RetroArch/360/xdk360_input.c
2012-03-25 03:12:31 +02:00

192 lines
6.8 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#define NOD3D
#define NONET
#include <xtl.h>
#include "../driver.h"
#include "../general.h"
#include "../libsnes.hpp"
#include "../console/console_ext_input.h"
#include "xdk360_input.h"
#include "xdk360_video_general.h"
#include "shared.h"
static uint64_t state[4];
static unsigned pads_connected;
static void xdk360_input_poll(void *data)
{
(void)data;
pads_connected = 0;
for (unsigned i = 0; i < 4; i++)
{
XINPUT_STATE state_tmp;
unsigned long retval = XInputGetState(i, &state_tmp);
pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
state[i] = state_tmp.Gamepad.wButtons;
state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18;
state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19;
state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20;
state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128 ? 1 : 0)) << 24;
state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128 ? 1 : 0)) << 25;
}
}
static int16_t xdk360_input_state(void *data, const struct snes_keybind **binds,
bool port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
unsigned player;
uint64_t button;
player = 0;
if (device != SNES_DEVICE_JOYPAD)
return 0;
if (port == SNES_PORT_2)
{
if(pads_connected < 2)
return 0;
player = 1;
if (device == SNES_DEVICE_MULTITAP)
player += index;
}
button = binds[player][id].joykey;
return (state[player] & button) ? 1 : 0;
}
static void xdk360_free_input(void *data)
{
(void)data;
}
static void* xdk360_input_initialize(void)
{
return (void*)-1;
}
void xdk360_input_init(void)
{
for(unsigned i = 0; i < 4; i++)
xdk360_input_map_dpad_to_stick(g_settings.input.dpad_emulation[i], i);
}
void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id)
{
switch(map_dpad_enum)
{
case DPAD_EMULATION_NONE:
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_UP].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_UP];
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_DOWN];
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_LEFT];
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_RIGHT];
break;
case DPAD_EMULATION_LSTICK:
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_UP].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_LSTICK_UP_DPAD];
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_LSTICK_DOWN_DPAD];
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_LSTICK_LEFT_DPAD];
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_LSTICK_RIGHT_DPAD];
break;
case DPAD_EMULATION_RSTICK:
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_UP].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_RSTICK_UP_DPAD];
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_RSTICK_DOWN_DPAD];
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_RSTICK_LEFT_DPAD];
g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_RSTICK_RIGHT_DPAD];
break;
}
}
static bool xdk360_key_pressed(void *data, int key)
{
(void)data;
XINPUT_STATE state;
bool retval;
XInputGetState(0, &state);
retval = false;
switch(key)
{
case SSNES_FAST_FORWARD_HOLD_KEY:
return ((state.Gamepad.sThumbRY < -DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
case SSNES_LOAD_STATE_KEY:
return ((state.Gamepad.sThumbRY > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
case SSNES_SAVE_STATE_KEY:
return ((state.Gamepad.sThumbRY < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
case SSNES_STATE_SLOT_PLUS:
return ((state.Gamepad.sThumbRX > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
case SSNES_STATE_SLOT_MINUS:
return ((state.Gamepad.sThumbRX < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
case SSNES_FRAMEADVANCE:
if(g_console.frame_advance_enable)
{
g_console.menu_enable = true;
g_console.ingame_menu_enable = true;
g_console.mode_switch = MODE_MENU;
}
return false;
case SSNES_REWIND:
return ((state.Gamepad.sThumbRY > DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
case SSNES_QUIT_KEY:
if(IS_TIMER_EXPIRED())
{
uint32_t left_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
uint32_t right_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED();
g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed;
if(g_console.menu_enable || (g_console.ingame_menu_enable
&& !g_console.menu_enable))
{
g_console.mode_switch = MODE_MENU;
SET_TIMER_EXPIRATION(30);
retval = g_console.menu_enable;
}
retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable;
}
}
return retval;
}
const input_driver_t input_xdk360 = {
xdk360_input_initialize,
xdk360_input_poll,
xdk360_input_state,
xdk360_key_pressed,
xdk360_free_input,
"xdk360"};