mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-26 09:41:15 +00:00
82329cf097
for dynamic changing of libretro core and selection of ROM instead of hardcoded paths.
763 lines
21 KiB
C
763 lines
21 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "thread_wrapper.h"
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#include "../thread.h"
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#include "../general.h"
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#include "../performance.h"
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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enum thread_cmd
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{
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CMD_NONE = 0,
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CMD_INIT,
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CMD_SET_SHADER,
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CMD_FREE,
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CMD_ALIVE, // Blocking alive check. Used when paused.
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CMD_SET_ROTATION,
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CMD_READ_VIEWPORT,
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CMD_SET_NONBLOCK,
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#ifdef HAVE_OVERLAY
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CMD_OVERLAY_ENABLE,
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CMD_OVERLAY_LOAD,
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CMD_OVERLAY_TEX_GEOM,
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CMD_OVERLAY_VERTEX_GEOM,
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CMD_OVERLAY_FULL_SCREEN,
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CMD_OVERLAY_SET_ALPHA,
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#endif
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CMD_POKE_SET_BLEND,
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CMD_POKE_SET_FILTERING,
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#ifdef HAVE_FBO
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CMD_POKE_SET_FBO_STATE,
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CMD_POKE_GET_FBO_STATE,
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#endif
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CMD_POKE_SET_ASPECT_RATIO,
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CMD_DUMMY = INT_MAX
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};
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typedef struct thread_video
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{
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slock_t *lock;
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scond_t *cond_cmd;
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scond_t *cond_thread;
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sthread_t *thread;
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video_info_t info;
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const video_driver_t *driver;
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#ifdef HAVE_OVERLAY
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const video_overlay_interface_t *overlay;
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#endif
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const video_poke_interface_t *poke;
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void *driver_data;
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const input_driver_t **input;
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void **input_data;
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#ifdef HAVE_RGUI
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const void *rgui_texture;
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#endif
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bool apply_state_changes;
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bool alive;
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bool focus;
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enum thread_cmd send_cmd;
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enum thread_cmd reply_cmd;
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union
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{
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bool b;
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int i;
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float f;
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const char *str;
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void *v;
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struct
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{
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enum rarch_shader_type type;
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const char *path;
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unsigned index;
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} set_shader;
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struct
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{
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float x, y, w, h;
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} rect;
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struct
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{
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const uint32_t *data;
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unsigned width;
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unsigned height;
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} image;
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struct
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{
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unsigned index;
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bool smooth;
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} filtering;
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} cmd_data;
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struct rarch_viewport vp;
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struct rarch_viewport read_vp; // Last viewport reported to caller.
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struct
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{
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slock_t *lock;
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uint8_t *buffer;
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unsigned width;
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unsigned height;
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unsigned pitch;
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bool updated;
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char msg[1024];
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} frame;
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video_driver_t video_thread;
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} thread_video_t;
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static void *thread_init_never_call(const video_info_t *video, const input_driver_t **input, void **input_data)
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{
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(void)video;
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(void)input;
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(void)input_data;
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RARCH_ERR("Sanity check fail! Threaded mustn't be reinit.\n");
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abort();
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return NULL;
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}
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static void thread_reply(thread_video_t *thr, enum thread_cmd cmd)
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{
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slock_lock(thr->lock);
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thr->reply_cmd = cmd;
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thr->send_cmd = CMD_NONE;
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scond_signal(thr->cond_cmd);
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slock_unlock(thr->lock);
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}
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static void thread_loop(void *data)
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{
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thread_video_t *thr = (thread_video_t*)data;
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for (;;)
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{
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bool updated = false;
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slock_lock(thr->lock);
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while (thr->send_cmd == CMD_NONE && !thr->frame.updated)
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scond_wait(thr->cond_thread, thr->lock);
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if (thr->frame.updated)
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updated = true;
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slock_unlock(thr->lock);
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switch (thr->send_cmd)
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{
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case CMD_INIT:
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thr->driver_data = thr->driver->init(&thr->info, thr->input, thr->input_data);
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thr->cmd_data.b = thr->driver_data;
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thr->driver->viewport_info(thr->driver_data, &thr->vp);
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thread_reply(thr, CMD_INIT);
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break;
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case CMD_FREE:
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if (thr->driver_data)
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thr->driver->free(thr->driver_data);
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thr->driver_data = NULL;
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thread_reply(thr, CMD_FREE);
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return;
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case CMD_SET_NONBLOCK:
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thr->driver->set_nonblock_state(thr->driver_data, thr->cmd_data.b);
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thread_reply(thr, CMD_SET_NONBLOCK);
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break;
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case CMD_SET_ROTATION:
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thr->driver->set_rotation(thr->driver_data, thr->cmd_data.i);
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thread_reply(thr, CMD_SET_ROTATION);
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break;
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case CMD_READ_VIEWPORT:
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{
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struct rarch_viewport vp = {0};
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thr->driver->viewport_info(thr->driver_data, &vp);
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if (memcmp(&vp, &thr->read_vp, sizeof(vp)) == 0) // We can read safely
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{
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thr->cmd_data.b = thr->driver->read_viewport(thr->driver_data, (uint8_t*)thr->cmd_data.v);
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thread_reply(thr, CMD_READ_VIEWPORT);
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}
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else // Viewport dimensions changed right after main thread read the async value. Cannot read safely.
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{
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thr->cmd_data.b = false;
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thread_reply(thr, CMD_READ_VIEWPORT);
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}
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break;
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}
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case CMD_SET_SHADER:
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{
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bool ret = thr->driver->set_shader(thr->driver_data,
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thr->cmd_data.set_shader.type,
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thr->cmd_data.set_shader.path,
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thr->cmd_data.set_shader.index);
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thr->cmd_data.b = ret;
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thread_reply(thr, CMD_SET_SHADER);
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break;
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}
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case CMD_ALIVE:
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thr->cmd_data.b = thr->driver->alive(thr->driver_data);
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thread_reply(thr, CMD_ALIVE);
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break;
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#ifdef HAVE_OVERLAY
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case CMD_OVERLAY_ENABLE:
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thr->overlay->enable(thr->driver_data, thr->cmd_data.b);
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thread_reply(thr, CMD_OVERLAY_ENABLE);
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break;
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case CMD_OVERLAY_LOAD:
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thr->cmd_data.b = thr->overlay->load(thr->driver_data,
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thr->cmd_data.image.data,
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thr->cmd_data.image.width,
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thr->cmd_data.image.height);
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thread_reply(thr, CMD_OVERLAY_LOAD);
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break;
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case CMD_OVERLAY_TEX_GEOM:
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thr->overlay->tex_geom(thr->driver_data,
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thr->cmd_data.rect.x,
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thr->cmd_data.rect.y,
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thr->cmd_data.rect.w,
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thr->cmd_data.rect.h);
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thread_reply(thr, CMD_OVERLAY_TEX_GEOM);
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break;
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case CMD_OVERLAY_VERTEX_GEOM:
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thr->overlay->vertex_geom(thr->driver_data,
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thr->cmd_data.rect.x,
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thr->cmd_data.rect.y,
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thr->cmd_data.rect.w,
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thr->cmd_data.rect.h);
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thread_reply(thr, CMD_OVERLAY_VERTEX_GEOM);
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break;
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case CMD_OVERLAY_FULL_SCREEN:
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thr->overlay->full_screen(thr->driver_data, thr->cmd_data.b);
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thread_reply(thr, CMD_OVERLAY_FULL_SCREEN);
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break;
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case CMD_OVERLAY_SET_ALPHA:
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thr->overlay->set_alpha(thr->driver_data, thr->cmd_data.f);
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thread_reply(thr, CMD_OVERLAY_SET_ALPHA);
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break;
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#endif
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case CMD_POKE_SET_BLEND:
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thr->poke->set_blend(thr->driver_data, thr->cmd_data.b);
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thread_reply(thr, CMD_POKE_SET_BLEND);
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break;
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case CMD_POKE_SET_FILTERING:
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thr->poke->set_filtering(thr->driver_data,
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thr->cmd_data.filtering.index,
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thr->cmd_data.filtering.smooth);
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thread_reply(thr, CMD_POKE_SET_FILTERING);
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break;
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#ifdef HAVE_FBO
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case CMD_POKE_SET_FBO_STATE:
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thr->poke->set_fbo_state(thr->driver_data,
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thr->cmd_data.i);
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thread_reply(thr, CMD_POKE_SET_FBO_STATE);
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break;
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case CMD_POKE_GET_FBO_STATE:
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thr->cmd_data.i = thr->poke->get_fbo_state(thr->driver_data);
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thread_reply(thr, CMD_POKE_GET_FBO_STATE);
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break;
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#endif
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case CMD_POKE_SET_ASPECT_RATIO:
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thr->poke->set_aspect_ratio(thr->driver_data,
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thr->cmd_data.i);
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thread_reply(thr, CMD_POKE_SET_ASPECT_RATIO);
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break;
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default:
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thread_reply(thr, thr->send_cmd);
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break;
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}
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if (updated)
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{
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slock_lock(thr->frame.lock);
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#ifdef HAVE_RGUI
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thr->poke->set_rgui_texture(thr->driver_data, thr->rgui_texture);
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#endif
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if (thr->apply_state_changes)
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{
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thr->poke->apply_state_changes(thr->driver_data);
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thr->apply_state_changes = false;
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}
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bool ret = thr->driver->frame(thr->driver_data,
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thr->frame.buffer, thr->frame.width, thr->frame.height,
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thr->frame.pitch, *thr->frame.msg ? thr->frame.msg : NULL);
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slock_unlock(thr->frame.lock);
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bool alive = ret && thr->driver->alive(thr->driver_data);
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bool focus = ret && thr->driver->focus(thr->driver_data);
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struct rarch_viewport vp = {0};
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thr->driver->viewport_info(thr->driver_data, &vp);
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slock_lock(thr->lock);
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thr->alive = alive;
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thr->focus = focus;
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thr->frame.updated = false;
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thr->vp = vp;
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scond_signal(thr->cond_cmd);
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slock_unlock(thr->lock);
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}
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}
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}
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static void thread_send_cmd(thread_video_t *thr, enum thread_cmd cmd)
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{
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slock_lock(thr->lock);
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thr->send_cmd = cmd;
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thr->reply_cmd = CMD_NONE;
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scond_signal(thr->cond_thread);
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slock_unlock(thr->lock);
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}
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static void thread_wait_reply(thread_video_t *thr, enum thread_cmd cmd)
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{
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slock_lock(thr->lock);
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while (cmd != thr->reply_cmd)
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scond_wait(thr->cond_cmd, thr->lock);
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slock_unlock(thr->lock);
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}
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static bool thread_alive(void *data)
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{
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thread_video_t *thr = (thread_video_t*)data;
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if (g_extern.is_paused)
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{
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thread_send_cmd(thr, CMD_ALIVE);
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thread_wait_reply(thr, CMD_ALIVE);
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return thr->cmd_data.b;
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}
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else
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{
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slock_lock(thr->lock);
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bool ret = thr->alive;
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slock_unlock(thr->lock);
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return ret;
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}
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}
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static bool thread_focus(void *data)
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{
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thread_video_t *thr = (thread_video_t*)data;
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slock_lock(thr->lock);
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bool ret = thr->focus;
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slock_unlock(thr->lock);
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return ret;
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}
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static bool thread_frame(void *data, const void *frame_,
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unsigned width, unsigned height, unsigned pitch, const char *msg)
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{
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if (!frame_)
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return true;
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RARCH_PERFORMANCE_INIT(thread_frame);
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RARCH_PERFORMANCE_START(thread_frame);
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thread_video_t *thr = (thread_video_t*)data;
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unsigned copy_stride = width * (thr->info.rgb32 ? sizeof(uint32_t) : sizeof(uint16_t));
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const uint8_t *src = (const uint8_t*)frame_;
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uint8_t *dst = thr->frame.buffer;
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slock_lock(thr->lock);
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// Drop frame if updated flag is still set, as thread is still working on last frame.
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if (!thr->frame.updated)
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{
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slock_lock(thr->frame.lock);
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for (unsigned h = 0; h < height; h++, src += pitch, dst += copy_stride)
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memcpy(dst, src, copy_stride);
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thr->frame.updated = true;
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thr->frame.width = width;
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thr->frame.height = height;
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thr->frame.pitch = copy_stride;
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if (msg)
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strlcpy(thr->frame.msg, msg, sizeof(thr->frame.msg));
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else
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*thr->frame.msg = '\0';
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scond_signal(thr->cond_thread);
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slock_unlock(thr->frame.lock);
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// If we are going to render menu,
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// we'll want to block to avoid stepping menu
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// at crazy speeds.
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#ifdef HAVE_RGUI
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if (thr->rgui_texture)
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{
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while (thr->frame.updated)
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scond_wait(thr->cond_cmd, thr->lock);
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}
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#endif
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}
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slock_unlock(thr->lock);
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RARCH_PERFORMANCE_STOP(thread_frame);
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return true;
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}
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static void thread_set_nonblock_state(void *data, bool state)
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{
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thread_video_t *thr = (thread_video_t*)data;
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thr->cmd_data.b = state;
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thread_send_cmd(thr, CMD_SET_NONBLOCK);
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thread_wait_reply(thr, CMD_SET_NONBLOCK);
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}
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static bool thread_init(thread_video_t *thr, const video_info_t *info, const input_driver_t **input,
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void **input_data)
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{
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thr->lock = slock_new();
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thr->frame.lock = slock_new();
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thr->cond_cmd = scond_new();
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thr->cond_thread = scond_new();
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thr->input = input;
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thr->input_data = input_data;
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thr->info = *info;
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thr->alive = true;
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thr->focus = true;
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size_t max_size = info->input_scale * RARCH_SCALE_BASE;
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max_size *= max_size;
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max_size *= info->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
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thr->frame.buffer = (uint8_t*)malloc(max_size);
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if (!thr->frame.buffer)
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return false;
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memset(thr->frame.buffer, 0x80, max_size);
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thr->thread = sthread_create(thread_loop, thr);
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if (!thr->thread)
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return false;
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thread_send_cmd(thr, CMD_INIT);
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thread_wait_reply(thr, CMD_INIT);
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return thr->cmd_data.b;
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}
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static bool thread_set_shader(void *data, enum rarch_shader_type type, const char *path, unsigned index)
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{
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thread_video_t *thr = (thread_video_t*)data;
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thr->cmd_data.set_shader.type = type;
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thr->cmd_data.set_shader.path = path;
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thr->cmd_data.set_shader.index = index;
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thread_send_cmd(thr, CMD_SET_SHADER);
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thread_wait_reply(thr, CMD_SET_SHADER);
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return thr->cmd_data.b;
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}
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static void thread_set_rotation(void *data, unsigned rotation)
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{
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thread_video_t *thr = (thread_video_t*)data;
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thr->cmd_data.i = rotation;
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thread_send_cmd(thr, CMD_SET_ROTATION);
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thread_wait_reply(thr, CMD_SET_ROTATION);
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}
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// This value is set async as stalling on the video driver for every query is too slow.
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// This means this value might not be correct, so viewport reads are not supported for now.
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static void thread_viewport_info(void *data, struct rarch_viewport *vp)
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{
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thread_video_t *thr = (thread_video_t*)data;
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slock_lock(thr->lock);
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*vp = thr->vp;
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// Explicitly mem-copied so we can use memcmp correctly later.
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memcpy(&thr->read_vp, &thr->vp, sizeof(thr->vp));
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slock_unlock(thr->lock);
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}
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static bool thread_read_viewport(void *data, uint8_t *buffer)
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|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
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|
thr->cmd_data.v = buffer;
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|
thread_send_cmd(thr, CMD_READ_VIEWPORT);
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|
thread_wait_reply(thr, CMD_READ_VIEWPORT);
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|
return thr->cmd_data.b;
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|
}
|
|
|
|
static void thread_free(void *data)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
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|
if (!thr)
|
|
return;
|
|
|
|
thread_send_cmd(thr, CMD_FREE);
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|
thread_wait_reply(thr, CMD_FREE);
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|
sthread_join(thr->thread);
|
|
|
|
free(thr->frame.buffer);
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|
slock_free(thr->frame.lock);
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|
slock_free(thr->lock);
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|
scond_free(thr->cond_cmd);
|
|
scond_free(thr->cond_thread);
|
|
|
|
free(thr);
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|
}
|
|
|
|
#ifdef HAVE_OVERLAY
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|
static void thread_overlay_enable(void *data, bool state)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.b = state;
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|
thread_send_cmd(thr, CMD_OVERLAY_ENABLE);
|
|
thread_wait_reply(thr, CMD_OVERLAY_ENABLE);
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|
}
|
|
|
|
static bool thread_overlay_load(void *data, const uint32_t *image, unsigned width, unsigned height)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
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|
thr->cmd_data.image.data = image;
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|
thr->cmd_data.image.width = width;
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|
thr->cmd_data.image.height = height;
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|
thread_send_cmd(thr, CMD_OVERLAY_LOAD);
|
|
thread_wait_reply(thr, CMD_OVERLAY_LOAD);
|
|
return thr->cmd_data.b;
|
|
}
|
|
|
|
static void thread_overlay_tex_geom(void *data, float x, float y, float w, float h)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.rect.x = x;
|
|
thr->cmd_data.rect.y = y;
|
|
thr->cmd_data.rect.w = w;
|
|
thr->cmd_data.rect.h = h;
|
|
thread_send_cmd(thr, CMD_OVERLAY_TEX_GEOM);
|
|
thread_wait_reply(thr, CMD_OVERLAY_TEX_GEOM);
|
|
}
|
|
|
|
static void thread_overlay_vertex_geom(void *data, float x, float y, float w, float h)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.rect.x = x;
|
|
thr->cmd_data.rect.y = y;
|
|
thr->cmd_data.rect.w = w;
|
|
thr->cmd_data.rect.h = h;
|
|
thread_send_cmd(thr, CMD_OVERLAY_VERTEX_GEOM);
|
|
thread_wait_reply(thr, CMD_OVERLAY_VERTEX_GEOM);
|
|
}
|
|
|
|
static void thread_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.b = enable;
|
|
thread_send_cmd(thr, CMD_OVERLAY_FULL_SCREEN);
|
|
thread_wait_reply(thr, CMD_OVERLAY_FULL_SCREEN);
|
|
}
|
|
|
|
static void thread_overlay_set_alpha(void *data, float mod)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.f = mod;
|
|
thread_send_cmd(thr, CMD_OVERLAY_SET_ALPHA);
|
|
thread_wait_reply(thr, CMD_OVERLAY_SET_ALPHA);
|
|
}
|
|
|
|
static const video_overlay_interface_t thread_overlay = {
|
|
thread_overlay_enable,
|
|
thread_overlay_load,
|
|
thread_overlay_tex_geom,
|
|
thread_overlay_vertex_geom,
|
|
thread_overlay_full_screen,
|
|
thread_overlay_set_alpha,
|
|
};
|
|
|
|
static void thread_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
*iface = &thread_overlay;
|
|
thr->driver->overlay_interface(thr->driver_data, &thr->overlay);
|
|
}
|
|
#endif
|
|
|
|
static void thread_set_blend(void *data, bool enable)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.b = enable;
|
|
thread_send_cmd(thr, CMD_POKE_SET_BLEND);
|
|
thread_wait_reply(thr, CMD_POKE_SET_BLEND);
|
|
}
|
|
|
|
static void thread_set_filtering(void *data, unsigned index, bool smooth)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.filtering.index = index;
|
|
thr->cmd_data.filtering.smooth = smooth;
|
|
thread_send_cmd(thr, CMD_POKE_SET_FILTERING);
|
|
thread_wait_reply(thr, CMD_POKE_SET_FILTERING);
|
|
}
|
|
|
|
#ifdef HAVE_FBO
|
|
static void thread_set_fbo_state(void *data, unsigned state)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.i = state;
|
|
thread_send_cmd(thr, CMD_POKE_SET_FBO_STATE);
|
|
thread_wait_reply(thr, CMD_POKE_SET_FBO_STATE);
|
|
}
|
|
|
|
static unsigned thread_get_fbo_state(void *data)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thread_send_cmd(thr, CMD_POKE_GET_FBO_STATE);
|
|
thread_wait_reply(thr, CMD_POKE_GET_FBO_STATE);
|
|
return thr->cmd_data.i;
|
|
}
|
|
#endif
|
|
|
|
static void thread_set_aspect_ratio(void *data, unsigned aspectratio_index)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.i = aspectratio_index;
|
|
thread_send_cmd(thr, CMD_POKE_SET_ASPECT_RATIO);
|
|
thread_wait_reply(thr, CMD_POKE_SET_ASPECT_RATIO);
|
|
}
|
|
|
|
#ifdef HAVE_RGUI
|
|
static void thread_set_rgui_texture(void *data, const void *frame)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
|
|
slock_lock(thr->frame.lock);
|
|
thr->rgui_texture = frame;
|
|
slock_unlock(thr->frame.lock);
|
|
}
|
|
#endif
|
|
|
|
static void thread_apply_state_changes(void *data)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
slock_lock(thr->frame.lock);
|
|
thr->apply_state_changes = true;
|
|
slock_unlock(thr->frame.lock);
|
|
}
|
|
|
|
static const video_poke_interface_t thread_poke = {
|
|
thread_set_blend,
|
|
thread_set_filtering,
|
|
#ifdef HAVE_FBO
|
|
thread_set_fbo_state,
|
|
thread_get_fbo_state,
|
|
#endif
|
|
thread_set_aspect_ratio,
|
|
thread_apply_state_changes,
|
|
#ifdef HAVE_RGUI
|
|
thread_set_rgui_texture,
|
|
#endif
|
|
};
|
|
|
|
static void thread_get_poke_interface(void *data, const video_poke_interface_t **iface)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
*iface = &thread_poke;
|
|
thr->driver->poke_interface(thr->driver_data, &thr->poke);
|
|
}
|
|
|
|
#if defined(HAVE_RMENU) || defined(HAVE_RGUI)
|
|
// all stubs for now, might not have to implement them unless we want to port this to consoles
|
|
static void thread_start(void) {}
|
|
static void thread_stop(void) {}
|
|
static void thread_restart(void) {}
|
|
#endif
|
|
|
|
static const video_driver_t video_thread = {
|
|
thread_init_never_call, // Should never be called directly.
|
|
thread_frame,
|
|
thread_set_nonblock_state,
|
|
thread_alive,
|
|
thread_focus,
|
|
thread_set_shader,
|
|
thread_free,
|
|
"Thread wrapper",
|
|
#if defined(HAVE_RMENU) || defined(HAVE_RGUI)
|
|
thread_start,
|
|
thread_stop,
|
|
thread_restart,
|
|
#endif
|
|
thread_set_rotation,
|
|
thread_viewport_info,
|
|
thread_read_viewport,
|
|
#ifdef HAVE_OVERLAY
|
|
thread_get_overlay_interface, // get_overlay_interface
|
|
#endif
|
|
thread_get_poke_interface,
|
|
};
|
|
|
|
static void thread_set_callbacks(thread_video_t *thr, const video_driver_t *driver)
|
|
{
|
|
thr->video_thread = video_thread;
|
|
// Disable optional features if not present.
|
|
if (!driver->read_viewport)
|
|
thr->video_thread.read_viewport = NULL;
|
|
if (!driver->set_rotation)
|
|
thr->video_thread.set_rotation = NULL;
|
|
if (!driver->set_shader)
|
|
thr->video_thread.set_shader = NULL;
|
|
#ifdef HAVE_OVERLAY
|
|
if (!driver->overlay_interface)
|
|
thr->video_thread.overlay_interface = NULL;
|
|
#endif
|
|
|
|
// Might have to optionally disable poke_interface features as well.
|
|
if (!thr->video_thread.poke_interface)
|
|
thr->video_thread.poke_interface = NULL;
|
|
}
|
|
|
|
bool rarch_threaded_video_init(const video_driver_t **out_driver, void **out_data,
|
|
const input_driver_t **input, void **input_data,
|
|
const video_driver_t *driver, const video_info_t *info)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)calloc(1, sizeof(*thr));
|
|
if (!thr)
|
|
return false;
|
|
|
|
thread_set_callbacks(thr, driver);
|
|
|
|
thr->driver = driver;
|
|
*out_driver = &thr->video_thread;
|
|
*out_data = thr;
|
|
return thread_init(thr, info, input, input_data);
|
|
}
|
|
|
|
|