RetroArch/configuration.c
2016-08-29 16:27:33 +02:00

3536 lines
124 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <ctype.h>
#include <file/config_file.h>
#include <file/file_path.h>
#include <compat/strl.h>
#include <compat/posix_string.h>
#include <retro_stat.h>
#include <retro_assert.h>
#include <string/stdstring.h>
#include "file_path_special.h"
#include "audio/audio_driver.h"
#include "configuration.h"
#include "content.h"
#include "config.def.h"
#include "input/input_config.h"
#include "input/input_keymaps.h"
#include "input/input_remapping.h"
#include "defaults.h"
#include "general.h"
#include "core.h"
#include "retroarch.h"
#include "system.h"
#include "verbosity.h"
#include "lakka.h"
#include "tasks/tasks_internal.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
struct defaults g_defaults;
static settings_t *configuration_settings = NULL;
settings_t *config_get_ptr(void)
{
return configuration_settings;
}
void config_free(void)
{
free(configuration_settings);
configuration_settings = NULL;
}
bool config_init(void)
{
configuration_settings = (settings_t*)calloc(1, sizeof(settings_t));
if (!configuration_settings)
return false;
return true;
}
/**
* config_get_default_audio:
*
* Gets default audio driver.
*
* Returns: Default audio driver.
**/
const char *config_get_default_audio(void)
{
switch (AUDIO_DEFAULT_DRIVER)
{
case AUDIO_RSOUND:
return "rsound";
case AUDIO_OSS:
return "oss";
case AUDIO_ALSA:
return "alsa";
case AUDIO_ALSATHREAD:
return "alsathread";
case AUDIO_ROAR:
return "roar";
case AUDIO_COREAUDIO:
return "coreaudio";
case AUDIO_AL:
return "openal";
case AUDIO_SL:
return "opensl";
case AUDIO_SDL:
return "sdl";
case AUDIO_SDL2:
return "sdl2";
case AUDIO_DSOUND:
return "dsound";
case AUDIO_XAUDIO:
return "xaudio";
case AUDIO_PULSE:
return "pulse";
case AUDIO_EXT:
return "ext";
case AUDIO_XENON360:
return "xenon360";
case AUDIO_PS3:
return "ps3";
case AUDIO_WII:
return "gx";
case AUDIO_PSP:
#ifdef VITA
return "vita";
#else
return "psp";
#endif
case AUDIO_CTR:
return "csnd";
case AUDIO_RWEBAUDIO:
return "rwebaudio";
default:
break;
}
return "null";
}
const char *config_get_default_record(void)
{
switch (RECORD_DEFAULT_DRIVER)
{
case RECORD_FFMPEG:
return "ffmpeg";
default:
break;
}
return "null";
}
/**
* config_get_default_audio_resampler:
*
* Gets default audio resampler driver.
*
* Returns: Default audio resampler driver.
**/
const char *config_get_default_audio_resampler(void)
{
switch (AUDIO_DEFAULT_RESAMPLER_DRIVER)
{
case AUDIO_RESAMPLER_CC:
return "cc";
case AUDIO_RESAMPLER_SINC:
return "sinc";
case AUDIO_RESAMPLER_NEAREST:
return "nearest";
default:
break;
}
return "null";
}
/**
* config_get_default_video:
*
* Gets default video driver.
*
* Returns: Default video driver.
**/
const char *config_get_default_video(void)
{
switch (VIDEO_DEFAULT_DRIVER)
{
case VIDEO_GL:
return "gl";
case VIDEO_VULKAN:
return "vulkan";
case VIDEO_DRM:
return "drm";
case VIDEO_WII:
return "gx";
case VIDEO_XENON360:
return "xenon360";
case VIDEO_XDK_D3D:
case VIDEO_D3D9:
return "d3d";
case VIDEO_PSP1:
return "psp1";
case VIDEO_VITA2D:
return "vita2d";
case VIDEO_CTR:
return "ctr";
case VIDEO_XVIDEO:
return "xvideo";
case VIDEO_SDL:
return "sdl";
case VIDEO_SDL2:
return "sdl2";
case VIDEO_EXT:
return "ext";
case VIDEO_VG:
return "vg";
case VIDEO_OMAP:
return "omap";
case VIDEO_EXYNOS:
return "exynos";
case VIDEO_DISPMANX:
return "dispmanx";
case VIDEO_SUNXI:
return "sunxi";
default:
break;
}
return "null";
}
/**
* config_get_default_input:
*
* Gets default input driver.
*
* Returns: Default input driver.
**/
const char *config_get_default_input(void)
{
switch (INPUT_DEFAULT_DRIVER)
{
case INPUT_ANDROID:
return "android";
case INPUT_PS3:
return "ps3";
case INPUT_PSP:
#ifdef VITA
return "vita";
#else
return "psp";
#endif
case INPUT_CTR:
return "ctr";
case INPUT_SDL:
return "sdl";
case INPUT_SDL2:
return "sdl2";
case INPUT_DINPUT:
return "dinput";
case INPUT_X:
return "x";
case INPUT_WAYLAND:
return "wayland";
case INPUT_XENON360:
return "xenon360";
case INPUT_XINPUT:
return "xinput";
case INPUT_WII:
return "gx";
case INPUT_LINUXRAW:
return "linuxraw";
case INPUT_UDEV:
return "udev";
case INPUT_COCOA:
return "cocoa";
case INPUT_QNX:
return "qnx_input";
case INPUT_RWEBINPUT:
return "rwebinput";
default:
break;
}
return "null";
}
/**
* config_get_default_joypad:
*
* Gets default input joypad driver.
*
* Returns: Default input joypad driver.
**/
const char *config_get_default_joypad(void)
{
switch (JOYPAD_DEFAULT_DRIVER)
{
case JOYPAD_PS3:
return "ps3";
case JOYPAD_XINPUT:
return "xinput";
case JOYPAD_GX:
return "gx";
case JOYPAD_XDK:
return "xdk";
case JOYPAD_PSP:
#ifdef VITA
return "vita";
#else
return "psp";
#endif
case JOYPAD_CTR:
return "ctr";
case JOYPAD_DINPUT:
return "dinput";
case JOYPAD_UDEV:
return "udev";
case JOYPAD_LINUXRAW:
return "linuxraw";
case JOYPAD_ANDROID:
return "android";
case JOYPAD_SDL:
#ifdef HAVE_SDL2
return "sdl2";
#else
return "sdl";
#endif
case JOYPAD_HID:
return "hid";
case JOYPAD_QNX:
return "qnx";
default:
break;
}
return "null";
}
#ifdef HAVE_MENU
/**
* config_get_default_menu:
*
* Gets default menu driver.
*
* Returns: Default menu driver.
**/
const char *config_get_default_menu(void)
{
if (!string_is_empty(g_defaults.settings.menu))
return g_defaults.settings.menu;
switch (MENU_DEFAULT_DRIVER)
{
case MENU_RGUI:
return "rgui";
case MENU_XUI:
return "xui";
case MENU_MATERIALUI:
return "glui";
case MENU_XMB:
return "xmb";
case MENU_NUKLEAR:
return "nuklear";
default:
break;
}
return "null";
}
#endif
/**
* config_get_default_camera:
*
* Gets default camera driver.
*
* Returns: Default camera driver.
**/
const char *config_get_default_camera(void)
{
switch (CAMERA_DEFAULT_DRIVER)
{
case CAMERA_V4L2:
return "video4linux2";
case CAMERA_RWEBCAM:
return "rwebcam";
case CAMERA_ANDROID:
return "android";
case CAMERA_AVFOUNDATION:
return "avfoundation";
default:
break;
}
return "null";
}
/**
* config_get_default_location:
*
* Gets default location driver.
*
* Returns: Default location driver.
**/
const char *config_get_default_location(void)
{
switch (LOCATION_DEFAULT_DRIVER)
{
case LOCATION_ANDROID:
return "android";
case LOCATION_CORELOCATION:
return "corelocation";
default:
break;
}
return "null";
}
bool config_overlay_enable_default(void)
{
if (g_defaults.overlay.set)
return g_defaults.overlay.enable;
return true;
}
#ifdef HAVE_MENU
static unsigned config_menu_btn_ok_default(void)
{
if (g_defaults.menu.controls.set)
return g_defaults.menu.controls.menu_btn_ok;
return default_menu_btn_ok;
}
static unsigned config_menu_btn_cancel_default(void)
{
if (g_defaults.menu.controls.set)
return g_defaults.menu.controls.menu_btn_cancel;
return default_menu_btn_cancel;
}
#endif
/**
* config_set_defaults:
*
* Set 'default' configuration values.
**/
static void config_set_defaults(void)
{
unsigned i, j;
settings_t *settings = config_get_ptr();
global_t *global = global_get_ptr();
const char *def_video = config_get_default_video();
const char *def_audio = config_get_default_audio();
const char *def_audio_resampler = config_get_default_audio_resampler();
const char *def_input = config_get_default_input();
const char *def_joypad = config_get_default_joypad();
#ifdef HAVE_MENU
const char *def_menu = config_get_default_menu();
#endif
const char *def_camera = config_get_default_camera();
const char *def_location = config_get_default_location();
const char *def_record = config_get_default_record();
#ifdef HAVE_MENU
static bool first_initialized = true;
#endif
if (def_camera)
strlcpy(settings->camera.driver,
def_camera, sizeof(settings->camera.driver));
if (def_location)
strlcpy(settings->location.driver,
def_location, sizeof(settings->location.driver));
if (def_video)
strlcpy(settings->video.driver,
def_video, sizeof(settings->video.driver));
if (def_audio)
strlcpy(settings->audio.driver,
def_audio, sizeof(settings->audio.driver));
if (def_audio_resampler)
strlcpy(settings->audio.resampler,
def_audio_resampler, sizeof(settings->audio.resampler));
if (def_input)
strlcpy(settings->input.driver,
def_input, sizeof(settings->input.driver));
if (def_joypad)
strlcpy(settings->input.joypad_driver,
def_joypad, sizeof(settings->input.joypad_driver));
if (def_record)
strlcpy(settings->record.driver,
def_record, sizeof(settings->record.driver));
#ifdef HAVE_MENU
if (def_menu)
strlcpy(settings->menu.driver,
def_menu, sizeof(settings->menu.driver));
#ifdef HAVE_XMB
settings->menu.xmb.scale_factor = xmb_scale_factor;
settings->menu.xmb.alpha_factor = xmb_alpha_factor;
settings->menu.xmb.theme = xmb_icon_theme;
settings->menu.xmb.menu_color_theme = menu_background_gradient;
settings->menu.xmb.shadows_enable = xmb_shadows_enable;
#ifdef HAVE_SHADERPIPELINE
settings->menu.xmb.shader_pipeline = menu_shader_pipeline;
#endif
settings->menu.xmb.show_settings = xmb_show_settings;
#ifdef HAVE_IMAGEVIEWER
settings->menu.xmb.show_images = xmb_show_images;
#endif
#ifdef HAVE_FFMPEG
settings->menu.xmb.show_music = xmb_show_music;
settings->menu.xmb.show_video = xmb_show_video;
#endif
settings->menu.xmb.show_history = xmb_show_history;
settings->menu.xmb.font[0] = '\0';
#endif
#ifdef HAVE_MATERIALUI
settings->menu.materialui.menu_color_theme = MATERIALUI_THEME_BLUE;
if (g_defaults.menu.materialui.menu_color_theme_enable)
settings->menu.materialui.menu_color_theme = g_defaults.menu.materialui.menu_color_theme;
#endif
settings->menu.throttle_framerate = true;
settings->menu.linear_filter = true;
#endif
settings->history_list_enable = def_history_list_enable;
settings->load_dummy_on_core_shutdown = load_dummy_on_core_shutdown;
#if TARGET_OS_IPHONE
settings->input.small_keyboard_enable = false;
#endif
settings->input.keyboard_gamepad_enable = true;
settings->input.keyboard_gamepad_mapping_type = 1;
settings->input.poll_type_behavior = 2;
#ifdef HAVE_FFMPEG
settings->multimedia.builtin_mediaplayer_enable = true;
#else
settings->multimedia.builtin_mediaplayer_enable = false;
#endif
settings->multimedia.builtin_imageviewer_enable = true;
settings->video.scale = scale;
settings->video.fullscreen = rarch_ctl(RARCH_CTL_IS_FORCE_FULLSCREEN, NULL) ? true : fullscreen;
settings->video.windowed_fullscreen = windowed_fullscreen;
settings->video.monitor_index = monitor_index;
settings->video.fullscreen_x = fullscreen_x;
settings->video.fullscreen_y = fullscreen_y;
settings->video.disable_composition = disable_composition;
settings->video.vsync = vsync;
settings->video.max_swapchain_images = max_swapchain_images;
settings->video.hard_sync = hard_sync;
settings->video.hard_sync_frames = hard_sync_frames;
settings->video.frame_delay = frame_delay;
settings->video.black_frame_insertion = black_frame_insertion;
settings->video.swap_interval = swap_interval;
settings->video.threaded = video_threaded;
settings->bundle_assets_extract_enable = bundle_assets_extract_enable;
if (g_defaults.settings.video_threaded_enable != video_threaded)
settings->video.threaded = g_defaults.settings.video_threaded_enable;
#ifdef HAVE_THREADS
settings->threaded_data_runloop_enable = threaded_data_runloop_enable;
#endif
settings->video.shared_context = video_shared_context;
settings->video.force_srgb_disable = false;
#ifdef GEKKO
settings->video.viwidth = video_viwidth;
settings->video.vfilter = video_vfilter;
#endif
settings->video.smooth = video_smooth;
settings->video.force_aspect = force_aspect;
settings->video.scale_integer = scale_integer;
settings->video.crop_overscan = crop_overscan;
settings->video.aspect_ratio = aspect_ratio;
settings->video.aspect_ratio_auto = aspect_ratio_auto; /* Let implementation decide if automatic, or 1:1 PAR. */
settings->video.aspect_ratio_idx = aspect_ratio_idx;
settings->video.shader_enable = shader_enable;
settings->video.allow_rotate = allow_rotate;
settings->video.font_enable = font_enable;
settings->video.font_size = font_size;
settings->video.msg_pos_x = message_pos_offset_x;
settings->video.msg_pos_y = message_pos_offset_y;
settings->video.msg_color_r = ((message_color >> 16) & 0xff) / 255.0f;
settings->video.msg_color_g = ((message_color >> 8) & 0xff) / 255.0f;
settings->video.msg_color_b = ((message_color >> 0) & 0xff) / 255.0f;
settings->video.refresh_rate = refresh_rate;
if (g_defaults.settings.video_refresh_rate > 0.0 &&
g_defaults.settings.video_refresh_rate != refresh_rate)
settings->video.refresh_rate = g_defaults.settings.video_refresh_rate;
settings->video.post_filter_record = post_filter_record;
settings->video.gpu_record = gpu_record;
settings->video.gpu_screenshot = gpu_screenshot;
settings->auto_screenshot_filename = auto_screenshot_filename;
settings->video.rotation = ORIENTATION_NORMAL;
settings->audio.enable = audio_enable;
settings->audio.mute_enable = false;
settings->audio.out_rate = out_rate;
settings->audio.block_frames = 0;
if (audio_device)
strlcpy(settings->audio.device,
audio_device, sizeof(settings->audio.device));
if (!g_defaults.settings.out_latency)
g_defaults.settings.out_latency = out_latency;
settings->audio.latency = g_defaults.settings.out_latency;
settings->audio.sync = audio_sync;
settings->audio.rate_control = rate_control;
settings->audio.rate_control_delta = rate_control_delta;
settings->audio.max_timing_skew = max_timing_skew;
settings->audio.volume = audio_volume;
audio_driver_set_volume_gain(db_to_gain(settings->audio.volume));
settings->rewind_enable = rewind_enable;
settings->rewind_buffer_size = rewind_buffer_size;
settings->rewind_granularity = rewind_granularity;
settings->slowmotion_ratio = slowmotion_ratio;
settings->fastforward_ratio = fastforward_ratio;
settings->pause_nonactive = pause_nonactive;
settings->autosave_interval = autosave_interval;
settings->block_sram_overwrite = block_sram_overwrite;
settings->savestate_auto_index = savestate_auto_index;
settings->savestate_auto_save = savestate_auto_save;
settings->savestate_auto_load = savestate_auto_load;
settings->network_cmd_enable = network_cmd_enable;
settings->network_cmd_port = network_cmd_port;
settings->network_remote_base_port = network_remote_base_port;
settings->stdin_cmd_enable = stdin_cmd_enable;
settings->content_history_size = default_content_history_size;
settings->libretro_log_level = libretro_log_level;
#ifdef HAVE_LAKKA
settings->ssh_enable = path_file_exists(LAKKA_SSH_PATH);
settings->samba_enable = path_file_exists(LAKKA_SAMBA_PATH);
settings->bluetooth_enable = path_file_exists(LAKKA_BLUETOOTH_PATH);
#endif
#ifdef HAVE_MENU
if (first_initialized)
settings->menu_show_start_screen = default_menu_show_start_screen;
settings->menu.pause_libretro = true;
settings->menu.mouse.enable = def_mouse_enable;
settings->menu.pointer.enable = pointer_enable;
settings->menu.timedate_enable = true;
settings->menu.core_enable = true;
settings->menu.dynamic_wallpaper_enable = false;
settings->menu.wallpaper.opacity = menu_wallpaper_opacity;
settings->menu.footer.opacity = menu_footer_opacity;
settings->menu.header.opacity = menu_header_opacity;
settings->menu.thumbnails = menu_thumbnails_default;
settings->menu.show_advanced_settings = show_advanced_settings;
settings->menu.entry_normal_color = menu_entry_normal_color;
settings->menu.entry_hover_color = menu_entry_hover_color;
settings->menu.title_color = menu_title_color;
settings->menu.dpi.override_enable = menu_dpi_override_enable;
settings->menu.dpi.override_value = menu_dpi_override_value;
settings->menu.navigation.wraparound.setting_enable = true;
settings->menu.navigation.wraparound.enable = true;
settings->menu.navigation.browser.filter.supported_extensions_enable = true;
#endif
settings->ui.companion_start_on_boot = ui_companion_start_on_boot;
settings->ui.companion_enable = ui_companion_enable;
settings->ui.menubar_enable = true;
settings->ui.suspend_screensaver_enable = true;
settings->location.allow = false;
settings->camera.allow = false;
#ifdef HAVE_CHEEVOS
settings->cheevos.enable = cheevos_enable;
settings->cheevos.test_unofficial = false;
settings->cheevos.hardcore_mode_enable = false;
*settings->cheevos.username = '\0';
*settings->cheevos.password = '\0';
#endif
settings->input.back_as_menu_toggle_enable = true;
settings->input.bind_timeout = input_bind_timeout;
settings->input.input_descriptor_label_show = input_descriptor_label_show;
settings->input.input_descriptor_hide_unbound = input_descriptor_hide_unbound;
settings->input.remap_binds_enable = true;
settings->input.max_users = input_max_users;
settings->input.menu_toggle_gamepad_combo = menu_toggle_gamepad_combo;
retro_assert(sizeof(settings->input.binds[0]) >= sizeof(retro_keybinds_1));
retro_assert(sizeof(settings->input.binds[1]) >= sizeof(retro_keybinds_rest));
memcpy(settings->input.binds[0], retro_keybinds_1, sizeof(retro_keybinds_1));
for (i = 1; i < MAX_USERS; i++)
memcpy(settings->input.binds[i], retro_keybinds_rest,
sizeof(retro_keybinds_rest));
input_remapping_set_defaults();
for (i = 0; i < MAX_USERS; i++)
{
for (j = 0; j < RARCH_BIND_LIST_END; j++)
{
settings->input.autoconf_binds[i][j].joykey = NO_BTN;
settings->input.autoconf_binds[i][j].joyaxis = AXIS_NONE;
}
}
memset(settings->input.autoconfigured, 0,
sizeof(settings->input.autoconfigured));
/* Verify that binds are in proper order. */
for (i = 0; i < MAX_USERS; i++)
for (j = 0; j < RARCH_BIND_LIST_END; j++)
{
if (settings->input.binds[i][j].valid)
retro_assert(j == settings->input.binds[i][j].id);
}
settings->input.axis_threshold = axis_threshold;
settings->input.netplay_client_swap_input = netplay_client_swap_input;
settings->input.turbo_period = turbo_period;
settings->input.turbo_duty_cycle = turbo_duty_cycle;
strlcpy(settings->network.buildbot_url, buildbot_server_url,
sizeof(settings->network.buildbot_url));
strlcpy(settings->network.buildbot_assets_url, buildbot_assets_server_url,
sizeof(settings->network.buildbot_assets_url));
settings->network.buildbot_auto_extract_archive = true;
settings->input.overlay_enable = config_overlay_enable_default();
settings->input.overlay_enable_autopreferred = true;
settings->input.overlay_hide_in_menu = overlay_hide_in_menu;
settings->input.overlay_opacity = 0.7f;
settings->input.overlay_scale = 1.0f;
settings->input.autodetect_enable = input_autodetect_enable;
*settings->input.keyboard_layout = '\0';
settings->osk.enable = true;
for (i = 0; i < MAX_USERS; i++)
{
settings->input.joypad_map[i] = i;
settings->input.analog_dpad_mode[i] = ANALOG_DPAD_NONE;
if (!global->has_set.libretro_device[i])
settings->input.libretro_device[i] = RETRO_DEVICE_JOYPAD;
}
settings->set_supports_no_game_enable = true;
video_driver_reset_custom_viewport();
/* Make sure settings from other configs carry over into defaults
* for another config. */
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH))
*global->dir.savefile = '\0';
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH))
*global->dir.savestate = '\0';
*settings->path.libretro_info = '\0';
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_LIBRETRO_DIRECTORY))
*settings->directory.libretro = '\0';
*settings->directory.cursor = '\0';
*settings->directory.resampler = '\0';
*settings->directory.screenshot = '\0';
*settings->directory.system = '\0';
*settings->directory.cache = '\0';
*settings->directory.input_remapping = '\0';
*settings->directory.core_assets = '\0';
*settings->directory.assets = '\0';
*settings->directory.dynamic_wallpapers = '\0';
*settings->directory.thumbnails = '\0';
*settings->directory.playlist = '\0';
*settings->directory.autoconfig = '\0';
#ifdef HAVE_MENU
*settings->directory.menu_content = '\0';
*settings->directory.menu_config = '\0';
#endif
*settings->directory.video_shader = '\0';
*settings->directory.video_filter = '\0';
*settings->directory.audio_filter = '\0';
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_UPS_PREF))
global->patch.ups_pref = false;
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_BPS_PREF))
global->patch.bps_pref = false;
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_IPS_PREF))
global->patch.ips_pref = false;
*global->record.output_dir = '\0';
*global->record.config_dir = '\0';
*settings->path.core_options = '\0';
*settings->path.content_history = '\0';
*settings->path.content_music_history = '\0';
*settings->path.content_image_history = '\0';
*settings->path.content_video_history = '\0';
*settings->path.cheat_settings = '\0';
*settings->path.shader = '\0';
#ifndef IOS
*settings->path.bundle_assets_src = '\0';
*settings->path.bundle_assets_dst = '\0';
*settings->path.bundle_assets_dst_subdir = '\0';
#endif
*settings->path.cheat_database = '\0';
*settings->path.menu_wallpaper = '\0';
*settings->path.content_database = '\0';
*settings->path.overlay = '\0';
*settings->path.softfilter_plugin = '\0';
settings->bundle_assets_extract_version_current = 0;
settings->bundle_assets_extract_last_version = 0;
*settings->playlist_names = '\0';
*settings->playlist_cores = '\0';
*settings->directory.content_history = '\0';
*settings->path.audio_dsp_plugin = '\0';
settings->game_specific_options = default_game_specific_options;
settings->auto_overrides_enable = default_auto_overrides_enable;
settings->auto_remaps_enable = default_auto_remaps_enable;
settings->auto_shaders_enable = default_auto_shaders_enable;
settings->sort_savefiles_enable = default_sort_savefiles_enable;
settings->sort_savestates_enable = default_sort_savestates_enable;
#ifdef HAVE_MENU
settings->menu_ok_btn = config_menu_btn_ok_default();
settings->menu_cancel_btn = config_menu_btn_cancel_default();
settings->menu_search_btn = default_menu_btn_search;
settings->menu_default_btn = default_menu_btn_default;
settings->menu_info_btn = default_menu_btn_info;
settings->menu_scroll_down_btn = default_menu_btn_scroll_down;
settings->menu_scroll_up_btn = default_menu_btn_scroll_up;
#endif
#ifdef HAVE_LANGEXTRA
settings->user_language = 0;
#endif
global->console.sound.system_bgm_enable = false;
video_driver_default_settings();
if (!string_is_empty(g_defaults.dir.wallpapers))
strlcpy(settings->directory.dynamic_wallpapers,
g_defaults.dir.wallpapers, sizeof(settings->directory.dynamic_wallpapers));
if (!string_is_empty(g_defaults.dir.thumbnails))
strlcpy(settings->directory.thumbnails,
g_defaults.dir.thumbnails, sizeof(settings->directory.thumbnails));
if (!string_is_empty(g_defaults.dir.remap))
strlcpy(settings->directory.input_remapping,
g_defaults.dir.remap, sizeof(settings->directory.input_remapping));
if (!string_is_empty(g_defaults.dir.cache))
strlcpy(settings->directory.cache,
g_defaults.dir.cache, sizeof(settings->directory.cache));
if (!string_is_empty(g_defaults.dir.assets))
strlcpy(settings->directory.assets,
g_defaults.dir.assets, sizeof(settings->directory.assets));
if (!string_is_empty(g_defaults.dir.core_assets))
strlcpy(settings->directory.core_assets,
g_defaults.dir.core_assets, sizeof(settings->directory.core_assets));
if (!string_is_empty(g_defaults.dir.playlist))
strlcpy(settings->directory.playlist,
g_defaults.dir.playlist, sizeof(settings->directory.playlist));
if (!string_is_empty(g_defaults.dir.core))
fill_pathname_expand_special(settings->directory.libretro,
g_defaults.dir.core, sizeof(settings->directory.libretro));
if (!string_is_empty(g_defaults.dir.audio_filter))
strlcpy(settings->directory.audio_filter,
g_defaults.dir.audio_filter, sizeof(settings->directory.audio_filter));
if (!string_is_empty(g_defaults.dir.video_filter))
strlcpy(settings->directory.video_filter,
g_defaults.dir.video_filter, sizeof(settings->directory.video_filter));
if (!string_is_empty(g_defaults.dir.shader))
fill_pathname_expand_special(settings->directory.video_shader,
g_defaults.dir.shader, sizeof(settings->directory.video_shader));
if (!string_is_empty(g_defaults.path.buildbot_server_url))
strlcpy(settings->network.buildbot_url,
g_defaults.path.buildbot_server_url, sizeof(settings->network.buildbot_url));
if (!string_is_empty(g_defaults.path.core))
runloop_ctl(RUNLOOP_CTL_SET_LIBRETRO_PATH, g_defaults.path.core);
if (!string_is_empty(g_defaults.dir.database))
strlcpy(settings->path.content_database, g_defaults.dir.database,
sizeof(settings->path.content_database));
if (!string_is_empty(g_defaults.dir.cursor))
strlcpy(settings->directory.cursor, g_defaults.dir.cursor,
sizeof(settings->directory.cursor));
if (!string_is_empty(g_defaults.dir.cheats))
strlcpy(settings->path.cheat_database, g_defaults.dir.cheats,
sizeof(settings->path.cheat_database));
if (!string_is_empty(g_defaults.dir.core_info))
fill_pathname_expand_special(settings->path.libretro_info,
g_defaults.dir.core_info, sizeof(settings->path.libretro_info));
#ifdef HAVE_OVERLAY
if (!string_is_empty(g_defaults.dir.overlay))
{
fill_pathname_expand_special(settings->directory.overlay,
g_defaults.dir.overlay, sizeof(settings->directory.overlay));
#ifdef RARCH_MOBILE
if (string_is_empty(settings->path.overlay))
fill_pathname_join(settings->path.overlay,
settings->directory.overlay,
"gamepads/retropad/retropad.cfg",
sizeof(settings->path.overlay));
#endif
}
if (!string_is_empty(g_defaults.dir.osk_overlay))
{
fill_pathname_expand_special(global->dir.osk_overlay,
g_defaults.dir.osk_overlay, sizeof(global->dir.osk_overlay));
#ifdef RARCH_MOBILE
if (string_is_empty(settings->path.osk_overlay))
fill_pathname_join(settings->path.osk_overlay,
global->dir.osk_overlay,
"keyboards/modular-keyboard/opaque/big.cfg",
sizeof(settings->path.osk_overlay));
#endif
}
else
strlcpy(global->dir.osk_overlay,
settings->directory.overlay,
sizeof(global->dir.osk_overlay));
#endif
#ifdef HAVE_MENU
if (!string_is_empty(g_defaults.dir.menu_config))
strlcpy(settings->directory.menu_config,
g_defaults.dir.menu_config,
sizeof(settings->directory.menu_config));
if (!string_is_empty(g_defaults.dir.menu_content))
strlcpy(settings->directory.menu_content,
g_defaults.dir.menu_content,
sizeof(settings->directory.menu_content));
#endif
if (!string_is_empty(g_defaults.dir.autoconfig))
strlcpy(settings->directory.autoconfig,
g_defaults.dir.autoconfig,
sizeof(settings->directory.autoconfig));
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH) &&
!string_is_empty(g_defaults.dir.savestate))
strlcpy(global->dir.savestate,
g_defaults.dir.savestate, sizeof(global->dir.savestate));
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH) &&
!string_is_empty(g_defaults.dir.sram))
strlcpy(global->dir.savefile,
g_defaults.dir.sram, sizeof(global->dir.savefile));
if (!string_is_empty(g_defaults.dir.system))
strlcpy(settings->directory.system,
g_defaults.dir.system, sizeof(settings->directory.system));
if (!string_is_empty(g_defaults.dir.screenshot))
strlcpy(settings->directory.screenshot,
g_defaults.dir.screenshot,
sizeof(settings->directory.screenshot));
if (!string_is_empty(g_defaults.dir.resampler))
strlcpy(settings->directory.resampler,
g_defaults.dir.resampler,
sizeof(settings->directory.resampler));
if (!string_is_empty(g_defaults.dir.content_history))
strlcpy(settings->directory.content_history,
g_defaults.dir.content_history,
sizeof(settings->directory.content_history));
if (!string_is_empty(g_defaults.path.config))
fill_pathname_expand_special(global->path.config,
g_defaults.path.config, sizeof(global->path.config));
settings->config_save_on_exit = config_save_on_exit;
settings->show_hidden_files = show_hidden_files;
/* Avoid reloading config on every content load */
if (default_block_config_read)
rarch_ctl(RARCH_CTL_SET_BLOCK_CONFIG_READ, NULL);
else
rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL);
#ifdef HAVE_MENU
first_initialized = false;
#endif
}
/**
* open_default_config_file
*
* Open a default config file. Platform-specific.
*
* Returns: handle to config file if found, otherwise NULL.
**/
static config_file_t *open_default_config_file(void)
{
char application_data[PATH_MAX_LENGTH] = {0};
char conf_path[PATH_MAX_LENGTH] = {0};
char app_path[PATH_MAX_LENGTH] = {0};
config_file_t *conf = NULL;
global_t *global = global_get_ptr();
#if defined(_WIN32) && !defined(_XBOX)
fill_pathname_application_path(app_path, sizeof(app_path));
fill_pathname_resolve_relative(conf_path, app_path,
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
conf = config_file_new(conf_path);
if (!conf)
{
if (fill_pathname_application_data(application_data,
sizeof(application_data)))
{
fill_pathname_join(conf_path, application_data,
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
conf = config_file_new(conf_path);
}
}
if (!conf)
{
bool saved = false;
/* Try to create a new config file. */
conf = config_file_new(NULL);
if (conf)
{
/* Since this is a clean config file, we can
* safely use config_save_on_exit. */
fill_pathname_resolve_relative(conf_path, app_path,
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
config_set_bool(conf, "config_save_on_exit", true);
saved = config_file_write(conf, conf_path);
}
if (!saved)
{
/* WARN here to make sure user has a good chance of seeing it. */
RARCH_ERR("Failed to create new config file in: \"%s\".\n",
conf_path);
config_file_free(conf);
return NULL;
}
RARCH_WARN("Created new config file in: \"%s\".\n", conf_path);
}
#elif defined(OSX)
if (!fill_pathname_application_data(application_data,
sizeof(application_data)))
return NULL;
path_mkdir(application_data);
fill_pathname_join(conf_path, application_data,
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
conf = config_file_new(conf_path);
if (!conf)
{
bool saved = false;
conf = config_file_new(NULL);
if (conf)
{
config_set_bool(conf, "config_save_on_exit", true);
saved = config_file_write(conf, conf_path);
}
if (!saved)
{
/* WARN here to make sure user has a good chance of seeing it. */
RARCH_ERR("Failed to create new config file in: \"%s\".\n",
conf_path);
config_file_free(conf);
return NULL;
}
RARCH_WARN("Created new config file in: \"%s\".\n", conf_path);
}
#elif !defined(RARCH_CONSOLE)
bool has_application_data = fill_pathname_application_data(application_data,
sizeof(application_data));
if (has_application_data)
{
fill_pathname_join(conf_path, application_data,
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
RARCH_LOG("Looking for config in: \"%s\".\n", conf_path);
conf = config_file_new(conf_path);
}
/* Fallback to $HOME/.retroarch.cfg. */
if (!conf && getenv("HOME"))
{
fill_pathname_join(conf_path, getenv("HOME"),
".retroarch.cfg", sizeof(conf_path));
RARCH_LOG("Looking for config in: \"%s\".\n", conf_path);
conf = config_file_new(conf_path);
}
if (!conf && has_application_data)
{
char basedir[PATH_MAX_LENGTH] = {0};
/* Try to create a new config file. */
strlcpy(conf_path, application_data, sizeof(conf_path));
fill_pathname_basedir(basedir, conf_path, sizeof(basedir));
fill_pathname_join(conf_path, conf_path, file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
if (path_mkdir(basedir))
{
bool saved = false;
char skeleton_conf[PATH_MAX_LENGTH] = {0};
#if defined(__HAIKU__)
fill_pathname_join(skeleton_conf, "/system/settings",
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(skeleton_conf));
#else
fill_pathname_join(skeleton_conf, "/etc",
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(skeleton_conf));
#endif
conf = config_file_new(skeleton_conf);
if (conf)
RARCH_WARN("Config: using skeleton config \"%s\" as base for a new config file.\n", skeleton_conf);
else
conf = config_file_new(NULL);
if (conf)
{
/* Since this is a clean config file, we can safely use config_save_on_exit. */
config_set_bool(conf, "config_save_on_exit", true);
saved = config_file_write(conf, conf_path);
}
if (!saved)
{
/* WARN here to make sure user has a good chance of seeing it. */
RARCH_ERR("Failed to create new config file in: \"%s\".\n", conf_path);
config_file_free(conf);
return NULL;
}
RARCH_WARN("Config: Created new config file in: \"%s\".\n", conf_path);
}
}
#endif
(void)application_data;
(void)conf_path;
(void)app_path;
if (!conf)
return NULL;
if (global)
strlcpy(global->path.config, conf_path, sizeof(global->path.config));
return conf;
}
static void read_keybinds_keyboard(config_file_t *conf, unsigned user,
unsigned idx, struct retro_keybind *bind)
{
const char *prefix = NULL;
if (!input_config_bind_map_get_valid(idx))
return;
if (!input_config_bind_map_get_base(idx))
return;
prefix = input_config_get_prefix(user, input_config_bind_map_get_meta(idx));
if (prefix)
input_config_parse_key(conf, prefix,
input_config_bind_map_get_base(idx), bind);
}
static void read_keybinds_button(config_file_t *conf, unsigned user,
unsigned idx, struct retro_keybind *bind)
{
const char *prefix = NULL;
if (!input_config_bind_map_get_valid(idx))
return;
if (!input_config_bind_map_get_base(idx))
return;
prefix = input_config_get_prefix(user,
input_config_bind_map_get_meta(idx));
if (prefix)
input_config_parse_joy_button(conf, prefix,
input_config_bind_map_get_base(idx), bind);
}
static void read_keybinds_axis(config_file_t *conf, unsigned user,
unsigned idx, struct retro_keybind *bind)
{
const char *prefix = NULL;
if (!input_config_bind_map_get_valid(idx))
return;
if (!input_config_bind_map_get_base(idx))
return;
prefix = input_config_get_prefix(user,
input_config_bind_map_get_meta(idx));
if (prefix)
input_config_parse_joy_axis(conf, prefix,
input_config_bind_map_get_base(idx), bind);
}
static void read_keybinds_user(config_file_t *conf, unsigned user)
{
unsigned i;
settings_t *settings = config_get_ptr();
for (i = 0; input_config_bind_map_get_valid(i); i++)
{
struct retro_keybind *bind = (struct retro_keybind*)
&settings->input.binds[user][i];
if (!bind->valid)
continue;
read_keybinds_keyboard(conf, user, i, bind);
read_keybinds_button(conf, user, i, bind);
read_keybinds_axis(conf, user, i, bind);
}
}
static void config_read_keybinds_conf(config_file_t *conf)
{
unsigned i;
for (i = 0; i < MAX_USERS; i++)
read_keybinds_user(conf, i);
}
/* Also dumps inherited values, useful for logging. */
#if 0
static void config_file_dump_all(config_file_t *conf)
{
struct config_entry_list *list = NULL;
struct config_include_list *includes = conf->includes;
while (includes)
{
RARCH_LOG("#include \"%s\"\n", includes->path);
includes = includes->next;
}
list = conf->entries;
while (list)
{
RARCH_LOG("%s = \"%s\"%s\n", list->key,
list->value, list->readonly ? " (included)" : "");
list = list->next;
}
}
#endif
#ifdef HAVE_MENU
static void config_get_hex_base(config_file_t *conf, const char *key, unsigned *base)
{
unsigned tmp = 0;
if (!base)
return;
if (config_get_hex(conf, key, &tmp))
*base = tmp;
}
#endif
static int populate_settings_bool(settings_t *settings, struct config_bool_setting_ptr *out)
{
global_t *global = global_get_ptr();
struct config_bool_setting_ptr tmp[] = {
{ "ui_companion_start_on_boot", &settings->ui.companion_start_on_boot},
{ "ui_companion_enable", &settings->ui.companion_enable},
{ "video_gpu_record", &settings->video.gpu_record},
{ "input_remap_binds_enable", &settings->input.remap_binds_enable},
{ "back_as_menu_toggle_enable", &settings->input.back_as_menu_toggle_enable},
{ "netplay_client_swap_input", &settings->input.netplay_client_swap_input},
{ "input_descriptor_label_show", &settings->input.input_descriptor_label_show},
{ "input_descriptor_hide_unbound",&settings->input.input_descriptor_hide_unbound},
{ "load_dummy_on_core_shutdown", &settings->load_dummy_on_core_shutdown},
{ "builtin_mediaplayer_enable", &settings->multimedia.builtin_mediaplayer_enable},
{ "builtin_imageviewer_enable", &settings->multimedia.builtin_imageviewer_enable},
{ "fps_show", &settings->fps_show},
{ "ui_menubar_enable", &settings->ui.menubar_enable},
{ "suspend_screensaver_enable", &settings->ui.suspend_screensaver_enable},
{ "rewind_enable", &settings->rewind_enable},
{ "audio_sync", &settings->audio.sync},
{ "video_shader_enable", &settings->video.shader_enable},
{ "video_aspect_ratio_auto", &settings->video.aspect_ratio_auto},
{ "video_allow_rotate", &settings->video.allow_rotate},
{ "video_windowed_fullscreen", &settings->video.windowed_fullscreen},
{ "video_crop_overscan", &settings->video.crop_overscan},
{ "video_scale_integer", &settings->video.scale_integer},
{ "video_smooth", &settings->video.smooth},
{ "video_force_aspect", &settings->video.force_aspect},
{ "video_threaded", &settings->video.threaded},
{ "video_shared_context", &settings->video.shared_context},
{ "custom_bgm_enable", &global->console.sound.system_bgm_enable},
{ "auto_screenshot_filename", &settings->auto_screenshot_filename},
{ "video_force_srgb_disable", &settings->video.force_srgb_disable},
{ "video_fullscreen", &settings->video.fullscreen},
{ "bundle_assets_extract_enable", &settings->bundle_assets_extract_enable},
{ "video_vsync", &settings->video.vsync},
{ "video_hard_sync", &settings->video.hard_sync},
{ "video_black_frame_insertion", &settings->video.black_frame_insertion},
{ "video_disable_composition", &settings->video.disable_composition},
{ "pause_nonactive", &settings->pause_nonactive},
{ "debug_panel_enable", &settings->debug_panel_enable},
{ "video_gpu_screenshot", &settings->video.gpu_screenshot},
{ "video_post_filter_record", &settings->video.post_filter_record },
{ "keyboard_gamepad_enable", &settings->input.keyboard_gamepad_enable},
{ "core_set_supports_no_game_enable", &settings->set_supports_no_game_enable},
{ "audio_enable", &settings->audio.enable},
{ "audio_mute_enable", &settings->audio.mute_enable},
{ "location_allow", &settings->location.allow},
{ "video_font_enable", &settings->video.font_enable},
{ "core_updater_auto_extract_archive", &settings->network.buildbot_auto_extract_archive},
{ "camera_allow", &settings->camera.allow},
#if TARGET_OS_IPHONE
{ "small_keyboard_enable", &settings->input.small_keyboard_enable},
#endif
#ifdef GEKKO
{ "video_vfilter", &settings->video.vfilter},
#endif
#ifdef HAVE_MENU
#ifdef HAVE_THREADS
{ "threaded_data_runloop_enable", &settings->threaded_data_runloop_enable},
#endif
{ "menu_throttle_framerate", &settings->menu.throttle_framerate},
{ "menu_linear_filter", &settings->menu.linear_filter},
{ "dpi_override_enable", &settings->menu.dpi.override_enable},
{ "menu_pause_libretro", &settings->menu.pause_libretro},
{ "menu_mouse_enable", &settings->menu.mouse.enable},
{ "menu_pointer_enable", &settings->menu.pointer.enable},
{ "menu_timedate_enable", &settings->menu.timedate_enable},
{ "menu_core_enable", &settings->menu.core_enable},
{ "menu_dynamic_wallpaper_enable",&settings->menu.dynamic_wallpaper_enable},
#ifdef HAVE_XMB
{ "xmb_shadows_enable", &settings->menu.xmb.shadows_enable},
{ "xmb_show_settings", &settings->menu.xmb.show_settings},
#ifdef HAVE_IMAGEVIEWER
{ "xmb_show_images", &settings->menu.xmb.show_images},
#endif
#ifdef HAVE_FFMPEG
{ "xmb_show_music", &settings->menu.xmb.show_music},
{ "xmb_show_video", &settings->menu.xmb.show_video},
#endif
{ "xmb_show_history", &settings->menu.xmb.show_history},
#endif
{ "rgui_show_start_screen", &settings->menu_show_start_screen},
{ "menu_navigation_wraparound_enable", &settings->menu.navigation.wraparound.enable},
{ "menu_navigation_browser_filter_supported_extensions_enable",
&settings->menu.navigation.browser.filter.supported_extensions_enable},
{ "menu_show_advanced_settings", &settings->menu.show_advanced_settings},
#endif
#ifdef HAVE_CHEEVOS
{ "cheevos_enable", &settings->cheevos.enable},
{ "cheevos_test_unofficial", &settings->cheevos.test_unofficial},
{ "cheevos_hardcore_mode_enable", &settings->cheevos.hardcore_mode_enable},
#endif
#ifdef HAVE_OVERLAY
{ "input_overlay_enable", &settings->input.overlay_enable},
{ "input_overlay_enable_autopreferred", &settings->input.overlay_enable_autopreferred},
{ "input_overlay_hide_in_menu", &settings->input.overlay_hide_in_menu},
{ "input_osk_overlay_enable", &settings->osk.enable},
#endif
#ifdef HAVE_COMMAND
{ "network_cmd_enable", &settings->network_cmd_enable},
{ "stdin_cmd_enable", &settings->stdin_cmd_enable},
#endif
#ifdef HAVE_NETWORKGAMEPAD
{ "network_remote_enable", &settings->network_remote_enable},
#endif
#ifdef HAVE_NETPLAY
{ "netplay_spectator_mode_enable",&global->netplay.is_spectate},
{ "netplay_mode", &global->netplay.is_client},
#endif
{ "block_sram_overwrite", &settings->block_sram_overwrite},
{ "savestate_auto_index", &settings->savestate_auto_index},
{ "savestate_auto_save", &settings->savestate_auto_save},
{ "savestate_auto_load", &settings->savestate_auto_load},
{ "history_list_enable", &settings->history_list_enable},
{ "game_specific_options", &settings->game_specific_options},
{ "auto_overrides_enable", &settings->auto_overrides_enable},
{ "auto_remaps_enable", &settings->auto_remaps_enable},
{ "auto_shaders_enable", &settings->auto_shaders_enable},
{ "sort_savefiles_enable", &settings->sort_savefiles_enable},
{ "sort_savestates_enable", &settings->sort_savestates_enable},
{ "config_save_on_exit", &settings->config_save_on_exit},
{ "show_hidden_files", &settings->show_hidden_files},
{ "input_autodetect_enable", &settings->input.autodetect_enable},
{ "audio_rate_control", &settings->audio.rate_control}
};
memcpy(out, tmp, sizeof(tmp));
return ARRAY_SIZE(tmp);
}
#define SETTING_FLOAT(key, configval) \
{ \
if (count == 0) \
tmp = (struct config_float_setting_ptr*)malloc(sizeof(struct config_float_setting_ptr) * (count + 1)); \
else \
tmp = (struct config_float_setting_ptr*)realloc(tmp, sizeof(struct config_float_setting_ptr) * (count + 1)); \
tmp[count].ident = key; \
tmp[count].ptr = configval; \
count++; \
} \
static int populate_settings_float(settings_t *settings, struct config_float_setting_ptr *out)
{
unsigned count = 0;
struct config_float_setting_ptr *tmp = NULL;
SETTING_FLOAT("video_aspect_ratio", &settings->video.aspect_ratio);
SETTING_FLOAT("video_scale", &settings->video.scale);
SETTING_FLOAT("video_refresh_rate", &settings->video.refresh_rate);
SETTING_FLOAT("audio_rate_control_delta", &settings->audio.rate_control_delta);
SETTING_FLOAT("audio_max_timing_skew", &settings->audio.max_timing_skew);
SETTING_FLOAT("audio_volume", &settings->audio.volume);
#ifdef HAVE_OVERLAY
SETTING_FLOAT("input_overlay_opacity", &settings->input.overlay_opacity);
SETTING_FLOAT("input_overlay_scale", &settings->input.overlay_scale);
#endif
#ifdef HAVE_MENU
SETTING_FLOAT("menu_wallpaper_opacity", &settings->menu.wallpaper.opacity);
SETTING_FLOAT("menu_footer_opacity", &settings->menu.footer.opacity);
SETTING_FLOAT("menu_header_opacity", &settings->menu.header.opacity);
#endif
SETTING_FLOAT("video_message_pos_x", &settings->video.msg_pos_x);
SETTING_FLOAT("video_message_pos_y", &settings->video.msg_pos_y);
SETTING_FLOAT("video_font_size", &settings->video.font_size);
SETTING_FLOAT("fastforward_ratio", &settings->fastforward_ratio);
SETTING_FLOAT("slowmotion_ratio", &settings->slowmotion_ratio);
SETTING_FLOAT("input_axis_threshold", &settings->input.axis_threshold);
memcpy(out, tmp, sizeof(struct config_float_setting_ptr) * count);
free(tmp);
return count;
}
static int populate_settings_int(settings_t *settings, struct config_int_setting_ptr *out)
{
#ifdef HAVE_NETPLAY
global_t *global = global_get_ptr();
#endif
struct config_int_setting_ptr tmp[] = {
{ "input_bind_timeout", &settings->input.bind_timeout},
{ "input_turbo_period", &settings->input.turbo_period},
{ "input_duty_cycle", &settings->input.turbo_duty_cycle},
{ "input_max_users", &settings->input.max_users},
{ "input_menu_toggle_gamepad_combo", &settings->input.menu_toggle_gamepad_combo},
{ "audio_latency", &settings->audio.latency},
{ "audio_block_frames", &settings->audio.block_frames},
{ "rewind_granularity", &settings->rewind_granularity},
{ "autosave_interval", &settings->autosave_interval},
{ "libretro_log_level", &settings->libretro_log_level},
{ "keyboard_gamepad_mapping_type",&settings->input.keyboard_gamepad_mapping_type},
{ "input_poll_type_behavior", &settings->input.poll_type_behavior},
#ifdef HAVE_MENU
{ "menu_ok_btn", &settings->menu_ok_btn},
{ "menu_cancel_btn", &settings->menu_cancel_btn},
{ "menu_search_btn", &settings->menu_search_btn},
{ "menu_info_btn", &settings->menu_info_btn},
{ "menu_default_btn", &settings->menu_default_btn},
{ "menu_scroll_down_btn", &settings->menu_scroll_down_btn},
#endif
{ "video_monitor_index", &settings->video.monitor_index},
{ "video_fullscreen_x", &settings->video.fullscreen_x},
{ "video_fullscreen_y", &settings->video.fullscreen_y},
#ifdef HAVE_COMMAND
{ "network_cmd_port", &settings->network_cmd_port},
#endif
#ifdef HAVE_NETWORKGAMEPAD
{ "network_remote_base_port", &settings->network_remote_base_port},
#endif
{ "menu_scroll_up_btn", &settings->menu_scroll_up_btn},
#ifdef HAVE_GEKKO
{ "video_viwidth", &settings->video.viwidth},
#endif
#ifdef HAVE_MENU
{ "dpi_override_value", &settings->menu.dpi.override_value},
{ "menu_thumbnails", &settings->menu.thumbnails},
{ "xmb_scale_factor", &settings->menu.xmb.scale_factor},
{ "xmb_alpha_factor", &settings->menu.xmb.alpha_factor},
#ifdef HAVE_XMB
{ "xmb_theme", &settings->menu.xmb.theme},
{ "xmb_menu_color_theme", &settings->menu.xmb.menu_color_theme},
#endif
{ "materialui_menu_color_theme", &settings->menu.materialui.menu_color_theme},
#ifdef HAVE_SHADERPIPELINE
{ "menu_shader_pipeline", &settings->menu.xmb.shader_pipeline},
#endif
#endif
{ "audio_out_rate", &settings->audio.out_rate},
{ "custom_viewport_width", &settings->video_viewport_custom.width},
{ "custom_viewport_height", &settings->video_viewport_custom.height},
{ "custom_viewport_x", (unsigned*)&settings->video_viewport_custom.x},
{ "custom_viewport_y", (unsigned*)&settings->video_viewport_custom.y},
{ "content_history_size", &settings->content_history_size},
{ "video_hard_sync_frames", &settings->video.hard_sync_frames},
{ "video_frame_delay", &settings->video.frame_delay},
{ "video_max_swapchain_images", &settings->video.max_swapchain_images},
{ "video_swap_interval", &settings->video.swap_interval},
{ "video_rotation", &settings->video.rotation},
{ "aspect_ratio_index", &settings->video.aspect_ratio_idx},
{ "state_slot", (unsigned*)&settings->state_slot},
#ifdef HAVE_NETPLAY
{ "netplay_ip_port", &global->netplay.port},
{ "netplay_delay_frames", &global->netplay.sync_frames},
#endif
#ifdef HAVE_LANGEXTRA
{ "user_language", &settings->user_language},
#endif
{ "bundle_assets_extract_version_current", &settings->bundle_assets_extract_version_current},
{ "bundle_assets_extract_last_version", &settings->bundle_assets_extract_last_version}
};
memcpy(out, tmp, sizeof(tmp));
return ARRAY_SIZE(tmp);
}
/**
* config_load:
* @path : path to be read from.
* @set_defaults : set default values first before
* reading the values from the config file
*
* Loads a config file and reads all the values into memory.
*
*/
static bool config_load_file(const char *path, bool set_defaults,
settings_t *settings)
{
unsigned i;
int bool_settings_size = 0, int_settings_size = 0,
float_settings_size = 0, string_settings_size = 0,
path_settings_size = 0;
bool tmp_bool = false;
char *save = NULL;
const char *extra_path = NULL;
char tmp_str[PATH_MAX_LENGTH] = {0};
char tmp_append_path[PATH_MAX_LENGTH] = {0}; /* Don't destroy append_config_path. */
unsigned msg_color = 0;
config_file_t *conf = NULL;
struct config_int_setting_ptr *int_settings = NULL;
struct config_float_setting_ptr *float_settings = NULL;
struct config_bool_setting_ptr *bool_settings = NULL;
global_t *global = global_get_ptr();
if (!settings)
settings = config_get_ptr();
int_settings =
(struct config_int_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_int_setting_ptr));
float_settings =
(struct config_float_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_float_setting_ptr));
bool_settings =
(struct config_bool_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_bool_setting_ptr));
bool_settings_size = populate_settings_bool (settings, bool_settings);
float_settings_size = populate_settings_float (settings, float_settings);
int_settings_size = populate_settings_int (settings, int_settings);
(void)path_settings_size;
(void)string_settings_size;
if (path)
{
conf = config_file_new(path);
if (!conf)
return false;
}
else
conf = open_default_config_file();
if (!conf)
return true;
if (set_defaults)
config_set_defaults();
strlcpy(tmp_append_path, global->path.append_config,
sizeof(tmp_append_path));
extra_path = strtok_r(tmp_append_path, "|", &save);
while (extra_path)
{
bool ret = config_append_file(conf, extra_path);
RARCH_LOG("Config: appending config \"%s\"\n", extra_path);
if (!ret)
RARCH_ERR("Config: failed to append config \"%s\"\n", extra_path);
extra_path = strtok_r(NULL, "|", &save);
}
#if 0
if (verbosity_is_enabled())
{
RARCH_LOG_OUTPUT("=== Config ===\n");
config_file_dump_all(conf);
RARCH_LOG_OUTPUT("=== Config end ===\n");
}
#endif
/* Boolean settings */
for (i = 0; i < bool_settings_size; i++)
{
bool tmp = false;
if (config_get_bool(conf, bool_settings[i].ident, &tmp))
*bool_settings[i].ptr = tmp;
}
if (!rarch_ctl(RARCH_CTL_IS_FORCE_FULLSCREEN, NULL))
CONFIG_GET_BOOL_BASE(conf, settings, video.fullscreen, "video_fullscreen");
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_UPS_PREF))
{
CONFIG_GET_BOOL_BASE(conf, global, patch.ups_pref, "ups_pref");
}
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_BPS_PREF))
{
CONFIG_GET_BOOL_BASE(conf, global, patch.bps_pref, "bps_pref");
}
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_IPS_PREF))
{
CONFIG_GET_BOOL_BASE(conf, global, patch.ips_pref, "ips_pref");
}
#ifdef HAVE_NETPLAY
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_MODE))
CONFIG_GET_BOOL_BASE(conf, global, netplay.is_spectate,
"netplay_spectator_mode_enable");
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_MODE))
CONFIG_GET_BOOL_BASE(conf, global, netplay.is_client, "netplay_mode");
#endif
#ifdef HAVE_NETWORKGAMEPAD
for (i = 0; i < MAX_USERS; i++)
{
char tmp[64] = {0};
snprintf(tmp, sizeof(tmp), "network_remote_enable_user_p%u", i + 1);
if (config_get_bool(conf, tmp, &tmp_bool))
settings->network_remote_enable_user[i] = tmp_bool;
}
#endif
#ifdef RARCH_CONSOLE
/* TODO - will be refactored later to make it more clean - it's more
* important that it works for consoles right now */
if (config_get_bool(conf, "custom_bgm_enable", &tmp_bool))
global->console.sound.system_bgm_enable = tmp_bool;
#endif
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_VERBOSITY))
{
if (config_get_bool(conf, "log_verbosity", &tmp_bool))
{
if (tmp_bool)
verbosity_enable();
else
verbosity_disable();
}
}
{
char tmp[64] = {0};
strlcpy(tmp, "perfcnt_enable", sizeof(tmp));
if (config_get_bool(conf, tmp, &tmp_bool))
{
if (tmp_bool)
runloop_ctl(RUNLOOP_CTL_SET_PERFCNT_ENABLE, NULL);
else
runloop_ctl(RUNLOOP_CTL_UNSET_PERFCNT_ENABLE, NULL);
}
}
/* Integer settings */
for (i = 0; i < int_settings_size; i++)
{
int tmp = 0;
if (config_get_int(conf, int_settings[i].ident, &tmp))
*int_settings[i].ptr = tmp;
}
#ifdef HAVE_NETPLAY
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_DELAY_FRAMES))
CONFIG_GET_INT_BASE(conf, global, netplay.sync_frames, "netplay_delay_frames");
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_IP_PORT))
CONFIG_GET_INT_BASE(conf, global, netplay.port, "netplay_ip_port");
#endif
for (i = 0; i < MAX_USERS; i++)
{
char buf[64] = {0};
snprintf(buf, sizeof(buf), "input_player%u_joypad_index", i + 1);
CONFIG_GET_INT_BASE(conf, settings, input.joypad_map[i], buf);
snprintf(buf, sizeof(buf), "input_player%u_analog_dpad_mode", i + 1);
CONFIG_GET_INT_BASE(conf, settings, input.analog_dpad_mode[i], buf);
if (!global->has_set.libretro_device[i])
{
snprintf(buf, sizeof(buf), "input_libretro_device_p%u", i + 1);
CONFIG_GET_INT_BASE(conf, settings, input.libretro_device[i], buf);
}
}
{
/* ugly hack around C89 not allowing mixing declarations and code */
int buffer_size = 0;
if (config_get_int(conf, "rewind_buffer_size", &buffer_size))
settings->rewind_buffer_size = buffer_size * UINT64_C(1000000);
}
/* Hexadecimal settings */
if (config_get_hex(conf, "video_message_color", &msg_color))
{
settings->video.msg_color_r = ((msg_color >> 16) & 0xff) / 255.0f;
settings->video.msg_color_g = ((msg_color >> 8) & 0xff) / 255.0f;
settings->video.msg_color_b = ((msg_color >> 0) & 0xff) / 255.0f;
}
#ifdef HAVE_MENU
config_get_hex_base(conf, "menu_entry_normal_color",
&settings->menu.entry_normal_color);
config_get_hex_base(conf, "menu_entry_hover_color",
&settings->menu.entry_hover_color);
config_get_hex_base(conf, "menu_title_color",
&settings->menu.title_color);
#endif
/* Float settings */
for (i = 0; i < float_settings_size; i++)
{
float tmp = 0.0f;
if (config_get_float(conf, float_settings[i].ident, &tmp))
*float_settings[i].ptr = tmp;
}
/* Array settings */
config_get_array(conf, "playlist_names", settings->playlist_names, sizeof(settings->playlist_names));
config_get_array(conf, "playlist_cores", settings->playlist_cores, sizeof(settings->playlist_cores));
config_get_array(conf, "audio_device", settings->audio.device, sizeof(settings->audio.device));
config_get_array(conf, "audio_resampler", settings->audio.resampler, sizeof(settings->audio.resampler));
config_get_array(conf, "camera_device", settings->camera.device, sizeof(settings->camera.device));
#ifdef HAVE_CHEEVOS
config_get_array(conf, "cheevos_username", settings->cheevos.username, sizeof(settings->cheevos.username));
config_get_array(conf, "cheevos_password", settings->cheevos.password, sizeof(settings->cheevos.password));
#endif
config_get_array(conf, "video_driver", settings->video.driver, sizeof(settings->video.driver));
config_get_array(conf, "record_driver", settings->record.driver, sizeof(settings->video.driver));
config_get_array(conf, "camera_driver", settings->camera.driver, sizeof(settings->camera.driver));
config_get_array(conf, "location_driver", settings->location.driver, sizeof(settings->location.driver));
#ifdef HAVE_MENU
config_get_array(conf, "menu_driver", settings->menu.driver, sizeof(settings->menu.driver));
#endif
config_get_array(conf, "video_context_driver",
settings->video.context_driver,
sizeof(settings->video.context_driver));
config_get_array(conf, "audio_driver",
settings->audio.driver,
sizeof(settings->audio.driver));
config_get_array(conf, "input_driver",
settings->input.driver,
sizeof(settings->input.driver));
config_get_array(conf, "input_joypad_driver",
settings->input.joypad_driver,
sizeof(settings->input.joypad_driver));
config_get_array(conf, "input_keyboard_layout",
settings->input.keyboard_layout,
sizeof(settings->input.keyboard_layout));
config_get_array(conf, "bundle_assets_src_path",
settings->path.bundle_assets_src,
sizeof(settings->path.bundle_assets_src));
config_get_array(conf, "bundle_assets_dst_path",
settings->path.bundle_assets_dst,
sizeof(settings->path.bundle_assets_dst));
config_get_array(conf, "bundle_assets_dst_path_subdir",
settings->path.bundle_assets_dst_subdir,
sizeof(settings->path.bundle_assets_dst_subdir));
/* Path settings */
#ifdef HAVE_MENU
if (config_get_path(conf, "xmb_font", tmp_str, sizeof(tmp_str)))
strlcpy(settings->menu.xmb.font, tmp_str, sizeof(settings->menu.xmb.font));
#endif
if (config_get_path(conf, "menu_wallpaper", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.menu_wallpaper, tmp_str,
sizeof(settings->path.menu_wallpaper));
if (config_get_path(conf, "video_shader", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.shader, tmp_str, sizeof(settings->path.shader));
if (config_get_path(conf, "video_font_path", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.font, tmp_str, sizeof(settings->path.font));
if (config_get_path(conf, "video_filter_dir", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.video_filter, tmp_str, sizeof(settings->directory.video_filter));
if (config_get_path(conf, "audio_filter_dir", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.audio_filter, tmp_str, sizeof(settings->directory.audio_filter));
if (config_get_path(conf, "core_updater_buildbot_url", tmp_str, sizeof(tmp_str)))
strlcpy(settings->network.buildbot_url, tmp_str, sizeof(settings->network.buildbot_url));
if (config_get_path(conf, "core_updater_buildbot_assets_url", tmp_str, sizeof(tmp_str)))
strlcpy(settings->network.buildbot_assets_url, tmp_str, sizeof(settings->network.buildbot_assets_url));
#ifdef HAVE_OVERLAY
if (config_get_path(conf, "input_overlay", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.overlay, tmp_str, sizeof(settings->path.overlay));
if (config_get_path(conf, "input_osk_overlay", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.osk_overlay, tmp_str, sizeof(settings->path.osk_overlay));
#endif
if (config_get_path(conf, "video_filter", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.softfilter_plugin, tmp_str, sizeof(settings->path.softfilter_plugin));
if (config_get_path(conf, "audio_dsp_plugin", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.audio_dsp_plugin, tmp_str, sizeof(settings->path.audio_dsp_plugin));
if (config_get_path(conf, "libretro_info_path", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.libretro_info, tmp_str, sizeof(settings->path.libretro_info));
if (config_get_path(conf, "core_options_path", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.core_options, tmp_str, sizeof(settings->path.core_options));
if (config_get_path(conf, "system_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.system, tmp_str,
sizeof(settings->directory.system));
if (config_get_path(conf, "content_database_path", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.content_database, tmp_str, sizeof(settings->path.content_database));
if (config_get_path(conf, "cheat_database_path", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.cheat_database, tmp_str, sizeof(settings->path.cheat_database));
if (config_get_path(conf, "cursor_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.cursor, tmp_str, sizeof(settings->directory.cursor));
if (config_get_path(conf, "cheat_settings_path", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.cheat_settings, tmp_str, sizeof(settings->path.cheat_settings));
if (config_get_path(conf, "content_history_path", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.content_history, tmp_str, sizeof(settings->path.content_history));
if (config_get_path(conf, "content_music_history_path", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.content_music_history, tmp_str, sizeof(settings->path.content_music_history));
if (config_get_path(conf, "content_image_history_path", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.content_image_history, tmp_str, sizeof(settings->path.content_image_history));
if (config_get_path(conf, "content_video_history_path", tmp_str, sizeof(tmp_str)))
strlcpy(settings->path.content_video_history, tmp_str, sizeof(settings->path.content_video_history));
if (config_get_path(conf, "resampler_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.resampler, tmp_str, sizeof(settings->directory.resampler));
if (config_get_path(conf, "cache_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.cache, tmp_str, sizeof(settings->directory.cache));
if (config_get_path(conf, "input_remapping_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.input_remapping, tmp_str, sizeof(settings->directory.input_remapping));
if (config_get_path(conf, "core_assets_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.core_assets, tmp_str, sizeof(settings->directory.core_assets));
if (config_get_path(conf, "assets_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.assets, tmp_str, sizeof(settings->directory.assets));
if (config_get_path(conf, "dynamic_wallpapers_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.dynamic_wallpapers, tmp_str, sizeof(settings->directory.dynamic_wallpapers));
if (config_get_path(conf, "thumbnails_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.thumbnails, tmp_str, sizeof(settings->directory.thumbnails));
if (config_get_path(conf, "playlist_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.playlist, tmp_str, sizeof(settings->directory.playlist));
if (config_get_path(conf, "recording_output_directory", tmp_str, sizeof(tmp_str)))
strlcpy(global->record.output_dir, tmp_str, sizeof(global->record.output_dir));
if (config_get_path(conf, "recording_config_directory", tmp_str, sizeof(tmp_str)))
strlcpy(global->record.config_dir, tmp_str, sizeof(global->record.config_dir));
#ifdef HAVE_OVERLAY
if (config_get_path(conf, "overlay_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.overlay, tmp_str, sizeof(settings->directory.overlay));
if (config_get_path(conf, "osk_overlay_directory", tmp_str, sizeof(tmp_str)))
strlcpy(global->dir.osk_overlay, tmp_str, sizeof(global->dir.osk_overlay));
#endif
if (config_get_path(conf, "content_history_dir", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.content_history, tmp_str, sizeof(settings->directory.content_history));
if (config_get_path(conf, "joypad_autoconfig_dir", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.autoconfig, tmp_str, sizeof(settings->directory.autoconfig));
if (config_get_path(conf, "screenshot_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.screenshot, tmp_str, sizeof(settings->directory.screenshot));
if (config_get_path(conf, "video_shader_dir", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.video_shader, tmp_str, sizeof(settings->directory.video_shader));
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_LIBRETRO_DIRECTORY))
{
if (config_get_path(conf, "libretro_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.libretro, tmp_str, sizeof(settings->directory.libretro));
}
#ifndef HAVE_DYNAMIC
if (config_get_path(conf, "libretro_path", tmp_str, sizeof(tmp_str)))
config_set_active_core_path(tmp_str);
#endif
#ifdef HAVE_MENU
if (config_get_path(conf, "rgui_browser_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.menu_content, tmp_str, sizeof(settings->directory.menu_content));
if (config_get_path(conf, "rgui_config_directory", tmp_str, sizeof(tmp_str)))
strlcpy(settings->directory.menu_config, tmp_str, sizeof(settings->directory.menu_config));
#endif
if (!rarch_ctl(RARCH_CTL_HAS_SET_USERNAME, NULL))
{
if (config_get_path(conf, "netplay_nickname", tmp_str, sizeof(tmp_str)))
strlcpy(settings->username, tmp_str, sizeof(settings->username));
}
#ifdef HAVE_NETPLAY
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_IP_ADDRESS))
{
if (config_get_path(conf, "netplay_ip_address", tmp_str, sizeof(tmp_str)))
strlcpy(global->netplay.server, tmp_str, sizeof(global->netplay.server));
}
#endif
#ifdef RARCH_CONSOLE
video_driver_load_settings(conf);
#endif
/* Post-settings load */
if (settings->video.hard_sync_frames > 3)
settings->video.hard_sync_frames = 3;
if (settings->video.frame_delay > 15)
settings->video.frame_delay = 15;
settings->video.swap_interval = MAX(settings->video.swap_interval, 1);
settings->video.swap_interval = MIN(settings->video.swap_interval, 4);
audio_driver_set_volume_gain(db_to_gain(settings->audio.volume));
if (string_is_empty(settings->path.content_history))
{
if (string_is_empty(settings->directory.content_history))
{
fill_pathname_resolve_relative(
settings->path.content_history,
global->path.config,
file_path_str(FILE_PATH_CONTENT_HISTORY),
sizeof(settings->path.content_history));
}
else
{
fill_pathname_join(settings->path.content_history,
settings->directory.content_history,
file_path_str(FILE_PATH_CONTENT_HISTORY),
sizeof(settings->path.content_history));
}
}
if (string_is_empty(settings->path.content_music_history))
{
if (string_is_empty(settings->directory.content_history))
{
fill_pathname_resolve_relative(
settings->path.content_music_history,
global->path.config,
file_path_str(FILE_PATH_CONTENT_MUSIC_HISTORY),
sizeof(settings->path.content_music_history));
}
else
{
fill_pathname_join(settings->path.content_music_history,
settings->directory.content_history,
file_path_str(FILE_PATH_CONTENT_MUSIC_HISTORY),
sizeof(settings->path.content_music_history));
}
}
if (string_is_empty(settings->path.content_video_history))
{
if (string_is_empty(settings->directory.content_history))
{
fill_pathname_resolve_relative(
settings->path.content_video_history,
global->path.config,
file_path_str(FILE_PATH_CONTENT_VIDEO_HISTORY),
sizeof(settings->path.content_video_history));
}
else
{
fill_pathname_join(settings->path.content_video_history,
settings->directory.content_history,
file_path_str(FILE_PATH_CONTENT_VIDEO_HISTORY),
sizeof(settings->path.content_video_history));
}
}
if (string_is_empty(settings->path.content_image_history))
{
if (string_is_empty(settings->directory.content_history))
{
fill_pathname_resolve_relative(
settings->path.content_image_history,
global->path.config,
file_path_str(FILE_PATH_CONTENT_IMAGE_HISTORY),
sizeof(settings->path.content_image_history));
}
else
{
fill_pathname_join(settings->path.content_image_history,
settings->directory.content_history,
file_path_str(FILE_PATH_CONTENT_IMAGE_HISTORY),
sizeof(settings->path.content_image_history));
}
}
if (!string_is_empty(settings->directory.screenshot))
{
if (string_is_equal(settings->directory.screenshot, "default"))
*settings->directory.screenshot = '\0';
else if (!path_is_directory(settings->directory.screenshot))
{
RARCH_WARN("screenshot_directory is not an existing directory, ignoring ...\n");
*settings->directory.screenshot = '\0';
}
}
/* Safe-guard against older behavior. */
if (path_is_directory(config_get_active_core_path()))
{
RARCH_WARN("\"libretro_path\" is a directory, using this for \"libretro_directory\" instead.\n");
strlcpy(settings->directory.libretro, config_get_active_core_path(),
sizeof(settings->directory.libretro));
config_clear_active_core_path();
}
if (string_is_equal(settings->path.menu_wallpaper, "default"))
*settings->path.menu_wallpaper = '\0';
if (string_is_equal(settings->directory.video_shader, "default"))
*settings->directory.video_shader = '\0';
if (string_is_equal(settings->directory.video_filter, "default"))
*settings->directory.video_filter = '\0';
if (string_is_equal(settings->directory.audio_filter, "default"))
*settings->directory.audio_filter = '\0';
if (string_is_equal(settings->directory.core_assets, "default"))
*settings->directory.core_assets = '\0';
if (string_is_equal(settings->directory.assets, "default"))
*settings->directory.assets = '\0';
if (string_is_equal(settings->directory.dynamic_wallpapers, "default"))
*settings->directory.dynamic_wallpapers = '\0';
if (string_is_equal(settings->directory.thumbnails, "default"))
*settings->directory.thumbnails = '\0';
if (string_is_equal(settings->directory.playlist, "default"))
*settings->directory.playlist = '\0';
#ifdef HAVE_MENU
if (string_is_equal(settings->directory.menu_content, "default"))
*settings->directory.menu_content = '\0';
if (string_is_equal(settings->directory.menu_config, "default"))
*settings->directory.menu_config = '\0';
#endif
#ifdef HAVE_OVERLAY
if (string_is_equal(settings->directory.overlay, "default"))
*settings->directory.overlay = '\0';
if (string_is_equal(global->dir.osk_overlay, "default"))
*global->dir.osk_overlay = '\0';
#endif
if (string_is_equal(settings->directory.system, "default"))
*settings->directory.system = '\0';
if (settings->slowmotion_ratio < 1.0f)
settings->slowmotion_ratio = 1.0f;
/* Sanitize fastforward_ratio value - previously range was -1
* and up (with 0 being skipped) */
if (settings->fastforward_ratio < 0.0f)
settings->fastforward_ratio = 0.0f;
#ifdef HAVE_LAKKA
settings->ssh_enable = path_file_exists(LAKKA_SSH_PATH);
settings->samba_enable = path_file_exists(LAKKA_SAMBA_PATH);
settings->bluetooth_enable = path_file_exists(LAKKA_BLUETOOTH_PATH);
#endif
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH) &&
config_get_path(conf, "savefile_directory", tmp_str, sizeof(tmp_str)))
{
if (string_is_equal(tmp_str, "default"))
strlcpy(global->dir.savefile, g_defaults.dir.sram,
sizeof(global->dir.savefile));
else if (path_is_directory(tmp_str))
{
strlcpy(global->dir.savefile, tmp_str,
sizeof(global->dir.savefile));
strlcpy(global->name.savefile, tmp_str,
sizeof(global->name.savefile));
fill_pathname_dir(global->name.savefile,
global->name.base,
file_path_str(FILE_PATH_SRM_EXTENSION),
sizeof(global->name.savefile));
}
else
RARCH_WARN("savefile_directory is not a directory, ignoring ...\n");
}
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH) &&
config_get_path(conf, "savestate_directory", tmp_str, sizeof(tmp_str)))
{
if (string_is_equal(tmp_str, "default"))
strlcpy(global->dir.savestate, g_defaults.dir.savestate,
sizeof(global->dir.savestate));
else if (path_is_directory(tmp_str))
{
strlcpy(global->dir.savestate, tmp_str,
sizeof(global->dir.savestate));
strlcpy(global->name.savestate, tmp_str,
sizeof(global->name.savestate));
fill_pathname_dir(global->name.savestate,
global->name.base,
file_path_str(FILE_PATH_STATE_EXTENSION),
sizeof(global->name.savestate));
}
else
RARCH_WARN("savestate_directory is not a directory, ignoring ...\n");
}
config_read_keybinds_conf(conf);
config_file_free(conf);
return true;
}
/**
* config_load_override:
*
* Tries to append game-specific and core-specific configuration.
* These settings will always have precedence, thus this feature
* can be used to enforce overrides.
*
* This function only has an effect if a game-specific or core-specific
* configuration file exists at respective locations.
*
* core-specific: $CONFIG_DIR/$CORE_NAME/$CORE_NAME.cfg fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$CORE_NAME.cfg
* game-specific: $CONFIG_DIR/$CORE_NAME/$ROM_NAME.cfg fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$GAME_NAME.cfg
*
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_override(void)
{
char buf[PATH_MAX_LENGTH] = {0};
char config_directory[PATH_MAX_LENGTH] = {0};
char core_path[PATH_MAX_LENGTH] = {0};
char game_path[PATH_MAX_LENGTH] = {0};
config_file_t *new_conf = NULL;
const char *core_name = NULL;
const char *game_name = NULL;
bool should_append = false;
global_t *global = global_get_ptr();
rarch_system_info_t *system = NULL;
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system);
if (system)
core_name = system->info.library_name;
if (global)
game_name = path_basename(global->name.base);
if (string_is_empty(core_name) || string_is_empty(game_name))
return false;
fill_pathname_application_special(config_directory, sizeof(config_directory),
APPLICATION_SPECIAL_DIRECTORY_CONFIG);
/* Concatenate strings into full paths for core_path, game_path */
fill_pathname_join_special_ext(game_path,
config_directory, core_name,
game_name,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
sizeof(game_path));
fill_pathname_join_special_ext(core_path,
config_directory, core_name,
core_name,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
sizeof(core_path));
/* Create a new config file from core_path */
new_conf = config_file_new(core_path);
/* If a core override exists, add its location to append_config_path */
if (new_conf)
{
config_file_free(new_conf);
RARCH_LOG("[overrides] core-specific overrides found at %s.\n", core_path);
strlcpy(global->path.append_config, core_path, sizeof(global->path.append_config));
should_append = true;
}
else
RARCH_LOG("[overrides] no core-specific overrides found at %s.\n", core_path);
/* Create a new config file from game_path */
new_conf = config_file_new(game_path);
/* If a game override exists, add it's location to append_config_path */
if (new_conf)
{
config_file_free(new_conf);
RARCH_LOG("[overrides] game-specific overrides found at %s.\n", game_path);
if (should_append)
{
strlcat(global->path.append_config, "|", sizeof(global->path.append_config));
strlcat(global->path.append_config, game_path, sizeof(global->path.append_config));
}
else
strlcpy(global->path.append_config, game_path, sizeof(global->path.append_config));
should_append = true;
}
else
RARCH_LOG("[overrides] no game-specific overrides found at %s.\n", game_path);
if (!should_append)
return false;
/* Re-load the configuration with any overrides that might have been found */
#ifdef HAVE_NETPLAY
if (global->netplay.enable)
{
RARCH_WARN("[overrides] can't use overrides in conjunction with netplay, disabling overrides.\n");
return false;
}
#endif
/* Store the libretro_path we're using since it will be
* overwritten by the override when reloading. */
strlcpy(buf, config_get_active_core_path(), sizeof(buf));
/* Toggle has_save_path to false so it resets */
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_STATE_PATH);
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_SAVE_PATH);
if (!config_load_file(global->path.config, false, config_get_ptr()))
return false;
/* Restore the libretro_path we're using
* since it will be overwritten by the override when reloading. */
config_set_active_core_path(buf);
runloop_msg_queue_push("Configuration override loaded.", 1, 100, true);
/* Reset save paths. */
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH);
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_SAVE_PATH);
global->path.append_config[0] = '\0';
return true;
}
/**
* config_unload_override:
*
* Unloads configuration overrides if overrides are active.
*
*
* Returns: false if there was an error.
*/
bool config_unload_override(void)
{
global_t *global = global_get_ptr();
if (!global)
return false;
*global->path.append_config = '\0';
/* Toggle has_save_path to false so it resets */
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_STATE_PATH);
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_SAVE_PATH);
if (config_load_file(global->path.config, false, config_get_ptr()))
{
RARCH_LOG("[overrides] configuration overrides unloaded, original configuration restored.\n");
/* Reset save paths */
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH);
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_SAVE_PATH);
return true;
}
return false;
}
/**
* config_load_remap:
*
* Tries to append game-specific and core-specific remap files.
*
* This function only has an effect if a game-specific or core-specific
* configuration file exists at respective locations.
*
* core-specific: $REMAP_DIR/$CORE_NAME/$CORE_NAME.cfg
* game-specific: $REMAP_DIR/$CORE_NAME/$GAME_NAME.cfg
*
* Returns: false if there was an error or no action was performed.
*/
bool config_load_remap(void)
{
char remap_directory[PATH_MAX_LENGTH] = {0}; /* path to the directory containing retroarch.cfg (prefix) */
char core_path[PATH_MAX_LENGTH] = {0}; /* final path for core-specific configuration (prefix+suffix) */
char game_path[PATH_MAX_LENGTH] = {0}; /* final path for game-specific configuration (prefix+suffix) */
config_file_t *new_conf = NULL;
const char *core_name = NULL;
const char *game_name = NULL;
global_t *global = global_get_ptr();
settings_t *settings = config_get_ptr();
rarch_system_info_t *system = NULL;
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system);
if (system)
core_name = system->info.library_name;
if (global)
game_name = path_basename(global->name.base);
if (string_is_empty(core_name) || string_is_empty(game_name))
return false;
/* Remap directory: remap_directory.
* Try remap directory setting, no fallbacks defined */
if (string_is_empty(settings->directory.input_remapping))
return false;
strlcpy(remap_directory,
settings->directory.input_remapping,
sizeof(remap_directory));
RARCH_LOG("Remaps: remap directory: %s\n", remap_directory);
/* Concatenate strings into full paths for core_path, game_path */
fill_pathname_join_special_ext(core_path,
remap_directory, core_name,
core_name,
file_path_str(FILE_PATH_REMAP_EXTENSION),
sizeof(core_path));
fill_pathname_join_special_ext(game_path,
remap_directory, core_name,
game_name,
file_path_str(FILE_PATH_REMAP_EXTENSION),
sizeof(game_path));
/* Create a new config file from game_path */
new_conf = config_file_new(game_path);
/* If a game remap file exists, load it. */
if (new_conf)
{
RARCH_LOG("Remaps: game-specific remap found at %s.\n", game_path);
if (input_remapping_load_file(new_conf, game_path))
{
runloop_msg_queue_push("Game remap file loaded.", 1, 100, true);
return true;
}
}
else
{
RARCH_LOG("Remaps: no game-specific remap found at %s.\n", game_path);
input_remapping_set_defaults();
}
/* Create a new config file from core_path */
new_conf = config_file_new(core_path);
/* If a core remap file exists, load it. */
if (new_conf)
{
RARCH_LOG("Remaps: core-specific remap found at %s.\n", core_path);
if (input_remapping_load_file(new_conf, core_path))
{
runloop_msg_queue_push("Core remap file loaded.", 1, 100, true);
return true;
}
}
else
{
RARCH_LOG("Remaps: no core-specific remap found at %s.\n", core_path);
input_remapping_set_defaults();
}
new_conf = NULL;
return false;
}
static bool check_shader_compatibility(enum file_path_enum enum_idx)
{
settings_t *settings = config_get_ptr();
if (string_is_equal("vulkan", settings->video.driver))
{
if (enum_idx != FILE_PATH_SLANGP_EXTENSION)
return false;
return true;
}
if (string_is_equal("gl", settings->video.driver) ||
string_is_equal("d3d9", settings->video.driver))
{
if (enum_idx == FILE_PATH_SLANGP_EXTENSION)
return false;
return true;
}
return false;
}
/**
* config_load_shader_preset:
*
* Tries to append game-specific and core-specific shader presets.
*
* This function only has an effect if a game-specific or core-specific
* configuration file exists at respective locations.
*
* core-specific: $SHADER_DIR/presets/$CORE_NAME/$CORE_NAME.cfg
* game-specific: $SHADER_DIR/presets/$CORE_NAME/$GAME_NAME.cfg
*
* Returns: false if there was an error or no action was performed.
*/
bool config_load_shader_preset(void)
{
unsigned idx;
char shader_directory[PATH_MAX_LENGTH] = {0}; /* path to the directory containing retroarch.cfg (prefix) */
char core_path[PATH_MAX_LENGTH] = {0}; /* final path for core-specific configuration (prefix+suffix) */
char game_path[PATH_MAX_LENGTH] = {0}; /* final path for game-specific configuration (prefix+suffix) */
const char *core_name = NULL;
const char *game_name = NULL;
global_t *global = global_get_ptr();
settings_t *settings = config_get_ptr();
rarch_system_info_t *system = NULL;
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system);
if (system)
core_name = system->info.library_name;
if (global)
game_name = path_basename(global->name.base);
if (string_is_empty(core_name) || string_is_empty(game_name))
return false;
/* Shader directory: shader_directory.
* Try shader directory setting, no fallbacks defined */
if (string_is_empty(settings->directory.video_shader))
return false;
fill_pathname_join (shader_directory, settings->directory.video_shader,
"presets", sizeof(shader_directory));
RARCH_LOG("Shaders: preset directory: %s\n", shader_directory);
for(idx = FILE_PATH_CGP_EXTENSION; idx < FILE_PATH_SLANGP_EXTENSION; idx++)
{
config_file_t *new_conf = NULL;
if (!check_shader_compatibility((enum file_path_enum)(idx)))
continue;
/* Concatenate strings into full paths for core_path, game_path */
fill_pathname_join_special_ext(core_path,
shader_directory, core_name,
core_name,
file_path_str((enum file_path_enum)(idx)),
sizeof(core_path));
fill_pathname_join_special_ext(game_path,
shader_directory, core_name,
game_name,
file_path_str((enum file_path_enum)(idx)),
sizeof(game_path));
/* Create a new config file from game_path */
new_conf = config_file_new(game_path);
if (!new_conf)
{
RARCH_LOG("Shaders: no game-specific preset found at %s.\n", game_path);
continue;
}
/* Game shader preset exists, load it. */
RARCH_LOG("Shaders: game-specific shader preset found at %s.\n", game_path);
runloop_ctl(RUNLOOP_CTL_SET_DEFAULT_SHADER_PRESET, settings->path.shader);
strlcpy(settings->path.shader, game_path, sizeof(settings->path.shader));
config_file_free(new_conf);
return true;
}
for(idx = FILE_PATH_CGP_EXTENSION; idx < FILE_PATH_SLANGP_EXTENSION; idx++)
{
config_file_t *new_conf = NULL;
if (!check_shader_compatibility((enum file_path_enum)(idx)))
continue;
/* Concatenate strings into full paths for core_path, game_path */
fill_pathname_join_special_ext(core_path,
shader_directory, core_name,
core_name,
file_path_str((enum file_path_enum)(idx)),
sizeof(core_path));
/* Create a new config file from core_path */
new_conf = config_file_new(core_path);
if (!new_conf)
{
RARCH_LOG("Shaders: no core-specific preset found at %s.\n", core_path);
continue;
}
/* Core shader preset exists, load it. */
RARCH_LOG("Shaders: core-specific shader preset found at %s.\n", core_path);
runloop_ctl(RUNLOOP_CTL_SET_DEFAULT_SHADER_PRESET, settings->path.shader);
strlcpy(settings->path.shader, core_path, sizeof(settings->path.shader));
config_file_free(new_conf);
return true;
}
return false;
}
static void parse_config_file(void)
{
global_t *global = global_get_ptr();
bool ret = config_load_file((*global->path.config)
? global->path.config : NULL, false, config_get_ptr());
if (!string_is_empty(global->path.config))
{
RARCH_LOG("Config: loading config from: %s.\n", global->path.config);
}
else
{
RARCH_LOG("Loading default config.\n");
if (!string_is_empty(global->path.config))
RARCH_LOG("Config: found default config: %s.\n", global->path.config);
}
if (ret)
return;
RARCH_ERR("Config: couldn't find config at path: \"%s\"\n",
global->path.config);
}
#if 0
static bool config_read_keybinds(const char *path)
{
config_file_t *conf = (config_file_t*)config_file_new(path);
if (!conf)
return false;
config_read_keybinds_conf(conf);
config_file_free(conf);
return true;
}
#endif
static void save_keybind_key(config_file_t *conf, const char *prefix,
const char *base, const struct retro_keybind *bind)
{
char key[64] = {0};
char btn[64] = {0};
fill_pathname_join_delim(key, prefix, base, '_', sizeof(key));
input_keymaps_translate_rk_to_str(bind->key, btn, sizeof(btn));
config_set_string(conf, key, btn);
}
static void save_keybind_hat(config_file_t *conf, const char *key,
const struct retro_keybind *bind)
{
char config[16] = {0};
unsigned hat = GET_HAT(bind->joykey);
const char *dir = NULL;
switch (GET_HAT_DIR(bind->joykey))
{
case HAT_UP_MASK:
dir = "up";
break;
case HAT_DOWN_MASK:
dir = "down";
break;
case HAT_LEFT_MASK:
dir = "left";
break;
case HAT_RIGHT_MASK:
dir = "right";
break;
default:
retro_assert(0);
break;
}
snprintf(config, sizeof(config), "h%u%s", hat, dir);
config_set_string(conf, key, config);
}
static void save_keybind_joykey(config_file_t *conf, const char *prefix,
const char *base, const struct retro_keybind *bind, bool save_empty)
{
char key[64] = {0};
fill_pathname_join_delim_concat(key, prefix,
base, '_', "_btn", sizeof(key));
if (bind->joykey == NO_BTN)
{
if (save_empty)
config_set_string(conf, key, file_path_str(FILE_PATH_NUL));
}
else if (GET_HAT_DIR(bind->joykey))
save_keybind_hat(conf, key, bind);
else
config_set_uint64(conf, key, bind->joykey);
}
static void save_keybind_axis(config_file_t *conf, const char *prefix,
const char *base, const struct retro_keybind *bind, bool save_empty)
{
char key[64] = {0};
unsigned axis = 0;
char dir = '\0';
fill_pathname_join_delim_concat(key,
prefix, base, '_',
"_axis",
sizeof(key));
if (bind->joyaxis == AXIS_NONE)
{
if (save_empty)
config_set_string(conf, key, file_path_str(FILE_PATH_NUL));
}
else if (AXIS_NEG_GET(bind->joyaxis) != AXIS_DIR_NONE)
{
dir = '-';
axis = AXIS_NEG_GET(bind->joyaxis);
}
else if (AXIS_POS_GET(bind->joyaxis) != AXIS_DIR_NONE)
{
dir = '+';
axis = AXIS_POS_GET(bind->joyaxis);
}
if (dir)
{
char config[16] = {0};
snprintf(config, sizeof(config), "%c%u", dir, axis);
config_set_string(conf, key, config);
}
}
/**
* save_keybind:
* @conf : pointer to config file object
* @prefix : prefix name of keybind
* @base : base name of keybind
* @bind : pointer to key binding object
* @kb : save keyboard binds
*
* Save a key binding to the config file.
*/
static void save_keybind(config_file_t *conf, const char *prefix,
const char *base, const struct retro_keybind *bind,
bool save_kb, bool save_empty)
{
if (!bind->valid)
return;
if (save_kb)
save_keybind_key(conf, prefix, base, bind);
save_keybind_joykey(conf, prefix, base, bind, save_empty);
save_keybind_axis(conf, prefix, base, bind, save_empty);
}
/**
* save_keybinds_user:
* @conf : pointer to config file object
* @user : user number
*
* Save the current keybinds of a user (@user) to the config file (@conf).
*/
static void save_keybinds_user(config_file_t *conf, unsigned user)
{
unsigned i = 0;
settings_t *settings = config_get_ptr();
for (i = 0; input_config_bind_map_get_valid(i); i++)
{
const char *prefix = input_config_get_prefix(user,
input_config_bind_map_get_meta(i));
if (prefix)
save_keybind(conf, prefix, input_config_bind_map_get_base(i),
&settings->input.binds[user][i], true, true);
}
}
/**
* config_load:
*
* Loads a config file and reads all the values into memory.
*
*/
void config_load(void)
{
/* Flush out some states that could have been
* set by core environment variables */
core_unset_input_descriptors();
if (!rarch_ctl(RARCH_CTL_IS_BLOCK_CONFIG_READ, NULL))
{
config_set_defaults();
parse_config_file();
}
}
#if 0
/**
* config_save_keybinds_file:
* @path : Path that shall be written to.
*
* Writes a keybinds config file to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
static bool config_save_keybinds_file(const char *path)
{
unsigned i = 0;
bool ret = false;
config_file_t *conf = config_file_new(path);
if (!conf)
conf = config_file_new(NULL);
if (!conf)
return false;
RARCH_LOG("Saving keybinds config at path: \"%s\"\n", path);
for (i = 0; i < MAX_USERS; i++)
save_keybinds_user(conf, i);
ret = config_file_write(conf, path);
config_file_free(conf);
return ret;
}
#endif
/**
* config_save_autoconf_profile:
* @path : Path that shall be written to.
* @user : Controller number to save
* Writes a controller autoconf file to disk.
**/
bool config_save_autoconf_profile(const char *path, unsigned user)
{
unsigned i;
bool ret = false;
char buf[PATH_MAX_LENGTH] = {0};
char autoconf_file[PATH_MAX_LENGTH] = {0};
config_file_t *conf = NULL;
settings_t *settings = config_get_ptr();
fill_pathname_join(buf, settings->directory.autoconfig,
settings->input.joypad_driver, sizeof(buf));
if(path_is_directory(buf))
{
char buf_new[PATH_MAX_LENGTH] = {0};
fill_pathname_join(buf_new, buf,
path, sizeof(buf_new));
fill_pathname_noext(autoconf_file, buf_new,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
sizeof(autoconf_file));
}
else
{
fill_pathname_join(buf, settings->directory.autoconfig,
path, sizeof(buf));
fill_pathname_noext(autoconf_file, buf,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
sizeof(autoconf_file));
}
conf = config_file_new(autoconf_file);
if (!conf)
{
conf = config_file_new(NULL);
if (!conf)
return false;
}
config_set_string(conf, "input_driver",
settings->input.joypad_driver);
config_set_string(conf, "input_device",
settings->input.device_names[user]);
if(settings->input.vid[user] && settings->input.pid[user])
{
config_set_int(conf, "input_vendor_id",
settings->input.vid[user]);
config_set_int(conf, "input_product_id",
settings->input.pid[user]);
}
for (i = 0; i < RARCH_FIRST_META_KEY; i++)
{
save_keybind(conf, "input", input_config_bind_map_get_base(i),
&settings->input.binds[user][i], false, false);
}
ret = config_file_write(conf, autoconf_file);
config_file_free(conf);
return ret;
}
#define SETTING_STRING(key, configval) \
{ \
if (count == 0) \
tmp = (struct config_string_setting*)malloc(sizeof(struct config_string_setting) * (count + 1)); \
else \
tmp = (struct config_string_setting*)realloc(tmp, sizeof(struct config_string_setting) * (count + 1)); \
tmp[count].ident = key; \
tmp[count].value = configval; \
count++; \
} \
static int populate_settings_string(settings_t *settings, struct config_string_setting *out)
{
unsigned count = 0;
struct config_string_setting *tmp = NULL;
#ifdef HAVE_NETPLAY
global_t *global = global_get_ptr();
#endif
SETTING_STRING("bundle_assets_dst_path_subdir", settings->path.bundle_assets_dst_subdir);
SETTING_STRING("video_filter", settings->path.softfilter_plugin);
SETTING_STRING("audio_dsp_plugin", settings->path.audio_dsp_plugin);
SETTING_STRING("playlist_names", settings->playlist_names);
SETTING_STRING("playlist_cores", settings->playlist_cores);
SETTING_STRING("video_driver", settings->video.driver);
SETTING_STRING("record_driver", settings->record.driver);
SETTING_STRING("camera_driver", settings->camera.driver);
SETTING_STRING("location_driver", settings->location.driver);
#ifdef HAVE_MENU
SETTING_STRING("menu_driver", settings->menu.driver);
#endif
SETTING_STRING("audio_device", settings->audio.device);
SETTING_STRING("core_updater_buildbot_url",settings->network.buildbot_url);
SETTING_STRING("core_updater_buildbot_assets_url",settings->network.buildbot_assets_url);
SETTING_STRING("camera_device", settings->camera.device);
#ifdef HAVE_CHEEVOS
SETTING_STRING("cheevos_username", settings->cheevos.username);
SETTING_STRING("cheevos_password", settings->cheevos.password);
#endif
SETTING_STRING("video_context_driver", settings->video.context_driver);
SETTING_STRING("audio_driver", settings->audio.driver);
SETTING_STRING("audio_resampler", settings->audio.resampler);
#ifdef HAVE_NETPLAY
SETTING_STRING("netplay_ip_address", global->netplay.server);
#endif
SETTING_STRING("netplay_nickname", settings->username);
SETTING_STRING("input_driver", settings->input.driver);
SETTING_STRING("input_joypad_driver", settings->input.joypad_driver);
SETTING_STRING("input_keyboard_layout", settings->input.keyboard_layout);
SETTING_STRING("bundle_assets_src_path", settings->path.bundle_assets_src);
SETTING_STRING("bundle_assets_dst_path", settings->path.bundle_assets_dst);
memcpy(out, tmp, sizeof(struct config_string_setting) * count);
free(tmp);
return count;
}
#define SETTING_PATH(key, defval, configval) \
{ \
if (count == 0) \
tmp = (struct config_path_setting_ptr*)malloc(sizeof(struct config_path_setting_ptr) * (count + 1)); \
else \
tmp = (struct config_path_setting_ptr*)realloc(tmp, sizeof(struct config_path_setting_ptr) * (count + 1)); \
tmp[count].ident = key; \
tmp[count].defaults = defval; \
tmp[count].value = configval; \
count++; \
} \
static int populate_settings_path(settings_t *settings, struct config_path_setting_ptr *out)
{
unsigned count = 0;
struct config_path_setting_ptr *tmp = NULL;
global_t *global = global_get_ptr();
SETTING_PATH("recording_output_directory", false,
global->record.output_dir);
SETTING_PATH("recording_config_directory", false,
global->record.config_dir);
SETTING_PATH("libretro_directory", false,
settings->directory.libretro);
SETTING_PATH("core_options_path", false,
settings->path.core_options);
SETTING_PATH("libretro_info_path", false,
settings->path.libretro_info);
SETTING_PATH("video_shader", false,
settings->path.shader);
SETTING_PATH("content_database_path", false,
settings->path.content_database);
SETTING_PATH("cheat_database_path", false,
settings->path.cheat_database);
#ifdef HAVE_MENU
SETTING_PATH("menu_wallpaper", false,
settings->path.menu_wallpaper);
#endif
SETTING_PATH("content_history_path", false,
settings->path.content_history);
SETTING_PATH("content_music_history_path", false,
settings->path.content_music_history);
SETTING_PATH("content_video_history_path", false,
settings->path.content_video_history);
SETTING_PATH("content_image_history_path", false,
settings->path.content_image_history);
#ifdef HAVE_OVERLAY
SETTING_PATH("input_overlay", false,
settings->path.overlay);
SETTING_PATH("input_osk_overlay", false,
settings->path.osk_overlay);
#endif
SETTING_PATH("video_font_path", false,
settings->path.font);
SETTING_PATH("cursor_directory", false,
settings->directory.cursor);
SETTING_PATH("content_history_dir", false,
settings->directory.content_history);
SETTING_PATH("screenshot_directory", true,
settings->directory.screenshot);
SETTING_PATH("system_directory", true,
settings->directory.system);
SETTING_PATH("cache_directory", false,
settings->directory.cache);
SETTING_PATH("input_remapping_directory", false,
settings->directory.input_remapping);
SETTING_PATH("resampler_directory", false,
settings->directory.resampler);
SETTING_PATH("video_shader_dir", true,
settings->directory.video_shader);
SETTING_PATH("video_filter_dir", true,
settings->directory.video_filter);
SETTING_PATH("core_assets_directory", true,
settings->directory.core_assets);
SETTING_PATH("assets_directory", true,
settings->directory.assets);
SETTING_PATH("dynamic_wallpapers_directory", true,
settings->directory.dynamic_wallpapers);
SETTING_PATH("thumbnails_directory", true,
settings->directory.thumbnails);
SETTING_PATH("playlist_directory", true,
settings->directory.playlist);
SETTING_PATH("joypad_autoconfig_dir", false,
settings->directory.autoconfig);
SETTING_PATH("audio_filter_dir", true,
settings->directory.audio_filter);
SETTING_PATH("savefile_directory", true,
global->dir.savefile);
SETTING_PATH("savestate_directory", true,
global->dir.savestate);
#ifdef HAVE_MENU
SETTING_PATH("rgui_browser_directory", true,
settings->directory.menu_content);
SETTING_PATH("rgui_config_directory", true,
settings->directory.menu_config);
#endif
#ifdef HAVE_OVERLAY
SETTING_PATH("overlay_directory", true,
settings->directory.overlay);
#endif
#ifdef HAVE_OVERLAY
SETTING_PATH("osk_overlay_directory", true,
global->dir.osk_overlay);
#endif
#ifndef HAVE_DYNAMIC
SETTING_PATH("libretro_path", false,
config_get_active_core_path());
#endif
SETTING_PATH(
"screenshot_directory", true,
settings->directory.screenshot);
memcpy(out, tmp, sizeof(struct config_path_setting_ptr) * count);
free(tmp);
return count;
}
/**
* config_save_file:
* @path : Path that shall be written to.
*
* Writes a config file to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
bool config_save_file(const char *path)
{
float msg_color;
unsigned i = 0;
bool ret = false;
int bool_settings_size = 0, int_settings_size = 0,
float_settings_size = 0, string_settings_size = 0,
path_settings_size = 0;
struct config_bool_setting_ptr *bool_settings = NULL;
struct config_int_setting_ptr *int_settings = NULL;
struct config_float_setting_ptr *float_settings = NULL;
struct config_string_setting *string_settings = NULL;
struct config_path_setting_ptr *path_settings = NULL;
config_file_t *conf = config_file_new(path);
settings_t *settings = config_get_ptr();
global_t *global = global_get_ptr();
if (!conf)
conf = config_file_new(NULL);
if (!conf || runloop_ctl(RUNLOOP_CTL_IS_OVERRIDES_ACTIVE, NULL))
{
if (conf)
config_file_free(conf);
return false;
}
bool_settings =
(struct config_bool_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_bool_setting_ptr));
int_settings =
(struct config_int_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_int_setting_ptr));
float_settings =
(struct config_float_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_float_setting_ptr));
string_settings =
(struct config_string_setting*) malloc(PATH_MAX_LENGTH * sizeof(struct config_string_setting));
path_settings =
(struct config_path_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_path_setting_ptr));
bool_settings_size = populate_settings_bool (settings, bool_settings);
int_settings_size = populate_settings_int (settings, int_settings);
float_settings_size = populate_settings_float (settings, float_settings);
string_settings_size = populate_settings_string(settings, string_settings);
path_settings_size = populate_settings_path (settings, path_settings);
/*
* Path settings
*
*/
for (i = 0; i < path_settings_size; i++)
{
if (path_settings[i].defaults)
config_set_path(conf, path_settings[i].ident,
string_is_empty(path_settings[i].value) ? "default" :
path_settings[i].value);
else
config_set_path(conf, path_settings[i].ident,
path_settings[i].value);
}
#ifdef HAVE_MENU
config_set_path(conf, "xmb_font",
!string_is_empty(settings->menu.xmb.font) ? settings->menu.xmb.font : "");
#endif
/*
* String settings
*
*/
for (i = 0; i < string_settings_size; i++)
{
config_set_string(conf, string_settings[i].ident,
string_settings[i].value);
}
/*
* Float settings
*
*/
for (i = 0; i < float_settings_size; i++)
{
config_set_float(conf, float_settings[i].ident,
*float_settings[i].ptr);
}
/*
* Integer settings
*
*/
for (i = 0; i < int_settings_size; i++)
{
config_set_int(conf, int_settings[i].ident,
*int_settings[i].ptr);
}
for (i = 0; i < MAX_USERS; i++)
{
char cfg[64] = {0};
snprintf(cfg, sizeof(cfg), "input_device_p%u", i + 1);
config_set_int(conf, cfg, settings->input.device[i]);
snprintf(cfg, sizeof(cfg), "input_player%u_joypad_index", i + 1);
config_set_int(conf, cfg, settings->input.joypad_map[i]);
snprintf(cfg, sizeof(cfg), "input_libretro_device_p%u", i + 1);
config_set_int(conf, cfg, settings->input.libretro_device[i]);
snprintf(cfg, sizeof(cfg), "input_player%u_analog_dpad_mode", i + 1);
config_set_int(conf, cfg, settings->input.analog_dpad_mode[i]);
}
/*
* Boolean settings
*
*/
for (i = 0; i < bool_settings_size; i++)
{
config_set_bool(conf, bool_settings[i].ident,
*bool_settings[i].ptr);
}
#ifdef HAVE_NETWORKGAMEPAD
for (i = 0; i < MAX_USERS; i++)
{
char tmp[64] = {0};
snprintf(tmp, sizeof(tmp), "network_remote_enable_user_p%u", i + 1);
config_set_bool(conf, tmp, settings->network_remote_enable_user[i]);
}
#endif
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_UPS_PREF))
config_set_bool(conf, "ups_pref", global->patch.ups_pref);
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_BPS_PREF))
config_set_bool(conf, "bps_pref", global->patch.bps_pref);
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_IPS_PREF))
config_set_bool(conf, "ips_pref", global->patch.ips_pref);
config_set_bool(conf, "log_verbosity",
verbosity_is_enabled());
config_set_bool(conf, "perfcnt_enable",
runloop_ctl(RUNLOOP_CTL_IS_PERFCNT_ENABLE, NULL));
msg_color = (((int)(settings->video.msg_color_r * 255.0f) & 0xff) << 16) +
(((int)(settings->video.msg_color_g * 255.0f) & 0xff) << 8) +
(((int)(settings->video.msg_color_b * 255.0f) & 0xff));
/*
* Hexadecimal settings
*
*/
config_set_hex(conf, "video_message_color", msg_color);
#ifdef HAVE_MENU
config_set_hex(conf, "menu_entry_normal_color",
settings->menu.entry_normal_color);
config_set_hex(conf, "menu_entry_hover_color",
settings->menu.entry_hover_color);
config_set_hex(conf, "menu_title_color",
settings->menu.title_color);
#endif
video_driver_save_settings(conf);
#ifdef HAVE_LAKKA
if (settings->ssh_enable)
fclose(fopen(LAKKA_SSH_PATH, "w"));
else
remove(LAKKA_SSH_PATH);
if (settings->samba_enable)
fclose(fopen(LAKKA_SAMBA_PATH, "w"));
else
remove(LAKKA_SAMBA_PATH);
if (settings->bluetooth_enable)
fclose(fopen(LAKKA_BLUETOOTH_PATH, "w"));
else
remove(LAKKA_BLUETOOTH_PATH);
#endif
for (i = 0; i < MAX_USERS; i++)
save_keybinds_user(conf, i);
ret = config_file_write(conf, path);
config_file_free(conf);
free(bool_settings);
free(int_settings);
free(float_settings);
free(string_settings);
free(path_settings);
return ret;
}
/**
* config_save_overrides:
* @path : Path that shall be written to.
*
* Writes a config file override to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
bool config_save_overrides(int override_type)
{
unsigned i = 0;
int bool_settings_size = 0, int_settings_size = 0,
float_settings_size = 0, string_settings_size = 0,
path_settings_size = 0;
bool ret = false;
char config_directory[PATH_MAX_LENGTH] = {0};
char override_directory[PATH_MAX_LENGTH] = {0};
char core_path[PATH_MAX_LENGTH] = {0};
char game_path[PATH_MAX_LENGTH] = {0};
const char *core_name = NULL;
const char *game_name = NULL;
config_file_t *conf = NULL;
settings_t *settings = NULL;
global_t *global = global_get_ptr();
settings_t *overrides = config_get_ptr();
rarch_system_info_t *system = NULL;
struct config_bool_setting_ptr *bool_settings = NULL;
struct config_bool_setting_ptr *bool_overrides = NULL;
struct config_int_setting_ptr *int_settings = NULL;
struct config_int_setting_ptr *int_overrides = NULL;
struct config_float_setting_ptr *float_settings = NULL;
struct config_float_setting_ptr *float_overrides = NULL;
struct config_string_setting *string_settings = NULL;
struct config_string_setting *string_overrides = NULL;
struct config_path_setting_ptr *path_settings = NULL;
struct config_path_setting_ptr *path_overrides = NULL;
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system);
if (system)
core_name = system->info.library_name;
if (global)
game_name = path_basename(global->name.base);
if (string_is_empty(core_name) || string_is_empty(game_name))
return false;
settings = (settings_t*)calloc(1, sizeof(settings_t));
bool_settings =
(struct config_bool_setting_ptr*) malloc(PATH_MAX_LENGTH *sizeof(struct config_bool_setting_ptr));
bool_overrides =
(struct config_bool_setting_ptr*) malloc(PATH_MAX_LENGTH *sizeof(struct config_bool_setting_ptr));
int_settings =
(struct config_int_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_int_setting_ptr));
int_overrides =
(struct config_int_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_int_setting_ptr));
float_settings =
(struct config_float_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_float_setting_ptr));
float_overrides =
(struct config_float_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_float_setting_ptr));
string_settings =
(struct config_string_setting*) malloc(PATH_MAX_LENGTH * sizeof(struct config_string_setting));
string_overrides =
(struct config_string_setting*) malloc(PATH_MAX_LENGTH * sizeof(struct config_string_setting));
path_settings =
(struct config_path_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_path_setting_ptr));
path_overrides =
(struct config_path_setting_ptr*) malloc(PATH_MAX_LENGTH * sizeof(struct config_path_setting_ptr));
fill_pathname_application_special(config_directory, sizeof(config_directory),
APPLICATION_SPECIAL_DIRECTORY_CONFIG);
fill_pathname_join(override_directory, config_directory, core_name,
sizeof(override_directory));
if(!path_file_exists(override_directory))
path_mkdir(override_directory);
/* Concatenate strings into full paths for core_path, game_path */
fill_pathname_join_special_ext(game_path,
config_directory, core_name,
game_name,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
sizeof(game_path));
fill_pathname_join_special_ext(core_path,
config_directory, core_name,
core_name,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
sizeof(core_path));
if (!conf)
conf = config_file_new(NULL);
/* Load the original config file in memory */
config_load_file(global->path.config, false, settings);
bool_settings_size = populate_settings_bool(settings, bool_settings);
populate_settings_bool (overrides, bool_overrides);
int_settings_size = populate_settings_int(settings, int_settings);
populate_settings_int (overrides, int_overrides);
float_settings_size = populate_settings_float(settings, float_settings);
populate_settings_float (overrides, float_overrides);
string_settings_size = populate_settings_string(settings, string_settings);
populate_settings_string (overrides, string_overrides);
path_settings_size = populate_settings_path(settings, path_settings);
populate_settings_path (overrides, path_overrides);
RARCH_LOG("[overrides] looking for changed settings... \n");
for (i = 0; i < bool_settings_size; i++)
{
if ((*bool_settings[i].ptr) != (*bool_overrides[i].ptr))
{
RARCH_LOG(" original: %s=%d\n",
bool_settings[i].ident, (*bool_settings[i].ptr));
RARCH_LOG(" override: %s=%d\n",
bool_overrides[i].ident, (*bool_overrides[i].ptr));
config_set_bool(conf, bool_overrides[i].ident,
(*bool_overrides[i].ptr));
}
}
for (i = 0; i < int_settings_size; i++)
{
if ((*int_settings[i].ptr) != (*int_overrides[i].ptr))
{
RARCH_LOG(" original: %s=%d\n",
int_settings[i].ident, (*int_settings[i].ptr));
RARCH_LOG(" override: %s=%d\n",
int_overrides[i].ident, (*int_overrides[i].ptr));
config_set_int(conf, int_overrides[i].ident,
(*int_overrides[i].ptr));
}
}
for (i = 0; i < float_settings_size; i++)
{
if ((*float_settings[i].ptr) != (*float_overrides[i].ptr))
{
RARCH_LOG(" original: %s=%f\n",
float_settings[i].ident, *float_settings[i].ptr);
RARCH_LOG(" override: %s=%f\n",
float_overrides[i].ident, *float_overrides[i].ptr);
config_set_float(conf, float_overrides[i].ident,
*float_overrides[i].ptr);
}
}
for (i = 0; i < string_settings_size; i++)
{
if (!string_is_equal(string_settings[i].value, string_overrides[i].value))
{
RARCH_LOG(" original: %s=%s\n",
string_settings[i].ident, string_settings[i].value);
RARCH_LOG(" override: %s=%s\n",
string_overrides[i].ident, string_overrides[i].value);
config_set_string(conf, string_overrides[i].ident,
string_overrides[i].value);
}
}
for (i = 0; i < path_settings_size; i++)
{
if (!string_is_equal(path_settings[i].value, path_overrides[i].value))
{
RARCH_LOG(" original: %s=%s\n",
path_settings[i].ident, path_settings[i].value);
RARCH_LOG(" override: %s=%s\n",
path_overrides[i].ident, path_overrides[i].value);
config_set_path(conf, path_overrides[i].ident,
path_overrides[i].value);
}
}
if (override_type == OVERRIDE_CORE)
{
RARCH_LOG ("[overrides] path %s\n", core_path);
/* Create a new config file from core_path */
ret = config_file_write(conf, core_path);
config_file_free(conf);
}
else if(override_type == OVERRIDE_GAME)
{
RARCH_LOG ("[overrides] path %s\n", game_path);
/* Create a new config file from core_path */
ret = config_file_write(conf, game_path);
config_file_free(conf);
}
else
ret = false;
free(bool_settings);
free(bool_overrides);
free(int_settings);
free(int_overrides);
free(float_settings);
free(float_overrides);
free(string_settings);
free(string_overrides);
free(path_settings);
free(path_overrides);
free(settings);
return ret;
}
/* Replaces currently loaded configuration file with
* another one. Will load a dummy core to flush state
* properly. */
bool config_replace(char *path)
{
content_ctx_info_t content_info = {0};
settings_t *settings = config_get_ptr();
global_t *global = global_get_ptr();
if (!path || !global)
return false;
/* If config file to be replaced is the same as the
* current config file, exit. */
if (string_is_equal(path, global->path.config))
return false;
if (settings->config_save_on_exit && !string_is_empty(global->path.config))
config_save_file(global->path.config);
strlcpy(global->path.config, path, sizeof(global->path.config));
rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL);
/* Load core in new config. */
config_clear_active_core_path();
if (!task_push_content_load_default(
NULL, NULL,
&content_info,
CORE_TYPE_DUMMY,
CONTENT_MODE_LOAD_NOTHING_WITH_DUMMY_CORE,
NULL, NULL))
return false;
return true;
}
static char path_libretro[PATH_MAX_LENGTH];
char *config_get_active_core_path_ptr(void)
{
return path_libretro;
}
const char *config_get_active_core_path(void)
{
return path_libretro;
}
bool config_active_core_path_is_empty(void)
{
return !path_libretro[0];
}
size_t config_get_active_core_path_size(void)
{
return sizeof(path_libretro);
}
void config_set_active_core_path(const char *path)
{
strlcpy(path_libretro, path, sizeof(path_libretro));
}
void config_clear_active_core_path(void)
{
*path_libretro = '\0';
}
const char *config_get_active_path(void)
{
global_t *global = global_get_ptr();
if (!string_is_empty(global->path.config))
return global->path.config;
return NULL;
}
void config_free_state(void)
{
}