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common
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(Win32) Blind coding sure sucks
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2015-11-12 05:19:00 +01:00 |
d3d
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Create d3d_reset
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2015-11-14 20:02:55 +01:00 |
drivers
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(GX) Add framebuf to gx video struct
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2015-11-15 20:33:31 +01:00 |
drivers_context
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(OSX/iOS) get_chosen_screen buildfixes
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2015-11-14 22:26:07 +01:00 |
drivers_font
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Try to not use glDeleteTextures directly outside
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2015-11-09 01:50:05 +01:00 |
drivers_font_renderer
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Cleanups
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2015-10-31 21:43:30 +01:00 |
drivers_shader
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Hopefully fixes mingw64-w32 build
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2015-11-05 19:44:00 +01:00 |
drivers_wm
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(win32_shader_dlg.c) Avoid warnings
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2015-11-11 22:06:05 +01:00 |
image
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More static code analysis fixes
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2015-09-28 17:18:48 +02:00 |
inc/Cg
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(Cg) Add cgD3D9.h header
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2015-03-10 15:53:08 +01:00 |
pixman
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Start going through retro_inline INLINE
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2015-03-15 04:37:54 +01:00 |
video_filters
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More static code analysis nits
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2015-09-28 18:44:28 +02:00 |
font_driver.c
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Revert "Should save font renderer API now"
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2015-11-09 04:11:21 +01:00 |
font_driver.h
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(Vita) OSD messages
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2015-10-02 00:11:54 +02:00 |
font_renderer_driver.c
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Header cleanups
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2015-09-05 20:03:27 +02:00 |
font_renderer_driver.h
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(Vita) OSD messages
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2015-10-02 00:11:54 +02:00 |
video_common.c
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Create video_common.c
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2015-07-12 05:30:04 +02:00 |
video_common.h
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Don't use GRfloat/GRuint anymore
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2015-11-10 01:58:05 +01:00 |
video_context_driver.c
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Static code analysis cleanups
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2015-09-29 17:35:28 +02:00 |
video_context_driver.h
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C89 cleanups part 2
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2015-06-26 17:48:43 +02:00 |
video_driver.c
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(3ds) improve performance when using video filters by allocating the
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2015-11-12 14:57:26 +01:00 |
video_driver.h
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Add this half-finished (okay, 5%-finished) driver.
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2015-10-11 09:50:49 +02:00 |
video_filter.c
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fix video filters when built without HAVE_THREADS.
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2015-11-12 14:54:56 +01:00 |
video_filter.h
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Update headers
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2015-01-07 18:06:50 +01:00 |
video_monitor.h
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Create video_monitor_reset
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2015-05-20 03:02:00 +02:00 |
video_pixel_converter.c
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Refactor perf counters
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2015-09-20 10:02:59 +02:00 |
video_pixel_converter.h
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Refactor gfx/video_pixel_converter.c
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2015-06-25 10:37:10 +02:00 |
video_shader_driver.c
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Fix shader derp
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2015-10-08 06:25:58 +02:00 |
video_shader_driver.h
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Fix CXX_BUILD
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2015-10-25 20:40:47 +01:00 |
video_shader_parse.c
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Cleanups
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2015-10-31 20:53:08 +01:00 |
video_shader_parse.h
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Revert "Revert "Add support for shader pass feedback.""
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2015-08-30 18:37:41 +02:00 |
video_state_python.c
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grouped core functions inside a retro_core_t structure; swapped core function globals by one retro_core_t variable
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2015-10-06 14:34:09 -03:00 |
video_state_python.h
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Rename state tracker files
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2015-01-12 16:00:13 +01:00 |
video_state_tracker.c
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(C89_BUILD) Some buildfixes
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2015-09-18 06:51:17 +02:00 |
video_state_tracker.h
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Rename state tracker files
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2015-01-12 16:00:13 +01:00 |
video_texture_c.c
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Move gl_load_texture_data to video_texture_c
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2015-11-09 02:07:17 +01:00 |
video_texture.cpp
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Fix include
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2015-11-09 01:24:11 +01:00 |
video_texture.h
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Move gl_load_texture_data to video_texture_c
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2015-11-09 02:07:17 +01:00 |
video_thread_wrapper.c
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Add non-HAVE_MENU ifdefs
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2015-10-28 00:55:11 +01:00 |
video_thread_wrapper.h
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video_Thread_wrapper - add extern "C"
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2015-11-11 20:19:48 +01:00 |
video_viewport.c
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Some more static code analysis nits when ran with enable=all
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2015-09-28 18:12:02 +02:00 |
video_viewport.h
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Cleanups
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2015-10-31 20:53:08 +01:00 |