RetroArch/frontend/drivers/platform_xdk.h
2015-09-20 15:39:59 +02:00

1099 lines
32 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Thanks and credit to everlame, Team Evox, and Woodoo.
//
// This file contains declarations for accessing the internal NT API.
// Some calls have changed from NT, so be careful!
//
// For the most part, all NT calls use ANSI instead of Unicode strings now.
//
// It is not known which flags work. You will have to experiment.
#ifndef __XBOX_INTERNAL_H__
#define __XBOX_INTERNAL_H__
#ifdef _XBOX360
#define AURORA_LAUNCHDATA_APPID 'AUOA'
#define AURORA_LAUNCHDATA_EXECUTABLE_FUNCID 'ROMS'
#define AURORA_LAUNCHDATA_EXECUTABLE_VERSION 1
typedef struct _AURORA_LAUNCHDATA_EXECUTABLE
{
DWORD ApplicationId; // AURORA_LAUNCHDATA_APPID
DWORD FunctionId; // AURORA_LAUNCHDATA_EXECUTABLE_FUNCID
DWORD FunctionVersion; // AURORA_LAUNCHDATA_EXECUTABLE_VERSION
CHAR SystemPath[0x40]; // /System/Harddisk0/Parition0
CHAR RelativePath[0x104]; // /SomeCore/Content/
CHAR Exectutable[0x28]; // SomeContent.zip
CHAR Reserved[0x100]; // Reserved for future use
} AURORA_LAUNCHDATA_EXECUTABLE, *PAURORA_LAUNCH_DATA_EXECUTABLE;
#endif
#ifdef _XBOX1
#include <pshpack4.h>
#ifdef __cplusplus
extern "C" {
#endif
// Don't do __declspec(dllimport) for things like emulators
#if defined(NTSYSAPI) && defined(DONT_IMPORT_INTERNAL)
#undef NTSYSAPI
#endif
#ifdef DONT_IMPORT_INTERNAL
#define NTSYSAPI
#endif
// The normal headers don't have this...?
#define FASTCALL __fastcall
// The usual NTSTATUS
typedef LONG NTSTATUS;
// The usual NT_SUCCESS
#define NT_SUCCESS(Status) ((NTSTATUS)(Status) >= 0)
// Just for documentation
#define EXPORTNUM(x)
// Needed for object structures and related things
typedef CONST SHORT CSHORT;
// String types
typedef CHAR *PSZ;
typedef CONST CHAR *PCSZ;
// ANSI_STRING
// Differences from NT: None.
typedef struct _STRING {
USHORT Length;
USHORT MaximumLength;
PCHAR Buffer;
} STRING;
typedef STRING *PSTRING;
typedef STRING ANSI_STRING;
typedef PSTRING PANSI_STRING;
// IO Status Block type (UNVERIFIED)
// Differences from NT: None.
typedef struct _IO_STATUS_BLOCK {
union {
NTSTATUS Status;
PVOID Pointer;
};
ULONG_PTR Information;
} IO_STATUS_BLOCK, *PIO_STATUS_BLOCK;
// APC routine
typedef
VOID
(NTAPI *PIO_APC_ROUTINE) (
IN PVOID ApcContext,
IN PIO_STATUS_BLOCK IoStatusBlock,
IN ULONG Reserved
);
// Header for dispatcher objects
// Differences from NT: None.
typedef struct _DISPATCHER_HEADER {
UCHAR Type;
UCHAR Absolute;
UCHAR Size;
UCHAR Inserted;
LONG SignalState;
LIST_ENTRY WaitListHead;
} DISPATCHER_HEADER;
// Object types
#define NotificationTimerObject 8
#define SynchronizationTimerObject 9
#define DpcObject 19
// Object Attributes type
// Differences from NT: There are no Length, SecurityDescriptor, or
// SecurityQualityOfService fields. Also, ObjectName is ANSI, not
// Unicode.
typedef struct _OBJECT_ATTRIBUTES {
HANDLE RootDirectory;
PANSI_STRING ObjectName;
ULONG Attributes;
} OBJECT_ATTRIBUTES;
typedef OBJECT_ATTRIBUTES *POBJECT_ATTRIBUTES;
// Flags for OBJECT_ATTRIBUTES::Attributes
#define OBJ_INHERIT 0x00000002L
#define OBJ_PERMANENT 0x00000010L
#define OBJ_EXCLUSIVE 0x00000020L
#define OBJ_CASE_INSENSITIVE 0x00000040L
#define OBJ_OPENIF 0x00000080L
#define OBJ_OPENLINK 0x00000100L
#define OBJ_KERNEL_HANDLE 0x00000200L
#define OBJ_VALID_ATTRIBUTES 0x000003F2L
// CreateDisposition values for NtCreateFile()
#define FILE_SUPERSEDE 0x00000000
#define FILE_OPEN 0x00000001
#define FILE_CREATE 0x00000002
#define FILE_OPEN_IF 0x00000003
#define FILE_OVERWRITE 0x00000004
#define FILE_OVERWRITE_IF 0x00000005
#define FILE_MAXIMUM_DISPOSITION 0x00000005
// CreateOption values for NtCreateFile()
// FILE_NON_DIRECTORY_FILE | FILE_SYNCHRONOUS_IO_NONALERT is what CreateFile
// uses for most things when translating to NtCreateFile.
#define FILE_DIRECTORY_FILE 0x00000001
#define FILE_WRITE_THROUGH 0x00000002
#define FILE_SEQUENTIAL_ONLY 0x00000004
#define FILE_NO_INTERMEDIATE_BUFFERING 0x00000008
#define FILE_SYNCHRONOUS_IO_ALERT 0x00000010
#define FILE_SYNCHRONOUS_IO_NONALERT 0x00000020
#define FILE_NON_DIRECTORY_FILE 0x00000040
#define FILE_CREATE_TREE_CONNECTION 0x00000080
#define FILE_COMPLETE_IF_OPLOCKED 0x00000100
#define FILE_NO_EA_KNOWLEDGE 0x00000200
#define FILE_OPEN_FOR_RECOVERY 0x00000400
#define FILE_RANDOM_ACCESS 0x00000800
#define FILE_DELETE_ON_CLOSE 0x00001000
#define FILE_OPEN_BY_FILE_ID 0x00002000
#define FILE_OPEN_FOR_BACKUP_INTENT 0x00004000
#define FILE_NO_COMPRESSION 0x00008000
#define FILE_RESERVE_OPFILTER 0x00100000
#define FILE_OPEN_REPARSE_POINT 0x00200000
#define FILE_OPEN_NO_RECALL 0x00400000
#define FILE_OPEN_FOR_FREE_SPACE_QUERY 0x00800000
#define FILE_COPY_STRUCTURED_STORAGE 0x00000041
#define FILE_STRUCTURED_STORAGE 0x00000441
#define FILE_VALID_OPTION_FLAGS 0x00ffffff
#define FILE_VALID_PIPE_OPTION_FLAGS 0x00000032
#define FILE_VALID_MAILSLOT_OPTION_FLAGS 0x00000032
#define FILE_VALID_SET_FLAGS 0x00000036
// NtQueryVolumeInformation / NtSetVolumeInformation stuff
// Type of information to retrieve; FileFsSizeInformation and
// FileFsDeviceInformation are the only ones confirmed to work.
typedef enum _FSINFOCLASS {
FileFsVolumeInformation = 1,
FileFsLabelInformation,
FileFsSizeInformation,
FileFsDeviceInformation,
FileFsAttributeInformation,
FileFsControlInformation,
FileFsFullSizeInformation,
FileFsObjectInformation
} FS_INFORMATION_CLASS, *PFS_INFORMATION_CLASS;
// Structure of FileFsSizeInformation
typedef struct _FILE_FS_SIZE_INFORMATION {
LARGE_INTEGER TotalAllocationUnits;
LARGE_INTEGER AvailableAllocationUnits;
ULONG SectorsPerAllocationUnit;
ULONG BytesPerSector;
} FILE_FS_SIZE_INFORMATION, *PFILE_FS_SIZE_INFORMATION;
#define DEVICE_TYPE ULONG
// Structure of FileFsDeviceInformation
typedef struct _FILE_FS_DEVICE_INFORMATION {
DEVICE_TYPE DeviceType;
ULONG Characteristics;
} FILE_FS_DEVICE_INFORMATION, *PFILE_FS_DEVICE_INFORMATION;
// DEVICE_TYPEs (I took a guess as to which the XBOX might have.)
#define FILE_DEVICE_CD_ROM 0x00000002
#define FILE_DEVICE_CD_ROM_FILE_SYSTEM 0x00000003
#define FILE_DEVICE_CONTROLLER 0x00000004
#define FILE_DEVICE_DISK 0x00000007
#define FILE_DEVICE_DISK_FILE_SYSTEM 0x00000008
#define FILE_DEVICE_FILE_SYSTEM 0x00000009
#define FILE_DEVICE_NULL 0x00000015
#define FILE_DEVICE_SCREEN 0x0000001c
#define FILE_DEVICE_SOUND 0x0000001d
#define FILE_DEVICE_UNKNOWN 0x00000022
#define FILE_DEVICE_VIDEO 0x00000023
#define FILE_DEVICE_VIRTUAL_DISK 0x00000024
#define FILE_DEVICE_FULLSCREEN_VIDEO 0x00000034
// Characteristics
#define FILE_REMOVABLE_MEDIA 0x00000001
#define FILE_READ_ONLY_DEVICE 0x00000002
#define FILE_FLOPPY_DISKETTE 0x00000004
#define FILE_WRITE_ONCE_MEDIA 0x00000008
#define FILE_REMOTE_DEVICE 0x00000010
#define FILE_DEVICE_IS_MOUNTED 0x00000020
#define FILE_VIRTUAL_VOLUME 0x00000040
#define FILE_AUTOGENERATED_DEVICE_NAME 0x00000080
#define FILE_DEVICE_SECURE_OPEN 0x00000100
// Physical address
// Differences from NT: 32 bit address instead of 64.
typedef ULONG PHYSICAL_ADDRESS, *PPHYSICAL_ADDRESS;
// NtCreateFile/NtOpenFile stuff
#define FILE_SUPERSEDED 0x00000000
#define FILE_OPENED 0x00000001
#define FILE_CREATED 0x00000002
#define FILE_OVERWRITTEN 0x00000003
#define FILE_EXISTS 0x00000004
#define FILE_DOES_NOT_EXIST 0x00000005
// NtReadFile/NtWriteFile stuff
#define FILE_WRITE_TO_END_OF_FILE 0xffffffff
#define FILE_USE_FILE_POINTER_POSITION 0xfffffffe
// Device types
#define FILE_DEVICE_CD_ROM 0x00000002
#define FILE_DEVICE_CD_ROM_FILE_SYSTEM 0x00000003
#define FILE_DEVICE_CONTROLLER 0x00000004
#define FILE_DEVICE_SCSI FILE_DEVICE_CONTROLLER
#define IOCTL_SCSI_BASE FILE_DEVICE_CONTROLLER
#define FILE_DEVICE_DISK 0x00000007
#define FILE_DEVICE_DISK_FILE_SYSTEM 0x00000008
#define FILE_DEVICE_DVD 0x00000033
// Access types
#define FILE_ANY_ACCESS 0
#define FILE_READ_ACCESS ( 0x0001 ) // file & pipe
#define FILE_WRITE_ACCESS ( 0x0002 ) // file & pipe
// Method types
#define METHOD_BUFFERED 0
#define METHOD_IN_DIRECT 1
#define METHOD_OUT_DIRECT 2
#define METHOD_NEITHER 3
// The all-important CTL_CODE
#define CTL_CODE( DeviceType, Function, Method, Access ) ( \
((DeviceType) << 16) | ((Access) << 14) | ((Function) << 2) | (Method) \
)
// IDE/SCSI codes
// IOCTL_SCSI_PASS_THROUGH_DIRECT is the only one known to be used.
// Differences from NT: None.
#define IOCTL_SCSI_PASS_THROUGH CTL_CODE(IOCTL_SCSI_BASE, 0x0401, METHOD_BUFFERED, FILE_READ_ACCESS | FILE_WRITE_ACCESS)
#define IOCTL_SCSI_MINIPORT CTL_CODE(IOCTL_SCSI_BASE, 0x0402, METHOD_BUFFERED, FILE_READ_ACCESS | FILE_WRITE_ACCESS)
#define IOCTL_SCSI_GET_INQUIRY_DATA CTL_CODE(IOCTL_SCSI_BASE, 0x0403, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_SCSI_GET_CAPABILITIES CTL_CODE(IOCTL_SCSI_BASE, 0x0404, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_SCSI_PASS_THROUGH_DIRECT CTL_CODE(IOCTL_SCSI_BASE, 0x0405, METHOD_BUFFERED, FILE_READ_ACCESS | FILE_WRITE_ACCESS)
#define IOCTL_SCSI_GET_ADDRESS CTL_CODE(IOCTL_SCSI_BASE, 0x0406, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_SCSI_RESCAN_BUS CTL_CODE(IOCTL_SCSI_BASE, 0x0407, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_SCSI_GET_DUMP_POINTERS CTL_CODE(IOCTL_SCSI_BASE, 0x0408, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_SCSI_FREE_DUMP_POINTERS CTL_CODE(IOCTL_SCSI_BASE, 0x0409, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_IDE_PASS_THROUGH CTL_CODE(IOCTL_SCSI_BASE, 0x040a, METHOD_BUFFERED, FILE_READ_ACCESS | FILE_WRITE_ACCESS)
// Special XBOX code?
#define IOCTL_CDROM_AUTHENTICATE_DISK CTL_CODE(FILE_DEVICE_CD_ROM, 0x0020, METHOD_BUFFERED, FILE_READ_ACCESS)
// Structure for IOCTL_SCSI_PASS_THROUGH_DIRECT
// Differences from NT: None, believe it or not.
typedef struct _SCSI_PASS_THROUGH_DIRECT {
/*000*/ USHORT Length;
/*002*/ UCHAR ScsiStatus;
/*003*/ UCHAR PathId;
/*004*/ UCHAR TargetId;
/*005*/ UCHAR Lun;
/*006*/ UCHAR CdbLength;
/*007*/ UCHAR SenseInfoLength;
/*008*/ UCHAR DataIn;
/*00C*/ ULONG DataTransferLength;
/*010*/ ULONG TimeOutValue;
/*014*/ PVOID DataBuffer;
/*018*/ ULONG SenseInfoOffset;
/*01C*/ UCHAR Cdb[16];
}SCSI_PASS_THROUGH_DIRECT, *PSCSI_PASS_THROUGH_DIRECT;
// DataIn fields for IOCTL_SCSI_PASS_THROUGH_DIRECT
#define SCSI_IOCTL_DATA_OUT 0
#define SCSI_IOCTL_DATA_IN 1
#define SCSI_IOCTL_DATA_UNSPECIFIED 2
// Kernel object type (unsure about the structure...)
typedef struct _OBJECT_TYPE
{
// Same prototype as ExAllocatePoolWithTag, because that's the usual one
PVOID
(NTAPI *AllocationFunction)(
SIZE_T NumberOfBytes,
ULONG Tag
);
// Same prototype as ExFreePool, because that's the usual one
VOID
(NTAPI *FreeFunction)(
IN PVOID P
);
// The prototypes of these are unknown
void *CloseFunction;
void *DeleteFunction;
void *ParseFunction;
// Unknown DWORD... Size of this object type maybe?
void *DefaultObjectMaybe;
// 4 letter tag for this object type
CHAR Tag[4];
} OBJECT_TYPE;
typedef OBJECT_TYPE *POBJECT_TYPE;
// Object types
extern POBJECT_TYPE IoFileObjectType;
extern POBJECT_TYPE ExEventObjectType;
extern POBJECT_TYPE ExSemaphoreObjectType;
extern POBJECT_TYPE IoCompletionObjectType;
extern POBJECT_TYPE IoDeviceObjectType;
// *_OBJECT and related structures (mostly opaque since I'm lazy)
typedef struct _DRIVER_OBJECT {
CSHORT Type;
CSHORT Size;
struct _DEVICE_OBJECT *DeviceObject;
// ...
} DRIVER_OBJECT;
typedef DRIVER_OBJECT *PDRIVER_OBJECT;
typedef struct _DEVICE_OBJECT {
CSHORT Type;
USHORT Size;
LONG ReferenceCount;
PDRIVER_OBJECT DriverObject;
// ...
} DEVICE_OBJECT;
typedef DEVICE_OBJECT *PDEVICE_OBJECT;
typedef struct _FILE_OBJECT {
CSHORT Type;
CSHORT Size;
PDEVICE_OBJECT DeviceObject;
// ...
} FILE_OBJECT;
typedef FILE_OBJECT *PFILE_OBJECT;
// Thread information structures
// IRQL
typedef UCHAR KIRQL, *PKIRQL;
#define PASSIVE_LEVEL 0 // Passive release level
#define LOW_LEVEL 0 // Lowest interrupt level
#define APC_LEVEL 1 // APC interrupt level
#define DISPATCH_LEVEL 2 // Dispatcher level
// Thread entry point
// NOTE: This is not a standard call! You can't call this function from C code!
// You push registers like stdcall, but ebp + 4 must point to the first argument before the call!
//
// Differences from NT: 2 parameters instead of 1; strange calling convention
typedef
VOID
(NTAPI *PKSTART_ROUTINE) (
IN PVOID StartContext1,
IN PVOID StartContext2
);
// Structure of a critical section
// Same as the XBOX's RTL_CRITICAL_SECTION, but with the more explicit header
typedef struct _KCRITICAL_SECTION
{
// 000 Dispatcher header
DISPATCHER_HEADER Header;
// 010 Lock count of the critical section
LONG LockCount;
// 014 Recursion count of the critical section
LONG RecursionCount;
// 018 Thread ID of the thread that currently owns this critical section
ULONG OwningThread;
} KCRITICAL_SECTION, *PKCRITICAL_SECTION;
// Structure of a thread object
typedef struct _KTHREAD
{
// 000 Dispatcher header
DISPATCHER_HEADER Header;
// 010 Unknown
BYTE unknown[0x18];
// 028 Pointer to TLS data
PVOID TlsData;
// ??? just padding - real size is unknown
BYTE unknown2[0x100];
} KTHREAD, *PKTHREAD;
// Structure of the data at FS
typedef struct _FS_STRUCTURE
{
// 000 Current exception handler information
PVOID *ExceptionFrame;
// 004 Pointer to current TLS data top
PVOID TlsDataTop;
// 008
BYTE unknown2[0x1C];
// 024 Current IRQL of the OS
KIRQL CurrentIrql;
// 028 Thread structure of the current thread
PKTHREAD ThreadObject;
// ??? just padding - real size is unknown
BYTE unknown3[0x100];
} FS_STRUCTURE, *PFS_STRUCTURE;
// DPC routine
typedef
VOID
(*PKDEFERRED_ROUTINE) (
IN struct _KDPC *Dpc,
IN PVOID DeferredContext,
IN PVOID SystemArgument1,
IN PVOID SystemArgument2
);
// DPC information
// It's not known which of these fields are used on XBOX.
typedef struct _KDPC {
CSHORT Type;
UCHAR Number;
UCHAR Importance;
LIST_ENTRY DpcListEntry;
PKDEFERRED_ROUTINE DeferredRoutine;
PVOID DeferredContext;
PVOID SystemArgument1;
PVOID SystemArgument2;
PULONG_PTR Lock;
} KDPC, *PKDPC;
// Timers
typedef enum _TIMER_TYPE {
NotificationTimer,
SynchronizationTimer
} TIMER_TYPE;
typedef struct _KTIMER {
DISPATCHER_HEADER Header;
ULARGE_INTEGER DueTime;
LIST_ENTRY TimerListEntry;
struct _KDPC *Dpc;
LONG Period;
} KTIMER, *PKTIMER;
// XBE stuff
// Not used in any exported kernel calls, but still useful.
// XBE header information
typedef struct _XBE_HEADER {
// 000 "XBEH"
CHAR Magic[4];
// 004 RSA digital signature of the entire header area
UCHAR HeaderSignature[256];
// 104 Base address of XBE image (must be 0x00010000?)
PVOID BaseAddress;
// 108 Size of all headers combined - other headers must be within this
ULONG HeaderSize;
// 10C Size of entire image
ULONG ImageSize;
// 110 Size of this header (always 0x178?)
ULONG XbeHeaderSize;
// 114 Image timestamp - unknown format
ULONG Timestamp;
// 118 Pointer to certificate data (must be within HeaderSize)
struct _XBE_CERTIFICATE *Certificate;
// 11C Number of sections
DWORD NumSections;
// 120 Pointer to section headers (must be within HeaderSize)
struct _XBE_SECTION *Sections;
// 124 Initialization flags
ULONG InitFlags;
// 128 Entry point (XOR'd; see xboxhacker.net)
PVOID EntryPoint;
// 12C Pointer to TLS directory
struct _XBE_TLS_DIRECTORY *TlsDirectory;
// 130 Stack commit size
ULONG StackCommit;
// 134 Heap reserve size
ULONG HeapReserve;
// 138 Heap commit size
ULONG HeapCommit;
// 13C PE base address (?)
PVOID PeBaseAddress;
// 140 PE image size (?)
ULONG PeImageSize;
// 144 PE checksum (?)
ULONG PeChecksum;
// 148 PE timestamp (?)
ULONG PeTimestamp;
// 14C PC path and filename to EXE file from which XBE is derived
PCSZ PcExePath;
// 150 PC filename (last part of PcExePath) from which XBE is derived
PCSZ PcExeFilename;
// 154 PC filename (Unicode version of PcExeFilename)
PWSTR PcExeFilenameUnicode;
// 158 Pointer to kernel thunk table (XOR'd; EFB1F152 debug)
ULONG_PTR *KernelThunkTable;
// 15C Non-kernel import table (debug only)
PVOID DebugImportTable;
// 160 Number of library headers
ULONG NumLibraries;
// 164 Pointer to library headers
struct _XBE_LIBRARY *Libraries;
// 168 Pointer to kernel library header
struct _XBE_LIBRARY *KernelLibrary;
// 16C Pointer to XAPI library
struct _XBE_LIBRARY *XapiLibrary;
// 170 Pointer to logo bitmap (NULL = use default of Microsoft)
PVOID LogoBitmap;
// 174 Size of logo bitmap
ULONG LogoBitmapSize;
// 178
} XBE_HEADER, *PXBE_HEADER;
// Certificate structure
typedef struct _XBE_CERTIFICATE {
// 000 Size of certificate
ULONG Size;
// 004 Certificate timestamp (unknown format)
ULONG Timestamp;
// 008 Title ID
ULONG TitleId;
// 00C Name of the game (Unicode)
WCHAR TitleName[40];
// 05C Alternate title ID's (0-terminated)
ULONG AlternateTitleIds[16];
// 09C Allowed media types - 1 bit match between XBE and media = boots
ULONG MediaTypes;
// 0A0 Allowed game regions - 1 bit match between this and XBOX = boots
ULONG GameRegion;
// 0A4 Allowed game ratings - 1 bit match between this and XBOX = boots
ULONG GameRating;
// 0A8 Disk number (?)
ULONG DiskNumber;
// 0AC Version (?)
ULONG Version;
// 0B0 LAN key for this game
UCHAR LanKey[16];
// 0C0 Signature key for this game
UCHAR SignatureKey[16];
// 0D0 Signature keys for the alternate title ID's
UCHAR AlternateSignatureKeys[16][16];
// 1D0
} XBE_CERTIFICATE, *PXBE_CERTIFICATE;
// Section headers
typedef struct _XBE_SECTION {
// 000 Flags
ULONG Flags;
// 004 Virtual address (where this section loads in RAM)
PVOID VirtualAddress;
// 008 Virtual size (size of section in RAM; after FileSize it's 00'd)
ULONG VirtualSize;
// 00C File address (where in the file from which this section comes)
ULONG FileAddress;
// 010 File size (size of the section in the XBE file)
ULONG FileSize;
// 014 Pointer to section name
PCSZ SectionName;
// 018 Section reference count - when >= 1, section is loaded
LONG SectionReferenceCount;
// 01C Pointer to head shared page reference count
WORD *HeadReferenceCount;
// 020 Pointer to tail shared page reference count
WORD *TailReferenceCount;
// 024 SHA hash. Hash DWORD containing FileSize, then hash section.
DWORD ShaHash[5];
// 038
} XBE_SECTION, *PXBE_SECTION;
// TLS directory information needed later
// Library version data needed later
// Initialization flags
#define XBE_INIT_MOUNT_UTILITY 0x00000001
#define XBE_INIT_FORMAT_UTILITY 0x00000002
#define XBE_INIT_64M_RAM_ONLY 0x00000004
#define XBE_INIT_DONT_SETUP_HDD 0x00000008
// Region codes
#define XBE_REGION_US_CANADA 0x00000001
#define XBE_REGION_JAPAN 0x00000002
#define XBE_REGION_ELSEWHERE 0x00000004
#define XBE_REGION_DEBUG 0x80000000
// Media types
#define XBE_MEDIA_HDD 0x00000001
#define XBE_MEDIA_XBOX_DVD 0x00000002
#define XBE_MEDIA_ANY_CD_OR_DVD 0x00000004
#define XBE_MEDIA_CD 0x00000008
#define XBE_MEDIA_1LAYER_DVDROM 0x00000010
#define XBE_MEDIA_2LAYER_DVDROM 0x00000020
#define XBE_MEDIA_1LAYER_DVDR 0x00000040
#define XBE_MEDIA_2LAYER_DVDR 0x00000080
#define XBE_MEDIA_USB 0x00000100
#define XBE_MEDIA_ALLOW_UNLOCKED_HDD 0x40000000
// Section flags
#define XBE_SEC_WRITABLE 0x00000001
#define XBE_SEC_PRELOAD 0x00000002
#define XBE_SEC_EXECUTABLE 0x00000004
#define XBE_SEC_INSERTED_FILE 0x00000008
#define XBE_SEC_RO_HEAD_PAGE 0x00000010
#define XBE_SEC_RO_TAIL_PAGE 0x00000020
// x86 page size
#define PAGE_SIZE 0x1000
// Native NT API calls on the XBOX
// PAGE_ALIGN:
// Returns an address rounded down to the nearest page boundary.
//
// Differences from NT: None.
#define PAGE_ALIGN(Va) ((PVOID)((ULONG_PTR)(Va) & ~(PAGE_SIZE - 1)))
// NtReadFile:
// Reads a file.
//
// Differences from NT: There is no Key parameter.
NTSYSAPI
EXPORTNUM(219)
NTSTATUS
NTAPI
NtReadFile(
IN HANDLE FileHandle,
IN HANDLE Event OPTIONAL,
IN PIO_APC_ROUTINE ApcRoutine OPTIONAL,
IN PVOID ApcContext OPTIONAL,
OUT PIO_STATUS_BLOCK IoStatusBlock,
OUT PVOID Buffer,
IN ULONG Length,
IN PLARGE_INTEGER ByteOffset
);
// NtWriteFile:
// Writes a file.
//
// Differences from NT: There is no Key parameter.
NTSYSAPI
EXPORTNUM(236)
NTSTATUS
NTAPI
NtWriteFile(
IN HANDLE FileHandle,
IN HANDLE Event OPTIONAL,
IN PIO_APC_ROUTINE ApcRoutine OPTIONAL,
IN PVOID ApcContext OPTIONAL,
OUT PIO_STATUS_BLOCK IoStatusBlock,
IN PVOID Buffer,
IN ULONG Length,
IN PLARGE_INTEGER ByteOffset
);
// NtQueryVolumeInformation:
// Queries information about a file system. This is not documented by
// Microsoft even under NT.
//
// Differences from NT: None known.
NTSYSAPI
EXPORTNUM(218)
NTSTATUS
NTAPI
NtQueryVolumeInformationFile(
IN HANDLE FileHandle,
OUT PIO_STATUS_BLOCK IoStatusBlock,
OUT PVOID VolumeInformation,
IN ULONG VolumeInformationLength,
IN FS_INFORMATION_CLASS VolumeInformationClass
);
// NtClose:
// Closes a file or other handle.
//
// Differences from NT: None.
NTSYSAPI
EXPORTNUM(187)
NTSTATUS
NTAPI
NtClose(
IN HANDLE Handle
);
// NtAllocateVirtualMemory:
// Allocates virtual memory.
//
// Differences from NT: There is no ProcessHandle parameter.
NTSYSAPI
EXPORTNUM(184)
NTSTATUS
NTAPI
NtAllocateVirtualMemory(
IN OUT PVOID *BaseAddress,
IN ULONG ZeroBits,
IN OUT PULONG AllocationSize,
IN ULONG AllocationType,
IN ULONG Protect
);
// NtFreeVirtualMemory:
// Frees virtual memory.
//
// Differences from NT: There is no ProcessHandle parameter.
NTSYSAPI
EXPORTNUM(199)
NTSTATUS
NTAPI
NtFreeVirtualMemory(
IN OUT PVOID *BaseAddress,
IN OUT PULONG FreeSize,
IN ULONG FreeType
);
// Kernel-level routines
// MmMapIoSpace:
// Maps a physical address area into the virtual address space.
// DO NOT USE MEMORY MAPPED WITH THIS AS A BUFFER TO OTHER CALLS. For
// example, don't WriteFile or NtWriteFile these buffers. Copy them first.
//
// Differences from NT: PhysicalAddress is 32 bit, not 64. ProtectionType
// specifies the page protections, but it's a Win32 PAGE_ macro instead
// of the normal NT enumeration. PAGE_READWRITE is probably what you
// want...
NTSYSAPI
EXPORTNUM(177)
PVOID
NTAPI
MmMapIoSpace(
IN PHYSICAL_ADDRESS PhysicalAddress,
IN ULONG NumberOfBytes,
IN ULONG ProtectionType
);
// MmGetPhysicalAddress:
// Translates a virtual address into a physical address.
//
// Differences from NT: PhysicalAddress is 32 bit, not 64.
NTSYSAPI
EXPORTNUM(173)
PHYSICAL_ADDRESS
NTAPI
MmGetPhysicalAddress(
IN PVOID BaseAddress
);
// MmUnmapIoSpace:
// Unmaps a virtual address mapping made by MmMapIoSpace.
//
// Differences from NT: None.
NTSYSAPI
EXPORTNUM(183)
PVOID
NTAPI
MmUnmapIoSpace(
IN PVOID BaseAddress,
IN ULONG NumberOfBytes
);
// MmAllocateContiguousMemory:
// Allocates a range of physically contiguous, cache-aligned memory from the
// non-paged pool (= main pool on XBOX).
//
// Differences from NT: HighestAcceptableAddress was deleted, opting instead
// to not care about the highest address.
NTSYSAPI
EXPORTNUM(165)
PVOID
NTAPI
MmAllocateContiguousMemory(
IN ULONG NumberOfBytes
);
// MmFreeContiguousMemory:
// Frees memory allocated with MmAllocateContiguousMemory.
//
// Differences from NT: None.
NTSYSAPI
EXPORTNUM(171)
VOID
NTAPI
MmFreeContiguousMemory(
IN PVOID BaseAddress
);
// IoCreateSymbolicLink:
// Creates a symbolic link in the object namespace.
// NtCreateSymbolicLinkObject is much harder to use than this simple
// function, so just use this one.
//
// Differences from NT: Uses ANSI_STRING instead of UNICODE_STRING.
NTSYSAPI
EXPORTNUM(67)
NTSTATUS
NTAPI
IoCreateSymbolicLink(
IN PANSI_STRING SymbolicLinkName,
IN PANSI_STRING DeviceName
);
// IoDeleteSymbolicLink:
// Creates a symbolic link in the object namespace. Deleting symbolic links
// through the Nt* functions is a pain, so use this instead.
//
// Differences from NT: Uses ANSI_STRING instead of UNICODE_STRING.
NTSYSAPI
EXPORTNUM(69)
NTSTATUS
NTAPI
IoDeleteSymbolicLink(
IN PANSI_STRING SymbolicLinkName
);
// ObReferenceObjectByHandle:
// Turns a handle into a kernel object pointer. The ObjectType parameter
// specifies what type of object it is. This function also increments the
// object's reference count.
//
// Differences from NT: There are no DesiredAccess, AccessMode, or
// HandleInformation parameters.
NTSYSAPI
EXPORTNUM(246)
NTSTATUS
NTAPI
ObReferenceObjectByHandle(
IN HANDLE Handle,
IN POBJECT_TYPE ObjectType OPTIONAL,
OUT PVOID *Object
);
// ObfReferenceObject/ObReferenceObject:
// Increments the object's reference count.
//
// Differences from NT: None.
#define ObReferenceObject(Object) ObfReferenceObject(Object)
NTSYSAPI
EXPORTNUM(251)
VOID
FASTCALL
ObfReferenceObject(
IN PVOID Object
);
// ObfDereferenceObject/ObDereferenceObject:
// Decrements the object's reference count, deleting it if it is now unused.
//
// Differences from NT: None.
#define ObDereferenceObject(a) ObfDereferenceObject(a)
NTSYSAPI
EXPORTNUM(250)
VOID
FASTCALL
ObfDereferenceObject(
IN PVOID Object
);
// Kernel routines only in the XBOX
// HalEnableSecureTrayEject:
// Notifies the SMBUS that ejecting the DVD-ROM should not reset the system.
// Note that this function can't really be called directly...
//
// New to the XBOX.
NTSYSAPI
EXPORTNUM(365)
VOID
NTAPI
HalEnableSecureTrayEject(
VOID
);
// XeLoadSection:
// Adds one to the reference count of the specified section and loads if the
// count is now above zero.
//
// New to the XBOX.
NTSYSAPI
EXPORTNUM(327)
NTSTATUS
NTAPI
XeLoadSection(
IN OUT PXBE_SECTION section
);
// Error codes
#define STATUS_SUCCESS 0x00000000
#define STATUS_UNSUCCESSFUL 0xC0000001
#define STATUS_UNRECOGNIZED_MEDIA 0xC0000014
// The SCSI input buffer was too large (not necessarily an error!)
#define STATUS_DATA_OVERRUN 0xC000003C
#define STATUS_INVALID_IMAGE_FORMAT 0xC000007B
#define STATUS_INSUFFICIENT_RESOURCES 0xC000009A
#define STATUS_TOO_MANY_SECRETS 0xC0000156
#define STATUS_REGION_MISMATCH 0xC0050001
#ifdef __cplusplus
};
#endif
#include <poppack.h>
extern "C"
{
// Thanks and credit go to Woodoo
extern VOID WINAPI HalWriteSMBusValue(BYTE, BYTE, BOOL, BYTE);
extern VOID WINAPI HalReadSMCTrayState(DWORD* state, DWORD* count);
// Thanks and credit go to Team Evox
extern VOID WINAPI HalReturnToFirmware(DWORD);
extern INT WINAPI XNetLoadConfigParams(LPBYTE);
extern INT WINAPI XNetSaveConfigParams(LPBYTE);
extern INT WINAPI XWriteTitleInfoNoReboot(LPVOID,LPVOID,DWORD,DWORD,LPVOID);
extern DWORD* LaunchDataPage;
}
#endif
DWORD XBResource_SizeOf( LPDIRECT3DRESOURCE pResource );
//structure member offsets matter
struct XBRESOURCE
{
#if defined(_XBOX1)
char *strName;
DWORD dwOffset;
#elif defined(_XBOX360)
DWORD dwType;
DWORD dwOffset;
DWORD dwSize;
char *strName;
#endif
};
enum
{
RESOURCETYPE_USERDATA = ( ( 'U' << 24 ) | ( 'S' << 16 ) | ( 'E' << 8 ) | ( 'R' ) ),
RESOURCETYPE_TEXTURE = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( '2' << 8 ) | ( 'D' ) ),
RESOURCETYPE_VERTEXBUFFER = ( ( 'V' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
RESOURCETYPE_INDEXBUFFER = ( ( 'I' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
RESOURCETYPE_EOF = 0xffffffff
};
class PackedResource
{
protected:
BYTE* m_pSysMemData; // Alloc'ed memory for resource headers etc.
DWORD m_dwSysMemDataSize;
BYTE* m_pVidMemData; // Alloc'ed memory for resource data, etc.
DWORD m_dwVidMemDataSize;
XBRESOURCE* m_pResourceTags; // Tags to associate names with the resources
DWORD m_dwNumResourceTags; // Number of resource tags
BOOL m_bInitialized; // Resource is fully initialized
public:
// Loads the resources out of the specified bundle
#if defined(_XBOX1)
HRESULT Create( const char *strFilename, DWORD dwNumResourceTags = 0L,
XBRESOURCE* pResourceTags = NULL );
#elif defined(_XBOX360)
HRESULT Create( const char * strFilename );
#endif
void Destroy();
BOOL Initialized() const;
#ifdef _XBOX360
// Retrieves the resource tags
void GetResourceTags( DWORD* pdwNumResourceTags, XBRESOURCE** ppResourceTags );
#endif
// Helper function to make sure a resource is registered
LPDIRECT3DRESOURCE RegisterResource( LPDIRECT3DRESOURCE pResource ) const
{
#ifdef _XBOX1
// Register the resource, if it has not yet been registered. We mark
// a resource as registered by upping it's reference count.
if( pResource && ( pResource->Common & D3DCOMMON_REFCOUNT_MASK ) == 1 )
{
// Special case CPU-copy push buffers (which live in system memory)
if( ( pResource->Common & D3DCOMMON_TYPE_PUSHBUFFER ) &&
( pResource->Common & D3DPUSHBUFFER_RUN_USING_CPU_COPY ) )
pResource->Data += (DWORD)m_pSysMemData;
else
pResource->Register( m_pVidMemData );
pResource->AddRef();
}
#endif
return pResource;
}
// Functions to retrieve resources by their offset
void *GetData( DWORD dwOffset ) const
{ return &m_pSysMemData[dwOffset]; }
LPDIRECT3DRESOURCE GetResource( DWORD dwOffset ) const
{ return RegisterResource( (LPDIRECT3DRESOURCE)GetData(dwOffset) ); }
LPDIRECT3DTEXTURE GetTexture( DWORD dwOffset ) const
{ return (LPDIRECT3DTEXTURE)GetResource( dwOffset ); }
LPDIRECT3DVERTEXBUFFER GetVertexBuffer( DWORD dwOffset ) const
{ return (LPDIRECT3DVERTEXBUFFER)GetResource( dwOffset ); }
// Functions to retrieve resources by their name
void *GetData( const char* strName ) const;
LPDIRECT3DRESOURCE GetResource( const char* strName ) const
{ return RegisterResource( (LPDIRECT3DRESOURCE)GetData( strName ) ); }
LPDIRECT3DTEXTURE GetTexture( const char* strName ) const
{ return (LPDIRECT3DTEXTURE)GetResource( strName ); }
LPDIRECT3DVERTEXBUFFER GetVertexBuffer( const char* strName ) const
{ return (LPDIRECT3DVERTEXBUFFER)GetResource( strName ); }
// Constructor/destructor
PackedResource();
~PackedResource();
};
#endif // __XBOX_INTERNAL_H__