RetroArch/gfx/gfx_common.c
2012-11-15 09:40:31 +01:00

180 lines
4.2 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _MSC_VER
#pragma comment(lib, "winmm")
#endif
#include "gfx_common.h"
#include "../general.h"
#ifndef _MSC_VER
#include <sys/time.h>
#else
#ifndef _XBOX
#include <winsock2.h>
#include <mmsystem.h>
#endif
#endif
#if defined(__PSL1GHT__)
#include <sys/time.h>
#elif defined(__CELLOS_LV2__)
#include <sys/sys_time.h>
#endif
#ifdef GEKKO
#include <ogc/lwp_watchdog.h>
#endif
#ifdef __linux__
#include <unistd.h>
#include <errno.h>
#include <sys/wait.h>
#endif
#if (defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)) || defined(_MSC_VER) || defined(GEKKO)
static int gettimeofday2(struct timeval *val, void *dummy)
{
(void)dummy;
#if defined(_MSC_VER) && !defined(_XBOX360)
DWORD msec = timeGetTime();
#elif defined(_XBOX360)
DWORD msec = GetTickCount();
#endif
#if defined(__CELLOS_LV2__)
uint64_t usec = sys_time_get_system_time();
#elif defined(GEKKO)
uint64_t usec = ticks_to_microsecs(gettime());
#else
uint64_t usec = msec * 1000;
#endif
val->tv_sec = usec / 1000000;
val->tv_usec = usec % 1000000;
return 0;
}
// GEKKO has gettimeofday, but it's not accurate enough for calculating FPS, so hack around it
#define gettimeofday gettimeofday2
#endif
static float tv_to_fps(const struct timeval *tv, const struct timeval *new_tv, int frames)
{
float time = new_tv->tv_sec - tv->tv_sec + (new_tv->tv_usec - tv->tv_usec) / 1000000.0;
return frames/time;
}
static unsigned gl_frames = 0;
static bool gfx_get_fps(char *buf, size_t size)
{
static struct timeval tv;
struct timeval new_tv;
bool ret = false;
if (gl_frames == 0)
{
gettimeofday(&tv, NULL);
snprintf(buf, size, "%s", g_extern.title_buf);
ret = true;
}
else if ((gl_frames % 180) == 0)
{
gettimeofday(&new_tv, NULL);
struct timeval tmp_tv = tv;
tv = new_tv;
float fps = tv_to_fps(&tmp_tv, &new_tv, 180);
#ifdef RARCH_CONSOLE
snprintf(buf, size, "FPS: %6.1f || Frames: %d", fps, gl_frames);
#else
snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, fps, gl_frames);
#endif
ret = true;
}
return ret;
}
void gfx_window_title_reset(void)
{
gl_frames = 0;
}
bool gfx_window_title(char *buf, size_t size)
{
bool ret = gfx_get_fps(buf, size);
gl_frames++;
return ret;
}
#if defined(_WIN32) && !defined(_XBOX)
#include <windows.h>
#include "../dynamic.h"
// We only load this library once, so we let it be unloaded at application shutdown,
// since unloading it early seems to cause issues on some systems.
static dylib_t dwmlib = NULL;
static void gfx_dwm_shutdown(void)
{
if (dwmlib)
dylib_close(dwmlib);
}
void gfx_set_dwm(void)
{
static bool inited = false;
if (inited)
return;
inited = true;
dwmlib = dylib_load("dwmapi.dll");
if (!dwmlib)
{
RARCH_LOG("Did not find dwmapi.dll.\n");
return;
}
atexit(gfx_dwm_shutdown);
HRESULT (WINAPI *mmcss)(BOOL) = (HRESULT (WINAPI*)(BOOL))dylib_proc(dwmlib, "DwmEnableMMCSS");
if (mmcss)
{
RARCH_LOG("Setting multimedia scheduling for DWM.\n");
mmcss(TRUE);
}
if (!g_settings.video.disable_composition)
return;
HRESULT (WINAPI *composition_enable)(UINT) = (HRESULT (WINAPI*)(UINT))dylib_proc(dwmlib, "DwmEnableComposition");
if (!composition_enable)
{
RARCH_ERR("Did not find DwmEnableComposition ...\n");
return;
}
HRESULT ret = composition_enable(0);
if (FAILED(ret))
RARCH_ERR("Failed to set composition state ...\n");
}
#endif