mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-30 11:40:32 +00:00
197 lines
7.5 KiB
C
197 lines
7.5 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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* * You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdio.h>
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#include <time.h>
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#include <process.h>
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#include <string/stdstring.h>
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#include <file/file_path.h>
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#include "../frontend_driver.h"
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#include "../../command.h"
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#include "../../defaults.h"
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#include "../../paths.h"
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#include "../../verbosity.h"
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static enum frontend_fork dos_fork_mode = FRONTEND_FORK_NONE;
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static void frontend_dos_init(void *data)
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{
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/* Keep a call to time() as otherwise we trigger some obscure bug in
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* djgpp libc code and time(NULL) return only -1 */
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printf("Loading RetroArch. Time is @%ld...\n", (long) time(NULL));
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}
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/* TODO/FIXME - implement */
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static void frontend_dos_shutdown(bool unused) { }
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static int frontend_dos_get_rating(void) { return -1; }
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enum frontend_architecture frontend_dos_get_arch(void)
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{
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return FRONTEND_ARCH_X86;
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}
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static void frontend_dos_get_env_settings(int *argc, char *argv[],
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void *data, void *params_data)
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{
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char *slash;
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char base_path[PATH_MAX];
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retro_main_log_file_init("retrodos.txt", false);
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strlcpy(base_path, argv[0], sizeof(base_path));
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if ((slash = strrchr(base_path, '/')))
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*slash = '\0';
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slash = strrchr(base_path, '/');
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if (slash && strcasecmp(slash, "/cores"))
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*slash = '\0';
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE], base_path,
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"cores", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_INFO], base_path,
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"coreinfo", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_INFO]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG], base_path,
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"autoconf", sizeof(g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_ASSETS], base_path,
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"assets", sizeof(g_defaults.dirs[DEFAULT_DIR_ASSETS]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG], base_path,
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"config", sizeof(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_REMAP],
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g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG],
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"remaps", sizeof(g_defaults.dirs[DEFAULT_DIR_REMAP]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_PLAYLIST], base_path,
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"playlist", sizeof(g_defaults.dirs[DEFAULT_DIR_PLAYLIST]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_RECORD_CONFIG], base_path,
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"recrdcfg", sizeof(g_defaults.dirs[DEFAULT_DIR_RECORD_CONFIG]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_RECORD_OUTPUT], base_path,
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"records", sizeof(g_defaults.dirs[DEFAULT_DIR_RECORD_OUTPUT]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_DATABASE], base_path,
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"database/rdb", sizeof(g_defaults.dirs[DEFAULT_DIR_DATABASE]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SHADER], base_path,
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"shaders", sizeof(g_defaults.dirs[DEFAULT_DIR_SHADER]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CHEATS], base_path,
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"cheats", sizeof(g_defaults.dirs[DEFAULT_DIR_CHEATS]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_OVERLAY], base_path,
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"overlay", sizeof(g_defaults.dirs[DEFAULT_DIR_OVERLAY]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS], base_path,
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"download", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT], base_path,
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"scrnshot", sizeof(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_THUMBNAILS], base_path,
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"thumbs", sizeof(g_defaults.dirs[DEFAULT_DIR_THUMBNAILS]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_LOGS], base_path,
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"logs", sizeof(g_defaults.dirs[DEFAULT_DIR_LOGS]));
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#ifndef IS_SALAMANDER
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dir_check_defaults("custom.ini");
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#endif
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}
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static void frontend_dos_exec(const char *path, bool should_load_game)
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{
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char *newargv[] = { NULL, NULL };
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size_t len = strlen(path);
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newargv[0] = (char*)malloc(len);
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strlcpy(newargv[0], path, len);
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execv(path, newargv);
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}
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static void frontend_dos_exitspawn(char *s, size_t len, char *args)
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{
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bool should_load_content = false;
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if (dos_fork_mode == FRONTEND_FORK_NONE)
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return;
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if (dos_fork_mode == FRONTEND_FORK_CORE_WITH_ARGS)
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should_load_content = true;
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frontend_dos_exec(s, should_load_content);
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}
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static bool frontend_dos_set_fork(enum frontend_fork fork_mode)
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{
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switch (fork_mode)
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{
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case FRONTEND_FORK_CORE:
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dos_fork_mode = fork_mode;
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break;
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case FRONTEND_FORK_CORE_WITH_ARGS:
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dos_fork_mode = fork_mode;
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break;
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case FRONTEND_FORK_RESTART:
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dos_fork_mode = FRONTEND_FORK_CORE;
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{
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char executable_path[PATH_MAX_LENGTH] = {0};
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fill_pathname_application_path(executable_path,
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sizeof(executable_path));
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path_set(RARCH_PATH_CORE, executable_path);
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}
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command_event(CMD_EVENT_QUIT, NULL);
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break;
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case FRONTEND_FORK_NONE:
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default:
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return false;
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}
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return true;
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}
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frontend_ctx_driver_t frontend_ctx_dos = {
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frontend_dos_get_env_settings,/* environment_get */
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frontend_dos_init, /* init */
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NULL, /* deinit */
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frontend_dos_exitspawn, /* exitspawn */
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NULL, /* process_args */
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frontend_dos_exec, /* exec */
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frontend_dos_set_fork, /* set_fork */
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frontend_dos_shutdown, /* shutdown */
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NULL, /* get_name */
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NULL, /* get_os */
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frontend_dos_get_rating, /* get_rating */
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NULL, /* content_loaded */
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frontend_dos_get_arch, /* get_architecture */
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NULL, /* get_powerstate */
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NULL, /* parse_drive_list */
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NULL, /* get_total_mem */
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NULL, /* get_free_mem */
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NULL, /* install_signal_handler */
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NULL, /* get_sighandler_state */
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NULL, /* set_sighandler_state */
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NULL, /* destroy_sighandler_state */
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NULL, /* attach_console */
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NULL, /* detach_console */
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NULL, /* get_lakka_version */
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NULL, /* set_screen_brightness */
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NULL, /* watch_path_for_changes */
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NULL, /* check_for_path_changes */
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NULL, /* set_sustained_performance_mode */
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NULL, /* get_cpu_model_name */
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NULL, /* get_user_language */
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NULL, /* is_narrator_running */
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NULL, /* accessibility_speak */
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NULL, /* set_gamemode */
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"dos", /* ident */
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NULL /* get_video_driver */
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};
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