RetroArch/gfx/drivers_shader
2024-08-17 09:57:17 -05:00
..
glslang_util_cxx.cpp Don't use 'using namespace' 2024-07-22 00:34:57 +02:00
glslang_util_cxx.h Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
glslang_util.c Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
glslang_util.h Bump up version (but don't tag yet) 2021-03-27 02:22:39 +01:00
glslang.cpp Don't use 'using namespace' 2024-07-22 00:34:57 +02:00
glslang.hpp Buildfix 2020-03-03 11:08:16 +01:00
shader_gl3.cpp Move GL3 C code over to C file - put rest in extern "C" codeblock 2024-07-22 01:43:21 +02:00
shader_gl3.h Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
shader_gl_cg.c Replace more strlcat calls 2023-07-16 18:07:49 +02:00
shader_glsl.c improve GLES version directive granularity (#16888) 2024-08-17 09:57:17 -05:00
shader_glsl.h gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_vulkan.cpp fix segfault with vulkan shaders (#16810) 2024-07-23 22:09:39 -07:00
shader_vulkan.h Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
slang_process.cpp Don't use 'using namespace' 2024-07-22 00:34:57 +02:00
slang_process.h Revert "Header cleanups - don't include retroarch.h everywhere" 2023-01-08 09:05:46 +01:00
slang_reflection.cpp Don't use std::min/std::max 2024-07-22 01:24:09 +02:00
slang_reflection.h Slang Subframe Shaders Feature (#16209) 2024-02-09 03:12:55 -08:00
slang_reflection.hpp (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00