RetroArch/gfx/drivers/gl_shaders/legacy_pipeline_snow.glsl.vert.h
2016-11-18 09:54:19 +01:00

15 lines
332 B
C

#include "shaders_common.h"
static const char *stock_vertex_xmb_snow_legacy = GLSL(
attribute vec3 VertexCoord;
uniform float time;
void main()
{
vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y);
vec3 v2 = v;
v.y = v.z;
gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0);
}
);