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This commit adds support for temporary desync in netplay. When frontend features that can't be truly synced, in particular rewind, are used, netplay is momentarily disabled. As soon as the feature finished, e.g. a rewind ending, netplay resumes with a state load. For rewind, netplay peers won't actually experience the effect of rewind, but they will load the rewound state. |
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cheat_manager.c | ||
cheat_manager.h | ||
core_manager.c | ||
core_manager.h | ||
core_option_manager.c | ||
core_option_manager.h | ||
state_manager.c | ||
state_manager.h |