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192 lines
6.8 KiB
C
192 lines
6.8 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#define NOD3D
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#define NONET
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#include <xtl.h>
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#include "../driver.h"
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#include "../general.h"
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#include "../libsnes.hpp"
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#include "../console/console_ext_input.h"
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#include "xdk360_input.h"
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#include "xdk360_video_general.h"
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#include "shared.h"
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static uint64_t state[4];
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static unsigned pads_connected;
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static void xdk360_input_poll(void *data)
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{
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(void)data;
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pads_connected = 0;
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for (unsigned i = 0; i < 4; i++)
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{
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XINPUT_STATE state_tmp;
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unsigned long retval = XInputGetState(i, &state_tmp);
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pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
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state[i] = state_tmp.Gamepad.wButtons;
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state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
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state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
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state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18;
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state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19;
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state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20;
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state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
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state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
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state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
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state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128 ? 1 : 0)) << 24;
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state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128 ? 1 : 0)) << 25;
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}
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}
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static int16_t xdk360_input_state(void *data, const struct snes_keybind **binds,
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bool port, unsigned device,
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unsigned index, unsigned id)
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{
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(void)data;
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unsigned player;
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uint64_t button;
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player = 0;
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if (device != SNES_DEVICE_JOYPAD)
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return 0;
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if (port == SNES_PORT_2)
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{
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if(pads_connected < 2)
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return 0;
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player = 1;
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if (device == SNES_DEVICE_MULTITAP)
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player += index;
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}
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button = binds[player][id].joykey;
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return (state[player] & button) ? 1 : 0;
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}
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static void xdk360_free_input(void *data)
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{
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(void)data;
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}
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static void* xdk360_input_initialize(void)
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{
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return (void*)-1;
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}
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void xdk360_input_init(void)
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{
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for(unsigned i = 0; i < 4; i++)
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xdk360_input_map_dpad_to_stick(g_settings.input.dpad_emulation[i], i);
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}
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void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id)
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{
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switch(map_dpad_enum)
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{
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case DPAD_EMULATION_NONE:
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_UP].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_UP];
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_DOWN];
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_LEFT];
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_RIGHT];
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break;
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case DPAD_EMULATION_LSTICK:
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_UP].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_LSTICK_UP_DPAD];
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_LSTICK_DOWN_DPAD];
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_LSTICK_LEFT_DPAD];
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_LSTICK_RIGHT_DPAD];
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break;
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case DPAD_EMULATION_RSTICK:
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_UP].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_RSTICK_UP_DPAD];
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_RSTICK_DOWN_DPAD];
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_RSTICK_LEFT_DPAD];
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g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_RSTICK_RIGHT_DPAD];
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break;
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}
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}
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static bool xdk360_key_pressed(void *data, int key)
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{
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(void)data;
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XINPUT_STATE state;
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bool retval;
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XInputGetState(0, &state);
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retval = false;
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switch(key)
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{
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case SSNES_FAST_FORWARD_HOLD_KEY:
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return ((state.Gamepad.sThumbRY < -DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
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case SSNES_LOAD_STATE_KEY:
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return ((state.Gamepad.sThumbRY > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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case SSNES_SAVE_STATE_KEY:
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return ((state.Gamepad.sThumbRY < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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case SSNES_STATE_SLOT_PLUS:
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return ((state.Gamepad.sThumbRX > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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case SSNES_STATE_SLOT_MINUS:
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return ((state.Gamepad.sThumbRX < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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case SSNES_FRAMEADVANCE:
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if(g_console.frame_advance_enable)
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{
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g_console.menu_enable = true;
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g_console.ingame_menu_enable = true;
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g_console.mode_switch = MODE_MENU;
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}
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return false;
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case SSNES_REWIND:
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return ((state.Gamepad.sThumbRY > DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
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case SSNES_QUIT_KEY:
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if(IS_TIMER_EXPIRED())
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{
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uint32_t left_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
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uint32_t right_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
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g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED();
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g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed;
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if(g_console.menu_enable || (g_console.ingame_menu_enable
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&& !g_console.menu_enable))
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{
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g_console.mode_switch = MODE_MENU;
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SET_TIMER_EXPIRATION(30);
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retval = g_console.menu_enable;
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}
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retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable;
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}
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}
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return retval;
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}
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const input_driver_t input_xdk360 = {
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xdk360_input_initialize,
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xdk360_input_poll,
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xdk360_input_state,
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xdk360_key_pressed,
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xdk360_free_input,
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"xdk360"};
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