RetroArch/gfx/drivers
2019-12-14 14:11:47 +01:00
..
ctr_shaders (3DS) allow setting a start offset in the texture 2016-04-17 15:30:44 +01:00
d3d_shaders Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
gl_shaders Further remove nuklear. 2019-02-02 20:58:47 -08:00
gx2_shaders Clean up white space. 2019-02-03 16:00:50 -08:00
vulkan_shaders Add a new "glcore" driver with slang support. 2019-03-09 12:30:49 +01:00
caca_gfx.c Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
ctr_gfx.c Fix 3DS screen flickering when OSD is enabled 2019-10-05 14:21:42 -07:00
ctr_gu.h Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
d3d8.c Move show memory details outside of the video context driver and 2019-09-21 07:49:33 +02:00
d3d9.c Move show memory details outside of the video context driver and 2019-09-21 07:49:33 +02:00
d3d10.c save unmodified auto-shaders as a reference instead of a copy, see: 2019-08-22 16:57:28 +02:00
d3d11.c save unmodified auto-shaders as a reference instead of a copy, see: 2019-08-22 16:57:28 +02:00
d3d12.c save unmodified auto-shaders as a reference instead of a copy, see: 2019-08-22 16:57:28 +02:00
dispmanx_gfx.c Duplicate aspect ratio code that was being ran twice 2019-08-12 12:52:40 +02:00
drm_gfx.c Revert "Move update_window_title to main thread - this should resolve some" 2019-11-19 22:48:35 +01:00
drm_pixformats.h Seems to come from here - add license text to it - 2016-07-04 15:05:50 +02:00
exynos_gfx.c Duplicate aspect ratio code that was being ran twice 2019-08-12 12:52:40 +02:00
fpga_gfx.c Backport and rebase initial FPGA port that was done in 2017 (port 2019-09-17 08:16:50 +02:00
gdi_gfx.c Revert "Move update_window_title to main thread - this should resolve some" 2019-11-19 22:48:35 +01:00
gl1.c Revert "Move update_window_title to main thread - this should resolve some" 2019-11-19 22:48:35 +01:00
gl_core.c Revert "Move update_window_title to main thread - this should resolve some" 2019-11-19 22:48:35 +01:00
gl.c [Windows] Add ANGLE support 2019-12-06 13:24:17 +08:00
gx2_gfx.c save unmodified auto-shaders as a reference instead of a copy, see: 2019-08-22 16:57:28 +02:00
gx_gfx_vi_encoder.c Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
gx_gfx.c Duplicate aspect ratio code that was being ran twice 2019-08-12 12:52:40 +02:00
metal.m Duplicate aspect ratio code that was being ran twice 2019-08-12 12:52:40 +02:00
network_gfx.c (network gfx) Cleanup 2019-09-17 05:04:57 +02:00
nullgfx.c Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
omap_gfx.c Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
ps2_gfx.c Fix memory leak in the PS2 GFX and PS2 Font 2019-10-03 23:41:56 +02:00
psp1_gfx.c Disable the duplication FPS in PSP 2019-10-16 00:46:29 +02:00
psp1_gfx.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
sdl2_gfx.c Add sdl2_common.c/.h 2019-09-22 12:40:40 +02:00
sdl_gfx.c Duplicate aspect ratio code that was being ran twice 2019-08-12 12:52:40 +02:00
sixel_gfx.c Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
sunxi_gfx.c Duplicate aspect ratio code that was being ran twice 2019-08-12 12:52:40 +02:00
switch_gfx.c Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
switch_nx_gfx.c Duplicate aspect ratio code that was being ran twice 2019-08-12 12:52:40 +02:00
vg.c Revert "Move update_window_title to main thread - this should resolve some" 2019-11-19 22:48:35 +01:00
vga_gfx.c Revert "Move update_window_title to main thread - this should resolve some" 2019-11-19 22:48:35 +01:00
vita2d_gfx.c (Vita) Several improvements to vita2d driver 2019-12-14 14:11:47 +01:00
vulkan.c Revert "Move update_window_title to main thread - this should resolve some" 2019-11-19 22:48:35 +01:00
xenon360_gfx.c Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
xshm_gfx.c Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
xvideo.c Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00