mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 10:40:39 +00:00
6f738d4fbd
Reasons: 1 - Just a macro for strcpy 1.2 - doesn't have a return type unlike strlcpy, can't be used for string concatenation 1.3 - unsafe compared to strlcpy Do either manual string assignment per character or strlcpy, no inbetween by resorting to strcpy
498 lines
16 KiB
C
498 lines
16 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2021 - Daniel De Matteis
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* Copyright (C) 2016-2019 - Andr<64>s Su<53>rez
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <retro_miscellaneous.h>
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#include <file/file_path.h>
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#include <string/stdstring.h>
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#include <net/net_http.h>
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#include <features/features_cpu.h>
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#include <time/rtime.h>
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#ifdef HAVE_CHEEVOS
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#include "../cheevos/cheevos.h"
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#endif
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#ifdef HAVE_NETWORKING
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#include "netplay/netplay.h"
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#endif
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#include "../paths.h"
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#include "../file_path_special.h"
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#include "../tasks/tasks_internal.h"
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#include "../tasks/task_file_transfer.h"
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#ifdef HAVE_MENU
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#include "../menu/menu_cbs.h"
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#include "../menu/menu_driver.h"
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#endif
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#include "discord.h"
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#define CDN_URL "https://cdn.discordapp.com/avatars"
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/* Forward declaration */
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#if defined(__cplusplus) && !defined(CXX_BUILD)
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extern "C"
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{
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#endif
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void Discord_Register(const char *a, const char *b);
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#if defined(__cplusplus) && !defined(CXX_BUILD)
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}
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#endif
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static discord_state_t discord_state_st = {0}; /* int64_t alignment */
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discord_state_t *discord_state_get_ptr(void)
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{
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return &discord_state_st;
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}
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bool discord_is_ready(void)
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{
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discord_state_t *discord_st = &discord_state_st;
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return discord_st->ready;
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}
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char *discord_get_own_username(void)
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{
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discord_state_t *discord_st = &discord_state_st;
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if (discord_st->ready)
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return discord_st->user_name;
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return NULL;
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}
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char *discord_get_own_avatar(void)
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{
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discord_state_t *discord_st = &discord_state_st;
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if (discord_st->ready)
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return discord_st->user_avatar;
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return NULL;
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}
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bool discord_avatar_is_ready(void)
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{
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return false;
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}
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void discord_avatar_set_ready(bool ready)
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{
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discord_state_t *discord_st = &discord_state_st;
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discord_st->avatar_ready = ready;
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}
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#ifdef HAVE_MENU
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static bool discord_download_avatar(
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discord_state_t *discord_st,
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const char* user_id, const char* avatar_id)
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{
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static char url[PATH_MAX_LENGTH];
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static char url_encoded[PATH_MAX_LENGTH];
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static char full_path[PATH_MAX_LENGTH];
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static char buf[PATH_MAX_LENGTH];
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file_transfer_t *transf = NULL;
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fill_pathname_application_special(buf,
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sizeof(buf),
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APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_DISCORD_AVATARS);
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fill_pathname_join_special(full_path, buf, avatar_id, sizeof(full_path));
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strlcpy(discord_st->user_avatar,
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avatar_id, sizeof(discord_st->user_avatar));
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if (path_is_valid(full_path))
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return true;
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if (string_is_empty(avatar_id))
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return false;
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snprintf(url, sizeof(url), "%s/%s/%s" FILE_PATH_PNG_EXTENSION, CDN_URL, user_id, avatar_id);
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net_http_urlencode_full(url_encoded, url, sizeof(url_encoded));
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snprintf(buf, sizeof(buf), "%s" FILE_PATH_PNG_EXTENSION, avatar_id);
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transf = (file_transfer_t*)malloc(sizeof(*transf));
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transf->enum_idx = MENU_ENUM_LABEL_CB_DISCORD_AVATAR;
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strlcpy(transf->path, buf, sizeof(transf->path));
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transf->user_data = NULL;
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task_push_http_transfer_file(url_encoded, true, NULL, cb_generic_download, transf);
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return false;
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}
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#endif
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static void handle_discord_ready(const DiscordUser* connectedUser)
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{
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discord_state_t *discord_st = &discord_state_st;
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strlcpy(discord_st->user_name,
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connectedUser->username, sizeof(discord_st->user_name));
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#ifdef HAVE_MENU
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discord_download_avatar(discord_st,
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connectedUser->userId, connectedUser->avatar);
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#endif
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}
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static void handle_discord_disconnected(int errcode, const char* message)
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{
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}
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static void handle_discord_error(int errcode, const char* message)
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{
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}
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static void handle_discord_join_cb(retro_task_t *task, void *task_data,
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void *user_data, const char *error)
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{
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char hostname[512];
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struct netplay_room *room;
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char *room_data = NULL;
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http_transfer_data_t *data = (http_transfer_data_t*)task_data;
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discord_state_t *discord_st = &discord_state_st;
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if (error)
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goto done;
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if (!data || !data->data || !data->len)
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goto done;
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if (data->status != 200)
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goto done;
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if (!(room_data = (char*)malloc(data->len + 1)))
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goto done;
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memcpy(room_data, data->data, data->len);
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room_data[data->len] = '\0';
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netplay_rooms_parse(room_data, strlen(room_data));
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free(room_data);
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if ((room = netplay_room_get(0)))
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{
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if (room->host_method == NETPLAY_HOST_METHOD_MITM)
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snprintf(hostname, sizeof(hostname), "%s|%d|%s",
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room->mitm_address, room->mitm_port, room->mitm_session);
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else
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snprintf(hostname, sizeof(hostname), "%s|%d",
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room->address, room->port);
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discord_st->connecting = true;
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if (discord_st->ready)
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discord_update(PRESENCE_NETPLAY_CLIENT);
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task_push_netplay_crc_scan(room->gamecrc, room->gamename,
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room->subsystem_name, room->corename, hostname);
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}
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netplay_rooms_free();
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done:
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free(user_data);
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}
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static void handle_discord_join(const char *secret)
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{
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int room_id;
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char url[512];
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if ((room_id = (int)strtol(secret, NULL, 10)))
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{
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discord_state_t *discord_st = &discord_state_st;
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snprintf(discord_st->peer_party_id,
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sizeof(discord_st->peer_party_id),
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"%d", room_id);
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strlcpy(url, FILE_PATH_LOBBY_LIBRETRO_URL, sizeof(url));
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strlcat(url, discord_st->peer_party_id, sizeof(url));
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task_push_http_transfer(url, true, NULL, handle_discord_join_cb, NULL);
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}
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}
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static void handle_discord_spectate(const char *secret)
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{
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}
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#if 0
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#ifdef HAVE_MENU
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static void handle_discord_join_response(void *ignore, const char *line)
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{
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/* TODO/FIXME: needs in-game widgets */
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if (strstr(line, "yes"))
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Discord_Respond(user_id, DISCORD_REPLY_YES);
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menu_input_dialog_end();
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retroarch_menu_running_finished(false);
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}
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#endif
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#endif
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static void handle_discord_join_request(const DiscordUser *request)
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{
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#ifdef HAVE_MENU
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#if 0
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char buf[PATH_MAX_LENGTH];
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menu_input_ctx_line_t line = {0};
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#endif
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discord_state_t *discord_st = &discord_state_st;
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discord_download_avatar(discord_st, request->userId, request->avatar);
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#if 0
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/* TODO/FIXME: Needs in-game widgets */
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retroarch_menu_running();
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snprintf(buf, sizeof(buf), "%s %s?",
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msg_hash_to_str(MSG_DISCORD_CONNECTION_REQUEST), request->username);
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line.label = buf;
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line.label_setting = "no_setting";
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line.cb = handle_discord_join_response;
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/* TODO/FIXME: needs in-game widgets
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* TODO/FIXME: bespoke dialog, should show while in-game
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* and have a hotkey to accept
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* TODO/FIXME: show avatar of the user connecting
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*/
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if (!menu_input_dialog_start(&line))
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return;
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#endif
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#endif
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}
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void discord_update(enum presence presence)
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{
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discord_state_t *discord_st = &discord_state_st;
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#ifdef HAVE_CHEEVOS
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char cheevos_richpresence[256];
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#endif
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if (presence == discord_st->status)
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return;
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if (!discord_st->connecting
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&&
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( presence == PRESENCE_NONE
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|| presence == PRESENCE_MENU))
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{
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memset(&discord_st->presence,
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0, sizeof(discord_st->presence));
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discord_st->peer_party_id[0] = '\0';
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}
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switch (presence)
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{
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case PRESENCE_MENU:
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discord_st->presence.details = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU);
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discord_st->presence.largeImageKey = "base";
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discord_st->presence.largeImageText = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_NO_CORE);
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discord_st->presence.instance = 0;
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break;
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case PRESENCE_GAME_PAUSED:
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discord_st->presence.smallImageKey = "paused";
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discord_st->presence.smallImageText = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED);
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discord_st->presence.details = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME_PAUSED);
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discord_st->pause_time = time(0);
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discord_st->elapsed_time = difftime(discord_st->pause_time,
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discord_st->start_time);
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discord_st->presence.startTimestamp = discord_st->pause_time;
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break;
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case PRESENCE_GAME:
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{
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core_info_t *core_info = NULL;
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core_info_get_current_core(&core_info);
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if (core_info)
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{
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const char *system_id =
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core_info->system_id
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? core_info->system_id
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: "core";
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const char *label = NULL;
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const struct playlist_entry *entry = NULL;
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playlist_t *current_playlist = playlist_get_cached();
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if (current_playlist)
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{
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playlist_get_index_by_path(
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current_playlist,
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path_get(RARCH_PATH_CONTENT),
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&entry);
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if (entry && !string_is_empty(entry->label))
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label = entry->label;
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}
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if (!label)
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label = path_basename(path_get(RARCH_PATH_BASENAME));
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discord_st->presence.largeImageKey = system_id;
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if (core_info->display_name)
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discord_st->presence.largeImageText =
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core_info->display_name;
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discord_st->start_time = time(0);
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if (discord_st->pause_time != 0)
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discord_st->start_time = time(0) -
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discord_st->elapsed_time;
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discord_st->pause_time = 0;
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discord_st->elapsed_time = 0;
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discord_st->presence.smallImageKey = "playing";
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discord_st->presence.smallImageText = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PLAYING);
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discord_st->presence.startTimestamp = discord_st->start_time;
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#ifdef HAVE_CHEEVOS
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if (rcheevos_get_richpresence(cheevos_richpresence, sizeof(cheevos_richpresence)) > 0)
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discord_st->presence.details = cheevos_richpresence;
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else
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#endif
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discord_st->presence.details = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME);
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discord_st->presence.state = label;
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discord_st->presence.instance = 0;
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if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
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{
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discord_st->peer_party_id[0] = '\0';
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discord_st->connecting = false;
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discord_st->presence.partyId = NULL;
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discord_st->presence.partyMax = 0;
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discord_st->presence.partySize = 0;
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discord_st->presence.joinSecret = (const char*)'\0';
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}
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}
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}
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break;
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case PRESENCE_NETPLAY_HOSTING:
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{
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char join_secret[128];
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struct netplay_room *room = &networking_state_get_ptr()->host_room;
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if (room->id == 0)
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return;
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snprintf(discord_st->self_party_id,
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sizeof(discord_st->self_party_id), "%d", room->id);
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snprintf(join_secret,
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sizeof(join_secret), "%d|%" PRId64,
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room->id, cpu_features_get_time_usec());
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discord_st->presence.joinSecret = strdup(join_secret);
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#if 0
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discord_st->presence.spectateSecret = "SPECSPECSPEC";
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#endif
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discord_st->presence.partyId = strdup(discord_st->self_party_id);
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discord_st->presence.partyMax = 2;
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discord_st->presence.partySize = 1;
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}
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break;
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case PRESENCE_NETPLAY_CLIENT:
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discord_st->presence.partyId = strdup(discord_st->peer_party_id);
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break;
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case PRESENCE_NETPLAY_NETPLAY_STOPPED:
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{
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if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL) &&
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!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_CONNECTED, NULL))
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{
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discord_st->peer_party_id[0] = '\0';
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discord_st->connecting = false;
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discord_st->presence.partyId = NULL;
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discord_st->presence.partyMax = 0;
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discord_st->presence.partySize = 0;
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discord_st->presence.joinSecret = (const char*)'\0';
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}
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}
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break;
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#ifdef HAVE_CHEEVOS
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case PRESENCE_RETROACHIEVEMENTS:
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if (discord_st->pause_time)
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return;
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if (rcheevos_get_richpresence(cheevos_richpresence, sizeof(cheevos_richpresence)) > 0)
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discord_st->presence.details = cheevos_richpresence;
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presence = PRESENCE_GAME;
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break;
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#endif
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case PRESENCE_SHUTDOWN:
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discord_st->presence.partyId = NULL;
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discord_st->presence.partyMax = 0;
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discord_st->presence.partySize = 0;
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discord_st->presence.joinSecret = (const char*)'\0';
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discord_st->connecting = false;
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default:
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break;
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}
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Discord_UpdatePresence(&discord_st->presence);
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#ifdef DISCORD_DISABLE_IO_THREAD
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Discord_UpdateConnection();
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#endif
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discord_st->status = presence;
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}
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void discord_init(const char *discord_app_id, char *args)
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{
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DiscordEventHandlers handlers;
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#ifdef _WIN32
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char full_path[PATH_MAX_LENGTH];
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#endif
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char command[PATH_MAX_LENGTH];
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discord_state_t *discord_st = &discord_state_st;
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discord_st->start_time = time(0);
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handlers.ready = handle_discord_ready;
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handlers.disconnected = handle_discord_disconnected;
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handlers.errored = handle_discord_error;
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handlers.joinGame = handle_discord_join;
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handlers.spectateGame = handle_discord_spectate;
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handlers.joinRequest = handle_discord_join_request;
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Discord_Initialize(discord_app_id, &handlers, 0, NULL);
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#ifdef DISCORD_DISABLE_IO_THREAD
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Discord_UpdateConnection();
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#endif
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#ifdef _WIN32
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fill_pathname_application_path(full_path, sizeof(full_path));
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if (strstr(args, full_path))
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strlcpy(command, args, sizeof(command));
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else
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{
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path_basedir(full_path);
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strlcpy(command, full_path, sizeof(command));
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strlcat(command, args, sizeof(command));
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}
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#else
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command[0] = 's';
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command[1] = 'h';
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command[2] = ' ';
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command[3] = '-';
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command[4] = 'c';
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command[5] = ' ';
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command[6] = '\0';
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strlcat(command, args, sizeof(command));
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#endif
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Discord_Register(discord_app_id, command);
|
||
#ifdef DISCORD_DISABLE_IO_THREAD
|
||
Discord_UpdateConnection();
|
||
#endif
|
||
discord_st->ready = true;
|
||
}
|