Files
RetroArch/gfx/gfx_thumbnail.h
T
libretroadmin 137d495ab1 Remove eleven write-only state fields
Each of these is assigned and never read anywhere in the tree, so the
work that feeds them is spent for nothing: content_label_len on the
thumbnail path data, sink_discarded on the audio state,
runahead_save_state_size, task_count and msg_queue_regular_padding_x on
the widgets, pipeline_active on the display draw struct,
resolution_hd_enable on the D3D8 and D3D9 states,
memory_search_initialized on the cheat manager, window_title_len and
video_frame_delay_auto_t::frame_time_avg on the video state, and
input_dialog_kb_type on the menu state. Where a write captured a
strlcpy() or fill_pathname() result the call stays and only the
assignment goes.

Two of them were holding up more than themselves.
gfx_widgets_update_icon_layout() branched on whether icons are loaded
solely to pick a padding value, so that conditional computed nothing
and is gone with the field. memory_search_initialized sat beside
memory_initialized, which is read, leaving two near-identical names for
the next reader to tell apart.
2026-09-14 19:06:30 +02:00

607 lines
24 KiB
C++

/* Copyright (C) 2010-2019 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (gfx_thumbnail.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __GFX_THUMBNAIL_H
#define __GFX_THUMBNAIL_H
#include <retro_common_api.h>
#include <libretro.h>
#include <boolean.h>
#include <retro_miscellaneous.h>
#include <retro_atomic.h>
#include "gfx_animation.h"
#include "../playlist.h"
struct data_transfer;
RETRO_BEGIN_DECLS
/* Note: This implementation reflects the current
* setup of:
* - gfx_thumbnail_set_system()
* - menu_driver_set_thumbnail_content()
* - menu_driver_update_thumbnail_path()
* This is absolutely not the best way to handle things,
* but I have no interest in rewriting the existing
* menu code... */
enum gfx_thumbnail_id
{
GFX_THUMBNAIL_RIGHT = 0,
GFX_THUMBNAIL_LEFT,
GFX_THUMBNAIL_ICON
};
/* Prevent direct access to gfx_thumbnail_path_data_t members */
typedef struct gfx_thumbnail_path_data gfx_thumbnail_path_data_t;
/* Used fixed size char arrays here, just to avoid
* the inconvenience of having to calloc()/free()
* each individual entry by hand... */
struct gfx_thumbnail_path_data
{
enum playlist_thumbnail_mode playlist_right_mode;
enum playlist_thumbnail_mode playlist_left_mode;
enum playlist_thumbnail_mode playlist_icon_mode;
size_t playlist_index;
size_t system_len;
char content_label[NAME_MAX_LENGTH];
char content_core_name[NAME_MAX_LENGTH];
char system[NAME_MAX_LENGTH];
char content_db_name[NAME_MAX_LENGTH];
char content_path[PATH_MAX_LENGTH];
char content_img[PATH_MAX_LENGTH];
char content_img_short[PATH_MAX_LENGTH];
char content_img_full[PATH_MAX_LENGTH];
char right_path[PATH_MAX_LENGTH];
char left_path[PATH_MAX_LENGTH];
char icon_path[PATH_MAX_LENGTH];
};
/* Initialisation */
/* Creates new thumbnail path data container.
* Returns handle to new gfx_thumbnail_path_data_t object.
* on success, otherwise NULL.
* Note: Returned object must be free()d */
gfx_thumbnail_path_data_t *gfx_thumbnail_path_init(void);
/* Resets thumbnail path data
* (blanks all internal string containers) */
void gfx_thumbnail_path_reset(gfx_thumbnail_path_data_t *path_data);
/* Utility Functions */
/* Returns true if specified thumbnail is enabled
* (i.e. if 'type' is not equal to MENU_ENUM_LABEL_VALUE_OFF) */
bool gfx_thumbnail_is_enabled(gfx_thumbnail_path_data_t *path_data, enum gfx_thumbnail_id thumbnail_id);
/* Setters */
/* Fills content_img field of path_data using existing
* content_label field (for internal use only) */
void gfx_thumbnail_fill_content_img(char *s, size_t len, const char *src, bool shorten);
/* Sets current 'system' (default database name).
* Returns true if 'system' is valid.
* If playlist is provided, extracts system-specific
* thumbnail assignment metadata (required for accurate
* usage of gfx_thumbnail_is_enabled())
* > Used as a fallback when individual content lacks an
* associated database name */
bool gfx_thumbnail_set_system(gfx_thumbnail_path_data_t *path_data, const char *system, playlist_t *playlist);
/* Sets current thumbnail content according to the specified label.
* Returns true if content is valid */
bool gfx_thumbnail_set_content(gfx_thumbnail_path_data_t *path_data, const char *label);
/* Sets current thumbnail content to the specified image.
* Returns true if content is valid */
bool gfx_thumbnail_set_content_image(gfx_thumbnail_path_data_t *path_data, const char *img_dir, const char *img_name);
/* Sets current thumbnail content to the specified playlist entry.
* Returns true if content is valid.
* > Note: It is always best to use playlists when setting
* thumbnail content, since there is no guarantee that the
* corresponding menu entry label will contain a useful
* identifier (it may be 'tainted', e.g. with the current
* core name). 'Real' labels should be extracted from source */
bool gfx_thumbnail_set_content_playlist(gfx_thumbnail_path_data_t *path_data, playlist_t *playlist, size_t idx);
/* Updaters */
/* Updates path for specified thumbnail identifier (right, left).
* Must be called after:
* - gfx_thumbnail_set_system()
* - gfx_thumbnail_set_content*()
* ...and before:
* - gfx_thumbnail_get_path()
* Returns true if generated path is valid */
bool gfx_thumbnail_update_path(gfx_thumbnail_path_data_t *path_data, enum gfx_thumbnail_id thumbnail_id);
/* Getters */
/* Fetches current content directory.
* Returns true if content directory is valid. */
size_t gfx_thumbnail_get_content_dir(gfx_thumbnail_path_data_t *path_data, char *s, size_t len);
/* Gets the common savestate thumbnail path. */
void gfx_savestate_thumbnail_get_path(char *s, size_t len, const char *state_name, int state_slot);
/* Defines the current status of an entry
* thumbnail texture */
enum gfx_thumbnail_status
{
GFX_THUMBNAIL_STATUS_UNKNOWN = 0,
GFX_THUMBNAIL_STATUS_PENDING,
GFX_THUMBNAIL_STATUS_AVAILABLE,
GFX_THUMBNAIL_STATUS_MISSING
};
/* Defines thumbnail alignment within
* gfx_thumbnail_draw() bounding box */
enum gfx_thumbnail_alignment
{
GFX_THUMBNAIL_ALIGN_CENTRE = 0,
GFX_THUMBNAIL_ALIGN_TOP,
GFX_THUMBNAIL_ALIGN_BOTTOM,
GFX_THUMBNAIL_ALIGN_LEFT,
GFX_THUMBNAIL_ALIGN_RIGHT
};
/* Defines all possible thumbnail shadow
* effect types */
enum gfx_thumbnail_shadow_type
{
GFX_THUMBNAIL_SHADOW_NONE = 0,
GFX_THUMBNAIL_SHADOW_DROP,
GFX_THUMBNAIL_SHADOW_OUTLINE
};
enum gfx_thumbnail_flags
{
GFX_THUMB_FLAG_FADE_ACTIVE = (1 << 0),
GFX_THUMB_FLAG_CORE_ASPECT = (1 << 1),
GFX_THUMB_FLAG_BG_ONLY = (1 << 2),
GFX_THUMB_FLAG_ANIM_ACTIVE = (1 << 3)
};
/* Holds all runtime parameters associated with
* an entry thumbnail.
*
* @c status is read by the video thread (via
* gfx_thumbnail_draw) and written by both the upload-callback
* thread (release-store after publishing texture/width/height)
* and the main thread (a number of plain transitions during menu
* processing). retro_atomic_int_t backs the field with an
* atomic-typed integer that is safe to read/write through the
* retro_atomic_*_int API on every supported backend.
*
* Same size and alignment as plain int on every backend; struct
* layout is unchanged. The cost of the acquire/release barriers
* on weak-memory ARM/PowerPC is negligible at this field's
* access rates (menu and frame draw, never per-sample). */
/* LIFECYCLE CONTRACT: every instance must be zeroed before any
* other thumbnail API call - including gfx_thumbnail_reset(),
* which frees the animation pointers below and therefore treats
* nonzero garbage as live allocations. calloc'd and static
* instances are inherently safe; anything malloc'd or
* stack-allocated must go through gfx_thumbnail_init_blank(),
* which also stores the atomically-typed status correctly and
* stays complete as fields are added. Manual field-by-field
* initialization is how the materialui Android startup abort
* happened; do not reintroduce it. */
typedef struct
{
uintptr_t texture;
/* Animated thumbnail state (all main-thread only). 'anim' is a
* streaming image_transfer handle which BORROWS 'anim_buf'; both
* are owned by the thumbnail and released in gfx_thumbnail_reset
* (or when the animation finishes its final loop). 'anim_buf'
* is either a malloc'd file read (anim_dt NULL, freed with
* free()) or borrowed from an adopted nbio handle (released via
* data_transfer_free(anim_dt); anim_buf itself must not be
* freed). */
void *anim;
/* Shared preview session (gfx_anim_preview_t*) over anim / anim_dt:
* the window feeder and the preview audio. Non-owning. */
void *anim_sess;
void *anim_buf;
struct data_transfer *anim_dt; /* transfer owning anim_buf (and the
adopted nbio handle beneath it) */
/* Decode-worker ping-pong job pair (HAVE_THREADS builds): while
* the frame held in one job waits for its due time, the other is
* already decoding its successor. anim_job_upload selects which
* of the two uploads next. */
void *anim_job;
void *anim_job2;
size_t anim_buf_len; /* size of anim_buf */
int64_t anim_next_us; /* time the next frame is due (0 = at once) */
/* Generation the in-flight request was issued under. Only
* meaningful while status is PENDING: if it no longer matches the
* current generation, that request was superseded and nothing will
* ever deliver it, so the slot must be re-requested rather than
* waited on. */
uint64_t list_id;
int32_t anim_loops_left; /* remaining loops, -1 = infinite */
unsigned width;
unsigned height;
float alpha;
float delay_timer;
retro_atomic_int_t status;
uint8_t flags;
uint8_t anim_type; /* enum image_type_enum of 'anim' */
uint8_t anim_job_upload; /* index of the next job to upload (0/1) */
uint8_t anim_read_pending; /* adopted nbio read still in flight;
animation/audio held at the static
frame until it completes */
/* Asynchronous upload bookkeeping (threaded video). upload_seq is
* bumped by gfx_thumbnail_reset(); a completed upload whose seq no
* longer matches was superseded and is unloaded on delivery.
* anim_inflight is set while one animation frame is on its way to
* the video thread; further frames are skipped until it lands, so
* a slow present never queues frames faster than it shows them. */
uint16_t upload_seq;
uint8_t anim_inflight;
uint8_t anim_windowed; /* anim_dt is a sliding window fed from the
decoder frontier during playback, not a
buffer pumped to completion: residency is
the window, not the whole file (large
video previews). 0 = classic whole-file
buffer (audio preview, non-reserve
platforms, adopted stills). */
} gfx_thumbnail_t;
/* Field-by-field initializer for non-trivial gfx_thumbnail_t.
*
* Now that .status is atomically-typed, a wholesale
* memset(t, 0, sizeof(*t)) of a struct containing this type
* warns under CXX_BUILD's C++ compile (the struct is no longer
* trivially-copyable per C++11), even though the resulting
* bytes are identical. RetroArch's CXX_BUILD mode
* compiles every .c file as C++, so this helper is required
* for clean builds, not just style.
*
* gfx_thumbnail_init_blank zero-inits the small struct field
* by field, using retro_atomic_int_init() for the atomic field
* so the first write is well-defined under C11 stdatomic and
* C++11 std::atomic. Equivalent in effect to the pre-port
* memset on every real backend (status field is also zero ->
* UNKNOWN). */
static INLINE void gfx_thumbnail_init_blank(gfx_thumbnail_t *t)
{
t->texture = 0;
t->anim = NULL;
t->anim_buf = NULL;
t->anim_dt = NULL;
t->anim_sess = NULL;
t->anim_job = NULL;
t->anim_job2 = NULL;
t->anim_buf_len = 0;
t->anim_next_us = 0;
t->list_id = 0;
t->anim_loops_left = 0;
t->width = 0;
t->height = 0;
t->alpha = 0.0f;
t->delay_timer = 0.0f;
retro_atomic_int_init(&t->status, 0 /* GFX_THUMBNAIL_STATUS_UNKNOWN */);
t->flags = 0;
t->anim_type = 0;
t->anim_job_upload = 0;
t->anim_read_pending = 0;
t->anim_windowed = 0;
t->upload_seq = 0;
t->anim_inflight = 0;
}
/* Holds all configuration parameters associated
* with a thumbnail shadow effect */
typedef struct
{
struct
{
unsigned width;
} outline;
float alpha;
struct
{
float x_offset;
float y_offset;
} drop;
enum gfx_thumbnail_shadow_type type;
} gfx_thumbnail_shadow_t;
/* Structure containing all gfx_thumbnail
* variables */
struct gfx_thumbnail_state
{
/* Due to the asynchronous nature of thumbnail
* loading, it is quite possible to trigger a load
* then navigate to a different menu list before
* the load is complete/handled. As an additional
* safety check, we therefore tag the current menu
* list with counter value that is incremented whenever
* a list is cleared/set. This is sent as userdata when
* requesting a thumbnail, and the upload is only
* handled if the tag matches the most recent value
* at the time when the load completes */
uint64_t list_id;
/* When streaming thumbnails, to minimise the processing
* of unnecessary images (i.e. when scrolling rapidly through
* playlists), we delay loading until an entry has been on screen
* for at least gfx_thumbnail_delay ms */
float stream_delay;
/* Animated thumbnails: per-vsync frame-decode budget, so many
* simultaneously visible animations degrade to a lower frame rate
* instead of stalling the menu (main thread only) */
int64_t anim_budget_start_us;
int64_t anim_budget_used_us;
/* Duration in ms of the thumbnail 'fade in' animation */
float fade_duration;
/* When true, 'fade in' animation will also be
* triggered for missing thumbnails */
bool fade_missing;
};
typedef struct gfx_thumbnail_state gfx_thumbnail_state_t;
/* Setters */
/* When streaming thumbnails, sets time in ms that an
* entry must be on screen before an image load is
* requested
* > if 'delay' is negative, default value is set */
void gfx_thumbnail_set_stream_delay(float delay);
/* Sets duration in ms of the thumbnail 'fade in'
* animation
* > If 'duration' is negative, default value is set */
void gfx_thumbnail_set_fade_duration(float duration);
/* Specifies whether 'fade in' animation should be
* triggered for missing thumbnails
* > When 'true', allows menu driver to animate
* any 'thumbnail unavailable' notifications */
void gfx_thumbnail_set_fade_missing(bool fade_missing);
/* Core interface */
/* Tears down the shared animated-thumbnail decode worker (a no-op in
* builds without HAVE_THREADS, and when the worker was never started).
* Must be called after every gfx_thumbnail_t has been reset. The worker
* is recreated lazily by the next animated thumbnail. */
void gfx_thumbnail_anim_worker_deinit(void);
/* When called, prevents the handling of any pending
* thumbnail load requests
* >> **MUST** be called before deleting any gfx_thumbnail_t
* objects passed to gfx_thumbnail_request() or
* gfx_thumbnail_process_stream(), otherwise
* heap-use-after-free errors *will* occur */
void gfx_thumbnail_cancel_pending_requests(void);
/* True if 'thumbnail' is waiting on a request that has since been
* superseded, i.e. it is PENDING with nothing behind it. Resets the
* thumbnail (returning it to UNKNOWN) and returns true in that case, so
* the caller's normal "request if UNKNOWN" path picks it up again.
* gfx_thumbnail_process_stream()/_streams() call this themselves; menu
* drivers that call gfx_thumbnail_request() directly should call it
* before testing the status. */
bool gfx_thumbnail_reset_if_orphaned(gfx_thumbnail_t *thumbnail);
/* Requests loading of the specified thumbnail
* - If operation fails, 'thumbnail->status' will be set to
* MUI_THUMBNAIL_STATUS_MISSING
* - If operation is successful, 'thumbnail->status' will be
* set to MUI_THUMBNAIL_STATUS_PENDING
* 'thumbnail' will be populated with texture info/metadata
* once the image load is complete
* NOTE 1: Must be called *after* gfx_thumbnail_set_system()
* and gfx_thumbnail_set_content*()
* NOTE 2: 'playlist' and 'idx' are only required here for
* on-demand thumbnail download support
* (an annoyance...) */
void gfx_thumbnail_request(
gfx_thumbnail_path_data_t *path_data, enum gfx_thumbnail_id thumbnail_id,
playlist_t *playlist, size_t idx, gfx_thumbnail_t *thumbnail,
unsigned gfx_thumbnail_upscale_threshold,
bool network_on_demand_thumbnails);
/* Requests loading of a specific thumbnail image file
* (may be used, for example, to load savestate images)
* - If operation fails, 'thumbnail->status' will be set to
* MUI_THUMBNAIL_STATUS_MISSING
* - If operation is successful, 'thumbnail->status' will be
* set to MUI_THUMBNAIL_STATUS_PENDING
* 'thumbnail' will be populated with texture info/metadata
* once the image load is complete */
void gfx_thumbnail_request_file(
const char *file_path, gfx_thumbnail_t *thumbnail,
unsigned gfx_thumbnail_upscale_threshold);
/* Resets (and free()s the current texture of) the
* specified thumbnail */
void gfx_thumbnail_reset(gfx_thumbnail_t *thumbnail);
/* Advances an animated thumbnail (animated WebP / WebM) by at most one frame,
* if its frame duration has elapsed. Call once per frame, on the main
* thread, for every on-screen thumbnail. Non-animated thumbnails and
* non-WebP image types return immediately (single flag test), so this
* is safe and near-free to call for every thumbnail unconditionally. */
/* @current_time is the frame's monotonic timestamp, as sampled once
* per iteration by the runloop and handed to gfx_animation_update():
* this function reads no clock of its own, so every thumbnail
* advanced in a frame paces off one coherent 'now', and a harness can
* drive it with synthetic time. */
void gfx_thumbnail_animate(gfx_thumbnail_t *thumbnail,
retro_time_t current_time);
/* Stream processing */
/* Requests loading of the specified thumbnail via
* the stream interface
* - Must be called on each frame for the duration
* that specified thumbnail is on-screen
* - Actual load request is deferred by currently
* set stream delay
* - Function becomes a no-op once load request is
* made
* - Thumbnails loaded via this function must be
* deleted manually via gfx_thumbnail_reset()
* when they move off-screen
* NOTE 1: Must be called *after* gfx_thumbnail_set_system()
* and gfx_thumbnail_set_content*()
* NOTE 2: 'playlist' and 'idx' are only required here for
* on-demand thumbnail download support
* (an annoyance...)
* NOTE 3: This function is intended for use in situations
* where each menu entry has a *single* thumbnail.
* If each entry has two thumbnails, use
* gfx_thumbnail_request_streams() for improved
* performance */
void gfx_thumbnail_request_stream(
gfx_thumbnail_path_data_t *path_data,
gfx_animation_t *p_anim,
enum gfx_thumbnail_id thumbnail_id,
playlist_t *playlist, size_t idx,
gfx_thumbnail_t *thumbnail,
unsigned gfx_thumbnail_upscale_threshold,
bool network_on_demand_thumbnails);
/* Requests loading of the specified thumbnails via
* the stream interface
* - Must be called on each frame for the duration
* that specified thumbnails are on-screen
* - Actual load request is deferred by currently
* set stream delay
* - Function becomes a no-op once load request is
* made
* - Thumbnails loaded via this function must be
* deleted manually via gfx_thumbnail_reset()
* when they move off-screen
* NOTE 1: Must be called *after* gfx_thumbnail_set_system()
* and gfx_thumbnail_set_content*()
* NOTE 2: 'playlist' and 'idx' are only required here for
* on-demand thumbnail download support
* (an annoyance...)
* NOTE 3: This function is intended for use in situations
* where each menu entry has *two* thumbnails.
* If each entry only has a single thumbnail, use
* gfx_thumbnail_request_stream() for improved
* performance */
void gfx_thumbnail_request_streams(
gfx_thumbnail_path_data_t *path_data,
gfx_animation_t *p_anim,
playlist_t *playlist, size_t idx,
gfx_thumbnail_t *right_thumbnail,
gfx_thumbnail_t *left_thumbnail,
unsigned gfx_thumbnail_upscale_threshold,
bool network_on_demand_thumbnails);
/* Handles streaming of the specified thumbnail as it moves
* on/off screen
* - Must be called each frame for every on-screen entry
* - Must be called once for each entry as it moves off-screen
* (or can be called each frame - overheads are small)
* NOTE 1: Must be called *after* gfx_thumbnail_set_system()
* NOTE 2: This function calls gfx_thumbnail_set_content*()
* NOTE 3: This function is intended for use in situations
* where each menu entry has a *single* thumbnail.
* If each entry has two thumbnails, use
* gfx_thumbnail_process_streams() for improved
* performance */
void gfx_thumbnail_process_stream(
gfx_thumbnail_path_data_t *path_data,
gfx_animation_t *p_anim,
enum gfx_thumbnail_id thumbnail_id,
playlist_t *playlist, size_t idx,
gfx_thumbnail_t *thumbnail,
bool on_screen,
unsigned gfx_thumbnail_upscale_threshold,
bool network_on_demand_thumbnails);
/* Handles streaming of the specified thumbnails as they move
* on/off screen
* - Must be called each frame for every on-screen entry
* - Must be called once for each entry as it moves off-screen
* (or can be called each frame - overheads are small)
* NOTE 1: Must be called *after* gfx_thumbnail_set_system()
* NOTE 2: This function calls gfx_thumbnail_set_content*()
* NOTE 3: This function is intended for use in situations
* where each menu entry has *two* thumbnails.
* If each entry only has a single thumbnail, use
* gfx_thumbnail_process_stream() for improved
* performance */
void gfx_thumbnail_process_streams(
gfx_thumbnail_path_data_t *path_data,
gfx_animation_t *p_anim,
playlist_t *playlist, size_t idx,
gfx_thumbnail_t *right_thumbnail,
gfx_thumbnail_t *left_thumbnail,
bool on_screen,
unsigned gfx_thumbnail_upscale_threshold,
bool network_on_demand_thumbnails);
/* Thumbnail rendering */
/* Determines the actual screen dimensions of a
* thumbnail when centred with aspect correct
* scaling within a rectangle of (width x height) */
void gfx_thumbnail_get_draw_dimensions(
gfx_thumbnail_t *thumbnail,
unsigned width, unsigned height, float scale_factor,
float *draw_width, float *draw_height);
/* Draws specified thumbnail with specified alignment
* (and aspect correct scaling) within a rectangle of
* (width x height).
* 'shadow' defines an optional shadow effect (may be
* set to NULL if a shadow effect is not required).
* NOTE: Setting scale_factor > 1.0f will increase the
* size of the thumbnail beyond the limits of the
* (width x height) rectangle (alignment + aspect
* correct scaling is preserved). Use with caution */
void gfx_thumbnail_draw(
void *userdata,
unsigned video_width,
unsigned video_height,
gfx_thumbnail_t *thumbnail,
float x, float y, unsigned width, unsigned height,
enum gfx_thumbnail_alignment alignment,
float alpha, float scale_factor,
gfx_thumbnail_shadow_t *shadow);
gfx_thumbnail_state_t *gfx_thumb_get_ptr(void);
RETRO_END_DECLS
#endif