mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-04 22:46:46 +00:00
125a4e3c43
deinited for PS3 before and we relied on a very dirty hack to set CgContext to NULL - we can get rid of all that crap now. PS3 build is now 'fixed' - only thing remaining is that we should have a mechanism inside the menu to 'reinit' any graphics assets that were previously set before we lost the state (for instance - RMenu has one texture image it loads at init_assets time).
26 lines
890 B
C
26 lines
890 B
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_CG_H
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#define __RARCH_CG_H
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#include "shader_common.h"
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#include <stdint.h>
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extern const gl_shader_backend_t gl_cg_backend;
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#endif
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