mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
242 lines
6.8 KiB
C
242 lines
6.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include "joypad_connection.h"
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#include "../input_defines.h"
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#include "../common/hid/hid_device_driver.h"
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struct hidpad_ps3_data
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{
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struct pad_connection* connection;
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hid_driver_t *driver;
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uint8_t data[512];
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uint32_t slot;
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uint32_t buttons;
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bool have_led;
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uint16_t motors[2];
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};
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/*
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* TODO: give these more meaningful names.
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*/
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#define DS3_ACTIVATION_REPORT_ID 0xf4
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#define DS3_RUMBLE_REPORT_ID 0x01
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static void hidpad_ps3_send_control(struct hidpad_ps3_data* device)
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{
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/* TODO: Can this be modified to turn off motion tracking? */
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static uint8_t report_buffer[] = {
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0x52, 0x01,
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0x00, 0xFF, 0x00, 0xFF, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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/* Turn on the appropriate LED */
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report_buffer[11] = 1 << ((device->slot % 4) + 1);
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/* Set rumble state */
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report_buffer[4] = device->motors[1] >> 8;
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report_buffer[6] = device->motors[0] >> 8;
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#ifdef HAVE_WIIUSB_HID
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report_buffer[1] = 0x03; /* send control message type */
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device->driver->send_control(device->connection, &report_buffer[1], sizeof(report_buffer)-1);
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#elif defined(WIIU)
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device->driver->set_report(device->connection,
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HID_REPORT_OUTPUT,
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DS3_RUMBLE_REPORT_ID,
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report_buffer+2,
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sizeof(report_buffer) - (2*sizeof(uint8_t)));
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#else
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device->driver->send_control(device->connection, report_buffer, sizeof(report_buffer));
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#endif
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}
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static void* hidpad_ps3_init(void *data, uint32_t slot, hid_driver_t *driver)
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{
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#if defined(HAVE_WIIUSB_HID) || defined(WIIU)
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/* Special command to enable Sixaxis, first byte defines the message type */
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static uint8_t magic_data[] = {0x02, 0x42, 0x0c, 0x00, 0x00};
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#elif defined(IOS)
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/* Magic packet to start reports. */
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static uint8_t magic_data[] = {0x53, 0xF4, 0x42, 0x03, 0x00, 0x00};
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#endif
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struct pad_connection* connection = (struct pad_connection*)data;
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struct hidpad_ps3_data* device = (struct hidpad_ps3_data*)
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calloc(1, sizeof(struct hidpad_ps3_data));
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if (!device)
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return NULL;
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if (!connection)
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{
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free(device);
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return NULL;
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}
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device->connection = connection;
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device->slot = slot;
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device->driver = driver;
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#if defined(IOS) || defined(HAVE_WIIUSB_HID)
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device->driver->send_control(device->connection, magic_data, sizeof(magic_data));
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#endif
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#ifdef WIIU
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device->driver->set_protocol(device->connection, 1);
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hidpad_ps3_send_control(device);
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device->driver->set_report(device->connection,
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HID_REPORT_FEATURE,
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DS3_ACTIVATION_REPORT_ID,
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magic_data+1,
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(sizeof(magic_data) - sizeof(uint8_t)));
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#endif
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#ifndef HAVE_WIIUSB_HID
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/* Without this, the digital buttons won't be reported. */
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hidpad_ps3_send_control(device);
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#endif
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return device;
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}
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static void hidpad_ps3_deinit(void *data)
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{
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struct hidpad_ps3_data *device = (struct hidpad_ps3_data*)data;
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if (device)
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free(device);
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}
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static void hidpad_ps3_get_buttons(void *data, input_bits_t *state)
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{
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struct hidpad_ps3_data *device = (struct hidpad_ps3_data*)data;
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if ( device )
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{
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/*copy first 16 bits - standard RetroPad controls*/
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BITS_COPY16_PTR(state, device->buttons);
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/*PS button?*/
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if (device->buttons & 0x10000)
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BIT256_SET_PTR(state, RARCH_MENU_TOGGLE);
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}
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else
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BIT256_CLEAR_ALL_PTR(state);
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}
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static int16_t hidpad_ps3_get_axis(void *data, unsigned axis)
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{
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int val;
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struct hidpad_ps3_data *device = (struct hidpad_ps3_data*)data;
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if (!device || axis >= 4)
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return 0;
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val = device->data[7 + axis];
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val = (val << 8) - 0x8000;
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return (abs(val) > 0x1000) ? val : 0;
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}
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static void hidpad_ps3_packet_handler(void *data,
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uint8_t *packet, uint16_t size)
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{
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uint32_t i, pressed_keys;
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static const uint32_t button_mapping[17] =
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{
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RETRO_DEVICE_ID_JOYPAD_SELECT,
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RETRO_DEVICE_ID_JOYPAD_L3,
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RETRO_DEVICE_ID_JOYPAD_R3,
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RETRO_DEVICE_ID_JOYPAD_START,
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RETRO_DEVICE_ID_JOYPAD_UP,
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RETRO_DEVICE_ID_JOYPAD_RIGHT,
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RETRO_DEVICE_ID_JOYPAD_DOWN,
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RETRO_DEVICE_ID_JOYPAD_LEFT,
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RETRO_DEVICE_ID_JOYPAD_L2,
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RETRO_DEVICE_ID_JOYPAD_R2,
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RETRO_DEVICE_ID_JOYPAD_L,
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RETRO_DEVICE_ID_JOYPAD_R,
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RETRO_DEVICE_ID_JOYPAD_X,
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RETRO_DEVICE_ID_JOYPAD_A,
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RETRO_DEVICE_ID_JOYPAD_B,
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RETRO_DEVICE_ID_JOYPAD_Y,
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16 /* PS Button */
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};
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struct hidpad_ps3_data *device = (struct hidpad_ps3_data*)data;
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if (!device)
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return;
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if (!device->have_led)
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{
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hidpad_ps3_send_control(device);
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device->have_led = true;
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}
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memcpy(device->data, packet, size);
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device->buttons = 0;
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pressed_keys = device->data[3] | (device->data[4] << 8) |
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((device->data[5] & 1) << 16);
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for (i = 0; i < 17; i ++)
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device->buttons |= (pressed_keys & (1 << i)) ?
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(1 << button_mapping[i]) : 0;
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}
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static void hidpad_ps3_set_rumble(void *data,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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struct hidpad_ps3_data *device = (struct hidpad_ps3_data*)data;
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unsigned idx = (effect == RETRO_RUMBLE_STRONG) ? 0 : 1;
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if (!device)
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return;
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if (device->motors[idx] == strength)
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return;
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device->motors[idx] = strength;
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hidpad_ps3_send_control(device);
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}
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const char * hidpad_ps3_get_name(void *data)
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{
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(void)data;
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/* For now we return a single static name */
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return "PLAYSTATION(R)3 Controller";
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}
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pad_connection_interface_t pad_connection_ps3 = {
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hidpad_ps3_init,
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hidpad_ps3_deinit,
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hidpad_ps3_packet_handler,
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hidpad_ps3_set_rumble,
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hidpad_ps3_get_buttons,
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hidpad_ps3_get_axis,
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hidpad_ps3_get_name,
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};
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