, /* update_savestate_thumbnail_path */
NULL, /* update_savestate_thumbnail_image */
NULL, /* pointer_down */
NULL, /* pointer_up */
NULL, /* get_load_content_animation_data */
};