RetroArch/gfx
2015-11-15 20:33:31 +01:00
..
common (Win32) Blind coding sure sucks 2015-11-12 05:19:00 +01:00
d3d Create d3d_reset 2015-11-14 20:02:55 +01:00
drivers (GX) Add framebuf to gx video struct 2015-11-15 20:33:31 +01:00
drivers_context (OSX/iOS) get_chosen_screen buildfixes 2015-11-14 22:26:07 +01:00
drivers_font Try to not use glDeleteTextures directly outside 2015-11-09 01:50:05 +01:00
drivers_font_renderer Cleanups 2015-10-31 21:43:30 +01:00
drivers_shader Hopefully fixes mingw64-w32 build 2015-11-05 19:44:00 +01:00
drivers_wm (win32_shader_dlg.c) Avoid warnings 2015-11-11 22:06:05 +01:00
image More static code analysis fixes 2015-09-28 17:18:48 +02:00
inc/Cg (Cg) Add cgD3D9.h header 2015-03-10 15:53:08 +01:00
pixman Start going through retro_inline INLINE 2015-03-15 04:37:54 +01:00
video_filters More static code analysis nits 2015-09-28 18:44:28 +02:00
font_driver.c Revert "Should save font renderer API now" 2015-11-09 04:11:21 +01:00
font_driver.h (Vita) OSD messages 2015-10-02 00:11:54 +02:00
font_renderer_driver.c Header cleanups 2015-09-05 20:03:27 +02:00
font_renderer_driver.h (Vita) OSD messages 2015-10-02 00:11:54 +02:00
video_common.c Create video_common.c 2015-07-12 05:30:04 +02:00
video_common.h Don't use GRfloat/GRuint anymore 2015-11-10 01:58:05 +01:00
video_context_driver.c Static code analysis cleanups 2015-09-29 17:35:28 +02:00
video_context_driver.h C89 cleanups part 2 2015-06-26 17:48:43 +02:00
video_driver.c (3ds) improve performance when using video filters by allocating the 2015-11-12 14:57:26 +01:00
video_driver.h Add this half-finished (okay, 5%-finished) driver. 2015-10-11 09:50:49 +02:00
video_filter.c fix video filters when built without HAVE_THREADS. 2015-11-12 14:54:56 +01:00
video_filter.h Update headers 2015-01-07 18:06:50 +01:00
video_monitor.h Create video_monitor_reset 2015-05-20 03:02:00 +02:00
video_pixel_converter.c Refactor perf counters 2015-09-20 10:02:59 +02:00
video_pixel_converter.h Refactor gfx/video_pixel_converter.c 2015-06-25 10:37:10 +02:00
video_shader_driver.c Fix shader derp 2015-10-08 06:25:58 +02:00
video_shader_driver.h Fix CXX_BUILD 2015-10-25 20:40:47 +01:00
video_shader_parse.c Cleanups 2015-10-31 20:53:08 +01:00
video_shader_parse.h Revert "Revert "Add support for shader pass feedback."" 2015-08-30 18:37:41 +02:00
video_state_python.c grouped core functions inside a retro_core_t structure; swapped core function globals by one retro_core_t variable 2015-10-06 14:34:09 -03:00
video_state_python.h Rename state tracker files 2015-01-12 16:00:13 +01:00
video_state_tracker.c (C89_BUILD) Some buildfixes 2015-09-18 06:51:17 +02:00
video_state_tracker.h Rename state tracker files 2015-01-12 16:00:13 +01:00
video_texture_c.c Move gl_load_texture_data to video_texture_c 2015-11-09 02:07:17 +01:00
video_texture.cpp Fix include 2015-11-09 01:24:11 +01:00
video_texture.h Move gl_load_texture_data to video_texture_c 2015-11-09 02:07:17 +01:00
video_thread_wrapper.c Add non-HAVE_MENU ifdefs 2015-10-28 00:55:11 +01:00
video_thread_wrapper.h video_Thread_wrapper - add extern "C" 2015-11-11 20:19:48 +01:00
video_viewport.c Some more static code analysis nits when ran with enable=all 2015-09-28 18:12:02 +02:00
video_viewport.h Cleanups 2015-10-31 20:53:08 +01:00