RetroArch/frontend/drivers/platform_ps2.c
zoltanvb 701d22d935
PS2 usability fixes (#15861)
- Make sure logs are written before frontend deinit
- Add memory stats
- Add process_args to frontend to fix some cases when salamander cfg was not filled
- Add a missing include in case someone wants to compile for PS2 with HAVE_THREADS
2023-11-05 15:33:17 -08:00

569 lines
17 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2018 - Francisco Javier Trujillo Mata - fjtrujy
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
* * You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sbv_patches.h>
#include <sifrpc.h>
#include <iopcontrol.h>
#include <elf-loader.h>
#include <ps2_all_drivers.h>
#include <libpwroff.h>
#include <ps2sdkapi.h>
#if defined(SCREEN_DEBUG)
#include <debug.h>
#endif
#ifndef IS_SALAMANDER
#include "../../retroarch.h"
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#endif
#include <compat/strl.h>
#include <file/file_path.h>
#include <string/stdstring.h>
#include "../frontend_driver.h"
#include "../../defaults.h"
#include "../../file_path_special.h"
#include "../../paths.h"
#include "../../verbosity.h"
#if defined(DEBUG)
#define DEFAULT_PARTITION "hdd0:__common:pfs"
#endif
// Disable pthread functionality
PS2_DISABLE_AUTOSTART_PTHREAD();
static enum frontend_fork ps2_fork_mode = FRONTEND_FORK_NONE;
static char cwd[FILENAME_MAX] = {0};
static char mountString[10] = {0};
static char mountPoint[50] = {0};
static enum HDD_MOUNT_STATUS hddMountStatus = HDD_MOUNT_INIT_STATUS_NOT_READY;
static enum HDD_INIT_STATUS hddStatus = HDD_INIT_STATUS_UNKNOWN;
static void create_path_names(void)
{
char user_path[FILENAME_MAX];
size_t _len = strlcpy(user_path, cwd, sizeof(user_path));
strlcpy(user_path + _len, "retroarch", sizeof(user_path) - _len);
fill_pathname_basedir(g_defaults.dirs[DEFAULT_DIR_PORT], cwd, sizeof(g_defaults.dirs[DEFAULT_DIR_PORT]));
/* Content in the same folder */
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE], cwd,
"cores", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_INFO], cwd,
"info", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_INFO]));
/* user data */
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_ASSETS], user_path,
"assets", sizeof(g_defaults.dirs[DEFAULT_DIR_ASSETS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_DATABASE], user_path,
"database/rdb", sizeof(g_defaults.dirs[DEFAULT_DIR_DATABASE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CHEATS], user_path,
"cheats", sizeof(g_defaults.dirs[DEFAULT_DIR_CHEATS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG], user_path,
"config", sizeof(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS], user_path,
"downloads", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_PLAYLIST], user_path,
"playlists", sizeof(g_defaults.dirs[DEFAULT_DIR_PLAYLIST]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_REMAP], g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG],
"remaps", sizeof(g_defaults.dirs[DEFAULT_DIR_REMAP]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SRAM], user_path,
"savefiles", sizeof(g_defaults.dirs[DEFAULT_DIR_SRAM]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SAVESTATE], user_path,
"savestates", sizeof(g_defaults.dirs[DEFAULT_DIR_SAVESTATE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SYSTEM], user_path,
"system", sizeof(g_defaults.dirs[DEFAULT_DIR_SYSTEM]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CACHE], user_path,
"temp", sizeof(g_defaults.dirs[DEFAULT_DIR_CACHE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_OVERLAY], user_path,
"overlays", sizeof(g_defaults.dirs[DEFAULT_DIR_OVERLAY]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_THUMBNAILS], user_path,
"thumbnails", sizeof(g_defaults.dirs[DEFAULT_DIR_THUMBNAILS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_LOGS], user_path,
"logs", sizeof(g_defaults.dirs[DEFAULT_DIR_LOGS]));
/* history and main config */
strlcpy(g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY],
user_path, sizeof(g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY]));
fill_pathname_join(g_defaults.path_config, user_path,
FILE_PATH_MAIN_CONFIG, sizeof(g_defaults.path_config));
#ifndef IS_SALAMANDER
dir_check_defaults("custom.ini");
#endif
}
static void reset_IOP()
{
SifInitRpc(0);
#if !defined(DEBUG) || defined(BUILD_FOR_PCSX2)
/* Comment this line if you don't wanna debug the output */
while(!SifIopReset(NULL, 0)){};
#endif
while(!SifIopSync()){};
SifInitRpc(0);
sbv_patch_enable_lmb();
sbv_patch_disable_prefix_check();
}
/* This method returns true if it can extract needed info from path, otherwise false.
* In case of true, it also updates mountString, mountPoint and newCWD parameters
* It splits path by ":", and requires a minimum of 3 elements
* Example: if path = hdd0:__common:pfs:/retroarch/ then
* mountString = "pfs:"
* mountPoint = "hdd0:__common"
* newCWD = pfs:/retroarch/
* return true
*/
bool getMountInfo(char *path, char *mountString, char *mountPoint, char *newCWD)
{
struct string_list *str_list = string_split(path, ":");
if (str_list->size < 3)
return false;
sprintf(mountPoint, "%s:%s", str_list->elems[0].data, str_list->elems[1].data);
sprintf(mountString, "%s:", str_list->elems[2].data);
sprintf(newCWD, "%s%s", mountString, str_list->size == 4 ? str_list->elems[3].data : "");
return true;
}
static void init_drivers(bool extra_drivers)
{
init_fileXio_driver();
init_memcard_driver(true);
init_usb_driver();
init_cdfs_driver();
bool only_if_booted_from_hdd = true;
#if defined(DEBUG) && !defined(BUILD_FOR_PCSX2)
only_if_booted_from_hdd = false;
#else
init_poweroff_driver();
#endif
hddStatus = init_hdd_driver(false, only_if_booted_from_hdd);
#ifndef IS_SALAMANDER
if (extra_drivers)
{
init_audio_driver();
init_joystick_driver(true);
}
#endif
}
static void mount_partition(void)
{
char mount_path[FILENAME_MAX];
char new_cwd[FILENAME_MAX];
int should_mount = 0;
int bootDeviceID = getBootDeviceID(cwd);
if (hddStatus != HDD_INIT_STATUS_IRX_OK)
return;
/* Try to mount HDD partition, either from cwd or default one */
if (bootDeviceID == BOOT_DEVICE_HDD || bootDeviceID == BOOT_DEVICE_HDD0)
{
should_mount = 1;
strlcpy(mount_path, cwd, sizeof(mount_path));
}
#if !defined(IS_SALAMANDER) && defined(DEBUG)
else
{
/* Even if we're booting from USB, try to mount default partition */
strlcpy(mount_path, DEFAULT_PARTITION, sizeof(mount_path));
should_mount = 1;
}
#endif
if (!should_mount)
return;
if (getMountInfo(mount_path, mountString, mountPoint, new_cwd) != 1)
{
RARCH_WARN("Partition info not readed\n");
return;
}
hddMountStatus = mount_hdd_partition(mountString, mountPoint);
if (hddMountStatus != HDD_MOUNT_STATUS_OK)
{
RARCH_WARN("Error mount mounting partition %s, %s\n", mountString, mountPoint);
return;
}
/* If we're booting from HDD, we must update the cwd variable
* and add : to the mount point */
if (bootDeviceID == BOOT_DEVICE_HDD || bootDeviceID == BOOT_DEVICE_HDD0)
{
size_t _len = strlcpy(cwd, new_cwd, sizeof(cwd));
strlcpy(mountPoint + _len, ":", sizeof(mountPoint) - _len);
}
else
{
/* We MUST put mountPoint as empty to avoid wrong results
with LoadELFFromFileWithPartition */
strlcpy(mountPoint, "", sizeof(mountPoint));
}
}
static void deinit_drivers(bool deinit_filesystem, bool deinit_powerOff)
{
#ifndef IS_SALAMANDER
deinit_audio_driver();
deinit_joystick_driver(false);
#endif
if (deinit_filesystem)
{
umount_hdd_partition(mountString);
deinit_hdd_driver(false);
deinit_usb_driver();
deinit_memcard_driver(true);
deinit_fileXio_driver();
hddMountStatus = HDD_MOUNT_INIT_STATUS_NOT_READY;
hddStatus = HDD_INIT_STATUS_UNKNOWN;
}
if (deinit_powerOff)
deinit_poweroff_driver();
}
static void poweroffHandler(void *arg)
{
deinit_drivers(true, false);
poweroffShutdown();
}
static void frontend_ps2_get_env(int *argc, char *argv[],
void *args, void *params_data)
{
create_path_names();
#ifndef IS_SALAMANDER
if (!string_is_empty(argv[1]))
{
static char path[FILENAME_MAX] = {0};
struct rarch_main_wrap *args =
(struct rarch_main_wrap*)params_data;
if (args)
{
strlcpy(path, argv[1], sizeof(path));
args->flags &= ~(RARCH_MAIN_WRAP_FLAG_VERBOSE
| RARCH_MAIN_WRAP_FLAG_NO_CONTENT);
args->flags |= RARCH_MAIN_WRAP_FLAG_TOUCHED;
args->config_path = NULL;
args->sram_path = NULL;
args->state_path = NULL;
args->content_path = path;
args->libretro_path = NULL;
RARCH_LOG("argv[0]: %s\n", argv[0]);
RARCH_LOG("argv[1]: %s\n", argv[1]);
RARCH_LOG("Auto-start game %s.\n", argv[1]);
}
}
#endif
#ifndef IS_SALAMANDER
dir_check_defaults("custom.ini");
#endif
}
static void common_init_drivers(bool extra_drivers)
{
init_drivers(extra_drivers);
poweroffSetCallback(&poweroffHandler, NULL);
getcwd(cwd, sizeof(cwd));
#if !defined(IS_SALAMANDER) && !defined(DEBUG)
/* If it is not Salamander, we need to go one level
* up for setting the CWD. */
path_parent_dir(cwd, strlen(cwd));
#endif
mount_partition();
waitUntilDeviceIsReady(cwd);
}
static void frontend_ps2_init(void *data)
{
reset_IOP();
#if defined(SCREEN_DEBUG)
init_scr();
scr_printf("\n\nStarting RetroArch...\n");
#endif
common_init_drivers(true);
}
static void frontend_ps2_deinit(void *data)
{
bool deinit_filesystem = false;
#ifndef IS_SALAMANDER
if (ps2_fork_mode == FRONTEND_FORK_NONE)
deinit_filesystem = true;
#endif
deinit_drivers(deinit_filesystem, true);
}
static void frontend_ps2_exec(const char *path, bool should_load_game)
{
int args = 0;
char *argv[1];
RARCH_LOG("Attempt to load executable: [%s], partition [%s].\n", path, mountPoint);
/* Reload IOP drivers for saving IOP ram */
reset_IOP();
common_init_drivers(false);
waitUntilDeviceIsReady(path);
#ifndef IS_SALAMANDER
char game_path[FILENAME_MAX];
if (should_load_game && !path_is_empty(RARCH_PATH_CONTENT))
{
args++;
const char *content = path_get(RARCH_PATH_CONTENT);
strlcpy(game_path, content, sizeof(game_path));
argv[0] = game_path;
RARCH_LOG("Attempt to load executable: [%s], partition [%s] with game [%s]\n", path, mountPoint, game_path);
}
#endif
LoadELFFromFileWithPartition(path, mountPoint, args, argv);
}
#ifndef IS_SALAMANDER
static bool frontend_ps2_set_fork(enum frontend_fork fork_mode)
{
switch (fork_mode)
{
case FRONTEND_FORK_CORE:
RARCH_LOG("FRONTEND_FORK_CORE\n");
ps2_fork_mode = fork_mode;
break;
case FRONTEND_FORK_CORE_WITH_ARGS:
RARCH_LOG("FRONTEND_FORK_CORE_WITH_ARGS\n");
ps2_fork_mode = fork_mode;
break;
case FRONTEND_FORK_RESTART:
RARCH_LOG("FRONTEND_FORK_RESTART\n");
/* NOTE: We don't implement Salamander, so just turn
* this into FRONTEND_FORK_CORE. */
ps2_fork_mode = FRONTEND_FORK_CORE;
break;
case FRONTEND_FORK_NONE:
default:
return false;
}
return true;
}
#endif
static void frontend_ps2_exitspawn(char *s, size_t len, char *args)
{
bool should_load_content = false;
#ifndef IS_SALAMANDER
if (ps2_fork_mode == FRONTEND_FORK_NONE)
return;
switch (ps2_fork_mode)
{
case FRONTEND_FORK_CORE_WITH_ARGS:
should_load_content = true;
break;
case FRONTEND_FORK_NONE:
default:
break;
}
#endif
frontend_ps2_exec(s, should_load_content);
}
static int frontend_ps2_get_rating(void) { return 4; }
enum frontend_architecture frontend_ps2_get_arch(void)
{
return FRONTEND_ARCH_MIPS;
}
static uint64_t frontend_ps2_get_total_mem(void) { return 32*1024*1024; }
/* Crude try-and-fail approach, in lack of a better solution. */
static uint64_t frontend_ps2_get_free_mem(void)
{
uint64_t free_mem;
size_t s0 = 32*1024*1024;
void* p1;
void* p2;
void* p3;
while (s0 && (p1 = malloc(s0)) == NULL)
s0 >>= 1;
free_mem = s0;
s0 = 32*1024*1024;
while (s0 && (p2 = malloc(s0)) == NULL)
s0 >>= 1;
free_mem += s0;
s0 = 32*1024*1024;
while (s0 && (p3 = malloc(s0)) == NULL)
s0 >>= 1;
free_mem += s0;
if (p1)
free(p1);
if (p2)
free(p2);
if (p3)
free(p3);
return free_mem;
}
static int frontend_ps2_parse_drive_list(void *data, bool load_content)
{
#ifndef IS_SALAMANDER
char hdd[10];
file_list_t *list = (file_list_t*)data;
enum msg_hash_enums enum_idx = load_content
? MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR
: MENU_ENUM_LABEL_FILE_BROWSER_DIRECTORY;
menu_entries_append(list,
rootDevicePath(BOOT_DEVICE_MC0),
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
rootDevicePath(BOOT_DEVICE_MC1),
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
rootDevicePath(BOOT_DEVICE_CDFS),
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
menu_entries_append(list,
rootDevicePath(BOOT_DEVICE_MASS),
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
if (hddMountStatus == HDD_MOUNT_STATUS_OK)
{
size_t _len = strlcpy(hdd, mountString, sizeof(hdd));
hdd[ _len] = '/';
hdd[ ++_len] = '\0';
menu_entries_append(list,
hdd,
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
}
menu_entries_append(list,
rootDevicePath(BOOT_DEVICE_HOST),
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
#if defined(DEBUG) && !defined(BUILD_FOR_PCSX2)
menu_entries_append(list,
"host:",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0, NULL);
#endif
#endif
return 0;
}
static void frontend_ps2_process_args(int *argc, char *argv[])
{
#ifndef IS_SALAMANDER
/* Make sure active core path is set here. */
char path[PATH_MAX_LENGTH] = {0};
strlcpy(path, argv[0], sizeof(path));
if (path_is_valid(path))
path_set(RARCH_PATH_CORE, path);
#endif
}
frontend_ctx_driver_t frontend_ctx_ps2 = {
frontend_ps2_get_env, /* get_env */
frontend_ps2_init, /* init */
frontend_ps2_deinit, /* deinit */
frontend_ps2_exitspawn, /* exitspawn */
frontend_ps2_process_args, /* process_args */
frontend_ps2_exec, /* exec */
#ifdef IS_SALAMANDER
NULL, /* set_fork */
#else
frontend_ps2_set_fork, /* set_fork */
#endif
NULL, /* shutdown */
NULL, /* get_name */
NULL, /* get_os */
frontend_ps2_get_rating, /* get_rating */
NULL, /* load_content */
frontend_ps2_get_arch, /* get_architecture */
NULL, /* get_powerstate */
frontend_ps2_parse_drive_list,/* parse_drive_list */
frontend_ps2_get_total_mem, /* get_total_mem */
frontend_ps2_get_free_mem, /* get_free_mem */
NULL, /* install_signal_handler */
NULL, /* get_sighandler_state */
NULL, /* set_sighandler_state */
NULL, /* destroy_sighandler_state */
NULL, /* attach_console */
NULL, /* detach_console */
NULL, /* get_lakka_version */
NULL, /* set_screen_brightness */
NULL, /* watch_path_for_changes */
NULL, /* check_for_path_changes */
NULL, /* set_sustained_performance_mode */
NULL, /* get_cpu_model_name */
NULL, /* get_user_language */
NULL, /* is_narrator_running */
NULL, /* accessibility_speak */
NULL, /* set_gamemode */
"ps2", /* ident */
NULL /* get_video_driver */
};