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15 lines
332 B
C
15 lines
332 B
C
#include "shaders_common.h"
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static const char *stock_vertex_xmb_snow_legacy = GLSL(
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attribute vec3 VertexCoord;
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uniform float time;
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void main()
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{
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vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y);
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vec3 v2 = v;
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v.y = v.z;
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gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0);
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}
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);
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