RetroArch/gfx/drivers
Hans-Kristian Arntzen 07880e3f45 Vulkan: Begin hooking up validation layers.
Found lots of regressions due to bad reformatting.
2016-06-25 13:52:33 +02:00
..
ctr_shaders (3DS) allow setting a start offset in the texture 2016-04-17 15:30:44 +01:00
d3d_shaders Move D3D9 HLSL font shader to file 2016-04-17 04:13:23 +02:00
gl_shaders Use CG macro instead 2016-06-08 05:26:33 +02:00
vulkan_shaders Fix inconsistencies between Vulkan and GL in ribbon. 2016-05-08 15:21:53 +02:00
ctr_gfx.c Rename function to performance_counter_init 2016-05-16 09:58:45 +02:00
ctr_gu.h (3DS) the parallax layer register can be written to from userland with 2016-04-18 15:22:41 +01:00
dispmanx_gfx.c VIDEO/DISPMANX: Make the HW Bilinear Filtering setting work. 2016-06-16 11:37:02 +02:00
exynos_gfx.c Clear out rest of video_driver_ctl use. 2016-05-08 14:10:28 +02:00
gl.c Remove logically dead code 2016-05-23 21:49:40 +02:00
gx_gfx_vi_encoder.c (GX) improved video gamma setting by allowing a wider spectrum (0.1 to 3.0) 2016-06-05 18:03:39 +02:00
gx_gfx.c (GX) only apply better gamma setting to wii and use old setting on ngc 2016-06-05 18:57:29 +02:00
nullgfx.c Update headers 2016-01-10 04:41:52 +01:00
omap_gfx.c (SDL) Use video_frame_scale 2016-05-04 16:56:16 +02:00
psp1_gfx.c Rename function to performance_counter_init 2016-05-16 09:58:45 +02:00
psp1_gfx.h Update headers 2016-01-10 04:41:52 +01:00
sdl2_gfx.c Rename function to performance_counter_init 2016-05-16 09:58:45 +02:00
sdl_gfx.c (HAVE_MENU not defined) Buildfixes 2016-05-17 08:02:13 +02:00
sunxi_gfx.c (gfx/drivers) Cleanups 2016-05-05 01:59:05 +02:00
vg.c Rename function to performance_counter_init 2016-05-16 09:58:45 +02:00
vita2d_gfx.c Clear out rest of video_driver_ctl use. 2016-05-08 14:10:28 +02:00
vulkan.c Vulkan: Begin hooking up validation layers. 2016-06-25 13:52:33 +02:00
xenon360_gfx.c Change MIN/MAX to upper-case 2016-03-02 00:07:31 +01:00
xvideo.c Suppress screensaver only if requested by user settings. 2016-05-08 19:22:45 +02:00