mirror of
https://github.com/libretro/RetroArch.git
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295 lines
10 KiB
C
295 lines
10 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#ifdef _XBOX
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#include <xtl.h>
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#endif
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#include "../driver.h"
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#include "../general.h"
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#include "../libretro.h"
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#define MAX_PADS 4
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typedef struct xdk_input
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{
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uint64_t pad_state[MAX_PADS];
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int16_t analog_state[MAX_PADS][2][2];
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#ifdef _XBOX1
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HANDLE gamepads[MAX_PADS];
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DWORD dwDeviceMask;
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bool bInserted[MAX_PADS];
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bool bRemoved[MAX_PADS];
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#endif
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const rarch_joypad_driver_t *joypad;
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} xdk_input_t;
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static void xdk_input_poll(void *data)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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#if defined(_XBOX1)
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unsigned int dwInsertions, dwRemovals;
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XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD,
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reinterpret_cast<PDWORD>(&dwInsertions),
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reinterpret_cast<PDWORD>(&dwRemovals));
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#endif
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for (unsigned port = 0; port < MAX_PADS; port++)
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{
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#ifdef _XBOX1
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XINPUT_CAPABILITIES caps[MAX_PADS];
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(void)caps;
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/* handle removed devices. */
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xdk->bRemoved[port] = (dwRemovals & (1 << port)) ? true : false;
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if(xdk->bRemoved[port])
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{
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/* if the controller was removed after
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* XGetDeviceChanges but before
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* XInputOpen, the device handle will be NULL. */
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if(xdk->gamepads[port])
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XInputClose(xdk->gamepads[port]);
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xdk->gamepads[port] = 0;
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xdk->pad_state[port] = 0;
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}
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/* handle inserted devices. */
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xdk->bInserted[port] = (dwInsertions & (1 << port)) ? true : false;
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if(xdk->bInserted[port])
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{
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XINPUT_POLLING_PARAMETERS m_pollingParameters;
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m_pollingParameters.fAutoPoll = FALSE;
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m_pollingParameters.fInterruptOut = TRUE;
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m_pollingParameters.bInputInterval = 8;
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m_pollingParameters.bOutputInterval = 8;
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xdk->gamepads[port] = XInputOpen(XDEVICE_TYPE_GAMEPAD, port,
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XDEVICE_NO_SLOT, NULL);
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}
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if (!xdk->gamepads[port])
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continue;
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/* if the controller is removed after
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* XGetDeviceChanges but before XInputOpen,
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* the device handle will be NULL. */
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#endif
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XINPUT_STATE state_tmp;
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#if defined(_XBOX1)
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if (XInputPoll(xdk->gamepads[port]) != ERROR_SUCCESS)
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continue;
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if (XInputGetState(xdk->gamepads[port], &state_tmp) != ERROR_SUCCESS)
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continue;
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#elif defined(_XBOX360)
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if (XInputGetState(port, &state_tmp) == ERROR_DEVICE_NOT_CONNECTED)
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continue;
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#endif
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uint64_t *state_cur = &xdk->pad_state[port];
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*state_cur = 0;
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
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#if defined(_XBOX1)
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
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#elif defined(_XBOX360)
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
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*state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
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*state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
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#endif
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
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xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.Gamepad.sThumbLX;
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xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.Gamepad.sThumbLY;
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xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.Gamepad.sThumbRX;
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xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.Gamepad.sThumbRY;
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for (int i = 0; i < 2; i++)
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for (int j = 0; j < 2; j++)
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if (xdk->analog_state[port][i][j] == -0x8000)
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xdk->analog_state[port][i][j] = -0x7fff;
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}
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uint64_t *state_p1 = &xdk->pad_state[0];
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uint64_t *lifecycle_state = &g_extern.lifecycle_state;
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*lifecycle_state &= ~((1ULL << RARCH_MENU_TOGGLE));
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if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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*lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE);
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}
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static int16_t xdk_input_state(void *data, const struct retro_keybind **binds,
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unsigned port, unsigned device,
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unsigned index, unsigned id)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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if (port >= MAX_PADS)
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return 0;
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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return input_joypad_pressed(xdk->joypad, port, binds[port], id);
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case RETRO_DEVICE_ANALOG:
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return input_joypad_analog(xdk->joypad, port, index, id, binds[port]);
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default:
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return 0;
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}
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}
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static void xdk_input_free_input(void *data)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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if (xdk->joypad)
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xdk->joypad->destroy();
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free(data);
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}
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static void *xdk_input_init(void)
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{
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xdk_input_t *xdk = (xdk_input_t*)calloc(1, sizeof(*xdk));
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if (!xdk)
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return NULL;
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#ifdef _XBOX1
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XInitDevices(0, NULL);
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xdk->dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD);
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/* Check the device status. */
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switch(XGetDeviceEnumerationStatus())
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{
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case XDEVICE_ENUMERATION_IDLE:
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RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n");
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break;
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case XDEVICE_ENUMERATION_BUSY:
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RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n");
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break;
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}
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while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {}
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#endif
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xdk->joypad = input_joypad_init_driver(g_settings.input.joypad_driver);
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return xdk;
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}
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static bool xdk_input_key_pressed(void *data, int key)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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return (g_extern.lifecycle_state & (1ULL << key)) ||
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input_joypad_pressed(xdk->joypad, 0, g_settings.input.binds[0], key);
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}
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static uint64_t xdk_input_get_capabilities(void *data)
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{
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uint64_t caps = 0;
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caps |= (1 << RETRO_DEVICE_JOYPAD);
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caps |= (1 << RETRO_DEVICE_ANALOG);
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return caps;
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}
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/* FIXME - are we sure about treating low frequency motor as the
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* "strong" motor? Does it apply for Xbox too? */
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static bool xdk_input_set_rumble(void *data, unsigned port,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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(void)xdk;
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bool val = false;
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#if 0
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#if defined(_XBOX360)
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XINPUT_VIBRATION rumble_state;
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if (effect == RETRO_RUMBLE_STRONG)
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rumble_state.wLeftMotorSpeed = strength;
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else if (effect == RETRO_RUMBLE_WEAK)
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rumble_state.wRightMotorSpeed = strength;
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val = XInputSetState(port, &rumble_state) == ERROR_SUCCESS;
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#elif defined(_XBOX1)
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#if 0
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XINPUT_FEEDBACK rumble_state;
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if (effect == RETRO_RUMBLE_STRONG)
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rumble_state.Rumble.wLeftMotorSpeed = strength;
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else if (effect == RETRO_RUMBLE_WEAK)
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rumble_state.Rumble.wRightMotorSpeed = strength;
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val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS;
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#endif
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#endif
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#endif
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return val;
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}
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static const rarch_joypad_driver_t *xdk_input_get_joypad_driver(void *data)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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return xdk->joypad;
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}
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const input_driver_t input_xinput =
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{
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xdk_input_init,
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xdk_input_poll,
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xdk_input_state,
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xdk_input_key_pressed,
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xdk_input_free_input,
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NULL,
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NULL,
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xdk_input_get_capabilities,
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"xinput",
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NULL,
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xdk_input_set_rumble,
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xdk_input_get_joypad_driver,
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};
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